Search Results

Search found 23053 results on 923 pages for 'iphone dev'.

Page 61/923 | < Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >

  • Programming on Leopard for iPhone OS 3.1.3

    - by Blank6
    Hey, I got Leopard with XCode 3.1 and SDK 3.0, when opening the organizer and trying to debug on my ipod I received "The version of iPhone OS on "..." does not match any of the versions of iPhone OS supported for development with this copy of xCode...". It tells me with my xCode I can only develop for iPhone OS 3.0 or less, so I downloaded the new xCode + SDK installation bundle, knowing the SDK can't be installed on Leopard. In the installation it tells me "If you don't want to install the SDK, press disagree", and so I did, but in the next screen he forces me to choose a drive for the SDK, and then says "you can't install the SDK on leopard system", and I can't pass this screen. My question is: is it even possible to program on Leopard for iPhone OS 3.1.3? I really want to debug my apps on my iPod (framework 3.1.3, 3G) Thanks ahead!! By the way: I can't so simply upgrade to snow leopard because it's a hackintosh, so I prefer a different way..

    Read the article

  • iPhone Dev:Blurring of CALayers when rotated

    - by user153231
    Hello All, I have a CALayer with a png image as its content.When rotation is applied the layer looks blurry. I've searched for a cause for this problem and found out that the problem might be the half pixel problem, which makes the layer blurry if its frame.origin lays on fractions like 96.5, and they suggest to make the origin a whole number. Now, my layer's origin contains fractions because of the rotation i make as in: tempLayer.anchorPoint = CGPointMake(0.5,0.5); tempLayer.position = CGPointMake(200,100); tempLayer.bounds = CGRectMake(0,0,70,88); tempLayer.transform = CATransform3DMakeRotation(10.f*M_PI/180.f, 0.f, 0.f, 1.f); tempLayer.contents = (id)myImage; Basically i have three questions: 1) Is there a better way to rotate the layer? 2) The frame values are derived from the anchorPoint, position, bounds and transform values, how can i round my frame values to integer values and keep my rotation intact? 3) Can the CGRectIntegral function help me? If yes how? Thank you all in advance.

    Read the article

  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

    Read the article

  • BNRPersistence on the iPhone, and NSDocument

    - by jammur
    I'm trying to get BNRPersistence running in an iPhone app, but I'm having a problem that I have no idea how to solve. Keep in mind I'm relatively new to iPhone dev. The problem is that BNRStoreDocument subclasses NSDocument, which exists in the Cocoa framework and thus isn't available on the iPhone. So obviously I'm getting compile errors that it can't find NSDocument. The developer of BNRPersistence states that it works on the iPhone, so I'm sure there a solution, I just don't what it is. Any help would be greatly appreciated!

    Read the article

  • How to use an Audio Unit on the iPhone

    - by CodeToaster
    I'm looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow? Is it possible to chain audio units together (for example, to simultaneously add an echo effect and a change in pitch)? EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.

    Read the article

  • UIDatePicker date method is picking wrong date: iPhone Dev

    - by prd
    Hi, I am getting very strange behaviour on UIDatePicker. I have a view with date picker declared in .h file as IBOutlet UIDatePicker *datePicker; with property nonatomic and retain. datePicker is properly linked in IB file. In the code I am setting the minimum, maximum, initial date and action to call for UICOntrolEventValueChanged using following code If (!currentDate) { initialDate = [NSDate date]; } else { initialDate = currentdate; } [datePicker setMinimumDate:[NSDate date]]; [datePicker setMaximumDate:[[NSDate date] addTimeInterval:5 * 365.25 * 24 * 60 * 60]]; // to get upto 5 years [datePicker setDate:initialDate animated:YES]; [datePicker addTarget:self action:@selector(getDatePickerValue:) forControlEvents:UIControlEventValueChanged]; In getDatePickerValue, I get the new date using datePicker.date. When the view is closed (using a done button), I get the current value of the date using datePicker.date. Now if the view is called with no 'currentDate', the picker returns 'todays date'. This is what happens the 'first' time my pickerView is called. Each subsequent call to the view, with no 'current date' gives me a different and later date from today. So, first time I get today's date say 9 Jun 2010 second time datePicker.date returns 10 Jun 2010 third time 11 Jun 2010 and so on. Though its not always incremental, but mostly it is. I have put NSLogs, and verified the initial date is set correctly. The problem is only on the device (on OS 3.0), the issue is not replicated on simulator. I can't find what I have done wrong. I hope somebody else has come across similar problem and can help me resolve this.

    Read the article

  • Static Libraries on iPhone device

    - by Akusete
    I have two projects, a Cocoa iPhone application and a static library which it uses. I've tested it successfully on the iPhone simulator, but when I try to deploy it to my iPhone device I get (symbol not found) link errors. If I remove the dependancy of the library the project builds/runs fine. I have made sure all the build settings are set to iPhoneOS not the simulator. Im sure its something simple, but has anyone run into similar problems moving from iPhone simulator to device? --EDIT: I have managed to create new projects (one for the application and one for the static library), and successfully get them to run on the iPhone or simulator. But I have a very strange problem... for each specific project I cannot get it working for BOTH the device and the simulator... I have double checked the build settings, made sure the libraries that are being references are for the matching build settings (I believe) but I cannot resolve these linking errors. I think I must be doing something very wrong... all the apple documentation says 'its super simple - one click' but this is giving me a lot of problems. This is probably something to do with xCode build settings, but I cannot seem to understand why selecting the different build platforms and rebuilding the libraries does not work.

    Read the article

  • Changing label color based on current label color in iPhone dev

    - by Matt Thomas
    I am having trouble figuring out the if statement code for changing the color of a UI label based on the current color of the label. For instance, if the label color is currently red and the correct button is pressed, I want the label color to change to black. If the label color is black I want the label color to change to blue. Many thanks for any tips.

    Read the article

  • iphone dev - activity indicator scroll with the table

    - by Brian
    In a view of my app I subclass tableViewController and has an activity indicator shown up when the table content is loading. I put it in the center of the screen but it scroll with the tableView (I guess the reason is I add it as a subview of the table view). Is there a way that I can keep the activity indicator in the center of the screen even the table is scrolling? Thanks in advanced.

    Read the article

  • Iphone & Web App synch

    - by Jack Welsh
    I am trying to build an Iphone App client for our CRM solution so our sales people would be able to access the information available in our CRM through an Iphone App. I am trying to find out what is the recommended approach to architect the application when it comes to the database. I am not sure where should the data reside, should I save a subset of the data on the iPhone, or should I just rely on webservices and pull the information I need from the database whenever I need it. Also, is there any best practices or frameworks to build such applications on the Iphone.

    Read the article

  • Mount to /dev/sdb1 without password

    - by Jarmo
    I am unable to mount a USB drive (or SD card) to my system without root access. When I plug in a USB drive, it is visible in the left column of Nautilus, but when I click on it to open it, I receive the error message Unable to mount 2.1 GB Filesystem Error mounting: mount exited with exit code 1: helper failed with: mount: only root can mount /dev/sdb1 on /media/sdb1 I am able to mount the drive using sudo mount -w /dev/sdb1, but this causes problems for operations such as creating startup discs, which requires unmounting and remounting the drive. I suspect this problem may be caused by the fact that when I upgraded from 11.10 to 12.04, I had an SD card plugged in. This caused the system to stall during later startups, as it could not find this drive. I remedied this by editing a line of /etc/fstab to read /dev/sdb1 /media/sdb1 vfat noauto 0 0 However, I am dual booting Ubuntu with Windows XP, and I have no problem mounting the C: drive of the Windows system without root access, so I feel that this is a problem related to the mount point rather than mounting in general.

    Read the article

  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

    Read the article

  • Licensing iPhone apps per user in existing system

    - by Alxandr
    I've been asked by my job to write a iPhone app for an existing system for managing worktasks. This system is proprietary and costs money, so in order to login you need to be a customer. Now, I've got two questions about the legality of licensing iPhone apps with this system: My company would like to be able to sell the app for profit, but not as a one-time payment, but as a added subscription-fee to the already existing one. Is it legal for us (according with the terms of distributing an iPhone app on the Apple App Store) to do this? That way we'll just add another field to the users-database saying weather or not iPhone is enabled for them, and distribute the app as a free app on App Store. If the previous question is not legal, we'd like to just create a free app and distribute it as part of the existing system. In other words, no extra fee for using the iPhone app for the users, but still free distribution trough App Store. Due to our company not being american or having an office in the U.S. at all enterprice account is not an option. Please let me know if there is anything wrong with any of the above approaches.

    Read the article

  • Need to play flash videos on iphone

    - by Yannis
    Hi all, I am building this iphone app for a client and they have a large set of flash video files that they need to play/stream to the iphone. I understand that the iphone doesnt natively support flv playback but isnt there anything I can do to get around this problem? In case it helps, they are using the akamai flash player on their website to play these video files. Thanks in advance.

    Read the article

  • Xcode, Dev Docs Search Field Loosing Focus?

    - by fuzzygoat
    I am having a strange issue with the developer documentation (which i have only noticed after installing Xcode 3.2.3). My problem is that as you type in the search field (upper right) it looses focus and immediately starts looking for the first few letters you type. For example if you looking for "NSObject" you start typing "NSO" and as you type the field looses focus the last 5 characters "bject" just give beeps as you need to reselect the field to type extra characters. Has anyone else come across this or know what the problem might be? cheers Gary.

    Read the article

  • iPad/iPhone Dev: displayViewController Is Rendering Portrait in Landscape Orientation

    - by Holly
    -(void)displayFirstScreen { UIViewController *displayViewController=[[UIViewController alloc] init]; displayViewController.view = displaySplash; [self presentModalViewController:displayViewController animated:NO]; [self performSelector:@selector(removeScreen) withObject:nil afterDelay:2.0]; [displayViewController release]; } -(void)removeScreen { [[self modalViewController] dismissModalViewControllerAnimated:YES]; } The above code works but my orientation is landscape and the view comes and goes in portrait. Any ideas? Thanks in advance!

    Read the article

  • Resizing Tab Bar Controller Views (iPhone dev)

    - by damiandawber
    Hello, I have an application set up where the window contains a tab bar controller and one of the tabs loads a NIB called 'ShowCaseView.xib': this file is owned by a custom ShowcaseViewController class. In the ShowcaseViewcontroller class I have added a UIScrollView object, like so: imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [[self view] addSubview:imageScrollView]; The issue I am having is that this UIScrollView object extends beneath my tab bar controller. So I have had to reduce its insets manually: #define TAB_BAR_HEIGHT 48 . . UIEdgeInsets edgeInsets = UIEdgeInsetsMake(0, 0, TAB_BAR_HEIGHT, 0); [imageScrollView setScrollIndicatorInsets:edgeInsets]; So, Is it common to have to manually deduct the tab bar height from a view (whether this be by reducing the size of subviews or the View NIB in inspector)? Is there a way that I can tell a NIB's view loaded from a tab bar to resize itself automatically to NOT sit behind the tab bar? Cheers

    Read the article

  • Connecting CoreData to my App on an iPhone Device

    - by Lauren Quantrell
    I apologize ahead of time for what I'm sure is a complete newbie lapse. Running my iPhone app on iPhone simulator - no problem. But I loaded the app on an iPhone device for the first time and it appears as if the SQLite database I'm using (NSManagedObjectContext) isn't connected or didn't upload. The app installs but with no data. How do I get it all to upload and work on the device? I appreciate any help. lq

    Read the article

  • iphone flash lite 2.0 support?

    - by cometta
    1.i dont have iphone, so may i know does iphone come with pre-installed flash lite 2.0 or above? if answer is Not, if a web page that embed flash lite app. can it prompt user of iphone to install flash lite easily ? 2. where can i get list of phones that support flash lite 2.0 and above?

    Read the article

  • iPhone Mobile Safari File System Access

    - by Jon Smallberries
    Is it possible to write to a file in a native iPhone application and have a Safari browser read from that file after having the browser opened from the native app? Alternatively (and this would be great!), would it be possible to launch a mobile Safari webapp from a native iPhone app, and have that application access the OS 3.0 External Accessory Framework? My assumption is no... Basically, I have a functioning iPhone app that wraps a simple mobile Safari webapp, but I'd like to utilize the external accessory framework once I have launched the Safari webapp from the iPhone app...

    Read the article

  • iPhone SpeakHere example produces different number of samples

    - by pion
    I am looking at the SpeakHere example and added the following: // Overriding the output audio route UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof (audioRouteOverride), &audioRouteOverride); assert(status == noErr); // Changing the default output route. The new output route remains in effect unless you change the audio session category. This option is available starting in iPhone OS 3.1. UInt32 doChangeDefaultRoute = 1; status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute); assert(status == noErr); // Enable Bluetooth. See audioRouteOverride & doChangeDefaultRoute above // http://developer.apple.com/iphone/library/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Cookbook/Cookbook.html#//apple_ref/doc/uid/TP40007875-CH6-SW2 UInt32 allowBluetoothInput = 1; status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, sizeof(allowBluetoothInput), &allowBluetoothInput); assert(status == noErr); Also, void AQRecorder::handleInputBufferCallback(void *aqData, ... ... if (inNumPackets > 0) { NSLog(@"Number of samples = %d", inBuffer->mAudioDataByteSize/2); // print out the number of sample status = AudioFileWritePackets(aqr->mAudioFile, FALSE, inBuffer->mAudioDataByteSize, inPacketDesc, aqr->mCurrentPacket, &inNumPackets, inBuffer->mAudioData); assert(status == noErr); aqr->mCurrentPacket += inNumPackets; } ... Notice the "NSLog(@"Number of samples = %d", inBuffer-mAudioDataByteSize/2); // print out the number of sample" statement above. I am using iPhone SDK 3.1.3. I got the following results The number of samples is around 44,100 on Simulator The number of samples is around 22,000 on iPhone The number of samples is around 4,000 on iPhone using Jawbone Bluetooth I am new on this. Why did itproduce different number of samples? Thanks in advance for your help.

    Read the article

  • Difference between Facebook query from iphone and from web

    - by Aashutosh
    Hi, I am creating a iphone application for the existing web application. The fql which is happening at the web is giving me right results but the fql happening at the iphone is not giving all the results. select name, pic_square, pic_big, uid, sex, birthday, relationship_status , current_location, meeting_sex, interests, music, tv, movies, books, quotes, education_history, work_history from user where uid = XXXXXXX is giving me different result in web when compared to the iphone. Thanks, Aashutosh

    Read the article

< Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >