Search Results

Search found 11784 results on 472 pages for 'move assignment'.

Page 61/472 | < Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >

  • Does operator precedence in C++ differ for pointers and iterators?

    - by oraz
    The code below demonstrates this difference: #include <iostream> #include <string> int main() { char s[] = "ABCD"; std::string str(s); char *p = s; while(*p) { *p++ = tolower(*p); // <-- incr after assignment } std::cout << s << std::endl; std::string::iterator it = str.begin(), end = str.end(); while(it != end) { *it++ = tolower(*it); // <-- incr before assignment ? } std::cout << str << std::endl; return 0; } the code above outputs: abcd bcd if we separate assignment operation and increment operator: while(it != end) { *it = tolower(*it); // <-- incr before assignment ? it++; } the output will be as expected. What's wrong with the original code? $ g++ --version g++ (GCC) 3.4.4 (cygming special, gdc 0.12, using dmd 0.125) Copyright (C) 2004 Free Software Foundation, Inc.

    Read the article

  • C++ STL question related to insert iterators and overloaded operators

    - by rshepherd
    #include <list> #include <set> #include <iterator> #include <algorithm> using namespace std; class MyContainer { public: string value; MyContainer& operator=(const string& s) { this->value = s; return *this; } }; int main() { list<string> strings; strings.push_back("0"); strings.push_back("1"); strings.push_back("2"); set<MyContainer> containers; copy(strings.begin(), strings.end(), inserter(containers, containers.end())); } The preceeding code does not compile. In standard C++ fashion the error output is verbose and difficult to understand. The key part seems to be this... /usr/include/c++/4.4/bits/stl_algobase.h:313: error: no match for ‘operator=’ in ‘__result.std::insert_iterator::operator* [with _Container = std::set, std::allocator ]() = __first.std::_List_iterator::operator* [with _Tp = std::basic_string, std::allocator ]()’ ...which I interpet to mean that the assignment operator needed is not defined. I took a look at the source code for insert_iterator and noted that it has overloaded the assignment operator. The copy algorithm must uses the insert iterators overloaded assignment operator to do its work(?). I guess that because my input iterator is on a container of strings and my output iterator is on a container of MyContainers that the overloaded insert_iterator assignment operator can no longer work. This is my best guess, but I am probably wrong. So, why exactly does this not work and how can I accomplish what I am trying to do?

    Read the article

  • C++: recursively computer all permutaions of digits 0 - 9

    - by Nate
    I have a homework assignment where part of the requirement is to recursively compute all the permutations of integers 0 - 9. The professor actually gave us the algorithm for this part of the question. I've finished the rest of the assignment, but I can't get the permute function working...I'm implementing it exactly like it was shown on the assignment information. However, when I run it each permutation is repeated multiple times (and I'm not sure if I'm even getting all the correct permutations.) I think he must've made a mistake on the assignment instructions. I've been working on this for a couple of hours and can't seem to figure out where I'm going wrong. Can anybody help point me in the right direction? Here's the current code: void permute(int v[], int curr) { for (int i = curr; i < MAX; i++) { swap(v[i], v[curr]); permute(v, curr + 1); swap(v[curr], v[i]); } } EDIT: Actually, right after posting this I realized it has to do with the swap, right? Because right now i and curr are the same, so I'm swapping identical numbers. Hm, should it be swap(v[i], v[curr+1])?

    Read the article

  • C++ STL question related to insert iterators and sets

    - by rshepherd
    #include #include #include #include using namespace std; class MyContainer { public: string value; MyContainer& operator=(const string& s) { this->value = s; return *this; } }; int main() { list<string> strings; strings.push_back("0"); strings.push_back("1"); strings.push_back("2"); set<MyContainer> containers; copy(strings.begin(), strings.end(), inserter(containers, containers.end())); } The preceeding code does not compile. In typical STL style the error output is verbose and difficult to understand. The key part seems to be this... /usr/include/c++/4.4/bits/stl_algobase.h:313: error: no match for ‘operator=’ in ‘__result.std::insert_iterator::operator* [with _Container = std::set, std::allocator ]() = __first.std::_List_iterator::operator* [with _Tp = std::basic_string, std::allocator ]()’ ...which I interpet to mean that the assignment operator needed is not defined. I took a look at the source code for insert_iterator and noted that it has overloaded the assignment operator. The copy algorithm must uses the insert iterators overloaded assignment operator to do its work(?). I guess that because my input iterator is on a container of strings and my output iterator is on a container of MyContainers that the overloaded insert_iterator assignment operator can no longer work. This is my best guess, but I am probably wrong. So, why exactly does this not work and how can I accomplish what I am trying to do?

    Read the article

  • Looking for Your Next Challenge...Don't Stretch Too Far

    - by david.talamelli
    In my role as a Recruiter at Oracle I receive a large number of resumes of people who are interested in working with us. People contact me for a number of reasons, it can be about a specific role that we may be hiring for or they may send me an email asking if there are any suitable roles for them. Sometimes when I speak to people we have similar roles available to the roles that they may actually be in now. Sometimes people are interested in making this type of sideways move if their motivation to change jobs is not necessarily that they are looking for increased responsibility or career advancement (example: money, redundancy, work environment). However there are times when after walking through a specific role with a candidate that they may say to me - "You know that is very similar to the role that I am doing now. I would not want to move unless my next role presents me with the next challenge in my career". This is a far statement - if a person is looking to change jobs for the next step in their career they should be looking at suitable opportunities that will address their need. In this instance a sideways step will not really present any new challenges or responsibilities. The main change would be the company they are working for. Candidates looking for a new role because they are looking to move up the ladder should be looking for a role that offers them the next level of responsibility. I think the best job changes for people who are looking for career advancement are the roles that stretch someone outside of their comfort zone but do not stretch them so much that they can't cope with the added responsibilities and pressure. In my head I often think of this example in the same context of an elastic band - you can stretch it, but only so much before it snaps. That is what you should be looking for - to be stretched but not so much that you snap. If you are for example in an individual contributor role and would like to move into a management role - you may not be quite ready to take on a role that is managing a large workforce or requires significant people management experience. While your intentions may be right, your lack of management experience may fit you outside of the scope of search to be successful this type of role. In this example you can move from an individual contributor role to a management role but it may need to be managing a smaller team rather than a larger team. While you are trying to make this transition you can try to pick up some responsibilities in your current role that would give you the skills and experience you need for your next role. Never be afraid to put your hand up to help on a new project or piece of work. You never know when that newly gained experience may come in handy in your career. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

    Read the article

  • Friday Fun: Factory Balls – Christmas Edition

    - by Asian Angel
    Your weekend is almost here, but until the work day is over we have another fun holiday game for you. This week your job is to correctly decorate/paint the ornaments that go on the Christmas tree. Simple you say? Maybe, but maybe not! Factory Balls – Christmas Edition The object of the game is to correctly decorate/paint each Christmas ornament exactly as shown in the “sample image” provided for each level. What starts off as simple will quickly have you working to figure out the correct combination or sequence to complete each ornament. Are you ready? The first level serves as a tutorial to help you become comfortable with how to decorate/paint the ornaments. To move an ornament to a paint bucket or cover part of it with one of the helper items simply drag the ornament towards that area. The ornament will automatically move back to its’ starting position when the action is complete. First, a nice coat of red paint followed by covering the middle area with a horizontal belt. Once the belt is on move the ornament to the bucket of yellow paint. Next, you will need to remove the belt, so move the ornament back to the belt’s original position. One ornament finished! As soon as you complete decorating/painting an ornament, you move on to the next level and will be shown the next “sample Image” in the upper right corner. Starting with a coat of orange paint sounds good… Pop the little serrated edge cap on top… Add some blue paint… Almost have it… Place the large serrated edge cap on top… Another dip in the orange paint… And the second ornament is finished. Level three looks a little bit tougher…just work out your pattern of helper items & colors and you will definitely get it! Have fun decorating/painting those ornaments! Note: Starting with level four you will need to start using a combination of two helper items combined at times to properly complete the ornaments. Play Factory Balls – Christmas Edition Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome

    Read the article

  • Unable to logon to vpn

    - by nitin pande
    My openvpn client log file- The interesting bit: Tue Oct 26 12:32:49 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 12:32:49 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 12:32:49 2010 TCP/UDP: Closing socket The rest of the log just in case: Tue Oct 26 12:32:35 2010 OpenVPN 2.0.9 Win32-MinGW [SSL] [LZO] built on Oct 1 2006 Tue Oct 26 12:32:48 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 12:32:48 2010 Control Channel Authentication: using 'ta.key' as a OpenVPN static key file Tue Oct 26 12:32:48 2010 Outgoing Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Oct 26 12:32:48 2010 Incoming Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Oct 26 12:32:48 2010 LZO compression initialized Tue Oct 26 12:32:48 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 12:32:48 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 12:32:48 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 12:32:48 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 12:32:48 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 12:32:48 2010 TCP connection established with 67.228.223.12:3389 Tue Oct 26 12:32:48 2010 TCPv4_CLIENT link local: [undef] Tue Oct 26 12:32:48 2010 TCPv4_CLIENT link remote: 67.228.223.12:3389 Tue Oct 26 12:32:49 2010 TLS: Initial packet from 67.228.223.12:3389, sid=bd5f79fe 8475497f Tue Oct 26 12:32:49 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 12:32:49 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 12:32:49 2010 TCP/UDP: Closing socket Tue Oct 26 12:32:49 2010 SIGUSR1[soft,tls-error] received, process restarting Tue Oct 26 12:32:49 2010 Restart pause, 5 second(s) Tue Oct 26 12:32:54 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 12:32:54 2010 Re-using SSL/TLS context Tue Oct 26 12:32:54 2010 LZO compression initialized Tue Oct 26 12:32:54 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 12:32:54 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 12:32:54 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 12:32:54 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 12:32:54 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 12:32:54 2010 TCP connection established with 67.228.223.12:3389 Tue Oct 26 12:32:54 2010 TCPv4_CLIENT link local: [undef] Tue Oct 26 12:32:54 2010 TCPv4_CLIENT link remote: 67.228.223.12:3389 Tue Oct 26 12:32:54 2010 TLS: Initial packet from 67.228.223.12:3389, sid=1643b931 ce240d5f Tue Oct 26 12:32:54 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 12:32:54 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 12:32:54 2010 TCP/UDP: Closing socket Tue Oct 26 12:32:54 2010 SIGUSR1[soft,tls-error] received, process restarting Tue Oct 26 12:32:54 2010 Restart pause, 5 second(s) Tue Oct 26 12:32:59 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 12:32:59 2010 Re-using SSL/TLS context Tue Oct 26 12:32:59 2010 LZO compression initialized Tue Oct 26 12:32:59 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 12:32:59 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 12:32:59 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 12:32:59 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 12:32:59 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 12:33:00 2010 TCP connection established with 67.228.223.12:3389 Tue Oct 26 12:33:00 2010 TCPv4_CLIENT link local: [undef] Tue Oct 26 12:33:00 2010 TCPv4_CLIENT link remote: 67.228.223.12:3389 Tue Oct 26 12:33:00 2010 TLS: Initial packet from 67.228.223.12:3389, sid=cd439fb2 d625ca0d Tue Oct 26 12:33:00 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 12:33:00 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 12:33:00 2010 TCP/UDP: Closing socket Tue Oct 26 12:33:00 2010 SIGUSR1[soft,tls-error] received, process restarting Tue Oct 26 12:33:00 2010 Restart pause, 5 second(s) Tue Oct 26 12:33:05 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 12:33:05 2010 Re-using SSL/TLS context Tue Oct 26 12:33:05 2010 LZO compression initialized Tue Oct 26 12:33:05 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 12:33:05 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 12:33:05 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 12:33:05 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 12:33:05 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 12:33:06 2010 TCP connection established with 67.228.223.12:3389 Tue Oct 26 12:33:06 2010 TCPv4_CLIENT link local: [undef] Tue Oct 26 12:33:06 2010 TCPv4_CLIENT link remote: 67.228.223.12:3389 Tue Oct 26 12:33:06 2010 TLS: Initial packet from 67.228.223.12:3389, sid=28f0cb87 69c90cde Tue Oct 26 12:33:06 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 12:33:06 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 12:33:06 2010 TCP/UDP: Closing socket Tue Oct 26 12:33:06 2010 SIGUSR1[soft,tls-error] received, process restarting Tue Oct 26 12:33:06 2010 Restart pause, 5 second(s) Tue Oct 26 12:33:11 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 12:33:11 2010 Re-using SSL/TLS context Tue Oct 26 12:33:11 2010 LZO compression initialized Tue Oct 26 12:33:11 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 12:33:11 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 12:33:11 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 12:33:11 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 12:33:11 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 12:33:11 2010 TCP connection established with 67.228.223.12:3389 Tue Oct 26 12:33:11 2010 TCPv4_CLIENT link local: [undef] Tue Oct 26 12:33:11 2010 TCPv4_CLIENT link remote: 67.228.223.12:3389 Tue Oct 26 12:33:12 2010 TLS: Initial packet from 67.228.223.12:3389, sid=128becf9 f62adf0c Tue Oct 26 12:33:12 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 12:33:12 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 12:33:12 2010 TCP/UDP: Closing socket Tue Oct 26 12:33:12 2010 SIGUSR1[soft,tls-error] received, process restarting Tue Oct 26 12:33:12 2010 Restart pause, 5 second(s) Tue Oct 26 12:33:17 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 12:33:17 2010 Re-using SSL/TLS context Tue Oct 26 12:33:17 2010 LZO compression initialized Tue Oct 26 12:33:17 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 12:33:17 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 12:33:17 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 12:33:17 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 12:33:17 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 12:33:20 2010 TCP/UDP: Closing socket Tue Oct 26 12:33:20 2010 SIGTERM[hard,init_instance] received, process exiting Guys I am extremely sorry for not presenting my error Log properly, please forgive me and give me your valuable advice. I am using windows 7 and I am using openvpn mainly to bypass censorship at UAE. I am using only client config file. Ca.crt file is in config folder Thanks and regards Nitin My error Log with Config1 file Tue Oct 26 21:24:34 2010 OpenVPN 2.0.9 Win32-MinGW [SSL] [LZO] built on Oct 1 2006 Tue Oct 26 21:24:46 2010 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue Oct 26 21:24:46 2010 Control Channel Authentication: using 'ta.key' as a OpenVPN static key file Tue Oct 26 21:24:46 2010 Outgoing Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Oct 26 21:24:46 2010 Incoming Control Channel Authentication: Using 160 bit message hash 'SHA1' for HMAC authentication Tue Oct 26 21:24:46 2010 LZO compression initialized Tue Oct 26 21:24:46 2010 Control Channel MTU parms [ L:1544 D:168 EF:68 EB:0 ET:0 EL:0 ] Tue Oct 26 21:24:46 2010 Data Channel MTU parms [ L:1544 D:1450 EF:44 EB:135 ET:0 EL:0 AF:3/1 ] Tue Oct 26 21:24:46 2010 Local Options hash (VER=V4): 'ee93268d' Tue Oct 26 21:24:46 2010 Expected Remote Options hash (VER=V4): 'bd577cd1' Tue Oct 26 21:24:46 2010 Attempting to establish TCP connection with 67.228.223.12:3389 Tue Oct 26 21:24:47 2010 TCP connection established with 67.228.223.12:3389 Tue Oct 26 21:24:47 2010 TCPv4_CLIENT link local: [undef] Tue Oct 26 21:24:47 2010 TCPv4_CLIENT link remote: 67.228.223.12:3389 Tue Oct 26 21:24:47 2010 TLS: Initial packet from 67.228.223.12:3389, sid=4244e662 e5a0572a Tue Oct 26 21:24:47 2010 TLS Error: cannot locate HMAC in incoming packet from 67.228.223.12:3389 Tue Oct 26 21:24:47 2010 Fatal TLS error (check_tls_errors_co), restarting Tue Oct 26 21:24:47 2010 TCP/UDP: Closing socket Tue Oct 26 21:24:47 2010 SIGUSR1[soft,tls-error] received, process restarting client config file: client dev tun proto tcp remote openvpn1.flashvpn.com 3389 float resolv-retry infinite nobind persist-key persist-tun ca ca.crt ns-cert-type server tls-auth ta.key 1 comp-lzo verb 3 mute 20 auth-user-pass route-method exe route-delay 2

    Read the article

  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

    Read the article

  • Creating a Strong Bridge to the Post PC World

    - by Webgui
    Moving from location to location requires strong roads.  When crossing a barrier though, like a body of water or valley, we are required to build a strong bridge to get us from point A to point B in a way that is fast, safe, and easy.Yet we are not talking here about driving a car or riding a bus.  As we in the computing world are evidencing the move to the post-PC era, modernizing and migrating legacy applications to harness the power of HTML5 web, cloud and mobile is one of the most difficult challenges enterprises have faced.  Constant technological changes have weakened the business value of legacy systems, which have been developed over the years through huge investments.  There are several risks of course in this move.  Do you choose to simply rewrite code of legacy apps and transform them to HTML5 one by one?  This is quite expensive (according to research firm Gartner, the cost is $6 - $26 per line of code).  Of course, the pace of the rewriting process is very slow – around 170 lines per day for each developer – which slows down business productivity in a world in which no organization can afford to fall behind.  Other questions include whether the new cloud-based apps will have the same functionality as the trusted applications that worked for you for years.  How will the user experience be affected?  And of course, what about data security?  So we are faced with the challenge of building a sturdy bridge to stabilize our move in order to allow us to confidently and easily move our legacy applications into the post-PC era.   We at Gizmox are excited to release the first downloadable Community Technology Preview (CTP) of our Instant CloudMove Transposition Studio.Developers: To download the tool, and try it out for yourself, please visit http://www.visualwebgui.com/download.aspx.The CTP is the first and only tool-based solution allowing any Microsoft Visual Studio developer to extend VB6 and .NET enterprise client/server applications into HTML5 web, cloud and mobile applications, including the ability to upgrade their code and UI while doing so.   It is the only solution to fully replicate enterprise desktop applications behavior in the post-PC era.  With Instant CloudMove, the transposed application is available on any mobile or tablet device, browser and across any client operating system. Moreover, the extended application logic and data remains on the server behind the fire-wall and therefore the application’s front end is secured-by-design.   We would love for you to try out the tool for yourselves and let us know what you think.  How are you finding the move?

    Read the article

  • Need help with a complex 3d scene (using Ogre and bullet)

    - by Matthias
    In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the diameter of the stick. In reality, when you would now hold the end of the stick in your hand and move the hand left/right or up/down, the other end of the stick, which is inside the box, would move into the opposite direction of your hand movement (because the stick is affixed at the pivot point where it is entering the box through the hole). (I hope you understand what I mean so far.) Now I need to simulate such a setup in a 3d program. I have already successfully developed an Ogre3d framework for this application, including bullet. But what I don't know is how I can implement in my program what I have described above. This application must include two more features: The scene camera is attached to the end of the stick that is inserted into the box. So when the user would move the mouse (to control "his" end of the stick outside the box), then the camera attached to the stick would move in the opposite direction, as described above. The stick has some length, and the user can push it further into the box, or pull it closer to him again. That means of course that the max. radius on which the end of the stick inside the box can move depends on how far the stick is pushed into the box. Thus, the more the stick is pushed into the box, the larger the max. radius of this end of the stick with the camera will be. I understand this is maybe quite a complex thing, so I don't expect any real source code here. I already have the Ogre and bullet part as said up and running, as well as a camera attached to the stick. This works fine. What I don't know though is how I can simulate the setup described above. Especially the requirement that the stick is affixed at the position of the hole on the box, where it is inserted into the box. Any ideas how I could approach to implement the described setup?

    Read the article

  • Attaching two objects and changing their world matrices accordingly

    - by A-Type
    I'm having a hard time wrapping my head around the transformations required to bind two objects together in either a two-way or one-way relationship. I will need to implement both types. For the first case, I want to be able to 'couple' two ships together in space. The ships have different mass, of course. Forces applied to either ship will use combined mass and moment of inertia to calculate and move both ships. The trick is, being sure that the point at which they are coupled remains the same, and they don't move at all relative to each other. The second case is similar: I want a ship to be able to enter the atmosphere of a planet and move relative to the planet. The planet will be orbiting the sun, which is fixed at 0,0,0. Essentially, when the ship is sitting still outside of the atmosphere, the planet will move past it on its course-- but when the ship is sitting still inside the atmosphere, it moves and rotates with the planet, so that it is always relative to the horizon. Essentially, the vertices which make up the ship are now transformed just like the ones that make up the planet, except that the ship can move itself around relative to the planet. I get the feeling I can implement both of these with the same code. Essentially, I am thinking of giving each object (which I call Fixtures) a list of "slave" Fixtures onto which that Fixture's world matrix is imposed. So, this would be the planet imposing its world on any contained ships. In the case of coupling, I would simply make each ship a slave of the other, somehow. Obviously I can't just multiply the ship's world matrix by the planet's, or each ship by the others. What I'd like some help with is what calculations to make in order to get a nice, seamless relative world to the other object. I was thinking maybe I could just multiply the world of the slave by the inverse of the master, but then when you couple two ships you would lose all that world data. So, perhaps I need an intermediate "world" which is the absolute world, but use a secondary "final world" to actually transform the objects?

    Read the article

  • Quickly Copy Movie Files to Individually Named Folders

    - by DigitalGeekery
    Some HTPC media manager applications require movie files to be in stored in separate folders to properly store information such as cover art images and other metadata. Here we look at copying movie files to individual folders. If you already have a large movie collection stored in a single folder, we’ll show you how to quickly move those files into their own individually named folders. File2Folder FIle2folder is a handy portable app that automatically creates and moves movie files into a folder of the same filename. There is no installation needed. Simply download and run the .exe file (link below). Enter the current movie directory, or browse for the folder. File2folder now supports both local and network shares. When you are ready to create the folders and move the files, click Move! You’ll see the move progress displayed in the window. When the process is finished, you’ll have all your movie file in individual folders.   Change your mind? Just click the Undo! button…   …and the move and folder creation process will be undone. If you would like to have the folder monitored for new files, click the Start button. File2folder will process any new files it discovers every 180 seconds. To turn it off, click Stop. This simple little program is a huge timesaver for those looking to organize movie collections for their HTPC. We should also note that this will work with any files, not just videos. Download file2folder Similar Articles Productive Geek Tips Hack: Turn Off Debug Mode in VMWare Workstation 6 BetaAdd Images and Metadata to Windows 7 Media Center Movie LibraryAdd Folders to the Movie Library in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterMove the Public Folder in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician

    Read the article

  • Collision rectangle response

    - by dotty
    I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called Intersect() which takes 2 rectangles and returns the intersections. I have a vector full of rectangles which I want my moveable rectangle to collide with. I'm looping through this using the following code (p is the moveble rectangle). IsCollidingWith returns a bool but also uses SFML's Interesect to work out the intersections. while(unsigned i = 0; i!= testRects.size(); i++){ if(p.IsCollidingWith(testRects[i]){ p.Collide(testRects[i]); } } and the actual Collide() code void gameObj::collide( gameObj collidingObject ){ printf("%f %f\n", this->colliderResult.width, this->colliderResult.height); if (this->colliderResult.width < this->colliderResult.height) { // collided on X if (this->getCollider().left < collidingObject.getCollider().left ) { this->move( -this->colliderResult.width , 0); }else { this->move( this->colliderResult.width, 0 ); } } if(this->colliderResult.width > this->colliderResult.height){ if (this->getCollider().top < collidingObject.getCollider().top ) { this->move( 0, -this->colliderResult.height); }else { this->move( 0, this->colliderResult.height ); } } } and the IsCollidingWith() code is bool gameObj::isCollidingWith( gameObj testObject ){ if (this->getCollider().intersects( testObject.getCollider(), this->colliderResult )) { return true; }else { return false; } } This works fine when there's only 1 Rect in the scene. However, when there's move than one Rect it causes issue when working out 2 collisions at once. Any idea how to deal with this correctly? I have uploaded a video to youtube to show my problem. The console on the far-right shows the width and height of the intersections. You can see on the console that it's trying to calculate 2 collisions at once, I think this is where the problem is being caused. The youtube video is at http://www.youtube.com/watch?v=fA2gflOMcAk also , this image also seems to illustrate the problem nicely. Can someone please help, I've been stuck on this all weekend!

    Read the article

  • Scala parser combinator runs out of memory

    - by user3217013
    I wrote the following parser in Scala using the parser combinators: import scala.util.parsing.combinator._ import scala.collection.Map import scala.io.StdIn object Keywords { val Define = "define" val True = "true" val False = "false" val If = "if" val Then = "then" val Else = "else" val Return = "return" val Pass = "pass" val Conj = ";" val OpenParen = "(" val CloseParen = ")" val OpenBrack = "{" val CloseBrack = "}" val Comma = "," val Plus = "+" val Minus = "-" val Times = "*" val Divide = "/" val Pow = "**" val And = "&&" val Or = "||" val Xor = "^^" val Not = "!" val Equals = "==" val NotEquals = "!=" val Assignment = "=" } //--------------------------------------------------------------------------------- sealed abstract class Op case object Plus extends Op case object Minus extends Op case object Times extends Op case object Divide extends Op case object Pow extends Op case object And extends Op case object Or extends Op case object Xor extends Op case object Not extends Op case object Equals extends Op case object NotEquals extends Op case object Assignment extends Op //--------------------------------------------------------------------------------- sealed abstract class Term case object TrueTerm extends Term case object FalseTerm extends Term case class FloatTerm(value : Float) extends Term case class StringTerm(value : String) extends Term case class Identifier(name : String) extends Term //--------------------------------------------------------------------------------- sealed abstract class Expression case class TermExp(term : Term) extends Expression case class UnaryOp(op : Op, exp : Expression) extends Expression case class BinaryOp(op : Op, left : Expression, right : Expression) extends Expression case class FuncApp(funcName : Term, args : List[Expression]) extends Expression //--------------------------------------------------------------------------------- sealed abstract class Statement case class ExpressionStatement(exp : Expression) extends Statement case class Pass() extends Statement case class Return(value : Expression) extends Statement case class AssignmentVar(variable : Term, exp : Expression) extends Statement case class IfThenElse(testBody : Expression, thenBody : Statement, elseBody : Statement) extends Statement case class Conjunction(left : Statement, right : Statement) extends Statement case class AssignmentFunc(functionName : Term, args : List[Term], body : Statement) extends Statement //--------------------------------------------------------------------------------- class myParser extends JavaTokenParsers { val keywordMap : Map[String, Op] = Map( Keywords.Plus -> Plus, Keywords.Minus -> Minus, Keywords.Times -> Times, Keywords.Divide -> Divide, Keywords.Pow -> Pow, Keywords.And -> And, Keywords.Or -> Or, Keywords.Xor -> Xor, Keywords.Not -> Not, Keywords.Equals -> Equals, Keywords.NotEquals -> NotEquals, Keywords.Assignment -> Assignment ) def floatTerm : Parser[Term] = decimalNumber ^^ { case x => FloatTerm( x.toFloat ) } def stringTerm : Parser[Term] = stringLiteral ^^ { case str => StringTerm(str) } def identifier : Parser[Term] = ident ^^ { case value => Identifier(value) } def boolTerm : Parser[Term] = (Keywords.True | Keywords.False) ^^ { case Keywords.True => TrueTerm case Keywords.False => FalseTerm } def simpleTerm : Parser[Expression] = (boolTerm | floatTerm | stringTerm) ^^ { case term => TermExp(term) } def argument = expression def arguments_aux : Parser[List[Expression]] = (argument <~ Keywords.Comma) ~ arguments ^^ { case arg ~ argList => arg :: argList } def arguments = arguments_aux | { argument ^^ { case arg => List(arg) } } def funcAppArgs : Parser[List[Expression]] = funcEmptyArgs | ( Keywords.OpenParen ~> arguments <~ Keywords.CloseParen ^^ { case args => args.foldRight(List[Expression]()) ( (a,b) => a :: b ) } ) def funcApp = identifier ~ funcAppArgs ^^ { case funcName ~ argList => FuncApp(funcName, argList) } def variableTerm : Parser[Expression] = identifier ^^ { case name => TermExp(name) } def atomic_expression = simpleTerm | funcApp | variableTerm def paren_expression : Parser[Expression] = Keywords.OpenParen ~> expression <~ Keywords.CloseParen def unary_operation : Parser[String] = Keywords.Not def unary_expression : Parser[Expression] = operation(0) ~ expression(0) ^^ { case op ~ exp => UnaryOp(keywordMap(op), exp) } def operation(precedence : Int) : Parser[String] = precedence match { case 0 => Keywords.Not case 1 => Keywords.Pow case 2 => Keywords.Times | Keywords.Divide | Keywords.And case 3 => Keywords.Plus | Keywords.Minus | Keywords.Or | Keywords.Xor case 4 => Keywords.Equals | Keywords.NotEquals case _ => throw new Exception("No operations with this precedence.") } def binary_expression(precedence : Int) : Parser[Expression] = precedence match { case 0 => throw new Exception("No operation with zero precedence.") case n => (expression (n-1)) ~ operation(n) ~ (expression (n)) ^^ { case left ~ op ~ right => BinaryOp(keywordMap(op), left, right) } } def expression(precedence : Int) : Parser[Expression] = precedence match { case 0 => unary_expression | paren_expression | atomic_expression case n => binary_expression(n) | expression(n-1) } def expression : Parser[Expression] = expression(4) def expressionStmt : Parser[Statement] = expression ^^ { case exp => ExpressionStatement(exp) } def assignment : Parser[Statement] = (identifier <~ Keywords.Assignment) ~ expression ^^ { case varName ~ exp => AssignmentVar(varName, exp) } def ifthen : Parser[Statement] = ((Keywords.If ~ Keywords.OpenParen) ~> expression <~ Keywords.CloseParen) ~ ((Keywords.Then ~ Keywords.OpenBrack) ~> statements <~ Keywords.CloseBrack) ^^ { case ifBody ~ thenBody => IfThenElse(ifBody, thenBody, Pass()) } def ifthenelse : Parser[Statement] = ((Keywords.If ~ Keywords.OpenParen) ~> expression <~ Keywords.CloseParen) ~ ((Keywords.Then ~ Keywords.OpenBrack) ~> statements <~ Keywords.CloseBrack) ~ ((Keywords.Else ~ Keywords.OpenBrack) ~> statements <~ Keywords.CloseBrack) ^^ { case ifBody ~ thenBody ~ elseBody => IfThenElse(ifBody, thenBody, elseBody) } def pass : Parser[Statement] = Keywords.Pass ^^^ { Pass() } def returnStmt : Parser[Statement] = Keywords.Return ~> expression ^^ { case exp => Return(exp) } def statement : Parser[Statement] = ((pass | returnStmt | assignment | expressionStmt) <~ Keywords.Conj) | ifthenelse | ifthen def statements_aux : Parser[Statement] = statement ~ statements ^^ { case st ~ sts => Conjunction(st, sts) } def statements : Parser[Statement] = statements_aux | statement def funcDefBody : Parser[Statement] = Keywords.OpenBrack ~> statements <~ Keywords.CloseBrack def funcEmptyArgs = Keywords.OpenParen ~ Keywords.CloseParen ^^^ { List() } def funcDefArgs : Parser[List[Term]] = funcEmptyArgs | Keywords.OpenParen ~> repsep(identifier, Keywords.Comma) <~ Keywords.CloseParen ^^ { case args => args.foldRight(List[Term]()) ( (a,b) => a :: b ) } def funcDef : Parser[Statement] = (Keywords.Define ~> identifier) ~ funcDefArgs ~ funcDefBody ^^ { case funcName ~ funcArgs ~ body => AssignmentFunc(funcName, funcArgs, body) } def funcDefAndStatement : Parser[Statement] = funcDef | statement def funcDefAndStatements_aux : Parser[Statement] = funcDefAndStatement ~ funcDefAndStatements ^^ { case stmt ~ stmts => Conjunction(stmt, stmts) } def funcDefAndStatements : Parser[Statement] = funcDefAndStatements_aux | funcDefAndStatement def parseProgram : Parser[Statement] = funcDefAndStatements def eval(input : String) = { parseAll(parseProgram, input) match { case Success(result, _) => result case Failure(m, _) => println(m) case _ => println("") } } } object Parser { def main(args : Array[String]) { val x : myParser = new myParser() println(args(0)) val lines = scala.io.Source.fromFile(args(0)).mkString println(x.eval(lines)) } } The problem is, when I run the parser on the following example it works fine: define foo(a) { if (!h(IM) && a) then { return 0; } if (a() && !h()) then { return 0; } } But when I add threes characters in the first if statement, it runs out of memory. This is absolutely blowing my mind. Can anyone help? (I suspect it has to do with repsep, but I am not sure.) define foo(a) { if (!h(IM) && a(1)) then { return 0; } if (a() && !h()) then { return 0; } } EDIT: Any constructive comments about my Scala style is also appreciated.

    Read the article

  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

    Read the article

  • How to calibrate your mouse's X/Y in Windows Vista

    - by GateKiller
    I've just installed a new Microsoft Wireless Laser Mouse 5000 and it's X/Y calibration/alignment seems to be off. If I move the mouse from left to right, the cursor will go up and down slightly. If I move the mouse from top to bottom, the cursor will also move from left to right slightly too. I seem to remember in earlier version of Windows or Intelli Point, there was a calibration tool which would fix this issue. Can anyone help? Many Thanks Stephen

    Read the article

  • mv directory to overwrite another

    - by gbjbaanb
    I may be going bonkers here, but I'm trying to move a directory to a new location, overwriting the contents (on Linux, using bash). Everytime I try it, it responds with "mv: cannot move `./src' to a subdirectory of itself" eg. I have: /src /new/dir/src /$ mv src/ new/dir/ If I delete the destination dir, then it works. I know I can move the contents of the source dir to overwrite the destination, but I'd like to use the same command to overwrite the destination if it already exists, or move the source if it doesn't.

    Read the article

  • Specify drive letters during installation

    - by Seva Alekseyev
    Hi all, The hard drive has two partitions. I'm installing Windows 7 on the second one. It automatically gets assigned the drive letter C (and the first partition becomes D). Is there any way to override this assignment during installation? It's a dual-boot system, and I want drive letters to be consistent. On the vanilla drive selection dialog, there's no letter assignment UI.

    Read the article

  • Moving files from Public folder to C: takes a minute, even though they are same hard drive and same

    - by Jian Lin
    I have a big file, like 2GB, and would like to move it from Network -> Bookroom -> Users -> Public (this is the computer in the bookroom in the house) to c:\myfiles and they are actually on the SAME hard drive (and same partition). But copying still takes a minute or so? I thought if on the same hard drive and partition, then it is a "move" and it should take 2, 3 seconds only. that public folder also is \\Bookroom\Users\Public Update: Sorry, I actually mean "move" all the way... so it is not copy but move. So that's why I thought it should take 2, 3 seconds only.

    Read the article

  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

    Read the article

  • Moving multiple folders all at once in Outlook

    - by Luke
    Constantly at my shop, we are moving Outlook (or other email program) files between computers or Windows Installations, and sometimes, people have HUNDREDS of folders. Is there a quick way to move ALL the folders from multiple data files (*.PST) into one single file, without dragging each and every folder? No, I don't want to move the Inbox folder into the other Inbox folder for the quick move, I want something simple like selecting all folders and moving that way. Does such a method exist in any version of Outlook?

    Read the article

  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

    Read the article

  • Moving email accounts between shared-hosting servers

    - by Michal M
    I've got to move email from one shared-hosting server to another. The reason to move is my current provider doesn't support IMAP, so access to emails is only through POP. I have 5 accounts to move, with 3 of them being 500MB. Is there a way to do it? (other than downloading it all to a client and updating server settings to new server and therefore uploading the files to new server) Any suggestions?

    Read the article

  • How do I force a restore over an existing database?

    - by Ian Boyd
    I have a database, and i want to force a restore over top of it. I check the option: Overwrite the existing database (WITH REPLACE) But, as expected, SSMS is unable to overwrite the existing database. Of course i don't want different filenames; i want to overwrite the existing database. How do i force a restore over an existing database? And for Google search crawler: File '%s' is claimed by '%s'(4) and '%s"(3). The WITH MOVE clause can be used to relocate one or more files. RESTORE DATABASE is terminating abnormally. (Microsoft SQL Server, Error: 3176) Update The script (before i deleted the database, because i needed to get it done) was: RESTORE DATABASE [HealthCareGovManager] FILE = N'HealthCareGovManager_Data', FILE = N'HealthCareGovManager_Archive', FILE = N'HealthCareGovManager_AuditLog' FROM DISK = N'D:\STAGING\HealthCareGovManager10232013.bak' WITH FILE = 1, MOVE N'HealthCareGovManager_Data' TO N'D:\CGI Data\HealthCareGovManager.MDF', MOVE N'HealthCareGovManager_Archive' TO N'D:\CGI Data\HealthCareGovManager.ndf', MOVE N'HealthCareGovManager_AuditLog' TO N'D:\CGI Data\HealthCareGovManager.ndf', MOVE N'HealthCareGovManager_Log' TO N'D:\CGI Data\HealthCareGovManager.LDF', NOUNLOAD, REPLACE, STATS = 10 I used the UI to delete the existing database, so that i could use the UI to force an overwrite of the (non)existing database. Hopefully there can be an answer so that the next guy can have an answer. No, nobody was in the context of the database (The error message from other connections is quite different from this error, and i only got to see this error after i killed the other connections).

    Read the article

  • Updating to Exchange 2013 - any way to do it now?

    - by TomTom
    Exchange 2013 is out, available for some epople already. Got if from the VLC Center, now trying to get an upgrade path that works for some customers. Problem: There is no upgrade. It is "install on new Server, move mailboxes. This means coexistence with Exchagne 2010 for the time to move the Mailbox. Sadly the only compatible Exchange is Exchange 2010 Sp3 - which is not going to be bout for quite some time. Any way to still do an update? Backup, restore to new Server? Any beta of the SP that is good enough to ONLY move the mailboxes? I do not care about the rest - this really is "install Exchange 2013, move mailboxes, UNINSTALL 2010". I am quite - ah - unhappy that at the end the only one who will be able to intall 2013 are new companies right now.

    Read the article

< Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >