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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Wireless networks are not detected at start up in Ubuntu 12.04

    - by Kanhaiya Mishra
    I have recently (three four days ago) installed Ubuntu 12.04 via windows installer i.e. wubi.exe. After the installation completed wireless and Ethernet were both working well. But after restart wireless networks didn't show up while in the network manager both networking and wireless were enabled. Though sometimes after boot it did show the networks available but very rarely. So I went through various posts regarding wireless issues in Ubuntu 12.04 and tried so many things but ended up in nothing satisfactory. I have Broadcom 4313 LAN network controller and brcmsmac driver. Then relying on some suggestions I tried to install bcm-wl driver but couldn't install due to some error in jockeyl.log file. Then i tried fresh installation of the same driver but still could resolve the startup issues with wireless. Then again I reinstalled Ubuntu inside windows using wubi installer. This time again same problem occurred after boot. But this time I successfully installed wl driver before disturbing file-system files of Ubuntu. But again the same issue. This time I noticed some new things: If I inserted Ethernet/LAN cable before startup then wireless networks are available and of course LAN(wired) networks also work. but if i don't plug in cable before startup and then plug it after startup then it didn't detect Ethernet network neither wireless. So I haven't noticed it before that LAN along with wifi also doesn't work after startup. But if i suspend the session and make it sleep and again login then it worked. I tried it every time that WLAN worked perfectly. But still i m unable to resolve that startup problem. Each time i boot first I have to suspend it once then only networks are available. It irritates me each time i reboot/boot my lappy. So please help out of this problem. Any ideas/help regarding this issue would be highly appreciated. Some of the commands that i run gave following results: # lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 12) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 12) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) 04:00.0 Ethernet controller: Atheros Communications Inc. AR8152 v1.1 Fast Ethernet (rev c1) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 02) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 02) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 02) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 02) ff:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 02) ff:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 02) # sudo lshw -C network *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth1 version: 01 serial: 70:f1:a1:49:b6:ab width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 ip=192.168.1.7 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:f0500000-f0503fff *-network description: Ethernet interface product: AR8152 v1.1 Fast Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: c1 serial: b8:ac:6f:6b:f7:4a capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:44 memory:f0400000-f043ffff ioport:2000(size=128) # lsmod | grep wl wl 2568210 0 lib80211 14381 2 lib80211_crypt_tkip,wl # sudo iwlist eth1 scanning eth1 Scan completed : Cell 01 - Address: 30:46:9A:85:DA:9A ESSID:"BH DASHIR 2" Mode:Managed Frequency:2.462 GHz (Channel 11) Quality:4/5 Signal level:-60 dBm Noise level:-98 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : CCMP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK IE: Unknown: DD7F0050F204104A00011010440001021041000100103B000103104700109AFE7D908F8E2D381860668BA2E8D8771021000D4E4554474541522C20496E632E10230009574752363134763130102400095747523631347631301042000538333235381054000800060050F204000110110009574752363134763130100800020084 Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s; 6 Mb/s; 9 Mb/s 12 Mb/s; 48 Mb/s Cell 02 - Address: C0:3F:0E:EB:45:14 ESSID:"BH DASHIR 3" Mode:Managed Frequency:2.462 GHz (Channel 11) Quality:2/5 Signal level:-71 dBm Noise level:-98 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : CCMP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK IE: Unknown: DD7F0050F204104A00011010440001021041000100103B00010310470010F3C9BBE499D140540F530E7EBEDE2F671021000D4E4554474541522C20496E632E10230009574752363134763130102400095747523631347631301042000538333235381054000800060050F204000110110009574752363134763130100800020084 Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s; 6 Mb/s; 9 Mb/s 12 Mb/s; 48 Mb/s Cell 03 - Address: A0:21:B7:A8:2F:C0 ESSID:"BH DASHIR 4" Mode:Managed Frequency:2.422 GHz (Channel 3) Quality:1/5 Signal level:-86 dBm Noise level:-98 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : CCMP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK IE: Unknown: DD8B0050F204104A0001101044000102103B0001031047001000000000000010000000A021B7A82FC01021000D4E6574676561722C20496E632E10230009574E523130303076321024000456324831104200046E6F6E651054000800060050F20400011011001B574E5231303030763228576972656C6573732041502D322E344729100800020086103C000103 Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 6 Mb/s 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s

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  • Scheduling runtime-specified Activity in Workflow 4 RC

    - by johnny g
    Hi, so I have this requirement to kick off Activities provided to me at run-time. To facilitate this, I have set up a WorkflowService that receives Activities as Xaml, hydrates them, and kicks them off. Sounds simple enough ... ... this is my WorkflowService in Xaml <Activity x:Class="Workflow.Services.WorkflowService.WorkflowService" ... xmlns:local1="clr-namespace:Workflow.Activities" > <Sequence sap:VirtualizedContainerService.HintSize="277,272"> <Sequence.Variables> <Variable x:TypeArguments="local:Workflow" Name="Workflow" /> </Sequence.Variables> <sap:WorkflowViewStateService.ViewState> <scg3:Dictionary x:TypeArguments="x:String, x:Object"> <x:Boolean x:Key="IsExpanded">True</x:Boolean> </scg3:Dictionary> </sap:WorkflowViewStateService.ViewState> <p:Receive CanCreateInstance="True" DisplayName="ReceiveSubmitWorkflow" sap:VirtualizedContainerService.HintSize="255,86" OperationName="SubmitWorkflow" ServiceContractName="IWorkflowService"> <p:ReceiveParametersContent> <OutArgument x:TypeArguments="local:Workflow" x:Key="workflow">[Workflow]</OutArgument> </p:ReceiveParametersContent> </p:Receive> <local1:InvokeActivity Activity="[ActivityXamlServices.Load(New System.IO.StringReader(Workflow.Xaml))]" sap:VirtualizedContainerService.HintSize="255,22" /> </Sequence> </Activity> ... which, except for repetitive use of "Workflow" is pretty straight forward. In fact, it's just a Sequence with a Receive and [currently] a custom Activity called InvokeActivity. Get to that in a bit. Receive Activity accepts a custom type, [DataContract] public class Workflow { [DataMember] public string Xaml { get; set; } } which contains a string whose contents are to be interpreted as Xaml. You can see the VB expression that then converts this Xaml to an Activity and passes it on. Now this second bit, the custom InvokeActivity is where I have questions. First question: 1) given an arbitrary task, provided at runtime [as described above] is it possible to kick off this Activity using Activities that ship with WF4RC, out of the box? I'm fairly new, and thought I did a good job going through the API and existing documentation, but may as well ask :) Second: 2) my first attempt at implementing a custom InvokeActivity looked like this public sealed class InvokeActivity : NativeActivity { private static readonly ILog _log = LogManager.GetLogger (typeof (InvokeActivity)); public InArgument<Activity> Activity { get; set; } public InvokeActivity () { _log.DebugFormat ("Instantiated."); } protected override void Execute (NativeActivityContext context) { Activity activity = Activity.Get (context); _log.DebugFormat ("Scheduling activity [{0}]...", activity.DisplayName); // throws exception to lack of metadata! :( ActivityInstance instance = context.ScheduleActivity (activity, OnComplete, OnFault); _log.DebugFormat ( "Scheduled activity [{0}] with instance id [{1}].", activity.DisplayName, instance.Id); } protected override void CacheMetadata (NativeActivityMetadata metadata) { // how does one add InArgument<T> to metadata? not easily // is my first guess base.CacheMetadata (metadata); } // private methods private void OnComplete ( NativeActivityContext context, ActivityInstance instance) { _log.DebugFormat ( "Scheduled activity [{0}] with instance id [{1}] has [{2}].", instance.Activity.DisplayName, instance.Id, instance.State); } private void OnFault ( NativeActivityFaultContext context, Exception exception, ActivityInstance instance) { _log.ErrorFormat ( @"Scheduled activity [{0}] with instance id [{1}] has faulted in state [{2}] {3}", instance.Activity.DisplayName, instance.Id, instance.State, exception.ToStringFullStackTrace ()); } } Which attempts to schedule the specified Activity within the current context. Unfortunately, however, this fails. When I attempt to schedule said Activity, the runtime returns with the following exception The provided activity was not part of this workflow definition when its metadata was being processed. The problematic activity named 'DynamicActivity' was provided by the activity named 'InvokeActivity'. Right, so the "dynamic" Activity provided at runtime is not a member of InvokeActivitys metadata. Googled and came across this. Couldn't sort out how to specify an InArgument<Activity> to metadata cache, so my second question is, naturally, how does one address this issue? Is it ill advised to use context.ScheduleActivity (...) in this manner? Third and final, 3) I have settled on this [simpler] solution for the time being, public sealed class InvokeActivity : NativeActivity { private static readonly ILog _log = LogManager.GetLogger (typeof (InvokeActivity)); public InArgument<Activity> Activity { get; set; } public InvokeActivity () { _log.DebugFormat ("Instantiated."); } protected override void Execute (NativeActivityContext context) { Activity activity = Activity.Get (context); _log.DebugFormat ("Invoking activity [{0}] ...", activity.DisplayName); // synchronous execution ... a little less than ideal, this // seems heavy handed, and not entirely semantic-equivalent // to what i want. i really want to invoke this runtime // activity as if it were one of my own, not a separate // process - wrong mentality? WorkflowInvoker.Invoke (activity); _log.DebugFormat ("Invoked activity [{0}].", activity.DisplayName); } } Which simply invokes specified task synchronously within its own runtime instance thingy [use of WF4 vernacular is certainly questionable]. Eventually, I would like to tap into WF's tracking and possibly persistance facilities. So my third and final question is, in terms of what I would like to do [ie kick off arbitrary workflows inbound from client applications] is this the preferred method? Alright, thanks in advance for your time and consideration :)

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  • Difficulty accessing Google Search API with Flex

    - by CM
    Hi - I am trying to get the number of incoming links to a page through the Google Search API. It is not working (just returning Null) Here is the code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init();" width="320" height="480" backgroundGradientColors="115115" backgroundGradientAlphas=".2" backgroundAlpha=".2" dropShadowEnabled="false"> <mx:Script> <![CDATA[ // // Author: Wayne IV Mike // Project: JSwoof - The Flex JSON library. // Description: Formated JSON loaded from txt file. // Date: 31st March 2009. // Contact: [email protected] , [email protected] // import json.*; import mx.controls.Alert; public function loadFile4(urlLink:String):void { var request:URLRequest = new URLRequest(urlLink); var urlLoad:URLLoader = new URLLoader(); urlLoad.addEventListener(Event.COMPLETE, fileLoaded4); urlLoad.load(request); } private function fileLoaded4(event:Event):void { var jObj:Object = JParser.decode(event.target.data); //Decode JSON from text file here. var jStr:String = JParser.encode(jObj); if(jStr != null && jStr != "") { var LinkTemp:String = jObj.estimatedResultCount; txtLinks.text = "Google Links " + LinkTemp; trace(event.target.data); } } /********************************************************************/ private function LinkLookup():void { loadFile4("http://ajax.googleapis.com/ajax/services/search/web?v=1.0&q=link:twitter.com/" + NameSearch.text); } ]]> </mx:Script> <mx:TextInput x="17" y="86" id="NameSearch" text="cnnbrk" width="229" height="30" fontSize="16" fontWeight="bold" cornerRadius="10" shadowDirection="center" shadowDistance="5"/> <mx:Button x="253" y="85" label="Find" id="GoSearch" click="LinkLookup()" height="31"/> <mx:Label text="Links" id="txtLinks" width="233" textAlign="left" color="#FFFFFF" fontSize="14" height="21"/> </mx:Application> Sorry for the ugly format. I added a trace(event.target.data); and updated the code above. This is the result - [SWF] C:/Documents and Settings/Robert/My Documents/Flex Builder 3/.metadata/.plugins/com.adobe.flash.profiler/ProfilerAgent.swf - 17,508 bytes after decompression [SWF] C:\Documents and Settings\Robert\My Documents\Flex Builder 3\Formated\bin-debug\Formated.swf - 781,950 bytes after decompression [Unload SWF] C:/Documents and Settings/Robert/My Documents/Flex Builder 3/.metadata/.plugins/com.adobe.flash.profiler/ProfilerAgent.swf {"responseData": {"results":[{"GsearchResultClass":"GwebSearch","unescapedUrl":"http://twitter.com/britishredneck","url":"http://twitter.com/britishredneck","visibleUrl":"twitter.com","cacheUrl":"http://www.google.com/search?q\u003dcache:4pQXnMQCZA4J:twitter.com","title":"Martyn Jones (BritishRedneck) on Twitter","titleNoFormatting":"Martyn Jones (BritishRedneck) on Twitter","content":"Finally found a free and simple way to expand my reach on Twitter. A nice 20 second process. http://tpq.me/5gbrg #twpq 3:13 PM Jul 18th, 2009 from API \u003cb\u003e...\u003c/b\u003e"},{"GsearchResultClass":"GwebSearch","unescapedUrl":"http://twitter.com/dshlian/favorites","url":"http://twitter.com/dshlian/favorites","visibleUrl":"twitter.com","cacheUrl":"http://www.google.com/search?q\u003dcache:79qm5Pz7O5QJ:twitter.com","title":"Twitter","titleNoFormatting":"Twitter","content":"Twitter is without a doubt the best way to share and discover what is happening right now."},{"GsearchResultClass":"GwebSearch","unescapedUrl":"http://twitter.com/rosannepeterson","url":"http://twitter.com/rosannepeterson","visibleUrl":"twitter.com","cacheUrl":"http://www.google.com/search?q\u003dcache:q11IcnW9l30J:twitter.com","title":"Rosanne Peterson (rosannepeterson) on Twitter","titleNoFormatting":"Rosanne Peterson (rosannepeterson) on Twitter","content":"Tx.All is well. Looking forward to the holday. Perhaps after will be time for certification! 8:14 AM Dec 23rd, 2009 from txt; I am also reading \u0026quot;How I \u003cb\u003e...\u003c/b\u003e"},{"GsearchResultClass":"GwebSearch","unescapedUrl":"http://twitter.com/MRSalesTraining","url":"http://twitter.com/MRSalesTraining","visibleUrl":"twitter.com","cacheUrl":"http://www.google.com/search?q\u003dcache:uBNGhud0vfEJ:twitter.com","title":"Medrep (MRSalesTraining) on Twitter","titleNoFormatting":"Medrep (MRSalesTraining) on Twitter","content":"Working away on Cardiovascular Medicine Module - heavy stuff for a Sunday evening!! 11:09 AM Nov 8th, 2009 from web; Today\u0026#39;s Student is tomorrow\u0026#39;s Medical \u003cb\u003e...\u003c/b\u003e"}],"cursor":{"pages":[{"start":"0","label":1},{"start":"4","label":2},{"start":"8","label":3},{"start":"12","label":4},{"start":"16","label":5},{"start":"20","label":6},{"start":"24","label":7},{"start":"28","label":8}],"estimatedResultCount":"64","currentPageIndex":0,"moreResultsUrl":"http://www.google.com/search?oe\u003dutf8\u0026ie\u003dutf8\u0026source\u003duds\u0026start\u003d0\u0026hl\u003den\u0026q\u003dlink%3Atwitter.com%2Fgenericmedlist"}}, "responseDetails": null, "responseStatus": 200} So the data return from the query is correct, and the difficulty lies in accessing the "estimatedResultCount" near the end of the JSON data. Any help would be greatly appreciated!

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  • std::basic_stringstream<unsigned char> won't compile with MSVC 10

    - by Michael J
    I'm trying to get UTF-8 chars to co-exist with ANSI 8-bit chars. My strategy has been to represent utf-8 chars as unsigned char so that appropriate overloads of functions can be used for the two character types. e.g. namespace MyStuff { typedef uchar utf8_t; typedef std::basic_string<utf8_t> U8string; } void SomeFunc(std::string &s); void SomeFunc(std::wstring &s); void SomeFunc(MyStuff::U8string &s); This all works pretty well until I try to use a stringstream. std::basic_ostringstream<MyStuff::utf8_t> ostr; ostr << 1; MSVC Visual C++ Express V10 won't compile this: c:\program files\microsoft visual studio 10.0\vc\include\xlocmon(213): warning C4273: 'id' : inconsistent dll linkage c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(65) : see previous definition of 'public: static std::locale::id std::numpunct<unsigned char>::id' c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(65) : while compiling class template static data member 'std::locale::id std::numpunct<_Elem>::id' with [ _Elem=Tk::utf8_t ] c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(1149) : see reference to function template instantiation 'const _Facet &std::use_facet<std::numpunct<_Elem>>(const std::locale &)' being compiled with [ _Facet=std::numpunct<Tk::utf8_t>, _Elem=Tk::utf8_t ] c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(1143) : while compiling class template member function 'std::ostreambuf_iterator<_Elem,_Traits> std::num_put<_Elem,_OutIt>:: do_put(_OutIt,std::ios_base &,_Elem,std::_Bool) const' with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t>, _OutIt=std::ostreambuf_iterator<Tk::utf8_t,std::char_traits<Tk::utf8_t>> ] c:\program files\microsoft visual studio 10.0\vc\include\ostream(295) : see reference to class template instantiation 'std::num_put<_Elem,_OutIt>' being compiled with [ _Elem=Tk::utf8_t, _OutIt=std::ostreambuf_iterator<Tk::utf8_t,std::char_traits<Tk::utf8_t>> ] c:\program files\microsoft visual studio 10.0\vc\include\ostream(281) : while compiling class template member function 'std::basic_ostream<_Elem,_Traits> & std::basic_ostream<_Elem,_Traits>::operator <<(int)' with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t> ] c:\program files\microsoft visual studio 10.0\vc\include\sstream(526) : see reference to class template instantiation 'std::basic_ostream<_Elem,_Traits>' being compiled with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t> ] c:\users\michael\dvl\tmp\console\console.cpp(23) : see reference to class template instantiation 'std::basic_ostringstream<_Elem,_Traits,_Alloc>' being compiled with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t>, _Alloc=std::allocator<uchar> ] . c:\program files\microsoft visual studio 10.0\vc\include\xlocmon(213): error C2491: 'std::numpunct<_Elem>::id' : definition of dllimport static data member not allowed with [ _Elem=Tk::utf8_t ] Any ideas? ** Edited 19 June 2012 ** OK, I've gotten closer to understanding this, but not how to solve it. As we all know, static class variables get defined twice: once in the class definition and once outside the class definition which establishes storage space. e.g. // in .h file class CFoo { // ... static int x; }; // in .cpp file int CFoo::x = 42; Now in the VC10 headers we get something like this: template<class _Elem> class numpunct : public locale::facet { // ... _CRTIMP2_PURE static locale::id id; // ... } When the header is included in an application, _CRTIMP2_PURE is defined as __declspec(dllimport), which means that the variable is imported from a dll. Now the header also contains the following template<class _Elem> locale::id numpunct<_Elem>::id; Note the absence of the __declspec(dllimport) qualifier. i.e. The class declaration says that the static linkage of the id variable is in the dll, but for the general case, it gets declared outside the dll. For the known cases, there are specialisations. template locale::id numpunct<char>::id; template locale::id numpunct<wchar_t>::id; These are protected by #ifs so that they are only included when building the DLL. They are excluded otherwise. i.e. the char and wchar_t versions of numpunct ARE inside the dll So we have the class definition saying that id's storage is in the DLL, but that is only true for the char and wchar_t specialisations, meaning that my unsigned char version is doomed. :-( The only way forward that I can think of is to create my own specialisation: basically copying it from the header file and fixing it. This raises many issues. Anybody have a better idea?

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  • How to set focus for CustCombBox in a CellEditingTemplate when entering page at the first time(MVVM

    - by Shamin
    PreparingCellForEdit="dg_PreparingCellForEdit" BeginningEdit="dg_BeginningEdit" <data:DataGridTemplateColumn MinWidth="300"> <data:DataGridTemplateColumn.HeaderStyle> <Style TargetType="primitives:DataGridColumnHeader" BasedOn="{StaticResource FOTDataGridColumnHeaderStyle}"> <Setter Property="ContentTemplate"> <Setter.Value> <DataTemplate> <TextBlock Text="{Binding CancelReasonText2,Source={StaticResource LabelResource}}" Style="{StaticResource TextBlockLabelStandardStyle}"/> </DataTemplate> </Setter.Value> </Setter> </Style> </data:DataGridTemplateColumn.HeaderStyle> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding CancelReason.CancelCodeDescription}" Style="{StaticResource TextBlockLabelStandardStyle}"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> <data:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <input:AutoCompleteBox x:Name="cBoxCancelReason" FilterMode="StartsWith" IsDropDownOpen="True" SelectedItem="{Binding CancelReason, Mode=TwoWay}" ItemsSource="{Binding CancelCodes}" ValueMemberPath="CancelCodeDescription" > <input:AutoCompleteBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding CancelCodeDescription}" Style="{StaticResource TextBlockLabelStandardStyle}"/> </DataTemplate> </input:AutoCompleteBox.ItemTemplate> </input:AutoCompleteBox> </DataTemplate> </data:DataGridTemplateColumn.CellEditingTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns> </data:DataGrid> ---CodeBind public partial class CancelFlightView : UserControl,ICancelFlightView { private data.CancelCode DefaultCancelCode { get { data.CancelCode code = new data.CancelCode(); code.CancelCd = "-1"; code.CancelCodeDescription = "-- Select Cancel Reason --"; return code; } } public CancelFlightView() { InitializeComponent(); this.dg.LoadingRow += new EventHandler<DataGridRowEventArgs>(dg_LoadingRow); //this.Loaded += new RoutedEventHandler(CancelFlightView_Loaded); } void dg_LoadingRow(object sender, DataGridRowEventArgs e) { CheckBox checkBox = (CheckBox)dg.Columns[0].GetCellContent(e.Row); if (checkBox.IsChecked.Value) { FrameworkElement obj = (FrameworkElement)dg.Columns[1].GetCellContent(e.Row); System.Windows.Browser.HtmlPage.Plugin.Focus(); DataGridCell cellEdit = (DataGridCell)obj.Parent; cellEdit.Focus(); dg.BeginEdit(); } } //private void UserControl_Loaded(object sender, RoutedEventArgs e) //{ // if (DataContext != null) // { // CancelFlightViewModel viewModel = (CancelFlightViewModel)DataContext; // viewModel.View = this; // viewModel.Grid = dg; // //viewModel.InitFocus(); // } //} //void CancelFlightView_Loaded(object sender, RoutedEventArgs e) //{ // if (dg.SelectedItem != null) // { // CheckBox checkBox = (CheckBox)dg.Columns[0].GetCellContent(dg.SelectedItem); // if (checkBox.IsChecked.Value) // { // DataGridCell cellEdit = ((DataGridCell)((System.Windows.Controls.Primitives.DataGridCellsPresenter)((DataGridCell)checkBox.Parent).Parent).Children[1]); // dg.CurrentColumn = dg.Columns[1]; // System.Windows.Browser.HtmlPage.Plugin.Focus(); // cellEdit.Focus(); // dg.BeginEdit(); // } // } //} public CancelFlightView(CancelFlightViewModel viewModel):this() { ViewModel = viewModel; } private void dg_PreparingCellForEdit(object sender, DataGridPreparingCellForEditEventArgs e) { object obj = dg.Columns[1].GetCellContent(e.Row); if (obj != null && obj.GetType() == typeof(AutoCompleteBox)) { AutoCompleteBox cBoxCancelReason = (AutoCompleteBox)obj; System.Windows.Browser.HtmlPage.Plugin.Focus(); cBoxCancelReason.Focus(); } } private void CustomComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { } private void dg_BeginningEdit(object sender, DataGridBeginningEditEventArgs e) { } private void chkFlight_Click(object sender, RoutedEventArgs e) { CheckBox chkTemp = sender as CheckBox; if (!chkTemp.IsChecked.Value) { } else { DataGridCell cellEdit = ((DataGridCell)((System.Windows.Controls.Primitives.DataGridCellsPresenter)((DataGridCell)chkTemp.Parent).Parent).Children[1]); dg.CurrentColumn = dg.Columns[1]; cellEdit.Focus(); dg.BeginEdit(); } } private void LayoutRoot_KeyUp(object sender, KeyEventArgs e) { //if (e.Key == Key.Enter) //{ //} } #region ICancelFlightView Members public CancelFlightViewModel ViewModel { get { return DataContext as CancelFlightViewModel; } set { DataContext = value; } } #endregion } Now, when user click CheckBox, I can set focus on CustCombBox, but I can't set focus on Whose checkBox.IsChecked.Value = true when page is opened for the first time. is it possible on MVVM pattern? Looking forward your reply, thanks very much.

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  • JSF2 and Richfaces 3.3.3 application on tomcat 6.0 crashes with a StackOverflowError

    - by Vivek Madapura V
    Hi, I am using JSF 2 and richfaces 3.3.3 for an application hosted on tomcat 6.0.20. The application crashes as soon as a request is made via the browser (Mozilla and IE). My web.xml looks like this: <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" id="WebApp_ID" version="2.5"> <display-name>TestJSF</display-name> <welcome-file-list> <welcome-file>pages/login.xhtml</welcome-file> </welcome-file-list> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>/faces/*</url-pattern> </servlet-mapping> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.xhtml</url-pattern> </servlet-mapping> <context-param> <description>State saving method: 'client' or 'server' (=default). See JSF Specification 2.5.2</description> <param-name>javax.faces.STATE_SAVING_METHOD</param-name> <param-value>server</param-value> </context-param> <context-param> <param-name>javax.faces.DISABLE_FACELET_JSF_VIEWHANDLER</param-name> <param-value>true</param-value> </context-param> <context-param> <param-name>org.richfaces.SKIN</param-name> <param-value>blueSky</param-value> </context-param> <context-param> <param-name>org.richfaces.CONTROL_SKINNING</param-name> <param-value>enable</param-value> </context-param> <context-param> <param-name>javax.faces.DEFAULT_SUFFIX</param-name> <param-value>.xhtml</param-value> </context-param> <context-param> <param-name>javax.faces.FACELETS_SKIP_COMMENTS</param-name> <param-value>true</param-value> </context-param> <listener> <listener-class>com.sun.faces.config.ConfigureListener</listener-class> </listener> <filter> <display-name>RichFaces Filter</display-name> <filter-name>richfaces</filter-name> <filter-class>org.ajax4jsf.Filter</filter-class> </filter> <filter-mapping> <filter-name>richfaces</filter-name> <servlet-name>Faces Servlet</servlet-name> <dispatcher>REQUEST</dispatcher> <dispatcher>FORWARD</dispatcher> <dispatcher>INCLUDE</dispatcher> </filter-mapping> </web-app> The exception is javax.servlet.ServletException: Servlet execution threw an exception org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:530) com.sun.faces.context.ExternalContextImpl.dispatch(ExternalContextImpl.java:542) com.sun.faces.application.view.JspViewHandlingStrategy.executePageToBuildView(JspViewHandlingStrategy.java:359) com.sun.faces.application.view.JspViewHandlingStrategy.buildView(JspViewHandlingStrategy.java:150) com.sun.faces.application.view.JspViewHandlingStrategy.renderView(JspViewHandlingStrategy.java:190) com.sun.faces.application.view.MultiViewHandler.renderView(MultiViewHandler.java:127) org.ajax4jsf.application.ViewHandlerWrapper.renderView(ViewHandlerWrapper.java:100) org.ajax4jsf.application.AjaxViewHandler.renderView(AjaxViewHandler.java:176) com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:117) com.sun.faces.lifecycle.Phase.doPhase(Phase.java:97) com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:135) javax.faces.webapp.FacesServlet.service(FacesServlet.java:309) The stack trace is recursively logged with this until the StackOverflowError occurrs. If I remove all the configurations related to Richfaces, the application works like charm. Any advice is much appreciated.

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  • Why is Apache seg faulting?

    - by Jamie Howard
    We have a production server that seems to Seg Fault a few times every day. The fault is picked up by Apache and logged in the error log - but there seems to be no traffic around the time. If it's a request generating the fault then it looks like it happens before any other logging is made so I can't see how it's happening so it's very hard to debug. Our setup is Linux 64 bit Centos 5.3 Apache is loaded with the following modules apachectl -t -D DUMP_MODULES | more Loaded Modules: core_module (static) mpm_prefork_module (static) http_module (static) so_module (static) auth_basic_module (shared) auth_digest_module (shared) authn_file_module (shared) authn_alias_module (shared) authn_anon_module (shared) authn_dbm_module (shared) authn_default_module (shared) authz_host_module (shared) authz_user_module (shared) authz_owner_module (shared) authz_groupfile_module (shared) authz_dbm_module (shared) authz_default_module (shared) ldap_module (shared) authnz_ldap_module (shared) include_module (shared) log_config_module (shared) logio_module (shared) env_module (shared) ext_filter_module (shared) mime_magic_module (shared) expires_module (shared) deflate_module (shared) headers_module (shared) usertrack_module (shared) setenvif_module (shared) mime_module (shared) dav_module (shared) status_module (shared) autoindex_module (shared) info_module (shared) dav_fs_module (shared) vhost_alias_module (shared) negotiation_module (shared) dir_module (shared) actions_module (shared) speling_module (shared) userdir_module (shared) alias_module (shared) rewrite_module (shared) proxy_module (shared) proxy_balancer_module (shared) proxy_ftp_module (shared) proxy_http_module (shared) proxy_connect_module (shared) cache_module (shared) suexec_module (shared) disk_cache_module (shared) file_cache_module (shared) mem_cache_module (shared) cgi_module (shared) version_module (shared) security2_module (shared) unique_id_module (shared) fcgid_module (shared) php5_module (shared) proxy_ajp_module (shared) ssl_module (shared) Here's an exert from the Apache error log: [Mon Mar 15 06:39:25 2010] [error] [client 213.246.222.74] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Mon Mar 15 07:41:31 2010] [error] [client 213.246.222.74] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Mon Mar 15 08:24:16 2010] [error] [client 67.19.250.146] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Mon Mar 15 08:43:46 2010] [error] [client 213.246.222.74] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Mon Mar 15 08:54:02 2010] [error] [client 74.208.123.71] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Mon Mar 15 09:09:51 2010] [notice] child pid 2138 exit signal Segmentation fault (11), possible coredump in /tmp [Mon Mar 15 09:45:27 2010] [error] [client 213.246.222.74] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Mon Mar 15 09:49:05 2010] [error] [client 190.12.113.196] File does not exist: /var/www/vhosts/default/htdocs/phpMyAdmin [Mon Mar 15 09:49:06 2010] [error] [client 190.12.113.196] File does not exist: /var/www/vhosts/default/htdocs/PMA And the Access log around the same time (09:09:51): 213.246.222.74 - - [15/Mar/2010:08:43:46 +0000] "GET /" 400 561 "-" "-" 208.80.193.28 - - [15/Mar/2010:08:52:20 +0000] "GET / HTTP/1.0" 301 313 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0; SU 2.009)" 74.208.123.71 - - [15/Mar/2010:08:54:02 +0000] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 298 "-" "-" 81.149.146.231 - - [15/Mar/2010:09:15:18 +0000] "GET /zabbix/ HTTP/1.1" 200 3565 "-" "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_2; en-us) AppleWebKit/531.21.8 (KHTML, like Gecko) Version/4.0.4 Safari/531.21.10" 81.158.71.196 - - [15/Mar/2010:09:16:06 +0000] "GET / HTTP/1.1" 301 313 "-" "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.4; en-US; rv:1.9.0.18) Gecko/2010020219 Firefox/3.0.18" 213.246.222.74 - - [15/Mar/2010:09:45:27 +0000] "GET /" 400 561 "-" "-" 213.246.222.74 - - [15/Mar/2010:09:45:27 +0000] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 298 "-" "-" 190.12.113.196 - - [15/Mar/2010:09:49:05 +0000] "GET /phpMyAdmin/main.php HTTP/1.0" 404 295 "-" "-" So As you can see, there's no access logged around the time of the fault!! How annoying :s I enabled core dumps and here is the backtrace: #0 0x00007f9c8c8a858b in memcpy () from /lib64/libc.so.6 No symbol table info available. #1 0x00007f9c8cfb066d in apr_pstrcat (a=<value optimized out>) at strings/apr_strings.c:165 cp = 0x1fa6b "\205¦H\211¦t`¦\003" argp = 0x7f9c9ad790e8 "Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Referer, Re"... res = 0x0 saved_lengths = {129643, 2, 43, 140310399395576, 0, 140310394592712} nargs = <value optimized out> len = <value optimized out> adummy = {{gp_offset = 16, fp_offset = 32668, overflow_arg_area = 0x7fff968a0ec0, reg_save_area = 0x7fff968a0de0}} #2 0x00007f9c8cfb1bf9 in apr_table_merge (t=0x7f9c8f83b148, key=0x7f9c85a465fe "Vary", val=0x7f9c9ad99070 "Referer, Referer, Referer, Referer, Referer") at tables/apr_tables.c:688 next_elt = (apr_table_entry_t *) 0x7f9c8f83b270 end_elt = (apr_table_entry_t *) 0x7f9c8f83b270 checksum = <value optimized out> hash = 22 #3 0x00007f9c85a42cfa in ?? () from /etc/httpd/modules/mod_rewrite.so No symbol table info available. #4 0x00007f9c85a44022 in ?? () from /etc/httpd/modules/mod_rewrite.so No symbol table info available. #5 0x00007f9c8e87bd1a in ap_run_fixups () from /usr/sbin/httpd No symbol table info available. #6 0x00007f9c8e88e8f8 in ap_process_request () from /usr/sbin/httpd No symbol table info available. #7 0x00007f9c8e88bb40 in ?? () from /usr/sbin/httpd No symbol table info available. #8 0x00007f9c8e887ca2 in ap_run_process_connection () from /usr/sbin/httpd No symbol table info available. #9 0x00007f9c8e892849 in ?? () from /usr/sbin/httpd No symbol table info available. #10 0x00007f9c8e892ada in ?? () from /usr/sbin/httpd No symbol table info available. #11 0x00007f9c8e892b90 in ?? () from /usr/sbin/httpd No symbol table info available. #12 0x00007f9c8e89387b in ap_mpm_run () from /usr/sbin/httpd No symbol table info available. #13 0x00007f9c8e86de48 in main () from /usr/sbin/httpd No symbol table info available. Can anyone shed any light on how to move forward with this? I can confirm that the server is operational and doesn't appear to be misbehaving - the failures are so infrequent that I haven't seen it do one while making a request myself. Really appreciate any help! Cheers!

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  • ViewPager cycle between views?

    - by Erdem Azakli
    I want my ViewPager implementation to cycle between views instead of stopping at the last view. For example, if I have 3 views to display via a ViewPager, it should return back to the first View after the third View on fling instead of stopping at that third view. I want it to return to the first page/view when the user flings forward on the last page Thanks, Mypageradapter; package com.example.pictures; import android.content.Context; import android.media.AudioManager; import android.os.Parcelable; import android.support.v4.view.PagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.View; public class MyPagerAdapter extends PagerAdapter{ SoundManager snd; int sound1,sound2,sound3; boolean loaded = false; public int getCount() { return 6; } public Object instantiateItem(View collection, int position) { View view=null; LayoutInflater inflater = (LayoutInflater) collection.getContext() .getSystemService(Context.LAYOUT_INFLATER_SERVICE); this.setVolumeControlStream(AudioManager.STREAM_MUSIC); int resId = 0; switch (position) { case 0: resId = R.layout.picture1; view = inflater.inflate(resId, null); break; case 1: resId = R.layout.picture2; view = inflater.inflate(resId, null); break; case 2: resId = R.layout.picture3; view = inflater.inflate(resId, null); break; case 3: resId = R.layout.picture4; view = inflater.inflate(resId, null); break; case 4: resId = R.layout.picture5; view = inflater.inflate(resId, null); break; case 5: resId = R.layout.picture6; view = inflater.inflate(resId, null); break; } ((ViewPager) collection).addView(view, 0); return view; } @SuppressWarnings("unused") private Context getApplicationContext() { // TODO Auto-generated method stub return null; } private void setVolumeControlStream(int streamMusic) { // TODO Auto-generated method stub } @SuppressWarnings("unused") private Context getBaseContext() { // TODO Auto-generated method stub return null; } @SuppressWarnings("unused") private PagerAdapter findViewById(int myfivepanelpager) { // TODO Auto-generated method stub return null; } @Override public void destroyItem(View arg0, int arg1, Object arg2) { ((ViewPager) arg0).removeView((View) arg2); } @Override public boolean isViewFromObject(View arg0, Object arg1) { return arg0 == ((View) arg1); } @Override public Parcelable saveState() { return null; } public static Integer getItem(int position) { // TODO Auto-generated method stub return null; } } OnPageChangeListener; package com.example.pictures; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.support.v4.view.ViewPager; import android.support.v4.view.ViewPager.OnPageChangeListener; import android.view.View; import android.widget.Button; import android.widget.Toast; public class Pictures extends Activity implements OnPageChangeListener{ SoundManager snd; int sound1,sound2,sound3; View view=null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.picturespage); MyPagerAdapter adapter = new MyPagerAdapter(); ViewPager myPager = (ViewPager) findViewById(R.id.myfivepanelpager); myPager.setAdapter(adapter); myPager.setCurrentItem(0); myPager.setOnPageChangeListener(this); snd = new SoundManager(this); sound1 = snd.load(R.raw.sound1); sound2 = snd.load(R.raw.sound2); sound3 = snd.load(R.raw.sound3); } public void onPageScrollStateChanged(int arg0) { // TODO Auto-generated method stub } public void onPageScrolled(int arg0, float arg1, int arg2) { // TODO Auto-generated method stub } public void onPageSelected(int position) { // TODO Auto-generated method stub switch (position) { case 0: snd.play(sound1); break; case 1: snd.play(sound2); break; case 2: snd.play(sound3); break; case 3: Toast.makeText(this, "1", Toast.LENGTH_SHORT).show(); break; case 4: Toast.makeText(this, "2", Toast.LENGTH_SHORT).show(); break; case 5: Toast.makeText(this, "3", Toast.LENGTH_SHORT).show(); break; } } };

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  • website creation - for non web programmers?

    - by Tim
    I thought I would find decent questions and answers for this, but none really caught my eye... I am a C++ developer and I own a few domains. I'd like to start off with simple web sites for each with a minimum of time and fuss and minimum learning. I have too many projects going and don't have the time to learn how to build websites. One is for a company that currently has only a single product with custom development as well. I hacked together some really bad html with paypal links on it. It is just one simple product. I want to add uservoice to it and maybe some other stuff like FAQ, forums, etc. Right now I just link to a google group I created. Another is a startup in development phase, but we want to provide simple content like whitepapers and press releases and a section for investors. - mostly an "about us" type of thing. We will also be providing details about our product. Then there is a blog site - currently using godaddy's quickblogcast. Not a bad start but I suspect I want to move to something else. The question is - is there a framework that I can use that will make decent, if not outstanding, sites? Again, I have my hands full with three projects in addition to my day job and don't have time to learn web programming. I also don;t want to just pay a web person and then be out in the cold for upgrades, changes, etc. I have been burned before. I am happy with a web-based app or a desktop app that builds html or whatever and then I can ftp it up to the hosting servers. To summarize: - simple to get started - low time to get a web page going - ability to integrate with a few hand-done pages - pay pal integration - uservoice integration - ability to put under my svn would be nice too EDIT Thanks to the responders. I understand now why my original searches failed. I was not searching for "CMS". I'll go back and do that. I would expect that this is a many-times-duplicate... EDIT: I am considering using Wordpress and Drupal - one for each of the sites. I did one Drupal site quickly just so I could qualify for one of the Microsoft programs for discounted dev tools - anyway - it was a quick and dirty homepage and I am still on the learning curve. I look forward to playing with it. So far it has been ok. I am not sure about doing a taste-test between the two - might be a waste of time where I could just become that much better at Drupal faster than spending time on wordpress... Will keep updated. EDIT: Selecting the Drupal answer by slim for now. That is what I am going with. Don't have time to check them all out. Wordpress sounds like a good option too, but such limited time... Results: I have tried wordpress and drupal so far. Wordpress is great for blogging or for a site that you want to run ads from, but I disagree that it is ready for a corporate site, unless you want to spend lots of time making your own theme, etc. But if you spend that time, why not work with drupal? Drupal was a little intimidating at first - but after spending about 4 hours reading the overview and step-by-step guide online was a HUGE step. I got a simple site up and running easily after that. Trying to make a website just by going to the admin panel without reading anything is a waste of time. You really need to read the docs. The site is great. start here: http://drupal.org/getting-started I'd suggest drupal to anyone. It has amazing capabilities, lots of support and lots of users. Just doing blogging? Wordpress is really great for that. So now I've got two sites running with a lot of the functionality I wanted - and they look good. ONE MORE EDIT Well, I have switched back to wordpress after buying a theme and then getting help from web developers. I guess either one will work - it is just a matter of getting comfortable witht he basics, using the right tools and trying things out.

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  • Am I crazy? (How) should I create a jQuery content editor?

    - by Brendon Muir
    Ok, so I created a CMS mainly aimed at Primary Schools. It's getting fairly popular in New Zealand but the one thing I hate with a passion is the largely bad quality of in browser WYSIWYG editors. I've been using KTML (made by InterAKT which was purchased by Adobe a few years ago). In my opinion this editor does a lot of great things (image editing/management, thumbnailing and pretty good content editing). Unfortunately time has had its nasty way with this product and new browsers are beginning to break features and generally degrade the performance of this tool. It's also quite scary basing my livelihood on a defunct product! I've been hunting, in fact I regularly hunt around to see if anything has changed in the WYSIWYG arena. The closest thing I've seen that excites me is the WYSIHAT framework, but they've decided to ignore a pretty relevant editing paradigm which I'm going to outline below. This is the idea for my proposed editor, and I don't know of any existing products that can do this properly: Right, so the traditional model for editing let's say a Page in a CMS is to log into a 'back end' and click edit on the page. This will then load another screen with the editor in it and perhaps a few other fields. More advanced CMS's will maybe have several editing boxes that are for different portions of the page. Anyway, the big problem with this way of doing things is that the user is editing a document outside of the final context it will appear in. In the simplest terms, this means the page template. Many things can be wrong, e.g. the with of the editing area might be different to the width of the actual template area. The height is nearly always fixed because existing editors always seem to use IFRAMES for backward compatibility. And there are plenty of other beefs which I'm sure you're quite aware of if you're in this development area. Here's my editor utopia: You click 'Edit Page': The actual page (with its actual template) displays. Portions of the page have been marked as editable via a class name. You click on one of these areas (in my case it'd just be the big 'body' area in the middle of the template) and a editing bar drops down from the top of the screen with all your standard controls (bold, italic, insert image etc...). Iframes are never used, instead we rely on setting contentEditable to true on the DIV's in question. Firefox 2 and IE6 can go away, let's move on. You can edit the page knowing exactly how it will look when you save it. Because all the styles for this template are loaded, your headings will look correct, everything will be just dandy. Is this such a radical concept? Why are we still content with TinyMCE and that other editor that is too embarrassing to use because it sounds like a swear word!? Let's face the facts: I'm a JavaScript novice. I did once play around in this area using the Javascript Anthology from SitePoint as a guide. It was quite a cool learning experience, but they of course used the IFRAME to make their lives easier. I tried to go a different route and just use contentEditable and even tried to sidestep the native content editing routines (execCommand) and instead wrote my own. They kind of worked but there were always issues. Now we have jQuery, and a few libraries that abstract things like IE's lack of Range support. I'm wondering, am I crazy, or is it actually a good idea to try and build an editor around this editing paradigm using jQuery and relevant plugins to make the job easier? My actual questions: Where would you start? What plugins do you know of that would help the most? Is it worth it, or is there a magical project that already exists that I should join in on? What are the biggest hurdles to overcome in a project like this? Am I crazy? I hope this question has been posted on the right board. I figured it is a technical question as I'm wanting to know specific hurdles and pitfalls to watch out for and also if it is technically feasible with todays technology. Looking forward to hearing peoples thoughts and opinions.

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  • Accessing py2exe program over network in Windows 98 throws ImportErrors

    - by darvids0n
    I'm running a py2exe-compiled python program from one server machine on a number of client machines (mapped to a network drive on every machine, say W:). For Windows XP and later machines, have so far had zero problems with Python picking up W:\python23.dll (yes, I'm using Python 2.3.5 for W98 compatibility and all that). It will then use W:\zlib.pyd to decompress W:\library.zip containing all the .pyc files like os and such, which are then imported and the program runs no problems. The issue I'm getting is on some Windows 98 SE machines (note: SOME Windows 98 SE machines, others seem to work with no apparent issues). What happens is, the program runs from W:, the W:\python23.dll is, I assume, found (since I'm getting Python ImportErrors, we'd need to be able to execute a Python import statement), but a couple of things don't work: 1) If W:\library.zip contains the only copy of the .pyc files, I get ZipImportError: can't decompress data; zlib not available (nonsense, considering W:\zlib.pyd IS available and works fine with the XP and higher machines on the same network). 2) If the .pyc files are actually bundled INSIDE the python exe by py2exe, OR put in the same directory as the .exe, OR put into a named subdirectory which is then set as part of the PYTHONPATH variable (e.g W:\pylib), I get ImportError: no module named os (os is the first module imported, before sys and anything else). Come to think of it, sys.path wouldn't be available to search if os was imported before it maybe? I'll try switching the order of those imports but my question still stands: Why is this a sporadic issue, working on some networks but not on others? And how would I force Python to find the files that are bundled inside the very executable I run? I have immediate access to the working Windows 98 SE machine, but I only get access to the non-working one (a customer of mine) every morning before their store opens. Thanks in advance! EDIT: Okay, big step forward. After debugging with PY2EXE_VERBOSE, the problem occurring on the specific W98SE machine is that it's not using the right path syntax when looking for imports. Firstly, it doesn't seem to read the PYTHONPATH environment variable (there may be a py2exe-specific one I'm not aware of, like PY2EXE_VERBOSE). Secondly, it only looks in one place before giving up (if the files are bundled inside the EXE, it looks there. If not, it looks in library.zip). EDIT 2: In fact, according to this, there is a difference between the sys.path in the Python interpreter and that of Py2exe executables. Specifically, sys.path contains only a single entry: the full pathname of the shared code archive. Blah. No fallbacks? Not even the current working directory? I'd try adding W:\ to PATH, but py2exe doesn't conform to any sort of standards for locating system libraries, so it won't work. Now for the interesting bit. The path it tries to load atexit, os, etc. from is: W:\\library.zip\<module>.<ext> Note the single slash after library.zip, but the double slash after the drive letter (someone correct me if this is intended and should work). It looks like if this is a string literal, then since the slash isn't doubled, it's read as an (invalid) escape sequence and the raw character is printed (giving W:\library.zipos.pyd, W:\library.zipos.dll, ... instead of with a slash); if it is NOT a string literal, the double slash might not be normpath'd automatically (as it should be) and so the double slash confuses the module loader. Like I said, I can't just set PYTHONPATH=W:\\library.zip\\ because it ignores that variable. It may be worth using sys.path.append at the start of my program but hard-coding module paths is an absolute LAST resort, especially since the problem occurs in ONE configuration of an outdated OS. Any ideas? I have one, which is to normpath the sys.path.. pity I need os for that. Another is to just append os.getenv('PATH') or os.getenv('PYTHONPATH') to sys.path... again, needing the os module. The site module also fails to initialise, so I can't use a .pth file. I also recently tried the following code at the start of the program: for pth in sys.path: fErr.write(pth) fErr.write(' to ') pth.replace('\\\\','\\') # Fix Windows 98 pathing issues fErr.write(pth) fErr.write('\n') But it can't load linecache.pyc, or anything else for that matter; it can't actually execute those commands from the looks of things. Is there any way to use built-in functionality which doesn't need linecache to modify the sys.path dynamically? Or am I reduced to hard-coding the correct sys.path?

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  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

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  • Email php isn't working, please help?

    - by laurence-benson
    Hey Guys, My email code isn't working, can anyone help? Thanks. <?php if(isset($_POST['send'])){ $to = "[email protected]" ; // change all the following to $_POST $from = $_REQUEST['Email'] ; $name = $_REQUEST['Name'] ; $headers = "From: $from"; $subject = "Web Contact Data"; $fields = array(); $fields{"Name"} = "Name"; $fields{"Email"} = "Email"; $body = "We have received the following information:\n\n"; foreach($fields as $a => $b){ $body .= sprintf("%20s: %s\n",$b,$_REQUEST[$a]); } $subject2 = "Thank you for contacting us."; $autoreply = "<html><body><p>Dear " . $name . ",</p><p>Thank you for registering with ERB Images.</p> <p>To make sure that you continue to receive our email communications, we suggest that you add [email protected] to your address book or Safe Senders list. </p> <p>In Microsoft Outlook, for example, you can add us to your address book by right clicking our address in the 'From' area above and selecting 'Add to Outlook Contacts' in the list that appears.</p> <p>We look forward to you visiting the site, and can assure you that your privacy will continue to be respected at all times.</p><p>Yours sincerely.</p><p>Edward R Benson</p><p>Edward Benson Esq.<br />Founder<br />ERB Images</p><p>www.erbimages.com</p></body></html>"; $headers2 = 'MIME-Version: 1.0' . "\r\n"; $headers2 .= 'Content-type: text/html; charset=iso-8859-1' . "\r\n"; $headers2 .= 'From: [email protected]' . "\r\n"; mail($from, $subject2, $autoreply, $headers2); $send=false; if($name == '') {$error= "You did not enter your name, please try again.";} else { if(!preg_match("/^[[:alnum:]][a-z0-9_.'+-]*@[a-z0-9-]+(\.[a-z0-9-]{2,})+$/",$from)) {$error= "You did not enter a valid email address, please try again.";} else { $send = mail($to, $subject, $body, $headers); $send2 = mail($from, $subject2, $autoreply, $headers2); } if(!isset($error) && !$send) $error= "We have encountered an error sending your mail, please notify [email protected]"; } }// end of if(isset($_POST['send'])) ?> <?php include("http://erbimages.com/php/doctype/index.php"); ?> <?php include("http://erbimages.com/php/head/index.php"); ?> <div class="newsletter"> <ul> <form method="post" action="http://lilyandbenson.com/newletter/index.php"> <li> <input size="20" maxlength="50" name="Name" value="Name" onfocus="if(this.value==this.defaultValue) this.value='';" onblur="if(this.value=='') this.value=this.defaultValue;"> </li> <li> <input size="20" maxlength="50" name="Email" value="Email" onfocus="if(this.value==this.defaultValue) this.value='';" onblur="if(this.value=='') this.value=this.defaultValue;"> </li> <li> <input type="submit" name="send" value="Send" id="register_send"> </li> </form> <?php ?> </ul> <div class="clear"></div> </div> <div class="section_error"> <?php if(isset($error)) echo '<span id="section_error">'.$error.'</span>'; if(isset($send) && $send== true){ echo 'Thank you, your message has been sent.'; } if(!isset($_POST['send']) || isset($error)) ?> <div class="clear"></div> </div> </body> </html>

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Is there a better way to avoid an infinite loop using winforms?

    - by Hamish Grubijan
    I am using .Net 3.5 for now. Right now I am using a using trick to disable and enable events around certain sections of code. The user can change either days, hours, minutes or total minutes, and that should not cause an infinite cascade of events (e.g. minutes changing total, total changing minutes, etc.) While the code does what I want, there might be a better / more straight-forward way. Do you know of any? For brawny points: This control will be used by multiple teams - I do not want to make it embarrassing. I suspect that I do not need to reinvent the wheel when defining hours in a day, days in week, etc. Some other standard .Net library out there must have it. Any other remarks regarding code? This using (EventHacker.DisableEvents(this)) business - that must be a common pattern in .Net ... changing the setting temporarily. What is the name of it? I'd like to be able to refer to it in a comment and also read up more on current implementations. In the general case not only a handle to the thing being changed needs to be remembered, but also the previous state (in this case previous state does not matter - events are turned on and off unconditionally). Then there is also a possibility of multi-threaded hacking. One could also utilize generics to make the code arguably cleaner. Figuring all this out can lead to a multi-page blog post. I'd be happy to hear some of the answers. P.S. Does it seem like I suffer from obsessive compulsive disorder? Some people like to get things finished and move on; I like to keep them open ... there is always a better way. // Corresponding Designer class is omitted. using System; using System.Windows.Forms; namespace XYZ // Real name masked { interface IEventHackable { void EnableEvents(); void DisableEvents(); } public partial class PollingIntervalGroupBox : GroupBox, IEventHackable { private const int DAYS_IN_WEEK = 7; private const int MINUTES_IN_HOUR = 60; private const int HOURS_IN_DAY = 24; private const int MINUTES_IN_DAY = MINUTES_IN_HOUR * HOURS_IN_DAY; private const int MAX_TOTAL_DAYS = 100; private static readonly decimal MIN_TOTAL_NUM_MINUTES = 1; // Anything faster than once per minute can bog down our servers. private static readonly decimal MAX_TOTAL_NUM_MINUTES = (MAX_TOTAL_DAYS * MINUTES_IN_DAY) - 1; // 99 days should be plenty. // The value above was chosen so to not cause an overflow exception. // Watch out for it - numericUpDownControls each have a MaximumValue setting. public PollingIntervalGroupBox() { InitializeComponent(); InitializeComponentCustom(); } private void InitializeComponentCustom() { this.m_upDownDays.Maximum = MAX_TOTAL_DAYS - 1; this.m_upDownHours.Maximum = HOURS_IN_DAY - 1; this.m_upDownMinutes.Maximum = MINUTES_IN_HOUR - 1; this.m_upDownTotalMinutes.Maximum = MAX_TOTAL_NUM_MINUTES; this.m_upDownTotalMinutes.Minimum = MIN_TOTAL_NUM_MINUTES; } private void m_upDownTotalMinutes_ValueChanged(object sender, EventArgs e) { setTotalMinutes(this.m_upDownTotalMinutes.Value); } private void m_upDownDays_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownHours_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownMinutes_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void updateTotalMinutes() { this.setTotalMinutes( MINUTES_IN_DAY * m_upDownDays.Value + MINUTES_IN_HOUR * m_upDownHours.Value + m_upDownMinutes.Value); } public decimal TotalMinutes { get { return m_upDownTotalMinutes.Value; } set { m_upDownTotalMinutes.Value = value; } } public decimal TotalHours { set { setTotalMinutes(value * MINUTES_IN_HOUR); } } public decimal TotalDays { set { setTotalMinutes(value * MINUTES_IN_DAY); } } public decimal TotalWeeks { set { setTotalMinutes(value * DAYS_IN_WEEK * MINUTES_IN_DAY); } } private void setTotalMinutes(decimal nTotalMinutes) { if (nTotalMinutes < MIN_TOTAL_NUM_MINUTES) { setTotalMinutes(MIN_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } if (nTotalMinutes > MAX_TOTAL_NUM_MINUTES) { setTotalMinutes(MAX_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } using (EventHacker.DisableEvents(this)) { // First set the total minutes this.m_upDownTotalMinutes.Value = nTotalMinutes; // Then set the rest this.m_upDownDays.Value = (int)(nTotalMinutes / MINUTES_IN_DAY); nTotalMinutes = nTotalMinutes % MINUTES_IN_DAY; // variable reuse. this.m_upDownHours.Value = (int)(nTotalMinutes / MINUTES_IN_HOUR); nTotalMinutes = nTotalMinutes % MINUTES_IN_HOUR; this.m_upDownMinutes.Value = nTotalMinutes; } } // Event magic public void EnableEvents() { this.m_upDownTotalMinutes.ValueChanged += this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged += this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged += this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged += this.m_upDownMinutes_ValueChanged; } public void DisableEvents() { this.m_upDownTotalMinutes.ValueChanged -= this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged -= this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged -= this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged -= this.m_upDownMinutes_ValueChanged; } // We give as little info as possible to the 'hacker'. private sealed class EventHacker : IDisposable { IEventHackable _hackableHandle; public static IDisposable DisableEvents(IEventHackable hackableHandle) { return new EventHacker(hackableHandle); } public EventHacker(IEventHackable hackableHandle) { this._hackableHandle = hackableHandle; this._hackableHandle.DisableEvents(); } public void Dispose() { this._hackableHandle.EnableEvents(); } } } }

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • php - upload script mkdir saying file already exists when same directory even though different filename

    - by neeko
    my upload script says my file already exists when i try upload even though different filename <?php // Start a session for error reporting session_start(); ?> <?php // Check, if username session is NOT set then this page will jump to login page if (!isset($_SESSION['username'])) { header('Location: index.html'); } // Call our connection file include('config.php'); // Check to see if the type of file uploaded is a valid image type function is_valid_type($file) { // This is an array that holds all the valid image MIME types $valid_types = array("image/jpg", "image/JPG", "image/jpeg", "image/bmp", "image/gif", "image/png"); if (in_array($file['type'], $valid_types)) return 1; return 0; } // Just a short function that prints out the contents of an array in a manner that's easy to read // I used this function during debugging but it serves no purpose at run time for this example function showContents($array) { echo "<pre>"; print_r($array); echo "</pre>"; } // Set some constants // Grab the User ID we sent from our form $user_id = $_SESSION['username']; $category = $_POST['category']; // This variable is the path to the image folder where all the images are going to be stored // Note that there is a trailing forward slash $TARGET_PATH = "img/users/$category/$user_id/"; mkdir($TARGET_PATH, 0755, true); // Get our POSTed variables $fname = $_POST['fname']; $lname = $_POST['lname']; $contact = $_POST['contact']; $price = $_POST['price']; $image = $_FILES['image']; // Build our target path full string. This is where the file will be moved do // i.e. images/picture.jpg $TARGET_PATH .= $image['name']; // Make sure all the fields from the form have inputs if ( $fname == "" || $lname == "" || $image['name'] == "" ) { $_SESSION['error'] = "All fields are required"; header("Location: error.php"); exit; } // Check to make sure that our file is actually an image // You check the file type instead of the extension because the extension can easily be faked if (!is_valid_type($image)) { $_SESSION['error'] = "You must upload a jpeg, gif, or bmp"; header("Location: error.php"); exit; } // Here we check to see if a file with that name already exists // You could get past filename problems by appending a timestamp to the filename and then continuing if (file_exists($TARGET_PATH)) { $_SESSION['error'] = "A file with that name already exists"; header("Location: error.php"); exit; } // Lets attempt to move the file from its temporary directory to its new home if (move_uploaded_file($image['tmp_name'], $TARGET_PATH)) { // NOTE: This is where a lot of people make mistakes. // We are *not* putting the image into the database; we are putting a reference to the file's location on the server $imagename = $image['name']; $sql = "insert into people (price, contact, category, username, fname, lname, expire, filename) values (:price, :contact, :category, :user_id, :fname, :lname, now() + INTERVAL 1 MONTH, :imagename)"; $q = $conn->prepare($sql) or die("failed!"); $q->bindParam(':price', $price, PDO::PARAM_STR); $q->bindParam(':contact', $contact, PDO::PARAM_STR); $q->bindParam(':category', $category, PDO::PARAM_STR); $q->bindParam(':user_id', $user_id, PDO::PARAM_STR); $q->bindParam(':fname', $fname, PDO::PARAM_STR); $q->bindParam(':lname', $lname, PDO::PARAM_STR); $q->bindParam(':imagename', $imagename, PDO::PARAM_STR); $q->execute(); $sql1 = "UPDATE people SET firstname = (SELECT firstname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql1) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); $sql2 = "UPDATE people SET surname = (SELECT surname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql2) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); header("Location: search.php"); exit; } else { // A common cause of file moving failures is because of bad permissions on the directory attempting to be written to // Make sure you chmod the directory to be writeable $_SESSION['error'] = "Could not upload file. Check read/write persmissions on the directory"; header("Location: error.php"); exit; } ?>

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  • Long-running Database Query

    - by JamesMLV
    I have a long-running SQL Server 2005 query that I have been hoping to optimize. When I look at the actual execution plan, it says a Clustered Index Seek has 66% of the cost. Execuation Plan Snippit: <RelOp AvgRowSize="31" EstimateCPU="0.0113754" EstimateIO="0.0609028" EstimateRebinds="0" EstimateRewinds="0" EstimateRows="10198.5" LogicalOp="Clustered Index Seek" NodeId="16" Parallel="false" PhysicalOp="Clustered Index Seek" EstimatedTotalSubtreeCost="0.0722782"> <OutputList> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="quoteDate" /> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="price" /> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="tenure" /> </OutputList> <RunTimeInformation> <RunTimeCountersPerThread Thread="0" ActualRows="1067" ActualEndOfScans="1" ActualExecutions="1" /> </RunTimeInformation> <IndexScan Ordered="true" ScanDirection="FORWARD" ForcedIndex="false" NoExpandHint="false"> <DefinedValues> <DefinedValue> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="quoteDate" /> </DefinedValue> <DefinedValue> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="price" /> </DefinedValue> <DefinedValue> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="tenure" /> </DefinedValue> </DefinedValues> <Object Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Index="[_dta_index_Indices_14_320720195__K5_K2_K1_3]" Alias="[I]" /> <SeekPredicates> <SeekPredicate> <Prefix ScanType="EQ"> <RangeColumns> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="HedgeProduct" ComputedColumn="true" /> </RangeColumns> <RangeExpressions> <ScalarOperator ScalarString="(1)"> <Const ConstValue="(1)" /> </ScalarOperator> </RangeExpressions> </Prefix> <StartRange ScanType="GE"> <RangeColumns> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="tenure" /> </RangeColumns> <RangeExpressions> <ScalarOperator ScalarString="[@StartMonth]"> <Identifier> <ColumnReference Column="@StartMonth" /> </Identifier> </ScalarOperator> </RangeExpressions> </StartRange> <EndRange ScanType="LE"> <RangeColumns> <ColumnReference Database="[wf_1]" Schema="[dbo]" Table="[Indices]" Alias="[I]" Column="tenure" /> </RangeColumns> <RangeExpressions> <ScalarOperator ScalarString="[@EndMonth]"> <Identifier> <ColumnReference Column="@EndMonth" /> </Identifier> </ScalarOperator> </RangeExpressions> </EndRange> </SeekPredicate> </SeekPredicates> </IndexScan> </RelOp> From this, does anyone see an obvious problem that would be causing this to take so long? Here is the query: (SELECT quotedate, tenure, price, ActualVolume, HedgePortfolioValue, Price AS UnhedgedPrice, ((ActualVolume*Price - HedgePortfolioValue)/ActualVolume) AS HedgedPrice FROM ( SELECT [quoteDate] ,[price] , tenure ,isnull(wf_1.[Risks].[HedgePortValueAsOfDate2](1,tenureMonth,quotedate,price),0) as HedgePortfolioValue ,[TotalOperatingGasVolume] as ActualVolume FROM [wf_1].[dbo].[Indices] I inner join ( SELECT DISTINCT tenureMonth FROM [wf_1].[Risks].[KnowRiskTrades] WHERE HedgeProduct = 1 AND portfolio <> 'Natural Gas Hedge Transactions' ) B ON I.tenure=B.tenureMonth inner join ( SELECT [Month],[TotalOperatingGasVolume] FROM [wf_1].[Risks].[ActualGasVolumes] ) C ON C.[Month]=B.tenureMonth WHERE HedgeProduct = 1 AND quoteDate>=dateadd(day, -3*365, tenureMonth) AND quoteDate<=dateadd(day,-3,tenureMonth) )A )

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • Error when saving document of custom type in Alfresco Share

    - by ht0ma
    I got this exception when trying to save a new document of custom type: org.alfresco.service.cmr.repository.MalformedNodeRefException: 06010026 Invalid node ref - does not contain forward slash: {node.nodeRef} Here is how the definition of the custom type looks like: <?xml version="1.0" encoding="UTF-8"?> <!-- Definition of new Model --> <model name="ht:channelmodel" xmlns="http://www.alfresco.org/model/dictionary/1.0"> <!-- Imports are required to allow references to definitions in other models --> <imports> <!-- Import Alfresco Dictionary Definitions --> <import uri="http://www.alfresco.org/model/dictionary/1.0" prefix="d" /> <!-- Import Alfresco Content Domain Model Definitions --> <import uri="http://www.alfresco.org/model/content/1.0" prefix="cm" /> </imports> <!-- Introduction of new namespaces defined by this model --> <namespaces> <namespace uri="http://www.someco.com/model/content/1.0" prefix="ht" /> </namespaces> <types> <!-- Here comes my type --> <type name="ht:doc"> <title>Custom Document</title> <parent>cm:content</parent> <mandatory-aspects> <aspect>cm:generalclassifiable</aspect> </mandatory-aspects> </type> </types> <aspects> <aspect name="ht:channel"> <title>Content Channel</title> <properties> <property name="ht:isWeb"> <type>d:boolean</type> </property> </properties> </aspect> </aspects> </model> and here is how I set the forms for displaying the creation of a new document of my custom type (inside share-config-custom.xml) <alfresco-config> <config evaluator="string-compare" condition="DocumentLibrary"> <create-content> <content id="plain-text" mimetype="text/plain" label="Prompt" itemid="ht:doc" /> </create-content> <aspects> <visible> <aspect name="ht:channel" /> </visible> <addable> </addable> <removeable> </removeable> </aspects> <types> <type name="cm:content"> <subtype name="ht:doc" /> </type> </types> </config> <config evaluator="model-type" condition="ht:doc"> <forms> <form> <field-visibility> <show id="cm:title" force="true" /> <show id="ht:isWeb" force="true" /> </field-visibility> <appearance> <field id="cm:title"> <control template="/org/alfresco/components/form/controls/textfield.ftl" /> </field> </appearance> </form> </forms> </config> </alfresco-config> Is is something wrong with the formatting or am I missing some fields in the type definition? Thanks

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  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

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  • Handling file upload in a non-blocking manner

    - by Kaliyug Antagonist
    The background thread is here Just to make objective clear - the user will upload a large file and must be redirected immediately to another page for proceeding different operations. But the file being large, will take time to be read from the controller's InputStream. So I unwillingly decided to fork a new Thread to handle this I/O. The code is as follows : The controller servlet /** * @see HttpServlet#doPost(HttpServletRequest request, HttpServletResponse * response) */ protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { // TODO Auto-generated method stub System.out.println("In Controller.doPost(...)"); TempModel tempModel = new TempModel(); tempModel.uploadSegYFile(request, response); System.out.println("Forwarding to Accepted.jsp"); /*try { Thread.sleep(1000 * 60); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ request.getRequestDispatcher("/jsp/Accepted.jsp").forward(request, response); } The model class package com.model; import java.io.IOException; import java.util.concurrent.ExecutionException; import java.util.concurrent.Future; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.utils.ProcessUtils; public class TempModel { public void uploadSegYFile(HttpServletRequest request, HttpServletResponse response) { // TODO Auto-generated method stub System.out.println("In TempModel.uploadSegYFile(...)"); /* * Trigger the upload/processing code in a thread, return immediately * and notify when the thread completes */ try { FileUploaderRunnable fileUploadRunnable = new FileUploaderRunnable( request.getInputStream()); /* * Future<FileUploaderRunnable> future = ProcessUtils.submitTask( * fileUploadRunnable, fileUploadRunnable); * * FileUploaderRunnable processed = future.get(); * * System.out.println("Is file uploaded : " + * processed.isFileUploaded()); */ Thread uploadThread = new Thread(fileUploadRunnable); uploadThread.start(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /* * catch (InterruptedException e) { // TODO Auto-generated catch block * e.printStackTrace(); } catch (ExecutionException e) { // TODO * Auto-generated catch block e.printStackTrace(); } */ System.out.println("Returning from TempModel.uploadSegYFile(...)"); } } The Runnable package com.model; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.channels.Channels; import java.nio.channels.ReadableByteChannel; public class FileUploaderRunnable implements Runnable { private boolean isFileUploaded = false; private InputStream inputStream = null; public FileUploaderRunnable(InputStream inputStream) { // TODO Auto-generated constructor stub this.inputStream = inputStream; } public void run() { // TODO Auto-generated method stub /* Read from InputStream. If success, set isFileUploaded = true */ System.out.println("Starting upload in a thread"); File outputFile = new File("D:/06c01_output.seg");/* * This will be changed * later */ FileOutputStream fos; ReadableByteChannel readable = Channels.newChannel(inputStream); ByteBuffer buffer = ByteBuffer.allocate(1000000); try { fos = new FileOutputStream(outputFile); while (readable.read(buffer) != -1) { fos.write(buffer.array()); buffer.clear(); } fos.flush(); fos.close(); readable.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println("File upload thread completed"); } public boolean isFileUploaded() { return isFileUploaded; } } My queries/doubts : Spawning threads manually from the Servlet makes sense to me logically but scares me coding wise - the container isn't aware of these threads after all(I think so!) The current code is giving an Exception which is quite obvious - the stream is inaccessible as the doPost(...) method returns before the run() method completes : In Controller.doPost(...) In TempModel.uploadSegYFile(...) Returning from TempModel.uploadSegYFile(...) Forwarding to Accepted.jsp Starting upload in a thread Exception in thread "Thread-4" java.lang.NullPointerException at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:512) at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:497) at org.apache.coyote.http11.InternalInputBuffer$InputStreamInputBuffer.doRead(InternalInputBuffer.java:559) at org.apache.coyote.http11.AbstractInputBuffer.doRead(AbstractInputBuffer.java:324) at org.apache.coyote.Request.doRead(Request.java:422) at org.apache.catalina.connector.InputBuffer.realReadBytes(InputBuffer.java:287) at org.apache.tomcat.util.buf.ByteChunk.substract(ByteChunk.java:407) at org.apache.catalina.connector.InputBuffer.read(InputBuffer.java:310) at org.apache.catalina.connector.CoyoteInputStream.read(CoyoteInputStream.java:202) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at com.model.FileUploaderRunnable.run(FileUploaderRunnable.java:39) at java.lang.Thread.run(Unknown Source) Keeping in mind the point 1., does the use of Executor framework help me in anyway ? package com.utils; import java.util.concurrent.Future; import java.util.concurrent.ScheduledThreadPoolExecutor; public final class ProcessUtils { /* Ensure that no more than 2 uploads,processing req. are allowed */ private static final ScheduledThreadPoolExecutor threadPoolExec = new ScheduledThreadPoolExecutor( 2); public static <T> Future<T> submitTask(Runnable task, T result) { return threadPoolExec.submit(task, result); } } So how should I ensure that the user doesn't block and the stream remains accessible so that the (uploaded)file can be read from it?

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  • Java AD Authentication across Trusted Domains

    - by benjiisnotcool
    I am trying to implement Active Directory authentication in Java which will be ran from a Linux machine. Our AD set-up will consist of multiple servers that share trust relationships with one another so for our test environment we have two domain controllers: test1.ad1.foo.com who trusts test2.ad2.bar.com. Using the code below I can successfully authenticate a user from test1 but not on test2: public class ADDetailsProvider implements ResultSetProvider { private String domain; private String user; private String password; public ADDetailsProvider(String user, String password) { //extract domain name if (user.contains("\\")) { this.user = user.substring((user.lastIndexOf("\\") + 1), user.length()); this.domain = user.substring(0, user.lastIndexOf("\\")); } else { this.user = user; this.domain = ""; } this.password = password; } /* Test from the command line */ public static void main (String[] argv) throws SQLException { ResultSetProvider res = processADLogin(argv[0], argv[1]); ResultSet results = null; res.assignRowValues(results, 0); System.out.println(argv[0] + " " + argv[1]); } public boolean assignRowValues(ResultSet results, int currentRow) throws SQLException { // Only want a single row if (currentRow >= 1) return false; try { ADAuthenticator adAuth = new ADAuthenticator(); LdapContext ldapCtx = adAuth.authenticate(this.domain, this.user, this.password); NamingEnumeration userDetails = adAuth.getUserDetails(ldapCtx, this.user); // Fill the result set (throws SQLException). while (userDetails.hasMoreElements()) { Attribute attr = (Attribute)userDetails.next(); results.updateString(attr.getID(), attr.get().toString()); } results.updateInt("authenticated", 1); return true; } catch (FileNotFoundException fnf) { Logger.getAnonymousLogger().log(Level.WARNING, "Caught File Not Found Exception trying to read cris_authentication.properties"); results.updateInt("authenticated", 0); return false; } catch (IOException ioe) { Logger.getAnonymousLogger().log(Level.WARNING, "Caught IO Excpetion processing login"); results.updateInt("authenticated", 0); return false; } catch (AuthenticationException aex) { Logger.getAnonymousLogger().log(Level.WARNING, "Caught Authentication Exception attempting to bind to LDAP for [{0}]", this.user); results.updateInt("authenticated", 0); return true; } catch (NamingException ne) { Logger.getAnonymousLogger().log(Level.WARNING, "Caught Naming Exception performing user search or LDAP bind for [{0}]", this.user); results.updateInt("authenticated", 0); return true; } } public void close() { // nothing needed here } /** * This method is called via a Postgres function binding to access the * functionality provided by this class. */ public static ResultSetProvider processADLogin(String user, String password) { return new ADDetailsProvider(user, password); } } public class ADAuthenticator { public ADAuthenticator() throws FileNotFoundException, IOException { Properties props = new Properties(); InputStream inStream = this.getClass().getClassLoader(). getResourceAsStream("com/bar/foo/ad/authentication.properties"); props.load(inStream); this.domain = props.getProperty("ldap.domain"); inStream.close(); } public LdapContext authenticate(String domain, String user, String pass) throws AuthenticationException, NamingException, IOException { Hashtable env = new Hashtable(); this.domain = domain; env.put(Context.INITIAL_CONTEXT_FACTORY, com.sun.jndi.ldap.LdapCtxFactory); env.put(Context.PROVIDER_URL, "ldap://" + test1.ad1.foo.com + ":" + 3268); env.put(Context.SECURITY_AUTHENTICATION, simple); env.put(Context.REFERRAL, follow); env.put(Context.SECURITY_PRINCIPAL, (domain + "\\" + user)); env.put(Context.SECURITY_CREDENTIALS, pass); // Bind using specified username and password LdapContext ldapCtx = new InitialLdapContext(env, null); return ldapCtx; } public NamingEnumeration getUserDetails(LdapContext ldapCtx, String user) throws NamingException { // List of attributes to return from LDAP query String returnAttributes[] = {"ou", "sAMAccountName", "givenName", "sn", "memberOf"}; //Create the search controls SearchControls searchCtls = new SearchControls(); searchCtls.setReturningAttributes(returnAttributes); //Specify the search scope searchCtls.setSearchScope(SearchControls.SUBTREE_SCOPE); // Specify the user to search against String searchFilter = "(&(objectClass=*)(sAMAccountName=" + user + "))"; //Perform the search NamingEnumeration answer = ldapCtx.search("dc=dev4,dc=dbt,dc=ukhealth,dc=local", searchFilter, searchCtls); // Only care about the first tuple Attributes userAttributes = ((SearchResult)answer.next()).getAttributes(); if (userAttributes.size() <= 0) throw new NamingException(); return (NamingEnumeration) userAttributes.getAll(); } From what I understand of the trust relationship, if trust1 receives a login attempt for a user in trust2, then it should forward the login attempt on to it and it works this out from the user's domain name. Is this correct or am I missing something or is this not possible using the method above? --EDIT-- The stack trace from the LDAP bind is {java.naming.provider.url=ldap://test1.ad1.foo.com:3268, java.naming.factory.initial=com.sun.jndi.ldap.LdapCtxFactory, java.naming.security.authentication=simple, java.naming.referral=follow} 30-Oct-2012 13:16:02 ADDetailsProvider assignRowValues WARNING: Caught Authentication Exception attempting to bind to LDAP for [trusttest] Auth error is [LDAP: error code 49 - 80090308: LdapErr: DSID-0C0903A9, comment: AcceptSecurityContext error, data 52e, v1db0]

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