How do I draw an OpenGL point sprite using libgdx for Android?
- by nbolton
Here's a few snippets of what I have so far...
void create()
{
renderer = new ImmediateModeRenderer();
tiles = Gdx.graphics.newTexture(
Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal),
TextureFilter.MipMap,
TextureFilter.Linear,
TextureWrap.ClampToEdge,
TextureWrap.ClampToEdge);
}
…