Search Results

Search found 45328 results on 1814 pages for 'iphone developer program'.

Page 611/1814 | < Previous Page | 607 608 609 610 611 612 613 614 615 616 617 618  | Next Page >

  • get data from online once and then viewable offline

    - by user313100
    Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)

    Read the article

  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

    Read the article

  • What are some tasks you might ask a potential ruby developer hire to complete?

    - by opensourcechris
    I would like to start a career path as a developer. As my first Language I chose Ruby to learn. What are some types of coding I might be asked to do as part of an evaluation at a potential employer? For example on my interview... Employer: "So, you think you can be a programer!" Me: "Why yes sir, I believe I would be a fitting addition to your team" Employer: "Well that remains to be seen! To demonstrate your basic knowledge please code insert evaluation project here What would you have me do to demonstrate my skills?

    Read the article

  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

    Read the article

  • Search pattern in string using regex in obj-c

    - by manileo86
    I'm working on a string pattern match algorithm. I use NSRegularExpression for finding the matches. For ex: I've to find all words starting with '#' in a string.. Currently I use the following regex function: static NSRegularExpression *_searchTagRegularExpression; static inline NSRegularExpression * SearchTagRegularExpression() { if (!_searchTagRegularExpression) { _searchTagRegularExpression = [[NSRegularExpression alloc] initWithPattern:@"(?<!\\w)#([\\w\\._-]+)? options:NSRegularExpressionCaseInsensitive error:nil]; } return _searchTagRegularExpression; } and I use it as below: NSRegularExpression *regexp = SearchTagRegularExpression(); [regexp enumerateMatchesInString:searchString options:0 range:stringRange usingBlock:^(NSTextCheckingResult *result, NSMatchingFlags flags, BOOL *stop) { // comes here for every match with range }]; This works properly. But i just want to know if this is the best way. suggest if there's any better alternative...

    Read the article

  • Layers of Images using UIImageView

    - by Taimur Hamza
    Hi everyone, I just wanted to confirm, is it possible that we add layers of images using UImageView, one as background and other on top of it. I mean i want to use 2 images one has to be in the background and the other on top of it. ( the size of both these images is 320 x 480 ). Through the attributes inspector we cant do it. Is there any we can do it through code. Maybe using subview or something. Thanks Geeks :) Taimur Ajmal

    Read the article

  • UISearchbar issue

    - by hmthur
    I am trying to add a UISearchbar to table header view. I have the icon in nib and have connected the outlets. Now in viewDidLoad, I am writing self.tableView.tableHeaderView = searchbar If i create a local var inside viewDidLoad, it shows up. But not the outlet or ivar one. But for some reason, the UISearchbar does not get displayed in the table. I am not sure what the issue is. Can a UISearchbar not be set in viewDidLoad OR is it something else? Please help.

    Read the article

  • Custom Header in ASIHTTPREQUEST

    - by Sharon Nathaniel
    Here is my problem. I am using ASIHTTPREQUEST to send request and get response. Now my need of the time is to upload a image,audio , video or docs via PUT method with a custom header . The header takes filename , filesize,sha256sum,username,mediatype,resume as parameters. Here is the code how I am doing that . -(void)uploadFile { NSString *resume =@"0"; NSUserDefaults *userCredentials =[NSUserDefaults standardUserDefaults]; NSString *userName =[userCredentials objectForKey:@"userName"]; NSArray *objects =[NSArray arrayWithObjects:selectedMediaType,delegate.fileName,userName,fileSize,fileSHA256Sum,resume, nil]; NSArray *keys =[NSArray arrayWithObjects:@"mediatype",@"file_name",@"usrname",@"filesize",@"sha256sum",@"resume", nil]; discSentValue =[NSDictionary dictionaryWithObjects:objects forKeys:keys]; NSURL *url = [NSURL URLWithString:@"http://briareos.code20.com/putmedia.php"]; uploadMedia = [ASIFormDataRequest requestWithURL:url]; [uploadMedia addRequestHeader:@"MEDIA_UPLOAD_CUSTOM_HEADER" value:[discSentValue JSONRepresentation]]; [uploadMedia setData:dataToUpload forKey:@"File"]; [uploadMedia setDelegate:self]; [uploadMedia setRequestMethod:@"PUT"]; [uploadMedia startAsynchronous]; } But the server is unable to recognize the header , it always returns "invalid header"

    Read the article

  • View Loading Problem

    - by riteshkumar1905
    Hello I Using a tab bar with navigation bar with navigation bar.We have a list of songs in song list no navigation bar and no tab bar. when i select a song and then load xib with (tab bar+navigation bar) in this xib i creat a segment for going to list. - (void)segmentAction:(id)sender{ if([sender selectedSegmentIndex] == 0) { [MainController1 release]; songs *mainController=[[songs alloc]init]; [self.navigationController pushViewController:mainController animated:NO]; [mainController release]; } } this code load list of song but navigation bar and tab bar is still there. so, how i load our list.

    Read the article

  • drag object vertically

    - by blacksheep
    i like to drag this object vertically instead of horizontally, which is doin it now: (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myObject.frame, location)){ CGPoint xLocation = CGPointMake(location.x, myObject.center.y); myObject.center = xLocation; } }

    Read the article

  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

    Read the article

  • proper fill an image larger than screen

    - by madcat
    what I wanted to achieve here is simply fit the image width to the screen on both orientations and use UIScrollView to just allow scroll vertically to see the whole image. both viewController and view are created pragmatically. the image loaded is larger than screen on both width and height. here is the related code in my viewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)loadView { UIScreen *screen = [UIScreen mainScreen]; CGRect rect = [screen applicationFrame]; self.view = [[UIView alloc] initWithFrame:rect]; self.view.contentMode = UIViewContentModeScaleAspectFill; self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; UIImage *img=[[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; UIImageView *imgView =[[UIImageView alloc] initWithImage:img]; [img release]; imgView.contentMode = UIViewContentModeScaleAspectFill; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.view addSubview:imgView]; [imgView release]; } tried all combinations for both contentMode above, did not give me correct result. the most close I am getting now: I manually resize imgView in loadView, portrait mode would display correctly since app always starts with portrait mode, but in landscape mode, the width fits correctly, but image is centered vertically rather than top aligned. if I add the imgView to a scrollView, in landscape mode it looks like contentSize is not set to full image size. but when I scroll bounce I can see the image is there in full size. question: why I need to resize it manually? in landscape mode how and where I can 'move' the imgView, so imgView.frame.origin is (0,0) and works correctly with a scroll view? Thanks! UPDATE: I added: imgView.clipsToBounds = YES; and find out in landscape mode the image bounds is smaller than screen in height. so the question becomes how to have the image view keeps original ratio (thus shows the full image always) when rotated to landscape? do I need to manually resize it after rotation again?

    Read the article

  • How can I programmatically position a view using relative points?

    - by Steve Madsen
    What is the best way to position a view relative to the size of its superview, when the bounds of the superview are not yet known? I am trying to avoid hard-coding coordinates if it is at all possible. Perhaps this is silly, and if so, that's a perfectly acceptable answer. I've run into this many times when working with custom UI. The most recent example is that I'm trying to replace the UINavigationItem plain-text title with a custom view. I want that view to fill the superview, but in addition, I want a UIActivityIndicatorView on the right side, inset about 2 pixels and centered vertically. Here's the code: - (void) viewDidLoad { [super viewDidLoad]; customTitleView = [[UIView alloc] initWithFrame:CGRectZero]; customTitleView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel = [[UILabel alloc] initWithFrame:CGRectZero]; titleLabel.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel.lineBreakMode = UILineBreakModeWordWrap; titleLabel.numberOfLines = 2; titleLabel.minimumFontSize = 11.0; titleLabel.font = [UIFont systemFontOfSize:17.0]; titleLabel.adjustsFontSizeToFitWidth = YES; [customTitleView addSubview:titleLabel]; spinnerView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; spinnerView.center = CGPointMake(customTitleView.bounds.size.width - (spinnerView.bounds.size.width / 2) - 2, customTitleView.bounds.size.height / 2); spinnerView.hidesWhenStopped = YES; [customTitleView addSubview:spinnerView]; self.navigationItem.titleView = customTitleView; [customTitleView release]; } Here's my problem: at the time that this code runs, customTitleView.bounds is still zeroes. The auto-resizing mask hasn't had a chance to do its thing yet, but I very much want those values so that I can compute the relative positions of other sub-views (here, the activity indicator). Is this possible without being ugly?

    Read the article

  • Are @property's necessary for Interface Builder?

    - by Rits
    In my UIViewController subclass, I have 3 UIView's with each a @property as an IBOutlet. I do not use these properties at all in my code. The views get instantiated as soon as the view controller is created and they are deallocated when the view controller is deallocated. I was thinking; can't I just remove the @property's? I did, and I could still connect my instance variables (with IBOutlet) in Interface Builder. So my question now is; is there any use for properties in combination with Interface Builder, or is it OK to leave them out? Is it required for some memory management or something? Or are they really just for use in your own code? And if I do leave them out, do I still need to release them in dealloc?

    Read the article

  • A question related to UIButton

    - by vikas Savardekar
    I have taken customview in my code for UIButton. UIButton *button= [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; //(UIButton *)newCell.accessoryView; [button addTarget:self action:@selector(checkedimage:) forControlEvents:UIControlEventTouchUpInside]; -(IBAction)checkedimage:(id)sender { NSLog(@"checkedimage"); if(checkImage == NO) { newImage = [UIImage imageNamed:@"a.png"]; checkImage=YES; } else if(checkImage==YES) { newImage = [UIImage imageNamed:@"b.png"]; checkImage=NO; } } but when i click on UIButton it is not going to action checkedimage why?

    Read the article

  • initWithCoder breaking my touch events (touchBegan, touchMoved, etc)

    - by Adam
    So I have a UIView that has been setup, and in each touch event handler I have an NSLog fire off a message to the console. - (void) touchesBegan:(NSSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touchesBegan"); } And that pretty much works as expected. But once I implement initWithCoder (even blank) - (id)initWithCoder:(NSCoder*)coder { return self; } I no longer receive the message to my console (or can hit breakpoints obviously). This is my first app so I'm probably missing something dumb, but I've looked through various example apps and I don't appear to be missing any code that would re-enable touch events.

    Read the article

  • Transfer Core Data from One Project to Another

    - by Michael
    The answer is probably a resounding 'NO' but before I start a new project from scratch, I thought I'd ask. I create many throw away projects to test ideas and code before combining all the successful bits from the scratch projects into a final version. So I have one project with the Core Data stuff worked out but I want to move it to a new project. My guess is that there is too many internal hooks and dropping in the .xcdatamodel and the sqlite db is just not going to work. I'd glad to be wrong...

    Read the article

< Previous Page | 607 608 609 610 611 612 613 614 615 616 617 618  | Next Page >