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  • CodePlex Daily Summary for Monday, July 15, 2013

    CodePlex Daily Summary for Monday, July 15, 2013Popular ReleasesMVC Forum: MVC Forum v1.0: Finally version 1.0 is here! We have been fixing a few bugs, and making sure the release is as stable as possible. We have also changed the way configuration of the application works, mostly how to add your own code or replace some of the standard code with your own. If you download and use our software, please give us some sort of feedback, good or bad!SharePoint 2013 TypeScript Definitions: Release 1.1: TypeScript 0.9 support SharePoint TypeScript Definitions are now compliant with the new version of TypeScript TypeScript generics are now used for defining collection classes (derivatives of SP.ClientCollection object) Improved coverage Added mQuery definitions (m$) Added SPClientAutoFill definitions SP.Utilities namespace is now fully covered SP.UI modal dialog definitions improved CSR definitions improved, added some missing methods and context properties, mostly related to list ...GoAgent GUI: GoAgent GUI ??? 1.0.0: ????GoAgent GUI????,???????????.Net Framework 4.0 ???????: Windows 8 x64 Windows 8 x86 Windows 7 x64 Windows 7 x86 ???????: Windows 8.1 Preview (x86/x64) ???????: Windows XP ????: ????????GoAgent????,????????,?????????????,???????????????????,??????????,????。PiGraph: PiGraph 2.0.8.13: C?p nh?t:Các l?i dã s?a: S?a l?i không nh?p du?c s? âm. L?i tabindex trong giao di?n Thêm hàm Các l?i chua kh?c ph?c: L?i ghi chú nh?p nháy màu. L?i khung ghi chú vu?t ra kh?i biên khi luu file. Luu ý:N?u không kh?i d?ng duoc chuong trình, b?n nên c?p nh?t driver card d? h?a phiên b?n m?i nh?t: AMD Graphics Drivers NVIDIA Driver Xem yêu c?u h? th?ngD3D9Client: D3D9Client R12 for Orbiter Beta: D3D9Client release for orbiter BetaVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...Project Server 2013 Event Handler Admin Tool: PSI Event Admin Tool: Download & exract the File. Use LoggerAdmin to upload the event handlers in project server 2013. PSIEventLogger\LoggerAdmin\bin\DebugGherkin editor: Gherkin Editor Beta 2: Fix issue #7 and add some refactoring and code cleanupNew-NuGetPackage PowerShell Script: New-NuGetPackage.ps1 PowerShell Script v1.2: Show nuget gallery to push to when prompting user if they want to push their package.Site Templates By Steve: SharePoint 2010 CORE Site Theme By Steve WSP: Great Site Theme to start with from Steve. See project home page for install instructions. This is a nice centered, mega-menu, fixed width masterpage with styles. Remember to update the mega menu lists.SharePoint Solution Installer: SharePoint Solution Installer V1.2.8: setup2013.exe now supports CompatibilityLevel to target specific hive Use setup.exe for SP2007 & SP2010. Use setup2013.exe for SP2013.TBox - tool to make developer's life easier.: TBox 1.021: 1)Add console unit tests runner, to run unit tests in parallel from console. Also this new sub tool can save valid xml nunit report. It can help you in continuous integration. 2)Fix build scripts.LifeInSharepoint Modern UI Update: Version 2: Some minor improvements, including Audience Targeting support for quick launch links. Also removing all NextDocs references.Virtual Photonics: VTS MATLAB Package 1.0.13 Beta: This is the beta release of the MATLAB package with examples of using the VTS libraries within MATLAB. Changes for this release: Added two new examples to vts_solver_demo.m that: 1) generates and plots R(lambda) at a given rho, and chromophore concentrations assuming a power law for scattering, and 2) solves inverse problem for R(lambda) at given rho. This example solves for concentrations of HbO2, Hb and H20 given simulated measurements created using Nurbs scaled Monte Carlo and inverted u...Advanced Resource Tab for Blend: Advanced Resource Tab: This is the first alpha release of the advanced resource tab for Blend for Visual Studio 2012.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsLINQ to Twitter: LINQ to Twitter v2.1.07: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.DotNetNuke® Community Edition CMS: 06.02.08: Major Highlights Fixed issue where the application throws an Unhandled Error and an HTTP Response Code of 200 when the connection to the database is lost. Security FixesNone Updated Modules/Providers ModulesNone ProvidersNoneNew Projects[.Net Intl] harroc_c;mallar_a;olouso_f: The goal of this project is to create a web crawler and a web front who allows you to search in your index. You will create a mini (or large!) search engine basButterfly Storage: Butterfly Storage is a data access technology based on object-oriented database model for Windows Store applications.KaveCompany: KaveCompleave that girl alone: a team project!MyClrProfiler: This project helps you learn about and develop your own CLR profiler.NETDeob: Deobfuscate obfuscated .NET files easilyProgram stomatologie: SummarySimple Graph Library: Simple portable class library for graphs data structures. .NET, Silverlight 4/5, Windows Phone, Windows RT, Xbox 360T6502 Emulator: T6502 is a 6502 emulator written in TypeScript using AngularJS. The goal is well-organized, readable code over performance.WP8 File Access Webserver: C# HTTP server and web application on Windows Phone 8. Implements file access, browsing and downloading.wpadk: wpadk????wp7?????? ?????????,?????、SDK、wpadk?????????????。??????????????????。??????????????????,????wpadk?????????????????????????????????????。xlmUnit: xlmUnit, Unit Testing

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • How To: Using spatial data with Entity Framework and Connector/Net

    - by GABMARTINEZ
    One of the new features introduced in Entity Framework 5.0 is the incorporation of some new types of data within an Entity Data Model: the spatial data types. These types allow us to perform operations on coordinates values in an easier way. There's no need to add stored routines or functions for every operation among these geometry types, now the user can have the alternative to put this logic on his application or keep it in the database. In the new 6.7.4 version there's also this new feature incorporated to Connector/Net library so our users can start exploring it and could provide us some feedback or comments about this new functionality. Through this tutorial on how to create a Code First Entity Model with a geometry column, we'll show an example on using Geometry types and some common operations when using geometry types inside an application. Requirements: - Connector/Net 6.7.4 - Entity Framework 5.0 version - .NET Framework 4.5 version - Basic understanding on Entity Framework and C# language. - An installed and running instance of MySQL Server 5.5.x or 5.6.10 version- Visual Studio 2012. Step One: Create a new Console Application  Inside Visual Studio select File->New Project menu option and select the Console Application template. Also make sure the .Net 4.5 version is selected so the new features for EF 5.0 will work with the application. Step Two: Add the Entity Framework Package For adding the Entity Framework Package there is more than one option: the package manager console or the Manage Nuget Packages option dialog. If you want to open the Package Manager Console, go to the Tools Menu -> Library Package Manager -> Package Manager Console. On the Package Manager Console Type:Install-Package EntityFrameworkThis will add the reference to the project of the latest released No alpha version of Entity Framework. Step Three: Adding Entity class and DBContext We'll add a simple class that represents a table entity to save some places and its location using a DBGeometry column that will be mapped to a Geometry type in MySQL. After that some operations can be performed using this data. public class MyPlace { [Key] public int Id { get; set; } public string name { get; set; } public DbGeometry location { get; set; } } public class JourneyDb : DbContext { public DbSet<MyPlace> MyPlaces { get; set; } }  Also make sure to add the connection string to the App.Config file as in the example: <?xml version="1.0" encoding="utf-8"?> <configuration>   <configSections>     <!-- For more information on Entity Framework configuration, visit http://go.microsoft.com/fwlink/?LinkID=237468 -->     <section name="entityFramework" type="System.Data.Entity.Internal.ConfigFile.EntityFrameworkSection, EntityFramework, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />   </configSections>   <startup>     <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />   </startup>   <connectionStrings>     <add name="JourneyDb" connectionString="server=localhost;userid=root;pwd=;database=journeydb" providerName="MySql.Data.MySqlClient"/>   </connectionStrings>   <entityFramework>     </entityFramework> </configuration> Note also that the <entityFramework> section is empty.Step Four: Adding some new records.On the Program.cs file add the following code for the Main method so the Database gets created and also some new data can be added to the new table. This code adds some records containing some determinate locations. After being added a distance function will be used to know how much distance has each location in reference to the Queens Village Station in New York. static void Main(string[] args)    {     using (JourneyDb cxt = new JourneyDb())      {        cxt.Database.Delete();        cxt.Database.Create();         cxt.MyPlaces.Add(new MyPlace()        {          name = "JFK INTERNATIONAL AIRPORT OF NEW YORK",          location = DbGeometry.FromText("POINT(40.644047 -73.782291)"),        });         cxt.MyPlaces.Add(new MyPlace()        {          name = "ALLEY POND PARK",          location = DbGeometry.FromText("POINT(40.745696 -73.742638)"),        });       cxt.MyPlaces.Add(new MyPlace()        {          name = "CUNNINGHAM PARK",          location = DbGeometry.FromText("POINT(40.735031 -73.768387)"),        });         cxt.MyPlaces.Add(new MyPlace()        {          name = "QUEENS VILLAGE STATION",          location = DbGeometry.FromText("POINT(40.717957 -73.736501)"),        });         cxt.SaveChanges();         var points = (from p in cxt.MyPlaces                      select new { p.name, p.location });        foreach (var item in points)       {         Console.WriteLine("Location " + item.name + " has a distance in Km from Queens Village Station " + DbGeometry.FromText("POINT(40.717957 -73.736501)").Distance(item.location) * 100);       }       Console.ReadKey();      }  }}Output : Location JFK INTERNATIONAL AIRPORT OF NEW YORK has a distance from Queens Village Station 8.69448802402959 Km. Location ALLEY POND PARK has a distance from Queens Village Station 2.84097675104912 Km. Location CUNNINGHAM PARK has a distance from Queens Village Station 3.61695793727275 Km. Location QUEENS VILLAGE STATION has a distance from Queens Village Station 0 Km. Conclusion:Adding spatial data to a table is easier than before when having Entity Framework 5.0. This new Entity Framework feature that handles spatial data columns within the Data layer has a lot of integrated functions and methods toease this type of tasks.Notes:This version of Connector/Net is just released as GA so is preatty much stable to be used on a ProductionEnvironment. Please send us your comments or questions using this blog or at the Forums where we keep answering any questions you have about Connector/Net and MySQL Server.A copy of this sample project can be downloaded here. This application does not include any library so you will haveto add them before running it. Happly MySQL/.Net Coding.

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  • CodePlex Daily Summary for Sunday, September 29, 2013

    CodePlex Daily Summary for Sunday, September 29, 2013Popular ReleasesAudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features -------- list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed ----- case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download end...Activity Viewer 2012: Activity Viewer 2012 V 5.0.0.3: Planning to add new features: 1. Import/Export rules 2. Tabular mode multi servers connections.Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...AcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...OfflineBrowser: Release v1.2: This release includes some multi-threading support, a better progress bar, more JavaScript fixes, and a help system. This release is also portable (can run with no issues from a flash drive).CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.0.0.34288 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-0-0-34288-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of ...CrmSvcUtil Generate Attribute Constants: Generate Attribute Constants (1.0.5018.28159): Built against version 5.0.15 of the CRM SDK Fixed issue where constant for primary key attribute was being duplicated in all entity classes Added ability to override base class for entity classesC# Intellisense for Notepad++: Release v1.0.6.0: Added support for classless scripts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++: Release v1.0.6.0: Added support for classless scripts To avoid the DLLs getting locked by OS use MSI file for the installation.SimpleExcelReportMaker: Serm 0.02: SourceCode and SampleMagick.NET: Magick.NET 6.8.7.001: Magick.NET linked with ImageMagick 6.8.7.0. Breaking changes: - ToBitmap method of MagickImage returns a png instead of a bmp. - Changed the value for full transparency from 255(Q8)/65535(Q16) to 0. - MagickColor now uses floats instead of Byte/UInt16.Media Companion: Media Companion MC3.578b: With the feedback received over the renaming of Movie Folders, and files, there has been some refinement done. As well as I would like to introduce Blu-Ray movie folder support, for Pre-Frodo and Frodo onwards versions of XBMC. To start with, Context menu option for renaming movies, now has three sub options: Movie & Folder, Movie only & Folder only. The option Manual Movie Rename needs to be selected from Movie Preferences, but the autoscrape boxes do not need to be selected. Blu Ray Fo...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen v2.1.3.api release: This is for the brave at heart, this is the maint release to update to the new movie api. please send feedback on fix requests.FFXIV Crafting Simulator: Crafting Simulator 2.3: - Major refactoring of the code behind. - Added a current durability and a current CP textbox.DNN CMS Platform: 07.01.02: Major HighlightsAdded the ability to manage the Vanity URL prefix Added the ability to filter members in the member directory by role Fixed issue where the user could inadvertently click the login button multiple times Fixed issues where core classes could not be used in out of process cache provider Fixed issue where profile visibility submenu was not displayed correctly Fixed issue where the member directory was broken when Convert URL to lowercase setting was enabled Fixed issu...Rawr: Rawr 5.4.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Sample MVC4 EF Codefirst Architecture: RazMVCWebApp ver 1.1: Signal R sample is added.CODE Framework: 4.0.30923.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.JayData -The unified data access library for JavaScript: JayData 1.3.2 - Indian Summer Edition: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.2 - Indian Summer Edition For detai...ZXing.Net: ZXing.Net 0.12.0.0: sync with rev. 2892 of the java version new PDF417 decoder improved Aztec decoder global speed improvements direct Kinect support for ColorImageFrame better Structured Append support many other small bug fixes and improvementsNew ProjectsCACHEDB: CLIENT-DATABASE || CLIENT_CACHEDB-DATABASEClassic WiX Burn Theme: A WiX Burn theme inspired by the classic WiX wizard user interface.CryptStr.Fody: A post-build weaver that encrypts literal strings in your .NET assemblies without breaking ClickOnce.Easy Code: A setting framework.EduSoft: This is a school eg.GameStuff: GameStuff is a library of Physics and Geometrics concepts for video game. Nekora Test Project: Nekora test projectPopCorn Console Game: Simple console gameRadioController: This project started from people installing Tablets in Mustangs. You would typically loose most control of the radio. This projects brings that back!Random searcher i pochodne: Wyszukiwarka plików multimedialnych i czego dusza zapragnie.SporkRandom: A .NET (C#, Visual Basic) interface for the true random number generator service of random.org

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  • CodePlex Daily Summary for Friday, September 28, 2012

    CodePlex Daily Summary for Friday, September 28, 2012Popular ReleasesWPUtils: WPUtils 1.2: Just fixed an issue related to isolated storage path for ChoosePhotoBehavior. Specifically CreateDirectory method only accepts relative path, but was given a "/photos/" path which would result in exception. Please make sure you have this fix if you are using ChoosePhotoBehavior! NOTE: Windows Phone SDK 7.1 or higher is required.TFS Timesheets: TFS Timesheets 2.0: New features: Visual Studio 2012 support Bug fixes: Scaling mode inherited rather than font scalingCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor 1.1 Beta: Visual Ribbon Editor 1.1 Beta What's New: Fixed scrolling issue in UnHide dialog Added support for connecting via ADFS / IFD Added support for more than one action for a button Added support for empty StringParameter for Javascript functions Fixed bug in rule CrmClientTypeRule when selecting Outlook option Extended Prefix field in New Button dialogFree Aspx Image Gallery: Free Aspx Image Gallery Release V1: This is first basic release of my free aspx image gallery project. It is free to use and modify by the user without any need of providing any credit to me.Simple Microsoft Excel Document Converter (Convert To XLS, XLSX, PDF, XPS): ExcelDocConverter 0.1 Beta: Initial Release Microsoft Excel Documents Converter. Microsoft Excel 1997-2003 (XLS) Microsoft Excel 2007/2010 (XLSX) Portable Document Format (PDF) Microsoft XPS Document (XPS) Difference between NET2.0 and NET3.5 This program uses .NET Framework runtime library to run. Basically, they are no differences. Only the runtime library version is different. For older computers, i.e. Windows XP, might not have .NET Framework 3.5 installed, then use NET2.0 in stead. But, some Windows XP SP2 mig...Office File Properties: Office File Properties 3.3.1: Bug fix. Convert file extension to lowercase before checking.LoBDb.NET: LoBDb.NET 1.0.9: Centido.Core library: 1) SQL Server script bug fix: an error when changing the MaxLength property of an indexed string column or when changing the Precision-Scale properties of a decimal column. 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Adds a purchase history, product role associations, and PayPal.PDF.NET: PWMIS ?????? Ver 4.5 ???? SMS Egypt: This project is intended to make it easy for people to send SMS to their customers using SMS gateways inside and outside Egypt. Strong Caml: Use the familiar CAML syntax, but now do it in strongly-typed, dynamic code. Just follow Visual Studio's IntelliSense, and your CAML query can't go wrong!TrainingFrameWork: TrainingFrameWork

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  • How to block the ASP.NET page while ajax UpdateProgress is being displayed.

    Step 1: Copy the following styles to your aspx page. <style type="text/css">       .hide       {           display: none;       }       .show       {           display: inherit;       }        .progressBackgroundFilter       {           position: absolute;           top: 0px;           bottom: 0px;           left: 0px;           right: 0px;           overflow: hidden;           padding: 0;           margin: 0;           background-color: #000;           filter: alpha(opacity=50);           opacity: 0.5;           z-index: 1000;       }       .processMessage       {           position: absolute;           font-family:Verdana;           font-size:12px;           font-weight:normal;           color:#000066;           top: 30%;           left: 43%;           padding: 10px;           width: 18%;           z-index: 1001;           background-color: #fff;       }   </style> Step 2: Put the divs as shown below in UpdateProgress control. <asp:UpdateProgress ID="updPrgsBaselineTab" runat="server">        <ProgressTemplate>            <div id="progressBackgroundFilter" class="progressBackgroundFilter">            </div>            <div id="processMessage" class="processMessage">                <table width="100%">                    <tr style="width: 100%">                        <td style="width: 100%">                            Please Wait..........                        </td>                    </tr>                    <tr style="width: 100%">                        <td style="width: 100%" align="center">                            <img src="../Images/Update_Progress.gif" />                        </td>                    </tr>                </table>            </div>        </ProgressTemplate>    </asp:UpdateProgress> span.fullpost {display:none;}

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  • how to use 3D map Actionscript class in mxml file for display map.

    - by nemade-vipin
    hello friends, I have created the application in which I have to use 3D map Action Script class in mxml file to display a map in form. that is in tab navigator last tab. My ActionScript 3D map class is(FlyingDirections):- package src.SBTSCoreObject { import src.SBTSCoreObject.JSONDecoder; import com.google.maps.InfoWindowOptions; import com.google.maps.LatLng; import com.google.maps.LatLngBounds; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.MapUtil; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import com.google.maps.interfaces.IPolyline; import com.google.maps.overlays.Marker; import com.google.maps.overlays.MarkerOptions; import com.google.maps.services.Directions; import com.google.maps.services.DirectionsEvent; import com.google.maps.services.Route; import flash.display.Bitmap; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.filters.DropShadowFilter; import flash.geom.Point; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.Timer; import flash.utils.getTimer; public class FlyingDirections extends Map3D { /** * Panoramio home page. */ private static const PANORAMIO_HOME:String = "http://www.panoramio.com/"; /** * The icon for the car. */ [Embed("assets/car-icon-24px.png")] private static const Car:Class; /** * The Panoramio icon. */ [Embed("assets/iw_panoramio.png")] private static const PanoramioIcon:Class; /** * We animate a zoom in to the start the route before the car starts * to move. This constant sets the time in seconds over which this * zoom occurs. */ private static const LEAD_IN_DURATION:Number = 3; /** * Duration of the trip in seconds. */ private static const TRIP_DURATION:Number = 40; /** * Constants that define the geometry of the Panoramio image markers. */ private static const BORDER_T:Number = 3; private static const BORDER_L:Number = 10; private static const BORDER_R:Number = 10; private static const BORDER_B:Number = 3; private static const GAP_T:Number = 2; private static const GAP_B:Number = 1; private static const IMAGE_SCALE:Number = 1; /** * Trajectory that the camera follows over time. Each element is an object * containing properties used to generate parameter values for flyTo(..). * fraction = 0 corresponds to the start of the trip; fraction = 1 * correspondsto the end of the trip. */ private var FLY_TRAJECTORY:Array = [ { fraction: 0, zoom: 6, attitude: new Attitude(0, 0, 0) }, { fraction: 0.2, zoom: 8.5, attitude: new Attitude(30, 30, 0) }, { fraction: 0.5, zoom: 9, attitude: new Attitude(30, 40, 0) }, { fraction: 1, zoom: 8, attitude: new Attitude(50, 50, 0) }, { fraction: 1.1, zoom: 8, attitude: new Attitude(130, 50, 0) }, { fraction: 1.2, zoom: 8, attitude: new Attitude(220, 50, 0) }, ]; /** * Number of panaramio photos for which we load data. We&apos;ll select a * subset of these approximately evenly spaced along the route. */ private static const NUM_GEOTAGGED_PHOTOS:int = 50; /** * Number of panaramio photos that we actually show. */ private static const NUM_SHOWN_PHOTOS:int = 7; /** * Scaling between real trip time and animation time. */ private static const SCALE_TIME:Number = 0.001; /** * getTimer() value at the instant that we start the trip. If this is 0 then * we have not yet started the car moving. */ private var startTimer:int = 0; /** * The current route. */ private var route:Route; /** * The polyline for the route. */ private var polyline:IPolyline; /** * The car marker. */ private var marker:Marker; /** * The cumulative duration in seconds over each step in the route. * cumulativeStepDuration[0] is 0; cumulativeStepDuration[1] adds the * duration of step 0; cumulativeStepDuration[2] adds the duration * of step 1; etc. */ private var cumulativeStepDuration:/*Number*/Array = []; /** * The cumulative distance in metres over each vertex in the route polyline. * cumulativeVertexDistance[0] is 0; cumulativeVertexDistance[1] adds the * distance to vertex 1; cumulativeVertexDistance[2] adds the distance to * vertex 2; etc. */ private var cumulativeVertexDistance:Array; /** * Array of photos loaded from Panoramio. This array has the same format as * the &apos;photos&apos; property within the JSON returned by the Panoramio API * (see http://www.panoramio.com/api/), with additional properties added to * individual photo elements to hold the loader structures that fetch * the actual images. */ private var photos:Array = []; /** * Array of polyline vertices, where each element is in world coordinates. * Several computations can be faster if we can use world coordinates * instead of LatLng coordinates. */ private var worldPoly:/*Point*/Array; /** * Whether the start button has been pressed. */ private var startButtonPressed:Boolean = false; /** * Saved event from onDirectionsSuccess call. */ private var directionsSuccessEvent:DirectionsEvent = null; /** * Start button. */ private var startButton:Sprite; /** * Alpha value used for the Panoramio image markers. */ private var markerAlpha:Number = 0; /** * Index of the current driving direction step. Used to update the * info window content each time we progress to a new step. */ private var currentStepIndex:int = -1; /** * The fly directions map constructor. * * @constructor */ public function FlyingDirections() { key="ABQIAAAA7QUChpcnvnmXxsjC7s1fCxQGj0PqsCtxKvarsoS-iqLdqZSKfxTd7Xf-2rEc_PC9o8IsJde80Wnj4g"; super(); addEventListener(MapEvent.MAP_PREINITIALIZE, onMapPreinitialize); addEventListener(MapEvent.MAP_READY, onMapReady); } /** * Handles map preintialize. Initializes the map center and zoom level. * * @param event The map event. */ private function onMapPreinitialize(event:MapEvent):void { setInitOptions(new MapOptions({ center: new LatLng(-26.1, 135.1), zoom: 4, viewMode: View.VIEWMODE_PERSPECTIVE, mapType:MapType.PHYSICAL_MAP_TYPE })); } /** * Handles map ready and looks up directions. * * @param event The map event. */ private function onMapReady(event:MapEvent):void { enableScrollWheelZoom(); enableContinuousZoom(); addControl(new NavigationControl()); // The driving animation will be updated on every frame. addEventListener(Event.ENTER_FRAME, enterFrame); addStartButton(); // We start the directions loading now, so that we&apos;re ready to go when // the user hits the start button. var directions:Directions = new Directions(); directions.addEventListener( DirectionsEvent.DIRECTIONS_SUCCESS, onDirectionsSuccess); directions.addEventListener( DirectionsEvent.DIRECTIONS_FAILURE, onDirectionsFailure); directions.load("48 Pirrama Rd, Pyrmont, NSW to Byron Bay, NSW"); } /** * Adds a big blue start button. */ private function addStartButton():void { startButton = new Sprite(); startButton.buttonMode = true; startButton.addEventListener(MouseEvent.CLICK, onStartClick); startButton.graphics.beginFill(0x1871ce); startButton.graphics.drawRoundRect(0, 0, 150, 100, 10, 10); startButton.graphics.endFill(); var startField:TextField = new TextField(); startField.autoSize = TextFieldAutoSize.LEFT; startField.defaultTextFormat = new TextFormat("_sans", 20, 0xffffff, true); startField.text = "Start!"; startButton.addChild(startField); startField.x = 0.5 * (startButton.width - startField.width); startField.y = 0.5 * (startButton.height - startField.height); startButton.filters = [ new DropShadowFilter() ]; var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.addChild(startButton); startButton.x = 0.5 * (container.width - startButton.width); startButton.y = 0.5 * (container.height - startButton.height); var panoField:TextField = new TextField(); panoField.autoSize = TextFieldAutoSize.LEFT; panoField.defaultTextFormat = new TextFormat("_sans", 11, 0x000000, true); panoField.text = "Photos provided by Panoramio are under the copyright of their owners."; container.addChild(panoField); panoField.x = container.width - panoField.width - 5; panoField.y = 5; } /** * Handles directions success. Starts flying the route if everything * is ready. * * @param event The directions event. */ private function onDirectionsSuccess(event:DirectionsEvent):void { directionsSuccessEvent = event; flyRouteIfReady(); } /** * Handles click on the start button. Starts flying the route if everything * is ready. */ private function onStartClick(event:MouseEvent):void { startButton.removeEventListener(MouseEvent.CLICK, onStartClick); var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.removeChild(startButton); startButtonPressed = true; flyRouteIfReady(); } /** * If we have loaded the directions and the start button has been pressed * start flying the directions route. */ private function flyRouteIfReady():void { if (!directionsSuccessEvent || !startButtonPressed) { return; } var directions:Directions = directionsSuccessEvent.directions; // Extract the route. route = directions.getRoute(0); // Draws the polyline showing the route. polyline = directions.createPolyline(); addOverlay(directions.createPolyline()); // Creates a car marker that is moved along the route. var car:DisplayObject = new Car(); marker = new Marker(route.startGeocode.point, new MarkerOptions({ icon: car, iconOffset: new Point(-car.width / 2, -car.height) })); addOverlay(marker); transformPolyToWorld(); createCumulativeArrays(); // Load Panoramio data for the region covered by the route. loadPanoramioData(directions.bounds); var duration:Number = route.duration; // Start a timer that will trigger the car moving after the lead in time. var leadInTimer:Timer = new Timer(LEAD_IN_DURATION * 1000, 1); leadInTimer.addEventListener(TimerEvent.TIMER, onLeadInDone); leadInTimer.start(); var flyTime:Number = -LEAD_IN_DURATION; // Set up the camera flight trajectory. for each (var flyStep:Object in FLY_TRAJECTORY) { var time:Number = flyStep.fraction * duration; var center:LatLng = latLngAt(time); var scaledTime:Number = time * SCALE_TIME; var zoom:Number = flyStep.zoom; var attitude:Attitude = flyStep.attitude; var elapsed:Number = scaledTime - flyTime; flyTime = scaledTime; flyTo(center, zoom, attitude, elapsed); } } /** * Loads Panoramio data for the route bounds. We load data about more photos * than we need, then select a subset lying along the route. * @param bounds Bounds within which to fetch images. */ private function loadPanoramioData(bounds:LatLngBounds):void { var params:Object = { order: "popularity", set: "full", from: "0", to: NUM_GEOTAGGED_PHOTOS.toString(10), size: "small", minx: bounds.getWest(), miny: bounds.getSouth(), maxx: bounds.getEast(), maxy: bounds.getNorth() }; var loader:URLLoader = new URLLoader(); var request:URLRequest = new URLRequest( "http://www.panoramio.com/map/get_panoramas.php?" + paramsToString(params)); loader.addEventListener(Event.COMPLETE, onPanoramioDataLoaded); loader.addEventListener(IOErrorEvent.IO_ERROR, onPanoramioDataFailed); loader.load(request); } /** * Transforms the route polyline to world coordinates. */ private function transformPolyToWorld():void { var numVertices:int = polyline.getVertexCount(); worldPoly = new Array(numVertices); for (var i:int = 0; i < numVertices; ++i) { var vertex:LatLng = polyline.getVertex(i); worldPoly[i] = fromLatLngToPoint(vertex, 0); } } /** * Returns the time at which the route approaches closest to the * given point. * @param world Point in world coordinates. * @return Route time at which the closest approach occurs. */ private function getTimeOfClosestApproach(world:Point):Number { var minDistSqr:Number = Number.MAX_VALUE; var numVertices:int = worldPoly.length; var x:Number = world.x; var y:Number = world.y; var minVertex:int = 0; for (var i:int = 0; i < numVertices; ++i) { var dx:Number = worldPoly[i].x - x; var dy:Number = worldPoly[i].y - y; var distSqr:Number = dx * dx + dy * dy; if (distSqr < minDistSqr) { minDistSqr = distSqr; minVertex = i; } } return cumulativeVertexDistance[minVertex]; } /** * Returns the array index of the first element that compares greater than * the given value. * @param ordered Ordered array of elements. * @param value Value to use for comparison. * @return Array index of the first element that compares greater than * the given value. */ private function upperBound(ordered:Array, value:Number, first:int=0, last:int=-1):int { if (last < 0) { last = ordered.length; } var count:int = last - first; var index:int; while (count > 0) { var step:int = count >> 1; index = first + step; if (value >= ordered[index]) { first = index + 1; count -= step - 1; } else { count = step; } } return first; } /** * Selects up to a given number of photos approximately evenly spaced along * the route. * @param ordered Array of photos, each of which is an object with * a property &apos;closestTime&apos;. * @param number Number of photos to select. */ private function selectEvenlySpacedPhotos(ordered:Array, number:int):Array { var start:Number = cumulativeVertexDistance[0]; var end:Number = cumulativeVertexDistance[cumulativeVertexDistance.length - 2]; var closestTimes:Array = []; for each (var photo:Object in ordered) { closestTimes.push(photo.closestTime); } var selectedPhotos:Array = []; for (var i:int = 0; i < number; ++i) { var idealTime:Number = start + ((end - start) * (i + 0.5) / number); var index:int = upperBound(closestTimes, idealTime); if (index < 1) { index = 0; } else if (index >= ordered.length) { index = ordered.length - 1; } else { var errorToPrev:Number = Math.abs(idealTime - closestTimes[index - 1]); var errorToNext:Number = Math.abs(idealTime - closestTimes[index]); if (errorToPrev < errorToNext) { --index; } } selectedPhotos.push(ordered[index]); } return selectedPhotos; } /** * Handles completion of loading the Panoramio index data. Selects from the * returned photo indices a subset of those that lie along the route and * initiates load of each of these. * @param event Load completion event. */ private function onPanoramioDataLoaded(event:Event):void { var loader:URLLoader = event.target as URLLoader; var decoder:JSONDecoder = new JSONDecoder(loader.data as String); var allPhotos:Array = decoder.getValue().photos; for each (var photo:Object in allPhotos) { var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); photo.closestTime = getTimeOfClosestApproach(fromLatLngToPoint(latLng, 0)); } allPhotos.sortOn("closestTime", Array.NUMERIC); photos = selectEvenlySpacedPhotos(allPhotos, NUM_SHOWN_PHOTOS); for each (photo in photos) { var photoLoader:Loader = new Loader(); // The images aren&apos;t on panoramio.com: we can&apos;t acquire pixel access // using "new LoaderContext(true)". photoLoader.load( new URLRequest(photo.photo_file_url)); photo.loader = photoLoader; // Save the loader info: we use this to find the original element when // the load completes. photo.loaderInfo = photoLoader.contentLoaderInfo; photoLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, onPhotoLoaded); } } /** * Creates a MouseEvent listener function that will navigate to the given * URL in a new window. * @param url URL to which to navigate. */ private function createOnClickUrlOpener(url:String):Function { return function(event:MouseEvent):void { navigateToURL(new URLRequest(url)); }; } /** * Handles completion of loading an individual Panoramio image. * Adds a custom marker that displays the image. Initially this is made * invisible so that it can be faded in as needed. * @param event Load completion event. */ private function onPhotoLoaded(event:Event):void { var loaderInfo:LoaderInfo = event.target as LoaderInfo; // We need to find which photo element this image corresponds to. for each (var photo:Object in photos) { if (loaderInfo == photo.loaderInfo) { var imageMarker:Sprite = createImageMarker(photo.loader, photo.owner_name, photo.owner_url); var options:MarkerOptions = new MarkerOptions({ icon: imageMarker, hasShadow: true, iconAlignment: MarkerOptions.ALIGN_BOTTOM | MarkerOptions.ALIGN_LEFT }); var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); var marker:Marker = new Marker(latLng, options); photo.marker = marker; addOverlay(marker); // A hack: we add the actual image after the overlay has been added, // which creates the shadow, so that the shadow is valid even if we // don&apos;t have security privileges to generate the shadow from the // image. marker.foreground.visible = false; marker.shadow.alpha = 0; var imageHolder:Sprite = new Sprite(); imageHolder.addChild(photo.loader); imageHolder.buttonMode = true; imageHolder.addEventListener( MouseEvent.CLICK, createOnClickUrlOpener(photo.photo_url)); imageMarker.addChild(imageHolder); return; } } trace("An image was loaded which could not be found in the photo array."); } /** * Creates a custom marker showing an image. */ private function createImageMarker(child:DisplayObject, ownerName:String, ownerUrl:String):Sprite { var content:Sprite = new Sprite(); var panoramioIcon:Bitmap = new PanoramioIcon(); var iconHolder:Sprite = new Sprite(); iconHolder.addChild(panoramioIcon); iconHolder.buttonMode = true; iconHolder.addEventListener(MouseEvent.CLICK, onPanoramioIconClick); panoramioIcon.x = BORDER_L; panoramioIcon.y = BORDER_T; content.addChild(iconHolder); // NOTE: we add the image as a child only after we&apos;ve added the marker // to the map. Currently the API requires this if it&apos;s to generate the // shadow for unprivileged content. // Shrink the image, so that it doesn&apos;t obcure too much screen space. // Ideally, we&apos;d subsample, but we don&apos;t have pixel level access. child.scaleX = IMAGE_SCALE; child.scaleY = IMAGE_SCALE; var imageW:Number = child.width; var imageH:Number = child.height; child.x = BORDER_L + 30; child.y = BORDER_T + iconHolder.height + GAP_T; var authorField:TextField = new TextField(); authorField.autoSize = TextFieldAutoSize.LEFT; authorField.defaultTextFormat = new TextFormat("_sans", 12); authorField.text = "author:"; content.addChild(authorField); authorField.x = BORDER_L; authorField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var ownerField:TextField = new TextField(); ownerField.autoSize = TextFieldAutoSize.LEFT; var textFormat:TextFormat = new TextFormat("_sans", 14, 0x0e5f9a); ownerField.defaultTextFormat = textFormat; ownerField.htmlText = "<a href=\"" + ownerUrl + "\" target=\"_blank\">" + ownerName + "</a>"; content.addChild(ownerField); ownerField.x = BORDER_L + authorField.width; ownerField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var totalW:Number = BORDER_L + Math.max(imageW, ownerField.width + authorField.width) + BORDER_R; var totalH:Number = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B + ownerField.height + BORDER_B; content.graphics.beginFill(0xffffff); content.graphics.drawRoundRect(0, 0, totalW, totalH, 10, 10); content.graphics.endFill(); var marker:Sprite = new Sprite(); marker.addChild(content); content.x = 30; content.y = 0; marker.graphics.lineStyle(); marker.graphics.beginFill(0xff0000); marker.graphics.drawCircle(0, totalH + 30, 3); marker.graphics.endFill(); marker.graphics.lineStyle(2, 0xffffff); marker.graphics.moveTo(30 + 10, totalH - 10); marker.graphics.lineTo(0, totalH + 30); return marker; } /** * Handles click on the Panoramio icon. */ private function onPanoramioIconClick(event:MouseEvent):void { navigateToURL(new URLRequest(PANORAMIO_HOME)); } /** * Handles failure of a Panoramio image load. */ private function onPanoramioDataFailed(event:IOErrorEvent):void { trace("Load of image failed: " + event); } /** * Returns a string containing cgi query parameters. * @param Associative array mapping query parameter key to value. * @return String containing cgi query parameters. */ private static function paramsToString(params:Object):String { var result:String = ""; var separator:String = ""; for (var key:String in params) { result += separator + encodeURIComponent(key) + "=" + encodeURIComponent(params[key]); separator = "&"; } return result; } /** * Called once the lead-in flight is done. Starts the car driving along * the route and starts a timer to begin fade in of the Panoramio * images in 1.5 seconds. */ private function onLeadInDone(event:Event):void { // Set startTimer non-zero so that the car starts to move. startTimer = getTimer(); // Start a timer that will fade in the Panoramio images. var fadeInTimer:Timer = new Timer(1500, 1); fadeInTimer.addEventListener(TimerEvent.TIMER, onFadeInTimer); fadeInTimer.start(); } /** * Handles the fade in timer&apos;s TIMER event. Sets markerAlpha above zero * which causes the frame enter handler to fade in the markers. */ private function onFadeInTimer(event:Event):void { markerAlpha = 0.01; } /** * The end time of the flight. */ private function get endTime():Number { if (!cumulativeStepDuration || cumulativeStepDuration.length == 0) { return startTimer; } return startTimer + cumulativeStepDuration[cumulativeStepDuration.length - 1]; } /** * Creates the cumulative arrays, cumulativeStepDuration and * cumulativeVertexDistance. */ private function createCumulativeArrays():void { cumulativeStepDuration = new Array(route.numSteps + 1); cumulativeVertexDistance = new Array(polyline.getVertexCount() + 1); var polylineTotal:Number = 0; var total:Number = 0; var numVertices:int = polyline.getVertexCount(); for (var stepIndex:int = 0; stepIndex < route.numSteps; ++stepIndex) { cumulativeStepDuration[stepIndex] = total; total += route.getStep(stepIndex).duration; var startVertex:int = stepIndex >= 0 ? route.getStep(stepIndex).polylineIndex : 0; var endVertex:int = stepIndex < (route.numSteps - 1) ? route.getStep(stepIndex + 1).polylineIndex : numVertices; var duration:Number = route.getStep(stepIndex).duration; var stepVertices:int = endVertex - startVertex; var latLng:LatLng = polyline.getVertex(startVertex); for (var vertex:int = startVertex; vertex < endVertex; ++vertex) { cumulativeVertexDistance[vertex] = polylineTotal; if (vertex < numVertices - 1) { var nextLatLng:LatLng = polyline.getVertex(vertex + 1); polylineTotal += nextLatLng.distanceFrom(latLng); } latLng = nextLatLng; } } cumulativeStepDuration[stepIndex] = total; } /** * Opens the info window above the car icon that details the given * step of the driving directions. * @param stepIndex Index of the current step. */ private function openInfoForStep(stepIndex:int):void { // Sets the content of the info window. var content:String; if (stepIndex >= route.numSteps) { content = "<b>" + route.endGeocode.address + "</b>" + "<br /><br />" + route.summaryHtml; } else { content = "<b>" + stepIndex + ".</b> " + route.getStep(stepIndex).descriptionHtml; } marker.openInfoWindow(new InfoWindowOptions({ contentHTML: content })); } /** * Displays the driving directions step appropriate for the given time. * Opens the info window showing the step instructions each time we * progress to a new step. * @param time Time for which to display the step. */ private function displayStepAt(time:Number):void { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex >= 0 && stepIndex <= maxStepIndex && currentStepIndex != stepIndex) { openInfoForStep(stepIndex); currentStepIndex = stepIndex; } } /** * Returns the LatLng at which the car should be positioned at the given * time. * @param time Time for which LatLng should be found. * @return LatLng. */ private function latLngAt(time:Number):LatLng { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex < minStepIndex) { return route.startGeocode.point; } else if (stepIndex > maxStepIndex) { return route.endGeocode.point; } var stepStart:Number = cumulativeStepDuration[stepIndex]; var stepEnd:Number = cumulativeStepDuration[stepIndex + 1]; var stepFraction:Number = (time - stepStart) / (stepEnd - stepStart); var startVertex:int = route.getStep(stepIndex).polylineIndex; var endVertex:int = (stepIndex + 1) < route.numSteps ? route.getStep(stepIndex + 1).polylineIndex : polyline.getVertexCount(); var stepVertices:int = endVertex - startVertex; var stepLeng

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  • This file does not have a program associated with it for performing

    - by Abu Hamzah
    update 2: HKEY_CLASSES_ROOT\folder ContentViewModeLayoutPatternForBrowse REG_SZ delta ContentViewModeForBrowse REG_SZ prop:~System.ItemNameDisplay;~System.LayoutPattern.PlaceHolder;~System.LayoutPattern.PlaceHolder;~System.LayoutPattern.PlaceHolder;System.DateModified ContentViewModeLayoutPatternForSearch REG_SZ alpha ContentViewModeForSearch REG_SZ prop:~System.ItemNameDisplay;System.DateModified;~System.ItemFolderPathDisplay (Default) REG_SZ Folder EditFlags REG_BINARY D2030000 FullDetails REG_SZ prop:System.PropGroup.Description;System.ItemNameDisplay;System.ItemTypeText;System.Size NoRecentDocs REG_SZ ThumbnailCutoff REG_DWORD 0x0 TileInfo REG_SZ prop:System.Title;System.ItemTypeText HKEY_CLASSES_ROOT\folder\DefaultIcon (Default) REG_EXPAND_SZ %SystemRoot%\System32\shell32.dll,3 HKEY_CLASSES_ROOT\folder\shell HKEY_CLASSES_ROOT\folder\shell\explore HKEY_CLASSES_ROOT\folder\shell\explore\command HKEY_CLASSES_ROOT\folder\shell\open MultiSelectModel REG_SZ Document 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Handler XXX (Default) REG_SZ {6C467336-8281-4E60-8204-430CED96822D} HKEY_CLASSES_ROOT\Directory\shellex\ContextMenuHandlers\{596AB062-B4D2-4215-9F74-E9109B0A8153} HKEY_CLASSES_ROOT\Directory\shellex\CopyHookHandlers HKEY_CLASSES_ROOT\Directory\shellex\CopyHookHandlers\FileSystem (Default) REG_SZ {217FC9C0-3AEA-1069-A2DB-08002B30309D} HKEY_CLASSES_ROOT\Directory\shellex\CopyHookHandlers\Sharing (Default) REG_SZ {40dd6e20-7c17-11ce-a804-00aa003ca9f6} HKEY_CLASSES_ROOT\Directory\shellex\DragDropHandlers HKEY_CLASSES_ROOT\Directory\shellex\DragDropHandlers\WinRAR (Default) REG_SZ {B41DB860-8EE4-11D2-9906-E49FADC173CA} HKEY_CLASSES_ROOT\Directory\shellex\DragDropHandlers\WS_FTP (Default) REG_SZ {1D83C7B3-C931-4850-BED0-D3FE8B3F5808} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\Sharing (Default) REG_SZ {f81e9010-6ea4-11ce-a7ff-00aa003ca9f6} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{1f2e5c40-9550-11ce-99d2-00aa006e086c} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{4a7ded0a-ad25-11d0-98a8-0800361b1103} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{596AB062-B4D2-4215-9F74-E9109B0A8153} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{ECCDF543-45CC-11CE-B9BF-0080C87CDBA6} HKEY_CLASSES_ROOT\Directory\shellex\PropertySheetHandlers\{ef43ecfe-2ab9-4632-bf21-58909dd177f0} (Default) REG_SZ I updated my IE9 from IE8 and after I reboot my machine and try to access my computer drive and I get this error message whenever I try to double click c:\ drive or other drives but other than that everything seems to be working fince except that I can not access my drives.... its very strange any help? <<<This file does not have a program associated with it for performing this action. Please install a program or, if one is already installed, create an association in the Default Programs control panel>>> using Windows 7 32 bit

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  • MSVC Compiler options with mojo-native in Maven

    - by graham.reeds
    I'm trying to set up a test environment with Maven to build VC++ and I am way behind on this. I have 3 source files that I builds a dll (once I get this fixed it should be a simple matter to add the unit-tests): hook.cpp hook.h hook.def This is compiled, on the command line, with the following: C:\Develop\hook\src\main\msvc>cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" Which produces the expected obj, dll, lib and exp files. So now to get this working in Maven2 with the Mojo-native plugin. With no options Maven w/Mojo gives me this (truncated) output: [INFO] [native:initialize {execution: default-initialize}] [INFO] [native:unzipinc {execution: default-unzipinc}] [INFO] [native:javah {execution: default-javah}] [INFO] [native:compile {execution: default-compile}] [INFO] cmd.exe /X /C "cl -IC:\Develop\hook\src\main\msvc /FoC:\Develop\hook\targ et\objs\Hook.obj -c C:\Develop\hook\src\main\msvc\Hook.cpp" Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. Hook.cpp [INFO] [native:link {execution: default-link}] [INFO] cmd.exe /X /C "link.exe /out:C:\Develop\hook\target\hook.dll target\objs\ Hook.obj" Microsoft (R) Incremental Linker Version 9.00.30729.01 Copyright (C) Microsoft Corporation. All rights reserved. LINK : fatal error LNK1561: entry point must be defined [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error executing command line. Exit code:1561 mojo-native gives options for manipulating the compiler/linker options but gives no example of usage. No matter what I tweak in these settings I get the error of: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to configure plugin parameters for: org.codehaus.mojo:native-maven -plugin:1.0-alpha-4 (found static expression: '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"' which may act as a default value). Cause: Cannot assign configuration entry 'compilerStartOptions' to 'interface ja va.util.List' from '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook .def"', which is of type class java.lang.String The relevant part of my pom.xml looks like this: <configuration> <sources> <source> <directory>src/main/msvc</directory> <includes> <include>**/*.cpp</include> </includes> </source> </sources> <compilerProvider>msvc</compilerProvider> <compilerExecutable>cl</compilerExecutable> <!-- cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" --> <compilerStartOptions>-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"</compilerStartOptions> <!-- <compilerMiddleOptions></compilerMiddleOptions> <compilerEndOptions></compilerEndOptions> <linkerStartOptions></linkerStartOptions> <linkerMiddleOptions></linkerMiddleOptions> <linkerEndOptions></linkerEndOptions> --> </configuration> How do I manipulate the compiler to produce a DLL like the command line version does? Or should I give up and just use exec?

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  • App is getting run in iOS 5.1.1 but crashed in iOS 6.1.3

    - by Jekil Patel
    I have implemented below code but app has been crashed in iPad with iOS version 6.1.3,while running perfectly in iPad with iOS version 5.1.1. when I am scrolling table view continuously it is crashed in ios version 6.1.3. what could be the issue. The implemented delegate and data source methods for the table view are as given below. #pragma mark - Table view data source -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [UserList count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 70; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; //cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell = nil; if (cell == nil) { // cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } UIImageView *imgViweback; imgViweback = [[UIImageView alloc]initWithFrame:CGRectMake(0,0,0,0)]; imgViweback.image = [UIImage imageNamed:@"1scr-Student List Tab BG.png"]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(5, 10, 32, 32)]; UIImageView *imageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(12, 5, 50, 50)]; UILabel *lblName = [[UILabel alloc] initWithFrame:CGRectMake(110, 5, 200, 40)]; //cell.backgroundColor = [UIColor clearColor]; //cell.alpha = 0.5f; CountSelected = 0; flagQuizEnabled = NO; if ([[[checkedImages objectAtIndex:indexPath.row] valueForKey:@"checked"] isEqualToString:@"NO"]) { // cell.imageView.image = [UIImage imageNamed:@"Unchecked.png"]; //imageView.image = [UIImage imageNamed:@"Unchecked.png"]; } else { //imageView.image = [UIImage imageNamed:@"Checked.png"]; } NSString *pathTillApp=[[self getImagePath] stringByDeletingLastPathComponent]; NSLog(@"Path Till App %@",pathTillApp); NSString *makePath=[NSString stringWithFormat:@"%@%@",pathTillApp,[[UserList objectAtIndex:indexPath.row ]valueForKey:@"ImagePath"]]; NSLog(@"makepath=%@",makePath); imageView1.image = [UIImage imageWithContentsOfFile:makePath]; [cell.contentView insertSubview:imgViweback atIndex:0]; [cell.contentView insertSubview:imageView atIndex:0]; [cell.contentView insertSubview:imageView1 atIndex:2]; lblName.text =[NSString stringWithFormat:@"%@ %@",[[UserList objectAtIndex:indexPath.row] valueForKey:@"FirstName"],[[UserList objectAtIndex:indexPath.row] valueForKey:@"LastName"]]; lblName.backgroundColor = [UIColor clearColor]; lblName.font = [UIFont boldSystemFontOfSize:22.0f]; //lblName.font = [UIFont fontWithName:@"HelveticaNeue Heavy" size:22.0f]; lblName.font = [UIFont fontWithName:@"Chalkboard SE" size:22.0f]; [cell.contentView insertSubview:lblName atIndex:3]; [imgViweback release]; [imageView release]; [imageView1 release]; [lblName release]; imgViweback = nil; imageView = nil; imageView1 = nil; lblName = nil; //cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; return cell; } #pragma mark - Table view delegate -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Values : %@", Val); }

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  • Using SDL to replace colors using SDL Color Keys

    - by Shawn B
    Hey, I am working an a simple Roguelike game, and using SDL as the display. The Graphics for the game is an image of Codepage 437, with the background being black, and the font white. Instead of using many seperate image files that are already colored, I want to use one image file, and replace the colors when it is being loaded into memory. The code to split the codepage into a sprite sheet works properly, but when attempting to print in color, everything comes out in white. I had it working the past, but somehow I broke the code when changing it from change the color at print, to change the color on load. Here is the code to load the image: SDL_Surface *Screen,*Font[2]; SDL_Rect Character[256]; Uint8 ScreenY,ScreenX; Uint16 PrintX,PrintY,ScreenSizeY,ScreenSizeX; Uint32 Color[2]; void InitDisplay() { if(SDL_Init(SDL_INIT_VIDEO) == -1) { printf("SDL Init failed\n"); return; } ScreenSizeY = 600; ScreenSizeX = 800; Screen = SDL_SetVideoMode(ScreenSizeX,ScreenSizeY,32,SDL_HWSURFACE | SDL_RESIZABLE); SDL_WM_SetCaption("Alpha",NULL); SDL_Surface *Load; Load = IMG_Load("resource/font.png"); Font[0] = SDL_DisplayFormat(Load); SDL_FreeSurface(Load); Color[0] = SDL_MapRGB(Font[0]->format,255,255,255); Color[1] = SDL_MapRGB(Font[0]->format,255,0,0); Uint8 i,j,k = 0; PrintX = 0; PrintY = 0; for(i = 0; i < 16; i++) { for(j = 0; j < 16; j++) { Character[k].x = PrintX; Character[k].y = PrintY; Character[k].w = 8; Character[k].h = 12; k++; PrintX += 8; } PrintX = 0; PrintY += 12; } PrintX = 0; PrintY = 0; for(i = 1; i < 2; i++) { Font[i] = SDL_DisplayFormat(Font[0]); SDL_SetColorKey(Font[i],SDL_SRCCOLORKEY,Color[i]); SDL_FillRect(Font[i],&Font[i]->clip_rect,Color[i]); SDL_BlitSurface(Font[0],NULL,Font[i],NULL); SDL_SetColorKey(Font[0],0,Color[0]); } } The problem is with the last for loop above. I can't figure out why it isn't working. Any help is greatly appreciated!

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  • asp.net ModalPopupExtender : need to show scroll bar when overflow

    - by DavRob60
    I display a gridview in a ModalPopupExtender. When the screen resolution is to small, the pop-up is to big to all be displayed on the page. I just want to add scroll bar to the pop-up when this happen. I know it's probably some CSS, but all I tried did not work. here some base css .modalTextBoxBackground { background-color:Gray; filter:alpha(opacity=70); opacity:0.7; } .modalTextBox { border: 1px solid #FFFFFF; background-color: #0066CC; color: #00FFFF; } here some code from the aspx <asp:Panel ID="OptionSelectionPanel" runat="server" CssClass="modalTextBox"> <asp:UpdatePanel ID="OptionSelectionUpdatePanel" runat="server" UpdateMode="Conditional" > <Triggers> <asp:asyncPostBackTrigger ControlID="TemplateSelection" /> </Triggers> <ContentTemplate> <table class="EditRow"> <tr class="HeaderFooter"> <td colspan="3" class="modalTextBoxTitle"> Add options to Quote </td> </tr> <tr> <td> Manufacturer </td> <td> <asp:DropDownList ID="OptionManufacturerFilter" runat="server" DataSourceID="OptionManufacturerDataSource" DataTextField="Name" DataValueField="Code" AutoPostBack="True" > </asp:DropDownList> </td> </tr> <tr> <td colspan="3"> <asp:GridView ID="NewOptionSelection" runat="server" DataSourceID="AvailableOptions" DataKeyNames="Option_Id" AllowPaging="True" AllowSorting="True" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="category_Descr" HeaderText="Category" SortExpression="category_Descr,subcategory_Descr,code" /> <asp:BoundField DataField="subcategory_Descr" HeaderText="Sub-Category" SortExpression="subcategory_Descr,code" /> <asp:BoundField DataField="Manuf_Name" HeaderText="Manufacturer" SortExpression="Manuf_Name"/> </Columns></asp:GridView> </td> </tr> <tr class="HeaderFooter"> <td colspan="3" class="Center"> <asp:Button ID="OptionSelectionClose" runat="server" Text="Close" /> </td> </tr> </table> </ContentTemplate> </asp:UpdatePanel> </asp:Panel> <asp:Button runat="server" ID="HiddenTargetControlForOptionSelectionModalPopup" style="display:none"/> <cc1:ModalPopupExtender ID="OptionSelectionModalPopupExtender" runat="server" TargetControlID="HiddenTargetControlForOptionSelectionModalPopup" PopupControlID="OptionSelectionPanel" BackgroundCssClass="modalTextBoxBackground" />

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • Interactive Data Language, IDL: Does anybody care?

    - by Alex
    Anyone use a language called Interactive Data Language, IDL? It is popular with scientists. I think it is a poor language because it is proprietary (every terminal running it has to have an expensive license purchased) and it has minimal support (try searching for IDL, the language, right now on stack) . I am trying to convince my colleagues to stop using it and learn C/C++/Python/Fortran/Java/Ruby. Does anybody know about or even care about IDL enough to have opinions on it? What do you think of it? Should I tell my colleagues to stop wasting their time on it now? How can I convince them? Edit: People are getting the impression that I don't know or use IDL. Also, I said IDL has minimal support which is true in one sense, so I must clarify that the scientific libraries are indeed large. I use IDL all the time, but this is exactly the problem: I am only using IDL because colleagues use it. There is a file format IDL uses, the .sav, which can only be opened in IDL. So I must use IDL to work with this data and transfer the data back to colleagues, but I know I would be more efficient in another language. This is like someone sending you a microsoft word file in an email attachment and if you don't understand how wrong that is then you probably write too many words not enough code and you bought microsoft word. Edit: As an alternative to IDL Python is popular. Here is a list of The Pros of IDL (and the cons) from AstroBetter: Pros of IDL Mature many numerical and astronomical libraries available Wide astronomical user base Numerical aspect well integrated with language itself Many local users with deep experience Faster for small arrays Easier installation Good, unified documentation Standard GUI run/debug tool (IDLDE) Single widget system (no angst about which to choose or learn) SAVE/RESTORE capability Use of keyword arguments as flags more convenient Cons of IDL Narrow applicability, not well suited to general programming Slower for large arrays Array functionality less powerful Table support poor Limited ability to extend using C or Fortran, such extensions hard to distribute and support Expensive, sometimes problem collaborating with others that don’t have or can’t afford licenses. Closed source (only RSI can fix bugs) Very awkward to integrate with IRAF tasks Memory management more awkward Single widget system (useless if working within another framework) Plotting: Awkward support for symbols and math text Many font systems, portability issues (v5.1 alleviates somewhat) not as flexible or as extensible plot windows not intrinsically interactive (e.g., pan & zoom) Pros of Python Very general and powerful programming language, yet easy to learn. Strong, but optional, Object Oriented programming support Very large user and developer community, very extensive and broad library base Very extensible with C, C++, or Fortran, portable distribution mechanisms available Free; non-restrictive license; Open Source Becoming the standard scripting language for astronomy Easy to use with IRAF tasks Basis of STScI application efforts More general array capabilities Faster for large arrays, better support for memory mapping Many books and on-line documentation resources available (for the language and its libraries) Better support for table structures Plotting framework (matplotlib) more extensible and general Better font support and portability (only one way to do it too) Usable within many windowing frameworks (GTK, Tk, WX, Qt…) Standard plotting functionality independent of framework used plots are embeddable within other GUIs more powerful image handling (multiple simultaneous LUTS, optional resampling/rescaling, alpha blending, etc) Support for many widget systems Strong local influence over capabilities being developed for Python Cons of Python More items to install separately Not as well accepted in astronomical community (but support clearly growing) Scientific libraries not as mature: Documentation not as complete, not as unified Not as deep in astronomical libraries and utilities Not all IDL numerical library functions have corresponding functionality in Python Some numeric constructs not quite as consistent with language (or slightly less convenient than IDL) Array indexing convention “backwards” Small array performance slower No standard GUI run/debug tool Support for many widget systems (angst regarding which to choose) Current lack of function equivalent to SAVE/RESTORE in IDL matplotlib does not yet have equivalents for all IDL 2-D plotting capability (e.g., surface plots) Use of keyword arguments used as flags less convenient Plotting: comparatively immature, still much development going on missing some plot type (e.g., surface) 3-d capability requires VTK (though matplotlib has some basic 3-d capability)

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  • UIButtons in UIScrollView stop it scrolling, how to fix?

    - by Mark McFarlane
    Hi all, I have a problem with adding a set of UIButtons to a UIScrollView. With the buttons added it seems that the scroll command is not being passed to the scroll view as the buttons cover the whole surface. I've read various posts on this but still can't figure it out. I'm pretty new to iPhone programming so there's probably something obvious I've missed. I've tried things like canCancelContentTouches and delaysContentTouches to TRUE and FALSE. Here is the code I use to add the buttons to the scrollview. The scrollview was created in IB and is passed in to the function: -(void)drawCharacters:(NSMutableArray *)chars:(UIScrollView *)target_view { //NSLog(@"CLEARING PREVIOUS BUTTONS"); //clear previous buttons for parts/kanji if(target_view == viewParts){ for (UIButton *btn in parts_buttons) { [btn removeFromSuperview]; } [parts_buttons removeAllObjects]; } else if(target_view == viewKanji){ for (UIButton *btn in kanji_buttons) { [btn removeFromSuperview]; } [kanji_buttons removeAllObjects]; } //display options int chars_per_line = 9; //change this to change the number of chars displayed on each line if(target_view == viewKanji){ chars_per_line = 8; } int char_gap = 0; //change this to change the margin between chars int char_dimensions = (320/chars_per_line)-(char_gap*2); //set starting x, y coords int x = 0, y = 0; //increment y coord y += char_gap; //NSLog(@"ABOUT TO DRAW FIRST BUTTON"); for(NSMutableArray *char_arr in chars){ //increment x coord x += char_gap; //draw at x and y UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom]; myButton.frame = CGRectMake(x, y, char_dimensions, char_dimensions); // position in the parent view and set the size of the button [myButton setTitle:[char_arr objectAtIndex:0] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor colorWithRed:0.8 green:0.8 blue:0.8 alpha:1.0] forState:UIControlStateDisabled]; myButton.titleLabel.font = [UIFont boldSystemFontOfSize:22]; if(target_view == viewKanji){ myButton.titleLabel.font = [UIFont boldSystemFontOfSize:30]; } // add targets and actions if(target_view == viewParts){ [myButton addTarget:self action:@selector(partSelected:) forControlEvents:UIControlEventTouchUpInside]; } else if(target_view == viewKanji){ [myButton addTarget:self action:@selector(kanjiSelected:) forControlEvents:UIControlEventTouchUpInside]; [myButton setTag:(int)[char_arr objectAtIndex:1]]; } //if the part isnt in the current list of kanji, disable and dim it if(target_view == viewParts){ if([kanji count] > 0){ [myButton setEnabled:NO]; } bool do_break = NO; for(NSMutableArray *arr in kanji){ //NSLog([NSString stringWithFormat:@"CHECKING PARTS AGAINST %d KANJI", [kanji count]]); for(NSString *str in [[arr objectAtIndex:2] componentsSeparatedByString:@" "]){ if(([myButton.titleLabel.text isEqualToString:str])){ //NSLog(@"--------------MATCH!!!-----------------"); [myButton setEnabled:YES]; for(NSString *str1 in parts_selected){ if(([myButton.titleLabel.text isEqualToString:str1])){ [myButton setEnabled:NO]; break; } } do_break = YES; break; } if(do_break) break; } if(do_break) break; } } // add to a view [target_view addSubview:myButton]; //update coords of next button x += char_dimensions+ char_gap; if (x > (320-char_dimensions)) { x = 0; y += char_dimensions + (char_gap*2); } //add button to global array to be removed from view next update if(target_view == viewParts){ [parts_buttons addObject:myButton]; } else if(target_view == viewKanji){ [kanji_buttons addObject:myButton]; } } //NSLog(@"FINISHED DRAWING ALL BUTTONS"); } Any help on this would be greatly appreciated. I just need to fix this to finish my app.

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  • Flex chart not displaying right values along x axis.

    - by Shah Al
    I don't know of any better way to ask this question. If the below code is run (i know the cData sections are not visible in the preview, something causes it to be ignored). The result does not represent the data correctly. 1. Flex ignores missing date 24 aug for DECKER. 2. It wrongly associates 42.77 to 23-Aug instead of 24-AUG. Is there a way in flex, where the x-axis is a union of all available points ? The below code is entirely from : Adobe website link I have only commented 2 data points. //{date:"23-Aug-05", close:45.74}, and //{date:"24-Aug-05", close:150.71}, <?xml version="1.0"?> [Bindable] public var SMITH:ArrayCollection = new ArrayCollection([ {date:"22-Aug-05", close:41.87}, //{date:"23-Aug-05", close:45.74}, {date:"24-Aug-05", close:42.77}, {date:"25-Aug-05", close:48.06}, ]); [Bindable] public var DECKER:ArrayCollection = new ArrayCollection([ {date:"22-Aug-05", close:157.59}, {date:"23-Aug-05", close:160.3}, //{date:"24-Aug-05", close:150.71}, {date:"25-Aug-05", close:156.88}, ]); [Bindable] public var deckerColor:Number = 0x224488; [Bindable] public var smithColor:Number = 0x884422; ]] <mx:horizontalAxisRenderers> <mx:AxisRenderer placement="bottom" axis="{h1}"/> </mx:horizontalAxisRenderers> <mx:verticalAxisRenderers> <mx:AxisRenderer placement="left" axis="{v1}"> <mx:axisStroke>{h1Stroke}</mx:axisStroke> </mx:AxisRenderer> <mx:AxisRenderer placement="left" axis="{v2}"> <mx:axisStroke>{h2Stroke}</mx:axisStroke> </mx:AxisRenderer> </mx:verticalAxisRenderers> <mx:series> <mx:ColumnSeries id="cs1" horizontalAxis="{h1}" dataProvider="{SMITH}" yField="close" displayName="SMITH" > <mx:fill> <mx:SolidColor color="{smithColor}"/> </mx:fill> <mx:verticalAxis> <mx:LinearAxis id="v1" minimum="40" maximum="50"/> </mx:verticalAxis> </mx:ColumnSeries> <mx:LineSeries id="cs2" horizontalAxis="{h1}" dataProvider="{DECKER}" yField="close" displayName="DECKER" > <mx:verticalAxis> <mx:LinearAxis id="v2" minimum="150" maximum="170"/> </mx:verticalAxis> <mx:lineStroke> <mx:Stroke color="{deckerColor}" weight="4" alpha="1" /> </mx:lineStroke> </mx:LineSeries> </mx:series> </mx:ColumnChart> <mx:Legend dataProvider="{myChart}"/>

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  • Ho to make Histogram Normalize and Equalize in java using JAI library?

    - by Jay
    I m making App in java using Swing component and JAI library. I make histogram of black and white or gray scale image.Is this method of making histogram correct? iif it is correct then how can i do normalization and Equalization of histogram in my App in java using JAI library?my code is below. in my code i make BufferedImage object and then make and plot histogram of that image . enter code here import java.awt.Color; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.IOException; import javax.media.jai.JAI; import javax.media.jai.PlanarImage; import javax.swing.*; public class FinalHistogram extends JPanel { static int[] bins = new int[256]; static int[] newBins = new int[256]; static int x1 = 0, y1 = 0; static PlanarImage image = JAI.create("fileload", "alp_finger.tiff"); static BufferedImage bi = image.getAsBufferedImage(); FinalHistogram(int[] pbins) { for (int i = 0; i < 256; i++) { bins[i] = pbins[i]; newBins[i] = 0; } repaint(); } @Override protected void paintComponent(Graphics g) { for (int i = 0; i < 256; i++) { g.drawLine(150 + i, 300, 150 + i, 300 - (bins[i] / 300)); if (i == 0 || i == 255) { String sr = new Integer((i)).toString(); g.drawString(sr, 150 + i, 305); } System.out.println("bin[" + i + "]===" + bins[i]); } } public static void main(String[] args) throws IOException { int[] sbins = new int[256]; int pixel = 0; int k = 0; for (int x = 0; x < bi.getWidth(); x++) { for (int y = 0; y < bi.getHeight(); y++) { pixel = bi.getRaster().getSample(x, y, 0); k = (int) (pixel / 256); sbins[k]++; //pixel = bi.getRGB(x, y) & 0x000000ff; //k=pixel; //int[] pixels = m_image.getRGB(0, 0, m_image.getWidth(), m_image.getHeight(), null, 0, m_image.getWidth()); //short currentValue = 0; //int red,green,blue; //for(int i = 0; i<pixels.length; i++){ //red = (pixels[i] >> 16) & 0x000000FF; //green = (pixels[i] >>8 ) & 0x000000FF; //blue = pixels[i] & 0x000000FF; //currentValue = (short)((red + green + blue) / 3); //Current value gives the average //Disregard the alpha //assert(currentValue >= 0 && currentValue <= 255); //Something is awfully wrong if this goes off... //m_histogramArray[currentValue] += 1; //Increment the specific value of the array //} } } JTabbedPane jtp = new JTabbedPane(); jtp.addTab("Histogram", new JScrollPane(new FinalHistogram(sbins))); JFrame frame = new JFrame(); frame.setSize(500, 500); frame.add(new JScrollPane(jtp)); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • css & horizontal scrolling

    - by zen
    One of my most favorite websites is that of the Oxford Hotel in Romania. I like the simplicity of the site and how it flows. I am trying to create a similar scrolling effect using jquery and I've been somewhat successful to a point. My trouble is with css... I am not a wizard in that department. Anyway,...my questions! 1. How can I first make sure that the ".box" class will be in the center of the page when the corresponding link is clicked? Right now it positions itself on the left. 2. Then, how can I tweak this code so that the user only can see the width of the screen and not the browser scroller/the rest of my ".box" divs? Refer to the oxford link if you need to see an example of what I'd like to achieve. This is a portion of my current CSS. body { background: #f2f2f2; text-align:left; color:#666; font-size:14px; font-family:georgia, 'time new romans', serif; margin:0 auto; padding:0; } #menu { background: #333333; position: fixed; top: 0px; left: 0; border: 1px solid #000; clear: both; float: left; font-family: helvetica, sans-serif; font-size: 18px; text-transform: uppercase; margin: 0; padding: 18px; z-index: 500; filter: alpha(opacity=75); opacity: .75; } #menu ul{ list-style-type: none; margin: 0; padding: 0; } #menu ul li{ list-style-type: none; color: #777; display: inline; margin: 0; padding: 0 10px 0 10px; } #menu ul li a{ text-decoration: none; list-style-type: none; color: #777; display: inline; margin: 0; padding: 0; } #menu ul li a:hover{ text-decoration: none; list-style-type: none; color: #fff; display: inline; margin: 0; padding: 0; } #container { position: absolute; top: 120px; width: 70000px; margin: 0; padding: 0; } .box { background: white; border: 3px dashed #f2f2f2; width: 600px; float: left; font-size: 10px; line-height: 15px; margin: 0; padding: 5px 30px 30px 30px; }

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  • Core Plot never stops asking for data, hangs device

    - by Ben Collins
    I'm trying to set up a core plot that looks somewhat like the AAPLot example on the core-plot wiki. I have set up my plot like this: - (void)initGraph:(CPXYGraph*)graph forDays:(NSUInteger)numDays { self.cplhView.hostedLayer = graph; graph.paddingLeft = 30.0; graph.paddingTop = 20.0; graph.paddingRight = 30.0; graph.paddingBottom = 20.0; CPXYPlotSpace *plotSpace = (CPXYPlotSpace*)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(numDays)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(1)]; CPLineStyle *lineStyle = [CPLineStyle lineStyle]; lineStyle.lineColor = [CPColor blackColor]; lineStyle.lineWidth = 2.0f; // Axes NSLog(@"Setting up axes"); CPXYAxisSet *xyAxisSet = (id)graph.axisSet; CPXYAxis *xAxis = xyAxisSet.xAxis; // xAxis.majorIntervalLength = CPDecimalFromFloat(7); // xAxis.minorTicksPerInterval = 7; CPXYAxis *yAxis = xyAxisSet.yAxis; // yAxis.majorIntervalLength = CPDecimalFromFloat(0.1); // Line plot with gradient fill NSLog(@"Setting up line plot"); CPScatterPlot *dataSourceLinePlot = [[[CPScatterPlot alloc] initWithFrame:graph.bounds] autorelease]; dataSourceLinePlot.identifier = @"Data Source Plot"; dataSourceLinePlot.dataLineStyle = nil; dataSourceLinePlot.dataSource = self; [graph addPlot:dataSourceLinePlot]; CPColor *areaColor = [CPColor colorWithComponentRed:1.0 green:1.0 blue:1.0 alpha:0.6]; CPGradient *areaGradient = [CPGradient gradientWithBeginningColor:areaColor endingColor:[CPColor clearColor]]; areaGradient.angle = -90.0f; CPFill *areaGradientFill = [CPFill fillWithGradient:areaGradient]; dataSourceLinePlot.areaFill = areaGradientFill; dataSourceLinePlot.areaBaseValue = CPDecimalFromString(@"320.0"); // OHLC plot NSLog(@"OHLC Plot"); CPLineStyle *whiteLineStyle = [CPLineStyle lineStyle]; whiteLineStyle.lineColor = [CPColor whiteColor]; whiteLineStyle.lineWidth = 1.0f; CPTradingRangePlot *ohlcPlot = [[[CPTradingRangePlot alloc] initWithFrame:graph.bounds] autorelease]; ohlcPlot.identifier = @"OHLC"; ohlcPlot.lineStyle = whiteLineStyle; ohlcPlot.stickLength = 2.0f; ohlcPlot.plotStyle = CPTradingRangePlotStyleOHLC; ohlcPlot.dataSource = self; NSLog(@"Data source set, adding plot"); [graph addPlot:ohlcPlot]; } And my delegate methods like this: #pragma mark - #pragma mark CPPlotdataSource Methods - (NSUInteger)numberOfRecordsForPlot:(CPPlot *)plot { NSUInteger maxCount = 0; NSLog(@"Getting number of records."); if (self.data1 && [self.data1 count] > maxCount) { maxCount = [self.data1 count]; } if (self.data2 && [self.data2 count] > maxCount) { maxCount = [self.data2 count]; } if (self.data3 && [self.data3 count] > maxCount) { maxCount = [self.data3 count]; } NSLog(@"%u records", maxCount); return maxCount; } - (NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index { NSLog(@"Getting record @ idx %u", index); return [NSNumber numberWithInt:index]; } All the code above is in the view controller for the view hosting the plot, and when initGraph is called, numDays is 30. I realize of course that this plot, if it even worked, would look nothing like the AAPLot example. The problem I'm having is that the view is never shown. It finished loading because viewDidLoad is the method that calls initGraph above, and the NSLog statements indicate that initGraph finishes. What's strange is that I return a value of 54 from numberOfRecordsForPlot, but the plot asks for more than 54 data points. in fact, it never stops asking. The NSLog statement in numberForPlot:field:recordIndex prints forever, going from 0 to 54 and then looping back around and continuing. What's going on? Why won't the plot stop asking for data and draw itself?

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  • Cross Browser Issue

    - by dazedandconfused
    My background is in WinForms programming and I'm trying to branch out a bit. I'm finding cross-browser issues a frustrating barrier in general, but have a specific one that I just can't seem to work through. I want to display an image and place a semi-transparent bar across the top and bottom. This isn't my ultimate goal, of course, but it demonstrates the problem I'm having ina a relatively short code fragment so let's go with it. The sample code below displays as intended in Chrome, Safari, and Firefox. In IE8, the bar at the bottom doesn't appear at all. I've researched it for hours but just can't seem to come up with the solution. I'm sure this is some dumb rookie mistake, but gotta start somewhere. Code snippet... <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript" language="javascript"> </script> <style type="text/css"> .workarea { position: relative; border: 1px solid black; background-color: #ccc; overflow: hidden; cursor: move; -moz-user-focus: normal; -moz-user-select: none; unselectable: on; } .semitransparent { filter: alpha(opacity=70); -moz-opacity: 0.7; -khtml-opacity: 0.7; opacity: 0.7; background-color: Gray; } </style> </head> <body style="width: 800px; height: 600px;"> <div id="workArea" class="workarea" style="width: 800px; height: 350px; left: 100px; top: 50px; background-color: White; border: 1px solid black;"> <img alt="" src="images/TestImage.jpg" style="left: 0px; top: 0px; border: none; z-index: 1;" /> <div id="topBar" class="semitransparent" style="position: absolute;width: 800px; height: 75px; left: 0px; top: 0px; min-height: 75px; border: none; z-index: 2;" /> <div id="bottomBar" class="semitransparent" style="position: absolute; width: 800px; height: 75px; left: 0px; top: 275px; min-height: 75px; border: none; z-index: 2;" /> </div> </body> </html>

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  • Vista/7: How to get glass color?

    - by Ian Boyd
    How do you use DwmGetColorizationColor? The documentation says it returns two values: a 32-bit 0xAARRGGBB containing the color used for glass composition a boolean parameter that is true "if the color is an opaque blend" (whatever that means) Here's a color that i like, a nice puke green: You can notice the color is greeny, and the translucent title bar (against a white background) shows the snot color very clearly: i try to get the color from Windows: DwmGetColorizationColor(dwCcolorization, bIsOpaqueBlend); And i get dwColorization: 0x0D0A0F04 bIsOpaqueBlend: false According to the documentation this value is of the format AARRGGBB, and so contains: AA: 0x0D (13) RR: 0x0A (10) GG: 0x0F (15) BB: 0x04 (4) This supposedly means that the color is (10, 15, 4), with an opacity of ~5.1%. But if you actually look at this RGB value, it's nowhere near my desired snot green. Here is (10, 15, 4) with zero opacity (the original color), and (10,15,4) with 5% opacity against a white/checkerboard background: So the question is: How to get glass color in Windows Vista/7? i tried using DwmGetColorizationColor, but that doesn't work very well. A person with same problem, but a nicer shiny picture to attract you squirrels: So, it boils down to – DwmGetColorizationColor is completely unusable for applications attempting to apply the current color onto an opaque surface. i love this guy's screenshots much better than mine. Using his screenshots as a template, i made up a few more sparklies: For the last two screenshots, the alpha blended chip is a true partially transparent PNG, blending to your browser's background. Cool! (i'm such a geek) Edit 2: Had to arrange them in rainbow color. (i'm such a geek) Edit 3: Well now i of course have to add Yellow. Undocumented/Unsupported/Fragile Workarounds There is an undocumented export from DwmApi.dll at entry point 137, which we'll call DwmGetColorizationParameters: HRESULT GetColorizationParameters_Undocumented(out DWMCOLORIZATIONPARAMS params); struct DWMCOLORIZATIONPARAMS { public UInt32 ColorizationColor; public UInt32 ColorizationAfterglow; public UInt32 ColorizationColorBalance; public UInt32 ColorizationAfterglowBalance; public UInt32 ColorizationBlurBalance; public UInt32 ColorizationGlassReflectionIntensity; public UInt32 ColorizationOpaqueBlend; } We're interested in the first parameter: ColorizationColor. We can also read the value out of the registry: HKEY_CURRENT_USER\Software\Microsoft\Windows\DWM ColorizationColor: REG_DWORD = 0x6614A600 So you pick your poison of creating appcompat issues. You can rely on an undocumented API (which is bad, bad, bad, and can go away at any time) use an undocumented registry key (which is also bad, and can go away at any time) See also Is there a list of valid parameter combinations for GetThemeColor / Visual Styles API How does Windows change Aero Glass color? DWM - Colorization Color Handling Using DWMGetColorizationColor Retrieving Aero Glass base color for opaque surface rendering i've been wanting to ask this question for over a year now. i always knew that it's impossible to answer, and that the only way to get anyone to actually pay attention is to have colorful screenshots; developers are attracted to shiny things. But on the downside it means i had to put all kinds of work into making the lures.

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  • Objective-J Cappuccino want a list of buttons on main menu, when I click the panel refreshes with UI

    - by Setori
    Dear all, I am new to objective-j/c and cappuccino not really sure how this all fits together. The code below is taken from http://github.com/jfahrenkrug/CappuccinoLocations1 What I need to do is: I need a landing main menu which is a CPView called ie MainView with five or so buttons, when you click on the LocationButton on MainView is replaces MainView by with LocationView, which displays the contents of jfahrenkrug's work. A similar effect will happen with each other button. What is the correct Objective-c/j way of handling this approach? @import <Foundation/CPObject.j> @import "src/Location/LocationView.j" @implementation AppController : CPObject { LocationView locationView; } - (void)applicationDidFinishLaunching:(CPNotification)aNotification { var theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], mainContentView = [theWindow locationView], bounds = [locationView bounds]; [mainContentView setBackgroundColor:[CPColor colorWithRed:212.0 /255.0 green:221.0/ 255.0 blue:230.0/255.0 alpha:1.0]]; locationView = [[LocationView alloc] initWithFrame:CGRectMake(0,0,920.0,590.0)]; [locationView setCenter:[mainContentView center]]; [locationView setBackgroundColor:[CPColor whiteColor]] [locationView setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; var shadow = [[CPShadowView alloc] initWithFrame:CGRectMakeZero()]; [shadow setFrameForContentFrame:[locationView frame]]; [shadow setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; [mainContentView addSubview:shadow]; [mainContentView addSubview:locationView]; [theWindow orderFront:self]; } Now we have the locationView.j @import "LocationsController.j" @import "LocationListView.j" @import "MapController.j" @import "LocationsToolbar.j" @import "LocationDetailView.j" @import "LocationDetailController.j" @implementation LocationView : CPView { LocationsController locationsController; LocationListView locationListView; MapController mapController; MKMapView mapView; CPTextField coordinatesLabel; LocationsToolbar locationsToolbar; LocationDetailView locationDetailView; LocationDetailController locationDetailController; CPTextField searchField; // id delegate @accessors; } - (id)initWithFrame:(CGRect)aFrame { self = [super initWithFrame:aFrame]; if(self){ locationsController = [[LocationsController alloc] init]; [locationsController loadExampleLocations]; locationListView = [[LocationListView alloc] initWithFrame:CGRectMake(0.0,0.0,226.0,400.0)]; [locationListView setContent:[locationsController locations]]; [locationListView setDelegate:locationsController]; [locationsController setLocationListView:locationListView]; var locationScrollView = [[CPScrollView alloc] initWithFrame:CGRectMake(10.0,65.0,243.0,400.0)]; [locationScrollView setDocumentView:locationListView]; [locationScrollView setAutohidesScrollers:YES]; [[locationScrollView self] setBackgroundColor:[CPColor whiteColor]]; [self addSubview:locationScrollView]; mapController = [[MapController alloc] init]; mapView = [[MKMapView alloc] initWithFrame:CGRectMake(510,65,400,400) apiKey:'' ]; [mapView setDelegate:self]; mapController.mapView = mapView; [self addSubview:mapView]; coordinatesLabel = [[CPTextField alloc] initWithFrame:CGRectMake(510,465,200,35)]; [coordinatesLabel setTextColor:[CPColor colorWithHexString:@"009900"]]; [coordinatesLabel setFont:[CPFont systemFontOfSize:14.0]]; [coordinatesLabel setEditable:NO]; [coordinatesLabel setStringValue:@"-/-"]; [mapController setCoordinatesLabel:coordinatesLabel]; [self addSubview:coordinatesLabel]; locationsToolbar = [[LocationsToolbar alloc] initWithFrame:CGRectMake(10.0,467.0,226.0,25.0)]; [locationsToolbar setDelegate:locationsController]; [self addSubview:locationsToolbar]; locationDetailController = [[LocationDetailController alloc] init]; locationDetailController.mapController = mapController; locationsController.locationDetailController = locationDetailController; [mapController setDelegate:locationDetailController]; locationDetailView = [[LocationDetailView alloc] initWithFrame:CGRectMake(510,490,400,90)]; [locationDetailView setDelegate:locationDetailController]; [locationDetailController setLocationDetailView:locationDetailView]; [self addSubview:locationDetailView]; searchField = [CPTextField roundedTextFieldWithStringValue:@"" placeholder:@"Location" width:200.0]; [searchField setFrameOrigin:CGPointMake(510.0,35.0)]; [searchField setDelegate:self]; [self addSubview:searchField]; var searchButton = [[CPButton alloc] initWithFrame:CGRectMake(710.0,37.0,60.0,24.0)]; [searchButton setTitle:"Search"]; [searchButton setTarget:self]; [searchButton setAction:@selector(searchLocation)]; [self addSubview:searchButton]; } return self; }

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  • find style attribute using jquery

    - by Rubans
    HI, I want to find all input elements in a HTML string that has display not set to none. I have tried with JQuery and it doesn't seem to like looking for in the style attribute. Any ideas? I have the following HTML: <SPAN style="DISPLAY: none">4B holdings AG</SPAN><SPAN dropdownCell="onShowInvestorDropDown(ele, currentText)"></SPAN><INPUT style="DISPLAY: none" value="4B holdings AG" name=potbookgrid$ctl00$ctl08$ctl02> <DIV id=investorComboBoxPC> <DIV class="RadComboBox RadComboBox_Default" id=ctl02 style="DISPLAY: inline; WIDTH: 416px; ZOOM: 1" value="4B holdings AG"> <TABLE style="BORDER-TOP-WIDTH: 0px; TABLE-LAYOUT: fixed; BORDER-LEFT-WIDTH: 0px; BORDER-BOTTOM-WIDTH: 0px; WIDTH: 100%; BORDER-COLLAPSE: collapse; BORDER-RIGHT-WIDTH: 0px" cellSpacing=0 cellPadding=0 summary=combobox border=0> <TBODY> <TR> <TD class="rcbInputCell rcbInputCellLeft" style="MARGIN-TOP: -1px; MARGIN-BOTTOM: -1px; WIDTH: 100%"><INPUT class=rcbInput id=ctl02_Input style="DISPLAY: block" value="4B holdings AG" name=ctl02 autocomplete="off" jQuery1276253231647="1"></TD> <TD class="rcbArrowCell rcbArrowCellRight rcbArrowCellHidden" style="MARGIN-TOP: -1px; MARGIN-BOTTOM: -1px"><A id=ctl02_Arrow style="DISPLAY: block; OVERFLOW: hidden; POSITION: relative; outline: none">select</A></TD></TR></TBODY></TABLE> <DIV class=rcbSlide style="Z-INDEX: 6000"><IFRAME style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; FILTER: progid:DXImageTransform.Microsoft.Alpha(style=0,opacity=0); LEFT: 0px; BORDER-LEFT: 0px; WIDTH: 0px; BORDER-BOTTOM: 0px; POSITION: absolute; TOP: 0px; HEIGHT: 0px" tabIndex=-1 src="javascript:'';" frameBorder=0>Your browser does not support inline frames or is currently configured not to display inline frames.</IFRAME> <DIV class="RadComboBoxDropDown RadComboBoxDropDown_Default " id=ctl02_DropDown style="DISPLAY: none; FLOAT: left; WIDTH: 416px"> <DIV class=rcbHeader id=ctl02_Header> <TABLE style="TABLE-LAYOUT: fixed"> <TBODY> <TR> <TD width=60>Investor Code</TD> <TD width=150>Investor Name</TD> <TD width=90>City</TD> <TD width=100>Country</TD></TR></TBODY></TABLE></DIV> <DIV class="rcbScroll rcbWidth" style="WIDTH: 100%" jQuery1276253231647="2"></DIV></DIV></DIV><INPUT id=ctl02_ClientState type=hidden value='{"logEntries":[],"value":"","text":"4B holdings AG","enabled":true}' name=ctl02_ClientState autocomplete="off"> </DIV></DIV>

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  • App is crashing as soon as UITableView gets reloaded

    - by OhhMee
    Hello, I'm developing an app where TableView needs to reload as soon as the login process gets completed. The app crashes with error EXC_BAD_ACCESS when the table data gets reloaded. It doesn't crash when I remove all case instances except case 0: What could be the reason behind it? Here's the code: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(loginDone:) name:@"loginDone" object:nil]; statTableView.backgroundColor = [UIColor clearColor]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { return 6; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } // Configure the cell. switch (indexPath.row) { case 0 : cell.textLabel.text = @"Foo:"; NSLog(@"%@", data7); UILabel *myLabel2 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel2.text = (@"%@", data7); myLabel2.textColor = [UIColor blackColor]; myLabel2.backgroundColor = [UIColor whiteColor]; myLabel2.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel2]; break; case 1: cell.textLabel.text = @"Foo: "; UILabel *myLabel4 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel4.text = (@"%@", data11); myLabel4.textColor = [UIColor blackColor]; myLabel4.backgroundColor = [UIColor whiteColor]; myLabel4.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel4]; break; case 2: cell.textLabel.text = @"Foo: "; UILabel *myLabel8 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel8.text = (@"%@", data3); myLabel8.textColor = [UIColor blackColor]; myLabel8.backgroundColor = [UIColor whiteColor]; myLabel8.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel8]; break; case 3: cell.textLabel.text = @"Foo: "; UILabel *myLabel10 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel10.text = [NSString stringWithFormat:@"%@", data4]; if ([data4 isEqualToString:@"0"]) { myLabel10.text = @"None"; } myLabel10.textColor = [UIColor blackColor]; myLabel10.backgroundColor = [UIColor whiteColor]; myLabel10.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel10]; break; case 4: cell.textLabel.text = @"Foo: "; UILabel *myLabel12 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel12.text = [NSString stringWithFormat:@"%@", data5]; myLabel12.textColor = [UIColor blackColor]; if ([data5 isEqualToString:@"Foo"]) { myLabel12.textColor = [UIColor redColor]; myLabel12.text = @"Nil"; } myLabel12.backgroundColor = [UIColor whiteColor]; myLabel12.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel12]; break; case 5: cell.textLabel.text = @"Foo: "; UILabel *myLabel14 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 50, 30)]; if ([data6 isEqualToString:@"Foo"]) { myLabel14.textColor = [UIColor colorWithRed:(0/255.f) green:(100/255.f) blue:(0/255.f) alpha:1.0]; myLabel14.text = @"No Dues"; } else { myLabel14.text = [NSString stringWithFormat:@"%@", data6]; myLabel14.textColor = [UIColor redColor]; } myLabel14.backgroundColor = [UIColor whiteColor]; myLabel14.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel14]; break; /* [myLabel2 release]; [myLabel4 release]; [myLabel8 release]; [myLabel10 release]; [myLabel12 release]; [myLabel14 release]; */ } return cell; }

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  • iPhone NSCalendar - Incorrect Calendar Drawn for users outside US

    - by xoail
    After trying to work on someone else's code, and so many different iterations, I am unable to understand what am I doing wrong with dates on a calendar month view. I am trying to present a calendar in month view fashion like calendar.app but unfortunately some users in countries like Australia, UK are reporting incorrect alignment of Days to Dates. For instance in Australia it displays 17th March as Friday. Any help is highly appreciated! Here is the code sample I am using: -(void)setCalendar { NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *comps = [gregorian components:units fromDate:[NSDate date]]; self.currentDate = [gregorian dateFromComponents:comps]; NSInteger weekdayInteger=[comps weekday]; currentMonth=[comps month]; currentYear=[comps year]; NSString *dateString=[[NSString stringWithFormat:@"%@",currentDate] substringToIndex:10]; NSArray *array= [dateString componentsSeparatedByString:@"-"]; NSInteger currentDay=[[array objectAtIndex:2] intValue]; currentMonthConstant=currentMonth; currentYearConstant=currentYear; currentDayConstant=currentDay; currentConstantDate=[NSString stringWithFormat:@"%d/%d/%d",currentDayConstant,currentMonthConstant,currentYearConstant]; currentFirstDay=((8+weekdayInteger-(currentDay%7))%7); if(currentFirstDay==0) currentFirstDay=7; [gregorian release]; } And this is how im populating the calendar: -(void)fillCalender:(NSInteger)month weekStarts:(NSInteger)weekday year:(NSInteger)year { currentMonth=month; currentYear=year; currentFirstDay=weekday; UIButton *temp; NSInteger numberOfDays=[self getNumberofDays:month YearVlue:year]; currentLastDay=(currentFirstDay+numberOfDays-1)%7; if(currentLastDay==0) currentLastDay=7; NSString *monthName=[self getMonth:month]; NSInteger grid=(weekday-1); monthLabel.text=[NSString stringWithFormat:@"%@ %d",monthName,year]; for(int i=1;i<=numberOfDays;i++) { if([frontView isEqualToString:@"view1"]) temp=[arr_View2Buttons objectAtIndex:grid]; else temp= [arr_View1Buttons objectAtIndex:grid]; [temp setBackgroundImage:nil forState:UIControlStateNormal]; [temp setUserInteractionEnabled:TRUE]; UILabel *aLbl = (UILabel *)[temp viewWithTag:123]; [aLbl setText:[NSString stringWithFormat:@"%d",i]]; // check for today if(currentDayConstant == i && currentMonthConstant == currentMonth && currentYearConstant == currentYear) { [aLbl setTextColor:[UIColor blueColor]]; } else { [aLbl setTextColor:[UIColor colorWithRed:69/255.0 green:2/255.0 blue:71/255.0 alpha:1.0]]; } [temp setTag:i]; grid++; if(grid==35) grid=0; } } And finally viewdidload: - (void)viewDidLoad { [super viewDidLoad]; [self setCalendar]; // set views [self.view1 setFrame:CGRectMake(0,45,320,232)]; [self.view2 setFrame:CGRectMake(0,277,320,232)]; [self.view addSubview:self.view1]; [self.view addSubview:self.view2]; frontView = @"view2"; [self fillCalender:currentMonth weekStarts:currentFirstDay year:currentYear]; frontView = @"view1"; }

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