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  • 2d int array Drawing Canvas

    - by Andy
    How do you print out the contents of a 2d int array Ive code written in java for a sudoku game and im trying to create a game on the android using the same code My code in java reads in a text file(sudoku grid) i see canvas.drawText will read in a string, but how do you do it for a 2d int array, so it prints out in a grid?

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  • Interview question

    - by rahul
    Recenty I was asked this interview question: There is a server which receives millions of requests every day. Design an API for finding out hits in the last one minute, in the last 10 minutes etc. What should be the algorithm and design to implement it efficienly. I want to know the ideas on this.

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  • How many books have Grady Booch foreworded?

    - by Monis Iqbal
    I knew of two very popular books foreworded by the great software engineer himself: Design Patterns by GoF and J2EE Design Patterns. But when I googled about forewords written by Grady Booch then there were quite a few more books than I anticipated. Do we know the exact count? is he the leading foreword writer in the IT world?

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  • Generating custom-form documents from base-form plus XML?

    - by KlaymenDK
    Hi all, this is my first stack overflow, and it's a complex one. Sorry. My task is to generate custom documents from a basic template plus some XML without having a custom form design element for each case. Here's the whole picture: We are building a Lotus Notes (client, not web) application for world-wide application access control; the scope is something like 400.000 users being able to request access to any of 1000+ applications. Each application needs its own request form -- different number of approvers, various info required, that sort of thing. We simply can't have a thousand forms in a database (one per application), and anyway their maintenance really needs to be pushed from the developers to the application owners. So instead of custom forms, we'd like to create a generic "template" form that stores a block of basic fields, but then allows application owners to define another block of fields dynamically -- "I want a mandatory plain-text field named 'Name' here, and then a date field named 'Due' here that must be later than today's date, and then ...". I hope this makes sense (if not, think of it as a generic questionnaire application). I pretty much have the structure in place for designing the dynamic fields (form builder GUI - XML-encoded data - pre-rendered DXL for injecting into a form), including mark-up for field types, value options, and rudimentary field validation instructions. My problem is generating a document with this dynamic content injected at the proper location (without needing a custom form design element for each case). Doing the dynamic content via HTML is out. The Notes client web rendering is simply way too poor, and it would be quite a challenge to implement things like field validation instructions, date selectors, and name look-ups. DXL, on the other hand, would allow us to use native Notes fields and code. As a tech demo, I've managed to implement a custom form generator that injects the pre-rendered DXL for the dynamic content into a base form; but as I said, we don't want a ton of custom form design elements. I've tried to implement a way to create a document with the "store form in document" flag set, but once I've created the document from the base form, I can't get DXL access to the stored form design, and so I can't inject my dynamic content. I know this is not something Notes was ever intended to do. Has anyone ever tried something like it (and gotten away with it)? Thanks for reading this far. With a boatload of thanks in advance, Jan Gundtofte-Bruun

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • Custom ActionBarSherlock - Size & logo transparent

    - by ephramd
    I'm having a lot of problems in adapting a design with ActionBarSherlock. And I can not find much information. I share a couple of screenshots of the original design and the result I get. How I can increase the size of ActionBarSherlock? How I can add a logo centered and custom size? And, why the "logo Transparent" appears with white background?? regards and thanks, Screenshots example: http://i.stack.imgur.com/jJNmc.png http://i.stack.imgur.com/evb42.png

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  • DesignTime support for SharePoint 2007 Application Pages in VS2008

    - by JSC
    Is there design time support in VS2008 for SharePoint Application Pages? I've wrote an SPService and I want to develop an UI for the properties who are necessary for running this SPService. But I can't manage to get design time support in VS2008. I'm creating an custom ASPX which inherits from GlobalAdminPage and has the "_admin/admin.master" masterpage. Thanx in advance!

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  • [objective C] IPhone question about UIImageView memory menagement

    - by BQuadra
    Hi, i have a UIImageView of 1024x768 (the room of my game) and other various UIIMageView on it (the object of my game). The iPhone screen is smaller than the room (UIImageView 1024x768) .. i want to understand if the iPhone's system automatically intercepts the graphic elements outside the visible area of Room (the player's view) and unload temporarily (for memory optimization) or i must do this by hand?? thanks

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  • jQuery: modify href attribute for first level list only

    - by bloggerious
    I'm a noob in jQuery and have stuck at this. I have the following HTML code output from a PHP page: <ul class="cats"> <li><span><a href="cant_post_link_yet1">Lifestyle</a></span></li> <li><span><a href="cant_post_link_yet2">Entertainment</a></span></li> <li class="has_child"> <span><a href="cant_post_link_yet3">Technology</a></span> <ul class="subcats"> <li><span><a href="cant_post_link_yet4">Gadgets</a></span></li> <li><span><a href="cant_post_link_yet5">Hardware</a></span></li> </ul> </li> <li><span><a href="cant_post_link_yetsports">Sports</a></span></li> <li class="has_child"> <span><a href="cant_post_link_yet6">Design</a></span> <ul class="subcats"> <li class="has_child"> <span><a href="cant_post_link_yet7">Web Design</a></span> <ul class="subcat"> <li><span><a href="cant_post_link_yet8">Adobe Photoshop</a></span></li> </ul> </li> <li><span><a href="cant_post_link_yet9">Graphics and Print</a></span></li> </ul> </li> What's the correct jQuery code so that I can modify the href attribute for the first-level list only? Basically, I want to change the href of Technology and Design to be "#" but will not change the href of Web Design which is already on second-level list. More Info: In the code above, if list has subcategories, then it has the class has_child, whether it's on first-level or not. So I want only the first-level list which has class has_child to be modified the href to "#" I can't alter output anymore because it's in the PHP code. Any help is greatly appreciated.

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  • Webservice description - xsd schema and xml generation

    - by dominolog
    Hello I want to design a WebService for communication between Win Mobile 6.5 based Palm device and a PHP web server. The Palm device software will be developed on .NET compact framework. The communication between web server and device I envision as XML over HTTP. I want a tool that will let me design the Webservice (interfaces, methods) and then generate the xsd schema together with xml messages for the communication. Can you recommend something? Regards

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Visual Studio Web Development - General Question?

    - by elviraHiggins
    Hi, I like using Visual Basic for C++. I'm a student I noticed the web development feature in it, and I was wondering if it is any good for web design, maybe if someone has used it or does use it if they can give a few words on weather or not it's worth learning? I have been using Dreamweaver as my platform for web design. So pretty much I'm asking Dreamweaver VS Visual Studio for webdesign, pros and cons?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Creating a modular web app?

    - by Khou
    If i was to design this application in modules (ie split a large app in smaller modular applications) I might design it like this, is this correct? MainApplicaionX the following 5 modules? Company Customer Employee Supplier Banking if Not How would you create this into a modular app?

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  • Rounding values up or down in C#

    - by c11ada
    Hey all, I've created a game which gives a score at the end of the game, but the problem is that this score is sometimes a number with a lot of digits after the decimal point (like 87.124563563566). How would I go about rounding up or down the value so that I could have something like 87.12? Thanks!

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  • Changing the highlight color of text in Flash with ActionScript 2.

    - by Zachary Lewis
    I've got several input text fields, and my design requirement is to have gold text on a black background that, when highlighted, is black text on a gold background; however, Flash's default selected text highlight color scheme is white text on a black background and there is no way to change this. Does anyone have any workarounds that are easy to implement and don't require additional classes (the design requests minimal outside classes).

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