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  • Wrong item checked when filtering ListView in android

    - by aspartame
    I have a ListView with multiple choice entries where some are checked from the beginning using setItemChecked(position, true); I combine this with the filtering option setTextFilterEnabled(true) so it's easy to find a specific entry in the list. The problem is that when I filter the list the entries switch position in the list view. Take for example three entries: 'A', 'B' and 'C' where 'C' is checked beforehand (i.e. the entry at position 3 in the list). When I type a 'C' on the keyboard, only the 'C' entry is displayed (as intended). Now 'C' is not checked anymore, since the entry has moved from the checked position 3 to the unchecked position 1 in the list. This behavior leads to some not very welcome effects in the app. Is there a way to "move the selection with the filtering", i.e. bind the checked state to the entry and not to its initial position in the list? Or do I need to find a new approach? Thanks, Linus

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  • Taking screenshots in Windows Vista, Windows 7, with transparent areas outside the app region

    - by Steve Sheldon
    Hey Folks, I am trying to take a screenshot of an application and I would like to make the parts of the rectangle that are not part of the applications region be transparent. So for instance on a standard windows application I would like to make the rounded corners transparent. I wrote a quick test application which works on on XP (or vista/windows 7 with aero turned off): protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; // Just find a window to test with IntPtr hwnd = FindWindowByCaption(IntPtr.Zero, "Calculator"); WINDOWINFO info = new WINDOWINFO(); info.cbSize = (uint)Marshal.SizeOf(info); GetWindowInfo(hwnd, ref info); Rectangle r = Rectangle.FromLTRB(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); IntPtr hrgn = CreateRectRgn(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); GetWindowRgn(hwnd, hrgn); // fill a rectangle which would be where I would probably // write some mask color g.FillRectangle(Brushes.Red, r); // fill the region over the top, all I am trying to do here // is show the contrast between the applications region and // the rectangle that the region would be placed in Region region = Region.FromHrgn(hrgn); region.Translate(info.rcWindow.Left, info.rcWindow.Top); g.FillRegion(Brushes.Blue, region); } Quick side note: before commenting that this code is doing stuff it shouldn't (or should do, like dispose) in a paint function, I know, it's not going anywhere but this post and is designed purely as a way to quickly show the problem, and that it does... OK, back to the problem ;) When I run this test app on XP (or Vista/Windows 7 with Aero off), I get something like this, which is great because I can eek an xor mask out of this that can be used later with BitBlt. Here is the problem, on Vista or Windows 7 with Aero enabled, there isn't necessarily a region on the window, in fact in most cases there isn't. Can anybody help me figure out how to get the region of the application like this on these platforms. Here are some of the approaches I have already tried... 1. Using the PrintWindow function: This doesn't work because it gives back a screenshot taken of the window with Aero off and this window is a different shape from the window returned with Aero on 2 Using the Desktop Window Manager API to get a full size thumbnail: This didn't work because it draws directly to the screen and from what I can tell you can't get a screenshot directly out of this api. Yeah, I could open a window with a pink background, show the thumbnail, take a screenshot then hide this temporary window but thats a horrible user experience and a complete hack I would rather not have my name on. 3. Using Graphics.CopyFromScreen or some other pinvoke variant of this: This doesn't work because I can't assume that the window I need information from is at the top of the z-order on the screen. Right now, the best solution I can think of is to special case Aero on Windows 7 and Vista to manually rub out the corners by hard coding some graphics paths I paint out but this solution would suck since any application that performs custom skinning will break this. Can you think of another or better solution? If you are here, thanks for taking time to read this post, I appreciate any help or direction that you can offer!

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  • How to move to next textfield using keyboardtype numberandpunctuation using textfield notification

    - by Rani
    Hi guys, I am having code ItemsController.h UITextField* quantity; UITextField* rate; UITextField* tax2; ItemController.m quantity=[[UITextField alloc]initWithFrame:CGRectMake(158,10.5,140,30)]; quantity.textColor = [UIColor blackColor]; quantity.font = [UIFont systemFontOfSize:15.0]; quantity.backgroundColor = [UIColor clearColor]; quantity.returnKeyType=UIReturnKeyNext; quantity.keyboardType = UIKeyboardTypeNumbersAndPunctuation; quantity.leftViewMode = UITextFieldViewModeAlways; quantity.delegate = self; rate=[[UITextField alloc]initWithFrame:CGRectMake(158,10.5,140,30)]; rate.textColor = [UIColor blackColor]; rate.font = [UIFont systemFontOfSize:15.0]; rate.backgroundColor = [UIColor clearColor]; rate.returnKeyType=UIReturnKeyNext; rate.keyboardType = UIKeyboardTypeNumbersAndPunctuation; rate.leftViewMode = UITextFieldViewModeAlways; rate.delegate = self; tax2=[[UITextField alloc]initWithFrame:CGRectMake(158,10.5,140,30)]; tax2.textColor = [UIColor blackColor]; tax2.font = [UIFont systemFontOfSize:15.0]; tax2.backgroundColor = [UIColor clearColor]; tax2.returnKeyType=UIReturnKeyDone; tax2.keyboardType = UIKeyboardTypeAlphabet; tax2.leftViewMode = UITextFieldViewModeAlways; tax2.delegate = self; - (BOOL)textFieldShouldReturn:(UITextField*)textField { if(textField==quantity) { [rate becomeFirstResponder]; } if(textField == rate) { [tax2 becomeFirstResponder]; } else if(textField==tax2) { [textField resignFirstResponder]; } return YES; } Using UITextfield notifications while I am moving from quantity textfield to rate textfield the keyboard type is alphabetical its getting actually I gav eit has Number and punctuation why I am not getting. can any one help me to solve this as soon as possible. Thanks in advance.

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  • The HTML5 doctype is not triggering standards mode in IE8

    - by El Guapo
    i work for a company where all our sites currently use the XHTML 1.0 transitional doctype (yes i know it is very old school). I want to change them all to use the HTML5 doctype seeing as it is backwards compatible. One of the reasons why i want to make the switch is because in IE8 if someone has the developer tools installed then the old XHTML doctype switches the browser into compatibility mode and renders the page as IE7. From reading up on it i was led to believe that the HTML5 doctype will set any page to render in standards mode, but this is not happening when i test it on our staging server it still flips into IE7 rendering mode. The weird thing is if i save the page with HTML5 doctype locally and open it, it is rendering in IE8 standards mode. There must be something else causing it to drop into compatibility IE7 rendering. Any ideas what this could be? Below is the head of the test page i have been looking at: <!DOCTYPE html > <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://opengraphprotocol.org/schema/" xmlns:fb="http://www.facebook.com/2008/fbml"> <head> <title>Burton - Mens Clothing - Mens Fashion - Burton Menswear</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="description" content="Burton is one of the UK's leading men's clothing &amp; fashion retailers, with a range of men's clothing designed to make you look &amp; feel good. Find formal &amp; casual clothes &amp; accessories for men online at Burton menswear"/> <meta name="keywords" content="menswear, clothes for men, clothing for men, men clothes, men's fashion, men's wear, men's clothing online, men's clothes online, men's clothes shop, burton men's, burton menswear, burton uk, burton"/> <script type="text/javascript">document.getElementsByTagName('html')[0].className = 'js';</script> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/screen.css" /> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/print.css" media="print"/> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/brand.css" /> <!--[if lt IE 8]> <link rel="stylesheet" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/ie.css" type="text/css" media="screen, projection"> <![endif]--> <meta http-equiv="content-language" content="en-gb" /> <link rel="shortcut icon" type="image/x-icon" href="http://eu.burton-menswear.com/favicon.ico" /> <link rel="search" type="application/opensearchdescription+xml" title="burton.co.uk Search" href="http://eu.burton-menswear.com/burton-search.xml"/> <!-- Start Summit Tag --> <script type="text/javascript"> var __stormJs = "t1.stormiq.com/dcv4/jslib/3286_D92B7532_4A18_46A8_864A_5FDF1DF25844.js"; </script> <script type="text/javascript" src="http://eu.burton-menswear.com/javascript/track.js"></script> <!-- End Summit Tag --> <!-- Start QuBit Tag --> <script src=//d3c3cq33003psk.cloudfront.net/opentag-31935-42109.js async defer></script> <!-- End QuBit Tag --> <link type="text/css" rel="stylesheet" href="http://reviews.br.wcstage.arcadiagroup.ltd.uk/bvstaging/static/6028-en_gb/bazaarvoice.css" ></link> </head>

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  • Stop UITextView from jumping when programatically setting text

    - by Michael Waterfall
    Hi there, I have to update a small amount of text in a scrolling UITextView. I'll only be inserting a character where the cursor currently is, and I'll be doing this on a press of a button on my navigation bar. My problem is that whenever I call the setText method of the text view, it jumps to the bottom of the text. I've tried using contentOffset and resetting the selectedRange but it doesn't work! Here's my example: // Remember offset and selection CGPoint contentOffset = [entryTextView contentOffset]; NSRange selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; // Try and reset offset and selection [entryTextView setContentOffset:contentOffset animated:NO]; [entryTextView setSelectedRange: selectedRange]; Is there any way you can update the text without any scroll movement at all... as if they'd just typed something on the keyboard? Many thanks, Michael Edit: I've tried using the textViewDidChange: delegate method but it's still not scrolling up to the original location. - (void)textViewDidChange:(UITextView *)textView { if (self.programChanged) { [textView setSelectedRange:self.selectedRange]; [textView setContentOffset:self.contentOffset animated:NO]; self.programChanged = NO; } } - (void)changeButtonPressed:(id)sender { // Remember position self.programChanged = YES; self.contentOffset = [entryTextView contentOffset]; self.selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; }

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  • Why does Cut/Paste of form components sometimes stop working in Delphi 2007 IDE?

    - by robsoft
    This is driving me crazy. I'm not going to take it anymore. I'm going to ask, even at the risk of eternal public humiliation! (If it's something really obvious or that I've done to the system myself). For reasons I've never quite had the patience to work out, every so often the form I'm working on in Delphi 2007's visual form editor goes 'pseudo-read-only'; I can add new components to the form, I can move/resize existing ones (and change any properties in the Object Inspector), and I can select a component and 'copy' it to the clipboard. But I'm completely unable to cut a component from the form, or paste a new copy down. I don't believe it's to do with the 'Lock Controls' Edit menu option as I can toggle this on or off and it has the effect it's supposed to - this disappearance of Cut & Paste happens on the right-click context menu, from the keyboard and from the main Edit menu - it's as if the form has become read only to thing to do with the clipboard. If I close the form in the IDE and then reopen it, everything starts working fine again (just as D1, D3, D5 and D7 always did for me, previously). I'm not going mad, as I'm sure I read something about why this happens on a newsgroup once and it's caught me out from time to time many many times in the last few months, but I've failed to find the newsgroup reference this evening and I've decided that, as more and more Delphi users seem to be making use of StackOverflow, it was worth asking here. Help - when I'm doing lots of form-work it drives me absolutely mad!

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  • Multiple undo managers for a text view

    - by Rui Pacheco
    Hi, I've a text view that gets its content from an attributed string stored in a model object. I list several of these model objects in a drawer and when the user clicks on one the text view swaps its content. I now need to also swap the undo manager for the text view. I initialise an undo manager on my model object and use undoManagerForTextView to return it to the text view, but something's not quite right. Strategically placed logging statements show me that everything's working as planned: on startup a new model object is initialised correctly and a non-null undo manager is always pulled by the text view. But when it comes to actually doing undo, I just can't get the behaviour I want. I open a window, type something and press cmd+z, and undo works. I open a window, type something, select a new model on the table, type something, go back to the first model and try to undo and all I get is a beep. Something on the documentation made me raise an eyebrow, as it would mean that I can't have undo with several model objects: The default undo and redo behavior applies to text fields and text in cells as long as the field or cell is the first responder (that is, the focus of keyboard actions). Once the insertion point leaves the field or cell, prior operations cannot be undone.

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  • UISearchDisplayController not working when created in code??

    - by Nick Bedford
    I'm working on a tab bar application and one of the tabs has a UISearchDisplayController hooked up to a UISearchBar. It's all connected up in the NIB and is working. When I tap the search bar, the Scope and Cancel buttons fly in etc, and the search delegate updates the results table correctly. However, I'm trying to implement the same code in the viewDidLoad message instead of the NIB, however when I delete the search display controller from the NIB and uncomment my code to create the same controller in the function, it doesn't work. It's as if there's some fundamental connection not being made so that all my search delegate functionality isn't being called. Here's my working NIB version of the Search Display Controller. It's hooked up to the search bar, the UINavigationController subclass (MASearchController) and the root view of that is hooked up as the searchContentsController. Now this is what you would expect to do in code to create the same, right? What I'm doing is leaving the UISearchBar in the NIB to eliminate one piece of the puzzle at a time in code. // [MASearchController viewDidLoad] UISearchDisplayController *searchController = [[[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:[[self viewControllers] objectAtIndex:0]] autorelease]; [searchController setDelegate:self]; [searchController setSearchResultsDelegate:self]; [searchController setSearchResultsDataSource:self]; I've checked all objects at run time and they all check out. Essentially I've deleted the search display controller from the NIB and then put in the code to create it in the viewDidLoad message. Why would this not work? The search keyboard comes up but none of my search and button animation functionality work???

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  • TableViewCell autorelease error

    - by iAm
    OK, for two days now i have been trying to solve an error i have inside the cellForRowAtIndex method, let start by saying that i have tracked down the bug to this method, the error is [CFDictionary image] or [Not a Type image] message sent to deallocated instance. I know about the debug flags, NSZombie, MallocStack, and others, they helped me narrow it down to this method and why, but I do not know how to solve besides a redesign of the app UI. SO what am i trying to do, well for this block of code, displays a purchase detail, which contains items, the items are in there own section, now when in edit mode, there appears a cell at the bottom of the items section with a label of "Add new Item", and this button will present a modal view of the add item controller, item is added and the view returns to the purchase detail screen, with the just added item in the section just above the "add new Item" cell, the problem happens when i scroll the item section off screen and back into view the app crashes with EXC_BAD_ACCESS, or even if i don't scroll and instead hit the back button on the navBar, still the same error. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; switch (indexPath.section) { case PURCHASE_SECTION: { static NSString *cellID = @"GenericCell"; cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:cellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch (indexPath.row) { case CATEGORY_ROW: cell.textLabel.text = @"Category:"; cell.detailTextLabel.text = [self.purchase.category valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case TYPE_ROW: cell.textLabel.text = @"Type:"; cell.detailTextLabel.text = [self.purchase.type valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case VENDOR_ROW: cell.textLabel.text = @"Payment:"; cell.detailTextLabel.text = [self.purchase.vendor valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case NOTES_ROW: cell.textLabel.text = @"Notes"; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; default: break; } break; } case ITEMS_SECTION: { NSUInteger itemsCount = [items count]; if (indexPath.row < itemsCount) { static NSString *itemsCellID = @"ItemsCell"; cell = [tableView dequeueReusableCellWithIdentifier:itemsCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:itemsCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } singleItem = [self.items objectAtIndex:indexPath.row]; cell.textLabel.text = singleItem.name; cell.detailTextLabel.text = [singleItem.amount formattedDataDisplay]; cell.imageView.image = [singleItem.image image]; } else { static NSString *AddItemCellID = @"AddItemCell"; cell = [tableView dequeueReusableCellWithIdentifier:AddItemCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:AddItemCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Add Item"; } break; } case LOCATION_SECTION: { static NSString *localID = @"LocationCell"; cell = [tableView dequeueReusableCellWithIdentifier:localID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:localID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } cell.textLabel.text = @"Purchase Location"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; } default: break; } return cell; } the singleItem is of Modal Type PurchaseItem for core data now that i know what is causing the error, how do i solve it, I have tried everything that i know and some of what i dont know but still, no progress, please any suggestions as to how to solve this without redesign is my goal, perhaps there is an error i am doing that I cannot see, but if it's the nature of autorelease, than i will redesign.

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  • Delphi 2010 - Source files randomly become read-only in editor?

    - by Justin
    Does anyone else have this problem or is my Delphi cursed somehow? I'll have a bunch of forms and files open in tabs in the editor and I'll be typing away and then suddenly everything stops - my .pas file has, seemingly at random, become read-only. Sometimes I can just right-click the tab at the top and uncheck "Read-Only" and continue, but sometimes this option is checked and greyed-out (disabled), meaning I can't uncheck it and I can't make any further edits to the file. This too seems to be random. In the latter case, the only solution is to save the file in question, which works, despite Delphi's assertion that the file is read-only, close its tab in the editor, and re-open it. Not catastrophic, really, but it's starting to become annoying. Could it be that I am hitting a keyboard command combination accidentally to do this or is this a bug in Delphi? I'm in Delphi 2010, Windows 7. Doubt it's anything to do with installed packages, but if anyone wants the list I'll generate it and attach it here.

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  • Build error with variables and url_for in Flask

    - by Rob
    Have found one or two people on the interwebs with similar problems, but haven't seen a solution posted anywhere. I'm getting a build error from the code/template below, but can't figure out where the issue is or why it's occurring. It appears that the template isn't recognizing the function, but don't know why this would be occurring. Any help would be greatly appreciated - have been pounding my against the keyboard for two nights now. Function: @app.route('/viewproj/<proj>', methods=['GET','POST']) def viewproj(proj): ... Template Excerpt: {% for project in projects %} <li> <a href="{{ url_for('viewproj', proj=project.project_name) }}"> {{project.project_name}}</a></li> {% else %} No projects {% endfor %} Error log: https://gist.github.com/1684250 EDIT: Also wanted to include that it's not recognizing the variable "proj" when building the URL, so it's just appending the value as a parameter. Here's an example: //myproject/viewproj?projname=what+up Last few lines: [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/srv/www/myproject.com/myproject/templates/layout.html", line 103, in top-level template code, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] {% block body %}{% endblock %}, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/srv/www/myproject.com/myproject/templates/main.html", line 34, in block "body", referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] , referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/usr/lib/python2.7/dist-packages/flask/helpers.py", line 195, in url_for, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] return ctx.url_adapter.build(endpoint, values, force_external=external), referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/usr/lib/pymodules/python2.7/werkzeug/routing.py", line 1409, in build, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] raise BuildError(endpoint, values, method), referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] BuildError: ('viewproj', {'proj': '12th'}, None), referer: xx://myproject.com/

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  • TableView Cells unresponsive

    - by John Donovan
    I have a TableView and I wish to be able to press several cells one after the other and have messages appear. At the moment the cells are often unresponsive. I found some coed for a similar problem someone was kind enough to post, however, although he claimed it worked 100% it doesn't work for me. The app won't even build. Here's the code: -(UIView*) hitTest:(CGPoint)point withEvent:(UIEvent*)event { // check to see if the hit is in this table view if ([self pointInside:point withEvent:event]) { UITableViewCell* newCell = nil; // hit is in this table view, find out // which cell it is in (if any) for (UITableViewCell* aCell in self.visibleCells) { if ([aCell pointInside:[self convertPoint:point toView:aCell] withEvent:nil]) { newCell = aCell; break; } } // if it touched a different cell, tell the previous cell to resign // this gives it a chance to hide the keyboard or date picker or whatever if (newCell != activeCell) { [activeCell resignFirstResponder]; self.activeCell = newCell; // may be nil } } // return the super's hitTest result return [super hitTest:point withEvent:event]; } With this code I get this warning: that my viewController may not respond to pointsInside:withEvent (it's a TableViewController). I also get some faults: request for member 'visibleCells' in something not a structure or a union. incompatible type for argument 1 of pointInsideWithEvent, expression does not have a valid object type and similar. I must admit I'm not so good at reading other people's code but I was wondering whether the problems here are obvious and if so if anyone could give me a pointer it would be greatly appreciated.

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  • Strange activity stack behavior when using MapActivity

    - by AndroidDev
    I have the following activity structure in my application A simple "splash screen" activity is started when the application is fired up (let's call it "Splash"). This activity starts the main activity when the user presses a button (I will call it "Main"). Main can in turn start two activities from the menu. The first activity presents a simple form (let's call this one "Form"), the second is a MapActivity that presents a map (it is called "Map"). Main, Form, and Map are declared exactly the same in the manifest: <activity android:name="fully qualified activity class" android:screenOrientation="landscape" android:configChanges="keyboard|keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> When Main is active and I start Form and press "back", Main comes up again. Pressing "back" again brings up "Splash". Nothing strange here. Now comes the strange part: when I am in Main, start Map, and press "back", Main comes up as expected. But pressing "back" again just restarts Main. A second press on "back" is needed to bring me back to Splash! So it seems that starting the Map activity somehow results in Main ending up on the activity stack twice while starting the Form activity does not! Both Form and Map are started like this: startActivity(new Intent(this, MyActivity.class)); I don not catch the back key in any activity. Any clues on what is going on or how to debug this?

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  • fitting buttons for multiple screens

    - by user3360327
    I want to develop my own keyboard and when I put first line button as you see the buttons are not fitting with any screens size. these are my questions: 1) how can I fit them? 2) is <TableLayout> is correct view layout? if it's not, which one is correct? this is XML code: <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content"> <TableRow> <Button android:id="@+id/btnQ" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strQ" /> <Button android:id="@+id/btnW" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strW" /> <Button android:id="@+id/btnE" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strE" /> <Button android:id="@+id/btnR" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strR" /> <Button android:id="@+id/btnT" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strT" /> <Button android:id="@+id/btnY" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strY" /> <Button android:id="@+id/btnU" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strU" /> <Button android:id="@+id/btnI" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strI" /> <Button android:id="@+id/btnO" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strO" /> <Button android:id="@+id/btnP" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/strP" /> </TableLayout>

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  • How do you jump to a particular row in a DataGridView by typing (a la Windows Explorer details view)

    - by russcollier
    I have a .NET Winforms app in C# with a DataGridView that's read-only and populated with some number of rows. I'd like to have functionality similar to Windows Explorer's (and many other applications) details view for example. I'd like the DataGridView to behave such that when it has focus if you start typing, the current row selection will jump to the row where the (string) value of cell 0 (i.e. the first column in the row) starts with the characters you typed in. For example, if I have a DataGridView with 1 column and the following rows: Bob Jane Jason John Leroy Sam If the DataGridView has focus and I hit the 'b' key on my keyboard, the selected row is now "Bob". If I quickly type in the keys 'ja', the selected row is Jane. If I quickly type in the letters 'jas', the selected row is Jane. If I hit the 'z' key, nothing is selected (since nothing starts with Z). Likewise if Jane is currently selected and I keep typing the letter 'j', the selection will cycle through to Jason, then John, then back to Jane, each time I hit the 'j' key. I've been doing some Googling (and "stackoverflowing" :-)) for awhile and cannot find any examples of this type of functionality. I have a rough idea in my head to do this via some sort of short lived timer thread, collecting the keystrokes on KeyPress events for the DataGridView, and selecting rows based on those collected keystrokes matching a Cells[0].Value.StartsWith() type of condition. But it seems like there has to be an easier way that I'm just not seeing. Any ideas would be much appreciated. Thanks!

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  • How can I check whether Exposé is being activated or not?

    - by yangumi
    Hi, I'm creating an application that emulates MacBook's multi-touch Trackpad. As you may know, on MacBook's trackpad if you swipe 4 fingers up, it triggers the Show Desktop. if you swipe 4 fingers down, it shows the Exposé. However, if the Show Desktop is being activated and you swipe 4 fingers down, it will come back to the normal mode. The same goes with the Exposé: if the Exposé is being activated and you swipe 4 fingers up, it will also come back to the normal mode. Here is the problem: I use the keyboard shortcut F3 to show the Exposé and F11 to show the Show Desktop. The problem is, when the Show Desktop is being activated, if I press F3, it will go straight to the Exposé. And when the Exposé is being activated, if I press F11 it will go straight to the Show Desktop. But I want it to behave like Trackpad, which I guess its code may look like this - FourFingersDidSwipeUp { if (isExposeBeingActivated() || isShowDesktopBeingActivated()) { pressKey("Esc"); } else { pressKey("F11"); } } But I don't know how to implement the "isExposeBeingActivated()" and "isShowDesktopBeingActivated()" methods. I've tried creating a window and check whether its size has changed (on assumption that if the Expose is being activated, its size should be smaller), but the system always returns the same size. I tried monitoring the background processes during the Expose, but nothing happened. Does anyknow have any suggestions on this? (I'm sorry if my English sounds weird.)

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  • Win32: IProgressDialog will not disappear until you mouse over it.

    - by Ian Boyd
    i'm using the Win32 progress dialog. The damnest thing is that when i call: progressDialog.StopProgressDialog(); it doesn't disappear. It stays on screen until the user moves her mouse over it - then it suddenly disappers. The call to StopProgressDialog returns right away (i.e. it's not a synchronous call). i can prove this by doing things after the call has returned: private void button1_Click(object sender, EventArgs e) { //Force red background to prove we've started this.BackColor = Color.Red; this.Refresh(); //Start a progress dialog IProgressDialog pd = (IProgressDialog)new ProgressDialog(); pd.StartProgressDialog(this.Handle, null, PROGDLG.Normal, IntPtr.Zero); //The long running operation System.Threading.Thread.Sleep(10000); //Stop the progress dialog pd.SetLine(1, "Stopping Progress Dialog", false, IntPtr.Zero); pd.StopProgressDialog(); pd = null; //Return form to normal color to prove we've stopped. this.BackColor = SystemColors.Control; this.Refresh(); } The form: starts gray turns red to show we've stared turns back to gray color to show we've called stop So the call to StopProgressDialog has returned, except the progress dialog is still sitting there, mocking me, showing the message: Stopping Progress Dialog Doesn't Appear for 10 seconds Additionally, the progress dialog does not appear on screen until the System.Threading.Thread.Sleep(10000); ten second sleep is over. Not limited to .NET WinForms The same code also fails in Delphi, which is also an object wrapper around Window's windows: procedure TForm1.Button1Click(Sender: TObject); var pd: IProgressDialog; begin Self.Color := clRed; Self.Repaint; pd := CoProgressDialog.Create; pd.StartProgressDialog(Self.Handle, nil, PROGDLG_NORMAL, nil); Sleep(10000); pd.SetLine(1, StringToOleStr('Stopping Progress Dialog'), False, nil); pd.StopProgressDialog; pd := nil; Self.Color := clBtnFace; Self.Repaint; end; PreserveSig An exception would be thrown if StopProgressDialog was failing. Most of the methods in IProgressDialog, when translated into C# (or into Delphi), use the compiler's automatic mechanism of converting failed COM HRESULTS into a native language exception. In other words the following two signatures will throw an exception if the COM call returned an error HRESULT (i.e. a value less than zero): //C# void StopProgressDialog(); //Delphi procedure StopProgressDialog; safecall; Whereas the following lets you see the HRESULT's and react yourself: //C# [PreserveSig] int StopProgressDialog(); //Delphi function StopProgressDialog: HRESULT; stdcall; HRESULT is a 32-bit value. If the high-bit is set (or the value is negative) it is an error. i am using the former syntax. So if StopProgressDialog is returning an error it will be automatically converted to a language exception. Note: Just for SaG i used the [PreserveSig] syntax, the returned HRESULT is zero; MsgWait? The symptom is similar to what Raymond Chen described once, which has to do with the incorrect use of PeekMessage followed by MsgWaitForMultipleObjects: "Sometimes my program gets stuck and reports one fewer record than it should. I have to jiggle the mouse to get the value to update. After a while longer, it falls two behind, then three..." But that would mean that the failure is in IProgressDialog, since it fails equally well on CLR .NET WinForms and native Win32 code.

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • Java - How to find count of items in a list in another list

    - by David Buckley
    Say I have two lists: List<String>products = new ArrayList<String>(); products.add("computer"); products.add("phone"); products.add("mouse"); products.add("keyboard"); List<String>cart = new ArrayList<String>(); cart.add("phone"); cart.add("monitor"); I need to find how many items in the cart list exist in the products list. For the lists above, the answer would be 1 (as phone is in products and cart). If the cart list was: List<String>cart = new ArrayList<String>(); cart.add("desk"); cart.add("chair"); The result would be 0. If cart contained computer, mouse, desk, chair, the result would be 2 (for computer and mouse). Is there something in the Apache Commons Collections or the Google Collections API? I've looked through them and see ways to get a bag count, but not from another list, although it's possible I'm missing something. Right now, the only way I can think of is to iterate over the cart items and see if products contains the individual item and keep a count. I can't use containsAll as I need the count (not a boolean), and that would fail if all items in cart didn't exist in the product list (which can happen). I'm using Java 1.6 if that matters.

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  • Don't fire onfocus when selecting text?

    - by Casey Hope
    I'm writing a JavaScript chatting application, but I'm running into a minor problem. Here is the HTML structure: <div id="chat"> <div id="messages"></div> <textarea></textarea> </div> When the user clicks/focuses on the chat box, I want the textbox to be automatically focused. I have this onfocus handler on the chat box: chat.onfocus = function () { textarea.focus(); } This works, but the problem is that in Firefox, this makes it impossible to select text in the messages div, since when you try to click on it, the focus shifts to the textarea. How can I avoid this problem? (Semi-related issues: In Chrome, textarea.focus() doesn't seem to shift the keyboard focus to the textarea; it only highlights the box. IE8 does not seem to respond to the onfocus at all when clicking, even if it tabindex is set. Any idea why?)

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  • Analyzing bitmaps produced by NSAffineTransform and CILineOverlay filters

    - by Adam
    I am trying to manipulate an image using a chain of CIFilters, and then examine each byte of the resulting image (bitmap). Long term, I do not need to display the resulting image (bitmap) -- I just need to "analyze" it in memory. But near-term I am displaying it on screen, to help with debugging. I have some "bitmap examination" code that works as expected when examining the NSImage (bitmap representation) I use as my input (loaded from a JPG file into an NSImage). And it SOMETIMES works as expected when I use it on the outputBitmap produced by the code below. More specifically, when I use an NSAffineTransform filter to create outputBitmap, then outputBitmap contains the data I would expect. But if I use a CILineOverlay filter to create the outputBitmap, none of the bytes in the bitmap have any data in them. I believe both of these filters are working as expected, because when I display their results on screen (via outputImageView), they look "correct." Yet when I examine the outputBitmaps, the one created from the CILineOverlay filter is "empty" while the one created from NSAffineTransfer contains data. Furthermore, if I chain the two filters together, the final resulting bitmap only seems to contain data if I run the AffineTransform last. Seems very strange, to me??? My understanding (from reading the CI programming guide) is that the CIImage should be considered an "image recipe" rather than an actual image, because the image isn't actually created until the image is "drawn." Given that, it would make sense that the CIimage bitmap doesn't have data -- but I don't understand why it has data after I run the NSAffineTransform but doesn't have data after running the CILineOverlay transform? Basically, I am trying to determine if creating the NSCIImageRep (ir in the code below) from the CIImage (myResult) is equivalent to "drawing" the CIImage -- in other words if that should force the bitmap to be populated? If someone knows the answer to this please let me know -- it will save me a few hours of trial and error experimenting! Finally, if the answer is "you must draw to a graphics context" ... then I have another question: would I need to do something along the lines of what is described in the Quartz 2D Programming Guide: Graphics Contexts, listing 2-7 and 2-8: drawing to a bitmap graphics context? That is the path down which I am about to head ... but it seems like a lot of code just to force the bitmap data to be dumped into an array where I can get at it. So if there is an easier or better way please let me know. I just want to take the data (that should be) in myResult and put it into a bitmap array where I can access it at the byte level. And since I already have code that works with an NSBitmapImageRep, unless doing it that way is a bad idea for some reason that is not readily apparent to me, then I would prefer to "convert" myResult into an NSBitmapImageRep. CIImage * myResult = [transform valueForKey:@"outputImage"]; NSImage *outputImage; NSCIImageRep *ir = [NSCIImageRep alloc]; ir = [NSCIImageRep imageRepWithCIImage:myResult]; outputImage = [[[NSImage alloc] initWithSize: NSMakeSize(inputImage.size.width, inputImage.size.height)] autorelease]; [outputImage addRepresentation:ir]; [outputImageView setImage: outputImage]; NSBitmapImageRep *outputBitmap = [[NSBitmapImageRep alloc] initWithCIImage: myResult]; Thanks, Adam

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  • Android Loading listview items from service results in hang

    - by Isaac Waller
    Hello, In my Android application, I have a ListActivity. This ListActivity uses a SimpleAdapter that I fill with items from my service. So, in my code, I do: MySuperCoolService.Binder serviceBinder = null; private ServiceConnection serviceConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { Log.d(TAG, "Service connection: connected!"); serviceBinder = (MySuperCoolService.Binder)service; } public void onServiceDisconnected(ComponentName className) { Log.d(TAG, "Service connection: disconnected"); serviceBinder = null; } }; bindService(new Intent(this, MySuperCoolService.class), serviceConnection, BIND_AUTO_CREATE); while(serviceBinder==null) { Thread.Sleep(1000); } // now retrieve from service using binder and set list adapter This whole operation takes hardly any time (less than a second), so I want it to run in the UI thread. See my onCreate: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); fillDataUsingCodeAbove(); } The reason I want this to run in the UI thread is that if you have a list item selected, or you have scrolled to a certain position in the ListView, and you rotate the device or take out the keyboard or something (to trigger a configuration change) when my activity is restarted, Android will try to restore the state right after onCreate. But, if I run it in a separate thread, it will not. Also there is a cool fadein animation too :) The problem I am having with running it in the UI thread is that when I try to bind to the service, that service bind request gets put onto the message queue. But then when I go into my loop, I stop the message queue from looping. So my program hangs, because it's waiting for the service to get bound, and the service won't get bound until the loop ends. I have thought of putting Looper.loop() inside my loop, but that just hangs it at Looper.loop() (I don't know why.) Sorry for such a long question, Isaac Waller

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  • Does anyone know of a good Commercial WPF Web Browser Control?

    - by VoidDweller
    I have an MDI WPF app that I need to add web content too. At first, great it looks like I have 2 options built into the framework the Frame control and the WebBrowser control. Given that this is an MDI app it doesn't take long to discover that neither of these will work. The WebBrowser control wraps up the IE WebBrowser ActiveX Control which uses the Win32 graphics pipeline. The "Airspace" issue pretty much sums this up as "Sorry, the layouts will not play nice together". Yes, I have thought about taking snapshots of the web content rendering these and mapping the mouse and keyboard events back to the browser control, but I can't afford the performance penalty and I really don't have time to write and thoroughly test it. I have looked for third party controls, but so far I have only found Chris Cavanagh's WPF Chromium Web Browser control. Which wraps up Awesomium 1.5. Together these are very cool, they play nice with the WPF layouts. But they do not meet my performance requirements. They are VERY HEAVY on memory consumption and not to friendly with CPU usage either. Not to mention still quite buggy. I'll elaborate if you are interested. So, do any of you know of a stable performant WPF web browser control? Thanks.

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  • Setting EditText imeOptions to actionNext has no effect

    - by Katedral Pillon
    I have a fairly complex (not really) xml layout file. One of the views is a LinearLayout (v1) with two children: an EditText(v2) and another LinearLayout(v3). The child LinearLayout in turn has an EditText(v4) and an ImageView(v5). For EditText v2 I have imeOptions as android:imeOptions="actionNext" But when I run the app, the keyboard's return does not check to next and I want it to change to next. How do I fix this problem? Also, when user clicks next, I want focus to go to EditText v4. I do I do this? For those who really need to see some code: <LinearLayout android:id="@+id/do_txt_view" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="@color/col6" android:orientation="vertical" android:visibility="gone" > <EditText android:id="@+id/gm_title" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_margin="5dp" android:background="@drawable/coldo_text" android:hint="@string/enter_title" android:maxLines="1" android:imeOptions="actionNext" android:padding="5dp" android:textColor="pigc7" android:textSize="ads2" /> <LinearLayout android:layout_width="match_parent" android:layout_height="100dp" android:orientation="horizontal" > <EditText android:id="@+id/rev_text" android:layout_width="0dp" android:layout_height="match_parent" android:layout_gravity="center_vertical" android:layout_margin="5dp" android:layout_weight="1" android:background="@drawable/coldo_text" android:hint="@string/enter_msg" android:maxLines="2" android:padding="5dp" android:textColor="pigc7" android:textSize="ads2" /> <ImageView android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_gravity="center_vertical" android:background="@drawable/colbtn_r” android:clickable="true" android:onClick=“clickAct” android:paddingLeft="5dp" android:paddingRight="5dp" android:src="@drawable/abcat” /> </LinearLayout> </LinearLayout>

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  • Need Help Setting Transparent Image to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Following is the specific code with the complete working project at ftp://missico.net/ImageVisualizer.zip. This is an image Debug Visualizer class library, but I made to run as executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open with an image editor, and then deleting the background added due to the screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. I imagine the problem is related to BITMAPV5HEADER and CreateDIBitmap. Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { //'Applications that I have verified can paste the clipboard custom data format PNG are: //' Word 2003 //' Excel 2003 using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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