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  • Creating a Document Library with Content Type in code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/15/154360.aspxIn the past, I have shown how to create a list content type and add the content type to a list in code.  As a Developer, many of the artifacts which we create are widgets which have a List or Document Library as the back end.   We need to be able to create our applications (Web Part, etc.) without having the user involved except to enter the list item data.  Today, I will show you how to do the same with a document library.    A summary of what we will do is as follows:   1.   Create an Empty SharePoint Project in Visual Studio 2.   Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution 3.   Create a new Feature and add and event receiver  all the code will be in the event receiver 4.   Add the fields which will extend the built-in Document content type 5.   If the Content Type does not exist, Create it 6.   If the Document Library does not exist, Create it with the new Content Type inherited from the Document Content Type 7.   Delete the Document Content Type from the Library (as we have a new one which inherited from it) 8.   Add the fields which we want to be visible from the fields added to the new Content Type   Here we go:   Create an Empty SharePoint Project in Visual Studio      Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution       The Utilities and Extensions Library will be part of this project which I will provide a download link at the end of this post.  Drag and drop them into your project.  If Dragged and Dropped from windows explorer you will need to show all files and then include them in your project.  Change the Namespace to agree with your project.   Create a new Feature and add and event receiver  all the code will be in the event receiver.  Here We added a new Feature called “CreateDocLib”  and then right click to add an Event Receiver All of our code will be in this Event Receiver.  For this Demo I will only be using the Feature Activated Event.      From this point on we will be looking at code!    We are adding two constants for use columGroup (How we want SharePoint to Group them, usually Company Name) and ctName(ContentType Name)  using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; namespace CreateDocLib.Features.CreateDocLib { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("56e6897c-97c4-41ac-bc5b-5cd2c04f2dd1")] public class CreateDocLibEventReceiver : SPFeatureReceiver { const string columnGroup = "DJ"; const string ctName = "DJDocLib"; } }     Here we are creating the Feature Activated event.   Adding the new fields (Site Columns) ,  Testing if the Content Type Exists, if not adding it.  Testing if the document Library exists, if not adding it.   #region DocLib public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { //add the fields addFields(spWeb); //add content type SPContentType testCT = spWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(spWeb, ctName); } if ((spWeb.Lists.TryGetList("MyDocuments") == null)) { //create the list if it dosen't to exist CreateDocLib(spWeb); } } } #endregion The addFields method uses the utilities library to add site columns to the site. We can add as many fields within this method as we like. Here we are adding one for demonstration purposes. Icon as a Url type.  public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Icon", SPFieldType.URL, false, columnGroup); }The addContentType method add the new Content Type to the site Content Types. We have already checked to see that it does not exist. In addition, here is where we add the linkages from our site columns previously created to our new Content Type   private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Document"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } Here we are adding just one linkage as we only have one additional field in our Content Type public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Icon", ct); } Next we add the logic to create our new Document Library, which we have already checked to see if it exists.  We create the document library and turn on content types.  Add the new content type and then delete the old “Document” content types.   private void CreateDocLib(SPWeb web) { using (var site = new SPSite(web.Url)) { var web1 = site.RootWeb; var listId = web1.Lists.Add("MyDocuments", string.Empty, SPListTemplateType.DocumentLibrary); var lib = web1.Lists[listId] as SPDocumentLibrary; lib.ContentTypesEnabled = true; var docType = web.ContentTypes[ctName]; lib.ContentTypes.Add(docType); lib.ContentTypes.Delete(lib.ContentTypes["Document"].Id); lib.Update(); AddLibrarySettings(web1, lib); } }  Finally, we set some document library settings on our new document library with the AddLibrarySettings method. We then ensure that the new site column is visible when viewed in the browser.  private void AddLibrarySettings(SPWeb web, SPDocumentLibrary lib) { lib.OnQuickLaunch = true; lib.ForceCheckout = true; lib.EnableVersioning = true; lib.MajorVersionLimit = 5; lib.EnableMinorVersions = true; lib.MajorWithMinorVersionsLimit = 5; lib.Update(); var view = lib.DefaultView; view.ViewFields.Add("Icon"); view.Update(); } Okay, what's cool here: In a few lines of code, we have created site columns, A content Type, a document library. As a developer, I use this functionality all the time. For instance, I could now just add a web part to this same solutionwhich uses this document Library. I love SharePoint! Here is the complete solution: Create Document Library Code

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  • Established coding standards for pl/pgsql code

    - by jb01
    I need to standardize coding practises for project that compromises, among others has pl/pgsql database, that has some amount of nontrivial code. I look for: Code formatting guidelines, especially inside procedures. Guidelines on what constructs are consigered unsafe (if any) Naming coventions. Code documentation conventions (if this is pracicised) Any hints to documets that define good practises in pl/pgsql code? If not i'm looking for hints to practices that you consider good. There is related question regarding TSQL: Can anyone recommend coding standards for TSQL?, which is relevant to psql as well, but I need more information on stored procedures. Other related questions: http://stackoverflow.com/questions/1070275/what-indenting-style-do-you-use-in-sql-server-stored-procedures

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  • What is a good GUI text editor with code folding on Linux

    - by quanticle
    When I'm on Linux, I usually program using either gvim or emacs (depending on the language I'm working in, and the configuration of the machine). However, one thing I miss from the Windows world is code folding. Editors like Notepad++ and IDEs like Visual Studio allow shrink, or fold, blocks of code into single line headings. Are there any Linux editors with this facility? I know Eclipse can do code folding, but I don't want to launch Eclipse just to edit a HTML file.

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Relicense BSD 2/3-clause code to GPL

    - by Brecht Machiels
    Suppose I release some source code under the new BSD license. Is it allowed for someone else to take this code, make modifications to it and distribute it under the terms of the GPL? From Wikipedia: Many of the most common free software licenses, such as the original MIT/X license, BSD licenses (in the current 2-clause form), and the LGPL, are "GPL-compatible". That is, their code can be combined with a program under the GPL without conflict (the new combination would have the GPL applied to the whole). However, some free/open source software licenses are not GPL-compatible. I'm assuming this implies that one can relicense new-BSD licensed code to GPL?

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  • Regular Expressions Cookbook Code Samples

    - by Jan Goyvaerts
    %COOKBOOKFRAME% One of the common criticisms against the first edition was that we didn’t have the regular expressions and code samples available for download. Since our book only has very short code snippets rather than complete programs, we (the authors) did not have these available as separate files either. But for the second edition we’re trying to do better. You can now download the code samples from the 2nd edition of Regular Expressions Cookbook. This HTML file contains all the blocks with regular expressions and source code from the book, along with the titles of the chapters, recipes, and sections that they are found in. If you have purchased the book, you can use this file to easily copy and paste the regular expressions and source code snippets. Even if you purchased the ebook, you may prefer to use this file. The regexes in the ebook are formatted with line breaks and gray dots for spaces to make them easier to read in print. The HTML file does not use such formatting, so you can copy and paste them directly. This means that some very regexes will run beyond the edge of your browser window.

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  • Protect js code from being stolen

    - by Kaidul Islam Sazal
    I have developed an web app with jquery,html-css markup which would be an premium web app. So I have to ensure the security of the code from being stolen.But as all these are client side,so there is no 100% secure way to protect them.But I want to make them harder to steal.For this I did : I have disabled the right click button of mouse I have minified and obfuscated the code. I have used js code to add external js file and obfuscated the code so that none can understand the name of the external js file I have created a index.html file in the js folder so that none can get access the js folder Do you think all these are enough to make stealing harder? Or any suggestion/advice for me?

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  • Variables in static library are never initialized. Why?

    - by Coyote
    I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { DECLARE_CLASS_RTTI(MyClass, BaseObject); ... }; MyClass.cpp REGISTER_CLASS(MyClass) Where REGISTER_CLASS is a macro defined as follow #define REGISTER_CLASS(className)\ class __registryItem##className : public __registryItemBase {\ virtual className* Alloc(){ return NEW className(); }\ virtual BaseObject::RTTI& GetRTTI(){ return className::RTTI; }\ }\ \ const __registryItem##className __registeredItem##className(#className); and __registryItemBase looks like this: class __registryItemBase { __registryItemBase(const _string name):mName(name){ ClassRegistry::Register(this); } const _string mName; virtual BaseObject* Alloc() = 0; virtual BaseObject::RTTI& GetRTTI() = 0; } Now the code is similar to what I currently have and what I have works flawlessly, all the registered classes are registered to a ClassManager before main(...) is called. I'm able to instantiate and configure components from scripts and auto-register them to the right system etc... The problem arrises when I create a static library (currently for the iPhone, but I fear it will happen with android as well). In that case the code in the .cpp files is never registered. Why is the resulting code not executed when it is in the library while the same code in the program's binary is always executed? Bonus questions: For this to work in the static library, what should I do? Is there something I am missing? Do I need to pass a flag when building the lib? Should I create another structure and init all the __registeredItem##className using that structure?

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  • Text limit on analytics event code

    - by Theo G
    I am just about to add the event code a button that downloads the pdf. Event code fields: _trackEvent(category, action, opt_label, opt_value, opt_noninteraction) Example of event code: onClick="_gaq.push(['_trackEvent', 'Videos', 'Play', 'Baby\'s First Birthday']);" I was just wondering if anyone knows if there is a text limit on the opt_value? Do you think the following would be too long 'Elmhurst School says IPC has made all the difference'?

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  • Who does code coverage testing?

    - by Athiruban
    Recently, I was given an opportunity to increase the code coverage in a project based on Java Swing, MySQL and other technologies. They told me to bring the code coverage to 100%, while it was only 45% at the time I joined. I am just starting, not a professional developer, right from the beginning I felt bad even though I write and understand computer programs well. (The developed code contains a lot of technical stuff like Generics and no documentation about the code is available.) Has anyone experienced the same situation before? Please tell who is the right person to do the job.

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  • Reporting on common code smells : A POC

    - by Dave Ballantyne
    Over the past few blog entries, I’ve been looking at parsing TSQL scripts in a variety of ways for a variety of tasks.  In my last entry ‘How to prevent ‘Select *’ : The elegant way’, I looked at parsing SQL to report upon uses of SELECT *.  The obvious question leading on from this is, “Great, what about other code smells ?”  Well, using the language service parser to do that was turning out to be a bit of a hard job,  sure I was getting tokens but no real context.  I wasn't even being told when an end of statement had been reached. One of the other parsing options available from Microsoft is exposed in the assembly ‘Microsoft.SqlServer.TransactSql.ScriptDom’,  this is ,I believe, installed with the client development tools with SQLServer.  It is much more feature rich than the original parser I had used and breaks a TSQL script into intuitive classes for analysis. So, what sort of smells can I now find using it ?  Well, for an opening gambit quite a nice little list. Use of NOLOCK Set of READ UNCOMMITTED Use of SELECT * Insert without column references Explicit datatype conversion on Sargs Cross server selects Non use of two-part naming convention Table and Query hint usage Changes in set options Use of single line comments Use of ordinal column positions in ORDER BY clause Now, lets not argue the point that “It depends” as smells on some of these, but as an academic exercise it is quite interesting.  The code is available from this link :https://www.dropbox.com/s/rfk32sou4fzl2cw/TSQLDomTest.zip  All the usual disclaimers apply to this code, I cannot be held responsible for anything ranging from mild annoyance through to universe destruction due to the use of this code or examples. The zip file contains a powershell script and my test cases.  The assembly used requires .Net 4 to run, which means that you will need powershell 3 ( though im running through PowerGUI and all works ok ) .  The code searches for all .sql files in the folder hierarchy for the workingpath,  you can override this if you want by simply changing the $Folder variable, and processes each in turn for the smells.  Feedback is not great at the moment, all it does is output to an xml file (Smells.xml) the offset position and a description of the smell found. Right now, I am interested in your feedback.  What do you think ?  Is this (or should it be) more than an academic exercise ?  Can tooling such as this be used as some form of code quality measure ?  Does it Work ? Do you have a case listed above which is not being reported ? Do you have a case that you would love to be reported ? Let me know , please mailto: [email protected]. Thanks

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  • Why can't a blendShader sample anything but the current coordinate of the background image?

    - by Triynko
    In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class). The mechanism is nice, because Flash automatically provides your Shader with two input images, including the background surface and the foreground display object's bitmap. The problem is that at runtime, the shader doesn't allow you to sample the background anywhere but under the current output coordinate. If you try to sample other coordinates, it just returns the color of the current coordinate instead, ignoring the coordinates you specified. This seems to occur only at runtime, because it works properly in the Pixel Bender toolkit. This limitation makes it impossible to simulate, for example, the Aero Glass effect in Windows Vista/7, because you cannot sample the background properly for blurring. I must mention that it is possible to create the effect in Flash through manual composition techniques, but it's hard to determine when it actually needs updated, because Flash does not provide information about when a particular area of the screen or a particular display object needs re-rendered. For example, you may have a fixed glass surface with objects moving underneath it that don't dispatch events when they move. The only alternative is to re-render the glass bar every frame, which is inefficient, which is why I am trying to do it through a blendShader so Flash determines when it needs rendered automatically. Is there a technical reason for this limitation, or is it an oversight of some sort? Does anyone know of a workaround, or a way I could provide my manual composition implementation with information about when it needs re-rendered? The limitation is mentioned with no explanation in the last note in this page: http://help.adobe.com/en_US/as3/dev/WSB19E965E-CCD2-4174-8077-8E5D0141A4A8.html It says: "Note: When a Pixel Bender shader program is run as a blend in Flash Player or AIR, the sampling and outCoord() functions behave differently than in other contexts.In a blend, a sampling function will always return the current pixel being evaluated by the shader. You cannot, for example, use add an offset to outCoord() in order to sample a neighboring pixel. Likewise, if you use the outCoord() function outside a sampling function, its coordinates always evaluate to 0. You cannot, for example, use the position of a pixel to influence how the blended images are combined."

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  • How to unit test image processing code?

    - by rold2007
    I'm working in image processing (mainly OCR) and I wonder how I should integrate unit tests in my development. I'm already using unit tests for more "common" type of code but when dealing with image processing code I'm not sure how to deal with it. This kind of code always need some image data input/output and mocking this is not obvious. For now I'm mostly doing integration tests but they take a while to run and I would like some ideas on how to break down this kind of code into unit tests so that I can run them more quickly.

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  • Speaking at SW FL Code Camp Sept 8th 2012

    - by Nikita Polyakov
    It’s always a great time when it’s a Code Camp! I will be presenting “Windows [Phone] Live Tiles & Push Notifications“ at this year’s South West Florida Code Camp 2012 on September 8th.  As with many Code Camps – it’s going to be a trick to pick which session to go to at each time slot, and that’s how you know it’s a good one – so much content – so many great speakers! Hope to see you there! Details & Registration: http://codecamp.swfldev.net Code Camp 2012 will take place at: Hodges University 2649 Professional Circle Naples, Florida 34119 Don’t forget about these two great events coming up as well: http://www.TampaCodeCamp.com and http://itprocamp.com/tampa/

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  • How much code should I be responsible for?

    - by Mick
    Through colleagues and exit interviews, I have heard that at my small company I am "responsible" for anywhere from 3-10 times more code than I would be at another job. I'm trying to look for some sort of fuzzy metric that I can use to compare my workload with others in my field. By "code responsibility", I don't mean "I'm the only one who knows area X of the code base" (though sadly, it's often true in a startup environment), but rather am referring to a number like "code_base_size/number_of_developers". Are there any resources I can use to help me more accurately measure my work load than just counting lines of code?

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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • Android : Oracle muscle sa plainte contre Google et déclare que 8 fichiers du code d'Android sont du code Oracle décompilé

    Android : Oracle muscle sa plainte contre Google Et déclare que 8 fichiers du code d'Android sont du code Oracle décompilé Mise à jour du 24/02/11, par Hinault Romaric Nouvel épisode dans l'affaire opposant Oracle et Google sur l'utilisation de Java dans Android. L'analyse de l'expert en logiciels libres Florian Mueller qui affirmait que Google aurait ouvertement copié du code Java sans les permissions nécessaires dans Android 2.2 et 2.3 (lire ci-avant) a permis à Oracle de muscler un peu plus sa plainte contre Google. Oracle a en effet adressé une nouvelle déposition au juge de la cour fédérale Williams Alsup pou...

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  • Solving programming problems or contributing code?

    - by nischayn22
    What are the best skills to develop for a college graduate?? Should one spend hours/days trying to solve problems on codechef or topcoder or contribute code to open source organizations? My personal experience says solving problems teaches you how to make optimal code and learn new programming techniques (which someone else has researched and made available) to solve problems, whereas contributing to open source teaches you how to organize code (so others can work on it), use coding conventions and make "real" use of what you have learnt so far, blah blah!! Also another thing to note is that many companies are hiring today based on one's problem solving skills (Is this something I should worry about?) P.S. I have done little of online problem solving and little of code contribution (via GSoC), but left confused what I should continue doing (as doing both simultaneously isn't easy).

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  • How to cut the line between quality and time?

    - by m3th0dman
    On one hand, I have been taught by various software engineering books ([1] as example) that my job as a programmer is to make the best possible software: great design, flexibility, to be easily maintained etc. One the other hand although I realize that I actually write software for money and not for entertainment, although is very nice to write good code and plan ahead and refactor after writing and ... I wonder if it is always best for the business (after all we should be responsible). Is the business always benefiting from a best code? Maybe I'm over-engineering something, and it's not always useful? So how should I know when to stop in the process to achieving the best possible code? I am sure that experience is something that makes a difference here, but I believe this cannot be the only answer. [1] Uncle Bob's in Clean Code says at page 6 about the fact that: They [managers] may defend the schedule and requirements with passion; but that’s their job. It’s your job to defend the code with equal passion.

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