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  • Removing/Adding a specific variable from an object inside javascript array? [migrated]

    - by hustlerinc
    I have a map array with objects stuffed with variables looking like this: var map = [ [{ground:0, object:1}, {ground:0, item:2}, {ground:0, object:1, item:2}], [{ground:0, object:1}, {ground:0, item:2}, {ground:0, object:1, item:2}] ]; Now I would like to be able to delete and add one of the variables like item:2. 1) What would I use to delete specific variables? 2) What would I use to add specific variables? I just need 2 short lines of code, the rest like detecting if and where to execute I've figured out. I've tried delete map[i][j].item; with no results. Help appreciated.

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • Converting obj data to CSS3D

    - by Don Boots
    I found a ton of formulae and what not, but 3D isn't my forte so I'm at a loss of what specifically to use. My goal is to convert the data in an 3D .obj file (vertices, normals, faces) to CSS3D (width, height, rotateX,Y,Z and/or similar transforms). For example 2 simple planes g plane1 # simple along along Z axis v 0.0 0.0 0.0 v 0.0 0.0 1.0 v 0.0 1.0 1.0 v 0.0 1.0 0.0 g plane2 # plane rotated 90 degrees along Y-axis v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 1.0 0.0 v 1.0 0.0 0.0 f 1 2 3 4 f 5 6 7 8 Could this data be converted to: #plane1 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } #plane2 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } /* Or something equivalent such as transform: matrix3d() */ In summary, while this may be too HTML/CSS-y for game development, the core question is how to get the X/Y/Z-rotation of a 4 point plane from it's matrix of x,y,z coordinates?

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • How to show history of edits for a post like StackExchange? [on hold]

    - by volume one
    Using: ColdFusion 10, JQuery, IIS 7.5 I'm creating a system where people can submit their text articles to me and I can apply edits/corrections and send it back to them. However I don't want to lose their original work. I want them to see where I made edits. StackExchange pretty much does what I want by showing when a post was edited and then you can see the history of changes. Can anyone please suggest how to go about doing this? Everytime an edit is made, it has to be written to the database. But how do I show what was edited? It could be 1 word in a whole paragraph... how would I highlight this? I just need some pointers if possible at what to think about and what to use if anyone has the time to help me out.

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  • Offline web app options

    - by L. De Leo
    For a game web app that runs Python on the server side and Javascript / HTML on the client side I'd like to build an offline version that runs in Chrome and on the mobile devices. What is the most convenient way currently available to target Chrome, Win 8 Desktop (with a Win packaged app) and the mobile devices reusing most of the code? Options could be PhoneGap for the mobile devices and PyJs for the offline browser versions or maybe translate Python to Dart manually (because of the closer semantics of the two languages) and compile to Javascript.

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • Webpage Content [closed]

    - by Akyl
    I am a web developer and I having problems with the lack of content required to make the website readable to people. Now my solution is to corner him and take his time off his work and answer some in debt questions from a list. The list would described as the content to be read by people(content being eg. point of website what is needed to be placed in). My questions: What is required to be on the list of contents required for general public to see? What are the most important aspects in point of web content required for users to see?

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  • input type="email"

    - by Charles
    I have a form where I ask for email addresses. Usually I'd use <input type="email" ...> but I want to allow a user to type foo rather than [email protected] in the (likely) case that they are using an @mycompany.com email address. Is there a way to get around the validation (if format matches this regex, accept; otherwise, validate normally), or should I just use <input type="text" ...> and ignore the semantics and so forth?

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  • "Mega Menus" for SEO [duplicate]

    - by Thought Space Designs
    This question already has an answer here: How do I handle having to many links on a webpage because of my menu 4 answers I'm using the term "Mega Menus" loosely here. I'm redesigning my WordPress site (it's going to be responsive), and as part of the redesign, I was debating incorporating some sort of descriptive menu setup. For example, normal navigation drop down menus come in the form of unordered lists of links like so: <nav> <ul> <li> <a href="#">Link1</a> </li> <li> <a href="#">Link2</a> </li> <li> <a href="#">Link3</a> <ul> <li> <a href="#">Sub Link1</a> </li> <li> <a href="#">Sub Link2</a> </li> <li> <a href="#">Sub Link3</a> </li> </ul> </li> <li> <a href="#">Link4</a> </li> </ul> </nav> What I'm looking to do is build my drop down menus with more information than your standard menu. For example, I have a top level link named "Team", and under that link, I want to make a large drop down that contains head shots, headers (in the form of styled p tags) and brief (<100 words) descriptions of each team member (only 2 currently). I want to accompany this with a "Read More" link that takes you to their actual team page. This is just one example, of course, and the other top level links would also have descriptive drop downs in the same fashion. On mobile, I was planning on hiding the "mega menu", and delivering a standard unordered list of links. Here's what I was thinking for overall structure and syntax: <nav> <ul> <li> <a href="#">Home</a> </li> <li> <a href="#">About</a> </li> <li> <a href="#">Team</a> <ul> <!-- DESKTOP --> <li class="mega-menu row"> <a class="col-sm-6" href="#"> <div class="row"> <div class="col-sm-4"> <img src="#" alt="Team Member 1" /> </div> <div class="col-sm-8"> <p class="header">Team Member 1</p> <p>Short description goes here.</p> </div> </div> </a> <a class="col-sm-6" href="#"> <!-- OTHER TEAM MEMBER INFO --> </a> </li> <!-- END DESKTOP --> <!-- MOBILE --> <li> <a href="#">Team Member 1</a> </li> <li> <a href="#">Team Member 2</a> </li> <!-- END MOBILE --> </ul> </li> <li> <a href="#">Contact</a> </li> </ul> </nav> Can anybody think of any potential SEO ramifications of doing this? I'm not going to be loading these menus full of links, so it shouldn't hurt page rank, but what are the effects of having a good bit of text and maybe even forms within nav elements? Is there such a thing as overloading nav with HTML? EDIT: Here's an example of what the menu would look like rendered on desktop. I'm currently hovering the "Team" menu, but you can't see because my mouse went away when I took the screenshot. EDIT 2: This question is not a duplicate. I'm not going to have "too many" links in my menus. I'm wondering how having images and text inside of header navigation will affect my menus. Also, I don't just want "yes, this is bad" answers. Please cite your sources and be specific with reasoning.

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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  • What is meant by namespaced content and what advantages does it have?

    - by Geek
    I was reading this blog by James Bennett regarding HTML vs XHTML . He writes : I don’t have any need for namespaced content; I’m not displaying any complex mathematical notation here and don’t plan to, and I don’t use SVG for any images. So that’s one advantage of XHTML out the window. I also don’t have any need for XML tools; all the processing I need to do can be handled by HTML-parsing libraries like BeautifulSoup. That’s the other advantage gone. What does he mean by namespaced content and what advantage does it provide us ?

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  • Possible to create "fake" forum (for prototyping) using html, javascript, jquery, css? [closed]

    - by htmlNewbie
    I am trying to figure out if it might be possible to create a small forum without any use of a database and php coding. I have created a small (local and will only be local) webpage with a couple of menus. I have a forum button which will take me to another .html location. Here i would like to create something that looks like a forum and which you somewhat could interact with like a forum, without any database or PHP. I would probably want/need a form with a heading and text input. When i have given some input, i want it to be displayed as a thread, probably on top of the other threads (which will have to be created beforehand). When I refresh the forum will obviously be set to default, without saving what i just entered since I'm not using a database to save any data. So the new posts will not be saved, just displayed, neatly, when submitted. I'm doing this webpage with forum just as a prototype, and that is why it doesn't have to work as a professional forum. :) Would be very thankful for some tips, tricks, ideas or links to helpful threads.

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  • Capture text typed by user on website and allow user to email a link to someone else so that they can view the message [on hold]

    - by Dano007
    Using the following html, css,jquery, js, what would be the best approach to achieving this. A visitor hits the website. The website page is displaying html and a css3 animation. The visitor is given the option to enter text freely into a text box, they enter an email address and hit send. The person receiving the message gets an email with a link, when they click the link it takes them to the webpage with the animation and the custom message their friend entered. Is this easy to achieve, what would be the best approach? anyone know of existing code I could use? Thanks

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  • Building a simple web app with database? [on hold]

    - by Zooce
    I'm building a simple airline reservation system (web app) for a class. I'm trying to find out where to start learning about implementing and integrating a sql database. User's should be able to search for available flights based on destination and departure cities and the like. A good example would be Google Flights. I'd like to access a data base with all of the flight information and display it within tables on the web page. Admins should be able to modify the databases as well. I've tried to learn about things like Node.js, PHP, and AJAX, but most of the tutorials that I've found have been difficult to understand. Any suggestions would be really appreciated, thanks!

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  • Drawning with canvas - problem with sizing [closed]

    - by pioncz
    For example i made 2 canvas with size 500px x 500px and 100px x 100px to see how fillrect works and i found that canvas.fillrect doesnt takes px for arguments, and my question is: how to make pixels as arguments or how to count these arguments for pixels? This is example: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function draw() { var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); ctx.fillStyle = '#00f'; ctx.fillRect (0, 0,100, 100); var canvas2 = document.getElementById('myCanvas2'); var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect (0, 0, 100, 100); } </script> </head> <body onLoad="draw();"> <canvas id="myCanvas" style="background:black;width:500px;height:500px;display:block;position:absolute;top:0px;left:0px;"> </canvas> <canvas id="myCanvas2" style="background:purple;width:100px;height:100px;display:block;position:absolute;top:0px;left:0px;"> </canvas> </body> </html>

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  • Is it possible to transcode audio in C# using DirectSound?

    - by Robert Davis
    I want to transcode a lot of audio from its source format to PCM without resampling or messing with the sample size. I figure if Windows Media Player can play the file and it doesn't use a legacy ACM codecs it must be using DirectSound to do so (this is on Windows XP and Windows Server 2k3). So is it possible to access DirectSound from C# and do so? I've tried searching the web but all the examples have been about playback which I have no interest in doing.

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  • What's the best way of playing media files (esp. audio) with Mono/C#?

    - by supercheetah
    I'm trying to create something that will be playing some sound and music for some things in Mono+C#, but I'm not sure what the best thing will be for that. I'm trying to make it usable with things like Ogg Vorbis, MP3s, and wave files. My primary platform will be Linux, although a cross platform solution would be nice. Anyone have any suggestions for libraries for playing audio files?

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  • Where to start learning about audio or video codecs ?

    - by Vamsi
    Hi, I am very much confused to know what happens inside the codecs. I want to learn about the elements inside audio encoders and decoders. Would be very happy if you can provide me some links where i can find some good study material. Thanks precisely i would like to know how the codec parses the a media file.

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