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  • Path with no slash after drive letter and colon - what does it point to?

    - by ya23
    I have mistyped a path and instead of c:\foo.txt wrote c:foo.txt. I expected it to either fail or to resolve to c:\foo.txt, but instead it seems to be resolved to foo.txt in a current user's home folder. Powershell returns: PS C:\> [System.IO.Path]::GetFullPath("c:\foo.txt") c:\foo.txt PS C:\> [System.IO.Path]::GetFullPath("c:foo.txt") C:\Users\Administrator\foo.txt PS C:\> [System.IO.Path]::GetFullPath("g:foo.txt") G:\foo.txt Running explorer.exe from commandline and passing it any of the above results in C:\Users\Administrator\Documents to be opened. I haven't found any documentation of that and I'm utterly confused, please explain the behaviour.

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  • How to search a file for a pattern and get a new file from the match point to end of file?

    - by WilliamKF
    I need to take a file and find the first occurrence of a literal string pattern as a complete line of the file: Acknowledgments: And then I wish to create a new file from the line of match all the way to the end of the file. I expect perl is a good way to do this, but I'm not much of a perl person, alternatively maybe sed is a good way? Please suggest a simple way to reliably accomplish this in Unix.

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  • How to set up a different context to point to an external directory outside webapps Tomcat/Java

    - by pinkb
    Hi Folks, I am successful to map an external directory by creating an xml file like : <Context path="/uploads" docBase="C:\uploads\photos" crossContext="true"/> And I named this xml file as uploads.xml and saved under "#Tomcat\conf\Catalina\localhost" here # = Directory where Tomcat has been installed. And when I start Tomcat(5) from cammand line (batch file) i.e. startup.bat The images can be accessed normally like "http://localhost:8080/uploads/user1.png" It works. Actually I am using IntelliJ Idea 8 for devevelopment. When I start Tomcat from IntelliJ Idea, I am not able to access the context i.e. the images. "http://localhost:8080/uploads/user1.png" It shows "HTTP 400 Bad Request" The context path for my project is "http://localhost:8080/spark/" Any help or suggestion is needed at the earliest time. Looking forward to as many appreciative responses as possible. Thanx Pink

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  • How can I cut down on this spam, and what is the point of it anyway?

    - by Steven
    I run a small, niche personal ads site. People post ads and then other people reply to them, which sends an email to the original creator of the ad telling them that someone is interested and giving them contact information for that interested person. Lately there's been some weird spam. People are receiving nonsense replies to their ads. Here is an example of one: Name: xkauwvyr Reply: vRYmbI <a href="http://rypmoxdkfblf.com/">rypmoxdkfblf</a>, url=http://pnjlwvhizwbq.com/]pnjlwvhizwbq[/url], [link=http://hmenwoujxrfv.com/]hmenwoujxrfv[/link], http://ogsekuhoyeud.com/ They vary in length and composition but they all look roughly like that. The first idea I had was to simply throw out any reply that contained the string " Also, is this spam just some ass playing a trick on my website, or is it something more malicious?

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  • Openbravo Point of Sales: Tax after a certain amount.

    - by Yada
    I'm using Openbravo opensource PoS. It is possible to setup Openbravo PoS to apply a tax only after a certain amount? For example, if the total is less than or equal to $10 then there is no tax, but if the total is over $10 then a 8% tax is applied. Ie: the item costs $10 then the total is $10. If the item is $10.01 then the total is $10.81. I need to setup a rule similar to this. Thanks in advance.

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  • What's a good starting point, tutorial, or project, to learn database programming?

    - by DarthNoodles
    I've been a Software Developer now for over 10 years. I've mostly worked in Embedded C with some time spent on C++ (limited) and Java. I'm looking to learn some new technologies and skills. I thought that database programming may be interesting to learn. I would like to make my own pet project in order to learn these things. My platform of choice is Windows but can work in Linux also. My ideal pet project would involve a GUI and some network/internet programming also which I have some experience doing. I wouldn't mind getting into C# but don't want to bite off more than I can chew right now as my spare time is limited. If I understand correctly SQLite allows for programs to use a database without running an ODBC server. Is this correct? Is that a good place to start? What can I do to start that is not too complicated but not so simple that I won't learn the details also? Your opinions and feedback would be appreciated.

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  • Sum variable range of cells using "today's" date as starting point.

    - by Jason
    How do you sum a variable range of cells based upon today's date in MS Excel 2003. Spreadsheet format: Variable range = # of days to sum Date range = listed in row 1, 1 day per cell (example A1=1/1/10, B1=1/2/10, C1=1/3/10....) Numbers to be summed - listed in row 2, X number per cell (example A2=8, B2=6, C2=1.....) example problem: IF variable range = 2 & Current Date = 1/2/10 then...Sum(b2:c2)=7 I am able to sum the entire row based upon current date using the following formula but am not able to add the variable range to the sum function. =SUMIF(A1:C1,"="&TODAY(),A2:C2)

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  • Is RIA Services right for our Silverlight app at this point?

    - by Alex
    Hi, I'm looking at Silverlight architectures and RIA Services looks interesting, but I am a bit concerned about its prelease status and how the feature set will change. We need our client app to be as responsive as possible over a slow network link, so a high priority is a solid sync system for pushing model state changes from the client back to the server. Will RIA Services help us in this regard or will I have to roll my own logic to do this ? Are there any other frameworks that can assist with this? Is the feature set involved in these requirements liable to change much in the next couple of months? If it makes any difference, our frontend is 100% Silverlight, so we dont need to worry about exposing SOAP APIs from the server or anything like that. It appears to me that RIA so far is a bit more mature for Silverlight use. Is this correct?

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  • How can Java assignment be made to point to an object instead of making a copy?

    - by Matthew Piziak
    In a class, I have: private Foo bar; public Constructor(Foo bar) { this.bar = bar; } Instead of creating a copy of bar from the object provided in the parameter, is it possible to include a pointer to bar in the constructor such that changing the original bar changes the field in this object? Another way of putting it: int x = 7; int y = x; x = 9; System.out.print(y); //Prints 7. It is possible to set it up so that printing y prints 9 instead of 7?

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  • c++: at what point should I start using "new char[N]" vs a static buffer "char[Nmax]"

    - by dan
    My question is with regard to C++ Suppose I write a function to return a list of items to the caller. Each item has 2 logical fields: 1) an int ID, and 2) some data whose size may vary, let's say from 4 bytes up to 16Kbytes. So my question is whether to use a data structure like: struct item { int field1; char field2[MAX_LEN]; OR, rather, to allocate field2 from the heap, and require the caller to destroy when he's done: struct item{ int field1; char *field2; // new char[N] -- destroy[] when done! Since the max size of field #2 is large, is makes sense that this would be allocated from the heap, right? So once I know the size N, I call field2 = new char[N], and populate it. Now, is this horribly inefficient? Is it worse in cases where N is always small, i.e. suppose I have 10000 items that have N=4?

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  • Any point in subclassing UIButton to create a custom looking button?

    - by glitch
    I want to create a set of buttons that would work and feel very much like the Metro-style tiles that are available on Windows Phones. I would like to allow the user to tap them to access their underlying functionality (open a modal or something or that sort). I'm concerned that subclassing UIButton will not get me there. I need square corners and dynamic content inside the tiles themselves. The posts I've found around SO seem to suggest that subclassing a UIButton would not be a good idea for several reasons and that I should instead use UIView. That reply is from 2010, and I have no idea if in the 2+ years since then there have been considerable changes to how one would achieve that effect. Most users these days will have iOS 5.1+ if not 6.0 soon. Let's say I do go the UIView route. Should I implement UIResponder's touch events or should I instead go the UITapGestureRecognizer route? What's the better practice in 2012? Thank you!

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  • How do i change everything behind a certain point in a Jagged array?

    - by Jack Null
    Say I have a jagged array, and position 2,3 is taken by int 3. Every other spot is filled with int 0. How would I fill all the positions behind 2,3 with a 4? 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 to this: 4 4 4 4 4 4 4 4 4 4 4 4 4 3 0 0 0 0 0 0 0 Ive tried variations of this: int a = 2; int b = 3; for (int x = 0; x < a; x++) { for (int y = 0; y < board.space[b].Length; y++) { board.space[x][y] = 4; } }

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  • How should I update my name server after I installed a new dedicated server?

    - by Jim Thio
    Say I got a dedi. The IP is 123.123.123.123 Now I got domain name domainname.com that will be the "main" domain name for that server. Should I? Set the name server of the domainname.com to ns1.domainname.com and ns2.domainname.com Add child nameserver ns1.domainname.com and ns2.domainname.com to point to that exact IP. or Should I? Point the name server to my registrar name server. Set an A address of the name server to point to my IP. Which one is right? Obviously I want ns1.domainname.com and ns2.domainname.com to point to my IP so I can then point hundreds of domains to that IP. But how exactly I should do that? Specifically I simply use cpanel. Centosh with cpanel.

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  • Weird y offset when using custom frag shader (Cocos2d-x)

    - by Mister Guacamole
    I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its y-coordinate offset after passing through the shader. This is the init method of the sprite (GroundZone) I want to mask: bool GroundZone::initWithSize(Size size) { // [...] // Setup the mask of the sprite m_mask = RenderTexture::create(textureWidth, textureHeight); m_mask->retain(); m_mask->setKeepMatrix(true); Texture2D *maskTexture = m_mask->getSprite()->getTexture(); maskTexture->setAliasTexParameters(); // Disable linear interpolation on the mask // Load the custom frag shader with a default vert shader as the sprite’s program FileUtils *fileUtils = FileUtils::getInstance(); string vertexSource = ccPositionTextureA8Color_vert; string fragmentSource = fileUtils->getStringFromFile( fileUtils->fullPathForFilename("CustomShader_AlphaMask_frag.fsh")); GLProgram *shader = new GLProgram; shader->initWithByteArrays(vertexSource.c_str(), fragmentSource.c_str()); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS); shader->link(); CHECK_GL_ERROR_DEBUG(); shader->updateUniforms(); CHECK_GL_ERROR_DEBUG(); int maskTexUniformLoc = shader->getUniformLocationForName("u_alphaMaskTexture"); shader->setUniformLocationWith1i(maskTexUniformLoc, 1); this->setShaderProgram(shader); shader->release(); // [...] } These are the custom drawing methods for actually drawing the mask over the sprite: You need to know that m_mask is modified externally by another class, the onDraw() method only render it. void GroundZone::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) { m_renderCommand.init(_globalZOrder); m_renderCommand.func = CC_CALLBACK_0(GroundZone::onDraw, this, transform, transformUpdated); renderer->addCommand(&m_renderCommand); Sprite::draw(renderer, transform, transformUpdated); } void GroundZone::onDraw(const kmMat4 &transform, bool transformUpdated) { GLProgram *shader = this->getShaderProgram(); shader->use(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, m_mask->getSprite()->getTexture()->getName()); glActiveTexture(GL_TEXTURE0); } Below is the method (located in another class, GroundLayer) that modify the mask by drawing a line from point start to point end. Both points are in Cocos2d coordinates (Point (0,0) is down-left). void GroundLayer::drawTunnel(Point start, Point end) { // To dig a line, we need first to get the texture of the zone we will be digging into. Then we get the // relative position of the start and end point in the zone's node space. Finally we use the custom shader to // draw a mask over the existing texture. for (auto it = _children.begin(); it != _children.end(); it++) { GroundZone *zone = static_cast<GroundZone *>(*it); Point nodeStart = zone->convertToNodeSpace(start); Point nodeEnd = zone->convertToNodeSpace(end); // Now that we have our two points converted to node space, it's easy to draw a mask that contains a line // going from the start point to the end point and that is then applied over the current texture. Size groundZoneSize = zone->getContentSize(); RenderTexture *rt = zone->getMask(); rt->begin(); { // Draw a line going from start and going to end in the texture, the line will act as a mask over the // existing texture DrawNode *line = DrawNode::create(); line->retain(); line->drawSegment(nodeStart, nodeEnd, 20, Color4F::RED); line->visit(); } rt->end(); } } Finally, here's the custom shader I wrote. #ifdef GL_ES precision mediump float; #endif varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_alphaMaskTexture; void main() { float maskAlpha = texture2D(u_alphaMaskTexture, v_texCoord).a; float texAlpha = texture2D(u_texture, v_texCoord).a; float blendAlpha = (1.0 - maskAlpha) * texAlpha; // Show only where mask is invisible vec3 texColor = texture2D(u_texture, v_texCoord).rgb; gl_FragColor = vec4(texColor, blendAlpha); return; } I got a problem with the y coordinates. Indeed, it seems that once it has passed through my custom shader, the sprite's texture is not at the right place: Without custom shader (the sprite is the brown thing): With custom shader: What's going on here? Thanks :) EDIT It looks like after passing through the shader when I set the position of the sprite I set it in points, with (0,0) being in the top-right. Indeed, when I do sprite->setPosition(320, 480), the sprite is perfectly placed at the top of the screen.

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • Reformat SQLGeography polygons to JSON

    - by James
    I am building a web service that serves geographic boundary data in JSON format. The geographic data is stored in an SQL Server 2008 R2 database using the geography type in a table. I use [ColumnName].ToString() method to return the polygon data as text. Example output: POLYGON ((-6.1646509904325884 56.435153006374627, ... -6.1606079906751 56.4338050060666)) MULTIPOLYGON (((-6.1646509904325884 56.435153006374627 0 0, ... -6.1606079906751 56.4338050060666 0 0))) Geographic definitions can take the form of either an array of lat/long pairs defining a polygon or in the case of multiple definitions, an array or polygons (multipolygon). I have the following regex that converts the output to JSON objects contained in multi-dimensional arrays depending on the output. Regex latlngMatch = new Regex(@"(-?[0-9]{1}\.\d*)\s(\d{2}.\d*)(?:\s0\s0,?)?", RegexOptions.Compiled); private string ConvertPolysToJson(string polysIn) { return this.latlngMatch.Replace(polysIn.Remove(0, polysIn.IndexOf("(")) // remove POLYGON or MULTIPOLYGON .Replace("(", "[") // convert to JSON array syntax .Replace(")", "]"), // same as above "{lng:$1,lat:$2},"); // reformat lat/lng pairs to JSON objects } This is actually working pretty well and converts the DB output to JSON on the fly in response to an operation call. However I am no regex master and the calls to String.Replace() also seem inefficient to me. Does anyone have any suggestions/comments about performance of this?

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  • How to get lng lat value from query results of geoalchemy2

    - by user2213606
    For exammple, class Lake(Base): __tablename__ = 'lake' id = Column(Integer, primary_key=True) name = Column(String) geom = Column(Geometry('POLYGON')) point = Column(Geometry('Point')) lake = Lake(name='Orta', geom='POLYGON((3 0,6 0,6 3,3 3,3 0))', point="POINT(2 9)") query = session.query(Lake).filter(Lake.geom.ST_Contains('POINT(4 1)')) for lake in query: print lake.point it returned <WKBElement at 0x2720ed0; '010100000000000000000000400000000000002240'> I also tried to do lake.point.ST_X() but it didn't give the expected latitude neither What is the correct way to transform the value from WKBElement to readable and useful format, say (lng, lat)? Thanks

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  • OpenGL equivalent of GDI's HatchBrush or PatternBrush?

    - by Ptah- Opener of the Mouth
    I have a VB6 application (please don't laugh) which does a lot of drawing via BitBlt and the standard VB6 drawing functions. I am running up against performance issues (yes, I do the regular tricks like drawing to memory). So, I decided to investigate other ways of drawing, and have come upon OpenGL. I've been doing some experimenting, and it seems straightforward to do most of what I want; the application mostly only uses very simple drawing -- relatively large 2D rectangles of solid colors and such -- but I haven't been able to find an equivalent to something like a HatchBrush or PatternBrush. More specifically, I want to be able to specify a small monochrome pixel pattern, choose a color, and whenever I draw a polygon (or whatever), instead of it being solid, have it automatically tiled with that pattern, not translated or rotated or skewed or stretched, with the "on" bits of the pattern showing up in the specified color, and the "off" bits of the pattern left displaying whatever had been drawn under the area that I am now drawing on. Obviously I could do all the calculations myself. That is, instead of drawing as a polygon which will somehow automatically be tiled for me, I could calculate all of the lines or pixels or whatever that actually need to be drawn, then draw them as lines or pixels or whatever. But is there an easier way? Like in GDI, where you just say "draw this polygon using this brush"? I am guessing that "textures" might be able to accomplish what I want, but it's not clear to me (I'm totally new to this and the documentation I've found is not entirely obvious); it seems like textures might skew or translate or stretch the pattern, based upon the vertices of the polygon? Whereas I want the pattern tiled. Is there a way to do this, or something like it, other than brute force calculation of exactly the pixels/lines/whatever that need to be drawn? Thanks in advance for any help.

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  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

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  • WCF RIA Services Custom Type with Collection of Custom Types

    - by Blakewell
    Is it possible to have a custom type within a custom type and have the result returned via WCF RIA services? I have the following two classes below, but I can't gain access to the Verticies property within the Polygon class. I assume it is because it is a custom class, or something to do with it being a List collection. Polygon Class public class Polygon { public Polygon() { _vertices = new List<Location>(); } private int _id; [Key] public int Id { get; set; } private List<Location> _vertices; public List<Location> Vertices { get { return _vertices; } set { _vertices = value; } } } Location Class public class Location { public Location() { } /// <summary> /// Default constructor for creating a Location object /// </summary> /// <param name="latitude"></param> /// <param name="longitude"></param> public Location( double latitude, double longitude ) { _latitude = latitude; _longitude = longitude; } private int _id; [Key] public int Id { get { return _id; } set { _id = value; } } private double _latitude; /// <summary> /// Latitude coordinate of the location /// </summary> public double Latitude { get { return _latitude; } set { _latitude = value; } } private double _longitude; /// <summary> /// Longitude coordiante of the location /// </summary> public double Longitude { get { return _longitude; } set { _longitude = value; } } }

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  • C# class design - expose variables for reading but not setting

    - by James Brauman
    I have a a polygon class which stores a list of Microsoft.Xna.Framework.Vector2 as the vertices of the polygon. Once the polygon is created, I'd like other classes to be able to read the position of the vertices, but not change them. I am currently exposing the vertices through this field: /// <summary> /// Gets the vertices stored for this polygon. /// </summary> public List<Vector2> Vertices { get { return _vertices; } } List<Vector2> _vertices; However you can change any vertex using code like: Polygon1.Vertices[0] = new Vector2(0, 0); or Polygon1.Vertices[0].X = 0; How can I limit other classes to be able to only read the properties of these vertices, and not be able to set a new one to my List? The only thing I can think of is to pass a copy to classes that request it. Note that Vector2 is a struct that is part of the XNA framework and I cannot change it. Thanks.

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