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  • How to debug a native Java crash on Linux?

    - by Paul J. Lucas
    I've seen this question and this article on how to debug a native Java crash. The article is with respect to Windows. What are the equivalent debugging aids on Linux? Note: All I have is this crash log from a user in the field. I do not have access to the machine on which the crash occurred. Update: I am pretty sure the crash is due to JNI code we have. I never meant to imply that it was the JVM itself that was faulty. Per request, here is the crash dump (or as much of it as will fit in the 30K stackoverflow limit): # # An unexpected error has been detected by Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x06300e76, pid=9983, tid=4106996592 # # Java VM: Java HotSpot(TM) Client VM (1.6.0_03-b05 mixed mode, sharing) # Problematic frame: # V [libjvm.so+0x300e76] # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # --------------- T H R E A D --------------- Current thread (0x0922e000): VMThread [id=9985] siginfo:si_signo=11, si_errno=0, si_code=1, si_addr=0x00000008 Registers: EAX=0x00000008, EBX=0x88a829b3, ECX=0x88a829b0, EDX=0xa7d6c1dc ESP=0xf4cbba5c, EBP=0xf4cbba68, ESI=0xa7d6d1d8, EDI=0x00000404 EIP=0x06300e76, CR2=0x00000008, EFLAGS=0x00010202 Top of Stack: (sp=0xf4cbba5c) 0xf4cbba5c: a7d6c1c8 0920cc30 aa0de5c0 f4cbba98 0xf4cbba6c: 063517d7 cf8f2a20 a7d6c1c8 0920cc30 0xf4cbba7c: 0920cc30 00000000 00000000 6d224c40 0xf4cbba8c: 00000001 f4cbbbb0 0920b440 f4cbbab8 0xf4cbba9c: 061dd4df 0920cc30 f4cbbb10 f4cbbac8 0xf4cbbaac: 0633cb7e 0643b5b8 f4492968 f4cbbad8 0xf4cbbabc: 061dcd68 f4cbbaf0 0920cc30 f4cbbaf8 0xf4cbbacc: 061df31e f4cbbb10 d4cbcc2c f4cbbb08 Instructions: (pc=0x06300e76) 0x06300e66: 82 39 f2 73 34 90 8d 74 26 00 8b 02 85 c0 74 22 0x06300e76: 8b 18 80 3d 45 10 42 06 00 74 0c 89 d8 31 c9 83 Stack: [0xf4c3c000,0xf4cbd000), sp=0xf4cbba5c, free space=510k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x300e76] V [libjvm.so+0x3517d7] V [libjvm.so+0x1dd4df] V [libjvm.so+0x1dcd68] V [libjvm.so+0x1dc3cc] V [libjvm.so+0x1d4c52] V [libjvm.so+0x1d32cc] V [libjvm.so+0x1d4229] V [libjvm.so+0x1dc82a] V [libjvm.so+0x1d1d34] V [libjvm.so+0x186125] V [libjvm.so+0x1d20bc] V [libjvm.so+0x3b2cbe] V [libjvm.so+0x3c5037] V [libjvm.so+0x3c46bc] V [libjvm.so+0x3c488a] V [libjvm.so+0x3c446f] V [libjvm.so+0x30b719] C [libpthread.so.0+0x5cb2] VM_Operation (0xf2b60728): generation collection for allocation, mode: safepoint, requested by thread 0x09449c00 --------------- P R O C E S S --------------- Java Threads: ( = current thread ) 0x092afc00 JavaThread "RawImageCache" daemon [_thread_blocked, id=10026] 0xf37d1000 JavaThread "TimerQueue" daemon [_thread_blocked, id=10022] 0x09410000 JavaThread "SunTileScheduler0Standard7" daemon [_thread_blocked, id=10021] 0x0940f000 JavaThread "SunTileScheduler0Standard6" daemon [_thread_blocked, id=10020] 0x0946fc00 JavaThread "SunTileScheduler0Standard5" daemon [_thread_blocked, id=10019] 0x0946e800 JavaThread "SunTileScheduler0Standard4" daemon [_thread_blocked, id=10018] 0x0946d400 JavaThread "SunTileScheduler0Standard3" daemon [_thread_blocked, id=10017] 0x0946c000 JavaThread "SunTileScheduler0Standard2" daemon [_thread_blocked, id=10016] 0x0946ac00 JavaThread "SunTileScheduler0Standard1" daemon [_thread_blocked, id=10015] 0x0946a000 JavaThread "SunTileScheduler0Standard0" daemon [_thread_blocked, id=10014] 0x0944a800 JavaThread "Image List Poller" [_thread_blocked, id=10012] 0x09449c00 JavaThread "Image Task Queue" [_thread_blocked, id=10011] 0xf37e3c00 JavaThread "Laf-Widget fade tracker" [_thread_blocked, id=10010] 0x094abc00 JavaThread "FileCacheMonitor" daemon [_thread_blocked, id=10009] 0xf37e3800 JavaThread "DestroyJavaVM" [_thread_blocked, id=9984] 0xf37ee400 JavaThread "Thread-6" daemon [_thread_blocked, id=10006] 0xf3a7c800 JavaThread "DirectoryMonitor.MonitorThread" daemon [_thread_blocked, id=10005] 0xf3a73800 JavaThread "AWT Watchdog" daemon [_thread_blocked, id=10004] 0xf3adb800 JavaThread "TileReaper" daemon [_thread_blocked, id=10003] 0x093c3c00 JavaThread "process reaper" daemon [_thread_in_native, id=10001] 0x093ac800 JavaThread "Timer-0" daemon [_thread_blocked, id=9999] 0x093a8c00 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=9997] 0x093a8000 JavaThread "AWT-Shutdown" [_thread_blocked, id=9996] 0x09378c00 JavaThread "AWT-XAWT" daemon [_thread_blocked, id=9994] 0x09368400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=9993] 0x09350000 JavaThread "Thread-1" daemon [_thread_blocked, id=9992] 0x0923b400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=9990] 0x09239c00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=9989] 0x09238800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=9988] 0x09230800 JavaThread "Finalizer" daemon [_thread_blocked, id=9987] 0x0922f400 JavaThread "Reference Handler" daemon [_thread_blocked, id=9986] Other Threads: =0x0922e000 VMThread [id=9985] 0x09245000 WatcherThread [id=9991] VM state:at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event]) [0x09205178/0x092051a0] Threads_lock - owner thread: 0x0922e000 [0x09205638/0x09205650] Heap_lock - owner thread: 0x09449c00 Heap def new generation total 83968K, used 9280K [0x55600000, 0x5b110000, 0x5ec40000) eden space 74688K, 0% used [0x55600000, 0x55600000, 0x59ef0000) from space 9280K, 100% used [0x5a800000, 0x5b110000, 0x5b110000) to space 9280K, 0% used [0x59ef0000, 0x59ef0000, 0x5a800000) tenured generation total 1233640K, used 1233529K [0x5ec40000, 0xaa0fa000, 0xcf800000) the space 1233640K, 99% used [0x5ec40000, 0xaa0de5c0, 0x8b4af400, 0xaa0fa000) compacting perm gen total 13312K, used 13175K [0xcf800000, 0xd0500000, 0xd3800000) the space 13312K, 98% used [0xcf800000, 0xd04ddd70, 0xd04dde00, 0xd0500000) ro space 8192K, 69% used [0xd3800000, 0xd3d8f608, 0xd3d8f800, 0xd4000000) rw space 12288K, 57% used [0xd4000000, 0xd46eee98, 0xd46ef000, 0xd4c00000) Dynamic libraries: [ snip ] VM Arguments: jvm_args: -Dinstall4j.jvmDir=/home/berbmit/bin/LightZone/jre -Dinstall4j.appDir=/home/berbmit/bin/LightZone -Dexe4j.moduleName=/home/berbmit/bin/LightZone/LightZone -Dcom.lightcrafts.licensetype=ESD -Xmx2000000k java_command: com.install4j.runtime.Launcher launch com.lightcrafts.platform.linux.LinuxLauncher true false /home/berbmit/bin/LightZone/LightZone.log /home/berbmit/bin/LightZone/LightZone.log false true false true true -1 -1 20 20 Arial 0,0,0 8 500 20 40 Arial 0,0,0 8 500 -1 Launcher Type: SUN_STANDARD Environment Variables: PATH=/home/berbmit/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=berbmit LD_LIBRARY_PATH=/home/berbmit/bin/LightZone/jre/lib/i386/client:/home/berbmit/bin/LightZone/jre/lib/i386:/home/berbmit/bin/LightZone/jre/../lib/i386:/home/berbmit/bin/LightZone/.: SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x3b29c0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x3b29c0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x309ec0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: SIG_IGN, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGILL: [libjvm.so+0x309ec0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x30bef0], sa_mask[0]=0x00000000, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGTERM: [libjvm.so+0x30b910], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR2: [libjvm.so+0x30bef0], sa_mask[0]=0x00000000, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:squeeze/sid uname:Linux 2.6.35-23-generic #41-Ubuntu SMP Wed Nov 24 11:55:36 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.67 0.54 0.36 CPU:total 8 (8 cores per cpu, 2 threads per core) family 6 model 10 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, ht Memory: 4k page, physical 8191552k(3359308k free), swap 1016828k(1016828k free) vm_info: Java HotSpot(TM) Client VM (1.6.0_03-b05) for linux-x86, built on Sep 24 2007 22:45:46 by "java_re" with gcc 3.2.1-7a (J2SE release)

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  • Dolphin Smalltalk - adding method

    - by bialpio
    Hi, I am trying to create a custom class in Dolphin Smalltalk. When I open the Workspace, type in and evaluate the code: Object subclass: #Sudoku instanceVariableNames: 'board' classVariableNames: '' poolDictionaries: '' category: 'JiPP SudokuSolver'. everything works fine and the class is created and visible from Class Browser. The problem is, I want to add custom member method to this class, but without using Class Browser. Is it possible from the Workspace? I want to have one file with all the source code, so I don't have to worry about saving entire image.

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  • jquery error() calls showing up in firebug profile

    - by Aros
    I am working on an ASP.NET application that make a lot of jquery and javascript calls and trying to optimize the client side code as much as possible. (This web application is only designed to run on special hardware that has very low memory and processing power.) The profiler in firebug is great for figuring out what calls are taking up the most time. I have already optimized a lot of my selectors and it is much faster. However the profile shows a lot of jquery error() calls. In the attached image of the firebug profile window you can see it was called 52 times, accounting for 15.4 of the processing time. Is that normal for jquery to call its error() like that? My code works flawlessy, and there are no error messages in the firefox error console. It seems like that is a significant performance hit. Is there anyway to get more info on what the errors are? Thanks.

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  • How to get pixel data from a UIImage (Cocoa Touch) or CGImage (Core Graphics)?

    - by Olie
    I have a UIImage (Cocoa Touch). From that, I'm happy to get a CGImage or anything else you'd like that's available. I'd like to write this function: - (int)getRGBAFromImage:(UIImage *)image atX:(int)xx andY:(int)yy { // [...] // What do I want to read about to help // me fill in this bit, here? // [...] int result = (red << 24) | (green << 16) | (blue << 8) | alpha; return result; } Thanks!

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  • Create new UIImage by adding shadow to existing UIImage

    - by Tom Irving
    I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow But the accepted answer didn't work for me. What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all. This is what I'm trying: - (UIImage*)imageWithShadow { CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colourSpace); CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1); CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage); CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext); CGContextRelease(shadowContext); UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage]; CGImageRelease(shadowedCGImage); return shadowedImage; } The result is that I get exactly the same image as before I put it through this method. I am doing this the correct way, or is there something obvious I'm missing?

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  • Export JPG out of Dicom File With mDCM

    - by Ross Peoples
    Hello, I'm using mDCM with C# to view dicom tags, but I'm trying to convert the pixel data to a Bitmap and eventually out to a JPG file. I have read all of the posts on the mDCM Google Group on the subject and all of the code examples either don't work or are missing important lines of code. The image I am working with is a 16 bit monochrome1. I have tried using LockBits, SetPixel, and unsafe code in order to convert the pixel data to a Bitmap but all attempts fail. Does anyone have any code that could make this work. Thanks in advance P.S. Before anyone suggests trying something else like ClearCanvas, know that mDCM is the only library that suits my needs and ClearCanvas is WAY too bloated for what I need to do.

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • how to use kml file in my code..

    - by zjm1126
    i download a kml file : <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Document> <Style id="transGreenPoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7d00ff00</color> </PolyStyle> </Style> <Style id="transYellowPoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7d00ffff</color> </PolyStyle> </Style> <Style id="transRedPoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7d0000ff</color> </PolyStyle> </Style> <Style id="transBluePoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7dff0000</color> </PolyStyle> </Style> <Folder> <name>Placemarks</name> <open>0</open> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> <Placemark> <name>Descriptive HTML</name> <description><![CDATA[Click on the blue link!<br/><br/> Placemark descriptions can be enriched by using many standard HTML tags.<br/> For example: <hr/> Styles:<br/> <i>Italics</i>, <b>Bold</b>, <u>Underlined</u>, <s>Strike Out</s>, subscript<sub>subscript</sub>, superscript<sup>superscript</sup>, <big>Big</big>, <small>Small</small>, <tt>Typewriter</tt>, <em>Emphasized</em>, <strong>Strong</strong>, <code>Code</code> <hr/> Fonts:<br/> <font color="red">red by name</font>, <font color="#408010">leaf green by hexadecimal RGB</font> <br/> <font size=1>size 1</font>, <font size=2>size 2</font>, <font size=3>size 3</font>, <font size=4>size 4</font>, <font size=5>size 5</font>, <font size=6>size 6</font>, <font size=7>size 7</font> <br/> <font face=times>Times</font>, <font face=verdana>Verdana</font>, <font face=arial>Arial</font><br/> <hr/> Links: <br/> <a href="http://earth.google.com/">Google Earth!</a> <br/> or: Check out our website at www.google.com <hr/> Alignment:<br/> <p align=left>left</p> <p align=center>center</p> <p align=right>right</p> <hr/> Ordered Lists:<br/> <ol><li>First</li><li>Second</li><li>Third</li></ol> <ol type="a"><li>First</li><li>Second</li><li>Third</li></ol> <ol type="A"><li>First</li><li>Second</li><li>Third</li></ol> <hr/> Unordered Lists:<br/> <ul><li>A</li><li>B</li><li>C</li></ul> <ul type="circle"><li>A</li><li>B</li><li>C</li></ul> <ul type="square"><li>A</li><li>B</li><li>C</li></ul> <hr/> Definitions:<br/> <dl> <dt>Google:</dt><dd>The best thing since sliced bread</dd> </dl> <hr/> Centered:<br/><center> Time present and time past<br/> Are both perhaps present in time future,<br/> And time future contained in time past.<br/> If all time is eternally present<br/> All time is unredeemable.<br/> </center> <hr/> Block Quote: <br/> <blockquote> We shall not cease from exploration<br/> And the end of all our exploring<br/> Will be to arrive where we started<br/> And know the place for the first time.<br/> <i>-- T.S. Eliot</i> </blockquote> <br/> <hr/> Headings:<br/> <h1>Header 1</h1> <h2>Header 2</h2> <h3>Header 3</h3> <h3>Header 4</h4> <h3>Header 5</h5> <hr/> Images:<br/> <i>Remote image</i><br/> <img src="http://code.google.com/apis/kml/documentation/googleSample.png"><br/> <i>Scaled image</i><br/> <img src="http://code.google.com/apis/kml/documentation/googleSample.png" width=100><br/> <hr/> Simple Tables:<br/> <table border="1" padding="1"> <tr><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td></tr> <tr><td>a</td><td>b</td><td>c</td><td>d</td><td>e</td></tr> </table> <br/>]]></description> <Point> <coordinates>-122,37,0</coordinates> </Point> </Placemark> </Folder> <Folder> <name>Google Campus - Polygons</name> <open>0</open> <description>A collection showing how easy it is to create 3-dimensional buildings</description> <Placemark> <name>Building 40</name> <styleUrl>#transRedPoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0848938459612,37.42257124044786,17 -122.0849580979198,37.42211922626856,17 -122.0847469573047,37.42207183952619,17 -122.0845725380962,37.42209006729676,17 -122.0845954886723,37.42215932700895,17 -122.0838521118269,37.42227278564371,17 -122.083792243335,37.42203539112084,17 -122.0835076656616,37.42209006957106,17 -122.0834709464152,37.42200987395161,17 -122.0831221085748,37.4221046494946,17 -122.0829247374572,37.42226503990386,17 -122.0829339169385,37.42231242843094,17 -122.0833837359737,37.42225046087618,17 -122.0833607854248,37.42234159228745,17 -122.0834204551642,37.42237075460644,17 -122.083659133885,37.42251292011001,17 -122.0839758438952,37.42265873093781,17 -122.0842374743331,37.42265143972521,17 -122.0845036949503,37.4226514386435,17 -122.0848020460801,37.42261133916315,17 -122.0847882750515,37.42256395055121,17 -122.0848938459612,37.42257124044786,17 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> <Placemark> <name>Building 41</name> <styleUrl>#transBluePoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0857412771483,37.42227033155257,17 -122.0858169768481,37.42231408832346,17 -122.085852582875,37.42230337469744,17 -122.0858799945639,37.42225686138789,17 -122.0858860101409,37.4222311076138,17 -122.0858069157288,37.42220250173855,17 -122.0858379542653,37.42214027058678,17 -122.0856732640519,37.42208690214408,17 -122.0856022926407,37.42214885429042,17 -122.0855902778436,37.422128290487,17 -122.0855841672237,37.42208171967246,17 -122.0854852065741,37.42210455874995,17 -122.0855067264352,37.42214267949824,17 -122.0854430712915,37.42212783846172,17 -122.0850990714904,37.42251282407603,17 -122.0856769818632,37.42281815323651,17 -122.0860162273783,37.42244918858723,17 -122.0857260327004,37.42229239604253,17 -122.0857412771483,37.42227033155257,17 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> <Placemark> <name>Building 42</name> <styleUrl>#transGreenPoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0857862287242,37.42136208886969,25 -122.0857312990603,37.42136935989481,25 -122.0857312992918,37.42140934910903,25 -122.0856077073679,37.42138390166565,25 -122.0855802426516,37.42137299550869,25 -122.0852186221971,37.42137299504316,25 -122.0852277765639,37.42161656508265,25 -122.0852598189347,37.42160565894403,25 -122.0852598185499,37.42168200156,25 -122.0852369311478,37.42170017860346,25 -122.0852643957828,37.42176197982575,25 -122.0853239032746,37.42176198013907,25 -122.0853559454324,37.421852864452,25 -122.0854108752463,37.42188921823734,25 -122.0854795379357,37.42189285337048,25 -122.0855436229819,37.42188921797546,25 -122.0856260178042,37.42186013499926,25 -122.085937287963,37.42186013453605,25 -122.0859428718666,37.42160898590042,25 -122.0859655469861,37.42157992759144,25 -122.0858640462341,37.42147115002957,25 -122.0858548911215,37.42140571326184,25 -122.0858091162768,37.4214057134039,25 -122.0857862287242,37.42136208886969,25 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> <Placemark> <name>Building 43</name> <styleUrl>#transYellowPoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0844371128284,37.42177253003091,19 -122.0845118855746,37.42191111542896,19 -122.0850470999805,37.42178755121535,19 -122.0850719913391,37.42143663023161,19 -122.084916406232,37.42137237822116,19 -122.0842193868167,37.42137237801626,19 -122.08421938659,37.42147617161496,19 -122.0838086419991,37.4214613409357,19 -122.0837899728564,37.42131306410796,19 -122.0832796534698,37.42129328840593,19 -122.0832609819207,37.42139213944298,19 -122.0829373621737,37.42137236399876,19 -122.0829062425667,37.42151569778871,19 -122.0828502269665,37.42176282576465,19 -122.0829435788635,37.42176776969635,19 -122.083217411188,37.42179248552686,19 -122.0835970430103,37.4217480074456,19 -122.0839455556771,37.42169364237603,19 -122.0840077894637,37.42176283815853,19 -122.084113587521,37.42174801104392,19 -122.0840762473784,37.42171341292375,19 -122.0841447047739,37.42167881534569,19 -122.084144704223,37.42181720660197,19 -122.0842503333074,37.4218170700446,19 -122.0844371128284,37.42177253003091,19 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> </Folder> <Folder> <name>LineString</name> <open>0</open> <Placemark> <LineString> <tessellate>1</tessellate> <coordinates> -112.0814237830345,36.10677870477137,0 -112.0870267752693,36.0905099328766,0 </coordinates> </LineString> </Placemark> </Folder> <Folder> <name>GroundOverlay</name> <open>0</open> <GroundOverlay> <name>Large-scale overlay on terrain</name> <description>Overlay shows Mount Etna erupting on July 13th, 2001.</description> <Icon> <href>http://code.google.com/apis/kml/documentation/etna.jpg</href> </Icon> <LatLonBox> <north>37.91904192681665</north> <south>37.46543388598137</south> <east>15.35832653742206</east> <west>14.60128369746704</west> </LatLonBox> </GroundOverlay> </Folder> <Folder> <name>ScreenOverlays</name> <open>0</open> <ScreenOverlay> <name>screenoverlay_dynamic_top</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/dynamic_screenoverlay.jpg</href> </Icon> <overlayXY x="0" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="0" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="1" y="0.2" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_dynamic_right</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/dynamic_right.jpg</href> </Icon> <overlayXY x="1" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="1" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="1" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>Simple crosshairs</name> <visibility>0</visibility> <description>This screen overlay uses fractional positioning to put the image in the exact center of the screen</description> <Icon> <href>http://code.google.com/apis/kml/documentation/crosshairs.png</href> </Icon> <overlayXY x="0.5" y="0.5" xunits="fraction" yunits="fraction"/> <screenXY x="0.5" y="0.5" xunits="fraction" yunits="fraction"/> <rotationXY x="0.5" y="0.5" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="pixels" yunits="pixels"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_topright</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/top_right.jpg</href> </Icon> <overlayXY x="1" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="1" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_topleft</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/top_left.jpg</href> </Icon> <overlayXY x="0" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="0" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_bottomright</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/bottom_right.jpg</href> </Icon> <overlayXY x="1" y="-1" xunits="fraction" yunits="fraction"/> <screenXY x="1" y="0" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_bottomleft</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/bottom_left.jpg</href> </Icon> <overlayXY x="0" y="-1" xunits="fraction" yunits="fraction"/> <screenXY x="0" y="0" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> </Folder> </Document> </kml> and my code is : function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); var geoXml = new GGeoXml("SamplesInMaps.kml"); <!--Place KML on Map --> map.addOverlay(geoXml); } } but ,i don't successful ,, do you know how to do this.. thanks

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  • Azure WNS to Win8 - Push Notifications for Metro Apps

    - by JoshReuben
    Background The Windows Azure Toolkit for Windows 8 allows you to build a Windows Azure Cloud Service that can send Push Notifications to registered Metro apps via Windows Notification Service (WNS). Some configuration is required - you need to: Register the Metro app for Windows Live Application Management Provide Package SID & Client Secret to WNS Modify the Azure Cloud App cscfg file and the Metro app package.appxmanifest file to contain matching Metro package name, SID and client secret. The Mechanism: These notifications take the form of XAML Tile, Toast, Raw or Badge UI notifications. The core engine is provided via the WNS nuget recipe, which exposes an API for constructing payloads and posting notifications to WNS. An application receives push notifications by requesting a notification channel from WNS, which returns a channel URI that the application then registers with a cloud service. In the cloud service, A WnsAccessTokenProvider authenticates with WNS by providing its credentials, the package SID and secret key, and receives in return an access token that the provider caches and can reuse for multiple notification requests. The cloud service constructs a notification request by filling out a template class that contains the information that will be sent with the notification, including text and image references. Using the channel URI of a registered client, the cloud service can then send a notification whenever it has an update for the user. The package contains the NotificationSendUtils class for submitting notifications. The Windows Azure Toolkit for Windows 8 (WAT) provides the PNWorker sample pair of solutions - The Azure server side contains a WebRole & a WorkerRole. The WebRole allows submission of new push notifications into an Azure Queue which the WorkerRole extracts and processes. Further background resources: http://watwindows8.codeplex.com/ - Windows Azure Toolkit for Windows 8 http://watwindows8.codeplex.com/wikipage?title=Push%20Notification%20Worker%20Sample - WAT WNS sample setup http://watwindows8.codeplex.com/wikipage?title=Using%20the%20Windows%208%20Cloud%20Application%20Services%20Application – using Windows 8 with Cloud Application Services A bit of Configuration Register the Metro apps for Windows Live Application Management From the current app manifest of your metro app Publish tab, copy the Package Display Name and the Publisher From: https://manage.dev.live.com/Build/ Package name: <-- we need to change this Client secret: keep this Package Security Identifier (SID): keep this Verify the app here: https://manage.dev.live.com/Applications/Index - so this step is done "If you wish to send push notifications in your application, provide your Package Security Identifier (SID) and client secret to WNS." Provide Package SID & Client Secret to WNS http://msdn.microsoft.com/en-us/library/windows/apps/hh465407.aspx - How to authenticate with WNS https://appdev.microsoft.com/StorePortals/en-us/Account/Signup/PurchaseSubscription - register app with dashboard - need registration code or register a new account & pay $170 shekels http://msdn.microsoft.com/en-us/library/windows/apps/hh868184.aspx - Registering for a Windows Store developer account http://msdn.microsoft.com/en-us/library/windows/apps/hh868187.aspx - Picking a Microsoft account for the Windows Store The WNS Nuget Recipe The WNS Recipe is a nuget package that provides an API for authenticating against WNS, constructing payloads and posting notifications to WNS. After installing this package, a WnsRecipe assembly is added to project references. To send notifications using WNS, first register the application at the Windows Push Notifications & Live Connect portal to obtain Package Security Identifier (SID) and a secret key that your cloud service uses to authenticate with WNS. An application receives push notifications by requesting a notification channel from WNS, which returns a channel URI that the application then registers with a cloud service. In the cloud service, the WnsAccessTokenProvider authenticates with WNS by providing its credentials, the package SID and secret key, and receives in return an access token that the provider caches and can reuse for multiple notification requests. The cloud service constructs a notification request by filling out a template class that contains the information that will be sent with the notification, including text and image references.Using the channel URI of a registered client, the cloud service can then send a notification whenever it has an update for the user. var provider = new WnsAccessTokenProvider(clientId, clientSecret); var notification = new ToastNotification(provider) {     ToastType = ToastType.ToastText02,     Text = new List<string> { "blah"} }; notification.Send(channelUri); the WNS Recipe is instrumented to write trace information via a trace listener – configuratively or programmatically from Application_Start(): WnsDiagnostics.Enable(); WnsDiagnostics.TraceSource.Listeners.Add(new DiagnosticMonitorTraceListener()); WnsDiagnostics.TraceSource.Switch.Level = SourceLevels.Verbose; The WAT PNWorker Sample The Azure server side contains a WebRole & a WorkerRole. The WebRole allows submission of new push notifications into an Azure Queue which the WorkerRole extracts and processes. Overview of Push Notification Worker Sample The toolkit includes a sample application based on the same solution structure as the one created by theWindows 8 Cloud Application Services project template. The sample demonstrates how to off-load the job of sending Windows Push Notifications using a Windows Azure worker role. You can find the source code in theSamples\PNWorker folder. This folder contains a full version of the sample application showing how to use Windows Push Notifications using ASP.NET Membership as the authentication mechanism. The sample contains two different solution files: WATWindows.Azure.sln: This solution must be opened with Visual Studio 2010 and contains the projects related to the Windows Azure web and worker roles. WATWindows.Client.sln: This solution must be opened with Visual Studio 11 and contains the Windows Metro style application project. Only Visual Studio 2010 supports Windows Azure cloud projects so you currently need to use this edition to launch the server application. This will change in a future release of the Windows Azure tools when support for Visual Studio 11 is enabled. Important: Setting up the PNWorker Sample Before running the PNWorker sample, you need to register the application and configure it: 1. Register the app: To register your application, go to the Windows Live Application Management site for Metro style apps at https://manage.dev.live.com/build and sign in with your Windows Live ID. In the Windows Push Notifications & Live Connect page, enter the following information. Package Display Name PNWorker.Sample Publisher CN=127.0.0.1, O=TESTING ONLY, OU=Windows Azure DevFabric 2. 3. Once you register the application, make a note of the values shown in the portal for Client Secret,Package Name and Package SID. 4. Configure the app - double-click the SetupSample.cmd file located inside the Samples\PNWorker folder to launch a tool that will guide you through the process of configuring the sample. setup runs a PowerShell script that requires running with administration privileges to allow the scripts to execute in your machine. When prompted, enter the Client Secret, Package Name, and Package Security Identifier you obtained previously and wait until the tool finishes configuring your sample. Running the PNWorker Sample To run this sample, you must run both the client and the server application projects. 1. Open Visual Studio 2010 as an administrator. Open the WATWindows.Azure.sln solution. Set the start-up project of the solution as the cloud project. Run the app in the dev fabric to test. 2. Open Visual Studio 11 and open the WATWindows.Client.sln solution. Run the Metro client application. In the client application, click Reopen channel and send to server. à the application opens the channel and registers it with the cloud application, & the Output area shows the channel URI. 3. Refresh the WebRole's Push Notifications page to see the UI list the newly registered client. 4. Send notifications to the client application by clicking the Send Notification button. Setup 3 command files + 1 powershell script: SetupSample.cmd –> SetupWPNS.vbs –> SetupWPNS.cmd –> SetupWPNS.UpdateWPNSCredentialsInServiceConfiguration.ps1 appears to set PackageName – from manifest Client Id package security id (SID) – from registration Client Secret – from registration The following configs are modified: WATWindows\ServiceConfiguration.Cloud.cscfg WATWindows\ServiceConfiguration.Local.cscfg WATWindows.Client\package.appxmanifest WatWindows.Notifications A class library – it references the following WNS DLL: C:\WorkDev\CountdownValue\AzureToolkits\WATWindows8\Samples\PNWorker\packages\WnsRecipe.0.0.3.0\lib\net40\WnsRecipe.dll NotificationJobRequest A DataContract for triggering notifications:     using System.Runtime.Serialization; using Microsoft.Windows.Samples.Notifications;     [DataContract]     [KnownType(typeof(WnsAccessTokenProvider))] public class NotificationJobRequest     {               [DataMember] public bool ProcessAsync { get; set; }          [DataMember] public string Payload { get; set; }         [DataMember] public string ChannelUrl { get; set; }         [DataMember] public NotificationType NotificationType { get; set; }         [DataMember] public IAccessTokenProvider AccessTokenProvider { get; set; }         [DataMember] public NotificationSendOptions NotificationSendOptions{ get; set; }     } Investigated these types: WnsAccessTokenProvider – a DataContract that contains the client Id and client secret NotificationType – an enum that can be: Tile, Toast, badge, Raw IAccessTokenProvider – get or reset the access token NotificationSendOptions – SecondsTTL, NotificationPriority (enum), isCache, isRequestForStatus, Tag   There is also a NotificationJobSerializer class which basically wraps a DataContractSerializer serialization / deserialization of NotificationJobRequest The WNSNotificationJobProcessor class This class wraps the NotificationSendUtils API – it periodically extracts any NotificationJobRequest objects from a CloudQueue and submits them to WNS. The ProcessJobMessageRequest method – this is the punchline: it will deserialize a CloudQueueMessage into a NotificationJobRequest & send pass its contents to NotificationUtils to SendAsynchronously / SendSynchronously, (and then dequeue the message).     public override void ProcessJobMessageRequest(CloudQueueMessage notificationJobMessageRequest)         { Trace.WriteLine("Processing a new Notification Job Request", "Information"); NotificationJobRequest pushNotificationJob =                 NotificationJobSerializer.Deserialize(notificationJobMessageRequest.AsString); if (pushNotificationJob != null)             { if (pushNotificationJob.ProcessAsync)                 { Trace.WriteLine("Sending the notification asynchronously", "Information"); NotificationSendUtils.SendAsynchronously( new Uri(pushNotificationJob.ChannelUrl),                         pushNotificationJob.AccessTokenProvider,                         pushNotificationJob.Payload,                         result => this.ProcessSendResult(pushNotificationJob, result),                         result => this.ProcessSendResultError(pushNotificationJob, result),                         pushNotificationJob.NotificationType,                         pushNotificationJob.NotificationSendOptions);                 } else                 { Trace.WriteLine("Sending the notification synchronously", "Information"); NotificationSendResult result = NotificationSendUtils.Send( new Uri(pushNotificationJob.ChannelUrl),                         pushNotificationJob.AccessTokenProvider,                         pushNotificationJob.Payload,                         pushNotificationJob.NotificationType,                         pushNotificationJob.NotificationSendOptions); this.ProcessSendResult(pushNotificationJob, result);                 }             } else             { Trace.WriteLine("Could not deserialize the notification job", "Error");             } this.queue.DeleteMessage(notificationJobMessageRequest);         } Investigation of NotificationSendUtils class - This is the engine – it exposes Send and a SendAsyncronously overloads that take the following params from the NotificationJobRequest: Channel Uri AccessTokenProvider Payload NotificationType NotificationSendOptions WebRole WebRole is a large MVC project – it references WatWindows.Notifications as well as the following WNS DLL: \AzureToolkits\WATWindows8\Samples\PNWorker\packages\WnsRecipe.0.0.3.0\lib\net40\NotificationsExtensions.dll Controllers\PushNotificationController.cs Notification related namespaces:     using Notifications;     using NotificationsExtensions;     using NotificationsExtensions.BadgeContent;     using NotificationsExtensions.RawContent;     using NotificationsExtensions.TileContent;     using NotificationsExtensions.ToastContent;     using Windows.Samples.Notifications; TokenProvider – initialized from the Azure RoleEnvironment:   IAccessTokenProvider tokenProvider = new WnsAccessTokenProvider(         RoleEnvironment.GetConfigurationSettingValue("WNSPackageSID"),         RoleEnvironment.GetConfigurationSettingValue("WNSClientSecret")); SendNotification method – calls QueuePushMessage method to create and serialize a NotificationJobRequest and enqueue it in a CloudQueue [HttpPost]         public ActionResult SendNotification(             [ModelBinder(typeof(NotificationTemplateModelBinder))] INotificationContent notification,             string channelUrl,             NotificationPriority priority = NotificationPriority.Normal)         {             var payload = notification.GetContent();             var options = new NotificationSendOptions()             {                 Priority = priority             };             var notificationType =                 notification is IBadgeNotificationContent ? NotificationType.Badge :                 notification is IRawNotificationContent ? NotificationType.Raw :                 notification is ITileNotificationContent ? NotificationType.Tile :                 NotificationType.Toast;             this.QueuePushMessage(payload, channelUrl, notificationType, options);             object response = new             {                 Status = "Queued for delivery to WNS"             };             return this.Json(response);         } GetSendTemplate method: Create the cshtml partial rendering based on the notification type     [HttpPost]         public ActionResult GetSendTemplate(NotificationTemplateViewModel templateOptions)         {             PartialViewResult result = null;             switch (templateOptions.NotificationType)             {                 case "Badge":                     templateOptions.BadgeGlyphValueContent = Enum.GetNames(typeof( GlyphValue));                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;                 case "Raw":                     ViewBag.ViewData = templateOptions;                     result = PartialView("_Raw");                     break;                 case "Toast":                     templateOptions.TileImages = this.blobClient.GetAllBlobsInContainer(ConfigReader.GetConfigValue("TileImagesContainer")).OrderBy(i => i.FileName).ToList();                     templateOptions.ToastAudioContent = Enum.GetNames(typeof( ToastAudioContent));                     templateOptions.Priorities = Enum.GetNames(typeof( NotificationPriority));                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;                 case "Tile":                     templateOptions.TileImages = this.blobClient.GetAllBlobsInContainer(ConfigReader.GetConfigValue("TileImagesContainer")).OrderBy(i => i.FileName).ToList();                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;             }             return result;         } Investigated these types: ToastAudioContent – an enum of different Win8 sound effects for toast notifications GlyphValue – an enum of different Win8 icons for badge notifications · Infrastructure\NotificationTemplateModelBinder.cs WNS Namespace references     using NotificationsExtensions.BadgeContent;     using NotificationsExtensions.RawContent;     using NotificationsExtensions.TileContent;     using NotificationsExtensions.ToastContent; Various NotificationFactory derived types can server as bindable models in MVC for creating INotificationContent types. Default values are also set for IWideTileNotificationContent & IToastNotificationContent. Type factoryType = null;             switch (notificationType)             {                 case "Badge":                     factoryType = typeof(BadgeContentFactory);                     break;                 case "Tile":                     factoryType = typeof(TileContentFactory);                     break;                 case "Toast":                     factoryType = typeof(ToastContentFactory);                     break;                 case "Raw":                     factoryType = typeof(RawContentFactory);                     break;             } Investigated these types: BadgeContentFactory – CreateBadgeGlyph, CreateBadgeNumeric (???) TileContentFactory – many notification content creation methods , apparently one for every tile layout type ToastContentFactory – many notification content creation methods , apparently one for every toast layout type RawContentFactory – passing strings WorkerRole WNS Namespace references using Notifications; using Notifications.WNS; using Windows.Samples.Notifications; OnStart() Method – on Worker Role startup, initialize the NotificationJobSerializer, the CloudQueue, and the WNSNotificationJobProcessor _notificationJobSerializer = new NotificationJobSerializer(); _cloudQueueClient = this.account.CreateCloudQueueClient(); _pushNotificationRequestsQueue = _cloudQueueClient.GetQueueReference(ConfigReader.GetConfigValue("RequestQueueName")); _processor = new WNSNotificationJobProcessor(_notificationJobSerializer, _pushNotificationRequestsQueue); Run() Method – poll the Azure Queue for NotificationJobRequest messages & process them:   while (true)             { Trace.WriteLine("Checking for Messages", "Information"); try                 { Parallel.ForEach( this.pushNotificationRequestsQueue.GetMessages(this.batchSize), this.processor.ProcessJobMessageRequest);                 } catch (Exception e)                 { Trace.WriteLine(e.ToString(), "Error");                 } Trace.WriteLine(string.Format("Sleeping for {0} seconds", this.pollIntervalMiliseconds / 1000)); Thread.Sleep(this.pollIntervalMiliseconds);                                            } How I learned to appreciate Win8 There is really only one application architecture for Windows 8 apps: Metro client side and Azure backend – and that is a good thing. With WNS, tier integration is so automated that you don’t even have to leverage a HTTP push API such as SignalR. This is a pretty powerful development paradigm, and has changed the way I look at Windows 8 for RAD business apps. When I originally looked at Win8 and the WinRT API, my first opinion on Win8 dev was as follows – GOOD:WinRT, WRL, C++/CX, WinJS, XAML (& ease of Direct3D integration); BAD: low projected market penetration,.NET lobotomized (Only 8% of .NET 4.5 classes can be used in Win8 non-desktop apps - http://bit.ly/HRuJr7); UGLY:Metro pascal tiles! Perhaps my 80s teenage years gave me a punk reactionary sense of revulsion towards the Partridge Family 70s style that Metro UX seems to have appropriated: On second thought though, it simplifies UI dev to a single paradigm (although UX guys will need to change career) – you will not find an easier app dev environment. Speculation: If LightSwitch is going to support HTML5 client app generation, then its a safe guess to say that vnext will support Win8 Metro XAML - a much easier port from Silverlight XAML. Given the VS2012 LightSwitch integration as a thumbs up from the powers that be at MS, and given that Win8 C#/XAML Metro apps tend towards a streamlined 'golden straight-jacket' cookie cutter app dev style with an Azure back-end supporting Win8 push notifications... --> its easy to extrapolate than LightSwitch vnext could well be the Win8 Metro XAML to Azure RAD tool of choice! The hook is already there - :) Why else have the space next to the HTML Client box? This high level of application development abstraction will facilitate rapid app cookie-cutter architecture-infrastructure frameworks for wrapping any app. This will allow me to avoid too much XAML code-monkeying around & focus on my area of interest: Technical Computing.

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  • Extending Perforce to use a custom content diff tool for certain file extensions

    - by Fraser Graham
    I have various custom binary files stored in perforce and for many of the file types I have built a custom diff tool to show the content creators a diff of the actual changes to the file. E.g. If the file holds simple key value pairs as a compressed binary blob the diff tool would load each version into an in memory format and generate a list of additions, deletions and edits to the file presented in a nice clean report view. Much like the built in image diff tool in P4V i'd like to be able to use my own diff tool for certain file extensions within my depot and allow the users to use the existing P4V interface to pick revisions to diff between and examine history. So, I am aware you can write add-ins to P4V but I can't find any documentation on it and I'd like to know if this kind of extension functionality is available in P4V and how to use it?

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  • Enumerating .NET assembly resources at runtime

    - by Alex_P
    I have a resource assembly with image files in it that are built using Resource or Content build action. This makes these files accessible using the Uris. However I cannot find the way to enumerate such resources. If I set the build action to Embedded Resource it becomes possible to enumerate the files with the following code: string[] resources = Assembly.GetExecutingAssembly().GetManifestResourceNames(); but it in turn makes these files inaccessible using Uris. The question is - how to enumerate resources that are compiled with either Resource or Content build action? NOTE: As Thomas Levesque pointed out it is possible to enumerate such resources by leveraging the AssemblyAssociatedContentFileAttribute, but it seems to only work for WPF Application assemblies and not for class library ones. So the question is still open.

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  • How to copy a System.Drawing.Graphics over another Graphics?

    - by Simon T.
    We got some code that implement printing using Printdocument and it does all the drawing directly on the Graphics object received in the PrintEventArgs. It would be more convenient if the code doing the drawing used another canvas and we would add this canvas to the PrintEventArgs Graphics after. Since the code already depends on the Graphics object I need a canvas with this object. I also need a way to copy the canvas onto the PrintEventArgs Graphics. I can create a Graphicsfrom an Image but as far as I know it needs to be stored on the disk. Any suggestions?

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  • Wandering CGAffineTransformMakeRotation

    - by Joe
    Okay this is about to make me insane -- any help would be appreciated. I have two images which are part of a timer application. One is the needle/hand and the other is a little hub which is styled to look like the needle base. I'm using a CGAffineTransformMakeRotation to rotate the needle and the base stays stationary. The problem: there is like a 1-2px 'wander' to the needle's rotation which makes it look like it's moving off center in relation to the base. I have worked the base and needle image over in PS extensively, and both are dead center pixel wise -- seriously. My method to rotate the hand: -(IBAction) rotateSteamArrow{ CGAffineTransform rotate = CGAffineTransformMakeRotation( degreesSteam / 180.0 * 3.14159265); degreesSteam = degreesSteam + 1.5; if (degreesSteam <= 180) { [steamNeedle setTransform:rotate]; } else { [self handleSteamTimer]; [self toggleButton:(id)timerButton]; [self switchSound]; } }

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  • MS Access 2003 - Message Box: How can I answer "ok" automatically through code

    - by Justin
    So a couple silly questions: If I include this in some event: MsgBox " ", vbOkOnly, "This little message box" could I then with some more code turn around and 'click the ok button. So that basically the message boox automatically pops up, and then automatically goes away? I know its silly because you want to know, why do you want the message box then..... well a) i just want to know if you can do that, and what would be the command b) i have some basic shapes (shape objects) that are made visible when the message box appears. But without having the message box there, there is no temporary disruption of code while waiting for the button to be clicked, and therefor those pretty image objects being made visible does take effect on the the form. So I really do not need the message box, just the temp disruption that shows the objects. Thanks!

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  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

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  • Windows Mobile Silverlight?

    - by eidylon
    Is it possible to develop Silverlight apps to run on WinMo devices? I see all around searching on the web - in articles from 2008 and 2009 - that they were adding Silverlight support in WinMo 6.1, for example: Internet Explorer Mobile The new version of Internet Explorer Mobile adds the ability to easily view full-screen Web pages and multimedia on the Web with a smartphone. Microsoft's press release states the new version takes advantage of "Internet Explorer 6 technologies" and supports industry standards such as H.264, Adobe Flash and Microsoft Silverlight. The update will be available to mobile phone partners in the third quarter of 2008, with the first Windows Mobile phones using the new version expected to be available by the end of 2008. But I have found an SL app supposedly geared for mobile devices (as much as I hate weatherbug), but when i try going there in PIE on my WinMo 6.1 device, it shows me the little "get silverlight" image button, but clicking it doesn't do anything. So, what is the story? Is SL/WinMo development possible, or ?

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  • jQuery Tips and Tricks

    - by roosteronacid
    Miscellaneous Creating an HTML Element and keeping a reference, Checking if an element exists, Writing your own selectors by Andreas Grech The data function - bind data to elements by TenebrousX The noConflict function - Freeing up the $ variable by Oli Check the index of an element in a collection by redsquare The jQuery metadata plug-in by kRON Live event handlers by TM Isolate the $ variable in noConflict mode by nickf Replace anonymous functions with named functions by ken Microsoft AJAX framework and jQuery bridge by Slace jQuery tutorials by egyamado Remove elements from a collection and preserve chainability by roosteronacid Declare $this at the beginning of anonymous functions by Ben FireBug lite, Hotbox plug-in, tell when an image has been loaded and Google CDN by Colour Blend Judicious use of third-party jQuery scripts by harriyott The each function by Jan Zich Form Extensions plug-in by Chris S Syntax No-conflict mode by roosteronacid Shorthand for the ready-event by roosteronacid Line breaks and chainability by roosteronacid Nesting filters by Nathan Long Cache a collection and execute commands on the same line by roosteronacid Contains selector by roosteronacid [Defining properties at element creation][26] by roosteronacid Optimization Optimize performance of complex selectors by roosteronacid The context parameter by lupefiasco Save and reuse searches by Nathan Long

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  • Is it possible to make customizable WPF styles?

    - by Dheeraj Kumar
    I really like WPF because of its awesome skinning support by changing resourcedictionaries on the fly, but the catch is, the styles must be made by designers in XAML. My client needs a skinnable UI where the end users can make skins themselves. My question is - In Photoshop, you can take any image, and add a color overlay to change all the colors to that hue. Can you do something similar in WPF? I'm just a beginner, and looking at several WPF styles, it seems like all the color values are hard-coded. Here's a sample scenario - user selects two colors from color pickers, and all the controls have a gradient background from Color1 to Color2.

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  • jQuery Cycle pageAnchorBuilder / jQuery Selectors

    - by Wes
    I'm trying to grab the source of an image with jquery. My HTML looks like this: <div class="featuredSlideImage"> <img src="http://apture.s3.amazonaws.com/0000012865c9e9d984b36217007f000000000001.latte%20heart.jpg"/> </div> <!--featuredSlideImage--> My jQuery Selector is: return '<li>' + jQuery(slide).children(".featuredSlideImage").html(); + '</li>'; which reutrns this: <img src="http://apture.s3.amazonaws.com/0000012865c9e9d984b36217007f000000000001.latte%20heart.jpg"/> I was to just return the source of that, sans the HTML. How can I go about this?

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  • Computing MD5SUM of large files in C#

    - by spkhaira
    I am using following code to compute MD5SUM of a file - byte[] b = System.IO.File.ReadAllBytes(file); string sum = BitConverter.ToString(new MD5CryptoServiceProvider().ComputeHash(b)); This works fine normally, but if I encounter a large file (~1GB) - e.g. an iso image or a DVD VOB file - I get an Out of Memory exception. Though, I am able to compute the MD5SUM in cygwin for the same file in about 10secs. Please suggest how can I get this to work for big files in my program. Thanks

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  • the best method for google indexing text content in images?

    - by dnuske
    Hi everybody, I have a webpage where I put 1 image once in a while, this is just like xkcd.com I would like to know how to let google know the text in my images. My approach is to put the text in alt html attribute, like this: <img src="http://myapokalips.com/public/cartoons/021_Robot_Tattoo.png" alt="RETARD - aw, that's a sick tattoo! - yea, bro, it means 'strength'" /> is that right? or should I put the text in some random metatag? thank you in advance.

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  • Add a link to a JQueryUI autocomplete item

    - by Tordek
    When a user starts typing on the searchbox, the suggestion page returns the latest item from all collections matching that nama, plus other data. I'd like to show that item (along its image), and a link to "see all items from this collection". I can do (most of) that with the following code: $('#search').autocomplete({ source: function (request, response) { $.ajax({ url: suggesturl, dataType: 'json', data: request, success: function (data) { response(data.map(function (value) { return { 'label': '<img src="' + value.thumbsmall + '" />' + value.name + '<a href="/">More items from this collection...</a>', 'value': value.fullname }; })); } }); }, minLength: 3 }) The problem is that, although the link appears in the box, when it's clicked it gets ignored, and the default select action is executed (the item's value is put into the textbox).

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  • java.security.AccessControlException: access denied using Java Web Start

    - by killiancomputers
    I am having some issues with accessing files using JWS (Java Web Start). The program adds a new label and image. The program runs fine on my local computer but gives me pages of errors when I run the program on my remote server using JWS. Here's a sample of the error: Exception in thread "AWT-EventQueue-0" java.security.AccessControlException: access denied (java.io.FilePermission add2.png read) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) This occurs even after making sure the images have read access. Ideas?

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  • OpenCV: How to copy CvSeq data into CvMat?

    - by Can Bal
    I have a CvSeq structure at hand, which is the output of an available OpenCV function. This holds 128 bytes of data in each of the sequence elements. I want to copy each of these 128-byte elements into rows of a CvMat structure to form a N-by-128 of type CV_32FC1. What would be the most efficient way to do this? I thought of using memcpy but I couldn't come up with a working solution. For the details, I want to calculate the SURF features in an image by cvExtractSURF() function, and copy the SURF descriptors into a matrix for passing it to the cvKMeans2().

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  • Cocoa Memory Usage

    - by user288024
    I'm trying to track down some peculiar memory behavior in my Cocoa desktop app. My app does a lot of image processing using NSImage and uploads those images to a website over HTTP using NSURLConnection. After uploading several hundred images (some very large), when I run Instrument I get no leaks. I've also run through MallocDebug and get no leaks. When I dig into object allocations using Instrument I get output like this: GeneralBlock-9437184, Net Bytes 9437184, # Net 1 GeneralBlock-192512, Net Bytes 2695168, # Net 14 and etc., for smaller sizes. When I look at these in detail, they're marked as being owned by 'Foundation' and created via NSConcreteMutableData initWithCapacity. During HTTP upload I'm creating a post body using NSMutableData, so I'm guessing these are buffers Cocoa is caching for me when I create the NSMutableData objects. Is there a way to force Cocoa to free these? I'm 90% positive I'm releasing correctly (and Instruments and MallocDebug seem to confirm this), but I think Cocoa is keeping these around for perf reasons since I'm allocating so many MSMutableData buffers.

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