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  • Java - Can i have a faster performance for this loop ?

    - by Brad
    I am reading a book and deleting a number of words from it. My problem is that the process takes long time, and i want to make its performance better(Less time), example : Vector<String> pages = new Vector<String>(); // Contains about 1500 page, each page has about 1000 words. Vector<String> wordsToDelete = new Vector<String>(); // Contains about 50000 words. for( String page: pages ) { String pageInLowCase = page.toLowerCase(); for( String wordToDelete: wordsToDelete ) { if( pageInLowCase.contains( wordToDelete ) ) page = page.replaceAll( "(?i)\\b" + wordToDelete + "\\b" , "" ); } // Do some staff with the final page that does not take much time. } This code takes around 3 minutes to execute. If i skipped the loop of replaceAll(...) i can save more than 2 minutes. So is there a way to do the same loop with a faster performance ?

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  • How to get the class of an input inside a jQuery each loop?

    - by Paul Atkins
    Hi, I have function which appends inputs inside a list item when a link is clicked. I then loop through these inputs using an each loop using the code below. It is working correctly as shown, however instead of using field.name I want to use the class of the input as the array key but when i try to do this the class is shown as undefined. Here is the code I am currently using: var values = {}; $.each($('li :input').serializeArray(), function(i, field) { values[field.name] = field.value; }); Here is the code I have inside the list item once I have appended the hidden inputs using jQuery append: <li><input type="hidden" name="group" class="group" value="2"/><input type="hidden" name="condition" class="condition" value="isany"/><input type="hidden" name="value" class="value" value="1,2"/></li> I can get the name attribute fine but class is always undefined. Could anybody help with this?

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  • Trying to use a list iterator to print out entire linked list in Java. Infinite loop for some reaso

    - by Matt
    I created my list: private static List list = new LinkedList(); and my iterator: ListIterator itr = list.listIterator(); and use this code to try to print out the list... Only problem is, it never comes out of the loop. When it reaches the tail, shouldn't it come out of the loop, because there is no next? Or is it going back to the head like a circular linked list? It is printing so quickly and my computer locks up shortly after, so I can't really tell what is going on. while (itr.hasNext()) System.out.println(itr.next());

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  • How to yield a single element from for loop in scala?

    - by Julio Faerman
    Much like this question: Functional code for looping with early exit Say the code is def findFirst[T](objects: List[T]):T = { for (obj <- objects) { if (expensiveFunc(obj) != null) return /*???*/ Some(obj) } None } How to yield a single element from a for loop like this in scala? I do not want to use find, as proposed in the original question, i am curious about if and how it could be implemented using the for loop. * UPDATE * First, thanks for all the comments, but i guess i was not clear in the question. I am shooting for something like this: val seven = for { x <- 1 to 10 if x == 7 } return x And that does not compile. The two errors are: - return outside method definition - method main has return statement; needs result type I know find() would be better in this case, i am just learning and exploring the language. And in a more complex case with several iterators, i think finding with for can actually be usefull. Thanks commenters, i'll start a bounty to make up for the bad posing of the question :)

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • Motherboard Dying? AHCI Drive Init and boot loop intermittent failure

    - by Adam Heath
    My computer is now intermittently failing to boot up. For the last couple of days, when I turn it on it hangs on "AHCI Drive Init...", and when powered off and on again, it booted up fine. Today, it did the same but failed in a few other ways too, seemingly at random: Hangs on "AHCI Drive Init..." Boot loop (after "AHCI Drive Init..." appears for a split second (no drives listed)) Black screen (after "AHCI Drive Init..." appears for a split second, a black screen with all fans still running) The interesting part is that the above is not affected by what drives are connected, or what to. I have tried both disks, each disk individually and no disks (along with trying the primary and secondary SATA controllers), none of this has any effect on what happens. After about 20+ attempts of different combinations, it suddenly decided it would boot up into Windows, and I hadn't touched anything for about 2 cycles. Motherboard: Gigabyte GA-870A-USB3 Processor: Amd Phoenom II x6 1090T RAM: 8GB Corsair 1600 Primary Disk: Plextor 128GB SSD Secondary Disk: Western Digital Black 1TB OS: Windows 8.1 Is this my motherboard dying? Or could something else be the cause? Thanks!

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  • "Windows failed to start" loop with 0xc0000225. No install discs, EasyRE/USB iso hasn't worked

    - by mvidaure
    I've been suffering from this "Windows failed to start" loop with 0xc0000225 for 3 days now and I still can't fix it. The major problem is that I don't have any sort of installation disc. However, I have tried EasyRE via both CD and USB but both result in the same problem.  I try to perform an 'Automated Repair' on my computer and I get in red text "The selected partition is corrupted and could not be accessed or repaired. Please select a different drive to continue." It is also labeled as NO under Active. Since I do not have a the installation discs, I made a USB with a Windows_7_Recovery_Disc  iso (as shown here http://www.sevenforums.com/tutorials/31541-windows-7-usb-dvd-download-tool.html) but it also doesn't work. I get a blue screen that says "RECOVERY You pc needs to be repaired. The application or operating system could not be uploaded because a required file is missing or contains errors... File:\WINDOWS\system32\winload.efi Error code: 0xc0000225 You'll need to use the recovery tools on your installation media. If you don't have any installation media, contact your system administrator or PC manufacturer." Thanks in advance! Miguel

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  • How can I remove this query from within a loop?

    - by Chris
    I am currently designing a forum as a personal project. One of the recurring issues I've come across is database queries in loops. I've managed to avoid doing that so far by using table joins or caching of data in arrays for later use. Right now though I've come across a situation where I'm not sure how I can write the code in such a way that I can use either of those methods easily. However I'd still prefer to do at most 2 queries for this operation rather than 1 + 1 per group of forums, which so far has resulted in 5 per page. So while 5 isn't a huge number (though it will increase for each forum group I add) it's the principle that's important to me here, I do NOT want to write queries in loops What I'm doing is displaying forum index groupings (eg admin forums, user forums etc) and then each forum within that group on a single page index, it's the combination of both in one page that's causing me issue. If it had just been a single group per page, I'd use a table join and problem solved. But if I use a table join here, although I can potentially get all the data I need it'll be in one mass of results and it needs displaying properly. Here's the code (I've removed some of the html for clarity) <?php $sql= "select * from forum_groups"; //query 1 $result1 = $database->query($sql); while($group = mysql_fetch_assoc($result1)) //first loop {?> <table class="threads"> <tr> <td class="forumgroupheader"> <?php echo $group['group_name']; ?> </td> </tr> <tr> <td class="forumgroupheader2"> <?php echo $group['group_desc']; ?> </td> </tr> </table> <table> <tr> <th class="thforum"> Forum Name</th> <th class="thforum"> Forum Decsription</th> <th class="thforum"> Last Post </th> <tr> <?php $group_id = $group['id']; $sql = "SELECT forums.id, forums.forum_group_id, forums.forum_name, forums.forum_desc, forums.visible_rank, forums.locked, forums.lock_rank, forums.topics, forums.posts, forums.last_post, forums.last_post_id, users.username FROM forums LEFT JOIN users on forums.last_post_id=users.id WHERE forum_group_id='{$group_id}'"; //query 2 $result2 = $database->query($sql); while($forum = mysql_fetch_assoc($result2)) //second loop {?> So how can I either a) write the SQL in such a way as to remove the second query from inside the loop or b) combine the results in an array either way I need to be able to access the data as an when so I can format it properly for the page output, ie within the loops still.

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  • Has the hardware in my modem gone bad?

    - by Tyler Scott
    I contacted CenturyLink about my modem recently and received useless and unrelated information. The problem seems to be that the modem will no longer save settings, the web interface is unusable except in internet explorer for some reason, and the modem keeps resetting. CenturyLink claimed it had to do with signal strength but I checked and it is currently between good and outstanding according to this. All of the lights remain green even when it starts acting up and I lose internet and shortly before it crashes and reboots. Does anyone have any idea what is going on or what I can do to fix it? (Asking CenturyLink again is obviously not going to help.) Update 1: Accessing the syslog from the web interface causes a crash. After it reboots, the log looks like as follows: 01/01/1970 12:01:29 AM Ethernet Ethernet client connected ,ip(192.168.0.2), mac(1c:6f:65:4c:6d:3b) 01/01/1970 12:01:38 AM Wireless 802.11 client connected ,ip(192.168.0.18), mac(d0:df:c7:c2:73:ca) 01/01/1970 12:01:41 AM System Event Line 0: VDSL2 link up, Bearer 0, us=20128, ds=40127 01/01/1970 12:01:43 AM dhcp6s[2028] dhcp6_ctl_authinit: failed to open /etc/dhcp6sctlkey: No such file or directory 01/01/1970 12:01:50 AM dhcp6s[2469] dhcp6_ctl_authinit: failed to open /etc/dhcp6sctlkey: No such file or directory 01/01/1970 12:01:52 AM radvd[2306] poll error: Interrupted system call 01/01/1970 12:01:56 AM PPP Link PPP server detected. 01/01/1970 12:01:56 AM PPP Link PPP session established. 01/01/1970 12:01:56 AM PPP Link PPP LCP UP. 01/01/1970 12:01:56 AM System Event Received valid IP address from server. Connection UP. 06/05/2014 08:16:01 AM radvd[2511] poll error: Interrupted system call 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:03 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:04 AM System Event Dead loop on virtual device tun6rd, fix it urgently! 06/05/2014 08:16:04 AM dhcp6s[3236] dhcp6_ctl_authinit: failed to open /etc/dhcp6sctlkey: No such file or directory 06/05/2014 08:16:08 AM Wireless 802.11 client connected ,ip(192.168.0.7), mac(44:6d:57:c4:d7:08) I also get it to crash on various other pages. I am guessing the web server is unstable.

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  • Loop through all cells in Xceed DataGrid for WPF?

    - by ewall
    I am changing the background color of the cells when the user has made an edit. I would like to return all cells to normal colors when the changes are saved (or reverted). It's easy enough to set the cell's original background color (as stored in the parent row). But I can't figure out how to loop through all the cells in the table to reset them. I found an article in the Xceed Knowledge Base called "How to iterate through the grid's rows"... which you would think would be perfect, right? Wrong; the properties (or methods) like .DataRows, .FixedHeaderRows, etc. mentioned in the article are from an older/defunct Xceed product. This forum thread recommends using the DataGrid's .Items property, which in my case returns a collection of System.Data.DataRowViews... but I can't find any way to cast that (or any of its related elements) up to the Xceed.Wpf.DataGrid.DataCells I need to change the background color. In short, how do I loop through the rows and cells so I can reset the background property?

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  • What is the most platform- and Python-version-independent way to make a fast loop for use in Python?

    - by Statto
    I'm writing a scientific application in Python with a very processor-intensive loop at its core. I would like to optimise this as far as possible, at minimum inconvenience to end users, who will probably use it as an uncompiled collection of Python scripts, and will be using Windows, Mac, and (mainly Ubuntu) Linux. It is currently written in Python with a dash of NumPy, and I've included the code below. Is there a solution which would be reasonably fast which would not require compilation? This would seem to be the easiest way to maintain platform-independence. If using something like Pyrex, which does require compilation, is there an easy way to bundle many modules and have Python choose between them depending on detected OS and Python version? Is there an easy way to build the collection of modules without needing access to every system with every version of Python? Does one method lend itself particularly to multi-processor optimisation? (If you're interested, the loop is to calculate the magnetic field at a given point inside a crystal by adding together the contributions of a large number of nearby magnetic ions, treated as tiny bar magnets. Basically, a massive sum of these.) # calculate_dipole # ------------------------- # calculate_dipole works out the dipole field at a given point within the crystal unit cell # --- # INPUT # mu = position at which to calculate the dipole field # r_i = array of atomic positions # mom_i = corresponding array of magnetic moments # --- # OUTPUT # B = the B-field at this point def calculate_dipole(mu, r_i, mom_i): relative = mu - r_i r_unit = unit_vectors(relative) #4pi / mu0 (at the front of the dipole eqn) A = 1e-7 #initalise dipole field B = zeros(3,float) for i in range(len(relative)): #work out the dipole field and add it to the estimate so far B += A*(3*dot(mom_i[i],r_unit[i])*r_unit[i] - mom_i[i]) / sqrt(dot(relative[i],relative[i]))**3 return B

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  • How does loop address alignment affect the speed on Intel x86_64?

    - by Alexander Gololobov
    I'm seeing 15% performance degradation of the same C++ code compiled to exactly same machine instructions but located on differently aligned addresses. When my tiny main loop starts at 0x415220 it's faster then when it is at 0x415250. I'm running this on Intel Core2 Duo. I use gcc 4.4.5 on x86_64 Ubuntu. Can anybody explain the cause of slowdown and how I can force gcc to optimally align the loop? Here is the disassembly for both cases with profiler annotation: 415220 576 12.56% |XXXXXXXXXXXXXX 48 c1 eb 08 shr $0x8,%rbx 415224 110 2.40% |XX 0f b6 c3 movzbl %bl,%eax 415227 0.00% | 41 0f b6 04 00 movzbl (%r8,%rax,1),%eax 41522c 40 0.87% | 48 8b 04 c1 mov (%rcx,%rax,8),%rax 415230 806 17.58% |XXXXXXXXXXXXXXXXXXX 4c 63 f8 movslq %eax,%r15 415233 186 4.06% |XXXX 48 c1 e8 20 shr $0x20,%rax 415237 102 2.22% |XX 4c 01 f9 add %r15,%rcx 41523a 414 9.03% |XXXXXXXXXX a8 0f test $0xf,%al 41523c 680 14.83% |XXXXXXXXXXXXXXXX 74 45 je 415283 ::Run(char const*, char const*)+0x4b3 41523e 0.00% | 41 89 c7 mov %eax,%r15d 415241 0.00% | 41 83 e7 01 and $0x1,%r15d 415245 0.00% | 41 83 ff 01 cmp $0x1,%r15d 415249 0.00% | 41 89 c7 mov %eax,%r15d 415250 679 13.05% |XXXXXXXXXXXXXXXX 48 c1 eb 08 shr $0x8,%rbx 415254 124 2.38% |XX 0f b6 c3 movzbl %bl,%eax 415257 0.00% | 41 0f b6 04 00 movzbl (%r8,%rax,1),%eax 41525c 43 0.83% |X 48 8b 04 c1 mov (%rcx,%rax,8),%rax 415260 828 15.91% |XXXXXXXXXXXXXXXXXXX 4c 63 f8 movslq %eax,%r15 415263 388 7.46% |XXXXXXXXX 48 c1 e8 20 shr $0x20,%rax 415267 141 2.71% |XXX 4c 01 f9 add %r15,%rcx 41526a 634 12.18% |XXXXXXXXXXXXXXX a8 0f test $0xf,%al 41526c 749 14.39% |XXXXXXXXXXXXXXXXXX 74 45 je 4152b3 ::Run(char const*, char const*)+0x4c3 41526e 0.00% | 41 89 c7 mov %eax,%r15d 415271 0.00% | 41 83 e7 01 and $0x1,%r15d 415275 0.00% | 41 83 ff 01 cmp $0x1,%r15d 415279 0.00% | 41 89 c7 mov %eax,%r15d

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  • How to use a loop to download HTML with paging?

    - by Nai
    I want to loop through this URL and download the HTML. https://www.googleapis.com/customsearch/v1?key=AIzaSyAAoPQprb6aAV-AfuVjoCdErKTiJHn-4uI&cx=017576662512468239146:omuauf_lfve&q=" + searchTermFormat + "&num=10" +"&start=" + i start and num controls the paging of the URL. So if &start=2, and &num=10, it will scrape 10 results from page 2. Given that Google has a max limit of num = 10, how can I write a loop that loops through the HTML and scrape the results for the first 10 pages? This is what I have so far which just scrapes the first page. //input search term Console.WriteLine("What is your search query?:"); string searchTerm = Console.ReadLine(); //concantenate the strings using + symbol to make it URL friendly for google string searchTermFormat = searchTerm.Replace(" ", "+"); //create a new instance of Webclient and use DownloadString method from the Webclient class to extract download html WebClient client = new WebClient(); int i = 1; string Json = client.DownloadString("https://www.googleapis.com/customsearch/v1?key=AIzaSyAAoPQprb6aAV-AfuVjoCdErKTiJHn-4uI&cx=017576662512468239146:omuauf_lfve&q=" + searchTermFormat + "&num=10" + "&start=" + i); //create a new instance of JavaScriptSerializer and deserialise the desired content JavaScriptSerializer js = new JavaScriptSerializer(); GoogleSearchResults results = js.Deserialize<GoogleSearchResults>(Json); //output results to console Console.WriteLine(js.Serialize(results)); Console.ReadLine();

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  • Counting entries in a list of dictionaries: for loop vs. list comprehension with map(itemgetter)

    - by Dennis Williamson
    In a Python program I'm writing I've compared using a for loop and increment variables versus list comprehension with map(itemgetter) and len() when counting entries in dictionaries which are in a list. It takes the same time using a each method. Am I doing something wrong or is there a better approach? Here is a greatly simplified and shortened data structure: list = [ {'key1': True, 'dontcare': False, 'ignoreme': False, 'key2': True, 'filenotfound': 'biscuits and gravy'}, {'key1': False, 'dontcare': False, 'ignoreme': False, 'key2': True, 'filenotfound': 'peaches and cream'}, {'key1': True, 'dontcare': False, 'ignoreme': False, 'key2': False, 'filenotfound': 'Abbott and Costello'}, {'key1': False, 'dontcare': False, 'ignoreme': True, 'key2': False, 'filenotfound': 'over and under'}, {'key1': True, 'dontcare': True, 'ignoreme': False, 'key2': True, 'filenotfound': 'Scotch and... well... neat, thanks'} ] Here is the for loop version: #!/usr/bin/env python # Python 2.6 # count the entries where key1 is True # keep a separate count for the subset that also have key2 True key1 = key2 = 0 for dictionary in list: if dictionary["key1"]: key1 += 1 if dictionary["key2"]: key2 += 1 print "Counts: key1: " + str(key1) + ", subset key2: " + str(key2) Output for the data above: Counts: key1: 3, subset key2: 2 Here is the other, perhaps more Pythonic, version: #!/usr/bin/env python # Python 2.6 # count the entries where key1 is True # keep a separate count for the subset that also have key2 True from operator import itemgetter KEY1 = 0 KEY2 = 1 getentries = itemgetter("key1", "key2") entries = map(getentries, list) key1 = len([x for x in entries if x[KEY1]]) key2 = len([x for x in entries if x[KEY1] and x[KEY2]]) print "Counts: key1: " + str(key1) + ", subset key2: " + str(key2) Output for the data above (same as before): Counts: key1: 3, subset key2: 2 I'm a tiny bit surprised these take the same amount of time. I wonder if there's something faster. I'm sure I'm overlooking something simple. One alternative I've considered is loading the data into a database and doing SQL queries, but the data doesn't need to persist and I'd have to profile the overhead of the data transfer, etc., and a database may not always be available. I have no control over the original form of the data. The code above is not going for style points.

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  • Which is faster for large "for" loop: function call or inline coding?

    - by zaplec
    Hi, I have programmed an embedded software (using C of course) and now I'm considering ways to improve the running time of the system. The most important single module in my system is one very large nested for loop module. That module consists of two nested for loops that loops max 122500 times. That's not very much yet, but the problem is that inside that nested for loop I have a function call to a function that is in another source file. That specific function consists mostly of two another nested for loops which loops always 22500 times. So now I have to make a function call 122500 times. I have made that function that is to be called a lot lighter and shorter (yet still works as it should) and now I started to think that would it be faster to rip off that function call and write that process directly inside those first two for loops? The processor in that system is ARM7TDMI and its frequency is 55MHz. The system itself isn't very time critical so it doesn't have to be real time capable. However the faster it can process its duties the better. Also would it be also faster to use while loops instead of fors? And any piece of advice about how to improve the running time is appreciated. -zaplec

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  • Why Enumerable.Range is faster than a direct yield loop?

    - by Morgan Cheng
    Below code is checking performance of three different ways to do same solution. public static void Main(string[] args) { // for loop { Stopwatch sw = Stopwatch.StartNew(); int accumulator = 0; for (int i = 1; i <= 100000000; ++i) { accumulator += i; } sw.Stop(); Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, accumulator); } //Enumerable.Range { Stopwatch sw = Stopwatch.StartNew(); var ret = Enumerable.Range(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n); sw.Stop(); Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret); } //self-made IEnumerable<int> { Stopwatch sw = Stopwatch.StartNew(); var ret = GetIntRange(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n); sw.Stop(); Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret); } } private static IEnumerable<int> GetIntRange(int start, int count) { int end = start + count; for (int i = start; i < end; ++i) { yield return i; } } } The result is like this: time = 306; result = 987459712 time = 1301; result = 987459712 time = 2860; result = 987459712 It is not surprising that "for loop" is faster than the other two solutions, because Enumerable.Aggregate takes more method invocations. However, it really surprises that "Enumerable.Range" is faster than the "self-made IEnumerable". I thought that Enumerable.Range will take more overhead than the simple GetIntRange method. What is the possible reason for this?

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  • How do I get a less than in a javascript for loop in XSL to work?

    - by Kyle
    I am using CDATA to escape the script but in IE8's debugger I still get this message: "Expected ')'" in the for loop conditions. I am assuming it still thinks that the ; in the &lt; generated by CDATA is ending the loop conditions. Original script in my XSL template: <script type="text/javascript" language="javascript"> <![CDATA[ function submitform(form){ var oErrorArray = new Array(); for (i=0;i<form.length;i++) eval("oErrorArray["+i+"]=oError"+i); var goForm = true; for(i=0;i<form.length;i++) { oErrorArray[i].innerHTML = ""; if(form[i].value="")){ oErrorArray[i].innerHTML = "Error - input field is blank"; goForm = false; } } if(goForm == true) form.submit(); } function resetform(form){ form.reset(); } ]]> </script> Code generated after transformation (from IE8 debugger): <script type="text/javascript" language="javascript"> function submitform(form){ var oErrorArray = new Array(); for (i=0;i&lt;form.length;i++) eval("oErrorArray["+i+"]=oError"+i); goForm = true; for(i=0;i&lt;form.length;i++) { oErrorArray[i].innerHTML = ""; if(form[i].value="")){ oErrorArray[i].innerHTML = "Error - input field is blank"; goForm = false; } } if(goForm == true) form.submit(); } function resetform(form){ form.reset(); } </script> Error reported by IE8 debugger: Expected ')' login.xml, line 29 character 30 (which is right after the first "form.length")

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  • Mulitple variable containing "for loop" is not working in my code...

    - by OM The Eternity
    Below is the code I am working with and the last for loop i am iterating is not working... I think i am doing something wrong using multiple variable in a for loop,also I m aware of the fact that it can be done. $updaterbk = "SELECT j1. * FROM jos_audittrail j1 LEFT OUTER JOIN jos_audittrail j2 ON ( j1.trackid != j2.trackid AND j1.field != j2.field AND j1.changedone < j2.changedone ) WHERE j1.operation = 'UPDATE' AND j2.id IS NULL "; $selectupdrbk = mysql_query($updaterbk); while($row1 = mysql_fetch_array($selectupdrbk)) { $updrbk[] = $row1; } foreach($updrbk as $upfield) { if(!in_array($upfield['field'],$exist)) { $exist[] = $upfield['field']; $existval[] = $upfield['oldvalue']; //echo $updqueryrbk = "UPDATE `".$upfield['table_name']."` SET "; } } print_r($existval); for($i=0;$j=0;$i<count($exist);$j<count($existval);$i++;$j++) { $updqueryrbk.= $exist[$i]['field']."=".$existval[$j]['oldvalue'].","; $updqueryrbk.="="; $updqueryrbk.= $existval[$j]['oldvalue']; $updqueryrbk.=","; }

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  • How can I use multi-threading with a "for" or "foreach" loop?

    - by saafh
    I am trying to run the for loop in a separate thread so that the UI should be responsive and the progress bar is visible. The problem is that I don't know how to do that :). In this code, the process starts in a separate thread, but the next part of the code is executed at the same time. The messageBox is displayed and the results are never returned (e.g. the listbox's selected index property is never set). It doesn't work even if I use, "taskEx.delay()". TaskEx.Run(() => { for (int i = 0; i < sResults.Count(); i++) { if (sResults.ElementAt(i).DisplayIndexForSearchListBox.Trim().Contains(ayaStr)) { lstGoto.SelectedIndex = i; lstGoto_SelectionChanged(lstReadingSearchResults, null); IsIndexMatched = true; break; } } }); //TaskEx.delay(1000); if (IsIndexMatched == true) stkPanelGoto.Visibility = Visibility.Collapsed; else //the index didn't match { MessagePrompt.ShowMessage("The test'" + ayaStr + "' does not exist.", "Warning!"); } Could anyone please tell me how can I use multi-threading with a "for" or "foreach" loop?

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  • Deleted array value still showing up on foreach loop in AS3 (bug in flash?)

    - by nexus
    It took me many hours to narrow down a problem in some code to this reproducible error, which seems to me like a bug in AVM2. Can anyone shed light on why this is occurring or how to fix it? When the value at index 1 is deleted and a value is subsequently set at index 0, the non-existent (undefined) value at index 1 will now show up in a foreach loop. I have only been able to produce this outcome with index 1 and 0 (not any other n and n-1). Run this code: package { import flash.display.Sprite; public class Main extends Sprite { public function Main():void { var bar : Array = new Array(6); out(bar); //proper behavior trace("bar[1] = 1", bar[1] = 1); out(bar); //proper behavior trace("delete bar[1]", delete bar[1]); out(bar); //proper behavior trace("bar[4] = 4", bar[4] = 4); out(bar); //for each loop will now iterate over the undefined position at index 1 trace("bar[0] = 0", bar[0] = 0); out(bar); trace("bar[3] = 3", bar[3] = 3); out(bar); } private function out(bar:Array):void { trace(bar); for each(var i : * in bar) { trace(i); } } } } It will give this output: ,,,,, bar[1] = 1 1 ,1,,,, 1 delete bar[1] true ,,,,, bar[4] = 4 4 ,,,,4, 4 bar[0] = 0 0 0,,,,4, 0 undefined 4 bar[3] = 3 3 0,,,3,4, 0 undefined 4 3

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  • What's an effective way to reuse ArrayLists in a for loop?

    - by Patrick
    hi, I'm reusing the same ArrayList in a for loop, and I use for loop results = new ArrayList<Integer>(); experts = new ArrayList<Integer>(); output = new ArrayList<String>(); .... to create new ones. I guess this is wrong, because I'm allocating new memory. Is this correct ? If yes, how can I empty them ? Added: another example I'm creating new variables each time I call this method. Is this good practice ? I mean to create new precision, relevantFound.. etc ? Or should I declare them in my class, outside the method to not allocate more and more memory ? public static void computeMAP(ArrayList<Integer> results, ArrayList<Integer> experts) { //compute MAP double precision = 0; int relevantFound = 0; double sumprecision = 0; thanks

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  • Watching setTimeout loops so that only one is running at a time.

    - by DA
    I'm creating a content rotator in jQuery. 5 items total. Item 1 fades in, pauses 10 seconds, fades out, then item 2 fades in. Repeat. Simple enough. Using setTimeout I can call a set of functions that create a loop and will repeat the process indefinitely. I now want to add the ability to interrupt this rotator at any time by clicking on a navigation element to jump directly to one of the content items. I originally started going down the path of pinging a variable constantly (say every half second) that would check to see if a navigation element was clicked and, if so, abandon the loop, then restart the loop based on the item that was clicked. The challenge I ran into was how to actually ping a variable via a timer. The solution is to dive into JavaScript closures...which are a little over my head but definitely something I need to delve into more. However, in the process of that, I came up with an alternative option that actually seems to be better performance-wise (theoretically, at least). I have a sample running here: http://jsbin.com/uxupi/14 (It's using console.log so have fireBug running) Sample script: $(document).ready(function(){ var loopCount = 0; $('p#hello').click(function(){ loopCount++; doThatThing(loopCount); }) function doThatOtherThing(currentLoopCount) { console.log('doThatOtherThing-'+currentLoopCount); if(currentLoopCount==loopCount){ setTimeout(function(){doThatThing(currentLoopCount)},5000) } } function doThatThing(currentLoopCount) { console.log('doThatThing-'+currentLoopCount); if(currentLoopCount==loopCount){ setTimeout(function(){doThatOtherThing(currentLoopCount)},5000); } } }) The logic being that every click of the trigger element will kick off the loop passing into itself a variable equal to the current value of the global variable. That variable gets passed back and forth between the functions in the loop. Each click of the trigger also increments the global variable so that subsequent calls of the loop have a unique local variable. Then, within the loop, before the next step of each loop is called, it checks to see if the variable it has still matches the global variable. If not, it knows that a new loop has already been activated so it just ends the existing loop. Thoughts on this? Valid solution? Better options? Caveats? Dangers? UPDATE: I'm using John's suggestion below via the clearTimeout option. However, I can't quite get it to work. The logic is as such: var slideNumber = 0; var timeout = null; function startLoop(slideNumber) { ...do stuff here to set up the slide based on slideNumber... slideFadeIn() } function continueCheck(){ if (timeout != null) { // cancel the scheduled task. clearTimeout(timeout); timeout = null; return false; }else{ return true; } }; function slideFadeIn() { if (continueCheck){ // a new loop hasn't been called yet so proceed... // fade in the LI $currentListItem.fadeIn(fade, function() { if(multipleFeatures){ timeout = setTimeout(slideFadeOut,display); } }); }; function slideFadeOut() { if (continueLoop){ // a new loop hasn't been called yet so proceed... slideNumber=slideNumber+1; if(slideNumber==features.length) { slideNumber = 0; }; timeout = setTimeout(function(){startLoop(slideNumber)},100); }; startLoop(slideNumber); The above kicks of the looping. I then have navigation items that, when clicked, I want the above loop to stop, then restart with a new beginning slide: $(myNav).click(function(){ clearTimeout(timeout); timeout = null; startLoop(thisItem); }) If I comment out 'startLoop...' from the click event, it, indeed, stops the initial loop. However, if I leave that last line in, it doesn't actually stop the initial loop. Why? What happens is that both loops seem to run in parallel for a period. So, when I click my navigation, clearTimeout is called, which clears it.

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  • Replacing innertext of XML node using PHP DOMDocument

    - by Rohan Kumar
    I want to replace innertext of a XML node my XML file named test.xml is <?xml version="1.0" encoding="utf-8"?> <ads> <loop>no</loop> <item> <description>Description 1</description> </item> <item> <description>Text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> I want to change the value of loop and description tag both, and it should be saved in test.xml like: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description Changing Here</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>We will play later</description> </item> </ads> I tried code in PHP: <? $file = "test.xml"; $fp = fopen($file, "rb") or die("cannot open file"); $str = fread($fp, filesize($file)); $dom=new DOMDocument(); $dom->formatOutput = true; $dom->preserveWhiteSpace = false; $dom->loadXML($str) or die("Error"); //$dom->load("items.xml"); $root=$dom->documentElement; // This can differ (I am not sure, it can be only documentElement or documentElement->firstChild or only firstChild) $loop=$root->getElementsByTagName('loop')->item(0);//->textContent; //echo $loop; if(trim($loop->textContent)=='no') { echo 'ok'; $root->getElementsByTagName('loop')->item(0)->nodeValue ='yes'; } echo "<xmp>NEW:\n". $dom->saveXML() ."</xmp>"; ?> I tried only for loop tag.I don't know how to replace nodevalue in description tag. When I run this page it shows output like: ok NEW: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description 1</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> It gives the value yes in browser but don't save it in test.xml any reason?

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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