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  • JQuery: Read each line of an element

    - by Sarfraz
    Hello, Suppose I have this html markup: <div id="wrapper"> $(function(){ // hide all links except for the first $('ul.child:not(:first)').hide(); $("a.slide:first").css("background-color","#FF9900"); $('ul.parent a.slide').click(function(){ $('ul.parent a.slide').css("background-color","#3399FF"); $('ul.parent a.slide').mouseout(function(){ $(this).css("background-color","#3399FF"); }); $('ul.parent a.slide').mouseover(function(){ $(this).css("background-color","#66CC66"); }); }); }); </div> What is the easiest way to read each line of code present in the div. How do I extract each line of code from that div or loop over each line styling in any way I want. Thanks

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  • Google sites creation

    - by bhuvi
    Hi, I am creating a sites by java programming using google sites API developer guide. I had easily created different type of pages as parent page and sub pages also. my problem is,I am not able to create a web page as parent page and file cabinet, announcement, list page as sub page. That's parent page and sub page is created as same not as different page. please tell me a solution.

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  • LIMIT amount of rows fetched by JOIN

    - by user892134
    How do i LIMIT the child rows fetched to only 5? Here is the SQLfiddle http://sqlfiddle.com/#!2/bd96a/2. Right now it fetches all rows with parentid='4' and parentid='14'. It should only fetch 5 of each parentid. Assuming i have hundreds of rows, it should only fetch a max of 5 for each parentid. "SELECT child.* FROM mytable as parent LEFT JOIN mytable as child on child.parentid=parent.id WHERE parent.pageid IN ( 1, 2) AND parent.submittype='1' ORDER BY child.id ASC"; How do i solve this?

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  • Qt "no matching function for call"

    - by Blin
    I have no matching function for call to 'saveLine::saveLine()' error when compiling my application. The construcor is never actually called. saveLine class definition: class saveLine { public: saveLine(QWidget *parent); private: QPushButton *selectButton, *acceptButton; QLabel *filePath; QLineEdit *allias; }; saveLine is used in another class which is defined as follows: class MWindow : public QWidget { Q_OBJECT public: MWindow(QWidget *parent=0); private: saveLine line1; }; error points to MWindow constructor implementation MWindow::MWindow(QWidget *parent):QWidget(parent) { this->setWindowTitle("Launcher"); this->resize(600,600); } What should i do? I intend to use saveLine class in a vector, to create lines at runtime.

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  • Fast serialization/deserialization of structs

    - by user256890
    I have huge amont of geographic data represented in simple object structure consisting only structs. All of my fields are of value type. public struct Child { readonly float X; readonly float Y; readonly int myField; } public struct Parent { readonly int id; readonly int field1; readonly int field2; readonly Child[] children; } The data is chunked up nicely to small portions of Parent[]-s. Each array contains a few thousands Parent instances. I have way too much data to keep all in memory, so I need to swap these chunks to disk back and forth. (One file would result approx. 2-300KB). What would be the most efficient way of serializing/deserializing the Parent[] to a byte[] for dumpint to disk and reading back? Concerning speed, I am particularly interested in fast deserialization, write speed is not that critical. Would simple BinarySerializer good enough? Or should I hack around with StructLayout (see accepted answer)? I am not sure if that would work with array field of Parent.children. UPDATE: Response to comments - Yes, the objects are immutable (code updated) and indeed the children field is not value type. 300KB sounds not much but I have zillions of files like that, so speed does matter.

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  • How to create a dynamic number of possibly children objects using partial views?

    - by NullReference
    I have a parent object that contains a property that is a list of children objects. I'd like to have it so that when the form loads to create the parent object a partial view is used to create the list of child objects. The problem is I have to idea how to have the list of children object populated. I can do one object ok, but a dynamic list of possible children is difficult. Any ideas? @Html.RenderPartial("_CreateChild", Model.Children); public class Parent { private List<Child> _list; public Guid Id { get; set; } public List<Child> Children { get { return _list; } set { _list = value; } } public Parent() { _list = new List<Child>(); } }

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  • So where is this calling super?

    - by dontWatchMyProfile
    From the Core Data docs: Inheritance If you have two subclasses of NSManagedObject where the parent class implements a dynamic property and its subclass (the grandchild of NSManagedObject) overrides the methods for the property, those overrides cannot call super. @interface Parent : NSManagedObject @property(nonatomic, retain) NSString* parentString; @end @implementation Parent @dynamic parentString; @end @interface Child : Parent @end @implementation Child - (NSString *)parentString { // this throws a "selector not found" exception return parentString.foo; } @end very, very funny, because: I see nobody calling super. Or are they? Wait... parentString.foo results in ... a crash ??? it's a string. How can that thing have a .foo suffixed to it? Just another documentation bug?

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  • I'm following Qt Tutorials and got a simple question

    - by nzer0
    If I want to create my own class MyWidget which inherits from QWidget Tutorial tells me to write constructor like this... MyWidget::MyWidget(QWidget *parent) : QWidget(parent){....} I'm wondering what is the role of : QWidget(parent) Does it mean explicit call for QWidget's constructor?

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  • Display Wordpress Category

    - by saorabh
    I want to display only the those parent category name and with their child category.. Example category AAAAA,BBBB,CCCCC,DDDDD Parent category AAAAA having child category a,b,c Parent category BBBB having child category x,y,z Now I want to display only (Result required) AAAAA a,b,c BBBB x,y,z Please help me...

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  • C++ linked list based tree structure. Sanely copy nodes between lists.

    - by krunk
    edit Clafification: The intention is not to remove the node from the original list. But to create an identical node (data and children wise) to the original and insert that into the new list. In other words, a "move" does not imply a "remove" from the original. endedit The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • MFC: 'Gluing' two windows/dialogs together

    - by John
    I'm trying to set something up so my main dialog has one or more child dialogs, and these are glued/docked to the outside of the main dialog - when the main dialog is minimised, the children are too, when main dialog moves, children move with it. I'd tried setting child dialogs as having main dialog CWnd as parent, with CHILD style. But then they get clipped by the parent's boundary. If I set them as POPUP, they can be outside but then don't move with the parent. I'm looking at putting an OnMove handler on the parent dialog, but is there something built-in? And, should child dialogs still be children of the main dialog... I assume they should? This is VS2005 (I think VS2008 has some related functionality so I mention this).

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  • Any way to make a generic List where I can add a type AND a subtype?

    - by user383178
    I understand why I cannot do the following: private class Parent { }; private class Child extends Parent { }; private class GrandChild extends Child { }; public void wontCompile(List<? extends Parent> genericList, Child itemToAdd) { genericList.add(itemToAdd); } My question is there ANY practical way to have a typesafe List where you can call add(E) where E is known to be only a Parent or a Child? I vaguely remember some use of the "|" operator as used for wildcard bounds, but I cannot find it in the spec... Thanks!

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  • Is it possible to modify the value of a record's primary key in Oracle when child records exist?

    - by Chris Farmer
    I have some Oracle tables that represent a parent-child relationship. They look something like this: create table Parent ( parent_id varchar2(20) not null primary key ); create table Child ( child_id number not null primary key, parent_id varchar2(20) not null, constraint fk_parent_id foreign key (parent_id) references Parent (parent_id) ); This is a live database and its schema was designed long ago under the assumption that the parent_id field would be static and unchanging for a given record. Now the rules have changed and we really would like to change the value of parent_id for some records. For example, I have these records: Parent: parent_id --------- ABC123 Child: child_id parent_id -------- --------- 1 ABC123 2 ABC123 And I want to modify ABC123 in these records in both tables to something else. It's my understanding that one cannot write an Oracle update statement that will update both parent and child tables simultaneously, and given the FK constraint, I'm not sure how best to update my database. I am currently disabling the fk_parent_id constraint, updating each table independently, and then enabling the constraint. Is there a better, single-step way to update this content?

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  • transform file/directory structure into 'tree' in javascript

    - by dave
    I have an array of objects that looks like this: [{ name: 'test', size: 0, type: 'directory', path: '/storage/test' }, { name: 'asdf', size: 170, type: 'directory', path: '/storage/test/asdf' }, { name: '2.txt', size: 0, type: 'file', path: '/storage/test/asdf/2.txt' }] There could be any number of arbitrary path's, this is the result of iterating through files and folders within a directory. What I'm trying to do is determine the 'root' node of these. Ultimately, this will be stored in mongodb and use materialized path to determine it's relationships. In this example, /storage/test is a root with no parent. /storage/test/asdf has the parent of /storage/test which is the parent to /storage/test/asdf/2.txt. My question is, how would you go about iterating through this array, to determine the parent's and associated children? Any help in the right direction would be great! Thank you

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  • jaxb: How can I bind nested element

    - by user368532
    There is my xml: <parent> <children> <child>1</child> <child>2</child> </children> </parent> I want to have the following Parent class: @XmlRootElement Parent{ @XmlElement(name="children/child") List<Child> children; } I don't want to have class for element 'children'. How should I map field children ?

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  • Force to reimplement a static function in inherit classes

    - by pacopepe
    Hi, I have a program in C++ with plugins (dynamic libs). In the main program, I want to execute a static function to check if i can create a object of this type. An example without dynamic libs (aren't neccesary to understand the problem): #include "libs/parent.h" #include "libs/one.h" #include "libs/two.h" int main(int argc, char * argv[]) { Parent obj; if (One.match(argv[1])) { obj = new One(); else if (Two.match(argv[1])) { obj = new Two(); } Now, i have a interface class named Parent. All plugins inherit from this class. Ideally, I have a virtual static function in Parent named match, and all the plugins need to reimplement this function. The problem with this code is that i can't do a static virtual function in C++, so i don't know how to solve the problem. Sorry for mi english, i did my best

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  • Updating the collections of entities with NHibernate the correct way

    - by karel_evzen
    A simple question regarding how NHibernate works: I have a parent entity that has a collection of other child entities. Those child entities have a reference to the parent entity they belong to. Now I want to implement an Add method to the parent entity that would add a child to it. Should that Add method only add the child to its new parents collection, or should it also update the parent reference of the child or should it also remove the added entity from its previous parents collection? Do I have to do all these things in that method or will NHibernate do something for me? Thanks.

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  • Qt - 2 QMainWindow glued - Size of Layout

    - by user1773603
    I have a main window that I center this way in main.cpp : int main(int argc, char *argv[]) { QApplication app(argc, argv); QMainWindow *qmain = new QMainWindow; Ui_MainWindow ui; ui.setupUi(qmain); QRect r = qmain->geometry(); r.moveCenter(QApplication::desktop()->availableGeometry().center()); qmain->setGeometry(r); qmain->show(); return app.exec(); } In this "qmain" main window, I can create another QMainWindow and I try to make stick (or glue I don't know how to say) the two windows. Actually, I would like the right-top corner of the first one to be located at the left-top of the second one. For this, I use the following Ui_MainWindow's member function : void Ui_MainWindow::generate_IC() { qmenu = new QMainWindow; DiskMenu = new Ui_DiskGalMenu; DiskMenu->setupUi(qmenu); setInitialDiskMenuPosition(qmenu, this); qmenu->show(); } and the setInitialDiskMenuPosition : void Ui_MainWindow::setInitialDiskMenuPosition(QMainWindow *MainWindow, Ui_MainWindow *parent) { QSize size = parent->widget->size(); QDesktopWidget* desktop = QApplication::desktop(); int width = desktop->width(); int height = desktop->height(); int mw = size.width(); int mh = size.height(); int right = (width/2) + (mw/2); int top = (height/2) - (mh/2); MainWindow->move(right, top); } But the problem is that I don't get exactly what I want since the centralwidget size "parent- widget-size()" only returns the size of the widget and not the whole "qmain" parent window. So I have a light shift because the borders of the "qmain" window are not taken in account like it is shown below : If I could have access to the size of the whole parent window... If anyone could help me

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  • destructor being called by subclass

    - by zero
    I'm currently learning more about php objects and constructors/destructors, but i've noticed in my code that the parent class's destructor is being called twice, I thought it was because i was extending the first class to my second class and that the second class was calling it, but this is what the php docs say about that: Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. so if it is not being called by the subclass then is it because by extended the first class that i've made a reference to the parent class making it call itself twice or I'm I way off base here? the code: <?php class test{ public $test1 = "this is a test of a pulic property"; private $test2 = "this is a test of a private property"; protected $test3 = "this is a test of a protected property"; const hello = 900000; function __construct($h){ //echo 'this is the constructor test '.$h; } function x($x2){ echo ' this is fn x'.$x2; } function y(){ print "this is fn y"; } } $obj = new test("this is an \"arg\" sent to instance of test"); class hey extends test{ function hey(){ $this->x('<br>from the host with the most'); echo ' <br>from hey class'.$this->test3; } } $obj2 = new hey(); echo $obj2::hello; ?>

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  • jquery next siblings

    - by Contra
    Hi stackoverflow! (first post!) Ive been trying to get this problem solved, but I cant seem to figure it out without some serious workarounds. if I have the following html code: <ul> <li class="parent"> headertext </li> <li> text </li> <li> text </li> <li> text </li> <li class="parent"> headertext </li> <li> text </li> <li> text </li> </ul> Now, how do I now just select the li's following the first parent (or second, for that matter)? Basically selecting an li with class=parent and the following siblings until it reaches another li with the parent class. I could restructure the list with nested lists, but I dont want to do that. Any suggestions?

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  • Succinct LINQ to XML Query

    - by Kent Boogaart
    Assuming you have the following XML: <?xml version="1.0" encoding="utf-8"?> <content> <info> <media> <image> <info> <imageType>product</imageType> </info> <imagedata fileref="http://www.example.com/image1.jpg" /> </image> <image> <info> <imageType>manufacturer</imageType> </info> <imagedata fileref="http://www.example.com/image2.jpg" /> </image> </media> </info> </content> Using LINQ to XML, what is the most succinct, robust way to obtain a System.Uri for an image of a given type? At the moment I have this: private static Uri GetImageUri(XElement xml, string imageType) { return (from imageTypeElement in xml.Descendants("imageType") where imageTypeElement.Value == imageType && imageTypeElement.Parent != null && imageTypeElement.Parent.Parent != null from imageDataElement in imageTypeElement.Parent.Parent.Descendants("imagedata") let fileRefAttribute = imageDataElement.Attribute("fileref") where fileRefAttribute != null && !string.IsNullOrEmpty(fileRefAttribute.Value) select new Uri(fileRefAttribute.Value)).FirstOrDefault(); } This works, but feels way too complicated. Especially when you consider the XPath equivalent. Can anyone point out a better way?

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  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

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