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  • Why are nanosleep() and usleep() too slow?

    - by user351990
    I have a program that generates packets to send to a receiver. I need an efficient method of introducing a small delay between the sending of each packet so as not to overrun the receiver. I've tried usleep() and nanosleep() but they seem to be too slow. I've implemented a busy wait loop and had more success, but it's not the most efficient method, I know. I'm interested in anyone's experiences in trying to do what I'm doing. Do others find usleep() and nanosleep() to function well for this type of application? Thanks, Danny Llewallyn

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  • Good XMPP Java Libraries for server side?

    - by Taylor Gautier
    I was hoping to implement a simple XMPP server in Java. What I need is a library which can parse and understand xmpp requests from a client. I have looked at Smack (mentioned below) and JSO. Smack appears to be client only so while it might help parsing packets it doesn't know how to respond to clients. Is JSO maintained it looks very old. The only promising avenue is to pull apart Openfire which is an entire commercial (OSS) XMPP server. I was just hoping for a few lines of code on top of Netty or Mina, so I could get started processing some messages off the wire.

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  • ASF duration is 29 secs, WMP plays 25 secs. How come?

    - by Roey
    Hi All. I've created a custom ASF file containing compressed voice + screen streams. The total duration of the file according to the header is 29 secs. When opening it in WMP (using custom DMOs to play the streams), the file plays 25 seconds, and then the seek bar snaps to the beginning, but oddly, WMP continues to play 4 more seconds before stopping. Looking at the ASF with ASF Viewer - there are 29 seconds of packets , and both "play duration" and "send duration" are 29 seconds. Why would WMP only see 25 seconds?? Thanks

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  • Sending file over socket

    - by johannix
    I'm have a problem sending data as a file from one end of a socket to the other. What's happening is that both the server and client are trying to read the file so the file never gets sent. I was wondering how to have the client block until the server's completed reading the file sent from the client. I have this working with raw packets using send and recv, but figured this was a cleaner solution... Client: connects to server creating socket connection creates a file on socket and sends data waits for file from server Server: waits for file from client Complete interraction: client sends data to server server sends data to client

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  • Need direction in creating a voice chat application

    - by WarDoGG
    I want to create a voice chat application as a part of a project. However, i am totally lacking direction regarding the programming language to use, the technologies involved. Can somebody please guide me as to how i should proceed ? Here are the features that i require : user to user voice chat ability to chat in conference (more than 2 users) How do i connect one user to another ? How to handle voice transmission ? How to effectively route packets in a conference ? I'm thinking the most probably langauge to develop this in would be Flash. Any suggestions are welcome.

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  • How can I log into gmail in a script/program using HTTPS?

    - by master chief
    My teacher has given me as an assignment to log into gmail and then send one e-mail or read the list of unread e-mails, but I can't use IMAP/POP3/SMTP or anything that isn't HTTP or HTTPS. I've tried looking for libraries in Ruby/Java to do it but nothing really worked for me. I tried looking at the gmail source code page but I couldn't really understand what was going on. The page seems to call a post method on a link, but sniffing the packets what I saw was a GET apparently using a session generated using the info I send. So sending it "raw" didn't work either. I've no idea what to do now.

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  • Deciphering Encoding: Packet Analyzation Tools

    - by Zombies
    I am looking for better tools than wireshark for this. The problem with wireshark is that it does not format the data layer (which is the only part I am looking at) cleanly for me to compare the different packets and attempt to understand the third party encoding (which is closed source). Specifically, what are some good tools for viewing data, and not tcp/udp header information? Particularly, a tool that formats the data for comparison. To be very specific: I would like a program that compares multiple (not just 2) files in hex.

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  • Object to Network serialization - with an existing protocol

    - by cpf
    I'm writing a client for a server program written in C++. As is not unusual, all the networking protocol is in a format where packets can be easily memcopied into/out of a C++ structure (1 byte packet code, then different arrangements per packet type). I could do the same thing in C#, but is there an easier way, especially considering lots of the data is fixed-length char arrays that I want to play with as strings? Or should I just suck it up and convert types as needed? I've looked at using the ISerializable interface, but it doesnt look as low level as is required.

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  • Giving Users an Option Between UDP & TCP?

    - by cam
    After studying TCP/UDP difference all week, I just can't decide which to use. I have to send a large amount of constant sensor data, while at the same time sending important data that can't be lost. This made a perfect split for me to use both, then I read a paper (http://www.isoc.org/INET97/proceedings/F3/F3_1.HTM) that says using both causes packet/performance loss in the other. Is there any issue presented if I allow the user to choose which protocol to use (if I program both server side) instead of choosing myself? Are there any disadvantages to this? The only other solution I came up with is to use UDP, and if there seems to be too great of loss of packets, switch to TCP (client-side).

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  • Verify p2p node

    - by mazzzzz
    Hey guys, I have been working on a p2p namespace for some of my programs. I created a system to encrypt/decrypt the packets send/received with the class. I was using the basic public private key system: 1) encrypt the data with Symmetric encryption 2) encrypt the symmetric key with RSA. Then do the opposite when you decrypted.. I was wondering though, how would you verify if the packet was coming from where it said it was. I was going to use a basic certificate system (where you encrypt with your private RSA key, then they decrypt it with your public key), but I don't know how to do this with C#. I am using the RSACryptoServiceProvider class. Does anyone know how do this? Thanks, Max

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  • C++ networking simple send and receive

    - by Wallter
    I'm trying to link 10 computers together, the program i would like to write would have one 'control' computer. From what I've looked up this computer would take all the packets sent over the network and do a echo with them... right? The other computers would need to be able to send information (then echoed to the others) to the 'control' ... is there a easy! or simple way to do this? From what I've seen i want a non-blocking socket? I have looked into sockets and such but for an armature programmer like me, this seems like a daunting task :) I'm kind-of looking for an easy class implication that has a send() and an event driven recv(). I'm not going to be sending that much information over the network.

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  • OpenID PAM module

    - by Harvey Kwok
    I am looking for a PAM module that can use OpenID to do the authentication. My idea is that I want to logon my Linux box using my gmail account and password. I found there is a open source project in Google Code which seems to be doing the things I want but I don't see any code available for download. I saw there are so many examples or implementations but they are all about web apps. Is there any non-web based OpenID applications in the world? Is it technically possible to make a non-web based OpenID application? I naively think that it should be possible. I can emulate whatever packets the browser send out to the OpenID provider and get back the result. As long as my Linux box is connected to the Internet, I should be able to use my OpenID to login. Appreciate any comments, suggestions or pointers on how to make an OpenID PAM module. Thanks!

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  • Python - network buffer handling question...

    - by Patrick Moriarty
    Hi, I want to design a game server in python. The game will mostly just be passing small packets filled with ints, strings, and bytes stuffed into one message. As I'm using a different language to write the game, a normal packet would be sent like so: Writebyte(buffer, 5); // Delimit type of message Writestring(buffer, "Hello"); Sendmessage(buffer, socket); As you can see, it writes the bytes to the buffer, and sends the buffer. Is there any way to read something like this in python? I am aware of the struct module, and I've used it to pack things, but I've never used it to actually read something with mixed types stuck into one message. Thanks for the help.

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  • How to transfer large files from desktop to server ( .NET)

    - by rahulchandran
    I am writing a .NET 2.0 based desktop client that will send large files ( well largish under 2GB) to a server. Need to develop the server as well. Server can be on any technology It should be secure so an underlying SSL stream is needed What are my options. Any obvious caveats etc I should be aware of To my mind the simplest solution is to open a tcp\ip connection over SSL to the server and send n packets each of size M bytes and then have the server append the chunks to the file and finally send an EOF packet as well IS this horrible. Will the perf suck on the server with all these disk writes What are any other clever options. I am limited to .NET 2.0 on the client if I did move to a WCF client will it buy be something magical and cool for this scenario Thanks

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  • checksum error with building an HTTP packet(but over TCP, like syn/ack its ok)

    - by Hila
    I am building a NAT program,I change each packet that comes from our internal subnet, change it's source IP address by libnet functions.( catch the packet with libpcap, put it sniff structures and build the new packet with libnet) I am trying to build an http packet. When I look on wireshark, I see that the new packet that I have built is exectly like the original packet(the only diffrent is that I changed the src port and ip), but there is a checksum error, So the server don't do anything with the packet that I have sent to him, beacuse the cheksum field is wrong. When I send a tcp packet(like syn or ack), the checksum is ok, and the server respons. Is anyone knows what can cause this problem? the new checksum in other packets is calculated as it should be.. but in the HTTP packet it doesn't..

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  • When will a TCP network packet be fragmented at the application layer?

    - by zooropa
    When will a TCP packet be fragmented at the application layer? When a TCP packet is sent from an application, will the recipient at the application layer ever receive the packet in two or more packets? If so, what conditions cause the packet to be divided. It seems like a packet won't be fragmented until it reaches the Ethernet (at the network layer) limit of 1500 bytes. But, that fragmentation will be transparent to the recipient at the application layer since the network layer will reassemble the fragments before sending the packet up to the next layer, right?

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  • Creating TCP network errors for unit testing

    - by Robert S. Barnes
    I'd like to create various network errors during testing. I'm using the Berkely sockets API directly in C++ on Linux. I'm running a mock server in another thread from within Boost.Test which listens on localhost. For instance, I'd like to create a timeout during connect. So far I've tried not calling accept in my mock server and setting the backlog to 1, then making multiple connections, but all seem to successfully connect. I would think that if there wasn't room in the backlog queue I would at least get a connection refused error if not a timeout. I'd like to do this all programatically if possible, but I'd consider using something external like IPchains to intentionally drop certain packets to certain ports during testing, but I'd need to automate creating and removing rules so I could do it from within my Boost.Test unit tests. I suppose I could mock the various system calls involved, but I'd rather go through a real TCP stack if possible. Ideas?

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  • Passing around objects to network packet handlers ?

    - by xeross
    Hey, I've been writing a networking server for a while now in C++ and have come to the stage to start looking for a way to properly and easily handle all packets. I am so far that I can figure out what kind of packet it is, but now I need to figure out how to get the needed data to the handler functions. I had the following in mind: Have a map of function pointers with the opcode as key and the function pointer as value Have all these functions have 2 arguments, packet and ObjectAccessor ObjectAccessor class contains various functions to fetch various items such as users and alike Perhaps pass the user's guid too so we can fetch it from the objectaccessor I'd like to know the various implementations others have come up with, so please comment on this idea and reply with your own implementations. Thanks, Xeross

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  • How do I make a TCP server work behind a router (NAT) without any redirection configuration needed.

    - by Chetane
    The scenario is the following. I have two machines A and B: A: Client (behind NAT) B: Server (behind NAT) I want B to be able to listen on any given port, so that A can send packets to B through that specific TCP port and receive any response. If both machines are not behind a NAT it is pretty straight foward process. However how do I make it work so that it works even when B is behind a router, without him having to go change the router configuration enable some port forwarding etc... For example, how do p2p program like torrent clients work without the user having anything to configure? Thanks and I hope my question is clear enough.

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  • Simple performance testing tool in C#?

    - by Tomas
    Hi, At first -I need to do it as my university project so I am not interested in using existing tools. I would like to know whether it is even possible to write a very simple tool that I could use for performance testing of web applications. It would only record actions (I do not know, maybe just packet sniffering?) and then replay. However I have basic idea (record packets on port 80 and sending them again), I do not know how to measure time for each transaction as they are not differentiated. Any help is greatly appreciated, thank you!

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  • How does HTTP Analyzer works?

    - by Rampage
    Halo, i am interest in methods, which http analyzer uses to capture data. I would like to write program which saves emails sent via web based clients. The problem is https and HTTP Analyzer solves it, but i dont know how. I got one interesting answer on my question before, but it doesnt reveal as much as i would like to know. Programs like HTTP Analyzer can catch the HTTPS data because they insert themselves in the HTTPS stack. As a result, they get the data after it's generated but before it's being encrypted and put in IP packets. This is highly non-trivial. How it is possible to make? If you have any interesting articles solving this issue, please let me know.

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  • Why is UDP + a software reliable ordering system faster than TCP?

    - by Ricket
    Some games today use a network system that transmits messages over UDP, and ensures that the messages are reliable and ordered. For example, RakNet is a popular game network engine. It uses only UDP for its connections, and has a whole system to ensure that packets can be reliable and ordered if you so choose. My basic question is, what's up with that? Isn't TCP the same thing as ordered, reliable UDP? What makes it so much slower that people have to basically reinvent the wheel?

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  • Mysql Connection Error from 1.1.1 to 1.2.1

    - by Chromag
    I upgraded from 1.1.1 to 1.2.1 and I seem to be getting the following exception when it attempts to connect to MySQL: The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server. at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1116) at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:343) ... Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) I've confirmed that MySQL is indeed running and seems to be working fine. The following is the line from my application.conf file (with user/pass/db replaced): db=mysql:username:password@databasename I also tried using the full JDBC configuration. Did I miss something? This worked just fine in 1.1.1. I'm running MySQL 5.1.41. Thanks.

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  • How can I edit a js file sent by the server before it gets to my browser?

    - by pstone
    During a normal browsing session I want to edit a specific javascript file before the browser receives since once it gets there it's impossible to edit. Is there are any tool for this? For what I need it I can't just save it and edit it on my disk. I'm ready to learn how to program it myself but if anyone can point out more or less what I have to do I'd be very grateful. I'd have to intercept the packets until I have the whole file while blocking the browser from receiving it any part of it, then edit it manually and forward it to the same port. I don't think I can do this by just using pcap, I've read a bit about scapy but I'm not sure if it can help me either. Thanks in advance.

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  • [C++] Passing around objects to network packet handlers ?

    - by xeross
    Hey, I've been writing a networking server for a while now in C++ and have come to the stage to start looking for a way to properly and easily handle all packets. I am so far that I can figure out what kind of packet it is, but now I need to figure out how to get the needed data to the handler functions. I had the following in mind: Have a map of function pointers with the opcode as key and the function pointer as value Have all these functions have 2 arguments, packet and ObjectAccessor ObjectAccessor class contains various functions to fetch various items such as users and alike Perhaps pass the user's guid too so we can fetch it from the objectaccessor I'd like to know the various implementations others have come up with, so please comment on this idea and reply with your own implementations. Thanks, Xeross

    Read the article

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