Search Results

Search found 11816 results on 473 pages for 'css sprites'.

Page 61/473 | < Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >

  • regex match css class name from single string containing multiple classes

    - by effectica
    I have a long string that contains multiple css classes. With regex I would like to match every class name as I then need to replace these class names like so: <span>CLASSNAME</span> I have tried for hours to come up with a solution and I think I am close however for certain class names I am not able to exclude closing curly brackets from the match. Here is a sample string I have been carrying out testing on: #main .items-Outer p{ font-family:Verdana; color: #000000; font-size: 50px; font-weight: bold; }#footer .footer-inner p.intro{ font-family:Arial; color: #444444; font-size: 30; font-weight: normal; }.genericTxt{ font-family:Courier; color: #444444; font-size: 30; font-weight: normal; } And here is the the regex I came up with so far: ((^(?:.+?)(?:[^{]*))|((?:\})(?:.+?)(?:[^{]*))) Please look at the screenshot I am attaching as it will show more clearly the matches I get. My problem is that I would obviously like to exclude curly brackets from any match.

    Read the article

  • CSS Border spanning across another div

    - by Tux
    The problem is that the border of div#content also appears in div#navigation? <html> <head> <title>WUI</title> <style type="text/css"> div#header { } div#navigation { float: left; padding-right: 20pt; } div#content { border: 5px groove; } </style> </head> <body> <div id="header"> <h1>WUI</h1> </div> <br /> <div id="navigation"> <ul> <li>Home</li> <li>Login</li> </ul> </div> <div id="content"> <p>I like when you ride with that booty on me!</p> </div> </body> </html> EDIT: I want the left side (navigation) to appear as a sidebar to the left and the content after that (to the right). I'm applying the border to the content but that border also appears in div of navigation. I hope it is clear now.

    Read the article

  • CSS Square Div with an Inward Oval Shape

    - by user2813099
    I am trying to create a div in css with an inward oval shape to it like this. At the moment, I have a shape that is outward instead of inward (JS Fiddle Link). .shape { float: left; width: 100px; height: 50px; border: none; background: #CC0000; border-radius: 0 90px 0 0; -moz-border-radius: 0 90px 0 0; -webkit-border-radius: 0 90px 0 0; background-image: -webkit-gradient( linear, left top, right bottom, color-stop(0, #520C0C), color-stop(1, #CC0000) ); background-image: -o-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -moz-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -webkit-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -ms-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: linear-gradient(to right bottom, #520C0C 0%, #CC0000 100%); } Any ideas on how to go about this?

    Read the article

  • css absolute positioning hidden scrollbars ... with a twist

    - by ScottE
    I'm working on a website that targets 1024 X 768 as the minimum resolution. So, we're at about 970px wide. Design came back with an interesting layout that has a centered site with a banner that actually exceeds this width (1288px to be exact) that will look good for users with greater resolution, but look fine at 1024. So, to prevent scrollbars from showing up for those at 1024 I positioned the banner absolutely and used overflow-x: hidden on the body. This works just fine across our target browsers. Now, the client has come back and asked for scrollbars to be present for users on 800 X 600 (yes, this is not the target) so they can see a critical login button. How can this be accommodated for those 2% of their users without making radical changes? All I can think of is to detect their screen width and remove the overflow-x:hidden. You have to love when requirements change late in the build process! Edit - here's what I have that seems simple enough to me - any caveats here? if (screen.width === 800) { $("body").css("overflow-x", "visible"); }

    Read the article

  • css, fixed size

    - by gloris
    Hi, I need three tables (div). The left and right sides of the occupied 50% of the free window. The center is fixed. Everything seems fine, but right down to jump off the table. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <style type="text/css"> body{ margin:0; padding:0; } #left{ float: left; width: 50%; background: #FDA02E; margin-left: -300px; } #center{ float: left; width: 600px; margin-right: 300px; background: #C8FF98; } #right{ float: left; width: 50%; margin-left: -300px; background: #FDE95E; } </style> </head> <body> <div id="pag"> <div id="left"> Left </div> <div id="center"> Center </div> <div id="right"> Right </div> </div> </body> </html>

    Read the article

  • Table cellspacing with CSS

    - by antpaw
    hey, is it possible to add spacing between the cells? <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>test</title> <style> #wrap { display: table-row; /* there is no also cellspacing in CSS afaik :( */ } #wrap div { display: table-cell; /* margin: 40px; doesn't work for table-cell :( */ /* border: 30px solid transparent; works but it's as good as adding padding */ /* border: 30px solid white; works but the page background is invisible */ /* decoration: */ background-color: green; padding: 20px; } </style> </head> <body> <!-- don't touch the markup --> <div id="wrap"> <div>text1</div> <div>text2</div> </div> </body> </html>

    Read the article

  • CSS: Parent-Div does not grow with it's children (horizontal)

    - by vyden_st
    I would like the parent-div (red) to grow with the green child-div. Now it just stops at the viewport. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html lang="de" xmlns="http://www.w3.org/1999/xhtml" xml:lang="de"> <head> <title>simple document</title> <style type="text/css"> * { font-family: verdana; margin: 0px; padding: 0px; } </style> </head> <body> <div style="margin: 30px; background: red; padding: 10px;"> <div style="background: green; width: 2000px;">dxyf</div> </div> </body> </html> I don't want to use display:table; since it does not work well in IE. Any ideas?

    Read the article

  • CSS issue with multi-accordion

    - by Josh
    Alright, I got some help earlier with this, but it never truly got resolved. I'm pretty sure I'm having a CSS issue, but I just can't figure out how to correct it. Currently, I have these accordions working perfectly, they collapse, expand, expand again when told to etc. The problem I'm having is aligning the content within these accordion divs. Ideally, when everything is default (collapsed) all I want seen is the thumbnail image and the Headline. Then if the user wishes, they click on the headline and it expands and if they want to make a comment or view comments, they can click once again to expand that. Here's the thing, I have to make the height 62px so everything will fit in and just not float all over the place. This creates a problem with the "View Comments" to "Text Here" area, as you can tell it has outrageous space between the two. The other issue is, as I currently have it I'm forcefully indenting the article text so that it doesn't TEXT WRAP underneath the thumbnail image. Basically, I want it split into 2 columns so nothing ever goes beneath the image, but working with this accordion and divs inside the divs it's proving to be difficult for me. I've put up a demo here: http://www.notedls.com/demo

    Read the article

  • CSS with Java Script

    - by Field
    I have been at this for a long time. I have a css div that is center on page. It floats on bottom. When I add content to div #menu i can not get it to shift right. I want to add full menu that float on the page. It have a live chat button coded. It just does not seem to work right #menu { background: url("grid2.gif") repeat scroll 0 0 transparent; margin:0 auto; border: 0px solid #888888; color: #FFFFFF; display: block; font-weight: bold; padding: 0px; position: fixed; align: right; bottom: 30px; width: 970px; } * html #menu { position: absolute; } #menu a:visited, #menu a { color: #000000; display: block; height: 20px; line-height: 20px; margin: 0 auto; text-align: center; text-decoration: none; } <div id="menu"><script language="JavaScript" src="/livehelp/js/status_image.php?base_url=/livehelp&l=adminlive&x=1&deptid=1&"></a></script></div>

    Read the article

  • CSS Container DIV Not Expanding

    - by rsmith84
    I've been researching this for hours now and it seems to be an IE thing but my issue is that I have a container DIV that, in IE9, doesn't expand and cuts everything off after about 400px. Chrome and FF work perfectly, of course. Container DIV #main_container{ font-family: arial, verdana; width: 920px; top: 0; margin-left: auto; margin-right: auto; background-color: #fff; overflow-x: hidden; } Page Container DIV #page_container{ font-family: arial, verdana; font-size: 14px; width: 900px; color: #000; border: 0px solid; overflow: hidden; } And the standard markup of page block looks like this <div id="main_container"> <div id="page_container"> Variable page data goes here </div> </div> Is there an issue with my CSS that I'm missing or is there an IE hack that I need to apply?

    Read the article

  • Override one css class with another?

    - by user246114
    Hi, I have a list, with an li style defined. I want to replace the style of an individual element, but it doesn't seem to have any visual effect. Example: .myList li { background-color: yellow; } .foo { background-color: green; } <ul class='myList'> <li>Hello</li> </ul> When I add an item to the list, it has the .myList li style applied properly. I try now to remove all styles and apply the foo style to a single item (using jquery): $(item).removeClass(); $(item).addClass("foo"); the item does not change color to green though, but this reports the class is set to 'foo': alert($(item).attr('class')); so I guess I'm not understanding css rules here, looks like the li class definition is just overriding whatever else I do, however I want the reverse to be true, I want to override the li style definition with foo. How do we do this? Thanks

    Read the article

  • CSS Heart with Text within

    - by user3696456
    I would like to put a name into a heart made with CSS. And I can't seem to figure out how to do it. I have this code already: #heart { position:relative; width:100px; height:100px; } #heart:before,#heart:after { position:absolute; content:""; left:50px; top:0; width:50px; height:80px; background:#F00000; -moz-border-radius:50px 50px 0 0; border-radius:50px 50px 0 0; -webkit-transform:rotate(-45deg); -moz-transform:rotate(-45deg); -ms-transform:rotate(-45deg); -o-transform:rotate(-45deg); transform:rotate(-45deg); -webkit-transform-origin:0 100%; -moz-transform-origin:0 100%; -ms-transform-origin:0 100%; -o-transform-origin:0 100%; transform-origin:0 100%; } #heart:after { left: 0; -webkit-transform:rotate(45deg); -moz-transform:rotate(45deg); -ms-transform:rotate(45deg); -o-transform:rotate(45deg); transform:rotate(45deg); -webkit-transform-origin:100% 100%; -moz-transform-origin:100% 100%; -ms-transform-origin:100% 100%; -o-transform-origin:100% 100%; transform-origin:100% 100%; } When I try to write the name directly into the div: "#heart", it just puts the text behind. Thanks in advance for any help!

    Read the article

  • Problem with overlapping divs - CSS

    - by Chaitanya
    html, body {margin: 0px; padding: 0px;} #pageContainer{ margin: auto; padding: auto;} #contentContainer{ margin:150px; width:1100px; height: 100%; overflow: hidden; } #leftContainer{ width: 80%; min-height: 800px; background: #009900; float:left;} #left1{ margin:80px 0 0 80px; height: 550px; top:0px; z-index:1; background: #000000;} #left2{ margin:80px 0 0 80px; height: 500px; top:110px; z-index:2000; background:#99FFFF; } #rightContainer{ width: 20%; height: inherit; background: black; float:right;} / CSS Document */ I require 2 overlapping divs, which look like the one below. ---------------------- | | | ------------------ | | ' '| | ' '| | ' '| | ' '| | ' '| | ' '| | ' '| ---------------------- ' ' ' ' ------------------- <div id="pageContainer"> <div id="contentContainer"> <div id="leftContainer"> Am the left container <div id="left1"> <div id="left2"> </div> </div> </div> <div id="rightContainer"> </div> </div> </div> The problem is am failing to get the overlap. Where am I going wrong? Edit 1: topx was a typo, corrected it.

    Read the article

  • How do I center this form in css?

    - by johnny
    I have tried everything. I cannot get this centered on the screen. I am using ie 9 but it does the same in chrome. It just sits on the left of the webpage. Thank you for any help. <style type="text/css"> body { margin:50px 0px; padding:0px; text-align:center; align:center; } label,input { display: block; width: 150px; float: left; margin-bottom: 10px; } label { text-align: right; width: 75px; padding-right: 20px; } br { clear: left; } </style> </head> <body> <form name="Form1" action="mypage.asp" method="get"> <label for="name">Name</label> <input id="name" name="name"><br> <label for="address">Address</label> <input id="address" name="address"><br> <label for="city">City</label> <input id="city" name="city"><br> <input type="submit" name="submit" id="submit" value="submit" class="button" /> </form> </body>

    Read the article

  • Align two columns with CSS

    - by user1853172
    I have markup like <div> <label for="a" class="float-left">column 1 row 1</label> <input type="text" value="column 2 row 1" id="a" class="float-left"/> <div class="float-clear"></div> <div> <label for="b" class="float-left">longer column 1 row 2</label> <input class="float-left" type="text" value="column 2 row 2" id="b" /> <div class="float-clear"></div> <div> <label class="float-left" for="c">column 1 row 2</label> <input class="float-left" type="checkbox" id="c" /> How can I make column two rows to be aligned on the left, currently they are positioned depending on the length of the the text in the label? I don't want a full CSS grid just for this one place where I need alignment.

    Read the article

  • CSS working in IE, but not FF

    - by cdotlister
    Hi guys, I have a very simple css file for my Asp.Net MVC application. body { font-family: Arial, Helvetica, sans-serif; font-size: x-small; color: #663300; } input { font-family: Arial, Helvetica, sans-serif; font-size: x-small; background-color: #FFFF99; color: #CC6600; border: 1px solid #808000; } .headerRow { background-color: #FFFFCC; border-style: none none dotted none; border-bottom-width: 1px; border-bottom-color: #800000; font-family: Arial, Helvetica, sans-serif; font-size: x-small; font-weight: bold; text-align: left; vertical-align: middle; text-transform: uppercase; } The Body is working well in both... as is the input. However, the headerRow isn't working in FF, yet works well in IE. Here it is, being used: <table width="700" border="0" cellspacing="1" cellpadding="2"> <tr class="headerRow"> <td> Transaction Date </td> <td> Type </td> <td> Category </td> <td> Budget Assignment </td> <td> Cost Center </td> <td align="right"> Amount </td> </tr> The header row just displays as normal body text though...

    Read the article

  • jQuery: change a css value if a option is selected

    - by Ivan Castellanos
    I'm trying to make an option dropdown menu and I got stuck when I try to show a textbox if the option 'other' is selected. there's what I have: <span id="con-country"><label for="country">Country: </label> <select name="country" required="required"> <option value="usa">United States</option> <option value="uk">United Kingdom</option> <option id="other" value="other">Other</option> </select> </span> <span id="con-specify"> <label for="specify">Specify: </label> <input type="text" name="specify" id="c-specify" required="required"></input> </span> CSS: #con-specify{ margin-left: 50px; display: none; } Simple huh?, the problem is that I don't know how to do the code in jQuery So, if the user select other in the menu, then the textbox should appear, how can I do that?

    Read the article

  • css chain selectors

    - by user1588858
    both this structure comes in same page how to target this div in css only difference is ul class.... i wanted to give two different border colors yellow and pink color this div http://jsfiddle.net/LWutU/5/ zpass-current <ul class="zpass-current zpass-homepage logo-med-whttxt clearfix"> <li> <a href=""> <div class="entitlement"> <div id="box_go"> </div> </div> </a> <li> </ul> zpass-header <ul class="zpass-header zpass-homepage logo-med-whttxt clearfix"> <li> <a href=""> <div class="entitlement"> <div id="box_go"> </div> </div> </a> <li> </ul>

    Read the article

  • CSS 100% height with padding/margin

    - by Toji
    This has been driving me crazy for a couple of days now, but in reality it's a problem that I've hit off and on for the last few years: With HTML/CSS how can I make an element that has a width and/or height that is 100% of it's parent element and still has proper padding or margins? By "proper" I mean that if my parent element is 200px tall and I specify 100% height with 5px padding I would expect that I should get a 190px high element with 5px "border" on all sides, nicely centered in the parent element. Now, I know that that's not how the standard box model specifies it should work (although I'd like to know why, exactly...), so the obvious answer doesn't work: #myDiv { width: 100% height: 100%; padding: 5px; } But it would seem to me that there must be SOME way of reliably producing this effect for a parent of arbitrary size. Does anyone know of a way of accomplishing this (seemingly simple) task? Oh, and for the record I'm not terribly interested in IE compatibility so that should (hopefully) make things a bit easier. EDIT: Since an example was asked for, here's the simplest one I can think of: <html style="height: 100%"> <body style="height: 100%"> <div style="background-color: black; height: 100%; padding: 25px"></div> </body> </html> The challenge is then to get the black box to show up with a 25 pixel padding on all edges without the page growing big enough to require scrollbars.

    Read the article

  • set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

    - by Girish Bhutiya
    All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use below code for create particle system. final SpriteParticleSystem particleSystem = new SpriteParticleSystem(new PointParticleEmitter(mParticleX, mParticleY),mParticleMinRate, mParticleMaxRate, mParticleMax,this.mFlowerTextureRegion, this.getVertexBufferObjectManager()); //particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)); particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-90, 0, 0, 0)); particleSystem.addParticleInitializer(new AccelerationParticleInitializer<Sprite>(8, -11)); particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f)); //particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(1.0f, 1.0f, 0.0f)); particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(15.5f)); particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 5, 0.5f, 2.0f)); background = new Sprite(0, 0, backgroundTextureRegion, mEngine.getVertexBufferObjectManager()); background.setPosition((CAMERA_WIDTH - background.getWidth()) * 0.5f, (CAMERA_HEIGHT - background.getHeight()) * 0.5f); //background.setScale(1.5f); //SpriteBackground bg = new SpriteBackground(background); //mScene.setBackground(bg); this.mScene.attachChild(background); this.mScene.attachChild(particleSystem); <br> Thanks in advance.

    Read the article

  • How to move a sprite automatically using a physicsHandler in Andengine?

    - by shailenTJ
    I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); sprite.registerUpdateHandler(physicsHandler); From the DigitalOnScreenControl, I know which direction I want my sprite to move. Inside its overridden onControlChange function, I call a function animateSprite that checks which direction I chose. Based on the direction, I animate my sprite differently. PROBLEM: I want to automatically move the sprite to a specific location on the scene, say at coordinates (207, 305). My sprite is at (100, 305, which means it has to move down by 107 pixels. How do I tell the physicsHandler to move the sprite down by 107 pixels? My animateSprite method will take care of animating the sprite's downward motion. Thank you for your input!

    Read the article

  • libgdx spite position relative to body

    - by While-E
    Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days. Issue: I'm using libgdx and box2d, and I'm currently updating the sprite's position to the body's current position every render call. Using a debugRenderer to see the bodies, I see that there is fairly noticeable lag between the movement/position of the body and the sprite that is being moved relative to it. Question: Is this lag normal, possibly to perform collisions ahead of time? If not, should I be manipulating/relating the positions differently? Thanks in advance! [Solution] This was a coding error on my part. Pointed out by a good reply below, I was updating the position of the sprite relative to the body and then stepping the physics. Thus never actually setting the sprite to the body's CURRENT position. Thanks!

    Read the article

  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

    Read the article

  • how to re-use a sprite in cocos2d-x

    - by zinking
    some times it takes time to create the sprite structures in the scene, I might need to setup structures inside this sprite to meet requirement, thus I would hope to reuse such structures with the game again and again. I tried that, remove the child from parent, detach it from parent , clean parent with the sprite. but when I try to add the sprite to another scene, it's just wont pass the assertion that the sprite already have parent did I miss some step ? add an example: I have a sprite A which involves of quite a few steps to construct, so I used it in scene A layer A, and then I want to use it in scene A layer B, scene B layer A1 etc..... generally speaking I don't want to reconstruct the sprte again.

    Read the article

  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

    Read the article

< Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >