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  • android listview loadmore button with xml parsing

    - by user1780331
    Hi i have to developed listview with load more button using xml parsing in android application. Here i have faced some problem. my xml feed is empty means how can hide the load more button on last page. i have used below code here. public class CustomizedListView extends Activity { // All static variables private String URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=1"; // XML node keys static final String KEY_SONG = "Order"; static final String KEY_TITLE = "orderid"; static final String KEY_DATE = "date"; static final String KEY_ARTIST = "payment_method"; int current_page = 1; ListView lv; LazyAdapter adapter; ProgressDialog pDialog; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lv = (ListView) findViewById(R.id.list); ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes <song> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } Button btnLoadMore = new Button(this); btnLoadMore.setText("Load More"); btnLoadMore.setBackgroundResource(R.drawable.lgnbttn); // Adding Load More button to lisview at bottom lv.addFooterView(btnLoadMore); // Getting adapter adapter = new LazyAdapter(this, songsList); lv.setAdapter(adapter); btnLoadMore.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // Starting a new async task new loadMoreListView().execute(); } }); } private class loadMoreListView extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request pDialog = new ProgressDialog( CustomizedListView.this); pDialog.setMessage("Please wait.."); //pDialog.setIndeterminateDrawable(getResources().getDrawable(R.drawable.my_progress_indeterminate)); pDialog.setIndeterminate(true); pDialog.setCancelable(false); pDialog.show(); pDialog.setContentView(R.layout.custom_dialog); } protected Void doInBackground(Void... unused) { current_page += 1; // Next page request URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=" + current_page; ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); NodeList nl = doc.getElementsByTagName(KEY_SONG); if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } else // looping through all item nodes <item> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } // get listview current position - used to maintain scroll position int currentPosition = lv.getFirstVisiblePosition(); // Appending new data to menuItems ArrayList adapter = new LazyAdapter( CustomizedListView.this, songsList); lv.setAdapter(adapter); lv.setSelectionFromTop(currentPosition + 1, 0); } }); return (null); } protected void onPostExecute(Void unused) { // closing progress dialog pDialog.dismiss(); } } } EDIT: Here i have to run the app means the listview is displayed on perpage 4 items.my last page having 1 item.please refer this screenshot:http://screencast.com/t/fTl4FETd In last page i have to click the load more button means have to go next activity and successfully hide the button on empty page..please refer this screenshot:http://screencast.com/t/wyG5zdp3r i have to check the condition for empty page: if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } How can i write the conditon fot last page?????pleas ehelp me Here i wish to need the o/p is hide the button on last page. Please help me.how can i check the condition.give me some code programmatically.

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  • Preview and Purchase Ebooks with Kindle for PC

    - by Matthew Guay
    Want to look over a new book, or buy it immediately in ebook format?  Here’s how you can preview and purchase most new books from your PC the easy way. Most new books, including almost all New York Times Bestsellers, are available in ebook format from Amazon’s Kindle store.  The Kindle store also includes numerous free ebooks, including out-of-print classics and a surprising amount of recent books.  With the free Kindle for PC reader, you can read any of these ebooks without having to purchase a Kindle device. Preview Ebooks Before you Purchase Sometimes, it can be hard to know if you want to purchase a new book without reading some of it first.  With Kindle for PC, however, you can download a sample of any ebook available for free.  The sample usually includes the table of contents, forward or introduction, and often part or all of the first chapter. To get an ebook sample, find the book you want in the Kindle store (link below). Now, under the Try it free box, select the correct computer or device to send the sample to, and click Send Sample now. Amazon will thank you for your order, even though this is only a free preview.  Click the Go to Kindle for PC button to open Kindle and read your ebook preview.   Or, if Kindle is already running, press the Refresh button in the top right corner to check for new ebooks and previews. Kindle will synchronize and download the previews you selected. The most recently downloaded items show up on the top left.  All sample books have a red “Sample” bar on the bottom of their cover, and they also include links to Buy or view more info about it on it’s cover.  Double-click your sample to start reading it. Your ebook sample will usually open at the introduction or beginning of the first chapter, but you can also view the index, cover, and more. When you reach the end of the sample book, you can click a link to buy the book or view more details about it.  Strangely, both of these links currently take you to the ebook’s page on Amazon.com, but perhaps in the future the Buy link will directly let you purchase the book. Or, you can also click Buy Now on a sample book directly from your Kindle library. If you clicked one of these links, you will be returned to the ebook’s page on Amazon.  Choose the PC or Kindle you want the book delivered to, and this time, select Buy Now with 1-Click. Add your payment info if you’re not already setup for 1-Click Shopping, and then you’ll be shown the same Thank you page as before.  Refresh Kindle for PC, and your new ebook will automatically download.  Strangely, the sample ebook is not automatically removed, so you can right-click on the sample and select Delete this Book.  Additionally, your last-read page in the sample is not synced to the purchased book, so you may have to find your place again. Now, enjoy your full ebook! Download Free Books for Kindle The Kindle Store has an amazing amount of free ebooks.  Some free books may only be free for a limited time as a promotion, while others, such as old classics, may always be free.  Either which way, once you download it, you can keep it forever. When you find a free ebook you want, select the Kindle or PC you want to download it to and click “Buy now with 1-Click”.  Notice that this book shows it’s price is $0.00, but the button still says Buy now.  Rest assured, if the book’s price show up as $0.00, you will not be charged anything for downloading it. Your ebook will download as usual after your next refresh.  Note that you can still download the sample first if you want, but since the book is free, just download the whole thing and delete it if you don’t want it. Redownload your Purchased or Free Books If you install Kindle on a new PC or delete a book from your library, you can always re-download it from your Amazon account.  Browse to the Manage your Kindle page on Amazon (link below) sign in with your Amazon account, and scroll down to the list of your purchased content. Select the book you wish to download, then choose the Kindle or PC you want to download it to and press Go. Note: There is a “Delete this title” button right below this.  If you press the Delete button, you will not ever be able to re-download it. Or, you can download the book directly from the Archived Items tab in Kindle on your other PC. And, if you have your Kindle content on multiple computers, your reading will be synced via Whispersync.  You can start reading on your desktop, and then resume where you left off from your laptop. Conclusion With these tips and tricks, it is much easier to preview and purchase new books, find and download free ebooks, and re-download any you’ve deleted from your PC.  Have fun filling up your digital library! Links Manage your Kindle account Similar Articles Productive Geek Tips Read Mobi eBooks on Kindle for PCRead Kindle Books On Your Computer with Kindle for PCHow to See Where a TinyUrl Is Really Linking ToEdit Microsoft Word 2007 Documents in Print PreviewWhy Can’t I Turn the Details/Preview Panes On or Off in Windows Vista Explorer? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides

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  • Android app to remote control Samsung Smart TVs

    - by Gopinath
    Smart TV Remote is an unofficial Android app that lets you control Samsung Smart TVs connected over a local WiFi network. This app comes very handy when you want to control your TV which is not in line of sight of your TV remote control or just want to use your mobile phone/tablet to control the TV. Setting up a TV  is very easy using auto scan feature . Once the TV is setup, you are all set to start using the app as a remote control. A traditional remote controls makes use of infra red technology and it needs to be in the line of sight of the TV receiver to work. But this app make use of WiFi technology which give it flexibility of controlling the TV as long as the mobile & TV is connected to WiFi network. It just works even if the TV is behind a wall. The App provides very easy to use options to switch between channels and separate remotes with media controls, smart hub features and a numeric key pad if you want to navigate to a channel through its number. The App also provides a home screen widget with volume controls and channel navigation options. I use  this App to control Samsung E Series Smart Tv at home and it works very well. I’m impressed by the ease at which it allows to setup a TV, support for multiple TVs, controlling the TV though I’m not in the line of sight and using volume buttons of smart phone to control volume of TV. What’s annoying and missing with the app As advertised the app works very well in controlling Samsung TVs (B-, C-, D- E-, and F-Series) except it is very painful to move mouse pointer while browsing web on TV. When you try to move mouse pointer using the App, it mouse painfully slow especially. I gave us using the app to control mouse pointer after trying couple of times. I installed this App thinking that it may help me browse web on Smart TVs, especially a key board support to type web urls. App does not supports entering text either while browsing web or searching through Smart TV apps like YouTube, App Store etc. Developers of this App never advertised keyboard support so no complaints about this. But it would be very helpful if the developers allow this app use as a keyboard and rescue me from the pain of typing text using TV Remote control. Overall this is a very nice app and worth trying out – Download Smart TV Remote from Google Play

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  • Getting ADB to run

    - by gh0st_h4wk
    I've recently installed ubuntu and I need Android SDK (and subsequently, adb) in order to develop my apps to college. The fact is that, no matter what I do, I can't get adb to work. Exporting its place to the PATH didn't worked. I only get "file or directory not found" error while this are the contents of the PATH variable: renan@RocketQueen:~$ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/renan/adt/sdk/tools:/home/renan/adt/sdk/platform-tools I don't want to install android-tools-adb/fastboot because they're outdate when compared to SDK Manager ones. What do I need to do in order for it to work from anywhere when called from terminal?

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  • What percentage of revenue would be fair for app stores to take? [closed]

    - by Tyler Collier
    Apple takes 30% of revenue from app sales on the iPhone app store. Now Apple does the same with the Mac app store. Google also takes a 30% cut in the Android Market. These seem pretty steep. What percentage do you think would be fair and good for both you as a developer/vendor and Apple/Google? What's a happier middle ground? 20%? If the answer you give is less than 30% but you are selling apps in the app store or android market, please explain why you are willing to, and what benefits Apple and Google would see from reducing their cuts.

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  • Has anyone got Ubuntu Touch working on Nexus 5?

    - by user1628
    I have been debating whether to get a nexus 5 phone since it came out. My only fear is that I won't like android. I love ubuntu, I know that I'd love ubuntu. So I have a few question related to Ubuntu Touch: Is it easy or possible to switch between Ubuntu Touch and Android? Would I have to keep hacking the phone? Can I dual boot them? Would I lose my data every time I switch? The nexus 5 isn't mentioned here: https://wiki.ubuntu.com/Touch/Devices Does that mean it simply won't work if I follow the porting instructions? Would I have to do a bit of hacking? Has anyone got it working? Will it eventually be supported?

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  • Android Swipe In Unity 3D World with AR

    - by Christian
    I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a 3D island is rendered at that spot. Currently I am able to detect when/which objects are touched on the model by raycasting. I also am able to successfully detect a swipe using this code: if (Input.touchCount > 0) { Touch touch = Input.touches[0]; switch (touch.phase) { case TouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case TouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZoneY) { couldBeSwipe = false; } //track points here for raycast if it is swipe break; case TouchPhase.Stationary: couldBeSwipe = false; break; case TouchPhase.Ended: float swipeTime = Time.time - startTime; float swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! float swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. swipeCounter.IncrementCounter(); } break; } touchInfo.SetTouchInfo (Time.time-startTime,(touch.position-startPos).magnitude,Mathf.Abs (touch.position.y-startPos.y)); } Thanks to andeeeee for the logic. But I want to have some interaction in the 3D world based on the swipe on the screen. I.E. If the user swipes over unoccluded enemies, they die. My first thought was to track all the points in the moved TouchPhase, and then if it is a swipe raycast into all those points and kill any enemy that is hit. Is there a better way to do this? What is the best approach? Thanks for the help!

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  • Making A Photo-Sharing App For Android In Eclipse [on hold]

    - by user3694394
    I've only just started developing mobile apps, which is something that I've been wanting to learn for a while now. I'm from an indie games studio, making PC games for around the last 3 years, and I finally decided to move into android app development. The only problem I'm having is that I don't know where to start. The project which I'm aiming to create will be something similar to Instagram, basically a photo-sharing app which allows users to take new photos, or pull them from their device, and add filters to them, before posting them. I have a rough idea of how I could go about doing this, but I need pointing towards any tutorials available for each specific step. So, here's my idea: Create a UI in eclipse (this wont be a problem for me, I should be able to do this fine through xml files) Setup a server-side database to store all user info and uploaded images (the images will need to be converted into byte arrays, and I have no idea how to do this through a database). My best idea would be to use a MySQL database to do this. Add user interactions (likes, favourites, reposts, etc.). This would, again, have to be stored in the database (or, at least, i think it would). Add the ability to take new photos using the phone's camera (I can probably do this anyway, using the Camera API). Add the ability to pull existing photos from the device (again, pretty simple to do). Add the ability to add filters to any photos (I had a look around, and there are some repos and resources which allow you to do this, but they're mainly for iOS development). Add facebook/twitter integration (possibly) to allow phots to be shared to other social networks. Create a news feed which shows users all of the latest photos from their friends, and allows them to post their own images to it. Give all registered users their own wall/page which has their latest posts/images displayed on it. Add the ability to allow users to follow other users, and display their followed users posts on their news feed. Yep. It's not going to be easy, and I don't even know if it's possible for me to do alone in Eclipse. However, this is the plan, and I'm going to do my best to learn everything I need to know to do this successfully. My actual question would be how should I start doing this- where do I begin learning how to do all of this? I've had a look at snapify, which can be edited via Parse, but I won't be spending hundreds of dollars (since I'm 15 and just don't have the available funds) on software. I have extensive knowledge of Java (again, I've been making games for around 3 years, mainly in Java), and various scripting languages. So, hopefully, this will be of some use here. Thanks in advance, Josh.

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  • When I run Android SDK from terminal, it shows error. How to fix it?

    - by diflame
    Exception in thread "main" java.lang.UnsatisfiedLinkError: no swt-gtk-3550 or swt-gtk in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.android.sdkmanager.Main.showSdkManagerWindow(Main.java:328) at com.android.sdkmanager.Main.doAction(Main.java:316) at com.android.sdkmanager.Main.run(Main.java:118) at com.android.sdkmanager.Main.main(Main.java:101)

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • Create and Share a File (Also a mysterious error)

    - by Kirk
    My goal is to create a XML file and then send it through the share Intent. I'm able to create a XML file using this code FileOutputStream outputStream = context.openFileOutput(fileName, Context.MODE_WORLD_READABLE); PrintStream printStream = new PrintStream(outputStream); String xml = this.writeXml(); // get XML here printStream.println(xml); printStream.close(); I'm stuck trying to retrieve a Uri to the output file in order to share it. I first tried to access the file by converting the file to a Uri File outFile = context.getFileStreamPath(fileName); return Uri.fromFile(outFile); This returns file:///data/data/com.my.package/files/myfile.xml but I cannot appear to attach this to an email, upload, etc. If I manually check the file length, it's proper and shows there is a reasonable file size. Next I created a content provider and tried to reference the file and it isn't a valid handle to the file. The ContentProvider doesn't ever seem to be called a any point. Uri uri = Uri.parse("content://" + CachedFileProvider.AUTHORITY + "/" + fileName); return uri; This returns content://com.my.package.provider/myfile.xml but I check the file and it's zero length. How do I access files properly? Do I need to create the file with the content provider? If so, how? Update Here is the code I'm using to share. If I select Gmail, it does show as an attachment but when I send it gives an error Couldn't show attachment and the email that arrives has no attachment. public void onClick(View view) { Log.d(TAG, "onClick " + view.getId()); switch (view.getId()) { case R.id.share_cancel: setResult(RESULT_CANCELED, getIntent()); finish(); break; case R.id.share_share: MyXml xml = new MyXml(); Uri uri; try { uri = xml.writeXmlToFile(getApplicationContext(), "myfile.xml"); //uri is "file:///data/data/com.my.package/files/myfile.xml" Log.d(TAG, "Share URI: " + uri.toString() + " path: " + uri.getPath()); File f = new File(uri.getPath()); Log.d(TAG, "File length: " + f.length()); // shows a valid file size Intent shareIntent = new Intent(); shareIntent.setAction(Intent.ACTION_SEND); shareIntent.putExtra(Intent.EXTRA_STREAM, uri); shareIntent.setType("text/plain"); startActivity(Intent.createChooser(shareIntent, "Share")); } catch (FileNotFoundException e) { e.printStackTrace(); } break; } } I noticed that there is an Exception thrown here from inside createChooser(...), but I can't figure out why it's thrown. E/ActivityThread(572): Activity com.android.internal.app.ChooserActivity has leaked IntentReceiver com.android.internal.app.ResolverActivity$1@4148d658 that was originally registered here. Are you missing a call to unregisterReceiver()? I've researched this error and can't find anything obvious. Both of these links suggest that I need to unregister a receiver. Chooser Activity Leak - Android Why does Intent.createChooser() need a BroadcastReceiver and how to implement? I have a receiver setup, but it's for an AlarmManager that is set elsewhere and doesn't require the app to register / unregister. Code for openFile(...) In case it's needed, here is the content provider I've created. public ParcelFileDescriptor openFile(Uri uri, String mode) throws FileNotFoundException { String fileLocation = getContext().getCacheDir() + "/" + uri.getLastPathSegment(); ParcelFileDescriptor pfd = ParcelFileDescriptor.open(new File(fileLocation), ParcelFileDescriptor.MODE_READ_ONLY); return pfd; }

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  • becoming a video editor, which pc is good!?

    - by basit.
    i want to know what pc is good for video editing, following is two of them which i was looking at and thought they are good for the video editing, but im not sure, cause im not professional and i dont want to buy something which will give me problem in feature and dont want to endup buying pc again. http://www.pcworld.co.uk/gbuk/alienware-aurora-2436swa-23-6-widescreen-lcd-monitor-04216436-pdt.html http://www.pcworld.co.uk/gbuk/hp-pavilion-p6360uk-04144097-pdt.html which one of them, if none, then do you have any links for me to see or any info..

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  • Visual Studio PC benchmark

    - by user319353
    Hi: Is there a good way to benchmark a Visual Studio developer PC, instead of looking at the technical specs? Objective is to set a level and see every developer passes, if not upgrade them to new PC. Any thoughts and suggestions?

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  • After Effects: Mac to PC

    - by Tom
    Is it possible to open an After Effects file that's been created on a Mac with PC? I don't know what version the AE was on the Mac side, but I want to oepn it with CS3 on a PC laptop.

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  • Why does my app not work on Android 2.3?

    - by user455141
    Hi all, just a quick question about Android 2.3. I've been receiving reports from people using my app that it crashes on startup in Android 2.3. It works absolutely fine on the other SDK versions as far as I can tell. Since I don't have a phone running Android 2.3 I can't test out where the error is, which makes it very frustrating to deal with! Has anyone got any ideas what might have changed in Android 2.3 to mean the app crashes? Has anyone else had a similar problem? The following are ideas I've had for what might be causing it... Splash screen - on my main activity I trigger this in onCreate and it displays for 3 secs before finishing I'm using the GPS capability of Android, has this vastly changed in 2.3 to mean that something's going wrong? There's been a fundamental change in application startup in 2.3 that I'm not aware of. Any feedback would be much appreciated!

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  • Can Android Applications ( using libraries build from NDK ) be used on both x86 & ARM platform?

    - by Vibgyor
    I am going to build an Android application in which I want to use a C library. So, I am planning to use NDK along with the SDK. NDK supports ARMv5, ARmv7 and x86 instruction set. Now, if I build an Android application using ARMv5 , will it run on Android phones based on Intel ( x86 ) platform (am I missing something ?)? If not, then what is the way by which I can build an ANdroid application ( which uses some C libraries underneath ) that can run on all the Android phones irrespective of the underneath platform? Vibgyor

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  • findViewById undefined

    - by areyling
    Eclipse is marking findViewById(int) as undefined; it was doing the same thing for getResources(), but I was able to get around that by calling context.getResources() instead (as seen below) and can't seem to find a similar workaround for findViewById. Here is the code: package com.myapp.android.MyWidget; import android.appwidget.AppWidgetProvider; import android.appwidget.AppWidgetManager; import android.content.Context; import android.content.ComponentName; import android.content.pm.PackageManager; import android.content.res.Resources; import android.util.Log; import android.view.View; import android.widget.RemoteViews; import android.widget.Button; import android.os.Bundle; public class MyWidget extends AppWidgetProvider { private static String[] states; @Override public void onEnabled(Context context) { final Button button = (Button) findViewById(R.id.widget_state_button); states = context.getResources().getStringArray(R.array.states); } Is there another package I need to import for findViewById? Thanks in advance.

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  • How do I place widgets above and below a listview with Relative Layout

    - by Jay Askren
    I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/footer" android:text="footer" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentBottom="true" /> <ListView android:id="@+id/list_view" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_above="@id/footer" android:background="#ff9999ff"/> <TextView android:id="@+id/header" android:text="header" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentTop="true" android:layout_above="@id/list_view" android:baselineAlignBottom="false" /> </RelativeLayout> Here is the corresponding Activity class: public class SampleListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_activity); } }

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  • Get Eclipse to recognize the maps api

    - by NickTFried
    Hi I'm developing an Android app and trying to incorporate maps into one of my sub-activities. Having followed all of the instructions from Android, my java file will not recognize the "MapActivity" or the import statements to include the needed api. Here is my XML manifest and my class file. <?xml version="1.0" encoding="utf-8"?> <uses-permission android:name="android.permissions.INTERNET"/> <uses-permission android:name="android.permissions.ACCESS_FINE_LOCATION"/> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".CadetCommand" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="RedLight"></activity> <activity android:name="PTCalculator"></activity> </application> <uses-sdk android:minSdkVersion="7"/> here is my java file: package edu.elon.cs.mobile; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; import android.os.Bundle; public class LandNav extends MapActivity{ } Any suggestion would help.

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  • compile ICS/JB camera application - native library jni-mosaic error

    - by liorry
    I would like to use the Panorama mode that the ICS/JB camera application has. I've downloaded the source code (with resources) and managed to solve all code compilation errors but as soon as I start the application on my device (running JB), I get this error: 10-25 14:42:53.617: E/AndroidRuntime(23147): FATAL EXCEPTION: GLThread 2586 10-25 14:42:53.617: E/AndroidRuntime(23147): java.lang.UnsatisfiedLinkError: Native method not found: com.app.camera.panorama.MosaicRenderer.reset:(IIZ)V 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRenderer.reset(Native Method) 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRendererSurfaceViewRenderer.onSurfaceChanged(MosaicRendererSurfaceViewRenderer.java:49) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) I do have a libjni-mosaic lib, located in armeabi-v7a/armeabi/x86 and it seems to load it fine but it probably doesn't contain the methods the MosaicRenderer implements. I also tried compiling the CyanogenMod camera app https://github.com/CyanogenMod/android_packages_apps_Camera/tree/ics but I get the same error... The camera itself works, for stills and video recording but as soon as I change to panorama mode, it crashes. Can anyone maybe point me to the right jni-mosaic lib or maybe to what I'm doing wrong? Do I need to do something in order to make my app use the JNI/SO files?

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  • Passing an object as parameter from Andriod to web service using ksoap

    - by user3718626
    I have an object called User which implements KvmSerializable. Would like to pass this object to the webservice. PropertyInfo pi = new PropertyInfo(); pi.setName("obj"); pi.setValue(user); pi.setType(user.getClass()); request.addProperty(pi); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.setOutputSoapObject(request); envelope.addMapping(NAMESPACE, "User",User.class); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); I get the following error.... SoapFault - faultcode: 'soapenv:Server' faultstring: 'Unknow type {http://users.com}User' faultactor: 'null' detail: org.kxml2.kdom.Node@53263024 at org.ksoap2.serialization.SoapSerializationEnvelope.parseBody(SoapSerializationEnvelope.java:141) at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:140) at org.ksoap2.transport.Transport.parseResponse(Transport.java:118) at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:272) at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:118) at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:113) at com.compete.WebServiceCallTask.getQuestion(WebServiceCallTask.java:114) at com.compete.WebServiceCallTask.doInBackground(WebServiceCallTask.java:53) at com.compete.WebServiceCallTask.doInBackground(WebServiceCallTask.java:1) at android.os.AsyncTask$2.call(AsyncTask.java:287) at java.util.concurrent.FutureTask.run(FutureTask.java:234) at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) at java.lang.Thread.run(Thread.java:856) Appreciate if any one can point me to an sample code or can direct me what is the issue. Thanks.

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  • Custom theme and sherlockActionBar

    - by Atomico
    I am doing a personal theme to use holo widget in 2.3 android. I did this: <resources xmlns:android="http://schemas.android.com/apk/res/android"> <style name="AppThemes" parent="@style/Theme.Sherlock"> <item name="android:editTextStyle">@style/EditTextAppTheme</item> <item name="android:checkboxStyle">@style/CheckBoxAppTheme</item> <item name="android:radioButtonStyle">@style/RadioButtonAppTheme</item> <item name="android:buttonStyle">@style/ButtonAppTheme</item> <item name="android:imageButtonStyle">@style/ImageButtonAppTheme</item> <item name="android:spinnerStyle">@style/SpinnerAppTheme</item> <item name="android:dropDownSpinnerStyle">@style/SpinnerAppTheme.DropDown</item> <item name="android:spinnerDropDownItemStyle">@style/SpinnerDropDownItemAppTheme</item> </style> </resources> the problem is that widgets don't take the correct style but take the default style. I tried to force assign the @style/EditTextAppTheme at an edittext and it worked.. so the problem is that the theme don't apply. any idea? update: the theme apply and work good..the solo problem is some edittext inside a dialog that show with the standard theme

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  • hint and textview with right gravity and a singleline

    - by codeScriber
    I've opened a bug but i was wondering if anyone encountered this issue and knows a workaround. If you define a text view with a hint inside it, give it right gravity (android:gravity="right") then if you define android:singleLine=true or android:maxLines="1" or android:scrollHorizonatally="true" you don't see the hint. removing the right gravity returns the hint to the left side, removing all the tree params i mentioned above puts the hint on the right side. i want my hint on the right, but i need a single horizontal line... here's the sample layout that doesn't show the hint: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5dp"> <EditText android:layout_width="fill_parent" android:layout_gravity="center_vertical|right" android:layout_height="wrap_content" android:layout_margin="6dp" android:textSize="16sp" android:paddingRight="5dp" android:id="@+id/c" android:gravity="right" android:hint="hello!!!" android:scrollHorizontally="true" android:maxLines="1" android:singleLine="true"/> </LinearLayout> i checked on 1.6 and 2.1 emulators and it reproduces 100%, i'm prettysure it's a bug, i don't see the connection between single line and the hint.... what's more the hint got it's own layout in the TextView (mLayout and mHintLayout both exists, in onDraw if the text length is 0 mHintLayout if mHint is not null is used).

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  • emulator browser not connecting to internet

    - by vnshetty
    my emulator browser not connecting to internet? how to do the settings? <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".reader" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.BROWSABLE" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> </manifest>

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  • How to access a TextView element in a BroadcastReceiver

    - by ric03uec
    Hello, I am testing a simple widget in android and using Alarms to update a TextView at regular intervals. The problem is that in the BroadcastReceiver class I cannot access the TextView element, which I want to get updated when the alarm expires. The class is being called properly because the Toast i have put there is giving the appropriate message. The following code is from the class where I configure the widget and set the timers. public void onCreate(Bundle bundle) { super.onCreate(bundle); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if(extras != null){ mWidgetId = extras.getInt(AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(WidgetConfigure.this); RemoteViews views = new RemoteViews(WidgetConfigure.this.getPackageName(), R.layout.widget_layout); views.setTextViewText(R.id.quote, "Widget Loaded From Activity"); appWidgetManager.updateAppWidget(mWidgetId, views); setTimer(); //set the timers... setResult();// set the result... } } Now i want to update the same TextView when the BroadCastReceiver is called after the timer expires. I have tried the code provided in the ExampleAppWidget example provided in android api demos and that isnt working out. How can i set the required text? Thankx in advance

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