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  • CodePlex Daily Summary for Sunday, April 08, 2012

    CodePlex Daily Summary for Sunday, April 08, 2012Popular ReleasesExtAspNet: ExtAspNet v3.1.3: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-08 v3.1.3 -??Language="zh_TW"?JS???BUG(??)。 +?D...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.5.5: New Controls ChatBubble ChatBubbleTextBox OpacityToggleButton New Stuff TimeSpan languages added: RU, SK, CS Expose the physics math from TimeSpanPicker Image Stretch now on buttons Bug Fixes Layout fix so RoundToggleButton and RoundButton are exactly the same Fix for ColorPicker when set via code behind ToastPrompt bug fix with OnNavigatedTo Toast now adjusts its layout if the SIP is up Fixed some issues with Expression Blend supportHarness - Internet Explorer Automation: Harness 2.0.3: support the operation fo frameset, frame and iframe Add commands SwitchFrame GetUrl GoBack GoForward Refresh SetTimeout GetTimeout Rename commands GetActiveWindow to GetActiveBrowser SetActiveWindow to SetActiveBrowser FindWindowAll to FindBrowser NewWindow to NewBrowser GetMajorVersion to GetVersionBetter Explorer: Better Explorer 2.0.0.861 Alpha: - fixed new folder button operation not work well in some situations - removed some unnecessary code like subclassing that is not needed anymore - Added option to make Better Exlorer default (at least for WIN+E operations) - Added option to enable file operation replacements (like Terracopy) to work with Better Explorer - Added some basic usability to "Share" button - Other fixesText Designer Outline Text: Version 2 Preview 2: Added Fake 3D demos for C++ MFC, C# Winform and C# WPFLightFarsiDictionary - ??????? ??? ?????/???????: LightFarsiDictionary - v1: LightFarsiDictionary - v1WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.3: Version: 2.5.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete [O] WAF: Mark the StringBuilderExtensions class as obsolete because the AppendInNewLine method can be replaced with string.Jo...GeoMedia PostGIS data server: PostGIS GDO 1.0.1.2: This is a new version of GeoMeda PostGIS data server which supports user rights. It means that only those feature classes, which the current user has rights to select, are visible in GeoMedia. Issues fixed in this release Fixed problem with renaming and deleting feature classes - IMPORTANT! - the gfeatures view must be recreated so that this issue is completely fixed. The attached script "GFeaturesView2.sql" can be used to accomplish this task. Another way is to drop and recreate the metadat...SkyDrive Connector for SharePoint: SkyDrive Connector for SharePoint: Fixed a few bugs pertaining to live authentication Removed dependency on Shared Documents Removed CallBack web part propertyClosedXML - The easy way to OpenXML: ClosedXML 0.65.2: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks) New on v0.65.1 Fixed issue when loading conditional formatting with default values for icon sets New on v0.65.2 Fixed issue loading conditional formatting Improved inserts performanceLiberty: v3.2.0.0 Release 4th April 2012: Change Log-Added -Halo 3 support (invincibility, ammo editing) -Halo 3: ODST support (invincibility, ammo editing) -The file transfer page now shows its progress in the Windows 7 taskbar -"About this build" settings page -Reach Change what an object is carrying -Reach Change which node a carried object is attached to -Reach Object node viewer and exporter -Reach Change which weapons you are carrying from the object editor -Reach Edit the weapon controller of vehicles and turrets -An error dia...MSBuild Extension Pack: April 2012: Release Blog Post The MSBuild Extension Pack April 2012 release provides a collection of over 435 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUID’...DotNetNuke® Community Edition CMS: 06.01.05: Major Highlights Fixed issue that stopped users from creating vocabularies when the portal ID was not zero Fixed issue that caused modules configured to be displayed on all pages to be added to the wrong container in new pages Fixed page quota restriction issue in the Ribbon Bar Removed restriction that would not allow users to use a dash in page names. Now users can create pages with names like "site-map" Fixed issue that was causing the wrong container to be loaded in modules wh...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.3.1: One Click Install from NuGet Changes to Version 2.1.3.11. [assembly: AllowPartiallyTrustedCallers] has been added back into the AssemblyInfo.cs file to prevent failures with other assemblies in Medium trust environments. 2. The Lite data embedded into the assembly has been updated to include devices from December 2011. The 42 new RingMark properties will return Unknown if RingMark data is not available. Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla...MVC Controls Toolkit: Mvc Controls Toolkit 2.0.0: Added Support for Mvc4 beta and WebApi The SafeqQuery and HttpSafeQuery IQueryable implementations that works as wrappers aroung any IQueryable to protect it from unwished queries. "Client Side" pager specialized in paging javascript data coming either from a remote data source, or from local data. LinQ like fluent javascript api to build queries either against remote data sources, or against local javascript data, with exactly the same interface. There are 3 different query objects exp...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.50: Highlight features & improvements: • Significant performance optimization. • Allow store owners to create several shipments per order. Added a new shipping status: “Partially shipped”. • Pre-order support added. Enables your customers to place a Pre-Order and pay for the item in advance. Displays “Pre-order” button instead of “Buy Now” on the appropriate pages. Makes it possible for customer to buy available goods and Pre-Order items during one session. It can be managed on a product variant ...WiX Toolset: WiX v3.6 RC0: WiX v3.6 RC0 (3.6.2803.0) provides support for VS11 and a more stable Burn engine. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/4/3/WiX-v3.6-Release-Candidate-Zero-availableSageFrame: SageFrame 2.0: Sageframe is an open source ASP.NET web development framework developed using ASP.NET 3.5 with service pack 1 (sp1) technology. It is designed specifically to help developers build dynamic website by providing core functionality common to most web applications.iTuner - The iTunes Companion: iTuner 1.5.4475: Fix to parse empty playlists in iTunes LibraryDocument.Editor: 2012.2: Whats New for Document.Editor 2012.2: New Save Copy support New Page Setup support Minor Bug Fix's, improvements and speed upsNew ProjectsCameraSudokuSolver: Sudoku solver through camera for AndroidCardboardBox: This is a WPF based client application for the danbooru.donmai.us image board.Cloud in Net: Cloud in NetDataStoreCleaner: DataStoreCleaner clears "DataStore" folder which manages Windows Update History. It is useful for fixing WU error, or tune up Windows start-up. It's developed in C#.E-Ticaret - Sanal Magaza: Temel olarak gelismis e-ticaret sistemlerinin temel özelliklerini bulundurucak ve yönetecek bir sistem olacaktir. Sonrasinda ek gelistirmeler için özel çalismalar yapilacaktir.Finding all factors: this is a simple Winform application for finding all factors or divisors of a given number. i think is a simple example for learning how to work with essential backgroundWorker class .FlashGraphicBuilder: Simple graphic builder on AS3IpPbxImportRR: Command-line tool to import or export routing records to/from a SwyxWare VoIP PBX. This is a sample application showing how to use the SwyxWare Configuration API (CDS API). Use it at your own risk.KNX.net: KNX.net provides a KNX API for C#LevelDesigner: LevelDesignerN2F Yverdon Sanitizers: A system to help ease the pain of sanitizing data. The system comes with some basic sanitizers as well as the framework necessary to enable easy development of custom sanitizers.nAPI for Windows Phone: Windows Phone library for using Naver(R)'s open API service. (This project is 3rd party library project, NOT a NHN/Naver's official project) For more info about Naver Open API: http://dev.naver.com/openapi/NJena (Semantic Web Framework for .NET): A .NET source-level port of the Jena frameworkNWTCompiler: NWTCompiler is for those interested in creating their own compiled database of the New World Translation of the Holy Scriptures from the watchtower.org sources. Formats such as e-Sword are supported.Odin Game Engine: Odin is an attempt at mixing Windows Forms and XNA in the goal of making a game engine.qq: qqRanmal MVC Work: It is my Knowledge Exchange projectRichCode: RichCode is a UserControl that is easy to use, allows the custom syntax highlighting without much effortRUPSY Download manager: RUPSY Download managerSDCBCWEB: This is a web application for a class project. The goal is to create a content management system to be used for educational purposes by a nonprofit.Snake Game: Kursinis darbasSpec Pattern: Spec Pattern is a simple yet powerful implementation of specification pattern in C#. Relying in IQueryable it covers the three requirements this patterns aims to solve - Validation - Querying - BuildingSteel Brain: An open source project which aims to implement a neural net framework in unmanaged C++. The longer term describes why I chose C++ over the phenomenal C# which is creating a neural net that can harness the power of GPGPU's by using the OpenCL library. (I'm not a beleiver of projects that tries to provide solutions to developers who dont want to come out of the managed, cozy C# context) Sunday: Another Web Content Management System.TO7 License Plate Recognition: This project is part of a college assignment.ts: tsUnofficial RunUO: This project is a fork of the popular Ultima Online emulation software RunUO ( http://www.runuo.com ) The main difference between this repository and the official RunUO is that this project is fully set up and ready to launch in Visual Studio 2010, with full .NET 4.0 support!VibroStudio: Application for edit, view and process vibrosignalsWindows Phone AR.Drone controller: The Windows Phone AR.Drone controller is a controller library and client application for Windows Phone 7.1. It is written in C#.XamlImageConverter: A tool to convert Xaml to images. - It implements an MSBuild task that can be imported in any project to convert xaml to images in a project - It implements a HttpHandler that converts xaml to images on the fly. XEFFEX: XEFFEX is a play off the piano gadget. The shapes were manipulated and the sounds are set to different effects. The end goal was too have the pads play a sound and execute a program the user can pre-choose. The options menu allows quit access to your files. XiaMiRingtone: ?????windows phone??。 ???????,????????,???????????。

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  • CodePlex Daily Summary for Monday, April 09, 2012

    CodePlex Daily Summary for Monday, April 09, 2012Popular ReleasesStyleCop+: StyleCop+ 1.8: Built over StyleCop 4.7.17.0 According to http://stylecop.codeplex.com/workitem/7156, it should be the last version which is released without new features and only for compatibility reasons. Do not forget to Unblock the file after downloading (more details) Stay tuned!Path Copy Copy: 10.1: This release addresses the following work items: 11357 11358 11359 This release is a recommended upgrade, especially for users who didn't install the 10.0.1 version.ExtAspNet: ExtAspNet v3.1.3: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-08 v3.1.3 -??Language="zh_TW"?JS???BUG(??)。 +?D...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.5.5: New Controls ChatBubble ChatBubbleTextBox OpacityToggleButton New Stuff TimeSpan languages added: RU, SK, CS Expose the physics math from TimeSpanPicker Image Stretch now on buttons Bug Fixes Layout fix so RoundToggleButton and RoundButton are exactly the same Fix for ColorPicker when set via code behind ToastPrompt bug fix with OnNavigatedTo Toast now adjusts its layout if the SIP is up Fixed some issues with Expression Blend supportHarness - Internet Explorer Automation: Harness 2.0.3: support the operation fo frameset, frame and iframe Add commands SwitchFrame GetUrl GoBack GoForward Refresh SetTimeout GetTimeout Rename commands GetActiveWindow to GetActiveBrowser SetActiveWindow to SetActiveBrowser FindWindowAll to FindBrowser NewWindow to NewBrowser GetMajorVersion to GetVersionBetter Explorer: Better Explorer 2.0.0.861 Alpha: - fixed new folder button operation not work well in some situations - removed some unnecessary code like subclassing that is not needed anymore - Added option to make Better Exlorer default (at least for WIN+E operations) - Added option to enable file operation replacements (like Terracopy) to work with Better Explorer - Added some basic usability to "Share" button - Other fixesText Designer Outline Text: Version 2 Preview 2: Added Fake 3D demos for C++ MFC, C# Winform and C# WPFLightFarsiDictionary - ??????? ??? ?????/???????: LightFarsiDictionary - v1: LightFarsiDictionary - v1WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.3: Version: 2.5.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete [O] WAF: Mark the StringBuilderExtensions class as obsolete because the AppendInNewLine method can be replaced with string.Jo...GeoMedia PostGIS data server: PostGIS GDO 1.0.1.2: This is a new version of GeoMeda PostGIS data server which supports user rights. It means that only those feature classes, which the current user has rights to select, are visible in GeoMedia. Issues fixed in this release Fixed problem with renaming and deleting feature classes - IMPORTANT! - the gfeatures view must be recreated so that this issue is completely fixed. The attached script "GFeaturesView2.sql" can be used to accomplish this task. Another way is to drop and recreate the metadat...SkyDrive Connector for SharePoint: SkyDrive Connector for SharePoint: Fixed a few bugs pertaining to live authentication Removed dependency on Shared Documents Removed CallBack web part propertyClosedXML - The easy way to OpenXML: ClosedXML 0.65.2: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks) New on v0.65.1 Fixed issue when loading conditional formatting with default values for icon sets New on v0.65.2 Fixed issue loading conditional formatting Improved inserts performanceLiberty: v3.2.0.0 Release 4th April 2012: Change Log-Added -Halo 3 support (invincibility, ammo editing) -Halo 3: ODST support (invincibility, ammo editing) -The file transfer page now shows its progress in the Windows 7 taskbar -"About this build" settings page -Reach Change what an object is carrying -Reach Change which node a carried object is attached to -Reach Object node viewer and exporter -Reach Change which weapons you are carrying from the object editor -Reach Edit the weapon controller of vehicles and turrets -An error dia...MSBuild Extension Pack: April 2012: Release Blog Post The MSBuild Extension Pack April 2012 release provides a collection of over 435 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUID’...DotNetNuke® Community Edition CMS: 06.01.05: Major Highlights Fixed issue that stopped users from creating vocabularies when the portal ID was not zero Fixed issue that caused modules configured to be displayed on all pages to be added to the wrong container in new pages Fixed page quota restriction issue in the Ribbon Bar Removed restriction that would not allow users to use a dash in page names. Now users can create pages with names like "site-map" Fixed issue that was causing the wrong container to be loaded in modules wh...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.3.1: One Click Install from NuGet Changes to Version 2.1.3.11. [assembly: AllowPartiallyTrustedCallers] has been added back into the AssemblyInfo.cs file to prevent failures with other assemblies in Medium trust environments. 2. The Lite data embedded into the assembly has been updated to include devices from December 2011. The 42 new RingMark properties will return Unknown if RingMark data is not available. Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla...MVC Controls Toolkit: Mvc Controls Toolkit 2.0.0: Added Support for Mvc4 beta and WebApi The SafeqQuery and HttpSafeQuery IQueryable implementations that works as wrappers aroung any IQueryable to protect it from unwished queries. "Client Side" pager specialized in paging javascript data coming either from a remote data source, or from local data. LinQ like fluent javascript api to build queries either against remote data sources, or against local javascript data, with exactly the same interface. There are 3 different query objects exp...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.50: Highlight features & improvements: • Significant performance optimization. • Allow store owners to create several shipments per order. Added a new shipping status: “Partially shipped”. • Pre-order support added. Enables your customers to place a Pre-Order and pay for the item in advance. Displays “Pre-order” button instead of “Buy Now” on the appropriate pages. Makes it possible for customer to buy available goods and Pre-Order items during one session. It can be managed on a product variant ...WiX Toolset: WiX v3.6 RC0: WiX v3.6 RC0 (3.6.2803.0) provides support for VS11 and a more stable Burn engine. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/4/3/WiX-v3.6-Release-Candidate-Zero-availableSageFrame: SageFrame 2.0: Sageframe is an open source ASP.NET web development framework developed using ASP.NET 3.5 with service pack 1 (sp1) technology. It is designed specifically to help developers build dynamic website by providing core functionality common to most web applications.New ProjectsAprilSpring: Common Framework by pansq and huangghASP.Net MVC Dynamic JS/CSS Script Compression Framework: ASP.Net MVC JS and CSS dynamic script compression and composite script library. Also resolves virtual content urls in CSS files.BANews: ???????????????????,??SQL+Server2008,C#,asp.net????,??????Jquery?CSS+DIV??。??????,?????????????,????????,??????,??。Blazonisation: If have emblem of some state, but don't know anything about it, you can use this tool to resolve your problem. Controle de Campenato: Outro Projeto com alunos da Infnet onde desenvolveremos um controle de campeonato...Controle Financeiro Pessoal Web: Projeto desenvolvido com os alunos do curso Oficial da Microsoft na INFNET. Consiste em controlar as despesas e receitas durante o mes e realizar uma projeção sobre os próximos meses. Bons Estudos, Prof. Carlos PedroCoPro - The .NET Content Provisioning Framework: CoPro makes content management, localization and globalization for ASP.NET Developers easier. It provides a framework which takes care of all management and provisioning activities and the developer only has to create the content and place it on the site. It is developed in C#.cppERF: Class ERF function. Test on VC++ 2008 express, and cygwin.Dev Studio 17 Web-Based FTP Client: Dev Studio 17 Web-Based FTP Client is a web based ftp application built using asp.net, c#.EasyCRMNet: EasyCRMNetEnterpriseLibrary Azure Backing Store: Most developers face difficulties in migrating the application, which is using caching block of Enterprise library, to azure due to unavailability of app fabric cache backing store for Enterprise Library. This library provides an app fabric backing store for enterprise library.Event Aggregator: One of the key aspects in application design is managing dependencies between modules. Good architecture might begin to suffer from strong coupling as long as the project grows. All this affects further development by making it harder to change modules (a change in one module usually forces a ripple effect of changes in other modules), also strongly coupled modules are harder to reuse and test. Message coupling is a good choice in developing loosely coupled architecture. This is the looses...FarhadYazdan-Panah Personal Repsitory: A place for backupFluent Assertions MVC: MVC Extensions for Fluent Assertions library. Source Code is on GitHub: https://github.com/CaseyBurns/FluentAssertions.MVCGboot: GtalkBotGetPicture: GetPicture is a project that get some pictures at a website.It is not good,just use to study.gmfbridge: clone for gmfbridge http://www.gdcl.co.uk/gmfbridge/GoodStore: ??????????,??B/S??,asp.net?sqlserver???,???????,?????????。。。JSLint for Resharper: Adds highlighting of JSLint validation errors to Resharper. kiemtien: Alpha state website, very unstable.nuIDE Kinect Prototype (Experimental): Prototype for Kinect-integrated Visual Studio extension concept. (Not yet alpha - throw away code)PB-LOG-Quick and easy XML logger for .NET: PB-LOG is a quick and easy XML logger for all kink of .NET application. You can insert log associated to a user. There're 4 kind of log: Error, Info, Warning, Event. It's developed in C# 4. There's also a PB-LOG for WP7.PB-LOG-WP7-Quick and easy XML logger for Windows Phone 7: PB-LOG is a quick and easy XML logger for all Windows Phone 7. You can insert log associated to a user. There're 4 kind of log: Error, Info, Warning, Event. It's developed in C# 4.Persian_Calendar_for_Microsoft_Office: "Persian_Calendar_for_Microsoft_Office" makes it easier for Office user group to do their tasks according to time-sheets in IRAN. You'll no longer have to depend on other forms of calendar. It would be developed in any programming language esp C#.Projeto Agenda FPU: Projeto AgendaPS Framework: PS.Framework is an Application Framework to simplify the developement of .NET Applications. It's containing many helpfull classes and functions e.g. an RemotingInterface to simplify the use of .NET Remoting.Quizzer123: Awesome application for quizzes and tests!SharePoint 2010 Automatic Content Database Selection: This solution for SharePoint 2010 automatically selects the smallest content database when you create a new site collection in a web application.SIToFb2: samizdat to bf2 converterSmart Logger: SmartLogger is a web service that can consume exceptions thrown from client applications. The exceptions can be categorized based on severity, applications and exception time stamp. It also includes a search feature to drill down the exceptions log based on search criteria. The release 1.0 will include logging exceptions with search feature. Adding new applications and user right management will follow.Sync Sync: [image:365572] A SharePoint ETL and migration toolTestCuttingStockUsingSolverFoundation: using solver foundation from msft to solve civ e 606 group assignment 2, the cutting stock problem.Vote: ?,???????????????!??,????,?????!WebFurniture: Web-?????????? ??? ?????????????? ????????? ???????yammyy2: yammyy2 zhongjh: ?????????,???????。

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  • ASPNET WebAPI REST Guidance

    - by JoshReuben
    ASP.NET Web API is an ideal platform for building RESTful applications on the .NET Framework. While I may be more partial to NodeJS these days, there is no denying that WebAPI is a well engineered framework. What follows is my investigation of how to leverage WebAPI to construct a RESTful frontend API.   The Advantages of REST Methodology over SOAP Simpler API for CRUD ops Standardize Development methodology - consistent and intuitive Standards based à client interop Wide industry adoption, Ease of use à easy to add new devs Avoid service method signature blowout Smaller payloads than SOAP Stateless à no session data means multi-tenant scalability Cache-ability Testability   General RESTful API Design Overview · utilize HTTP Protocol - Usage of HTTP methods for CRUD, standard HTTP response codes, common HTTP headers and Mime Types · Resources are mapped to URLs, actions are mapped to verbs and the rest goes in the headers. · keep the API semantic, resource-centric – A RESTful, resource-oriented service exposes a URI for every piece of data the client might want to operate on. A REST-RPC Hybrid exposes a URI for every operation the client might perform: one URI to fetch a piece of data, a different URI to delete that same data. utilize Uri to specify CRUD op, version, language, output format: http://api.MyApp.com/{ver}/{lang}/{resource_type}/{resource_id}.{output_format}?{key&filters} · entity CRUD operations are matched to HTTP methods: · Create - POST / PUT · Read – GET - cacheable · Update – PUT · Delete - DELETE · Use Uris to represent a hierarchies - Resources in RESTful URLs are often chained · Statelessness allows for idempotency – apply an op multiple times without changing the result. POST is non-idempotent, the rest are idempotent (if DELETE flags records instead of deleting them). · Cache indication - Leverage HTTP headers to label cacheable content and indicate the permitted duration of cache · PUT vs POST - The client uses PUT when it determines which URI (Id key) the new resource should have. The client uses POST when the server determines they key. PUT takes a second param – the id. POST creates a new resource. The server assigns the URI for the new object and returns this URI as part of the response message. Note: The PUT method replaces the entire entity. That is, the client is expected to send a complete representation of the updated product. If you want to support partial updates, the PATCH method is preferred DELETE deletes a resource at a specified URI – typically takes an id param · Leverage Common HTTP Response Codes in response headers 200 OK: Success 201 Created - Used on POST request when creating a new resource. 304 Not Modified: no new data to return. 400 Bad Request: Invalid Request. 401 Unauthorized: Authentication. 403 Forbidden: Authorization 404 Not Found – entity does not exist. 406 Not Acceptable – bad params. 409 Conflict - For POST / PUT requests if the resource already exists. 500 Internal Server Error 503 Service Unavailable · Leverage uncommon HTTP Verbs to reduce payload sizes HEAD - retrieves just the resource meta-information. OPTIONS returns the actions supported for the specified resource. PATCH - partial modification of a resource. · When using PUT, POST or PATCH, send the data as a document in the body of the request. Don't use query parameters to alter state. · Utilize Headers for content negotiation, caching, authorization, throttling o Content Negotiation – choose representation (e.g. JSON or XML and version), language & compression. Signal via RequestHeader.Accept & ResponseHeader.Content-Type Accept: application/json;version=1.0 Accept-Language: en-US Accept-Charset: UTF-8 Accept-Encoding: gzip o Caching - ResponseHeader: Expires (absolute expiry time) or Cache-Control (relative expiry time) o Authorization - basic HTTP authentication uses the RequestHeader.Authorization to specify a base64 encoded string "username:password". can be used in combination with SSL/TLS (HTTPS) and leverage OAuth2 3rd party token-claims authorization. Authorization: Basic sQJlaTp5ZWFslylnaNZ= o Rate Limiting - Not currently part of HTTP so specify non-standard headers prefixed with X- in the ResponseHeader. X-RateLimit-Limit: 10000 X-RateLimit-Remaining: 9990 · HATEOAS Methodology - Hypermedia As The Engine Of Application State – leverage API as a state machine where resources are states and the transitions between states are links between resources and are included in their representation (hypermedia) – get API metadata signatures from the response Link header - in a truly REST based architecture any URL, except the initial URL, can be changed, even to other servers, without worrying about the client. · error responses - Do not just send back a 200 OK with every response. Response should consist of HTTP error status code (JQuery has automated support for this), A human readable message , A Link to a meaningful state transition , & the original data payload that was problematic. · the URIs will typically map to a server-side controller and a method name specified by the type of request method. Stuff all your calls into just four methods is not as crazy as it sounds. · Scoping - Path variables look like you’re traversing a hierarchy, and query variables look like you’re passing arguments into an algorithm · Mapping URIs to Controllers - have one controller for each resource is not a rule – can consolidate - route requests to the appropriate controller and action method · Keep URls Consistent - Sometimes it’s tempting to just shorten our URIs. not recommend this as this can cause confusion · Join Naming – for m-m entity relations there may be multiple hierarchy traversal paths · Routing – useful level of indirection for versioning, server backend mocking in development ASPNET WebAPI Considerations ASPNET WebAPI implements a lot (but not all) RESTful API design considerations as part of its infrastructure and via its coding convention. Overview When developing an API there are basically three main steps: 1. Plan out your URIs 2. Setup return values and response codes for your URIs 3. Implement a framework for your API.   Design · Leverage Models MVC folder · Repositories – support IoC for tests, abstraction · Create DTO classes – a level of indirection decouples & allows swap out · Self links can be generated using the UrlHelper · Use IQueryable to support projections across the wire · Models can support restful navigation properties – ICollection<T> · async mechanism for long running ops - return a response with a ticket – the client can then poll or be pushed the final result later. · Design for testability - Test using HttpClient , JQuery ( $.getJSON , $.each) , fiddler, browser debug. Leverage IDependencyResolver – IoC wrapper for mocking · Easy debugging - IE F12 developer tools: Network tab, Request Headers tab     Routing · HTTP request method is matched to the method name. (This rule applies only to GET, POST, PUT, and DELETE requests.) · {id}, if present, is matched to a method parameter named id. · Query parameters are matched to parameter names when possible · Done in config via Routes.MapHttpRoute – similar to MVC routing · Can alternatively: o decorate controller action methods with HttpDelete, HttpGet, HttpHead,HttpOptions, HttpPatch, HttpPost, or HttpPut., + the ActionAttribute o use AcceptVerbsAttribute to support other HTTP verbs: e.g. PATCH, HEAD o use NonActionAttribute to prevent a method from getting invoked as an action · route table Uris can support placeholders (via curly braces{}) – these can support default values and constraints, and optional values · The framework selects the first route in the route table that matches the URI. Response customization · Response code: By default, the Web API framework sets the response status code to 200 (OK). But according to the HTTP/1.1 protocol, when a POST request results in the creation of a resource, the server should reply with status 201 (Created). Non Get methods should return HttpResponseMessage · Location: When the server creates a resource, it should include the URI of the new resource in the Location header of the response. public HttpResponseMessage PostProduct(Product item) {     item = repository.Add(item);     var response = Request.CreateResponse<Product>(HttpStatusCode.Created, item);     string uri = Url.Link("DefaultApi", new { id = item.Id });     response.Headers.Location = new Uri(uri);     return response; } Validation · Decorate Models / DTOs with System.ComponentModel.DataAnnotations properties RequiredAttribute, RangeAttribute. · Check payloads using ModelState.IsValid · Under posting – leave out values in JSON payload à JSON formatter assigns a default value. Use with RequiredAttribute · Over-posting - if model has RO properties à use DTO instead of model · Can hook into pipeline by deriving from ActionFilterAttribute & overriding OnActionExecuting Config · Done in App_Start folder > WebApiConfig.cs – static Register method: HttpConfiguration param: The HttpConfiguration object contains the following members. Member Description DependencyResolver Enables dependency injection for controllers. Filters Action filters – e.g. exception filters. Formatters Media-type formatters. by default contains JsonFormatter, XmlFormatter IncludeErrorDetailPolicy Specifies whether the server should include error details, such as exception messages and stack traces, in HTTP response messages. Initializer A function that performs final initialization of the HttpConfiguration. MessageHandlers HTTP message handlers - plug into pipeline ParameterBindingRules A collection of rules for binding parameters on controller actions. Properties A generic property bag. Routes The collection of routes. Services The collection of services. · Configure JsonFormatter for circular references to support links: PreserveReferencesHandling.Objects Documentation generation · create a help page for a web API, by using the ApiExplorer class. · The ApiExplorer class provides descriptive information about the APIs exposed by a web API as an ApiDescription collection · create the help page as an MVC view public ILookup<string, ApiDescription> GetApis()         {             return _explorer.ApiDescriptions.ToLookup(                 api => api.ActionDescriptor.ControllerDescriptor.ControllerName); · provide documentation for your APIs by implementing the IDocumentationProvider interface. Documentation strings can come from any source that you like – e.g. extract XML comments or define custom attributes to apply to the controller [ApiDoc("Gets a product by ID.")] [ApiParameterDoc("id", "The ID of the product.")] public HttpResponseMessage Get(int id) · GlobalConfiguration.Configuration.Services – add the documentation Provider · To hide an API from the ApiExplorer, add the ApiExplorerSettingsAttribute Plugging into the Message Handler pipeline · Plug into request / response pipeline – derive from DelegatingHandler and override theSendAsync method – e.g. for logging error codes, adding a custom response header · Can be applied globally or to a specific route Exception Handling · Throw HttpResponseException on method failures – specify HttpStatusCode enum value – examine this enum, as its values map well to typical op problems · Exception filters – derive from ExceptionFilterAttribute & override OnException. Apply on Controller or action methods, or add to global HttpConfiguration.Filters collection · HttpError object provides a consistent way to return error information in the HttpResponseException response body. · For model validation, you can pass the model state to CreateErrorResponse, to include the validation errors in the response public HttpResponseMessage PostProduct(Product item) {     if (!ModelState.IsValid)     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); Cookie Management · Cookie header in request and Set-Cookie headers in a response - Collection of CookieState objects · Specify Expiry, max-age resp.Headers.AddCookies(new CookieHeaderValue[] { cookie }); Internet Media Types, formatters and serialization · Defaults to application/json · Request Accept header and response Content-Type header · determines how Web API serializes and deserializes the HTTP message body. There is built-in support for XML, JSON, and form-urlencoded data · customizable formatters can be inserted into the pipeline · POCO serialization is opt out via JsonIgnoreAttribute, or use DataMemberAttribute for optin · JSON serializer leverages NewtonSoft Json.NET · loosely structured JSON objects are serialzed as JObject which derives from Dynamic · to handle circular references in json: json.SerializerSettings.PreserveReferencesHandling =    PreserveReferencesHandling.All à {"$ref":"1"}. · To preserve object references in XML [DataContract(IsReference=true)] · Content negotiation Accept: Which media types are acceptable for the response, such as “application/json,” “application/xml,” or a custom media type such as "application/vnd.example+xml" Accept-Charset: Which character sets are acceptable, such as UTF-8 or ISO 8859-1. Accept-Encoding: Which content encodings are acceptable, such as gzip. Accept-Language: The preferred natural language, such as “en-us”. o Web API uses the Accept and Accept-Charset headers. (At this time, there is no built-in support for Accept-Encoding or Accept-Language.) · Controller methods can take JSON representations of DTOs as params – auto-deserialization · Typical JQuery GET request: function find() {     var id = $('#prodId').val();     $.getJSON("api/products/" + id,         function (data) {             var str = data.Name + ': $' + data.Price;             $('#product').text(str);         })     .fail(         function (jqXHR, textStatus, err) {             $('#product').text('Error: ' + err);         }); }            · Typical GET response: HTTP/1.1 200 OK Server: ASP.NET Development Server/10.0.0.0 Date: Mon, 18 Jun 2012 04:30:33 GMT X-AspNet-Version: 4.0.30319 Cache-Control: no-cache Pragma: no-cache Expires: -1 Content-Type: application/json; charset=utf-8 Content-Length: 175 Connection: Close [{"Id":1,"Name":"TomatoSoup","Price":1.39,"ActualCost":0.99},{"Id":2,"Name":"Hammer", "Price":16.99,"ActualCost":10.00},{"Id":3,"Name":"Yo yo","Price":6.99,"ActualCost": 2.05}] True OData support · Leverage Query Options $filter, $orderby, $top and $skip to shape the results of controller actions annotated with the [Queryable]attribute. [Queryable]  public IQueryable<Supplier> GetSuppliers()  · Query: ~/Suppliers?$filter=Name eq ‘Microsoft’ · Applies the following selection filter on the server: GetSuppliers().Where(s => s.Name == “Microsoft”)  · Will pass the result to the formatter. · true support for the OData format is still limited - no support for creates, updates, deletes, $metadata and code generation etc · vnext: ability to configure how EditLinks, SelfLinks and Ids are generated Self Hosting no dependency on ASPNET or IIS: using (var server = new HttpSelfHostServer(config)) {     server.OpenAsync().Wait(); Tracing · tracability tools, metrics – e.g. send to nagios · use your choice of tracing/logging library, whether that is ETW,NLog, log4net, or simply System.Diagnostics.Trace. · To collect traces, implement the ITraceWriter interface public class SimpleTracer : ITraceWriter {     public void Trace(HttpRequestMessage request, string category, TraceLevel level,         Action<TraceRecord> traceAction)     {         TraceRecord rec = new TraceRecord(request, category, level);         traceAction(rec);         WriteTrace(rec); · register the service with config · programmatically trace – has helper extension methods: Configuration.Services.GetTraceWriter().Info( · Performance tracing - pipeline writes traces at the beginning and end of an operation - TraceRecord class includes aTimeStamp property, Kind property set to TraceKind.Begin / End Security · Roles class methods: RoleExists, AddUserToRole · WebSecurity class methods: UserExists, .CreateUserAndAccount · Request.IsAuthenticated · Leverage HTTP 401 (Unauthorized) response · [AuthorizeAttribute(Roles="Administrator")] – can be applied to Controller or its action methods · See section in WebApi document on "Claim-based-security for ASP.NET Web APIs using DotNetOpenAuth" – adapt this to STS.--> Web API Host exposes secured Web APIs which can only be accessed by presenting a valid token issued by the trusted issuer. http://zamd.net/2012/05/04/claim-based-security-for-asp-net-web-apis-using-dotnetopenauth/ · Use MVC membership provider infrastructure and add a DelegatingHandler child class to the WebAPI pipeline - http://stackoverflow.com/questions/11535075/asp-net-mvc-4-web-api-authentication-with-membership-provider - this will perform the login actions · Then use AuthorizeAttribute on controllers and methods for role mapping- http://sixgun.wordpress.com/2012/02/29/asp-net-web-api-basic-authentication/ · Alternate option here is to rely on MVC App : http://forums.asp.net/t/1831767.aspx/1

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  • CodePlex Daily Summary for Wednesday, November 30, 2011

    CodePlex Daily Summary for Wednesday, November 30, 2011Popular ReleasesLINQ to Twitter: LINQ to Twitter Beta v2.0.22: New support for Windows Phone 7.1, 100% Twitter API coverage.Anno 2070 Assistant: Anno 2070 Assistant v1.1: Anno 2070 Assistant v1.1 Released! Features Included: Building Layouts for Ecos, Tycoons & Techs Production Chains for Ecos, Tycoons & Techs Supply Calculator New Features: The new supply calculator will tell you how many of each production chain you need to sustain the current population. Simply plot in your total inhabitants of each type and calculate! Coming in v2.0: Population Calculator Port from hard coded data to XML data Calculate by Residence Feature and some more secret ...Rawr: Rawr 4.3.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...BugNET Issue Tracker: BugNET 0.9.131: This is a bug fix release for 0.9 that fixes a number of pressing issues. FixesBGN-1989 - User verification is not working on the latest release BGN-1988 - Send password notification does not include the actual password and throws an error BGN-1987 - Issues revisions stop being updated BGN-1985 - Search by issue id no longer works Fixed issue when user is not authenticated and clicks on the Vote link the user is redirected to page not found (wrong location for the Login.aspx page) N...QuickStart Engine (3D Game Engine for XNA): QuickStart Engine v0.23: Main FeaturesXNA 4.0 compatible Clean engine architecture Makes it easy to make your own game using the engine. Messaging system allows you to communicate between systems and other entities without coupling your code in ways you wouldn't want to. Entity/Component system allows you to make your own objects and customize them very easily. Terrain engine Quad-tree culling Multi-texture splatting Multi-texture normal mapping Smoothing and scaling Physics engine integration Uses Ji...Windows Azure Toolkit for Windows Phone: Windows Azure Toolkit for Windows Phone v1.3.2: Upgraded Windows Azure projects to Windows Azure SDK for .NET – November 2011. Updated BabelCam, CRUDSqlAzure, WPCloud.ACS, and WPCloud.SQL.ACS samples to include default ACS configuration to allow developers running the samples without owning an ACS namespace.VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.29: The new version add and correct many features : Add Medias list property to VlcControl Correction to implement Medias list property Add PlaybackMode property to VlcControl (Loop/Repeat/Default) Remove "--play-and-pause" option in WPF sample Add MediaList Interops Add MediaListPlayer Interops Correction on Interops (error) Add MediaSubItemAdded event on MediaBaseMFCMAPI: November 2011 Release: Build: 15.0.0.1029 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeWCF Community Site: WCF Web API Preview 6: Welcome to the sixth preview release of WCF Web API on Codeplex! Install WCF Web API Preview 6 using NuGet New Features/EnhancementsURL form encoding - Http request bodies sent as application/x-www-form-urlencoded can now deserialize into objects and participate in content negotiation. Custom OData entity keys - The ODataFormatter now supports custom conventions for determining which properties identify an entity key. [ServiceContract] is no longer required on the Web API class definiti...Devpad: 4.11: Whats new for Devpad 4.11: New Import Archive Improved Save Dialog Improved Replace Dialog Improved Go To Dialog Minor Bug Fix's, improvements and speed upsHome Access Plus+: v7.7: v7.7.1128.2200Added: ShowTo Option on Resources Added: Basic Authentication Logon Method Added: Button on the Live Tracker page to clear logons in the database but not do a remote logoff Updated: jquery from v1.6.2 to v1.7.1 Fixed: Another attempt at fixing the SIMS import in the booking system Fixed: JSON Issues with the Setup Added: More DEBUG Events to the Event Log (note DEBUG not RELEASE) Added: Support for Week A Week B instead of Week 1 and Week 2 Updated: The My Files ...CommonLibrary.NET: CommonLibrary.NET 0.9.8 - Alpha: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.8 AlphaNew Dynamic Scripting Language : workitem : 7493 Fixes 1622 6803Widget Suite for DotNetNuke: 01.04.00: The following features/enhancements are associated with this release: Bug: Removed the empty box/white space created by some widgets New Widget: FlexSlider New Widget: Google+ Button New Widget: Klout Badge Sample Widget Script FileFxCop Integrator for Visual Studio 2010: FxCop Integrator 2.0.0 RC: Replaced the MSBuild Tasks installer to fix the bug of the targets file. FxCop Integrator is not affected by this bug. (Nov 28 2011) New FeatureSupported calculating code metrics with Code Metrics PowerTool. (Work Item #6568: 6568). Provided MSBuild tasks. #7454: 7454 Supported to filter out auto-generated code from code analysis result. #7485: 7485 Supported exporting report of code analysis result. Supported multi-project analysis. Supported file level analysis. Added the featu...Terminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.37: Fix for issue #16936 - CSS strings containing ASP.NET replacement blocks that contain the same delimiter character(s) as the CSS string cause the CSS parser to barf. Need to use the -aspnet:1 flag to treat the ASP.NET blocks as single entities. Added support for CSS3 @keyframes syntax. Added NuGet package support to the DLL project. Expand the -line switch to also optionally specify the multiline/single line mode, and the spaces-per-tab for multiline mode. Tweak the -pretty switch to be more ...Get simpler, simpler, and simpler: UI 0.1 Binary: Inklude: you can use it with lib, header and dlls. Uzing: you can use it by adding it to your project.New ProjectsArchiveBytes: ArchiveBytes is an archiving solution with rolling archive capabilities. Arduino Controller: Arduino Controller is a GUI to control and arduino wirelessly using: - XBEES - WIFI - Bluetooth All that is required is: - Arduino Controller - Your wireless technology - And an Arduino If you would like info I'm trying to put together sets that include: - Software - Arduino - And a wireless technology (your choice)Artesis - Studiegids MVC: Artesis StudiegidsAzureHost: AzureHost is a synchronization framework that makes it easy to deploy web application files to Windows Azure and keep them synchronized between Web Roles and Blob Storage. AzureHost is a fork of the Windows Azure Accelerator for Umbraco made more simple and generic.Codes Of My ACE Study: Activity-based Center ExpansionCoreGallery.NET: An extensible .NET-based photo gallery. Project has been inactive for some time and currently in very early planning/prototyping stages. Help is definitely welcome!Custom SharePoint Designer Activities for SharePoint 2010: This project adds to the power of SharePoint Designer workflows by adding additional activities that previously were not available including sending emails with attachments, custom from addresses, and much more. Created with visual studio 2010 for SharePoint 2010.Declarative command line parser: A powerful, declarative command-line parsing system in a single .cs file. This file is available as a nuget package (package id: declcmdparser) and can be easily included or excluded in your project.DevCow: This is a location for all of the community projects that help support DevCow.comejg: ejgFibo.Authority: a authority system based on nhibernate,autofac,asp.net MVC,jquery easyui and so on.Georgia Southern House Control: This is a semester project for a group of students at Georgia Southern university.JSAnalyse - Javascript Analyser and Dependency Checker: JSAnalyse - Javascript Analyser and Dependency CheckerLogger - logging for your .NET project using file, mail, debug output: A light weight yet competent logger for .NET with configurable output modules, such as log file, e-mail and debug log. Easy to add your own output module if needed.MetaEdit+ extension for Visual Studio: Visual Studio extension for integrating MetaEdit+ and Visual Studio. This extension allows you to browse MetaEdit+ models and use the main MetaEdit+ functions from Visual Studio. It can also automatically import into Visual Studio the source code generated from MetaEdit+. MonopolyPatrones: Proyecto de patrones de software universidad Javeriana ColombiaMulti-threaded simple Reversi game: XNA Reversi game supporting multi-core processors. NDuplicate: Finds duplicate code (methods) across a C# solution.Netduino-compatible embedded webserver: Embedded Webserver is a small footprint, multi-platform webserver implementation exposing IIS-like API to web enable your hobby project in four easy steps.Orchard UserReviewedItems: An Orchard module extension of the Contrib.Reviews module. Includes a orchard content part for showing the reviews that are written by the user of the current context.PivotViewer Extensions: PivotViewer Extensions is a collection of add-ons to the Silverlight 5 PivotViewer. PowerShell TFS Build Server CmdLets: A set of CmdLets for managing a Team Foundation Server (TFS) Build server through PowerShell. SABON: Simple Access Business Object Network. This is a JavaScript Library that provides quickest way on accessing HTML elements, and DOM this includes Object/Class Creator, Table Effects, Message Box, Object Pop-up, Email Notification, and caseed: Seed creates complete ASP.NET website from object oriented business model definitions. Programers serves programs? No... Programs serves programers, Yep! "Firstly, I think I will build a system with 90% solid functions, and 10% dynamiic functions, the dynamic functions is the flower blossoming from top of it."Sharpshooter: ????OOP??????,??????。Silverlight Front end calling WCF Service in Azure Web Role: I recently written a sample which has Windows Azure Web Role with Silverlight front end, calling to WCF service which is hosted in the same Windows Azure Web Role. SPWikiDialogFix: For SharePoint 2010: Fix to prevent users from receiving ‘The Ribbon Tab with id: "Ribbon.Read" has not been made available for this page or does not exist. Use Ribbon.MakeTabAvailable()’ when viewing wiki pages in dialog mode. For explanation and details, read the blog post at http://blog.furuknap.net/solving-the-ribbon-tab-with-id-ribbon-read-has-not-been-made-available-for-this-page-or-does-not-exist-use-ribbon-maketabavailable Written in C#, because you deserve it.Trinity Christian School Lunches: This is a semester project for a group of students at Georgia Southern University creating a software packages that allows a school to keep track of the lunch orders of students.wp7project: We`re just training...Zavida: C# learning curve.??: fff

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  • CodePlex Daily Summary for Thursday, January 06, 2011

    CodePlex Daily Summary for Thursday, January 06, 2011Popular ReleasesStyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo...UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - ultimateJB DEFAULT => Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43.NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...New Projects.NET Framework Extensions Packages: Lightweight NuGet packages with reusable source code extending core .NET functionality, typically in self-contained source files added to your projects as internal classes that can be easily kept up-to-date with NuGet..NET Random Mock Extensions: .NET Random Mock Extensions allow to generate by 1 line of code object implementing any interface or class and fill its properties with random values. This can be usefull for generating test data objects for View or unit testing while you have no real domain object model.ancc: anccASP.NET Social Controls: ASP.NET Social Controls is a small collection of server controls designed to make integrating social sharing utilities such as ShareThis, AddThis and AddToAny easier, more manageable, and X/HTML-compliant, with configuration files and per-instance settings.Autofac for WindowsPhone7: This project hosts the releases for Autofac built for WindowsPhone7AutoSensitivity: AutoSensitivity allows you to define different mouse sensitivities (speeds) for your tocuhpad and mouse and automatically switch between them (based on mouse connect / disconnect).BaseCode: basecodeCaliburn Micro Silverlight Navigation: Caliburn Micro Silverlight Navigation adds navigation to Caliburn Micro UI Framework by applying the ViewModel-First principle. Debian 5 Agent for System Center Operations Manager 2007 R2: Debian 5 System Center Operations Manager 2007 R2 Agent. Debian 5 Management Pack For System Center Operations Manager 2007 R2: Debian 5 Management Pack for SCOM 2007 R2. It will be useless without the Agent (in another project).Eventbrite Helper for WebMatrix: The Eventbrite Helper for WebMatrix makes it simple to promote your Eventbrite events in your WebMatrix site. With a few lines of code you will be able to display your events on your web site with integration with Windows Live Calendar and Google Calendar.Eye Check: EyeCheck is an eye health testing project. It contains a set of tests to examine eye health. It's developed in C# using the Silverlight technology.Hooly Search: This ASP.NET project lets you browse through and search text within holy booksIssueVision.ST: A Silverlight LOB sample using Self-tracking Entities, WCF Services, WIF, MVVM Light toolkit, MEF, and T4 Templates.Lawyer Officer: Projeto desenvolvido como meu trabalho de conclusão de curso para formação em bacharelado em sistemas da informação da FATEF-São VicenteLINQtoROOT: Translates LINQ queries from the .NET world in to CERN's ROOT language (C++) and then runs them (locally or on a PROOF server).OA: ??????????Open Manuscript System: Open Manuscript Systems (OMS) is a research journal management and publishing system with manuscript tracking that has been developed in this project to expand and improve access to research.ProjectCNPM_Vinhlt_Teacher: Ðây là b?n CNPM demo c?a nhóm 6,K52a3 HUS VN. b?n demo này cung là project dâu ti?n tri?n khai phát tri?n th? nghi?m trên mô hình m?ng - Nhi?u member cùng phát tri?n cùng lúc QuanLyNhanKhau: WPF test.RazorPad: RazorPad is a quick and simple stand-alone editing environment that allows anyone (even non-developers) to author Razor templates. It is developed in WPF using C# and relies on the System.WebPages.Razor libraries (included in the project download). Rovio Tour Guide: More details to follow soon....long story short building a robotic tour guide using the Rovio roving webcam platform for proof of concept.ScrumPilot: ScrumPilot is a viewer of events coming from Team Foundation Server The main goal of this project is to help team to follow in real time the Checkins and WorkItems changing. Team can do comments to each event and they can preview some TFS artifacts.S-DMS: S-DMS?????????(Document Manage System)Sharepoint Documentation Generator: New MOSS feature to automatically generate documentation/tables for fields, content types, lists, users, etc...ShengjieGao's projects: ?????Stylish DOS Box: Since the introduction of Windows 3.11 I am trying to avoid the DOS box and use any applet provided with GUI in Windows system. Yet, I realize that there is no week passed by without me opening the DOS box! This project will give the DOS Box a new look.Table2DTO: Auto generate code to build objects (DTOs, Models, etc) from a data table.Techweb: Alon's and Simon's 236607 homework assignments.TLC5940 Driver for Netduino: An Netduino Library for the TI TLC5940 16-Channel PWM Chip. Tratando Exceptions da Send Port na Orchestration: Quando a Send Port é do tipo Request-Response manipular o exception é intuitivo, já que basta colocar um escopo e adicionar um exception do tipo System.Exception. Mas quando a porta é one-way a coisa complica um pouco.UAC Runner: UAC Runner is a small application which allows the running of applications as an administrator from the command line using Windows UAC.Ubuntu 10 Agent for System Center Operations Manager 2007 R2: Ubuntu 10 System Center Operations Manager 2007 R2 Agent.Ubuntu 10 Management Pack For System Center Operations Manager 2007 R2: Ubuntu 10 Management Pack for SCOM 2007 R2. It will be useless without the Agent (in another project). It is based on Red Hat 5 Management Pack. See the Download section to download the MPs and the source files (XML) Whe Online Storage: Whe Online Storage, is an 3. party online storage system and tools for free source. C#, .NET 4.0, SilverlightWindows Phone MVP: An MVP implementation for Windows Phone.

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  • CodePlex Daily Summary for Sunday, February 06, 2011

    CodePlex Daily Summary for Sunday, February 06, 2011Popular ReleasesMVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (4): There was a small issue with the previous release that caused errors when installing the templates in VS10 Express. This release corrects the error. Only use this if you encountered issues when installing the previous release. No changes in the binaries.Finestra Virtual Desktops: 1.0: Finally the version 1.0 release! Sorry for the long delay since the last release, but I think that you'll find this release to be really smooth, really stable, and a really great enhancement to Windows. New features include: Windows 7 taskbar integration Major performance and usability improvements Redesigned look and feel New name: Finestra Better automatic updating Much faster full-screen switcher Fixes Windows 7 hotkey collisions by default Updated installerEnhSim: EnhSim 2.3.4 ALPHA: 2.3.3 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Updated Unheeded ...Nuclex Framework: R1323: This release is a pure XNA 4.0 release that no longer includes any XNA 3.1 binaries or projects. All x86 assemblies have been compiled targeting the .NET 4.0 Client Profile. Requires either Visual C# 2010 Express or Visual Studio 2010, both with XNA Game Studio 4.0. 3rd party libraries needed to compile and run the source code are included, so everything will compile out of the box. Changes: - Thanks to a generous contribution by Adrian Tsai, the TrueType importer now accepts standard Windo...Community Forums NNTP bridge: Community Forums NNTP Bridge V43: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Now supporting multi-line headers in all headers ;) / Thanks to Kai Schätzl for reporting this! Debug output optimized / Added a "Copy to clipboard" button in the debug windowFacebook C# SDK: 5.0.2 (BETA): PLEASE TAKE A FEW MINUTES TO GIVE US SOME FEEDBACK: Facebook C# SDK Survey This is third BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. This release contains some breaking changes. Particularly with authentication. After spending time reviewing the trouble areas that people are having using th...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 3.0.0 for MVC3: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. ChangelogTargeting ASP.NET MVC 3 and .NET 4.0 Additional UpdatePriority options for generating XML sitemaps Allow to specify target on SiteMapTitleAttribute One action with multiple routes and breadcrumbs Medium Trust optimizations Create SiteMapTitleAttribute for setting parent title IntelliSense for your sitemap with MvcSiteMapSchem...Rawr: Rawr 4.0.18 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...patterns & practices SharePoint Guidance: SharePoint Guidance 2010 Hands On Lab: SharePoint Guidance 2010 Hands On Lab consists of six labs: one for logging, one for service location, and four for application setting manager. Each lab takes about 20 minutes to walk through. Each lab consists of a PDF document. You can go through the steps in the doc to create solution and then build/deploy the solution and run the lab. For those of you who wants to save the time, we included the final solution so you can just build/deploy the solution and run the lab.Value Injecter - object(s) to -> object mapper: 2.3: it lets you define your own convention-based matching algorithms (ValueInjections) in order to match up (inject) source values to destination values. inject from multiple sources in one InjectFrom added ConventionInjectionTweetSharp: TweetSharp v2.0.0.0 - Preview 10: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for trends Added support for Silverlight 4 Elevated WP7 fixes Third Party Library VersionsHammock v1.1.7: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comFacebook Graph Toolkit: Facebook Graph Toolkit 0.7: Version 0.7 updates (2 Feb 2011)new Facebook Graph objects: Link, Note, StatusMessage new publish features: status update, post with link attachment new Graph Api connections in User object: statuses, links, notes internal code path improvement on Api object bug fixed: extra "r" character appears for strings with "\r" symbols in Json Objects bug fixed: error when performing Postback to the same page Tutorial and documentation available at http://fbgraph.computerbeacon.netChemistry Add-in for Word: Chemistry Add-in for Word - Version 1.0: On February 1, 2011, we announced the availability of version 1 of the Chemistry Add-in for Word, as well as the assignment of the open source project to the Outercurve Foundation by Microsoft Research and the University of Cambridge. System RequirementsHardware RequirementsAny computer that can run Office 2007 or Office 2010. Software RequirementsYour computer must have the following software: Any version of Windows that can run Office 2007 or Office 2010, which includes Windows XP SP3 and...Minemapper: Minemapper v0.1.4: Updated mcmap, now supports new block types. Added a Worlds->'View Cache Folder' menu item.StyleCop for ReSharper: StyleCop for ReSharper 5.1.15005.000: Applied patch from rodpl for merging of stylecop setting files with settings in parent folder. Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new Objec...Minecraft Tools: Minecraft Topographical Survey 1.4: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds MCRegion support and fixes bugs that caused rendering to fail for some users. New in this version of MTS: Support for rendering worlds compressed with MCRegion Fixed rendering failure when encountering non-NBT files with the .dat extension Fixed rendering failure when encountering corrupt NBT files Minor GUI updates Note that the command...MVC Controls Toolkit: Mvc Controls Toolkit 0.8: Fixed the following bugs: *Variable name error in the jvascript file that prevented the use of the deleted item template of the Datagrid *Now after the changes applied to an item of the DataGrid are cancelled all input fields are reset to the very initial value they had. *Other minor bugs. Added: *This version is available both for MVC2, and MVC 3. The MVC 3 version has a release number of 0.85. This way one can install both version. *Client Validation support has been added to all control...Office Web.UI: Beta preview (Source): This is the first Beta. it includes full source code and all available controls. Some designers are not ready, and some features are not finalized allready (missing properties, draft styles) ThanksASP.net Ribbon: Version 2.2: This release brings some new controls (part of Office Web.UI). A few bugs are fixed and it includes the "auto resize" feature as you resize the window. (It can cause an infinite loop when the window is too reduced, it's why this release is not marked as "stable"). I will release more versions 2.3, 2.4... until V3 which will be the official launch of Office Web.UI. Both products will evolve at the same speed. Thanks.xUnit.net - Unit Testing for .NET: xUnit.net 1.7: xUnit.net release 1.7Build #1540 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision) Ad...New ProjectsADE: ADE cmsAlicia - Elastic LoadBalancer: Alicia is a HTTP & HTTPS LoadBalancer. It is meant to be put in front of a server cluster. It implements a simple round robin mechanism. The default ports used are 1) HTTP 10080 2) HTTPS 10443 3) Admin 10010CMake syntax highlighting for Visual Studio 2010: CMake (http://cmake.org) is a cross platform build tool that works just as well with Visual Studio as it does with Xcode or the gnu make environment. This project aims to add syntax highlighting for the CMake script language to Visual Studio 2010 and is written in C#. ConCatJS: ConCatJS is a simple application that is capable of recursively processing directories and concatenating the JavaScript files therein into a single file.FicusFactor Image Watermarking Plugin for Windows Live Photo Gallery: Simple plugin for Windows Live Photo Gallery that can be used for applying watermarks to images. Can configure text, font, and placement of watermarks.FlMML: FlMML is a actionscript 3.0 library. It is made for generating sounds with MML. GSMock: GSMock is a mocking utility for the Google Search Appliance. It enables search responses to be mocked for search requests. GUIMaLoRT: The GUI for the MaLoRT.HushDB: This is a simple relational database. Its main purpose is to help people improve the understanding of how RDBMS is implemented after taking the database cource in university.Medical Log: Crear un registro de consultas medicas que facilite la gestión de los pacientes y manejo de información por reportes. Medical Log facilita el uso de registros de pacientes a médicos para obtener mayor información y más rápida de sus pacientes. Desarrollado con WPF .NET 4.0 MetaMold: semantic data through dynamic objects: MetaMold is a library to simplify the manipulation of semantic data through the usage of dynamic objects and pluggable convention-based mappings.My First Facebook Application: This is devoted to my first Facebook application.Nintemulator: A single software solution that offers support for a wide array of nintendo consoles.Orchard Facebook Like Widget: This is the project for the Facebook Like Widget module for the Orchard Project.Peggle: Its 2d game developed in c++ using qt and box2d. it helps developers to understand how to use box2d and qt efficiently. Pet Shelter - ASP.NET MVC 3 Learning Experiment: A web site for pet shelter managers and simple users who try to find their own pets, or to adopt one. This project is basically an ASP.NET MVC 3 learning experiment so if you want to join please contact me. It is developed in .NET 4.0, specifically C#. Robot-One ITI Cesena: Programma e documentazione per il Robot-One, il robottone cingolato dell'ITI di Cesena. Running Portal: Portal of 100loopRunning SharePoint List Based 404 Handler: A SharePoint WSP that customises the 404 handler for a web application, allowing you to define how to handle missing page requests via a SharePoint list.SharpSerializer: SharpSerializer is an open source XML and binary serializer for .NET Framework, .NET Compact Framework and Silverlight. It was developed with C#. Actually SharpSerializer can serialize to Xml and to its own binary format.SocialTank: Fill up the tank with social stuff!SQL Space Map: SQL Space Map is a tool that lets you quickly and easily view the relative size of database objects on a map, so you can compare them visually. It helps identify large objects, objects with a high index/data ratio, and tables which may be growing more quickly than expected.Supernover framework: SAF( SuperNover Application Framework)ToolBlog: Space reserved for the ToolBlog, which is a study about a site/blog in ASP.NET MVC 3Useful C# Extensions and Code generator: Initially a private repository, I want to make my collection of extensions and a code generating framework public. XnaLoop: simple test of xna game loop

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  • CodePlex Daily Summary for Tuesday, November 27, 2012

    CodePlex Daily Summary for Tuesday, November 27, 2012Popular ReleasesCodeGen Code Generator: CodeGen 4.2.6: IMPORTANT: If you are using CodeGen in conjunction with Symphony Framework then it is important that you do not upgrade to this version of CodeGen until you also upgrade to Symphony Framework V2.1.0.0. Changes in this release include: The CodeGen installation on Windows now supports upgrading from a previously installed version. We use Windows Installers "major upgrade" mechanism, which essentially performs an automatic uninstall of a previous version before installing the new version. The ea...SimpleRest Integrated Pipeline: Beta: Beta version of the integrated REST pipeline.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...Facebook Windows 8 Sample: Facebook Windows 8 Sample: The current drop holds two versions of the sample: A basic version that uses a Facebook application to list the content of facebook page. A full version including the use of Bing Maps sdk for positioning the restaurant in a map, and showing how to get there. See Developing a Windows Store App to learn how to use the Bing Maps AJAX Control to add Bing Maps to your Windows Store app.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.75: Fix over-aggressive removal of local-variable assignments in return statements. Can't remove them if there are any inner-scope references. add settings properties/switches for V3 source map source root value, and a flag to indicate whether to add an XSSI-busting header to the map file.Distributed Publish/Subscribe (Pub/Sub) Event System: Distributed Pub Sub Event System Version 3.0: Important Wsp 3.0 is NOT backward compatible with Wsp 2.1. Prerequisites You need to install the Microsoft Visual C++ 2010 Redistributable Package. You can find it at: x64 http://www.microsoft.com/download/en/details.aspx?id=14632x86 http://www.microsoft.com/download/en/details.aspx?id=5555 Wsp now uses Rx (Reactive Extensions) and .Net 4.0 3.0 Enhancements I changed the topology from a hierarchy to peer-to-peer groups. This should provide much greater scalability and more fault-resi...sb0t v.5: sb0t 500 alpha 5: Keep those bug reports coming. :)Redmine Reports: Redmine Reports V 1.0.7: added new sample report added new DateRange feature for report generation (see issue Tracker ID 15372) updated to latest MySql (6.6.4.0)datajs - JavaScript Library for data-centric web applications: datajs version 1.1.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.Coding Guidelines for C# 3.0, C# 4.0 and C# 5.0: Coding Guidelines for CSharp 3.0, 4.0 and 5.0: See Change History for a detailed list of modifications.Math.NET Numerics: Math.NET Numerics v2.3.0: Portable Library Build: Adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) New: portable build also for F# extensions (.Net 4.5, SL5 and .NET for Windows Store apps) NuGet: portable builds are now included in the main packages, no more need for special portable packages Linear Algebra: Continued major storage rework, in this release focusing on vectors (previous release was on matrices) Thin QR decomposition (in addition to existing full QR) Static Cr...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesBlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availableNew Projects20121126: ??????SVN????。AHMobe: Testing deployments to AppHarborArborium: A versatile, tree-based data structure to store or exchange data and metadata efficiently (in binary format). Written in pure C#.Ballenato: Mobile app salidas.Blend Assets Manager (Blasm): Blend Assets Manager (Blasm) is a simple application to allow users of Expression Blend adding custom and third-party controls to Blend Assets tab.Cornell Class Explorer: Cornell University Courses of Study Windows 8 AppCustom Cursor for Metro APP XAML Based: It's a porting program from Nielsen for win 8 Metro Style app XAML based. original: http://www.sharpgis.net/post/2011/05/09/Custom-Cursors-in-Silverlight.aspxDataAnalyzer: Application for analyzing protocols and other binary dataDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!Dewin: Solution th? nghi?m cho chuong trình Dewin, dùng d? th?c hi?n co b?n v? hu?ng d?i tu?ngEducação no Trânsito: Sistema para Educação para o Trânsito – Um Ambiente para o Aprendizado tem como principal função gerir conteúdos de educação no trânsitoEjemplos alabra: Ejemplos para el blog http://www.alejandrolabra.comEnterprise MVC Music Store: The Enterprise Music Store takes the MvcMusicStore sample from ASP.Net and adds Dependency Injection, Unit Tests and a more maintainable architecture. ERC - Easy Redirect Converter: Tool to convert websites using .htaccess to maintain redirects on sites that do not support it. Great for moving from Apache to IIS Facebook Windows 8 Sample: This sample shows a way to work with Facebook APIs by using the Open Graph API in a Windows Store App. Gruyas: Plataforma educativa online Os like.G's Syndication Pocket: G's Syndication Pocket is simple RSS Aggregate application. This is suitable for .NET Compact Framework. I checked it on Sharp's W-ZERO3.HTML to OpenXML (PHP Script): H2OXML : HTML to OpenXML Converter is a simple PHP script which take HTML code and transform it into OpenXML Code. (for Docx) Indexr: Indexr is an open source project, where I am trying to share how to build a web application with Strong Architecture, Manageable, High Performance, EffectivelyjQuery Expandable Menu for SharePoint 2010: Packaged as a site collection feature, this component transforms the SharePoint 2010 standard navigation menu into an expandable-collapsible menu, using jQuery.K-Vizinhos: K-VizinhosLa Ranisima: La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.lambdaCommandBuilderData: ???????????????????,????????????,???????。 ??????test??,?????????。LeyRay: Quick view and merge Doc and Pdf filesMessegeBox RightToLeft Lib: This is really simple lib project for use RTL in MessegeBox class. This just for short code and default option for RTL.MineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.MineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MVVM Light Plus: Multiplatform MVVM Framework.Nethouse MVP: Nethouse MVP is a framework incorporating MVP base presenters, views and interfaces. Neznayka: Static Ruleset for VS2010 Database Edition. Noctl Library: Noctl is a C# library which contains tools to improve production time. It supports .net 4.5, Windows Phone 8 and Windows Store applications.Oridea.Data.Fetching: Oridea.Data.Fetching is a class library that consists of a few wrappers over the LINQ's IQueryable interface narrowing its scope to fetching, ordering, and paging operations. It is designed for use in the implementations of the Repository pattern.p301: Old project.PluggEd: To be continuedProject13241127: papaProject13271127: papareading control for windows phone: reading control for windows phoneRSUtility: RS Utility is a C# application that interacts with a SQL Server Reporting Services (SSRS) web service to manage items on a report server.sadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.SimpleRest Integrated Pipeline: Simple light weight integrated extensible REST pipeline that developers can use to very quickly and reliably create REST services. Influenced by WebApi 0..6.0.0Substitute - Variable Substitution Utility for Config Management: Variable Substitution Utility for Configuration Management (FinalBuilder etc)Synq Placement Management Console: A client-service system for dynamic application deployment which integrates directly into active directory. This is the management console.Task Manager Student Project: Task manager or tmanager is a student ASP.NET MVC 4.0 project for Software Engineering classes. It is a web site, where you can planning your tasks.Tempus Fugate: YAFA for tracking music ratings and statistics. End state of these tools, utilities, plug-ins, and services will be to allow merging of statistic data between the various services and repositories in which users store their musical preferences. Examples of musical preferences include rating information and play history. Examples of services include last.fm, Facebook, iLike, Windows Media Player, and iTunes. tysyjsj: afaprojectWASM: Simple ASP.MVC windows azure storage manager with SQL Azure query window.Weather Slice: Use the German weather sevice Wetter.com for a weather forecast gadget Wettervorhersage von Wetter.comwwtfly: 111YBOT_Field_Control_2013: YBOT 2013 Field Control Software. Used to control the Youth BOT game field. Score the games and track field actions. The field currently uses 1-wire.??_iwtfly: ??_iwtfly

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Nashorn in the Twitterverse, Continued

    - by jlaskey
    After doing the Twitter example, it seemed reasonable to try graphing the result with JavaFX.  At this time the Nashorn project doesn't have an JavaFX shell, so we have to go through some hoops to create an JavaFX application.  I thought showing you some of those hoops might give you some idea about what you can do mixing Nashorn and Java (we'll add a JavaFX shell to the todo list.) First, let's look at the meat of the application.  Here is the repackaged version of the original twitter example. var twitter4j      = Packages.twitter4j; var TwitterFactory = twitter4j.TwitterFactory; var Query          = twitter4j.Query; function getTrendingData() {     var twitter = new TwitterFactory().instance;     var query   = new Query("nashorn OR nashornjs");     query.since("2012-11-21");     query.count = 100;     var data = {};     do {         var result = twitter.search(query);         var tweets = result.tweets;         for each (tweet in tweets) {             var date = tweet.createdAt;             var key = (1900 + date.year) + "/" +                       (1 + date.month) + "/" +                       date.date;             data[key] = (data[key] || 0) + 1;         }     } while (query = result.nextQuery());     return data; } Instead of just printing out tweets, getTrendingData tallies "tweets per date" during the sample period (since "2012-11-21", the date "New Project: Nashorn" was posted.)   getTrendingData then returns the resulting tally object. Next, use JavaFX BarChart to display that data. var javafx         = Packages.javafx; var Stage          = javafx.stage.Stage var Scene          = javafx.scene.Scene; var Group          = javafx.scene.Group; var Chart          = javafx.scene.chart.Chart; var FXCollections  = javafx.collections.FXCollections; var ObservableList = javafx.collections.ObservableList; var CategoryAxis   = javafx.scene.chart.CategoryAxis; var NumberAxis     = javafx.scene.chart.NumberAxis; var BarChart       = javafx.scene.chart.BarChart; var XYChart        = javafx.scene.chart.XYChart; var Series         = XYChart.Series; var Data           = XYChart.Data; function graph(stage, data) {     var root = new Group();     stage.scene = new Scene(root);     var dates = Object.keys(data);     var xAxis = new CategoryAxis();     xAxis.categories = FXCollections.observableArrayList(dates);     var yAxis = new NumberAxis("Tweets", 0.0, 200.0, 50.0);     var series = FXCollections.observableArrayList();     for (var date in data) {         series.add(new Data(date, data[date]));     }     var tweets = new Series("Tweets", series);     var barChartData = FXCollections.observableArrayList(tweets);     var chart = new BarChart(xAxis, yAxis, barChartData, 25.0);     root.children.add(chart); } I should point out that there is a lot of subtlety going on in the background.  For example; stage.scene = new Scene(root) is equivalent to stage.setScene(new Scene(root)). If Nashorn can't find a property (scene), then it searches (via Dynalink) for the Java Beans equivalent (setScene.)  Also note, that Nashorn is magically handling the generic class FXCollections.  Finally,  with the call to observableArrayList(dates), Nashorn is automatically converting the JavaScript array dates to a Java collection.  It really is hard to identify which objects are JavaScript and which are Java.  Does it really matter? Okay, with the meat out of the way, let's talk about the hoops. When working with JavaFX, you start with a main subclass of javafx.application.Application.  This class handles the initialization of the JavaFX libraries and the event processing.  This is what I used for this example; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import javafx.application.Application; import javafx.stage.Stage; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TrendingMain extends Application { private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); private Trending trending; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) throws Exception { trending = (Trending) load("Trending.js"); trending.start(stage); } @Override public void stop() throws Exception { trending.stop(); } private Object load(String script) throws IOException, ScriptException { try (final InputStream is = TrendingMain.class.getResourceAsStream(script)) { return engine.eval(new InputStreamReader(is, "utf-8")); } } } To initialize Nashorn, we use JSR-223's javax.script.  private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); This code sets up an instance of the Nashorn engine for evaluating scripts. The  load method reads a script into memory and then gets engine to eval that script.  Note, that load also returns the result of the eval. Now for the fun part.  There are several different approaches we could use to communicate between the Java main and the script.  In this example we'll use a Java interface.  The JavaFX main needs to do at least start and stop, so the following will suffice as an interface; public interface Trending {     public void start(Stage stage) throws Exception;     public void stop() throws Exception; } At the end of the example's script we add; (function newTrending() {     return new Packages.Trending() {         start: function(stage) {             var data = getTrendingData();             graph(stage, data);             stage.show();         },         stop: function() {         }     } })(); which instantiates a new subclass instance of Trending and overrides the start and stop methods.  The result of this function call is what is returned to main via the eval. trending = (Trending) load("Trending.js"); To recap, the script Trending.js contains functions getTrendingData, graph and newTrending, plus the call at the end to newTrending.  Back in the Java code, we cast the result of the eval (call to newTrending) to Trending, thus, we end up with an object that we can then use to call back into the script.  trending.start(stage); Voila. ?

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  • CodePlex Daily Summary for Thursday, October 11, 2012

    CodePlex Daily Summary for Thursday, October 11, 2012Popular ReleasesOstrivDB: OstrivDB 0.1: - Storage configuration: objects serialization (Xml, Json), storage file compressing, data block size. - Caching for Select queries. - Indexing. - Batch of queries. - No special query language (LINQ used). - Integrated sorting and paging. - Multithreaded data processing.Mido: Mido v0.7: Mido is the simplest utility that helps to make watermarks on images and resize them. It has a very thin installer. The program has beta mark but it is able to draw watermark text, watermark images, resize pictures. Change list: + Opacity option + Stroke option + Bold, italic, underline options + Show progress during loading of images + Allow rotate watermart + Allow write multiline text as watermark + Add text aligment if text contains several lines + Add button 'clear custom position' + A...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, s...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...Advanced DataGridView with Excel-like auto filter: 1.0.0.0: ?????? ??????Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.69: Fix for issue #18766: build task should not build the output if it's newer than all the input files. Fix for Issue #18764: build taks -res switch not working. update build task to concatenate input source and then minify, rather than minify and then concatenate. include resource string-replacement root name in the assumed globals list. Stop replacing new Date().getTime() with +new Date -- the latter is smaller, but turns out it executes up to 45% slower. add CSS support for single-...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.TelerikMvcGridCustomBindingHelper: Version 1.0.15.279-RC3: TelerikMvcGridCustomBindingHelper 1.0.15.279 RC3 Release notes: This is a RC version (hopefully the last one), please test and report any error or problem you encounter. Configurable null handling when filtering (AcceptNullValuesWhenFiltering, NullSubstitutes and NullAliases) Internal DynamicWhereClause improvments GridGridCustomBindingHelper.UseProjections method now acept ProjectionsOptions parameter for easely determine which properties should be projected Isolate and hide some are...JSLint for Visual Studio 2010: 1.4.2: 1.4.2patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y...Z3: Z3 4.1.2: Minor fixes. Now, z3 compiles with gcc 4.7.x.NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...New Projects.NET 4.0 Object/Function DLL interface: A Visual Basic .NET 4.0 Object / Function interface for quick and easy updating.AzureDirectory Library for Lucene.Net: This project allows you to create Lucene Indexes via a Lucene Directory object which uses Windows Azure BlobStorage for persistent storage.Building Modern Mobile Web Apps: This project provides guidance on building mobile web experiences using HTML5, CSS3, and JavaScript. Developing web apps for mobile browsers can be less forgiviC# Singleton Base-Class: C# Singleton Base Class is a single, simple C# class used to implement the Singleton pattern through inheritance.C++ Unit Test Library for Windows Store apps with Async Helper: This Visual Studio extension will install a project template for C++ Unit Test Library for Windows Store apps that contains async helper.Citrix Mobile Application SDK Samples: This site contains our latest prototype samples for the Citrix Mobile Application SDK for you to play with.eBrain Engine: eBrain Engine is a software to administer neuropsychological tests by means of advanced I/F devices like BCI P300 and eye-tracking systemsFairycake: A game about a little witch. Java. FedEx Connector for AbleCommerce Gold: This plugin provides FedEx rating and tracking services for the AbleCommerce shopping cart.Free - Simple Phone Book (SimPB): An alternative to backup your telephone contacts. Portable, easy to use, multilingual.GPXLocalTime2UTC: Time Format Converter, from Local to UTC, for GPX Files A small utility made to open GPX files (XML), search for the "time" tag, then transform the local time Grid Solutions Framework: Core classes to manage, analyze, and visualize real-time and historical data. This project combines the time-series framework and TVA code library projects.HireMe: HireMe is a HR application that works in conjunction with the HiremeMagazine.com website. The app will run in Android, iOS and WebOS.my-sim-asdf: my greate toolOdeToFoodMvc4: Source code for "Building Applications with ASP.NET MVC 4"OrgCharts for SharePoint: Months of planning, design, development and testing have gone into a truly phenomenal Org Chart experiencePDC BW2: A pkm editor application that tries to make easier legal pkm Packed with Legality Analysis, Event downloader and more...PI Payroll system: This is a payroll system for People Index, LLC.Project13251011: fsdQuickWick.NET - Agile Pproject Management: QuickWick.NET is a simple and effective web-based solution for agile project management.SharePoint 2010 Top Nav: This project was created when a project I was on required a Navigation scheme to manage site collections. SisGAC: Sistema de Gerenciamento de Artigos para CongressosTriDes_project_3AO: encryptohideVB6Doc: Visual Basic 6 Documentor (VB6 Doc)VideoChat: Simple VideoChat web-application on ASP.NET MVC4, SignalR, Wowza Media Server/Windows Updater Open: This is an alternative to the Windows Update software on all versions of Windows OS and the WSUS provided for corporations to update multiple machines.WOWAddonsUpdater: WPF App to update lua addons for the Blizzard World of warcraft gameyygua: email:huliang@yahoo.cnZJUDTS2: ????Silverlight?????????

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  • MVC2 EditorTemplate for DropDownList

    - by tschreck
    I've spent the majority of the past week knee deep in the new templating functionality baked into MVC2. I had a hard time trying to get a DropDownList template working. The biggest problem I've been working to solve is how to get the source data for the drop down list to the template. I saw a lot of examples where you can put the source data in the ViewData dictionary (ViewData["DropDownSourceValuesKey"]) then retrieve them in the template itself (var sourceValues = ViewData["DropDownSourceValuesKey"];) This works, but I did not like having a silly string as the lynch pin for making this work. Below is an approach I've come up with and wanted to get opinions on this approach: here are my design goals: The view model should contain the source data for the drop down list Limit Silly Strings Not use ViewData dictionary Controller is responsible for filling the property with the source data for the drop down list Here's my View Model: public class CustomerViewModel { [ScaffoldColumn(false)] public String CustomerCode{ get; set; } [UIHint("DropDownList")] [DropDownList(DropDownListTargetProperty = "CustomerCode"] [DisplayName("Customer Code")] public IEnumerable<SelectListItem> CustomerCodeList { get; set; } public String FirstName { get; set; } public String LastName { get; set; } public String PhoneNumber { get; set; } public String Address1 { get; set; } public String Address2 { get; set; } public String City { get; set; } public String State { get; set; } public String Zip { get; set; } } My View Model has a CustomerCode property which is a value that the user selects from a list of values. I have a CustomerCodeList property that is a list of possible CustomerCode values and is the source for a drop down list. I've created a DropDownList attribute with a DropDownListTargetProperty. DropDownListTargetProperty points to the property which will be populated based on the user selection from the generated drop down (in this case, the CustomerCode property). Notice that the CustomerCode property has [ScaffoldColumn(false)] which forces the generator to skip the field in the generated output. My DropDownList.ascx file will generate a dropdown list form element with the source data from the CustomerCodeList property. The generated dropdown list will use the value of the DropDownListTargetProperty from the DropDownList attribute as the Id and the Name attributes of the Select form element. So the generated code will look like this: <select id="CustomerCode" name="CustomerCode"> <option>... </select> This works out great because when the form is submitted, MVC will populate the target property with the selected value from the drop down list because the name of the generated dropdown list IS the target property. I kinda visualize it as the CustomerCodeList property is an extension of sorts of the CustomerCode property. I've coupled the source data to the property. Here's my code for the controller: public ActionResult Create() { //retrieve CustomerCodes from a datasource of your choosing List<CustomerCode> customerCodeList = modelService.GetCustomerCodeList(); CustomerViewModel viewModel= new CustomerViewModel(); viewModel.CustomerCodeList = customerCodeList.Select(s => new SelectListItem() { Text = s.CustomerCode, Value = s.CustomerCode, Selected = (s.CustomerCode == viewModel.CustomerCode) }).AsEnumerable(); return View(viewModel); } Here's my code for the DropDownListAttribute: namespace AutoForm.Attributes { public class DropDownListAttribute : Attribute { public String DropDownListTargetProperty { get; set; } } } Here's my code for the template (DropDownList.ascx): <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<SelectListItem>>" %> <%@ Import Namespace="AutoForm.Attributes"%> <script runat="server"> DropDownListAttribute GetDropDownListAttribute() { var dropDownListAttribute = new DropDownListAttribute(); if (ViewData.ModelMetadata.AdditionalValues.ContainsKey("DropDownListAttribute")) { dropDownListAttribute = (DropDownListAttribute)ViewData.ModelMetadata.AdditionalValues["DropDownListAttribute"]; } return dropDownListAttribute; } </script> <% DropDownListAttribute attribute = GetDropDownListAttribute();%> <select id="<%= attribute.DropDownListTargetProperty %>" name="<%= attribute.DropDownListTargetProperty %>"> <% foreach(SelectListItem item in ViewData.Model) {%> <% if (item.Selected == true) {%> <option value="<%= item.Value %>" selected="true"><%= item.Text %></option> <% } %> <% else {%> <option value="<%= item.Value %>"><%= item.Text %></option> <% } %> <% } %> </select> I tried using the Html.DropDownList helper, but it would not allow me to change the Id and Name attributes of the generated Select element. NOTE: you have to override the CreateMetadata method of the DataAnnotationsModelMetadataProvider for the DropDownListAttribute. Here's the code for that: public class MetadataProvider : DataAnnotationsModelMetadataProvider { protected override ModelMetadata CreateMetadata(IEnumerable<Attribute> attributes, Type containerType, Func<object> modelAccessor, Type modelType, string propertyName) { var metadata = base.CreateMetadata(attributes, containerType, modelAccessor, modelType, propertyName); var additionalValues = attributes.OfType<DropDownListAttribute>().FirstOrDefault(); if (additionalValues != null) { metadata.AdditionalValues.Add("DropDownListAttribute", additionalValues); } return metadata; } } Then you have to make a call to the new MetadataProvider in Application_Start of Global.asax.cs: protected void Application_Start() { RegisterRoutes(RouteTable.Routes); ModelMetadataProviders.Current = new MetadataProvider(); } Well, I hope this makes sense and I hope this approach may save you some time. I'd like some feedback on this approach please. Is there a better approach?

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  • Why Moq is thorwing "expected Invocation on the mock at least once". Where as it is being set once,e

    - by Mohit
    Following is the code. create a class lib add the ref to NUnit framework 2.5.3.9345 and Moq.dll 4.0.0.0 and paste the following code. Try running it on my machine it throws TestCase 'MoqTest.TryClassTest.IsMessageNotNull' failed: Moq.MockException : Expected invocation on the mock at least once, but was never performed: v = v.Model = It.Is(value(Moq.It+<c__DisplayClass21[MoqTest.GenInfo]).match) at Moq.Mock.ThrowVerifyException(IProxyCall expected, Expression expression, Times times, Int32 callCount) at Moq.Mock.VerifyCalls(Interceptor targetInterceptor, MethodCall expected, Expression expression, Times times) at Moq.Mock.VerifySet[T](Mock1 mock, Action1 setterExpression, Times times, String failMessage) at Moq.Mock1.VerifySet(Action`1 setterExpression) Class1.cs(22,0): at MoqTest.TryClassTest.IsMessageNotNull() using System; using System.Collections.Generic; using System.Linq; using System.Text; using Moq; using NUnit.Framework; namespace MoqTest { [TestFixture] public class TryClassTest { [Test] public void IsMessageNotNull() { var mockView = new Mock<IView<GenInfo>>(); mockView.Setup(v => v.ModuleId).Returns(""); TryPresenter tryPresenter = new TryPresenter(mockView.Object); tryPresenter.SetMessage(new object(), new EventArgs()); // mockView.VerifySet(v => v.Message, Times.AtLeastOnce()); mockView.VerifySet(v => v.Model = It.Is<GenInfo>(x => x != null)); } } public class TryPresenter { private IView<GenInfo> view; public TryPresenter(IView<GenInfo> view) { this.view = view; } public void SetMessage(object sender, EventArgs e) { this.view.Model = null; } } public class MyView : IView<GenInfo> { #region Implementation of IView<GenInfo> public string ModuleId { get; set; } public GenInfo Model { get; set; } #endregion } public interface IView<T> { string ModuleId { get; set; } T Model { get; set; } } public class GenInfo { public String Message { get; set; } } } And if you change one line mockView.VerifySet(v = v.Model = It.Is(x = x != null)); to mockView.VerifySet(v = v.Model, Times.AtLeastOnce()); it works fine. I think Exception is incorrect.

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  • DataContractJsonSerializer ReadObject Exception

    - by Dan Appleyard
    I am following the accepted answer of ASP.NET MVC How to pass JSON object from View to Controller as Parameter. Like the original question, I have a simple POCO. Everthing works fine for me up until the DataContractJsonSerializer.ReadObject method. I am getting the following exception: Expecting element 'root' from namespace ''.. Encountered 'None' with name '', namespace ''. Public Overrides Sub OnActionExecuting(ByVal filterContext As ActionExecutingContext) If filterContext.HttpContext.Request.ContentType.Contains("application/json") Then Dim s As System.IO.Stream = filterContext.HttpContext.Request.InputStream Dim o = New DataContractJsonSerializer(RootType).ReadObject(s) filterContext.ActionParameters(Param) = o Else Dim xmlRoot = XElement.Load(New StreamReader(filterContext.HttpContext.Request.InputStream, filterContext.HttpContext.Request.ContentEncoding)) Dim o As Object = New XmlSerializer(RootType).Deserialize(xmlRoot.CreateReader) filterContext.ActionParameters(Param) = o End If End Sub Any ideas? Thanks

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  • JSON serialization of c# enum as string

    - by ob
    I have a class that contains an enum property, and upon serializing the object using JavaScriptSerializer, my json result contains the integer value of the enumeration rather than its string "name". Is there a way to get the enum as a string in my json without having to create a custom JavaScriptConverter? Perhaps there's an attribute that I could decorate the enum definition, or object property, with? As an example: enum Gender { Male, Female } class Person { int Age { get; set; } Gender Gender { get; set; } } desired json result: { "Age": 35, "Gender": "Male" }

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  • encodingStyle usage in XmlSerializer.Serialize

    - by Vishal Seth
    Can somebody please explain the use of 4th parameter of public void Serialize( XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, string encodingStyle ) My issue is this: I've following string in one of the fields of my object: "reviewed ?" // music notation When I serialize it, it becomes & # x E; // see it as one word, w/o spaces it won't let me type And it fails when I try to transform this .NET generated XML through another XSL file Is it happening because its serializing using UTF-16? Is there any way I can make it transform using UTF-8 and make this "error" go away? **

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  • IEnumerable<CustomType> in PowerShell

    - by svick
    I'm trying to use Enumerable.ToList() in PowerShell. Apparently, to do that, I have to explicitly convert the object to IEnumerable<CustomType>, but I am unable to do that. It seems I can't correctly write IEnumerable<CustomType> in PowerShell. Both IEnumerable<string> and CustomType itself work correctly (the custom type I'm trying to use is called WpApiLib.Page), so I don't know what can I be doing wrong. PS C:\Users\Svick> [Collections.Generic.IEnumerable``1[System.String]] IsPublic IsSerial Name BaseType -------- -------- ---- -------- True False IEnumerable`1 PS C:\Users\Svick> [WpApiLib.Page] IsPublic IsSerial Name BaseType -------- -------- ---- -------- True True Page System.Object PS C:\Users\Svick> [Collections.Generic.IEnumerable``1[WpApiLib.Page]] Unable to find type [Collections.Generic.IEnumerable`1[WpApiLib.Page]]: make su re that the assembly containing this type is loaded. At line:1 char:51 + [Collections.Generic.IEnumerable``1[WpApiLib.Page]] <<<<

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  • UISplitViewController in a TabBar ( UITabBarController )?

    - by Madhup
    Hi all, I am in kind of situation that I need to start with a tab based application and in that I need a split view for one or more tabs. But it seems that split view controller object can not be added to the tabbarController. (Although tabbar object can be added to the splitviewcontroller). The problem can be seen otherways: I have a full screen in the left part I have a table view when any row is selected in the table a popover should come out pointing that row. Now when any row in the popover is selected the rows in this popover comes to the left under the selected row (only this row would be visible) and another popover comes out from the selected row. (Breadcrumb navigation type) I think I am clear in what I explained. So guys any ideas or work arounds? Please let me know if I am not clear in my question. Thanks, Madhup

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  • WPF Treeview contextmenu IsChecked binding MVVM

    - by BrettRobi
    I've got a TreeView to which I associate a ContextMenu. That contextmenu has an item whose IsChecked property I want to bind to my ViewModel. Since I am using a tree each treeitem is bound to a subproperty of my ViewModel. In the VS2010 output window I am seeing this databinding error: BindingExpression path error: 'IsAutoStart' property not found on 'object' ''HostMgmtViewModel' (HashCode=12565727)'. BindingExpression:Path=IsAutoStart; DataItem='HostMgmtViewModel' This clearly shows it is trying to bind to my ViewModel and not to the treeitem's associated data. How do I bind to the correct object? Remember my contextmenu is associated with the whole TreeView not to the specific treeitem.

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  • RegisterRequiresControlState can only be called before and during PreRender.

    - by user203127
    Hi When i am trying to export data from gridview to excelML I am getting error like RegisterRequiresControlState can only be called before and during PreRender. I dont know why it is happening. Please help me to sove this issue. Here is my sample code. I didnt implement any prerender method in my code. If i need to implement what should i write in that. protected void Button4_Click(object sender, System.EventArgs e) { ConfigureExport(); RadGrid1.ExportSettings.Excel.Format = Telerik.Web.UI.GridExcelExportFormat.ExcelML; CheckBox1.Checked = true; RadGrid1.ExportSettings.ExportOnlyData = true; RadGrid1.MasterTableView.ExportToExcel(); } public void ConfigureExport() { RadGrid1.ExportSettings.ExportOnlyData = CheckBox1.Checked; RadGrid1.ExportSettings.IgnorePaging = CheckBox2.Checked; RadGrid1.ExportSettings.OpenInNewWindow = CheckBox3.Checked; } protected void RadGrid1_ExcelMLExportRowCreated(object source, Telerik.Web.UI.GridExcelBuilder.GridExportExcelMLRowCreatedArgs e) { if (e.RowType == Telerik.Web.UI.GridExcelBuilder.GridExportExcelMLRowType.DataRow) { if (e.Row.Cells[0] != null && ((string)e.Row.Cells[0].Data.DataItem).Contains("U")) { e.Row.Cells[0].StyleValue = "MyCustomStyle"; e.Worksheet.Name = "comcast"; } } } protected void RadGrid1_ExcelMLExportStylesCreated(object source, Telerik.Web.UI.GridExcelBuilder.GridExportExcelMLStyleCreatedArgs e) { foreach (Telerik.Web.UI.GridExcelBuilder.StyleElement style in e.Styles) { if (style.Id == "headerStyle") { style.FontStyle.Bold = true; style.FontStyle.Color = System.Drawing.Color.Gainsboro; style.InteriorStyle.Color = System.Drawing.Color.Wheat; style.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; } else if (style.Id == "itemStyle") { style.InteriorStyle.Color = System.Drawing.Color.WhiteSmoke; style.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; } else if (style.Id == "alternatingItemStyle") { style.InteriorStyle.Color = System.Drawing.Color.LightGray; style.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; } } Telerik.Web.UI.GridExcelBuilder.StyleElement myStyle = new Telerik.Web.UI.GridExcelBuilder.StyleElement("MyCustomStyle"); myStyle.FontStyle.Bold = true; myStyle.FontStyle.Italic = true; myStyle.InteriorStyle.Color = System.Drawing.Color.Gray; myStyle.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; e.Styles.Add(myStyle); }

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  • Linq: Converting flat structure to hierarchical

    - by Stefan Steinegger
    What is the easiest and somewhat efficient way to convert a flat structure: object[][] rawData = new object[][] { { "A1", "B1", "C1" }, { "A1", "B1", "C2" }, { "A2", "B2", "C3" }, { "A2", "B2", "C4" } // .. more }; into a hierarchical structure: class X { public X () { Cs = new List<string>(); } public string A { get; set; } public string B { get; set; } public List<string> Cs { get; private set; } } the result should look like this // pseudo code which describes structure: result = { new X() { A = "A1", B = "B1", Cs = { "C1", "C2" } }, new X() { A = "A2", B = "B2", Cs = { "C3", "C4" } } } Preferably using Linq extension methods. Target class X could be changed (eg. a public setter for the List), only if not possible / useful as it is now.

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  • underline line thickness always one pixel...

    - by Mark
    ...regardless of font size. Its an mx:Text object. (The Text object is actually being used as a mask so don't know if that's the problem.) If underline is set with the <u> tag in Text.htmlText, or Text.textField.setTextFormat, the underline thickness is always just one pixel which is not acceptable. (There are other problems with <u> so I'm limited to using setTextFormat currently.) Can the thickness of an underline be set through CSS? (textField.styleSheet, etc.) I may have another problem as I already use setTextFormat extensively, and the documentation says you can't use textField.setTextFormat if you use textField.setStyleSheet. I primarily need the underline to simulate correctly the look for an anchor tag.

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  • GWT Javascript Exception in Hosted Mode: Result of expression 'doc.getBoxObjectFor' [undefined] is

    - by holmes
    Anyone ever seen this exception? I'm running in hosted mode on GWT 1.6.4 on a mac. I'm using the AutoSuggest and it's throwing this exception trying to show the popup. It works fine in compiled mode, but obviously hosted mode is rather important. [ERROR] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (TypeError): Result of expression 'doc.getBoxObjectFor' [undefined] is not a function. line: 71 sourceId: 1152617088 sourceURL: jar:file:/Users/holmes/.m2/repository/com/google/gwt/gwt-user/1.6.4/gwt-user-1.6.4.jar!/com/google/gwt/dom/client/DOMImplMozillaOld.java expressionBeginOffset: 288 expressionCaretOffset: 307 expressionEndOffset: 313 at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeftImpl(Native Method) at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeft(DOMImplMozillaOld.java:29) at com.google.gwt.dom.client.Element$.getAbsoluteLeft$(Element.java:86) at com.google.gwt.user.client.DOM.getAbsoluteLeft(DOM.java:646) at com.google.gwt.user.client.ui.UIObject.getAbsoluteLeft(UIObject.java:487) at com.google.gwt.user.client.ui.PopupPanel.position(PopupPanel.java:1015) at com.google.gwt.user.client.ui.PopupPanel.access$5(PopupPanel.java:958) at com.google.gwt.user.client.ui.PopupPanel$1.setPosition(PopupPanel.java:811) at com.google.gwt.user.client.ui.PopupPanel.setPopupPositionAndShow(PopupPanel.java:700) at com.google.gwt.user.client.ui.PopupPanel.showRelativeTo(PopupPanel.java:809) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:768) at com.google.gwt.user.client.ui.SuggestBox.access$3(SuggestBox.java:738) at com.google.gwt.user.client.ui.SuggestBox$1.onSuggestionsReady(SuggestBox.java:281) at com.google.gwt.user.client.ui.MultiWordSuggestOracle.requestSuggestions(MultiWordSuggestOracle.java:225) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:640) at com.google.gwt.user.client.ui.SuggestBox.refreshSuggestions(SuggestBox.java:713) at com.google.gwt.user.client.ui.SuggestBox.access$6(SuggestBox.java:705) at com.google.gwt.user.client.ui.SuggestBox$1TextBoxEvents.onKeyUp(SuggestBox.java:678) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:54) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:1) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.fireEvent(HandlerManager.java:65) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.access$1(HandlerManager.java:53) at com.google.gwt.event.shared.HandlerManager.fireEvent(HandlerManager.java:178) at com.google.gwt.user.client.ui.Widget.fireEvent(Widget.java:52) at com.google.gwt.event.dom.client.DomEvent.fireNativeEvent(DomEvent.java:116) at com.google.gwt.user.client.ui.Widget.onBrowserEvent(Widget.java:90) at com.google.gwt.user.client.ui.TextBoxBase.onBrowserEvent(TextBoxBase.java:193) at com.google.gwt.user.client.ui.Composite.onBrowserEvent(Composite.java:54) at com.google.gwt.user.client.DOM.dispatchEventImpl(DOM.java:1320) at com.google.gwt.user.client.DOM.dispatchEventAndCatch(DOM.java:1299) at com.google.gwt.user.client.DOM.dispatchEvent(DOM.java:1262)

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  • Visual Studio 2010, TlbImp generates .net 4.0 interops in 2.0 projects

    - by DJScrib
    In a C# project we add a reference to a COM object via the Add References setup pointing to a COM object which results in the IDE auto-generating the interop assembly. So this is fine and good, but we are building based on .net 3.5 SP1 aka CLR 2.0, and the generated interops are using the 4.0 CLR making them incompatible. Is there a way to prevent this? I assume the other option is configure our build script to try using tlbimp.exe with the /references parameter? to point to mscorlib v2.0? Anyhow, I'm hoping there's a flag somewhere to allow this.

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