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  • WiX Action Sequence

    - by Damian Vogel
    I was looking for list of actions and their sequence when running a WiX setup. Somehow the official website doesn't seem to provide any information. The basic problem is that I want to schedule my custom actions correctly. Typically I need to register a DLL with regsvr32.exe, and this can only be done once the files are copied to the harddrive. However the custom action <Custom Action="RegisterShellExt" After="InstallFiles"> failed with the error message "file not found". What I've done then is analizing the log of my MSI with WiX Edit, and I've found that the Action InstallFiles exists more than once. And effectively the files are written only the second time it appears. So I changed my custom action to the following : <Custom Action="RegisterShellExt" Before="InstallFinalize"> Here is the sequence I've extracted from the logs of my MSI: Action start 15:16:49: INSTALL. Action start 15:16:49: PrepareDlg. Action start 15:16:49: AppSearch. Action start 15:16:49: LaunchConditions. Action start 15:16:49: ValidateProductID. Action start 15:16:49: DIRCA_NEWRETARGETABLEPROPERTY1.5D429292039C46FCA3253E37B4DA262A. Action start 15:16:50: CostInitialize. Action start 15:16:50: FileCost. Action start 15:16:50: CostFinalize. Action start 15:16:50: WelcomeDlg. Action 15:16:51: LicenseAgreementDlg. Dialog created Action 15:16:53: CustomizeDlg. Dialog created Action 15:16:55: VerifyReadyDlg. Dialog created Action start 15:16:56: ProgressDlg. Action start 15:16:56: ExecuteAction. Action start 15:16:58: INSTALL. Action start 15:16:58: AppSearch. Action start 15:16:58: LaunchConditions. Action start 15:16:58: ValidateProductID. Action start 15:16:58: CostInitialize. Action start 15:16:59: FileCost. Action start 15:16:59: CostFinalize. Action start 15:16:59: InstallValidate. Action start 15:17:00: InstallInitialize. Action start 15:17:08: ProcessComponents. Action 15:17:09: GenerateScript. Generating script operations for action: Action ended 15:17:09: ProcessComponents. Return value 1. Action start 15:17:09: UnpublishFeatures. Action start 15:17:09: RemoveShortcuts. Action start 15:17:09: RemoveFiles. Action start 15:17:09: InstallFiles. Action start 15:17:10: CreateShortcuts. Action start 15:17:10: RegisterUser. Action start 15:17:10: RegisterProduct. Action start 15:17:10: PublishFeatures. Action start 15:17:10: PublishProduct. Action start 15:17:10: ConfigureInstaller. Action start 15:17:10: InstallFinalize. Action 15:17:10: ProcessComponents. Updating component registration Action 15:17:12: InstallFiles. Copying new files Action 15:17:21: CreateShortcuts. Creating shortcuts Action 15:17:21: RegisterProduct. Registering product Action 15:17:23: ConfigureInstaller. [[note: CustomAction]] Action 15:17:22: PublishFeatures. Publishing Product Features Begin CustomAction 'ConfigureInstaller' Action 15:17:28: RollbackCleanup. Removing backup files Action ended 15:17:28: InstallFinalize. Return value 1. Action start 15:17:28: RegisterShellExt. [[note: CustomAction]] Action ended 15:17:33: INSTALL. Return value 1. Action start 15:17:35: ExitDialog. Does anyone know an official listing?

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  • just can't get a controller to work

    - by Asaf
    I try to get into mysite/user so that application/classes/controller/user.php should be working, now this is my file tree: code of controller/user.php: <?php defined('SYSPATH') OR die('No direct access allowed.'); class Controller_User extends Controller_Default { public $template = 'user'; function action_index() { //$view = View::factory('user'); //$view->render(TRUE); $this->template->message = 'hello, world!'; } } ?> code of controller/default.php: <?php defined('SYSPATH') OR die('No direct access allowed.'); class Controller_default extends Controller_Template { } bootstrap.php: <?php defined('SYSPATH') or die('No direct script access.'); //-- Environment setup -------------------------------------------------------- /** * Set the default time zone. * * @see http://kohanaframework.org/guide/using.configuration * @see http://php.net/timezones */ date_default_timezone_set('America/Chicago'); /** * Set the default locale. * * @see http://kohanaframework.org/guide/using.configuration * @see http://php.net/setlocale */ setlocale(LC_ALL, 'en_US.utf-8'); /** * Enable the Kohana auto-loader. * * @see http://kohanaframework.org/guide/using.autoloading * @see http://php.net/spl_autoload_register */ spl_autoload_register(array('Kohana', 'auto_load')); /** * Enable the Kohana auto-loader for unserialization. * * @see http://php.net/spl_autoload_call * @see http://php.net/manual/var.configuration.php#unserialize-callback-func */ ini_set('unserialize_callback_func', 'spl_autoload_call'); //-- Configuration and initialization ----------------------------------------- /** * Initialize Kohana, setting the default options. * * The following options are available: * * - string base_url path, and optionally domain, of your application NULL * - string index_file name of your index file, usually "index.php" index.php * - string charset internal character set used for input and output utf-8 * - string cache_dir set the internal cache directory APPPATH/cache * - boolean errors enable or disable error handling TRUE * - boolean profile enable or disable internal profiling TRUE * - boolean caching enable or disable internal caching FALSE */ Kohana::init(array( 'base_url' => '/mysite/', 'index_file' => FALSE, )); /** * Attach the file write to logging. Multiple writers are supported. */ Kohana::$log->attach(new Kohana_Log_File(APPPATH.'logs')); /** * Attach a file reader to config. Multiple readers are supported. */ Kohana::$config->attach(new Kohana_Config_File); /** * Enable modules. Modules are referenced by a relative or absolute path. */ Kohana::modules(array( 'auth' => MODPATH.'auth', // Basic authentication 'cache' => MODPATH.'cache', // Caching with multiple backends 'codebench' => MODPATH.'codebench', // Benchmarking tool 'database' => MODPATH.'database', // Database access 'image' => MODPATH.'image', // Image manipulation 'orm' => MODPATH.'orm', // Object Relationship Mapping 'pagination' => MODPATH.'pagination', // Paging of results 'userguide' => MODPATH.'userguide', // User guide and API documentation )); /** * Set the routes. Each route must have a minimum of a name, a URI and a set of * defaults for the URI. */ Route::set('default', '(<controller>(/<action>(/<id>)))') ->defaults(array( 'controller' => 'welcome', 'action' => 'index', )); /** * Execute the main request. A source of the URI can be passed, eg: $_SERVER['PATH_INFO']. * If no source is specified, the URI will be automatically detected. */ echo Request::instance() ->execute() ->send_headers() ->response; ?> .htaccess: RewriteEngine On RewriteBase /mysite/ RewriteRule ^(application|modules|system) - [F,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule .* index.php/$0 [PT,L] Trying to go to http://localhost/ makes the "hello world" page, from the welcome.php Trying to go to http://localhost/mysite/user give me this: The requested URL /mysite/user was not found on this server.

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  • CUDA: Memory copy to GPU 1 is slower in multi-GPU

    - by zenna
    My company has a setup of two GTX 295, so a total of 4 GPUs in a server, and we have several servers. We GPU 1 specifically was slow, in comparison to GPU 0, 2 and 3 so I wrote a little speed test to help find the cause of the problem. //#include <stdio.h> //#include <stdlib.h> //#include <cuda_runtime.h> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <cutil.h> __global__ void test_kernel(float *d_data) { int tid = blockDim.x*blockIdx.x + threadIdx.x; for (int i=0;i<10000;++i) { d_data[tid] = float(i*2.2); d_data[tid] += 3.3; } } int main(int argc, char* argv[]) { int deviceCount; cudaGetDeviceCount(&deviceCount); int device = 0; //SELECT GPU HERE cudaSetDevice(device); cudaEvent_t start, stop; unsigned int num_vals = 200000000; float *h_data = new float[num_vals]; for (int i=0;i<num_vals;++i) { h_data[i] = float(i); } float *d_data = NULL; float malloc_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaMalloc((void**)&d_data, sizeof(float)*num_vals); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &malloc_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float mem_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &mem_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float kernel_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); test_kernel<<<1000,256>>>(d_data); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &kernel_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); printf("cudaMalloc took %f ms\n",malloc_timer); printf("Copy to the GPU took %f ms\n",mem_timer); printf("Test Kernel took %f ms\n",kernel_timer); cudaMemcpy(h_data,d_data, sizeof(float)*num_vals,cudaMemcpyDeviceToHost); delete[] h_data; return 0; } The results are GPU0 cudaMalloc took 0.908640 ms Copy to the GPU took 296.058777 ms Test Kernel took 326.721283 ms GPU1 cudaMalloc took 0.913568 ms Copy to the GPU took[b] 663.182251 ms[/b] Test Kernel took 326.710785 ms GPU2 cudaMalloc took 0.925600 ms Copy to the GPU took 296.915039 ms Test Kernel took 327.127930 ms GPU3 cudaMalloc took 0.920416 ms Copy to the GPU took 296.968384 ms Test Kernel took 327.038696 ms As you can see, the cudaMemcpy to the GPU is well double the amount of time for GPU1. This is consistent between all our servers, it is always GPU1 that is slow. Any ideas why this may be? All servers are running windows XP.

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  • .NET: Serializing object to a file from a 3rd party assembly

    - by MacGyver
    Below is a link that describes how to serialize an object. But it requires you implement from ISerializable for the object you are serializing. What I'd like to do is serialize an object that I did not define--an object based on a class in a 3rd party assembly (from a project reference) that is not implementing ISerializable. Is that possible? How can this be done? http://www.switchonthecode.com/tutorials/csharp-tutorial-serialize-objects-to-a-file Property (IWebDriver = interface type): private IWebDriver driver; Object Instance (FireFoxDriver is a class type): driver = new FirefoxDriver(firefoxProfile); ================ 3/21/2012 update after answer posted Why would this throw an error? It doesn't like this line: serializedObject.DriverInstance = (FirefoxDriver)driver; ... Error: Cannot implicitly convert type 'OpenQA.Selenium.IWebDriver' to 'OpenQA.Selenium.Firefox.FirefoxDriver'. An explicit conversion exists (are you missing a cast?) Here is the code: FirefoxDriverSerialized serializedObject = new FirefoxDriverSerialized(); Serializer serializer = new Serializer(); serializedObject = serializer.DeSerializeObject(@"C:\firefoxDriver.qa"); driver = serializedObject.DriverInstance; if (driver == null) { driver = new FirefoxDriver(firefoxProfile); serializedObject.DriverInstance = (FirefoxDriverSerialized)driver; serializer.SerializeObject(@"C:\firefoxDriver.qa", serializedObject); } Here are the two Serializer classes I built: public class Serializer { public Serializer() { } public void SerializeObject(string filename, FirefoxDriverSerialized objectToSerialize) { Stream stream = File.Open(filename, FileMode.Create); BinaryFormatter bFormatter = new BinaryFormatter(); bFormatter.Serialize(stream, objectToSerialize); stream.Close(); } public FirefoxDriverSerialized DeSerializeObject(string filename) { FirefoxDriverSerialized objectToSerialize; Stream stream = File.Open(filename, FileMode.Open); BinaryFormatter bFormatter = new BinaryFormatter(); objectToSerialize = (FirefoxDriverSerialized)bFormatter.Deserialize(stream); stream.Close(); return objectToSerialize; } } [Serializable()] public class FirefoxDriverSerialized : FirefoxDriver, ISerializable { private FirefoxDriver driverInstance; public FirefoxDriver DriverInstance { get { return this.driverInstance; } set { this.driverInstance = value; } } public FirefoxDriverSerialized() { } public FirefoxDriverSerialized(SerializationInfo info, StreamingContext ctxt) { this.driverInstance = (FirefoxDriver)info.GetValue("DriverInstance", typeof(FirefoxDriver)); } public void GetObjectData(SerializationInfo info, StreamingContext ctxt) { info.AddValue("DriverInstance", this.driverInstance); } } ================= 3/23/2012 update #2 - fixed serialization/de-serialization, but having another issue (might be relevant for new question) This fixed the calling code. Because we're deleting the *.qa file when we call the WebDriver.Quit() because that's when we chose to close the browser. This will kill off our cached driver as well. So if we start with a new browser window, we'll hit the catch block and create a new instance and save it to our *.qa file (in the serialized form). FirefoxDriverSerialized serializedObject = new FirefoxDriverSerialized(); Serializer serializer = new Serializer(); try { serializedObject = serializer.DeSerializeObject(@"C:\firefoxDriver.qa"); driver = serializedObject.DriverInstance; } catch { driver = new FirefoxDriver(firefoxProfile); serializedObject = new FirefoxDriverSerialized(); serializedObject.DriverInstance = (FirefoxDriver)driver; serializer.SerializeObject(@"C:\firefoxDriver.qa", serializedObject); } However, still getting this exception: Acu.QA.Main.Test_0055_GiftCertificate_UserCheckout: SetUp : System.Runtime.Serialization.SerializationException : Type 'OpenQA.Selenium.Firefox.FirefoxDriver' in Assembly 'WebDriver, Version=2.16.0.0, Culture=neutral, PublicKeyToken=1c2bd1631853048f' is not marked as serializable. TearDown : System.NullReferenceException : Object reference not set to an instance of an object. The 3rd line in this code block is throwing the exception: public void SerializeObject(string filename, FirefoxDriverSerialized objectToSerialize) { Stream stream = File.Open(filename, FileMode.Create); BinaryFormatter bFormatter = new BinaryFormatter(); bFormatter.Serialize(stream, objectToSerialize); // <=== this line stream.Close(); }

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  • Parallax backgrounds in OpenGL ES on the iPhone

    - by Scott
    I've got basically a 2d game on the iPhone and I'm trying to set up multiple backgrounds that scroll at different speeds (known as parallax backgrounds). So my thought was to just stick the backgrounds BEHIND the foreground using different z-coordinate planes, and just make them bigger than the foreground (in size) to accommodate, so that the whole thing can be scrolled (just at a different speed). And (as far as I know) I basically implemented that. The only problem is that it seems to entirely ignore whatever z-value I give it, or rather it just zeroes all of them. I see the background (I've only tested ONE background so far, to keep it simple...so for now I just have a foreground and I want one background scrolling at a different speed), but it scrolls 1:1 with my foreground, so it obviously doesn't look right, and most of it is cut off (cause it's bigger). And I've tried various z-values for the background and various near/far clipping planes...it's always the same. I'm probably just doing one simple thing wrong, but I can't figure it out. I'm wondering if it has to do with me using only 2 coordinates in glVertexPointer for the foreground? (Of course for the background I AM passing in 3) I'll post some code: This is some initial setup: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); //glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); //transparency glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); A little bit about my foreground's float array....it's interleaved. For my foreground it goes vertex x, vertex y, texture x, texture y, repeat. This all works just fine. This is my FOREGROUND rendering: glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), texes); <br> glTexCoordPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (GLvoid*)texes + 2*sizeof(GLfloat)); <br> glDrawArrays(GL_TRIANGLES, 0, indexCount / 4); BACKGROUND rendering: Same drill here except this time it goes vertex x, vertex y, vertex z, texture x, texture y, repeat. Note the z value this time. I did make sure the data in this array was correct while debugging (getting the right z values). And again, it shows up...it's just not going far back in the distance like it should. glVertexPointer(3, GL_FLOAT, 5*sizeof(GLfloat), b1Texes); glTexCoordPointer(2, GL_FLOAT, 5*sizeof(GLfloat), (GLvoid*)b1Texes + 3*sizeof(GLfloat)); glDrawArrays(GL_TRIANGLES, 0, b1IndexCount / 5); And to move my camera, I just do a simple glTranslatef(x, y, 0.0f); I'm not understanding what I'm doing wrong cause this seems like the most basic 3D function imaginable...things further away are smaller and don't move as fast when the camera moves. Not the case for me. Seems like it should be pretty basic and not even really be affected by my projection and all that (though I've even tried doing glFrustum just for fun, no success). Please help, I feel like it's just one dumb thing. I will post more code if necessary.

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  • Why does my UIWebView not Allow User Interaction?

    - by thomasmcgee
    Hi, I'm new to these forums so I apologize for my noobieness. I did as thorough a search as I could, but I couldn't find anyone else with this issue, applogise if this has been covered elsewhere. I've created a very simple example of my problem. I'm sure I'm missing something but I can't for the life of me figure out what. I'm creating a UIWebView and adding it to a custom view controller that inherits from UIViewController. When the app loads in the iPad simulator, the uiwebview loads the desired page, but the UIWebView is entirely unresponsive. The webview does not pan or scroll and none of the in page links can be clicked. However, if you change the orientation of the webview suddleny everything works. Thanks in advance for your help!! AppDelegate header #import <UIKit/UIKit.h> #import "EditorViewController.h" @interface FixEditorTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; EditorViewController *editorView; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) EditorViewController *editorView; @end AppDelegate Implementation #import "FixEditorTestAppDelegate.h" #import "EditorViewController.h" @implementation FixEditorTestAppDelegate @synthesize window; @synthesize editorView; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"application is loading"); editorView = [[EditorViewController alloc] init]; [window addSubview:[editorView view]]; [window makeKeyAndVisible]; return YES; } - (void)dealloc { [window release]; [editorView release]; [super dealloc]; } @end View Controller header #import <UIKit/UIKit.h> @interface EditorViewController : UIViewController <UIWebViewDelegate> { UIWebView *webView; } @property (nonatomic, retain) UIWebView *webView; @end View Controller Implementation #import "EditorViewController.h" @implementation EditorViewController @synthesize webView; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { NSLog(@"loadView called"); UIView *curView = [[UIView alloc] init]; webView = [[UIWebView alloc] init]; webView.frame = CGRectMake(20, 40, 728, 964); webView.delegate = self; webView.backgroundColor = [UIColor redColor]; [curView addSubview: webView]; self.view = curView; [curView release]; } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"viewDidLoad called"); NSURL *url = [[NSURL alloc] initWithString:@"http://www.nytimes.com"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; [webView loadRequest:request]; [url autorelease]; [request release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { webView.delegate = nil; [webView release]; [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Perf4j Not Logging Correctly

    - by Jehud
    I setup some stop watch calls in my code to measure some code blocks and all the messages are going into my primary log and not into the timing log. The perfStats.log file gets created just fine but all the messages go to the root log which I didn't think was supposed to happen according to the docs I've read. Is there something obvious I'm missing here? perf4j tutorial link: http://perf4j.codehaus.org/devguide.html#Using_the_log4j_Appenders_to_Generate_Real-Time_Performance_Information Example code import org.apache.log4j.Logger; import org.perf4j.LoggingStopWatch; import org.perf4j.StopWatch; public class PerfLogger { /** * @param args */ public static void main(String[] args) { Logger logger = Logger.getLogger(PerfLogger.class.getName()); logger.info("Starting perf log test"); StopWatch stopWatch = new LoggingStopWatch("test time"); try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } stopWatch.stop(); } } Example log4j.xml <log4j:configuration xmlns:log4j='http://jakarta.apache.org/log4j/'> <appender name="STDOUT-DEBUG" class="org.apache.log4j.ConsoleAppender"> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%d %-5p [%t]%x %M (%F:%L) - %m%n"/> </layout> </appender> <!-- Perf4J appenders --> <!-- This AsyncCoalescingStatisticsAppender groups StopWatch log messages into GroupedTimingStatistics messages which it sends on the file appender defined below --> <appender name="CoalescingStatistics" class="org.perf4j.log4j.AsyncCoalescingStatisticsAppender"> <!-- The TimeSlice option is used to determine the time window for which all received StopWatch logs are aggregated to create a single GroupedTimingStatistics log. Here we set it to 10 seconds, overriding the default of 30000 ms --> <param name="TimeSlice" value="10000"/> <appender-ref ref="fileAppender"/> </appender> <!-- This file appender is used to output aggregated performance statistics --> <appender name="fileAppender" class="org.apache.log4j.FileAppender"> <param name="File" value="perfStats.log"/> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%m%n"/> </layout> </appender> <!-- Loggers --> <!-- The Perf4J logger. Note that org.perf4j.TimingLogger is the value of the org.perf4j.StopWatch.DEFAULT_LOGGER_NAME constant. Also, note that additivity is set to false, which is usually what is desired - this means that timing statements will only be sent to this logger and NOT to upstream loggers. --> <logger name="org.perf4j.TimingLogger" additivity="false"> <level value="INFO"/> <appender-ref ref="CoalescingStatistics"/> </logger> <root> <priority value="info"/> <appender-ref ref="STDOUT-DEBUG"/> </root> </log4j:configuration>

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  • How i set the background color in UIView using CGContext?

    - by Rajendra Bhole
    Hi, I have developed the application in which i want to set the background color of UIView which is already set on UIViewController.The code is below, @implementation frmGraphView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); //CGContextSetCMYKFillColor(ctx, 35.0, 56.0, 34.0, 30.0, 1.0); //CGContextSetRGBFillColor(ctx, 92.0f, 95.0f, 97.0f, 1.0f); //CGContextFillRect(ctx, CGRectMake(0, 0, 300, 280)); CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); float fltX1,fltX2,fltY1,fltY2=0; NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"0",@"1" ,@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; fltX1 = 30; fltY1 = 5; fltX2 = fltX1; fltY2 = 270; //Dividing the Y-axis CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); //float y = 275; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, fltX1-3 , fltY2); CGContextAddLineToPoint(ctx, fltX1+3, fltY2); CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; CGContextShowTextAtPoint(ctx, fltX1-18, fltY2-18 , arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); } CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); fltX1 = 5; fltY1 = 250; fltX2 = 270; fltY2 = fltY1; NSArray *weekDays =[[NSArray alloc] initWithObjects:@"Sun", @"Mon", @"Tus", @"Wed", @"Thu", @"Fri", @"Sat", nil]; //Dividing the X-axis CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); //float y = 275; for(int intIndex = 0 ; intIndex < [weekDays count] ; fltX1+=33, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, fltX1+52 , fltY2-3); CGContextAddLineToPoint(ctx, fltX1+52, fltY2+3); CGContextSelectFont(ctx, "Arial", 15.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForXAxis = [[weekDays objectAtIndex:intIndex] UTF8String]; CGContextShowTextAtPoint(ctx, fltX1+37, fltY2+18 , arrayDataForXAxis, strlen(arrayDataForXAxis)); CGContextStrokePath(ctx); } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Filtered ListView not updated

    - by Anton
    Hi! I have a ListView with a custom Adapter that extends ArrayAdapter. It's a ArrayAdapter of Type Artist. Artist is a very small class that has a name and an id. The Artist Class has toString() overridden to return just the name. I have an EditText. The EditText has an TextChangeListener where i call .getFilter().filter(chars, callback) on my adapter. In the Filter.Filterlistener().onComplete() callback i print the count and it looks really good. As i type the count decreases. So it seams everything works as advertised, but the List stays the same. I tried to call artistAdapter.notifyDataSetChanged() to force the list to redraw, but nothing happens. [see 2.)] I am tinkering around for days now! I am desperate.. Hopefully someone can have a look on my code and tell me what i am doing wrong! Thanks! Here is what i have done: 1.) Defined a ListView and an EditText like this: <EditText xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search_text" android:layout_width="fill_parent" android:layout_height="35dip" android:layout_below="@id/header"> </EditText> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search" android:layout_width="fill_parent" android:layout_height="fill_parent"> </ListView> 2.) Setup my ListView in the Activities onCreate(): private ListView listView = null; private ArtistAdapter artistAdapter = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.search_artists); artistAdapter = new ArtistAdapter(this, R.layout.row, list); // 'list' is an ArrayList<Artist> listView = (ListView) findViewById(R.id.list_search); listView.setAdapter(artistAdapter); listView.setFastScrollEnabled(true); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> av, View v, int position, long id) { // do something } }); EditText txtSearch = (EditText) findViewById(R.id.list_search_text); txtSearch.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { } public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { } public void onTextChanged(CharSequence chars, int start, int before, int count) { artistAdapter.getFilter().filter(chars, new Filter.FilterListener() { public void onFilterComplete(int count) { Log.d(Config.LOG_TAG, "filter complete! count: " + count); artistAdapter.notifyDataSetChanged(); } }); } }); } 3.) This is my ArtistAdapter in short. I added an remove() and add() method: public class ArtistAdapter extends ArrayAdapter<Artist> implements SectionIndexer { private List<Artist> items; /* other stuff like overridden getView, getPositionForSection, getSectionForPosition and so on */ @Override public void remove(Artist object) { super.remove(object); items.remove(object); } @Override public void add(Artist object) { super.add(object); items.add(object); } } 4.) My artist has also the toString() overridden: public class Artist implements Comparable<Artist> { public String uid; public String name; public Artist(String id, String name) { this.uid = id; this.name = name; } public int compareTo(Artist another) { return this.name.compareToIgnoreCase(another.name); } @Override public String toString() { return this.name; } }

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  • Fade Out an <ul> and Fade In Info From DB

    - by NessDan
    On my portfolio page I have this setup: <div id="portfolio"> <ul id="sites"> <li> <h3><a href="#">MotorSomethin</a></h3> <img src="http://dummyimage.com/265x100/000/fff" /> <p> We tried going for a very dark but flashy look for this website. Hence the reason we used flash. </p> </li> <li> <h3><a href="#">MotorSomethin</a></h3> <img src="http://dummyimage.com/265x100/000/fff" /> <p> We tried going for a very dark but flashy look for this website. Hence the reason we used flash. </p> </li> <li> <h3><a href="#">MotorSomethin</a></h3> <img src="http://dummyimage.com/265x100/000/fff" /> <p> We tried going for a very dark but flashy look for this website. Hence the reason we used flash. </p> </li> <li> <h3><a href="#">MotorSomethin</a></h3> <img src="http://dummyimage.com/265x100/000/fff" /> <p> We tried going for a very dark but flashy look for this website. Hence the reason we used flash. </p> </li> <li> <h3><a href="#">MotorSomethin</a></h3> <img src="http://dummyimage.com/265x100/000/fff" /> <p> We tried going for a very dark but flashy look for this website. Hence the reason we used flash. </p> </li> </ul> </div> So imagine a grid, 2 sites per line. I want to use jQuery so that when I click the H3, the image, or the paragraph inside the LIE(which are all information about a certain site), it would fade out the entire UL, then grab info about that site from our database. I think this requires AJAX but I don't have much experience with it. I'm also confused on how to use jQuery to write the new HTML after the information is grabbed.

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  • Converting listview to a composite control

    - by Paul
    The link below shows a listview composite control in its most basic form however I can't seem to extend this to what I'm trying to do. http://stackoverflow.com/questions/92689/how-to-define-listview-templates-in-code My listview has 1 tablerow with 2 fields. The first field contains 1 element whilst the second field contains 2 elements as shown below. <asp:ListView ID="lstArticle" runat="server"> <LayoutTemplate> <table id="itemPlaceholder" runat="server"> </table> </LayoutTemplate> <ItemTemplate> <div class="ctrlArticleList_rptStandardItem"> <table width="100%"> <tr> <td valign="top" class="ctrlArticleList_firstColumnWidth"> <a href="<%# GetURL(Container.DataItem) %>"> <%# GetImage(Container.DataItem)%> </a> </td> <td valign="top"> <span class="ctrlArticleList_title"> <a href="<%# GetURL(Container.DataItem) %>"> <%# DataBinder.Eval(Container.DataItem, "Title") %> </a> </span> <span class="ctrlArticleList_date"> <%# convertToShortDate(DataBinder.Eval(Container.DataItem, "ActiveDate"))%> </span> <div class="ctrlArticleList_standFirst"> <%# DataBinder.Eval(Container.DataItem, "StandFirst")%> </div> </td> </tr> </table> </div> </ItemTemplate> So to convert this I have to use the InstantiateIn method of the ITemplate for the layouttemplate and the ItemTemplate. Data is bound to the itemtemplate using the DataBinding event. My question at the moment is how do I setup the ItemTemplate class and bind the values from the above ListView ItemTemplate. This is what I've managed so far: private class LayoutTemplate : ITemplate { public void InstantiateIn(Control container) { var table = new HtmlGenericControl("table") { ID = "itemPlaceholder" }; container.Controls.Add(table); } } private class ItemTemplate : ITemplate { public void InstantiateIn(Control container) { var tableRow = new HtmlGenericControl("tr"); //first field in row var tableFieldImage = new HtmlGenericControl("td"); var imageLink = new HtmlGenericControl("a"); imageLink.ID = "imageLink"; tableRow.Controls.Add(imageLink); // second field in row var tableFieldTitle = new HtmlGenericControl("td"); var title = new HtmlGenericControl("a"); tableFieldTitle.Controls.Add(title); tableRow.Controls.Add(tableFieldTitle); //Bind the data with the controls tableRow.DataBinding += BindData; //add the controls to the container container.Controls.Add(tableRow); } public void BindData(object sender, EventArgs e) { var container = (HtmlGenericControl)sender; var dataItem = ((ListViewDataItem)container.NamingContainer).DataItem; container.Controls.Add(new Literal() { Text = dataItem.ToString() }); } One of the functions in the ListView just for an example is: public string GetURL(object objArticle) { ArticleItem articleItem = (ArticleItem)objArticle; Article article = new Article(Guid.Empty, articleItem.ContentVersionID); return GetArticleURL(article); } Summary What do I need to do to convert the following into a composite control: 1. <a href="<%# GetURL(Container.DataItem) %>"><%# GetImage(Container.DataItem)%></a> 2. <a href="<%# GetURL(Container.DataItem) %>"> <%# DataBinder.Eval(Container.DataItem, "Title") %> </a>

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  • Rails 3.0.3 and Polyglot Gem problem

    - by user557417
    Hello all. I hope you can help me. I had a rails app running locally, and also uploaded and running on Heroku. All was well. Last week, I started work again and ran into a snag. At the beginning of my day, I opened up Terminal and ran 'rails s' to start the local server. I received this error: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ rails s /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:129:in resolve': Could not find gem 'polyglot', required by 'rails (= 3.0.3)', in any of the sources (Bundler::VersionConflict) from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:127:incatch' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:127:in resolve' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:151:inresolve' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:90:in specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:135:inspecs_for' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:124:in requested_specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/environment.rb:23:inrequested_specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:11:in setup' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler.rb:100:insetup' from /Users/dougnaegele/Sites/elig_check/config/boot.rb:8 from script/rails:5:in `require' from script/rails:5 When I run 'gem list'..i can see Polyglot listed: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ gem list * LOCAL GEMS * abstract (1.0.0) actionmailer (3.0.3, 2.3.5, 2.2.2, 1.3.6) actionpack (3.0.3, 2.3.5, 2.2.2, 1.13.6) actionwebservice (1.2.6) activemodel (3.0.3) activerecord (3.0.3, 2.3.5, 2.2.2, 1.15.6) activeresource (3.0.3, 2.3.5, 2.2.2) activesupport (3.0.3, 2.3.5, 2.2.2, 1.4.4) acts_as_ferret (0.5.2, 0.4.3) arel (2.0.6, 2.0.4) authlogic (2.1.6) blythedunham-sms_on_rails (0.1.0) builder (3.0.0, 2.1.2) bundler (1.0.7) capistrano (2.5.19, 2.5.2) cgi_multipart_eof_fix (2.5.0) color (1.4.1) configuration (1.2.0) crack (0.1.8) daemons (1.1.0, 1.0.10) derailed-ziya (2.1.5) dnssd (1.4, 0.6.0) erubis (2.6.6) fastthread (1.0.7, 1.0.1) fcgi (0.8.8, 0.8.7) ferret (0.11.6) gem_plugin (0.2.3) googlecharts (1.6.0) heroku (1.14.10, 1.14.3) highline (1.6.1, 1.5.0) hpricot (0.8.3, 0.6.164) httparty (0.6.1) i18n (0.5.0, 0.4.2) jk-ferret (0.11.8.2) json_pure (1.4.6) launchy (0.3.7) libxml-ruby (1.1.4, 1.1.2) little-plugger (1.1.2) logging (1.4.3) mail (2.2.12, 2.2.10) mattetti-googlecharts (1.4.0) mime-types (1.16) mongrel (1.1.5) mysql (2.8.1) needle (1.3.0) net-scp (1.0.4, 1.0.1) net-sftp (2.0.5, 2.0.1, 1.1.1) net-ssh (2.0.23, 2.0.4, 1.1.4) net-ssh-gateway (1.0.1, 1.0.0) nifty-generators (0.4.2) polyglot (0.3.1) rack (1.2.1, 1.0.1) rack-mount (0.6.13) rack-test (0.5.6) rails (3.0.3, 2.3.5, 2.2.2, 1.2.6) railties (3.0.3) rake (0.8.7, 0.8.3) RedCloth (4.2.3, 4.1.1) rest-client (1.6.1) ruby-openid (2.1.8, 2.1.2) ruby-yadis (0.3.4) rubygems-update (1.3.7, 1.3.6) rubynode (0.1.5) sequel (3.18.0, 3.17.0) sinatra (1.1.0, 1.0) sqlite3-ruby (1.3.2, 1.2.5, 1.2.4) static_record_cache (0.2.0) taps (0.3.14) termios (0.9.4) thor (0.14.6) tilt (1.1) treetop (1.4.9) twilio (2.9.0) twiliolib (2.0.7) tzinfo (0.3.23) xmpp4r (0.5, 0.4) When I run 'gem sources' I get this: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ gem sources * CURRENT SOURCES * rubygems.org/ gems.github.com gems.github.com gems.github.com/ gems.github.com gems.rubyforge.org Which looks right -- that's where Polyglot lives. When I run 'bundle install' I get this: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ bundle install Fetching source index for http://rubygems.org/ Could not find gem 'polyglot', required by 'rails (= 3.0.3)', in any of the sources Any idea? I've tried to reinstall the gem, run 'bundle install' etc. No luck. (I have a suspicion that this - rails (3.0.3, 2.3.5, 2.2.2, 1.2.6) may be the problem, but I don't want to go down that road just yet. I have apps running on 2.3.5 that have not been refactored for rails 3.0) Thanks in advance! Doug

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  • xamlparser error after clickonce deployment.Application crashing after installation

    - by black sensei
    Hello Good People, I've built an WPF application with visual studio 2008 and created an installer for it.Works fine so far.I realized it lacks the automatic updates feature, and after trying several solutions, i decided to give a try to clickonce deployment.After a successful deployment on a network server, i 've noticed that the application crashes after installation of the downloaded app.It complains about this: Cannot create instance of 'Login' defined in assembly 'MyApplication, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Exception has been thrown by the target of an invocation. Error in markup file 'MyApplication;component/login.xaml' Line 1 Position 9. here is the stacktrace at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType) at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.ThrowExceptionWithLine(String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.CreateInstanceFromType(Type type, Int16 typeId, Boolean throwOnFail) at System.Windows.Markup.BamlRecordReader.GetElementAndFlags(BamlElementStartRecord bamlElementStartRecord, Object& element, ReaderFlags& flags, Type& delayCreatedType, Int16& delayCreatedTypeId) at System.Windows.Markup.BamlRecordReader.BaseReadElementStartRecord(BamlElementStartRecord bamlElementRecord) at System.Windows.Markup.BamlRecordReader.ReadElementStartRecord(BamlElementStartRecord bamlElementRecord) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord) at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment() at System.Windows.Markup.TreeBuilder.Parse() at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) at System.Windows.Application.DoStartup() at System.Windows.Application.<.ctorb__0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at myApplication.App.Main() here is just the region the debugger is pointing to <Window x:Class="MyApplication.Login" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:src="clr-namespace:MyApplication" xmlns:UI="clr-namespace:UI;assembly=UI" Title="My Application" Height="400" Width="550" ResizeMode="NoResize" WindowStyle="ThreeDBorderWindow" WindowStartupLocation="CenterScreen" Name="Logine" Loaded="Logine_Loaded" Closed="Logine_Closed" Icon="orLogo.ico"> But the installer version as in the msi from setup project works fine.so i cannot see where the error is comming from since i can have design view. Question 1 : Does any one have a similar issue, or is that a known issue? Question 2 : If it's a known issue then what are alternative.I might give up on the clickonce but then i my automatic update feature will be lost (as in there is none which is not ovekill or seriously outdated that i can find right now). thanks for reading this and for pointing me to the right direction.

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  • When using Bundler and Rails 2.3.5 I get uninitialized constant SubdomainFu when migrating

    - by user347480
    Hi I'm using bundler with rails 2.3.5 and I'm trying to make sure everything is working correctly but when I do a "rake db:migrate --trace" I get this ** Invoke db:migrate (first_time) ** Invoke environment (first_time) ** Execute environment rake aborted! uninitialized constant SubdomainFu /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:443:inload_missing_constant' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:80:in const_missing' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:92:inconst_missing' /Users/node/Projects/Race-RX/config/initializers/subdomain_config.rb:1 /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:145:in load_without_new_constant_marking' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:145:inload' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:in new_constants_in' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:145:inload' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/initializer.rb:622:in load_application_initializers' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/initializer.rb:621:ineach' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/initializer.rb:621:in load_application_initializers' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/initializer.rb:176:inprocess' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/initializer.rb:113:in send' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/initializer.rb:113:inrun' /Users/node/Projects/Race-RX/config/environment.rb:9 /opt/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in gem_original_require' /opt/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:inrequire' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in require' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:innew_constants_in' /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in require' /opt/local/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/tasks/misc.rake:4 /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:incall' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in execute' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:ineach' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in execute' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:ininvoke_with_call_chain' /opt/local/lib/ruby/1.8/monitor.rb:242:in synchronize' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:ininvoke_with_call_chain' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in invoke_prerequisites' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:ineach' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in invoke_prerequisites' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:ininvoke_with_call_chain' /opt/local/lib/ruby/1.8/monitor.rb:242:in synchronize' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:ininvoke_with_call_chain' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:in invoke' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2051:ininvoke_task' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in top_level' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:ineach' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in top_level' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:instandard_exception_handling' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:in top_level' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:inrun' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in standard_exception_handling' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:inrun' /opt/local/lib/ruby/gems/1.8/gems/rake-0.8.7/bin/rake:31 /opt/local/bin/rake:19:in load' /opt/local/bin/rake:19 I don't know what could be causing this. I did however but my require "rubygems" require "bundler" Bundler.setup in my enviroment.rb file but that doesn't see to be the problem.

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  • Jumbled byte array after using TcpClient and TcpListener

    - by Dylan
    I want to use the TcpClient and TcpListener to send an mp3 file over a network. I implemented a solution of this using sockets, but there were some issues so I am investigating a new/better way to send a file. I create a byte array which looks like this: length_of_filename|filename|file This should then be transmitted using the above mentioned classes, yet on the server side the byte array I read is completely messed up and I'm not sure why. The method I use to send: public static void Send(String filePath) { try { IPEndPoint endPoint = new IPEndPoint(Settings.IpAddress, Settings.Port + 1); Byte[] fileData = File.ReadAllBytes(filePath); FileInfo fi = new FileInfo(filePath); List<byte> dataToSend = new List<byte>(); dataToSend.AddRange(BitConverter.GetBytes(Encoding.Unicode.GetByteCount(fi.Name))); // length of filename dataToSend.AddRange(Encoding.Unicode.GetBytes(fi.Name)); // filename dataToSend.AddRange(fileData); // file binary data using (TcpClient client = new TcpClient()) { client.Connect(Settings.IpAddress, Settings.Port + 1); // Get a client stream for reading and writing. using (NetworkStream stream = client.GetStream()) { // server is ready stream.Write(dataToSend.ToArray(), 0, dataToSend.ToArray().Length); } } } catch (ArgumentNullException e) { Debug.WriteLine(e); } catch (SocketException e) { Debug.WriteLine(e); } } } Then on the server side it looks as follows: private void Listen() { TcpListener server = null; try { // Setup the TcpListener Int32 port = Settings.Port + 1; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[1024]; List<byte> data; // Enter the listening loop. while (true) { Debug.WriteLine("Waiting for a connection... "); string filePath = string.Empty; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. using (TcpClient client = server.AcceptTcpClient()) { Debug.WriteLine("Connected to client!"); data = new List<byte>(); // Get a stream object for reading and writing using (NetworkStream stream = client.GetStream()) { // Loop to receive all the data sent by the client. while ((stream.Read(bytes, 0, bytes.Length)) != 0) { data.AddRange(bytes); } } } int fileNameLength = BitConverter.ToInt32(data.ToArray(), 0); filePath = Encoding.Unicode.GetString(data.ToArray(), 4, fileNameLength); var binary = data.GetRange(4 + fileNameLength, data.Count - 4 - fileNameLength); Debug.WriteLine("File successfully downloaded!"); // write it to disk using (BinaryWriter writer = new BinaryWriter(File.Open(filePath, FileMode.Append))) { writer.Write(binary.ToArray(), 0, binary.Count); } } } catch (Exception ex) { Debug.WriteLine(ex); } finally { // Stop listening for new clients. server.Stop(); } } Can anyone see something that I am missing/doing wrong?

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  • Installed Perl DBI Module Can't Be Found

    - by Russell C.
    I'm trying to setup a Perl development environment on my Mac laptop and have been having a really hard time getting it working. I thought I had everything configured correctly but when I try to run a sample script it is reporting errors with the DBI module and can't access the DB. Here is what is reported in the Apache error logs: [Fri Apr 30 23:11:33 2010] [error] [client 127.0.0.1] Can't locate DBI.pm in @INC (@INC contains: /Library/Perl/Updates/5.10.0/darwin-thread-multi-2level /Library/Perl/Updates/5.10.0 /System/Library/Perl/5.10.0/darwin-thread-multi-2level /System/Library/Perl/5.10.0 /Library/Perl/5.10.0/darwin-thread-multi-2level /Library/Perl/5.10.0 /Network/Library/Perl/5.10.0/darwin-thread-multi-2level /Network/Library/Perl/5.10.0 /Network/Library/Perl /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level /System/Library/Perl/Extras/5.10.0 .) at main.pm line 5. I downloaded and installed both modules manually to work with MAMP using the following commands as specified in this forum post: For DBI 1. cd /Library/Perl/DBI-1.611 2. sudo Perl Makefile.PL 3. sudo make 4. sudo make install For DBD 1. cd /Library/Perl/DBD-mysql-4.014 2. sudo Perl Makefile.PL --mysql_config=/Applications/MAMP/Library/bin/mysql_config 3. sudo make 4. sudo make install What I noticed while running the above commands is that the files seems to be getting installed in the '/opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/' directory which doesn't seem to be one of the search directories that Apache mentions in the error at the beginning of this post. Here is what I'm seeing during the install: $ sudo make install Files found in blib/arch: installing files in blib/lib into architecture dependent library tree Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/DBI.bundle Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/dbipport.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/DBIXS.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/dbixs_rev.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/Driver.xst Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/Driver_xst.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/TASKS.pod Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/DBM.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/File.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/Gofer.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/Changes.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/DBD.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/Profile.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/ProxyServer.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/PurePerl.pm Installing /opt/local/share/man/man3/DBD::DBM.3pm Installing /opt/local/share/man/man3/DBD::File.3pm Installing /opt/local/share/man/man3/DBD::Gofer.3pm Installing /opt/local/share/man/man3/DBI.3pm Installing /opt/local/share/man/man3/DBI::DBD.3pm Installing /opt/local/share/man/man3/DBI::Profile.3pm Installing /opt/local/share/man/man3/DBI::ProxyServer.3pm Installing /opt/local/share/man/man3/DBI::PurePerl.3pm Installing /opt/local/share/man/man3/TASKS.3pm Installing /opt/local/bin/dbiprof Installing /opt/local/bin/dbiproxy Writing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/.packlist Appending installation info to /opt/local/lib/perl5/5.8.9/darwin-2level/perllocal.pod My question is, what am I doing wrong and how can I either 1) Get Apache to look in the right directory where the DBD & DBI modules are installed or 2) Update the way I'm installing the module to install them into one of the search directories. I honestly don't know what option makes more sense and could use guidance on that as well. As you can probably tell I'm pretty lost at the moment. Please help!!!

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  • BitBlt ignores CAPTUREBLT and seems to always capture a cached copy of the target...

    - by Jake Petroules
    I am trying to capture screenshots using the BitBlt function. However, every single time I capture a screenshot, the non-client area NEVER changes no matter what I do. It's as if it's getting some cached copy of it. The client area is captured correctly. If I close and then re-open the window, and take a screenshot, the non-client area will be captured as it is. Any subsequent captures after moving/resizing the window have no effect on the captured screenshot. Again, the client area will be correct. Furthermore, the CAPTUREBLT flag seems to do absolutely nothing at all. I notice no change with or without it. Here is my capture code: QPixmap WindowManagerUtils::grabWindow(WId windowId, GrabWindowFlags flags, int x, int y, int w, int h) { RECT r; switch (flags) { case WindowManagerUtils::GrabWindowRect: GetWindowRect(windowId, &r); break; case WindowManagerUtils::GrabClientRect: GetClientRect(windowId, &r); break; case WindowManagerUtils::GrabScreenWindow: GetWindowRect(windowId, &r); return QPixmap::grabWindow(QApplication::desktop()->winId(), r.left, r.top, r.right - r.left, r.bottom - r.top); case WindowManagerUtils::GrabScreenClient: GetClientRect(windowId, &r); return QPixmap::grabWindow(QApplication::desktop()->winId(), r.left, r.top, r.right - r.left, r.bottom - r.top); default: return QPixmap(); } if (w < 0) { w = r.right - r.left; } if (h < 0) { h = r.bottom - r.top; } #ifdef Q_WS_WINCE_WM if (qt_wince_is_pocket_pc()) { QWidget *widget = QWidget::find(winId); if (qobject_cast<QDesktopWidget*>(widget)) { RECT rect = {0,0,0,0}; AdjustWindowRectEx(&rect, WS_BORDER | WS_CAPTION, FALSE, 0); int magicNumber = qt_wince_is_high_dpi() ? 4 : 2; y += rect.top - magicNumber; } } #endif // Before we start creating objects, let's make CERTAIN of the following so we don't have a mess Q_ASSERT(flags == WindowManagerUtils::GrabWindowRect || flags == WindowManagerUtils::GrabClientRect); // Create and setup bitmap HDC display_dc = NULL; if (flags == WindowManagerUtils::GrabWindowRect) { display_dc = GetWindowDC(NULL); } else if (flags == WindowManagerUtils::GrabClientRect) { display_dc = GetDC(NULL); } HDC bitmap_dc = CreateCompatibleDC(display_dc); HBITMAP bitmap = CreateCompatibleBitmap(display_dc, w, h); HGDIOBJ null_bitmap = SelectObject(bitmap_dc, bitmap); // copy data HDC window_dc = NULL; if (flags == WindowManagerUtils::GrabWindowRect) { window_dc = GetWindowDC(windowId); } else if (flags == WindowManagerUtils::GrabClientRect) { window_dc = GetDC(windowId); } DWORD ropFlags = SRCCOPY; #ifndef Q_WS_WINCE ropFlags = ropFlags | CAPTUREBLT; #endif BitBlt(bitmap_dc, 0, 0, w, h, window_dc, x, y, ropFlags); // clean up all but bitmap ReleaseDC(windowId, window_dc); SelectObject(bitmap_dc, null_bitmap); DeleteDC(bitmap_dc); QPixmap pixmap = QPixmap::fromWinHBITMAP(bitmap); DeleteObject(bitmap); ReleaseDC(NULL, display_dc); return pixmap; } Most of this code comes from Qt's QWidget::grabWindow function, as I wanted to make some changes so it'd be more flexible. Qt's documentation states that: The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. However, I experience the exact opposite... regardless of the CAPTUREBLT flag. I've tried everything I can think of... nothing works. Any ideas?

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  • How can I install Perl's DBI on Mac OS X so Apache can find it?

    - by Russell C.
    I'm trying to setup a Perl development environment on my Mac laptop and have been having a really hard time getting it working. I thought I had everything configured correctly but when I try to run a sample script it is reporting errors with the DBI module and can't access the DB. Here is what is reported in the Apache error logs: [Fri Apr 30 23:11:33 2010] [error] [client 127.0.0.1] Can't locate DBI.pm in @INC (@INC contains: /Library/Perl/Updates/5.10.0/darwin-thread-multi-2level /Library/Perl/Updates/5.10.0 /System/Library/Perl/5.10.0/darwin-thread-multi-2level /System/Library/Perl/5.10.0 /Library/Perl/5.10.0/darwin-thread-multi-2level /Library/Perl/5.10.0 /Network/Library/Perl/5.10.0/darwin-thread-multi-2level /Network/Library/Perl/5.10.0 /Network/Library/Perl /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level /System/Library/Perl/Extras/5.10.0 .) at main.pm line 5. I downloaded and installed both modules manually to work with MAMP using the following commands as specified in this forum post: For DBI 1. cd /Library/Perl/DBI-1.611 2. sudo Perl Makefile.PL 3. sudo make 4. sudo make install For DBD 1. cd /Library/Perl/DBD-mysql-4.014 2. sudo Perl Makefile.PL --mysql_config=/Applications/MAMP/Library/bin/mysql_config 3. sudo make 4. sudo make install What I noticed while running the above commands is that the files seems to be getting installed in the '/opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/' directory which doesn't seem to be one of the search directories that Apache mentions in the error at the beginning of this post. Here is what I'm seeing during the install: $ sudo make install Files found in blib/arch: installing files in blib/lib into architecture dependent library tree Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/DBI.bundle Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/dbipport.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/DBIXS.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/dbixs_rev.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/Driver.xst Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/Driver_xst.h Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/TASKS.pod Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/DBM.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/File.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBD/Gofer.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/Changes.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/DBD.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/Profile.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/ProxyServer.pm Installing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/DBI/PurePerl.pm Installing /opt/local/share/man/man3/DBD::DBM.3pm Installing /opt/local/share/man/man3/DBD::File.3pm Installing /opt/local/share/man/man3/DBD::Gofer.3pm Installing /opt/local/share/man/man3/DBI.3pm Installing /opt/local/share/man/man3/DBI::DBD.3pm Installing /opt/local/share/man/man3/DBI::Profile.3pm Installing /opt/local/share/man/man3/DBI::ProxyServer.3pm Installing /opt/local/share/man/man3/DBI::PurePerl.3pm Installing /opt/local/share/man/man3/TASKS.3pm Installing /opt/local/bin/dbiprof Installing /opt/local/bin/dbiproxy Writing /opt/local/lib/perl5/site_perl/5.8.9/darwin-2level/auto/DBI/.packlist Appending installation info to /opt/local/lib/perl5/5.8.9/darwin-2level/perllocal.pod My question is, what am I doing wrong and how can I either 1) Get Apache to look in the right directory where the DBD & DBI modules are installed or 2) Update the way I'm installing the module to install them into one of the search directories. I honestly don't know what option makes more sense and could use guidance on that as well. As you can probably tell I'm pretty lost at the moment. Please help!!! Thanks in advance.

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • TableView Cells Use Whole Screen Height

    - by Kyle
    I read through this tutorial Appcelerator: Using JSON to Build a Twitter Client and attempted to create my own simple application to interact with a Jetty server I setup running some Spring code. I basically call a get http request that gives me a bunch of contacts in JSON format. I then populate several rows with my JSON data and try to build a TableView. All of that works, however, my tableView rows take up the whole screen. Each row is one screen. I can scroll up and down and see all my data, but I'm trying to figure out what's wrong in my styling that's making the cells use the whole screen. My CSS is not great, so any help is appreciated. Thanks! Here's my js file that's loading the tableView: // create variable "win" to refer to current window var win = Titanium.UI.currentWindow; // Function loadContacts() function loadContacts() { // empty array "rowData" for table view cells var rowData = []; // create http client var loader = Titanium.Network.createHTTPClient(); // set http request method and url loader.setRequestHeader("Accept", "application/json"); loader.open("GET", "http://localhost:8080/contactsample/contacts"); // run the function when the data is ready for us to process loader.onload = function(){ Ti.API.debug("JSON Data: " + this.responseText); // evaluate json var contacts = JSON.parse(this.responseText); for(var i=0; i < contacts.length; i++) { var id = contacts[i].id; Ti.API.info("JSON Data, Row[" + i + "], ID: " + contacts[i].id); var name = contacts[i].name; Ti.API.info("JSON Data, Row[" + i + "], Name: " + contacts[i].name); var phone = contacts[i].phone; Ti.API.info("JSON Data, Row[" + i + "], Phone: " + contacts[i].phone); var address = contacts[i].address; Ti.API.info("JSON Data, Row[" + i + "], Address: " + contacts[i].address); // create row var row = Titanium.UI.createTableViewRow({ height:'auto' }); // create row's view var contactView = Titanium.UI.createView({ height:'auto', layout:'vertical', top:5, right:5, bottom:5, left:5 }); var nameLbl = Titanium.UI.createLabel({ text:name, left:5, height:24, width:236, textAlign:'left', color:'#444444', font:{ fontFamily:'Trebuchet MS', fontSize:16, fontWeight:'bold' } }); var phoneLbl = Titanium.UI.createLabel({ text: phone, top:0, bottom:2, height:'auto', width:236, textAlign:'right', font:{ fontSize:14} }); var addressLbl = Titanium.UI.createLabel({ text: address, top:0, bottom:2, height:'auto', width:236, textAlign:'right', font:{ fontSize:14} }); contactView.add(nameLbl); contactView.add(phoneLbl); contactView.add(addressLbl); row.add(contactView); row.className = "item" + i; rowData.push(row); } Ti.API.info("RowData: " + rowData); // create table view var tableView = Titanium.UI.createTableView( { data: rowData }); win.add(tableView); }; // send request loader.send(); } // get contacts loadContacts(); And here are some screens showing my problem. I tried playing with the top, bottom, right, left pixels a bit and didn't seem to be getting anywhere. All help is greatly appreciated. Thanks!

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  • Problems with Android Fragment back stack

    - by DexterMoon
    I've got a massive problem with the way the android fragment backstack seems to work and would be most grateful for any help that is offered. Imagine you have 3 Fragments [1] [2] [3] I want the user to be able to navigate [1] > [2] > [3] but on the way back (pressing back button) [3] > [1]. As I would have imagined this would be accomplished by not calling addToBackStack(..) when creating the transaction that brings fragment [2] into the fragment holder defined in XML. The reality of this seems as though that if I dont want [2] to appear again when user presses back button on [3], I must not call addToBackStack in the transaction that shows fragment [3]. This seems completely counter-intuitive (perhaps coming from the iOS world). Anyway if i do it this way, when I go from [1] > [2] and press back I arrive back at [1] as expected. If I go [1] > [2] > [3] and then press back I jump back to [1] (as expected). Now the strange behavior happens when I try and jump to [2] again from [1]. First of all [3] is briefly displayed before [2] comes into view. If I press back at this point [3] is displayed, and if I press back once again the app exits. Can anyone help me to understand whats going on here? And here is the layout xml file for my main activity: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <fragment android:id="@+id/headerFragment" android:layout_width="match_parent" android:layout_height="wrap_content" class="com.fragment_test.FragmentControls" > <!-- Preview: layout=@layout/details --> </fragment> <FrameLayout android:id="@+id/detailFragment" android:layout_width="match_parent" android:layout_height="fill_parent" /> Update This is the code I'm using to build by nav heirarchy Fragment frag; FragmentTransaction transaction; //Create The first fragment [1], add it to the view, BUT Dont add the transaction to the backstack frag = new Fragment1(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.commit(); //Create the second [2] fragment, add it to the view and add the transaction that replaces the first fragment to the backstack frag = new Fragment2(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.addToBackStack(null); transaction.commit(); //Create third fragment frag = new Fragment3(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.commit(); //END OF SETUP CODE------------------------- //NOW: //Press back once and then issue the following code: frag = new Fragment2(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.addToBackStack(null); transaction.commit(); //Now press back again and you end up at fragment [3] not [1] Many thanks

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • TinyMCE include crashes IE8

    - by dkris
    I am trying to open a popup onclick using a function call as shown below. <a id="forgotPasswordLink" href="#" onclick="openSupportPage(document.getElementById('forgotPasswordLink').innerHTML);"> Some Text </a> I am creating the HTML for the pop up page on the fly and also including the TinyMCE source file over there. The code is as shown below: <script type="text/javascript"> <!-- function openSupportPage(unsafeSupportText) { var features="width=700,height=400,status=yes,toolbar=no,menubar=no,location=no,scrollbars=yes"; var winId=window.open('','Test',features); winId.focus(); winId.document.open('text/html','replace'); winId.document.write('<html><head><title>' + document.title + '</title><link rel="stylesheet" href="./css/default.css" type="text/css">\n'); winId.document.write('<script src="./js/tiny_mce/tiny_mce.js" type="text/javascript" language="javascript">Script_1</script>\n'); winId.document.write('<script src="./js/support_page.js" type="text/javascript" language="javascript">Script_2</script>\n'); winId.document.write('</head><body onload="inittextarea()">\n');/*function call which will use the TinyMCE source file*/ winId.document.write(' \n'); winId.document.write('<p>&#160;</p>'); var hiddenFrameHTML = document.getElementById("HiddenFrame").innerHTML; hiddenFrameHTML = hiddenFrameHTML.replace(/&amp;/gi, "&"); hiddenFrameHTML = hiddenFrameHTML.replace(/&lt;/gi, "<"); hiddenFrameHTML = hiddenFrameHTML.replace(/&gt;/gi, ">"); winId.document.write(hiddenFrameHTML); winId.document.write('<textarea id="content" rows="10" style="width:100%">\n'); winId.document.write(document.getElementById(top.document.forms[0].id + ":supportStuff").innerHTML); winId.document.write('</textArea>\n'); var hiddenFrameHTML2 = document.getElementById("HiddenFrame2").innerHTML; hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&amp;/gi, "&").replace(/&lt;/gi, "<").replace(/&gt;/gi, ">"); winId.document.write(hiddenFrameHTML2); winId.document.write('</body></html>\n'); winId.document.close(); } // --> </script> The support.js file contains the following. function inittextarea() { tinyMCE.init({ elements : "content", mode : "exact", theme : "advanced", readonly : true, setup : function(ed) { ed.onInit.add(function() { tinyMCE.activeEditor.execCommand("mceToggleVisualAid"); }); } }); } The problem arises when the onclick event is fired and the pop up opens up, IE8 stops responding and seems to hang. It is working fine on Chrome, Firefox and Safari. I feel that the issue is because of TinyMCE script inclusion because on commenting the lines that include the tiny_mce.js and the support_page.js, the popup renders with no issues. I am also using the latest TinyMCE release. Please let me know why this is happening and what could be the resolution.

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  • Push Trunk or Push Branch to Production

    - by coffeeaddict
    I'd like to get an idea of some processes on build process with Tortoise SVN. Primarily I'm wondering do you push: The Mainline Trunk A branch after QA has grabbed it into a working copy locally and tested the branch and then some build pushes that branch The problem I have is I work at a craphole (hey, it is what it is and I'm venting on stackoverflow, you better believe it..good way to relieve stress due to complete utter chaos) and we have no formal process for pushing anything. In fact even worse my boss directly codes against production. When I have changes, he pushes the mainline trunk. The problem becomes when I make database changes on our Dev database for lets say Branch A. Well...that breaks Branch B and C. I have like 4 projects going on at once! Why? Well, I will not get into that (chaos). So consequently I rename a table field, or add a field or whatever in SQL Server and walla, now my other branches have stale code pointing to previous field names. So what happens? I have to merge certain changes to this branch, to that branch, etc. It feels like a war zone. Finally, what happens is I try to only merge the minimum. Lets say I made DB changes for Branch A's code but now I had to jump back on Branch B's project. Well I need to merge "some" of A's changes over for those database changes so that B's code is not going to bomb out and is able to work with the new table changes. Finally boss pushes the mainline trunk to production. Now I get an email "you forgot to remove the hyperlink for this". That hyperlink was actually a feature I added in Branch A. But what he's talking about here is he just pushed the mainline trunk to production which now has my merged changes from Branch B and any database scripts for Branch A because remember I had some DB changes and if he pushes code, it's got to reflect those changes thus some partial database changes must also be pushed even if it's not related to this project. Well...I missed the hyperlink, so kill me. Maybe that's why we need a build process boss? (sorry, it's been a nightmare working here which is why this thread is getting so detailed). Anyway, obviously this is a nightmare. And he dictates almost everything. The only reason we have source control is because I've worked on hard core teams and that's the first thing you setup. Well there was none here. Problem is I can't dictate the structure..he does but he's never really used source control!! My God. So we have no QA. This is an e-commerce website. That's another huge issue. So consequently I'm expected to be perfect. That means mainline trunk needs to be perfect for whatever we're pushing, whatever branch feature. Is this luda? wtf do I do? I could go off on him after tying so many times tactfully to explain that we need a freakin build process (not just copy local mainline trunk to production!) but I've tried to push before and got yelled at. So I gave up on that. So it will help me tremendously to know how others are pushing their source from Tortoise to production. I was not the person pushing when I was on previous teams so really I'm not too versed in build processes. We are a fairly good size e-commerce site and get a couple millions hits a month.

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  • Linking LLVM JIT Code to Static LLVM Libraries?

    - by inflector
    I'm in the process of implementing a cross-platform (Mac OS X, Windows, and Linux) application which will do lots of CPU intensive analysis of financial data. The bulk of the analysis engine will be written in C++ for speed reasons, with a user-accessible scripting engine interfacing with the C++ testing engine. I want to write several scripting front-ends over time to emulate other popular software with existing large user bases. The first front will be a VisualBasic-like scripting language. I'm thinking that LLVM would be perfect for my needs. Performance is very important because of the sheer amount of data; it can take hours or days to run a single run of tests to get an answer. I believe that using LLVM will also allow me to use a single back-end solution while I implement different front-ends for different flavors of the scripting language over time. The testing engine itself will be separated from the interface and testing will even take place in a separate process with progress and results being reported to the testing management interface. Tests will consist of scripting code integrated with the testing engine code. In a previous implementation of a similar commercial testing system I wrote, I built a fast interpreter which easily interfaced with the testing library because it was written in C++ and linked directly to the testing engine library. Callbacks from scripting code to testing library objects involved translating between the formats with significant overhead. I'm imagining that with LLVM, I could implement the callbacks into C++ directly so that I could make the scripting code work almost as if it had been written in C++. Likewise, if all the code was compiled to LLVM byte-code format, it seems like the LLVM optimizers could optimize across the boundaries between the scripting language and the testing engine code that was written in C++. I don't want to have to compile the testing engine every time. Ideally, I'd like to JIT compile only the scripting code. For small tests, I'd skip some optimization passes, while for large tests, I'd perform full optimizations during the link. So is this possible? Can I precompile the testing engine to a .o object file or .a library file and then link in the scripting code using the JIT? Finally, ideally, I'd like to have the scripting code implement specific methods as subclasses for a specific C++ class. So the C++ testing engine would only see C++ objects while the JIT setup code compiled scripting code that implemented some of the methods for the objects. It seems that if I used the right name mangling algorithm it would be relatively easy to set up the LLVM generation for the scripting language to look like a C++ method call which could then be linked into the testing engine. Thus the linking stage would go in two directions, calls from the scripting language into the testing engine objects to retrieve pricing information and test state information and calls from the testing engine of methods of some particular C++ objects where the code was supplied not from C++ but from the scripting language. In summary: 1) Can I link in precompiled (either .bc, .o, or .a) files as part of the JIT compilation, code-generation process? 2) Can I link in code using that the process in 1) above in such a way that I am able to create code that acts as if it was all written in C++?

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