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  • How do the major C# DI/IoC frameworks compare?

    - by Slomojo
    At the risk of stepping into holy war territory, What are the strengths and weaknesses of these popular DI/IoC frameworks, and could one easily be considered the best? ..: Ninject Unity Castle.Windsor Autofac StructureMap Are there any other DI/IoC Frameworks for C# that I haven't listed here? In context of my use case, I'm building a client WPF app, and a WCF/SQL services infrastructure, ease of use (especially in terms of clear and concise syntax), consistent documentation, good community support and performance are all important factors in my choice. Update: The resources and duplicate questions cited appear to be out of date, can someone with knowledge of all these frameworks come forward and provide some real insight? I realise that most opinion on this subject is likely to be biased, but I am hoping that someone has taken the time to study all these frameworks and have at least a generally objective comparison. I am quite willing to make my own investigations if this hasn't been done before, but I assumed this was something at least a few people had done already. Second Update: If you do have experience with more than one DI/IoC container, please rank and summarise the pros and cons of those, thank you. This isn't an exercise in discovering all the obscure little containers that people have made, I'm looking for comparisons between the popular (and active) frameworks.

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  • C++ casted realloc causing memory leak

    - by wyatt
    I'm using a function I found here to save a webpage to memory with cURL: struct WebpageData { char *pageData; size_t size; }; size_t storePage(void *input, size_t size, size_t nmemb, void *output) { size_t realsize = size * nmemb; struct WebpageData *page = (struct WebpageData *)output; page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); if(page->pageData) { memcpy(&(page->pageData[page->size]), input, realsize); page->size += realsize; page->pageData[page->size] = 0; } return realsize; } and find the line: page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); is causing a memory leak of a few hundred bytes per call. The only real change I've made from the original source is casting the line in question to a (char *), which my compiler (gcc, g++ specifically if it's a c/c++ issue, but gcc also wouldn't compile with the uncast statement) insisted upon, but I assume this is the source of the leak. Can anyone elucidate? Thanks

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Basic Team Foundation Server 2010 Question - System Resource Usage?

    - by user127954
    Guys / Gals i have a real basic Team Foundation Server 2010 question. For those of you who have played around with tfs 2010 is it a lot more light weight than tfs2008 is? I remember installing all the pieces needed for TFS 2008 one one machine at work. I remember it being a pain to install (i know 2010 is supposed to be much better) We wanted to play around with it a little bit to see if it met our needs. Well it brought that machine to a screeching halt. I'm needing a source control repository for home and i thought why not just install tfs 2010 so i can get familiar with it and maybe in the future i can make a better sell to my organization and FINALLY get them to move off of Source Safe but my concern is i only have one server at home (granted i already have SQL Server installed) and don't want to buy a machine just for this purpose. I'd also like to get more familiar with CI too. Anyways, if team is going to be to heavy i'll just use subversion but i'd like to use TFS if possible. Any help would be appreciated. thanks, Ncage

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  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

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  • How to prevent the user from leaving the page

    - by JohnathanKong
    Hey Everyone, I am currently building a registration site where if the user leaves, I want to pop up a CSS box asking him if he is sure or not. I can accomplish this feat using confirm boxes, but the client says that they are too ugly. I've tried using unload and beforeunload, but both cannot stop the page from being redirected. Using those to events, I return false, so maybe there's a way to cancel other than returning false? Another solution that I've had was redirecting them to another page that has my popup, but the problem with that is that if they do want to leave the page, and it wasn't a mistake, they lose the page they were originally trying to go to. If I was a user, that would irritate me. The last solution was real popup window. The only thing I don't like about that is that the main winow will have their destination page while the pop will have my page. In my opinion it looks disjoint. On top of that, I'd be worried about popup blockers.

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  • php mailer attachments

    - by Matthew
    I have been using this script to send emails to certain staff but because of changes to my system i have to now send attachements with the email and i have tried multipul peices of code to accomplish this but have been unsuccessful... I still recive the email but without the attachement which is quite pointless in this case i have placed the script i am using bellow i have removed the real addresses i was using and smtp server require("PHPMailer/class.phpmailer.php"); $mail = new PHPMailer(); $mail->IsSMTP(); // set mailer to use SMTP $mail->Host = "SMTP.SErver.com"; $mail->From = "[email protected]"; $mail->FromName = "HCSC"; $mail->AddAddress("[email protected]", "Example"); $mail->AddReplyTo("[email protected]", "Hcsc"); $mail->WordWrap = 50; $mail->IsHTML(false); $mail->Subject = "AuthSMTP Test"; $mail->Body = "AuthSMTP Test Message!"; $mail->AddAttachment("matt.txt"); //this is basicly what i am trying to attach as a test but will be using excel spreadsheets in the production if(!$mail->Send()) { echo "Message could not be sent. <p>"; echo "Mailer Error: " . $mail->ErrorInfo; exit; } echo "Message has been sent"; i have also tried a few other emtods of attaching the file but none seem to work any help is greatly appricated

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  • Unable to get data from a WCF client

    - by Scott
    I am developing a DLL that will provide sychronized time stamps to multiple applications running on the same machine. The timestamps are altered in a thread that uses a high performance timer and a scalar to provide the appearance of moving faster than real-time. For obvious reasons I want only 1 instance of this time library, and I thought I could use WCF for the other processes to connect to this and poll for timestamps whenever they want. When I connect however I never get a valid time stamp, just an empty DateTime. I should point out that the library does work. The original implementation was a single DLL that each application incorporated and each one was synced using windows messages. I'm fairly sure it has something to do with how I'm setting up the WCF stuff, to which I am still pretty new. Here are the contract definitions: public interface ITimerCallbacks { [OperationContract(IsOneWay = true)] void TimerElapsed(String id); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(ITimerCallbacks))] public interface ISimTime { [OperationContract] DateTime GetTime(); } Here is my class definition: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public class SimTimeServer: ISimTime The host setup: // set up WCF interprocess comms host = new ServiceHost(typeof(SimTimeServer), new Uri[] { new Uri("net.pipe://localhost") }); host.AddServiceEndpoint(typeof(ISimTime), new NetNamedPipeBinding(), "SimTime"); host.Open(); and the implementation of the interface function server-side: public DateTime GetTime() { if (ThreadMutex.WaitOne(20)) { RetTime = CurrentTime; ThreadMutex.ReleaseMutex(); } return RetTime; } Lastly the client-side implementation: Callbacks myCallbacks = new Callbacks(); DuplexChannelFactory pipeFactory = new DuplexChannelFactory(myCallbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimTime")); ISimTime pipeProxy = pipeFactory.CreateChannel(); while (true) { string str = Console.ReadLine(); if (str.ToLower().Contains("get")) Console.WriteLine(pipeProxy.GetTime().ToString()); else if (str.ToLower().Contains("exit")) break; }

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • How should rules for Aggregate Roots be enforced?

    - by MylesRip
    While searching the web, I came across a list of rules from Eric Evans' book that should be enforced for aggregates: The root Entity has global identity and is ultimately responsible for checking invariants Root Entities have global identity. Entities inside the boundary have local identity, unique only within the Aggregate. Nothing outside the Aggregate boundary can hold a reference to anything inside, except to the root Entity. The root Entity can hand references to the internal Entities to other objects, but they can only use them transiently (within a single method or block). Only Aggregate Roots can be obtained directly with database queries. Everything else must be done through traversal. Objects within the Aggregate can hold references to other Aggregate roots. A delete operation must remove everything within the Aggregate boundary all at once When a change to any object within the Aggregate boundary is committed, all invariants of the whole Aggregate must be satisfied. This all seems fine in theory, but I don't see how these rules would be enforced in the real world. Take rule 3 for example. Once the root entity has given an exteral object a reference to an internal entity, what's to keep that external object from holding on to the reference beyond the single method or block? (If the enforcement of this is platform-specific, I would be interested in knowing how this would be enforced within a C#/.NET/NHibernate environment.)

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  • iPhone: Does it ever make sense for an object to retain its delegate?

    - by randombits
    According to the rules of memory management in a non garbage collected world, one is not supposed to retain a the calling object in a delegate. Scenario goes like this: I have a class that inherits from UITableViewController and contains a search bar. I run expensive search operations in a secondary thread. This is all done with an NSOperationQueue and subclasses NSOperation instances. I pass the controller as a delegate that adheres to a callback protocol into the NSOperation. There are edge cases when the application crashes because once an item is selected from the UITableViewController, I dismiss it and thus its retain count goes to 0 and dealloc gets invoked on it. The delegate didn't get to send its message in time as the results are being passed at about the same time the dealloc happens. Should I design this differently? Should I call retain on my controller from the delegate to ensure it exists until the NSOperation itself is dealloc'd? Will this cause a memory leak? Right now if I put a retain on the controller, the crashes goes away. I don't want to leak memory though and need to understand if there are cases where retaining the delegate makes sense. Just to recap. UITableViewController creates an NSOperationQueue and NSOperation that gets embedded into the queue. The UITableViewController passes itself as a delegate to NSOperation. NSOperation calls a method on UITableViewController when it's ready. If I retain the UITableViewController, I guarantee it's there, but I'm not sure if I'm leaking memory. If I only use an assign property, edge cases occur where the UITableViewController gets dealloc'd and objc_msgSend() gets called on an object that doesn't exist in memory and a crash is imminent.

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  • Child divs not taking parent height

    - by Hiral
    I want height of children div .cell to take up 100% height of parent. But it is not happening. HTML: <div class="header"> header </div> <div class="wrapper"> <div class="padding"> <div class="table bg"> <div class="cell"> hello world </div> <div class="cell"> dummy text </div> </div> </div> </div> <div class="footer"> footer </div> CSS: html,body{height:100%;} body{margin:0;padding:0;} .footer,.header{background:black;height:30px;color:white;} .wrapper{min-height:calc(100% - 60px);height:auto !important;} .padding{padding:20px;} .table{display:table;width:100%;} .cell{display:table-cell;} .bg{background:#ccc;} I think it is not happening because I have .wrapper{min-height:calc(100% - 60px);height:auto !important;} It happens if I change .wrapper to .wrapper{height:calc(100% - 60px);} then it is happening. Here is the fiddle.

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • where does a novice begin with error logging in asp.net c# ?

    - by korben
    i'm a novice teaching myself asp.net in c# via trial and error learn by doing, unfortunately this means lots of errors! i have a custom errors page now that is basically a 404 so that site visitors don't get that ugly application error message .NET throws, but i WOULD like to be able to see what's going wrong myself as people use the site. so i'm looking to build or learn from a fairly basic error logging c# class, that will send the same information given in a browser when hitting a .NET error, send this into a TXT file and email me the error at the same time would be great i don't know where to even begin, can someone give me some pointers? an open source class that does this already that i could plugin and play with would work as well. otherwise some links or guidance on where to start reading would be great too. i sort of have a mental block on understand msdn info-dump pages though, i'm hoping to find some articles on real people talking about implementing the same thing themselves or something like that please note i'm not looking to use some extensive or complicated third party service for this, i'm hoping to learn from the process of implementing a concise customized one

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  • What can i use to journal writes to file system

    - by Dmitry
    Hello, all I need to track all writes to files in order to have synchronized version of files on different place (server or just other directory, not considerable). Let it: all files located in same directory feel free to create some system files (e.g. SomeFileName.Ext~temp-data) no one have concurrent access to synced directory; nobody spoil ours meta-files or change real-files before we do postponed writes (like a commits) do not to care recovering "local" changes in case of crash; system can just rolled back to state of "server" by simple copy from it significant to have it transparent to use (so programmer must just call ordinary fopen(), read(), write()) It must be guaranteed that copy of files which "server" have is consistent. That is whole files scope existed in some moment of time. They may be sufficiently outdated but it must be fair snapshot of all files at some time. As i understand i should overload writing logic to collect data in order sent changes to "server". For example writing to temporary File~tmp. And so i have to overload reads in order program could read actual data of file. It would be great if you suggest some existing library (java or c++, it is unimportant) or solution (VCS customizing?). Or give hints how should i write it by myself. edit: After some reading i have more precision requirements: I need COW (Copy-on-write) wrapper for fopen(),fwrite(),.. or interceptor (hook) WriteFile() and other FS api system calls. Log-structured file system in userspace would be a alternative too.

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  • Creating a RESTful API - HELP!

    - by Martin Cox
    Hi Chaps Over the last few weeks I've been learning about iOS development, which has naturally led me into the world of APIs. Now, searching around on the Internet, I've come to the conclusion that using the REST architecture is very much recommended - due to it's supposed simplicity and ease of implementation. However, I'm really struggling with the implementation side of REST. I understand the concept; using HTTP methods as verbs to describe the action of a request and responding with suitable response codes, and so on. It's just, I don't understand how to code it. I don't get how I map a URI to an object. I understand that a GET request for domain.com/api/user/address?user_id=999 would return the address of user 999 - but I don't understand where or how that mapping from /user/address to some method that queries a database has taken place. Is this all coded in one php script? Would I just have a method that grabs the URI like so: $array = explode("/", ltrim(rtrim($_SERVER['REQUEST_URI'], "/"), "/")) And then cycle through that array, first I would have a request for a "user", so the PHP script would direct my request to the user object and then invoke the address method. Is that what actually happens? I've probably not explained my thought process very well there. The main thing I'm not getting is how that URI /user/address?id=999 somehow is broken down and executed - does it actually resolve to code? class user(id) { address() { //get user address } } I doubt I'm making sense now, so I'll call it a day trying to explain further. I hope someone out there can understand what I'm trying to say! Thanks Chaps, look forward to your responses. Martin p.s - I'm not a developer yet, I'm learning :)

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  • CakePHP Routes: Messing With The MVC

    - by thesunneversets
    So we have a real-estate-related site that has controller/action pairs like "homes/view", "realtors/edit", and so forth. From on high it has been deemed a good idea to refactor the site so that URLS are now in the format "/realtorname/homes/view/id", and perhaps also "/admin/homes/view/id" and/or "/region/..." As a mere CakePHP novice I'm finding it difficult to achieve this in routes.php. I can do the likes of: Router::connect('/:filter/h/:id', array('controller'=>'homes','action'=>'view')); Router::connect('/admin/:controller/:action/:id'); But I'm finding that the id is no longer being passed simply and elegantly to the actions, now that controller and action do not directly follow the domain. Therefore, questions: Is it a stupid idea to play fast and loose with the /controller/action format in this way? Is there a better way of stating these routes so that things don't break egregiously? Would we be better off going back to subdomains (the initial method of achieving this type of functionality, shot down on potentially spurious SEO-related grounds)? Many thanks for any advice! I'm sorry that I'm such a newbie that I don't know whether I'm asking stupid questions or not....

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  • Which is faster for large "for" loop: function call or inline coding?

    - by zaplec
    Hi, I have programmed an embedded software (using C of course) and now I'm considering ways to improve the running time of the system. The most important single module in my system is one very large nested for loop module. That module consists of two nested for loops that loops max 122500 times. That's not very much yet, but the problem is that inside that nested for loop I have a function call to a function that is in another source file. That specific function consists mostly of two another nested for loops which loops always 22500 times. So now I have to make a function call 122500 times. I have made that function that is to be called a lot lighter and shorter (yet still works as it should) and now I started to think that would it be faster to rip off that function call and write that process directly inside those first two for loops? The processor in that system is ARM7TDMI and its frequency is 55MHz. The system itself isn't very time critical so it doesn't have to be real time capable. However the faster it can process its duties the better. Also would it be also faster to use while loops instead of fors? And any piece of advice about how to improve the running time is appreciated. -zaplec

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  • Trouble with building up a string in Clojure

    - by Aki Iskandar
    Hi gang - [this may seem like my problem is with Compojure, but it isn't - it's with Clojure] I've been pulling my hair out on this seemingly simple issue - but am getting nowhere. I am playing with Compojure (a light web framework for Clojure) and I would just like to generate a web page showing showing my list of todos that are in a PostgreSQL database. The code snippets are below (left out the database connection, query, etc - but that part isn't needed because specific issue is that the resulting HTML shows nothing between the <body> and </body> tags). As a test, I tried hard-coding the string in the call to main-layout, like this: (html (main-layout "Aki's Todos" "Haircut<br>Study Clojure<br>Answer a question on Stackoverfolw")) - and it works fine. So the real issue is that I do not believe I know how to build up a string in Clojure. Not the idiomatic way, and not by calling out to Java's StringBuilder either - as I have attempted to do in the code below. A virtual beer, and a big upvote to whoever can solve it! Many thanks! ============================================================= ;The master template (a very simple POC for now, but can expand on it later) (defn main-layout "This is one of the html layouts for the pages assets - just like a master page" [title body] (html [:html [:head [:title title] (include-js "todos.js") (include-css "todos.css")] [:body body]])) (defn show-all-todos "This function will generate the todos HTML table and call the layout function" [] (let [rs (select-all-todos) sbHTML (new StringBuilder)] (for [rec rs] (.append sbHTML (str rec "<br><br>"))) (html (main-layout "Aki's Todos" (.toString sbHTML))))) ============================================================= Again, the result is a web page but with nothing between the body tags. If I replace the code in the for loop with println statements, and direct the code to the repl - forgetting about the web page stuff (ie. the call to main-layout), the resultset gets printed - BUT - the issue is with building up the string. Thanks again. ~Aki

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  • What are the advantages of a query using a derived table(s) over a query not using them?

    - by AspOnMyNet
    I know how derived tables are used, but I still can’t really see any real advantages of using them. For example, in the following article http://techahead.wordpress.com/2007/10/01/sql-derived-tables/ the author tried to show benefits of a query using derived table over a query without one with an example, where we want to generate a report that shows off the total number of orders each customer placed in 1996, and we want this result set to include all customers, including those that didn’t place any orders that year and those that have never placed any orders at all( he’s using Northwind database ). But when I compare the two queries, I fail to see any advantages of a query using a derived table ( if nothing else, use of a derived table doesn't appear to simplify our code, at least not in this example): Regular query: SELECT C.CustomerID, C.CompanyName, COUNT(O.OrderID) AS TotalOrders FROM Customers C LEFT OUTER JOIN Orders O ON C.CustomerID = O.CustomerID AND YEAR(O.OrderDate) = 1996 GROUP BY C.CustomerID, C.CompanyName Query using a derived table: SELECT C.CustomerID, C.CompanyName, COUNT(dOrders.OrderID) AS TotalOrders FROM Customers C LEFT OUTER JOIN (SELECT * FROM Orders WHERE YEAR(Orders.OrderDate) = 1996) AS dOrders ON C.CustomerID = dOrders.CustomerID GROUP BY C.CustomerID, C.CompanyName Perhaps this just wasn’t a good example, so could you show me an example where benefits of derived table are more obvious? thanx

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  • Why is Chrome miscalculating jQuery submenu dimensions?

    - by chunkymonkey
    I'm trying to implement this dropdown menu with flyouts: http://jsfiddle.net/chunkymonkey/fr6x4/ In Chrome certain categories can be expanded to show their subcategories while others show nothing when opened up. For example: Alternative Rock can be expanded to show its multiple subcategories . . . BUT . . . World Music, which has as many subcategories, shows no subcategories when expanded. (SCREENSHOT: http://i.imgur.com/0WorR.jpg) I thought I had tracked this problem down to a problem with they way the dimensions of the dropdown elements are calculated in the original code: First change: - var newLeftVal = - ($('.fg-menu-current').parents('ul').size() - 1) * 180; + var newLeftVal = - ($('.fg-menu-current').parents('ul').size() - 1) * container.width(); Second change: Remove: var checkMenuHeight = function(el) { if (el.height() > options.maxHeight) { el.addClass('fg-menu-scroll') }; el.css({ height: options.maxHeight }); }; Add: var checkMenuHeight = function(el) { var max_height = options.maxHeight - breadcrumb.getTotalHeight(); if (el.height() > max_height) { el.addClass('fg-menu-scroll'); el.height(max_height); topList.height(max_height); } else { if (topList.height() < el.height()) { topList.height(el.height()); } } }; But it's still not working only on Chrome (version 8, Windows & Mac) (not sure why Chrome is different).

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  • Invoking a method overloaded where all arguments implement the same interface

    - by double07
    Hello, My starting point is the following: - I have a method, transform, which I overloaded to behave differently depending on the type of arguments that are passed in (see transform(A a1, A a2) and transform(A a1, B b) in my example below) - All these arguments implement the same interface, X I would like to apply that transform method on various objects all implementing the X interface. What I came up with was to implement transform(X x1, X x2), which checks for the instance of each object before applying the relevant variant of my transform. Though it works, the code seems ugly and I am also concerned of the performance overhead for evaluating these various instanceof and casting. Is that transform the best I can do in Java or is there a more elegant and/or efficient way of achieving the same behavior? Below is a trivial, working example printing out BA. I am looking for examples on how to improve that code. In my real code, I have naturally more implementations of 'transform' and none are trivial like below. public class A implements X { } public class B implements X { } interface X { } public A transform(A a1, A a2) { System.out.print("A"); return a2; } public A transform(A a1, B b) { System.out.print("B"); return a1; } // Isn't there something better than the code below??? public X transform(X x1, X x2) { if ((x1 instanceof A) && (x2 instanceof A)) { return transform((A) x1, (A) x2); } else if ((x1 instanceof A) && (x2 instanceof B)) { return transform((A) x1, (B) x2); } else { throw new RuntimeException("Transform not implemented for " + x1.getClass() + "," + x2.getClass()); } } @Test public void trivial() { X x1 = new A(); X x2 = new B(); X result = transform(x1, x2); transform(x1, result); }

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  • Code smells galore. Can this be a good company?

    - by Paperflyer
    I am currently doing some contract work for a company. Now they want to hire me for real. I have been reading on SO about code smells lately. The thing is, I have worked with some of their code and it smells. Badly. They use incredibly old versions of MSVC (2003), they do not seem to use version control systems, most code is completely undocumented, variable names with more than three letters are a rarity, there is commented out code all over the place, some methods take huge amounts of arguments, UI design is seemingly done by blind people... Yet they seem to be quite successful with what they do and their actual algorithms seem to be pretty sound and rather sophisticated. Since they mostly do DSP stuff, I am willing to ignore the UI side of things, but really these code smells are worrying. What would you think of a company that doesn't seem to value readable code? The people are nice enough and payment would be good. How much would you value code smells in this context? You see, this is my first job and SO got me worried, so I turn to you for suggestions ;-)

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  • Silverlight vs Flex

    - by 1kevgriff
    My company develops several types of applications. A lot of our business comes from doing multimedia-type apps, typically done in Flash. However, now that side of the house is starting to migrate towards doing Flex development. Most of our other development is done using .NET. I'm trying to make a push towards doing Silverlight development instead, since it would take better advantage of the .NET developers on staff. I prefer the Silverlight platform over the Flex platform for the simple fact that Silverlight is all .NET code. We have more .NET developers on staff than Flash/Flex developers, and most of our Flash/Flex developers are graphic artists (not real programmers). Only reason they push towards Flex right now is because it seems like the logical step from Flash. I've done development using both, and I honestly believe Silverlight is easier to work with. But I'm trying to convince people who are only Flash developers. So here's my question: If I'm going to go into a meeting to praise Silverlight, why would a company want to go with Silverlight instead of Flex? Other than the obvious "not everyone has Silverlight", what are the pros and cons for each?

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