Search Results

Search found 24043 results on 962 pages for 'private methods'.

Page 605/962 | < Previous Page | 601 602 603 604 605 606 607 608 609 610 611 612  | Next Page >

  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

    Read the article

  • Windows Phone 7 Development Updates &ndash; March 8th 2011

    - by Nikita Polyakov
    Here are the latest update from the Windows Phone 7 Developer Worlds that went live this month. Here are some of the latest numbers: Windows Phone Marketplace currently offers more than 9,000 quality apps and games and enjoys a base of over 32,000 registered developers, delivering an average of 100 new apps every day. There have been over 1 million downloads of the developers tools for Windows Phone 7. Trial version help you sell more Trials result in higher sales by the numbers: Users like trials  - paid apps with trial functionality are downloaded 70 times more than paid apps that don’t Nearly 1 out of 10 trial apps downloaded convert to a purchase and generate 10 times more revenue on average than paid apps that don’t include trial functionality. Trial downloads convert to paid downloads quickly. More than half of trial downloads that convert to a sale do so within the 1st 24 hours of trial download, and mostly within 2 hours of trial download. Microsoft Ad Control is gaining traction By the numbers - ad supported Windows Phone 7 apps are: Roughly ¼ of all registered U.S. WP7 developers have downloaded the free Ad SDK for Silverlight and XNA Of ad funded apps, over 95 percent use the free Microsoft Advertising Ad Control Monthly impressions from our Ad Exchange has continued to grow by double digits – impressions increased by 376 percent since January Ad Control, the first wave of “How Do I” videos are now available on MSDN: Create an Ad in a Windows Phone 7 XNA Game App Register Ad-Enabled Windows Phone 7 Apps Measure Ad Performance of Windows Phone 7 Apps Boarder International App submission for Free Apps through Yalla Apps As of today you can start submitting your free applications in developer markets that are currently not covered by Microsoft. To submit your Free application if you DO NOT belong to one of the Marketplace supported countries, go to: Yalla Apps Marketplace Policy Updates: Free App Marketplace Submission upped to 100 and other news Microsoft has been revisiting a few of our Marketplace policies based on feedback from developers to reduce friction and cost, word for word: 1. We have raised the limit on the number of certifications that can be performed for FREE apps at no cost to the registered developer from five to 100. This was a common request from developers which we are glad to implement after building alternate methods to ensure that users can find and download high quality apps. 2. We have converted policy 5.6 - related to the inclusion of contact information for support - from a mandatory to an optional policy. This is still a strongly recommended best practice, but we recognized and responded to developer feedback that this policy was creating excessive drag on the certification process for developers without commensurate user benefit for all apps. 3. We also understand the desire for clarification with regard to our policy on applications distributed under open source licenses.  The Marketplace Application Provider Agreement (APA) already permits applications under the BSD, MIT, Apache Software License 2.0 and Microsoft Public License.  We plan to update the APA shortly to clarify that we also permit applications under the Eclipse Public License, the Mozilla Public License and other, similar licenses and we continue to explore the possibility of accommodating additional OSS licenses. Enjoy and happy coding! Official Blog Post for reference.

    Read the article

  • Trying to test Domain Collapsing / Consoldiation validity for SEO purposes

    - by Roy Rico
    At work, we're trying to determine the effectiveness of domain collapsing for SEO purposes. Our current structure is to have multiple web apps served from different servers, such as PUBLIC URLS - directly accessed by users www1.somecompany.com/webapp1 www2.somecompany.com/webapp2 www3.somecompany.com/webapp3 I'm proposing to put an Apache proxy in front of these applications that will mask the different domains and route the requests to proper server PUBLIC URL--------routed/forwarded to-----PRIVATE URL www.somecompany.com/webapp1 <-----> www1.somecompany.com/webapp1 www.somecompany.com/webapp2 <-----> www2.somecompany.com/webapp2 www.somecompany.com/webapp3 <-----> www3.somecompany.com/webapp3 In terms of SEO/page rank value, does this help?

    Read the article

  • Bridge 2 routers

    - by Nathan Adams
    I have 2 Linksys WRT54GL routers flashed with DD-WRT. On each I have a different ISP, and thus a different private network. I would like to be able to talk to either network regardless of what network I am on. Example: ISP1 - Router1 - Client ISP2 - Router2 - Client What I would like to do is something like: ISP1 - Router1 - Client              ^              |              v ISP2 - Router2 - Client This would be ideally because then I don't need to introduce another device in the mix, unless I have to. But I guess the first question is - is this even possible?

    Read the article

  • Random World Generation

    - by Alex Larsen
    I'm making a game like minecraft (although a different idea) but I need a random world generator for a 1024 block wide and 256 block tall map. Basically so far I have a multidimensional array for each layer of blocks (a total of 262,114 blocks). This is the code I have now: Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } I want to make tunnels and water but the way blocks are set is like this: Block MyBlock = new Block(); MyBlock.BlockType = Block.BlockTypes.Air; How would I manage to connect blocks so the land is not a bunch of floating dirt and stone?

    Read the article

  • C++11 Tidbits: access control under SFINAE conditions

    - by Paolo Carlini
    Lately I have been spending quite a bit of time on the SFINAE ("Substitution failure is not an error") features of C++, fixing and tweaking various bits of the GCC implementation. An important missing piece was the implementation of the resolution of DR 1170 which, in a nutshell, mandates that access checking is done as part of the substitution process. Consider: class C { typedef int type; }; template <class T, class = typename T::type> auto f(int) - char; template <class> auto f(...) -> char (&)[2]; static_assert (sizeof(f<C>(0)) == 2, "Ouch"); According to the resolution, the static_assert should not fire, and the snippet should compile successfully. The reason being that the first f overload must be removed from the candidate set because C::type is private to C. On the other hand, before the resolution of DR 1170, the expected behavior was for the first overload to remain in the candidate set, win over the second one, to eventually lead to an access control error (*). GCC mainline (would be 4.8) finally implements the DR, thus benefiting the many modern programming techniques heavily exploiting SFINAE, among which certainly the GNU C++ runtime library itself, which relies on it for the internals of <type_traits> and in several other places. Note that the resolution of the DR is active even in C++98 mode, not just in C++11 mode, because it turned out that the traditional behavior, as implemented in GCC, wasn't fully consistent in all the possible circumstances. (*) In practice, GCC didn't really implement this, the static_assert triggered instead.

    Read the article

  • iSCSI - what's faster?

    - by Unplugme71
    I have a DroboPro that is currently connected to a GS748TS switch. Also connected to the switch is a server and few workstations. Which method would be better in performance? Add a NIC to the server. Direct connect the DroboPro via iSCSI to the new NIC. Add a NIC to the server. Create a dedicated VLAN for the new NIC and Drobo. Add a NIC to the server and attach it to a separate switch. DroboPro connects to the switch. Becomes a private network, similar to a VLAN. DroboPro has a single ethernet connection. Server has a single ethernet connection (currently). Workstations each have a single ethernet connection.

    Read the article

  • We have moved to larger offices

    - by Chris Houston
    First of all we should probably apologise for the complete lack of blogging over the last 6 months! As web developers we are constantly telling our clients that they should keep their blogs up to date and it seems we have been ignoring our own advice.That being said, we have been very busy moving offices and helping our new host QV Offices setup their new business. As well as all the moving we have not been sitting on our hands, we have built the new site for DairyMaster over in Ireland as well as a separate private website for their global distributor network.As Umbraco Gold Partners we have found more and more that we are working on projects where we are the silent development partners, so although we cannot talk publicly about a lot of the sites we develop, we have some real beauties now in our portfolio :)Now that the dust has settled in our new office ( and has been hovered up! ) we are read for the new year and are looking forward to working on some exciting projects that are currently in the pipeline.We are also intending to run some Hacking sessions for Umbraco as we now have lots of space for developers to come and work with us, so if you have any ideas of a theme for an Umbraco Hackathon then do let us know.And with that it just remains to say Happy Christmas to you all and see you in the new year!

    Read the article

  • windows firewall and network location switch after establishing a vpn connection

    - by Konrads
    I am looking for a reasonable solution for network location switching after VPN connection is established for Windows 7. The scenario is as follows: For location public (employee plugging in his laptop in hotel, public wi-fi,etc) all inbound connections are restricted, only outbound VPN + www is enabled. Employee then initiates a VPN connection, VPN pushes routes to 10.0.0.0/8 subnet Now I would like to have lax security rules for traffic from/to 10.0.0.0/8 that comes through the VPN interface, while still protecting the laptop from traffic that comes via uplink interface as if it was private. How to achieve this switching and duality? One option I see is switching to IPSec...

    Read the article

  • courier-imap w mysql : share a folder between 2 virtual users on debian

    - by Michael
    Hi I have a working courier-imap server on my Debian Etch private server ; users are virtual, authentificatin goes through mysql. It's been working good for years. I would like to share an imap folder between 2 users. I thought I would just have to do something like this : cd path/to/mailusers/dir ln -s path/to/user1/maildir/.folder_to_be_synched path/to/user2/maildir/ After I entered the command, I found that user2 saw a new folder in its imap client, but the folder appeared empty. It is not a permission problem because all the virtual users have the same permissions on the file system. Any idea what I could do ? thanks

    Read the article

  • Arguments for a coding standard?

    - by acidzombie24
    A few friends and i are planning to work on a project together and we want a COMPLETELY DIFFERENT coding standard. We do NOT want to use the coding standard the libraries/language uses. Its our project and we want to mess around. So i came here to ask what you guys think are good standards and arguments for it (or what not to do and arguments against it). The styles i remember most are Upper casing the entire word Camel and Pascal casing Using '_' to separate each word pre or postfixing letters or words (i hate m for member but i think IsCond() is a good func name. SomethingException as a postfix example) Using '_' at the start or end of words Brace placement. On a new or same line? I know of libs that use Pascal casing on all public and protected members. But would you ever get confused if something is a func, var or even property if the lang supports it? What about if you decide a public member to be private (or vice versa) wouldnt that great a lot of fix up work or inconsistencies? Is prefixing C to every class a good idea? I ask what do you think and why?

    Read the article

  • When creating an library published on CodePlex, how "bad" would it be for the unit-test projects to rely on commercial products?

    - by Lasse V. Karlsen
    I have started a project on CodePlex for a WebDAV server implementation for .NET, so that I can host a WebDAV server in my own programs. This is both a learning/research project (WebDAV + server portion) as well as a project I think I can have much fun with, both in terms of making it and using it. However, I see a need to do mocking of types here in order to unit-testing properly. For instance, I will be relying on HttpListener for the web server portion of the WebDAV server, and since this type has no interface, and is sealed, I cannot easily make mocks or stubs out of it. Unless I use something like TypeMock. So if I used TypeMock in the unit-test projects on this library, how bad would this be for potential users? The projects are made in C# 3.5 for .NET 3.5 and 4.0, and the project files was created with Visual Studio 2010 Professional. The actual class libraries you would end up referencing in your software would of course not be encumbered with anything remotely like this, only the unit-test libraries. What's your thoughts on this? As an example, I have in my old code-base, which is private, the ability to just initiate a WebDAV server with just this: var server = new WebDAVServer(); This constructs, and owns, a HttpListener instance internally, and I would like to verify through unit-tests that if I dispose of this server object, the internal listener is disposed of. If, on the other hand, I use the overload where I hand it a listener object, this object should not be disposed of. Short of exposing the internal listener object to the outside world, something I'm a bit loath to do, how can I in a good way ensure that the object was disposed of? With TypeMock I can mock away parts of this object even though it isn't accessed through interfaces. The alternative would be for me to wrap everything in wrapper classes, where I have complete control.

    Read the article

  • Using wget to download pdf files from a site that requires cookies to be set

    - by matt74tm
    I want to access a newspaper site and then download their epaper copies (in PDF). The site requires me to login using my email address and password and then it permits me to access those PDF URLs. I'm having trouble 'setting my session' in wget. When I login into the site from my browser, it sets two cookie values: [email protected] Password=12345 I tried: wget --post-data "[email protected]&Password=12345" http://epaper.abc.com/login.aspx However, that just downloaded the login page and saved it locally The FORM on the login page has two fields: txtUserID txtPassword and radiobuttons like this: <input id="rbtnManchester" type="radio" checked="checked" name="txtpub" value="44"> Another button: <input id="rbtnLondon" type="radio" name="txtpub" value="64"> If I post this to the login.aspx page, I get the same output wget --post-data "[email protected]&txtPassword=12345&txtpub=44" http://epaper.abc.com/login.aspx If I do: --save-cookies abc_cookies.txt it doesnt seem to have anything other than the default content. For the last if I do --debug as well it says: ... Set-Cookie: ASP.NET_SessionId=05kphcn4hjmblq45qgnjoe41; path=/; HttpOnly ... Stored cookie epaper.abc.com -1 (ANY) / <session> <insecure> [expiry none] ASP.NET_SessionId 05kphcn4hjmblq45qgnjoe41 Length: 107253 (105K) [text/html] Saving to: `login.aspx' ... Saving cookies to abc_cookies.txt. However, abc_cookies.txt shows ONLY the following: # HTTP cookie file. # Generated by Wget on 2011-08-16 08:03:05. # Edit at your own risk. (Not sure why I'm not getting any responses on SO - perhaps SU is a better forum - http://stackoverflow.com/questions/7064171/using-wget-to-download-pdf-files-from-a-site-that-requires-cookies-to-be-set) EDIT 1 C:\Temp>wget --cookies=on --keep-session-cookies --save-cookies abc_cookies.txt --post-data "txtUserID=abc%40gmail.com&txtPassword=password&txtpub=44&chkbox=checkbox&submit.x=48&submit.y=7" http://epaper.abc.com/login.aspx --debug SYSTEM_WGETRC = c:/progra~1/wget/etc/wgetrc syswgetrc = C:\Program Files (x86)\GnuWin32/etc/wgetrc DEBUG output created by Wget 1.11.4 on Windows-MinGW. --2011-08-18 08:15:59-- http://epaper.abc.com/login.aspx Resolving epaper.abc.com... seconds 0.00, 999.999.99.99 Caching epaper.abc.com => 999.999.99.99 Connecting to epaper.abc.com|999.999.99.99|:80... seconds 0.00, connected. Created socket 300. Releasing 0x00a2ae80 (new refcount 1). ---request begin--- POST /login.aspx HTTP/1.0 User-Agent: Wget/1.11.4 Accept: */* Host: epaper.abc.com Connection: Keep-Alive Content-Type: application/x-www-form-urlencoded Content-Length: 100 ---request end--- [POST data: txtUserID=abc%40gmail.com&txtPassword=password&txtpub=44&chkbox=checkbox&submit.x=48&submit.y=7] HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 200 OK Connection: keep-alive Date: Thu, 18 Aug 2011 02:46:17 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET X-AspNet-Version: 2.0.50727 Set-Cookie: ASP.NET_SessionId=owcrje55yl45kgmhn43gq145; path=/; HttpOnly Cache-Control: private Content-Type: text/html; charset=utf-8 Content-Length: 107253 ---response end--- 200 OK Registered socket 300 for persistent reuse. Stored cookie epaper.abc.com -1 (ANY) / <session> <insecure> [expiry none] ASP.NET_SessionId owcrje55yl45kgmhn43gq145 Length: 107253 (105K) [text/html] Saving to: `login.aspx.1' 100%[======================================================================================================================>] 107,253 24.9K/s in 4.2s 2011-08-18 08:16:05 (24.9 KB/s) - `login.aspx.1' saved [107253/107253] Saving cookies to abc_cookies.txt. Done saving cookies. C:\Temp>wget --referer=http://epaper.abc.com/login.aspx --cookies=on --load-cookies abc_cookies.txt --keep-session-cookies --save-cookies abc_cookies.txt http://epaper.abc.com/PagePrint/16_08_2011_001.pdf --debug SYSTEM_WGETRC = c:/progra~1/wget/etc/wgetrc syswgetrc = C:\Program Files (x86)\GnuWin32/etc/wgetrc DEBUG output created by Wget 1.11.4 on Windows-MinGW. Stored cookie epaper.abc.com -1 (ANY) / <session> <insecure> [expiry none] ASP.NET_SessionId owcrje55yl45kgmhn43gq145 --2011-08-18 08:16:12-- http://epaper.abc.com/PagePrint/16_08_2011_001.pdf Resolving epaper.abc.com... seconds 0.00, 999.999.99.99 Caching epaper.abc.com => 999.999.99.99 Connecting to epaper.abc.com|999.999.99.99|:80... seconds 0.00, connected. Created socket 300. Releasing 0x00598290 (new refcount 1). ---request begin--- GET /PagePrint/16_08_2011_001.pdf HTTP/1.0 Referer: http://epaper.abc.com/login.aspx User-Agent: Wget/1.11.4 Accept: */* Host: epaper.abc.com Connection: Keep-Alive Cookie: ASP.NET_SessionId=owcrje55yl45kgmhn43gq145 ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 200 OK Connection: keep-alive Date: Thu, 18 Aug 2011 02:46:30 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET X-AspNet-Version: 2.0.50727 content-disposition: attachement; filename=Default_logo.gif Cache-Control: private Content-Type: image/GIF Content-Length: 4568 ---response end--- 200 OK Registered socket 300 for persistent reuse. Length: 4568 (4.5K) [image/GIF] Saving to: `16_08_2011_001.pdf' 100%[======================================================================================================================>] 4,568 7.74K/s in 0.6s 2011-08-18 08:16:14 (7.74 KB/s) - `16_08_2011_001.pdf' saved [4568/4568] Saving cookies to abc_cookies.txt. Done saving cookies. Contents of abc_cookies.txt epaper.abc.com FALSE / FALSE 0 ASP.NET_SessionId owcrje55yl45kgmhn43gq145

    Read the article

  • How can I change the location of my ip address to Orlando, FL from other city where I live and using forum/chat-room? [on hold]

    - by MSEUCF
    I live in West Palm Beach, Florida. However, I am attending to school at University of Center Florida for materials science and engineering. Right now, I am on vacation and live in WPB, FL. There is one certainly problem when I login at private forum I'm getting error for not same the ip-address so I had to make new account with false information in city and still unable to success. Of course, it won't do that due to policy from forum required the ip-address has to be same in Orlando, FL. local only. How can I change the location of my ip address to Orlando? Also, in chat-room from forum it would show my ip-address so I'd be in trouble if they find out that I am not live in Orlando. Please help with me. Tell me how to change ip adress step and step. Thank you. *I use AT&T and Belkin Router Wifi. Forgiven me for my English is not very well. ESL. I am a foreign student.

    Read the article

  • Matching the superclass's constructor's parameter list, is treating a null default value as a non-null value within a constructor a violation of LSP?

    - by Panzercrisis
    I kind of ran into this when messing around with FlashPunk, and I'm going to use it as an example. Essentially the main sprite class is pretty much class Entity. Entity's constructor has four parameters, each with a default value. One of them is graphic, whose default value is null. Entity is designed to be inherited from, with many such subclasses providing their own graphic within their own internal workings. Normally these subclasses would not have graphic in their constructor's parameter lists, but would simply pick something internally and go with it. However I was looking into possibly still adhering to the Liskov Substitution Principal. Which led me to the following example: package com.blank.graphics { import net.flashpunk.*; import net.flashpunk.graphics.Image; public class SpaceGraphic extends Entity { [Embed(source = "../../../../../../assets/spaces/blank.png")] private const BLANK_SPACE:Class; public function SpaceGraphic(x:Number = 0, y:Number = 0, graphic:Graphic = null, mask:Mask = null) { super(x, y, graphic, mask); if (!graphic) { this.graphic = new Image(BLANK_SPACE); } } } } Alright, so now there's a parameter list in the constructor that perfectly matches the one in the super class's constructor. But if the default value for graphic is used, it'll exhibit two different behaviors, depending on whether you're using the subclass or the superclass. In the superclass, there won't be a graphic, but in the subclass, it'll choose the default graphic. Is this a violation of the Liskov Substitution Principal? Does the fact that subclasses are almost intended to use different parameter lists have any bearing on this? Would minimizing the parameter list violate it in a case like this? Thanks.

    Read the article

  • What is an SSH key?

    - by acidzombie24
    I signed up for github and notice the ssh key option which looked interesting. I originally expected something like an ssl key (name, co name, etc). After going through it i notice i only put a password and it is always myuser@comp-name (this is windows). Why? I thought it was a user/pass id and i can create separate keys for separate purpose for privacy reasons. Now i see i am required to use one to create a repository. Also i see something about a 'private key file' when looking at options. What exactly is an SSH Key and how can i create a separate user without creating a separate login in windows.

    Read the article

  • Question about separating game core engine from game graphics engine...

    - by Conrad Clark
    Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea is to create a static class which is responsible to dispatch actions to the graphic engine. public static class DrawDispatcher<T> { private static Action<T> DrawAction = new Action<T>((ObjectToDraw)=>{}); public static void SetDrawAction(Action<T> action) { DrawAction = action; } public static void Dispatch(this T Obj) { DrawAction(Obj); } } public static class Extensions { public static void DispatchDraw<T>(this object Obj) { DrawDispatcher<T>.DispatchDraw((T)Obj); } } Then, on the core side: public class SquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } And on the graphics side: public static class SquareRender{ //stuff here public static void Initialize(){ DrawDispatcher<SquareObject>.SetDrawAction((Square)=>{//my square rendering logic}); } } Do this "pattern" follow best practices? And a plus, I could easily change the render scheme of each object by changing the DispatchDraw parameter, as in: public class SuperSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } public class RedSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<RedSquareObject>(); } #endregion } RedSquareObject would have its own render method, but SuperSquareObject would render as a normal SquareObject I'm just asking because i do not want to reinvent the wheel, and there may be a design pattern similar (and better) to this that I may be not acknowledged of. Thanks in advance!

    Read the article

  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

    Read the article

  • How to configure sendmail to relay local user mail to public host?

    - by Chau Chee Yang
    I am using Linux/Fedora's sendmail as my mail server. The server do not has a public domain name. It connect to Internet via dial-up. There are few users in the server. I have successfully configure my sendmail to relay mail to public host (via smart_host): # mail <user>@gmail.com [email protected] receive mail from this private host. However, if I send a mail to local user (without domain name): # mail <user> All mails are deliver to my server's mail spooler (/var/spool/mail). I wish all mails send to local user may relay to a public domain that I have registered, is that possible to do so with sendmail? mail user1 will send mail to [email protected] mail user2 will send mail to [email protected]

    Read the article

  • Overriding component behavior

    - by deft_code
    I was thinking of how to implement overriding of behaviors in a component based entity system. A concrete example, an entity has a heath component that can be damaged, healed, killed etc. The entity also has an armor component that limits the amount of damage a character receives. Has anyone implemented behaviors like this in a component based system before? How did you do it? If no one has ever done this before why do you think that is. Is there anything particularly wrong headed about overriding component behaviors? Below is rough sketch up of how I imagine it would work. Components in an entity are ordered. Those at the front get a chance to service an interface first. I don't detail how that is done, just assume it uses evil dynamic_casts (it doesn't but the end effect is the same without the need for RTTI). class IHealth { public: float get_health( void ) const = 0; void do_damage( float amount ) = 0; }; class Health : public Component, public IHealth { public: void do_damage( float amount ) { m_damage -= amount; } private: float m_health; }; class Armor : public Component, public IHealth { public: float get_health( void ) const { return next<IHealth>().get_health(); } void do_damage( float amount ) { next<IHealth>().do_damage( amount / 2 ); } }; entity.add( new Health( 100 ) ); entity.add( new Armor() ); assert( entity.get<IHealth>().get_health() == 100 ); entity.get<IHealth>().do_damage( 10 ); assert( entity.get<IHealth>().get_health() == 95 ); Is there anything particularly naive about the way I'm proposing to do this?

    Read the article

  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

    Read the article

  • Problem with Ogre::Camera lookAt function when target is directly below.

    - by PigBen
    I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this: class HoveringCameraController { public: void init(Ogre::Camera & camera, AnimatedBody & target, Ogre::Real height); void update(Ogre::Real time_delta); private: Ogre::Camera * camera_; AnimatedBody * target_; Ogre::Real height_; }; HoveringCameraController.cpp void HoveringCameraController::init(Ogre::Camera & camera, AnimatedBody & target, Ogre::Real height) { camera_ = &camera; target_ = &target; height_ = height; update(0.0); } void HoveringCameraController::update(Ogre::Real time_delta) { auto position = target_->getPosition(); position.y += height_; camera_->setPosition(position); camera_->lookAt(target_->getPosition()); } AnimatedBody is just a class that encapsulates an entity, it's animations and a scene node. The getPosition function is simply forwarded to it's scene node. What I want(for now) is for the camera to simply follow the AnimatedBody overhead at the distance given(the height parameter), and look down at it. It follows the object around, but it doesn't look straight down, it's tilted quite a bit in the positive Z direction. Does anybody have any idea why it would do that? If I change this line: position.y += height_; to this: position.x += height_; or this: position.z += height_; it does exactly what I would expect. It follows the object from the side or front, and looks directly at it.

    Read the article

  • Need Help with fixing permissions in mounted Drive

    - by Master
    I am trying a lot still my problem is not solved. I have a partion called Server and inside it i have 5 folders like Folder 1 FOlder 2 Folder 3 I am mounting the drive on startup by using following command as told to me by some senoir members and it works but with some problems /dev/sdb1 /media/Server ntfs defaults,umask=006,fmask=000,dmask=007,uid=1000,gid=1001 0 0 The problem is with this command the permission are applied to all folders like Folder 1 , Folder 2 , FOlder3 But i want that only FOlder 3 should be publicly readable and writable while all other should be private and no one should have access to that. How can i achieve that

    Read the article

  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

    Read the article

  • An Epic Question "How to call a method when the page loads"

    - by Arunkumar Ramamoorthy
    Quite often, there comes a question in OTN, with different subjects, all meaning "How to call a method when my ADF page loads?". More often, people tend to take the approach of ADF Phase Listener by overriding before/afterPhase methods.In this blog, we will go through different options in achieving it.1. Method Call Activity as default activity in Taskflow :If the application is built with taskflows, then this is the best suited approach to take. 1.a. Calling a Data Control Method :To call a Data Control method (ex: A method in AMImpl exposed as client interface), simply Drag and Drop the method as Default Method Call Activity, then draw a control flow case from the method to your page. Once after this, drop the taskflow as region in main page. When we run the main page, the Method Call Activity would be called first, and then the page will be rendered.1.b. Calling a Method in Backing Bean: To call a method in the backing bean before pageload, we can follow the similar approach as above. Instead of binding the Method Call Activity to an action/method binding in pagedef, we bind to the method. Insert a Method Call Activity (and make it as default) from the Component Palette. Double click on to select a method to bind. This approach can also be used, to perform some action in backing bean along with calling a method Data Control (just need to add bindings code in backing bean to execute DC method). 2. Using invokeAction Executable :If the application is built with pages and no taskflows are involved, then this option can be taken into consideration.In the page definition of the page, add an invokeAction Executable and bind it to the method needed to be executed. 3. Using combination of Server and Client Listeners : If the page does not have any page definition, then to call a method in backing bean, this approach can be taken. In this, a serverListener would be added at the document level, which would be calling the method in backing bean. Along with this, a clientListener would be added with "load" type (i.e will be triggered when the page loads), which would queue a serverEvent to trigger the method. 4. Using Page Phase Listener :This should be the last resort. Care should be taken when using this approach since the Phase Listener would be called for each request sent by the client.Zeeshan Baig's blog covers this scenario.

    Read the article

< Previous Page | 601 602 603 604 605 606 607 608 609 610 611 612  | Next Page >