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  • L'édition 2010 de la WWDC se tiendra du 7 au 11 juin 2010 à San Francisco, une édition qui s'adresse

    Voilà, Apple a enfin annoncé officiellement la tenue de la réunion mondiale des développeurs d'applications pour les produits Apple. Et cette édition 2010 s'adresse principalement, pour ne pas pas dire totalement aux développeurs pour iPhone OS. En effet, la toute grosse majorité des sessions et labos sont consacrées à l'iPhone OS et aux framework qu'on retrouve dans l'iPhone SDK Les rares fois où une session concerne Mac OS X, c'est pour expliquer comment configurer XCode, EDI utilisé également pour l'iPhone OS. Peut-être que l'édition 2011 sera plus axée, elle, sur Mac OS X, en mettant l'accent sur Mac OS X 10.7. Source : http://developer.apple.co...

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • iPhone like red badge notification in a WPF project?

    - by Norbert
    I have a C# WPF project which generates daily and weekly reports automatically. I want to inform the user when new reports are available, so I thought of a badge like on the iPhone where the number of new messages appears on a little red circle: I thought of three images: Two images with semi circles on the left and right if the number to display is small. And a third image for the middle for the case that the number is large (123) and wouldn't fit in a circle. I want a glossy effect, so I've thought of pictures. Does anyone have a good idea how to do this without pictures but programmatically?

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • I need programmatically way to perform fastest 'trans-wrap' of mov to mp4 on iPhone/iPad application

    - by user1307877
    I want to change the container of a .mov video files that I pick using  UIImagePickerController and compressed them via AVAssetExportSession with AVAssetExportPresetMediumQuality and  shouldOptimizeForNetworkUse = YES to .mp4 container. I need programmatically way/sample code to perform a fastest 'trans-wrap' on iPhone/iPad application I tried to set AVAssetExportSession.outputFileType property to AVFileTypeMPEG4 but it not supported and I got exception I tried to do this transform using AVAssetWriter by specifying fileType:AVFileTypeMPEG4, actually I got .mp4 output file, but it was not 'wrap-trans', the output file was  3x bigger than source, and the convert process took 128 sec for video with 60 sec duration. I need solution that will run quickly and will keep the file size  please help

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • Understanding ItemsSource and DataContext in a DataGrid

    - by Ben McCormack
    I'm trying to understand how the ItemsSource and DataContext properties work in a Silverlight Toolkit DataGrid. I'm currently working with dummy data and trying to get the data in the DataGrid to update when the value of a combo box changes. My MainPage.xaml.vb file currently looks like this: Partial Public Class MainPage Inherits UserControl Private IssueSummaryList As List(Of IssueSummary) Public Sub New() GetDummyIssueSummary("Day") InitializeComponent() dgIssueSummary.ItemsSource = IssueSummaryList 'dgIssueSummary.DataContext = IssueSummaryList ' End Sub Private Sub GetDummyIssueSummary(ByVal timeInterval As String) Dim lst As New List(Of IssueSummary)() 'Generate dummy data for lst ' IssueSummaryList = lst End Sub Private Sub ComboBox_SelectionChanged(ByVal sender As System.Object, ByVal e As System.Windows.Controls.SelectionChangedEventArgs) Dim cboBox As ComboBox = CType(sender, ComboBox) Dim cboBoxItem As ComboBoxItem = CType(cboBox.SelectedValue, ComboBoxItem) GetDummyIssueSummary(cboBoxItem.Content.ToString()) End Sub End Class My XAML currently looks this for the DataGrid: <sdk:DataGrid x:Name="dgIssueSummary" AutoGenerateColumns="False" > <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Binding="{Binding ProblemType}" Header="Problem Type"/> <sdk:DataGridTextColumn Binding="{Binding Count}" Header="Count"/> </sdk:DataGrid.Columns> </sdk:DataGrid> The problem is that if I set the value of the ItemsSource property of the data grid equal to IssueSummaryList, it will display the data when it loads, but it won't update when the underlying IssueSummaryList collection changes. If I set the DataContext of the grid to be IssueSummaryList, no data will be displayed when it renders. I must not understand how ItemsSource and DataContext are supposed to function, because I expect one of those properties to "just work" when I assign a List object to them. What do I need to understand and change in my code so that as data changes in the List, the data in the grid is updated?

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  • Workaround for basic syntax not being parsed.

    - by Mark Tomlin
    I want to have a class property that allow for an expression to take place on the right side of the equals sign. All versions of PHP choke on the following code, but it is written in this way to allow for easier extendibility in the future. /* Example SDK Class */ class SDK { /* Runtime Option Flags */ // Strings # 0: Makes no change to the strings. var $STRING_NONE = (1 << 0); # 1: Removes color codes from the string. var $STRING_STRIP_COLOR = (1 << 1); # 2: Removes language codes from the string. var $STRING_STRIP_LANG = (1 << 2); # 3: Removes all formatting from the string. var $STRING_STRIP = SELF::STRING_STRIP_COLOR & SELF::STRING_STRIP_LANG; # 4: Converts color codes to HTML & UTF-8. var $STRING_HTML = (1 << 3); # 8: Converts color codes to ECMA-48 escape color codes & UTF-8. var $STRING_CONSOLE = (1 << 4); # 16: Changes player names only. var $STRING_NAMES = (1 << 5); # 32: Changes host names only. var $STRING_HOSTS = (1 << 6); function SDK($fString = SELF::STRING_HTML & SELF::STRING_NAMES & SELF_HOST) { // constructor code. } } $SDK &= new SDK(SDK::STRING_NONE); (1 << 0) seems like very basic syntax to me, and is not fathomable why PHP would not allow for such a thing. Can anyone think of a work around that would maintain readability and future expandability of the following code?

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  • Python import error: Symbol not found, but the symbol <s>is</s> *is not* present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) EDIT: okay, as James points out, the U means that the symbol is undefined but required by the object file. With some more digging I've noticed (where I should have looked first...) these linker errors during compilation: CC=g++ CXX=g++ g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -O3 -I../.. -I../.. -I/usr/local/include -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -O2 -I/usr/local/include -std=c++98 -pipe -fno-gnu-keywords -fvisibility-inlines-hidden -o SsrcSpread.o -c SsrcSpread.cc CC=g++ CXX=g++ /bin/sh ../../libtool --tag=CXX --mode=link g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python \ -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -L../../ssrc -lssrcspread -L/usr/local/lib -ltspread-core -o _spread.so SsrcSpread.o mkdir .libs g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -o _spread.so SsrcSpread.o -Wl,-bind_at_load -L/Dev/libssrcspread-1.0.6/ssrc /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a -L/usr/local/lib -ltspread-core ld: warning: in ~/Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (i386) I'm also not entirely sure that the 10.4 sdk is the right one for compiling python modules (but switching to 10.6 didn't seem to help).

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  • Like posts over Facebook graph api

    - by Sima
    HI! I have little problem with facebook PHP SDK..I want to like a post, or something else via facebook PHP SDK..I am doing this code, I think it should be right, but  apparently it's not working..The given error code is, the PHP SDK dont know this kind of POST request(the generated link is definitely alright). What I have seen on Facebook Developers page is about the same..There is an example of Curl command, and I the PHP SDK is doing this requests over Curl (propably). $this->getFacebook()->api("/"+$id+"/likes", 'post'); This is what I am using in my code and it's not working(Facebook API Exception unsupported post request). Maybe, I have bad syntax in my code, but, for example, when I want to post a status to my Profile, it's working..Another cause which confused me, was when I tried to fetch these data over Graph api(on the documentation page is written, I should use address like graph.facebook.com/POST_ID/likes)... You can comment on or like a post by posting to https://graph.facebook.com/POST_ID/comments and https://graph.facebook.com/POST_ID/likes,respectively: curl -F 'access_token=...' \ https://graph.facebook.com/313449204401/likes <=this is from facebook documentation And all these requests or commands(liking ones, comments have I not yet tried) are putting me back a JSON array which contents any already existing likes, but my like is nowhere. Does anyone know what to do?How to like a post from PHP..There are other SKDs like FQL, but I haven't any knowlegde with it, so I like rather to use the standard PHP SDK(but if is there some possibility how to call for example FQL from PHP SDK, here I am:)) Please help..

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  • Q&amp;A: Can you develop for the Windows Azure Platform using Windows XP?

    - by Eric Nelson
    This question has come up several times recently as we take several hundred UK developers through 6 Weeks of Windows Azure training (sorry – we are full). Short answer: In the main, yes Longer answer: The question is sparked by the requirements as stated on the Windows Azure SDK download page. Namely: Supported Operating Systems: Windows 7; Windows Vista; Windows Vista 64-bit Editions Service Pack 1; Windows Vista Business; Windows Vista Business 64-bit edition; Windows Vista Enterprise; Windows Vista Enterprise 64-bit edition; Windows Vista Home Premium; Windows Vista Home Premium 64-bit edition; Windows Vista Service Pack 1; Windows Vista Service Pack 2; Windows Vista Ultimate; Windows Vista Ultimate 64-bit edition Notice there is no mention of Windows XP. However things are not quite that simple. The Windows Azure Platform consists of three released technologies Windows Azure SQL Azure Windows Azure platform AppFabric The Windows Azure SDK is only for one of the three technologies, Windows Azure. What about SQL Azure and AppFabric? Well it turns out that you can develop for both of these technologies just fine with Windows XP: SQL Azure development is really just SQL Server development with a few gotchas – and for local development you can simply use SQL Server 2008 R2 Express (other versions will also work). AppFabric also has no local simulation environment and the SDK will install fine on Windows XP (SDK download) Actually it is also possible to do Windows Azure development on Windows XP if you are willing to always work directly against the real Azure cloud running in Microsoft datacentres. However in practice this would be painful and time consuming, hence why the Windows Azure SDK installs a local simulation environment. Therefore if you want to develop for Windows Azure I would recommend you either upgrade from Windows XP to Windows 7 or… you use a virtual machine running Windows 7. If this is a temporary requirement, then you could consider building a virtual machine using the Windows 7 Enterprise 90 day eval. Or you could download a pre-configured VHD – but I can’t quite find the link for a Windows 7 VHD. Pointers welcomed. Thanks.

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  • Getting Started with Kinect for Windows.

    - by Vishal
    Hello folks,      Recently I got involved in a project for building a demo application for one of our customers with Kinect for Windows. Yes, something similar what Tom Cruise did in the movie Minority Report. Waving arms, moving stuff around, swipes, speech recognition, manipulating computer screens without even touching it. Pretty cool!!! The idea in the movie showed us how technology would be after 50 years from that day.   Minority Report Movie clip.           Well, that 50 years of time frame got squeezed and recently on Feb 1st 2012, Microsoft released the official Kinect for Windows SDK. That’s just 10 years from the movie release. Although, the product is in it early stages but with developer creativity and continuously improving hardware, those features shown in the movie are not very far away from becoming a reality. Soon after releasing the SDK, Microsoft again announced in March the release of its new Kinect for Windows SDK version 1.5 which is coming out in sometime May. More history about Kinect. Anyways, so for a newbie with Kinect, where would you start. Here is what I would suggest you can do. Watch the Kinect for Windows Quick start Series by Den Fernandez. Download the Kinect for Windows SDK and start playing around with the demos in it. It also comes with some basic Kinect documentation. Coding4Fun Kinect Projects | Lot many more videos and open sources projects information. Kinect for Windows Session at Techdays NL demo by Jesus Rodriguez. Book: Beginning Kinect Programming with the Microsoft Kinect SDK.  | I did go through few of the chapters in this book and based on that, it does talk deeply about core Kinect concepts but in very easy to understand way. I would definitely suggest this book for any Kinect developers. I liked the way it explained the Gestures recognition in Chapter 6. Buy your Kinect device from either Amazon or NewEgg. You will get it cheaper then buying it from Microsoft Store. Personally, I love Newegg.com as I never had any order related or shipping issues with them. I always hate developing UI application but well, you would need to get your hands dirty with WPF too in order to work with Kinect. So get started with WPF concepts too. I will keep adding stuff to the list once I come across them but so far the above list would definitely get you started building your first Kinect apps. Till then Happy Kinecting…!!!!! Thanks, Vishal Mody

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  • How to split up levels? (cocos2d,box2d,iphone) to save CPU and memory?

    - by cocos2dbeginner
    Hi, so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how could I split up my levels? I'm using Box2D+ cocos2d for iphone. Any ideas? Mayby just set the visible property to NO? But it would be still in the memory :(. But what with the box2d bodies? Destroy and recreate them would be to heavy for the FPS, because I have physics built in which should not be recreated. Should I make fix points where i want to split the level up, than if the player is 200 px away it should preload it. and if the player is 200 px away from the last part of the level I unload it. But there would be the problem with the physics, because on the start of the level it has a unique movement and later if i destroy and recreate it it would do the same. but i don't want that. other ideas?

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  • Metro, Authentication, and the ASP.NET Web API

    - by Stephen.Walther
    Imagine that you want to create a Metro style app written with JavaScript and you want to communicate with a remote web service. For example, you are creating a movie app which retrieves a list of movies from a movies service. In this situation, how do you authenticate your Metro app and the Metro user so not just anyone can call the movies service? How can you identify the user making the request so you can return user specific data from the service? The Windows Live SDK supports a feature named Single Sign-On. When a user logs into a Windows 8 machine using their Live ID, you can authenticate the user’s identity automatically. Even better, when the Metro app performs a call to a remote web service, you can pass an authentication token to the remote service and prevent unauthorized access to the service. The documentation for Single Sign-On is located here: http://msdn.microsoft.com/en-us/library/live/hh826544.aspx In this blog entry, I describe the steps that you need to follow to use Single Sign-On with a (very) simple movie app. We build a Metro app which communicates with a web service created using the ASP.NET Web API. Creating the Visual Studio Solution Let’s start by creating a Visual Studio solution which contains two projects: a Windows Metro style Blank App project and an ASP.NET MVC 4 Web Application project. Name the Metro app MovieApp and the ASP.NET MVC application MovieApp.Services. When you create the ASP.NET MVC application, select the Web API template: After you create the two projects, your Visual Studio Solution Explorer window should look like this: Configuring the Live SDK You need to get your hands on the Live SDK and register your Metro app. You can download the latest version of the SDK (version 5.2) from the following address: http://www.microsoft.com/en-us/download/details.aspx?id=29938 After you download the Live SDK, you need to visit the following website to register your Metro app: https://manage.dev.live.com/build Don’t let the title of the website — Windows Push Notifications & Live Connect – confuse you, this is the right place. Follow the instructions at the website to register your Metro app. Don’t forget to follow the instructions in Step 3 for updating the information in your Metro app’s manifest. After you register, your client secret is displayed. Record this client secret because you will need it later (we use it with the web service): You need to configure one more thing. You must enter your Redirect Domain by visiting the following website: https://manage.dev.live.com/Applications/Index Click on your application name, click Edit Settings, click the API Settings tab, and enter a value for the Redirect Domain field. You can enter any domain that you please just as long as the domain has not already been taken: For the Redirect Domain, I entered http://superexpertmovieapp.com. Create the Metro MovieApp Next, we need to create the MovieApp. The MovieApp will: 1. Use Single Sign-On to log the current user into Live 2. Call the MoviesService web service 3. Display the results in a ListView control Because we use the Live SDK in the MovieApp, we need to add a reference to it. Right-click your References folder in the Solution Explorer window and add the reference: Here’s the HTML page for the Metro App: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>MovieApp</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.1.0.RC/css/ui-dark.css" rel="stylesheet" /> <script src="//Microsoft.WinJS.1.0.RC/js/base.js"></script> <script src="//Microsoft.WinJS.1.0.RC/js/ui.js"></script> <!-- Live SDK --> <script type="text/javascript" src="/LiveSDKHTML/js/wl.js"></script> <!-- WebServices references --> <link href="/css/default.css" rel="stylesheet" /> <script src="/js/default.js"></script> </head> <body> <div id="tmplMovie" data-win-control="WinJS.Binding.Template"> <div class="movieItem"> <span data-win-bind="innerText:title"></span> <br /><span data-win-bind="innerText:director"></span> </div> </div> <div id="lvMovies" data-win-control="WinJS.UI.ListView" data-win-options="{ itemTemplate: select('#tmplMovie') }"> </div> </body> </html> The HTML page above contains a Template and ListView control. These controls are used to display the movies when the movies are returned from the movies service. Notice that the page includes a reference to the Live script that we registered earlier: <!-- Live SDK --> <script type="text/javascript" src="/LiveSDKHTML/js/wl.js"></script> The JavaScript code looks like this: (function () { "use strict"; var REDIRECT_DOMAIN = "http://superexpertmovieapp.com"; var WEBSERVICE_URL = "http://localhost:49743/api/movies"; function init() { WinJS.UI.processAll().done(function () { // Get element and control references var lvMovies = document.getElementById("lvMovies").winControl; // Login to Windows Live var scopes = ["wl.signin"]; WL.init({ scope: scopes, redirect_uri: REDIRECT_DOMAIN }); WL.login().then( function(response) { // Get the authentication token var authenticationToken = response.session.authentication_token; // Call the web service var options = { url: WEBSERVICE_URL, headers: { authenticationToken: authenticationToken } }; WinJS.xhr(options).done( function (xhr) { var movies = JSON.parse(xhr.response); var listMovies = new WinJS.Binding.List(movies); lvMovies.itemDataSource = listMovies.dataSource; }, function (xhr) { console.log(xhr.statusText); } ); }, function(response) { throw WinJS.ErrorFromName("Failed to login!"); } ); }); } document.addEventListener("DOMContentLoaded", init); })(); There are two constants which you need to set to get the code above to work: REDIRECT_DOMAIN and WEBSERVICE_URL. The REDIRECT_DOMAIN is the domain that you entered when registering your app with Live. The WEBSERVICE_URL is the path to your web service. You can get the correct value for WEBSERVICE_URL by opening the Project Properties for the MovieApp.Services project, clicking the Web tab, and getting the correct URL. The port number is randomly generated. In my code, I used the URL  “http://localhost:49743/api/movies”. Assuming that the user is logged into Windows 8 with a Live account, when the user runs the MovieApp, the user is logged into Live automatically. The user is logged in with the following code: // Login to Windows Live var scopes = ["wl.signin"]; WL.init({ scope: scopes, redirect_uri: REDIRECT_DOMAIN }); WL.login().then(function(response) { // Do something }); The scopes setting determines what the user has permission to do. For example, access the user’s SkyDrive or access the user’s calendar or contacts. The available scopes are listed here: http://msdn.microsoft.com/en-us/library/live/hh243646.aspx In our case, we only need the wl.signin scope which enables Single Sign-On. After the user signs in, you can retrieve the user’s Live authentication token. The authentication token is passed to the movies service to authenticate the user. Creating the Movies Service The Movies Service is implemented as an API controller in an ASP.NET MVC 4 Web API project. Here’s what the MoviesController looks like: using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using JWTSample; using MovieApp.Services.Models; namespace MovieApp.Services.Controllers { public class MoviesController : ApiController { const string CLIENT_SECRET = "NtxjF2wu7JeY1unvVN-lb0hoeWOMUFoR"; // GET api/values public HttpResponseMessage Get() { // Authenticate // Get authenticationToken var authenticationToken = Request.Headers.GetValues("authenticationToken").FirstOrDefault(); if (authenticationToken == null) { return new HttpResponseMessage(HttpStatusCode.Unauthorized); } // Validate token var d = new Dictionary<int, string>(); d.Add(0, CLIENT_SECRET); try { var myJWT = new JsonWebToken(authenticationToken, d); } catch { return new HttpResponseMessage(HttpStatusCode.Unauthorized); } // Return results return Request.CreateResponse( HttpStatusCode.OK, new List<Movie> { new Movie {Title="Star Wars", Director="Lucas"}, new Movie {Title="King Kong", Director="Jackson"}, new Movie {Title="Memento", Director="Nolan"} } ); } } } Because the Metro app performs an HTTP GET request, the MovieController Get() action is invoked. This action returns a set of three movies when, and only when, the authentication token is validated. The Movie class looks like this: using Newtonsoft.Json; namespace MovieApp.Services.Models { public class Movie { [JsonProperty(PropertyName="title")] public string Title { get; set; } [JsonProperty(PropertyName="director")] public string Director { get; set; } } } Notice that the Movie class uses the JsonProperty attribute to change Title to title and Director to director to make JavaScript developers happy. The Get() method validates the authentication token before returning the movies to the Metro app. To get authentication to work, you need to provide the client secret which you created at the Live management site. If you forgot to write down the secret, you can get it again here: https://manage.dev.live.com/Applications/Index The client secret is assigned to a constant at the top of the MoviesController class. The MoviesController class uses a helper class named JsonWebToken to validate the authentication token. This class was created by the Windows Live team. You can get the source code for the JsonWebToken class from the following GitHub repository: https://github.com/liveservices/LiveSDK/blob/master/Samples/Asp.net/AuthenticationTokenSample/JsonWebToken.cs You need to add an additional reference to your MVC project to use the JsonWebToken class: System.Runtime.Serialization. You can use the JsonWebToken class to get a unique and validated user ID like this: var user = myJWT.Claims.UserId; If you need to store user specific information then you can use the UserId property to uniquely identify the user making the web service call. Running the MovieApp When you first run the Metro MovieApp, you get a screen which asks whether the app should have permission to use Single Sign-On. This screen never appears again after you give permission once. Actually, when I first ran the app, I get the following error: According to the error, the app is blocked because “We detected some suspicious activity with your Online Id account. To help protect you, we’ve temporarily blocked your account.” This appears to be a bug in the current preview release of the Live SDK and there is more information about this bug here: http://social.msdn.microsoft.com/Forums/en-US/messengerconnect/thread/866c495f-2127-429d-ab07-842ef84f16ae/ If you click continue, and continue running the app, the error message does not appear again.  Summary The goal of this blog entry was to describe how you can validate Metro apps and Metro users when performing a call to a remote web service. First, I explained how you can create a Metro app which takes advantage of Single Sign-On to authenticate the current user against Live automatically. You learned how to register your Metro app with Live and how to include an authentication token in an Ajax call. Next, I explained how you can validate the authentication token – retrieved from the request header – in a web service. I discussed how you can use the JsonWebToken class to validate the authentication token and retrieve the unique user ID.

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  • QT Creator 64-bit Snow Leopard

    - by quadelirus
    I have a bunch of libraries that I need to link against that I installed via macports. They are 64-bit libraries. I'm working on an application written with QT Creator and the .pro is set up. I downloaded the QT SDK for Mac OS X, but it is 32-bit and so the compiled code won't link against the 64-bit binaries that I got from macports. Ok. So I downloaded the QT SDK source and built from source using -arch x86_64. Now I have a 64-bit version of the SDK (I think) but it didn't build a QT Creator app. So. I need to know one of 4 things: Either, 1.) I'm guessing that a simple make command will convince the QT SDK to build the creator for me. If this is true, then what is the command (make creator?). barring that, I need to know 2.) The easiest way to get MacPorts to redownload the libraries that I installed with a 32-bit version (I keep seeing a "+universal" mentioned, but I haven't seen it on a line, and simply calling ports +universal install XYZ doesn't seem to work--perhaps I need to uninstall and reinstall the package?). Also, is this a stupid idea? or 3.) Someone who actually has a prebuilt 64-bit QT SDK installer so I don't have to mess with this. It is ridiculous that QT doesn't already have this available, in my opinion--SL has been out since, what, last August? 4--and this would take the cake.) I don't understand why I can't simply put a "compile-for-64-bit stupid" command directly into the QT pro file and have it build. There isn't really a reason why a compiler compiled in 32-bits couldn't compile to 64-bits is there? Thanks.

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  • How do I install informix odbc on windows server 2003/2008?

    - by zombiegx
    I installed the informix client sdk on my pc (32 bit) and on the server, I could create an odbc connection on my pc easily, but on both windows 2003 and 2008 (64 bit) I can't. I don't know if there is a 64 bit sdk, maybe this is the issue. But I haven't found what to do. I need to use odbc since using the sdk by itself hangs IIS, and according to this post http://forums.asp.net/p/1269896/2425034.aspx#2425034 the solution is to use odbc. thanks

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  • Can't install any drivers at all on Windows 8. Error 0x000003F9

    - by ABarney
    I suddenly can't install any drivers at all on my Windows 8 Pro x64 install. It doesn't matter what kind of driver it is, nothing will install. Everything ends with error 0x000003F9: The system has attempted to load or restore a file into the registry, but the specified file is not in a registry file format. When Windows Update tries to install a driver, it just gives error code 800703F9 and says that "Windows Update ran into a problem." I've already done a scan of system files with sfc, tried another user account, done a chkdsk, and a few more things, but nothing works. The problem started when I tried to install drivers for my printer earlier today and suddenly started getting messages saying that "Windows Modules Installer has stopped working." I decided to restart and was being greeted with the recovery boot options. I shut the computer down, but when I booted it back up the same thing happened, so I did a repair your pc, and was able to boot into the OS properly. Then I rebooted into my external drive and did a chkdsk on the Windows 8 install that started acting funny. When I booted back into Windows 8, I wasn't able to install any drivers. They all keep coming up with the same error. And I can't seem to find anything at all on this issue. Any help would be much appreciated. Here's an install log from a failed driver install: >>> [Device Install (DiInstallDriver) - F:\Android\android-sdk\extras\google\usb_driver\android_winusb.inf] >>> Section start 2012/12/06 20:15:20.714 cmd: "F:\Windows\System32\InfDefaultInstall.exe" "F:\Android\android-sdk\extras\google\usb_driver\android_winusb.inf" inf: {SetupCopyOEMInf: F:\Android\android-sdk\extras\google\usb_driver\android_winusb.inf} 20:15:20.716 sto: {Import Driver Package: F:\Android\android-sdk\extras\google\usb_driver\android_winusb.inf} 20:15:20.719 sto: Driver Store = F:\Windows\System32\DriverStore [Online] (6.2.9200) sto: Driver Package = F:\Android\android-sdk\extras\google\usb_driver\android_winusb.inf sto: Architecture = amd64 sto: Flags = 0x00000000 inf: Provider = Google, Inc. inf: Class GUID = {3f966bd9-fa04-4ec5-991c-d326973b5128} inf: Driver Version = 08/27/2012,7.0.0.1 inf: Catalog File = androidwinusba64.cat inf: Version Flags = 0x00000011 ! sto: Unable to determine presence of driver package 'android_winusb.inf'. Error = 0x000003F9 flq: Copying 'F:\Android\android-sdk\extras\google\usb_driver\amd64\WdfCoInstaller01009.dll' to 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\amd64\WdfCoInstaller01009.dll'. flq: Copying 'F:\Android\android-sdk\extras\google\usb_driver\amd64\WinUSBCoInstaller2.dll' to 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\amd64\WinUSBCoInstaller2.dll'. flq: Copying 'F:\Android\android-sdk\extras\google\usb_driver\android_winusb.inf' to 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\android_winusb.inf'. flq: Copying 'F:\Android\android-sdk\extras\google\usb_driver\androidwinusba64.cat' to 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\androidwinusba64.cat'. pol: {Driver package policy check} 20:15:20.814 pol: {Driver package policy check - exit(0x00000000)} 20:15:20.814 sto: {Stage Driver Package: F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\android_winusb.inf} 20:15:20.815 ! sto: Unable to determine presence of driver package 'android_winusb.inf'. Error = 0x000003F9 inf: {Query Configurability: F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\android_winusb.inf} 20:15:20.820 inf: Driver package uses WDF. inf: Driver package 'android_winusb.inf' is configurable. inf: {Query Configurability: exit(0x00000000)} 20:15:20.823 flq: Copying 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\amd64\WdfCoInstaller01009.dll' to 'F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\amd64\WdfCoInstaller01009.dll'. flq: Copying 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\amd64\WinUSBCoInstaller2.dll' to 'F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\amd64\WinUSBCoInstaller2.dll'. flq: Copying 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\android_winusb.inf' to 'F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\android_winusb.inf'. flq: Copying 'F:\Users\ALEXBA~1\AppData\Local\Temp\{5da5e23e-2f82-2b4f-b73d-9d77c2978b0e}\androidwinusba64.cat' to 'F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\androidwinusba64.cat'. sto: {DRIVERSTORE IMPORT VALIDATE} 20:15:20.875 sig: {_VERIFY_FILE_SIGNATURE} 20:15:20.881 sig: Key = android_winusb.inf sig: FilePath = F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\android_winusb.inf sig: Catalog = F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\androidwinusba64.cat ! sig: Verifying file against specific (valid) catalog failed! (0x800b0109) ! sig: Error 0x800b0109: A certificate chain processed, but terminated in a root certificate which is not trusted by the trust provider. sig: {_VERIFY_FILE_SIGNATURE exit(0x800b0109)} 20:15:20.893 sig: {_VERIFY_FILE_SIGNATURE} 20:15:20.893 sig: Key = android_winusb.inf sig: FilePath = F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\android_winusb.inf sig: Catalog = F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\androidwinusba64.cat sig: Success: File is signed in Authenticode(tm) catalog. sig: Error 0xe0000242: The publisher of an Authenticode(tm) signed catalog has not yet been established as trusted. sig: {_VERIFY_FILE_SIGNATURE exit(0xe0000242)} 20:15:20.907 ! sig: Driver package signer is unknown, but user trusts signer. sto: {DRIVERSTORE IMPORT VALIDATE: exit(0x00000000)} 20:15:22.701 sig: Signer Score = 0x0F000000 sig: Signer Name = Google Inc sto: {DRIVERSTORE IMPORT BEGIN} 20:15:22.702 sto: {DRIVERSTORE IMPORT BEGIN: exit(0x00000000)} 20:15:22.702 cpy: {Copy Directory: F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}} 20:15:22.703 cpy: Target Path = F:\Windows\System32\DriverStore\FileRepository\android_winusb.inf_amd64_f7c4b212c9d862a3 cpy: {Copy Directory: F:\Windows\System32\DriverStore\Temp\{30801e6d-d30f-2f4b-87dc-c80122d5f248}\amd64} 20:15:22.704 cpy: Target Path = F:\Windows\System32\DriverStore\FileRepository\android_winusb.inf_amd64_f7c4b212c9d862a3\amd64 cpy: {Copy Directory: exit(0x00000000)} 20:15:22.705 cpy: {Copy Directory: exit(0x00000000)} 20:15:22.706 ! sto: Unable to determine if driver package 'android_winusb.inf' is already registered. Error = 0x000003F9 idb: {Register Driver Package: F:\Windows\System32\DriverStore\FileRepository\android_winusb.inf_amd64_f7c4b212c9d862a3\android_winusb.inf} 20:15:22.707 !!! idb: Failed to create driver package object 'android_winusb.inf_amd64_f7c4b212c9d862a3' in DRIVERS database node. Error = 0x000003F9 !!! idb: Failed to register driver package 'F:\Windows\System32\DriverStore\FileRepository\android_winusb.inf_amd64_f7c4b212c9d862a3\android_winusb.inf'. Error = 0x000003F9 idb: {Register Driver Package: exit(0x000003f9)} 20:15:22.709 sto: {DRIVERSTORE IMPORT END} 20:15:22.710 sto: {DRIVERSTORE IMPORT END: exit(0x000003f9)} 20:15:22.710 sto: Rolled back driver package import. !!! sto: Failed to import driver package into Driver Store. Error = 0x000003F9 sto: {Stage Driver Package: exit(0x000003f9)} 20:15:22.736 sto: {Import Driver Package: exit(0x000003f9)} 20:15:22.766

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  • Career Suggestion

    - by Filthy Night
    Hi all, i want to choose iphone development as my career, but i am confused about following questions. 1) is iPhone short term technology ( i mean like asp was gone after dot net came) 2) is iPhone only gaming technology 3) should i go with iphone or dot net

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  • Homebrew requires something uninstall-developer-folder removes

    - by Blacklight Shining
    I was having trouble installing irssi (brew install irssi), so I ran brew doctor, which returned a warning mentioning an outdated copy of Xcode and saying I should run /Developer/Library/uninstall-developer-folder. Then I ran brew doctor again and got: Error: No such file or directory - /Developer/SDKs/MacOSX10.6.sdk How do I reinstall the SDK, or is there another way to get Homebrew working again? UPDATE: /Developer actually still exists (despite the obvious implication of uninstall-developer-folder), as does /Developer/SDKs/MacOSX10.7.sdk. Why does Homebrew specifically need Snow Leopard's SDK?

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  • iPhone Configuration Utility -- how to sign configuration profile? [closed]

    - by retin
    I've created a configuration profile but I cannot sign it using the utility v3.3. I registered an email certificate but the utility does not pick it up. Unfortunately, I've found the documentation for this tool lacking and I cannot find out how to do this properly. Can someone tell me what kind of certificate I need and how I need to install it in order for the utility to let me sign the profiles?

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  • Installing UCMA 3.0 and Creating a Communications Server "14"Trusted Application Pool

    A lot of setup and administration tasks have gotten a lot easier in Communications Server 14; one of them is building an application server to develop and run your UCMA 3.0 applications on. In this post, Ill walk you through installing the UCMA 3.0 Core SDK and creating a Trusted Application Pool on the server, thus adding it to the Communications Server 14 topology and allowing you to host and run UCMA 3.0 applications on it. Note: These instructions will change slightly as the bits get updated for the eventual Beta release I will update this post as soon as I get a chance to run this setup on a more recent build. Im doing the install on a simple Communications Server 14 topology consisting of the following Windows Server 2008 R2 Hyper-V images: DC Domain Controller ExchangeUM Exchange Server 2010 CS-SE Microsoft Communications Server 2010 Standard Edition TS Development machine Ill walk through setting up UCMA 3.0 on the TS VM, which is a fully patched Windows Server 2008 R2 machine that is joined to the Fabrikam domain.   Im also running Visual Studio 2010 on this VM because I intend to use it as a development machine.  In a future post, Ill walk through installing just the UCMA 3.0 run time to build a true production UCMA application server. Im making a couple of assumptions here: You have an existing CS 2010 site and cluster configured(well look at this in a future post) Youre starting with a fully patched Windows Server 2008 R2 machine The machine is joined to your domain This walkthrough was done in my Fabrikam VM environment but can easily be modified for your own environment. Installing the UCMA 3.0 SDK Lets start by installing the UCMA 3.0 SDK.  Run UcmaSdkWebDownload.msi to kick off the SDK installer package extract process. The installed package is extracted to C: >> Program Files >> Microsoft UCMA 3.0 >> SDK Installer Package.  Browse there and run setup.exe. Click Install to install the UCMA 3.0 Core SDK and Workflow SDK. Install Communications Server Core Components UCMA 3.0 introduces a new concept called Auto-provisioning, which is most easily explained from the developer point of view.  Remember what your app.config looked it in UCMA 2.0?  You had to store the application GRUU, the trusted contact SIP Uri, the port for your application, and the name of the certificate authority. Thats all gone with auto-provisioning all you need in your app.config is your ApplicationId, e.g.: urn:application:MyApplication. How does CS 2010 do this? All of the applications configuration data is associated with the applications id.  UCMA also queries a replicated copy of the Central Management Database to retrieve the applications configuration data and also the configuration data for any endpoints. In this step, well run Bootstrapper.exe to install the CS Core components, this checked for the following components and installs them if they are not already present: VcRedist Sqlexpress Sqlnativeclient Sqlbackcompat Ucmaredist OcsCore.msi Open a command window at C: >> Program Files >> Microsoft Communications Server 2010 >> Deployment and run the following command: Bootstrapper.exe /BootstrapReplica /MinCache /SourceDirectory:"%ProgramFiles%\Microsoft UCMA 3.0\SDK Installer Package\Prereq\BootstrapperCache" Create a New Trusted Application Pool The next step is to create a new trusted application pool for the new server.  Fire up the Communications Server Management Shell from Start >> Microsoft Communications Server 2010 >> Communications Server Management Shell and enter the following PowerShell command: New-CsTrustedApplicationPool -Identity <FQDN of Server> -Registrar <FQDN of CS Server> -Site <CS Site Name> Verify that the new server was added to the CS topology by running the following PowerShell command: (Get-CsTopology -AsXml).ToString() > Topology.xml This created a file called Topology.xml in the directory that you ran the command from.  Open the file and find the Clusters section and look for a node for the new server. The Cluster Fqdn is the name of your server, and note the name of the Site that this Cluster is a part of. <Cluster Fqdn="appsrv.fabrikam.com" RequiresReplication="true" RequiresSetup="true"> <ClusterId SiteId="UcMarketing2" Number="5" /> <Machine OrdinalInCluster="1" Fqdn="appsrv.fabrikam.com"> <NetInterface InterfaceSide="Primary" InterfaceNumber="1" IPAddress="0.0.0.0" /> </Machine> </Cluster> Configure CS Management Store Replication At this point, we have the CS Core components installed and the server configured as a trusted application pool.  We now need to set up replication so that the Central Management Store replicates down to the new server. From the Communications Server Management Shell, run the following PowerShell command to enable the Replica service on the new server: Enable-CSReplica The Replica service is enabled, but hasn't done anything yet. This can be verified by running the following PowerShell command to check the replication status for the various servers in the topology: Get-CSManagementStoreReplicationStatus You can see in the screenshot below that the UpToDate property of the new server is still False Run the following PowerShell command to force the replication to run: Invoke-CSManagementStoreReplicationStatus Run Get-CSManagementStoreReplicationStatus again to verify that the new service is now up to date Request and Set a New Certificate The last step in the process is to request a new certificate from the certificate authority on the domain and assign it to the new server. From the Communications Server Management Shell, run the following PowerShell command to request a new certificate: Request-CSCertificate -Action new -Type default -CA <Domain Controller FQDN>\<Certificate Authority> Setting the -Verbose switch on the cmdlet creates an Xml file with its output. Open the Xml file and copy the thumbprint of the generated certificate. <?xml version="1.0" encoding="utf-8"?> <Action Name="Request-CsCertificate" Time="20100512T212258"> <Action Name="Request-CsCertificate" Time="20100512T212258"> <Info Title="Connection" Time="20100512T212258">Data Source=(local)\rtclocal;Initial Catalog=xds;Integrated Security=True</Info> <Action Time="20100512T212258"> <Info Title="Certificate use" Time="20100512T212258">urn:certref:default</Info> <Info Title="Subject distinguished name" Time="20100512T212258">CN="appsrv2.fabrikam.com"</Info> <Info Time="20100512T212259">The certificate request is submitted to the Certification Authority dc.fabrikam.com\FabrikamCA.</Info> <Info Time="20100512T212259">The certificate was issued.</Info> <Info Time="20100512T212259">The certificate was imported with thumbprint AFC3C46E459C1A39AD06247676F3555826DBF705.</Info> <Complete Time="20100512T212259" /> </Action> <Info Title="command status" Time="20100512T212259">Command execution processing completed</Info> <Action Name="DeploymentXdsCmdlet.SaveCachedItems" Time="20100512T212259"> <Info Time="20100512T212259">0 updates</Info> <Complete Time="20100512T212259" /> </Action> <Info Title="command status" Time="20100512T212259">Command has completed</Info> </Action> </Action> Run the following PowerShell command to set the certificate: Set-CsCertificate -Type Default -Thumbprint <Thumbprint> Wrapping Up You now have a new UCMA 3.0 application server in your Communications Server 2010 server topology.  You can provision trusted applications and trusted application endpoints on the new server using the Communications Server 2010 Management Shell.  Well take a look at how to do that in another post. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MPI Project Template for VS2010

    If you are developing MS MPI applications with Visual Studio 2010, you are probably tired of following some tedious steps for every new C++ project that you create, similar to the following:1. In Solution Explorer, right-click YourProjectName, then click Properties to open the Property Pages dialog box.2. Expand Configuration Properties and then under VC++ Directories place the cursor at the beginning of the list that appears in the Include Directories text box and then specify the location of the MS MPI C header files, followed by a semicolon, e.g.C:\Program Files\Microsoft HPC Pack 2008 SDK\Include;3. Still under Configuration Properties and under VC++ Directories place the cursor at the beginning of the list that appears in the Library Directories text box and then specify the location of the Microsoft HPC Pack 2008 SDK library file, followed by a semicolon, e.g.if you want to build/debug 32bit application:C:\Program Files\Microsoft HPC Pack 2008 SDK\Lib\i386;if you want to build/debug 64bit application:C:\Program Files\Microsoft HPC Pack 2008 SDK\Lib\amd64;4. Under Configuration Properties and then under Linker, select Input and place the cursor at the beginning of the list that appears in the Additional Dependencies text box and then type the name of the MS MPI library, i.e.msmpi.lib;5. In the code file#include "mpi.h"6. To debug the MPI project you have just setup, under Configuration Properties select Debugging and then switch the Debugger to launch combo value from Local Windows Debugger to MPI Cluster Debugger.Wouldn't it be great if at C++ project creation time you could choose an MPI Project Template that included the steps/configurations above? If you answered "yes", I have good news for you courtesy of a developer on our team (Qing). Feel free to download from Visual Studio gallery the MPI Project Template. Comments about this post welcome at the original blog.

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