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  • Measuring time taken to display an object in Flex

    - by dta
    For e.g. function showIt():void { something.visible = true; } function init():void { time1 = flash.utils.getTimer(); showIt(); time2 = flash.utils.getTimer(); } <mx:st id="something" visible="false"/> <mx:Button click="init()"/> In the above code, I want to measure the time taken to display st on screen. Is it enough to compute time2 - time1? Or should I put an event handler on render? Or some other way?

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  • How to implement "drag n drop" user interface on website?

    - by Nikkeloodeni
    Hello, I was wondering what would be the best way to implement some kind of "drag n drop" user interface? What i mean is that there would be one main page and every link click (eg. other sections like about, gallery, contact form) would open a new drag n drop element on top of that main page. Something like windows desktop where you can move your application windows around the screen. Would it be best to call different functions with AJAX when a link is clicked? Like "gallery" link would call gallery-function and retrieve dynamically generated contents of that "window" with AJAX call and then just load that stuff on some div? Or would some other type of approach suit better for this? I hope I was able to explain this clearly enough. I'm looking for a proper "design pattern" to implement this. All suggestions are wellcome! :)

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  • Android: How to make launcher always open the main activity instead of child activity? (or otherwise

    - by yuku
    I have activities A and B. The A is the one with LAUNCHER intent-filter (i.e. the activity that is started when we click the app icon on home screen). A launches B using startActivity(new Intent(A.this, B.class)). When the user has the B activity open, and then put my application into the background, and later my application's process is killed, when the user starts my application again, B is opened instead of A. This caused a force close in my app, because A is the activity that initializes the resources my app needs, and when B tried to access the uninitialized resources, B crashes. Do you have any suggestions what should I do in this situation?

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  • Is it me or is developing web based data entry GUIs a big pain?

    - by GregH
    Maybe it's me or maybe it isn't. I don't have a huge amount of experience of developing web based data entry software but do have some. I used to do it quite a bit years ago. Used to use Oracle Forms, Visual Studio, various 4th generation languages, and performing the user interface layout used to be a snap. Now doing the user interface for developing web applications seems to be a huge pain in the rear. Just trying to get text entry fields and widgets to go where they are supposed to go on the screen is a total pain. You have to know Javascript, CSS, JQuery, HTML, etc. There must be an easier way to develop data entry forms that produce the needed underlying code for a web page. Maybe I'm just not looking in the right place. There must be some WYSIWYG GUI development tools for the web for developing data entry forms out there. Anybody know of any?

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  • Catching KeyboardInterrupt when working with PyGame

    - by Sebastian P.
    I have written a small Python application where I use PyGame for displaying some simple graphics. I have a somewhat simple PyGame loop going in the base of my application, like so: stopEvent = Event() # Just imagine that this eventually sets the stopEvent # as soon as the program is finished with its task. disp = SortDisplay(algorithm, stopEvent) def update(): """ Update loop; updates the screen every few seconds. """ while True: stopEvent.wait(options.delay) disp.update() if stopEvent.isSet(): break disp.step() t = Thread(target=update) t.start() while not stopEvent.isSet(): for event in pygame.event.get(): if event.type == pygame.QUIT: stopEvent.set() It works all fine and dandy for the normal program termination; if the PyGame window gets closed, the application closes; if the application finishes its task, the application closes. The trouble I'm having is, if I Ctrl-C in the Python console, the application throws a KeyboardInterrupt, but keeps on running. The question would therefore be: What have I done wrong in my update loop, and how do I rectify it so a KeyboardInterrupt causes the application to terminate?

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  • What information do you capture when your software crashes in the field?

    - by Russ
    I am working on rewriting my unexpected error handling process, and I would like to ask the community: What information do you capture both automatic, and manually, when software you have written crashes? Right now, I capture a few items, some of which are: Automatic: Name of app that crashed Version of app that crashed Stack trace Operating System version RAM used by the application Number of processors Screen shot: (Only on non-public applications) User name and contact information (from Active Directory) Manual: What context is the user in (i.e.: what company, tech support call number, RA number, etc...) When did the user expect to happen? (Typical response: "Not to crash”) Steps to reproduce. What other bits of information do you capture that helps you discover the true cause of an applications problem, especially given that most users simply mash the keyboard when asked to tell you what happened. For the record I’m using C#, WPF and .NET version 4, but I don’t necessarily want to limit myself to those. Related: http://stackoverflow.com/questions/1226671/what-to-collect-information-when-software-crashes Related: http://stackoverflow.com/questions/701596/what-should-be-included-in-the-state-of-the-art-error-and-exception-handling-stra

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • PC reboots spontaenously: debugging tips [closed]

    - by aaron
    I swapped my core 2 duo for a quad core recently, and generally things run fine, but every now and then my computer just restarts. I don't even get a blue screen (Vista 32). Core temp isn't a problem. My thinking is that my power supply is inadequate, but I haven't been able to test that (one idea was to under clock the cpu to see if that helped, but going up in speed was the only simple thing to do in the BIOS) Two cases where I semi-consistanly get problems: - Borderlands windowed after some period of time (and some other games, but Borderlands does it pretty regularly) - watching a video (e.g. quicktime/vlc) and having another video running Another thought is non-cpu heat? Maybe the graphics card? Any thoughts on how to track this down appreciated. Thanks!

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  • How to Generate Embeddable Widgets, and Return PartialView, JS & CSS as JSONP?

    - by DaveDev
    I found this question which is a great starting point towards creating embedded widgets that enable showing dynamic content on remote sites (i.e. a different domain). One problem I'm having is with the following code: public ActionResult SomeAction() { return new JsonpResult { Data = new { Widget = "some partial html for the widget" } }; } It says Widget = "some partial html for the widget" but this doesn't really mean anything to me. I assume that Widget would contain the HTML representing what the user wants to see on the screen, but How do I get the contents of my Partial View into Widget? Can anyone point me in the right direction? Thanks..

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  • Android 4.0.3 OpengL ES 2.0 issue

    - by user1662184
    i develop live wallpapers using Opengl ES 2.0 engine. My wallapapers run smooth on 2.x Android Devices , but in 4.03 i see some strange things. 1st seconds (maybe a minute max) lwp runs smooth , but after that starts dropping frames especially when objects passing near camera allmost crashes. But no error on eclipse Log. I watched Eclipse log from the begining of loading the lwp to the point of dropping frames. I ve seen that on My LG optimus 2X , and my Samsung Galaxy S2. Any Idea what to check , or what is going on?? UPDATE i just noticed that changing render mode from dirty to continuously fixed the problem , but until screen orientation changes , or goes of and on. after that renderer freaks out.

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  • "too many threads error" in blackberry OS-4.5

    - by SWATI
    hi in my application i have 20 icons(bitmap fields) on the home screen When i click on any icon an HTTP request is made in a separate thread. I have used invoke later method wherever necessary to take care of multi-threading problems. But still the number of threads goes beyond 16 and an error pops up indicating too many threads error and applications needs to be restarted!! can anybody tell me how to destroy these threads when they are no longer in use. I don't understand why they don't destroy on their own as usually they do.

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  • XNA - Pong Clone - Reflecting ball when it hits a wall?

    - by toleero
    Hi guys, I'm trying to make the ball bounce off of the top and bottom 'Walls' of my UI when creating a 2D Pong Clone. This is my Game.cs public void CheckBallPosition() { if (ball.Position.Y == 0 || ball.Position.Y >= graphics.PreferredBackBufferHeight) ball.Move(true); else ball.Move(false); if (ball.Position.X < 0 || ball.Position.X >= graphics.PreferredBackBufferWidth) ball.Reset(); } At the moment I'm using this in my Ball.cs public void Move(bool IsCollidingWithWall) { if (IsCollidingWithWall) { Vector2 normal = new Vector2(0, 1); Direction = Vector2.Reflect(Direction,normal); this.Position += Direction; Console.WriteLine("WALL COLLISION"); } else this.Position += Direction; } It works, but I'm using a manually typed Normal and I want to know how to calculate the normal of the top and bottom parts of the screen?

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  • Persistence store in blackberry

    - by arunabha
    i am trying to save a simple string value "1".If i go back from one screen to another,its saving,but when i exit the app,and start again,i dont see that value being saved.I am implementing persistable interface.Can anyone suggest me where i am getting wrong import net.rim.device.api.util.Persistable; import net.rim.device.api.system.PersistentObject; import net.rim.device.api.system.PersistentStore; public class Persist implements Persistable { public static PersistentObject abc; public static String b; static { abc = PersistentStore.getPersistentObject(0xb92c8fe20b256b82L); } public static void data(){ synchronized (abc) { abc.setContents(1+""); abc.commit(); } } public static String getCurrQuestionNumber() { synchronized (abc) { System.out.println("new title is"+b); b= (String)abc.getContents(); System.out.println("title is"+b); return b; } } }

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  • How can I change standart input/output of another program?

    - by Azad Salahli
    I have a console application written in c++. It simply reads an integer from standard input(keyboard) and writes another integer to standard output(screen). Now I want to give some tests to that program and check its answers using another program. In another words, I want to write electron judge for that program. I want that program(which I want to test) to read from file and write to file without changing source code. How can I do that. I tried assigning input&output to files before executing c++ program, but it did not worked. assign(input,'temp.in'); reset(input); assign(output,'temp.out'); rewrite(output); exec('domino.exe'); close(input); close(output);

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  • Drag a UIView from one UIScrollView to another

    - by theDuncs
    I have two UIScrollViews on my screen and I need to be able to drag a UIView from one scrollview to the other. At the moment, I have a UILongGestureRecognizer on the UIView that I want to move, such that when the user starts dragging it, I make the view follow the touch: - (void)dragChild:(UILongPressGestureRecognizer *)longPress { [[longPress view] setCenter:[longPress locationInView:[[longPress view] superview]]]; } But when I get the boundary of the starting UIScrollView, the view disappears because it's locked into that scrollview's bounds. Is there a way to "pop" it out of the scrollview when I start dragging such that I can carry it over to the other scrollview? Also, how do I test for the "drop" location? I want to know if it's been dropped over a certain other view. Or am I going about this all the wrong way? Thanks guys

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  • How to make some simple GUI controls?

    - by daniels
    I need to make a DirectX or OpenGL app and i will need a custom GUI for that. I think a button, a input text box, a list box (that will need a scroll bar as there will be more items that can fit on the screen) and a slider control will be enough. I know about CeGUI framework but i just don't like it, way too many XML files for my taste. My question is where should i start in learning how to do this custom GUI controls, are there any tutorial available or any material that could get me started? I haven't done a GUI contol myself before.

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  • How do I dig myself out of this DEEP hole? [closed]

    - by user74847
    I may be a bit bias in the way i word this but any opinions and suggestions are welcome. I should start by saying i have a MSc in CS and a degree in new media +6 years expereince and im probably around a middleweight developer. I started a web development company with my friend from uni a year ago, there was a 4 month gap in the middle where i went miles away work on a big project. Ive since returned and picked up where we left off. A year on though i find im still staying up til 5am and getting up at 9 sometimes 2-3 days without sleep. While i was away i was working 9-5 and struggling to keep up with doing stuff for my clients 8 hours ahead, after work, so things stagnated. We currently have about 12 active projects, with one other part time developer and a full time freelancer who is dealing with one of our major projects. I am solely responsible for concurrently developing 2 big sites similar to gumtree in functionality, at the same time as about 5-6+ small WordPress based 5-10page sites. a lot of the content isnt in yet or the client is delaying so i chop and change project every other day which does my head in. Is it reasonable to expect myself to remember the intricate details of each project when i come back to it a week later? and remember the details of a task which hasnt been written down? my business partner seems to think so. or am i just forgetful? Im particularly bad at estimating timescales which doesnt help, added to that a lot of the technologies im am using are new to me (a magento site took weeks to theme rather than days and was full of bugs, even after 1000's of google searches and hours reading forums) im still trying to learn and find the best CMS for us to use and getting my head around the likes of Bootstrap and jquery, Cpanel / Linux (we just got a blank vps for me to set up with no experience) even installing an SSL certificate caused everyone's mail clients to go down which was more stress for me to sort out. I find the pressure of the workload and timescales and trying to learn this stuff so fast is beginning to turn me against my career path. The fact that i never seem to get anything done really winds up my business partner and iv come to associate him with the stress and pain of the whole situation especially when I get berated or a look that says "oh you retard" when I forget something. Even today i spent hours learning how a particular themeforest theme worked with wordpress and how i could twist it to work for our partiuclar needs, on the surface had done no work, that triggered a 30 minute tirade of anger and stress and questioning what i had done from my business partner. had i taken too long to work on that? shoudl i have done it in 2 hours instead of 6? i told him i would take 2 hours. i was wrong. I feel like im running myself into the ground. My sleeping pattern has got so bad that when im working im half asleep and making mistakes, my eyes are constantly purple underneath, i literally fall asleep at my desk, its affecting my social life too, ive not slept more than lightly for the last year and grind through impossible code puzzles in my half sleep wich keeps me awake, when im already exhausted. plus the work is rushed and buggy when it does get done so drags on into the next project. I also procrastinate quite badly, pacing the livingroom, looking out the window when Im alone for three days straight in the flat and start to get cabin fever which means i do even less work and the negative feedback loop continues. I get told im the only one with the problem when i say that i cant work from home any more, and examples of other freelancers get brought up. an office wouldnt bring any extra cash in to the company but im convinced having that moving more than 2 meters away from my bed to go to "work" would get me working, at the moment i feel guilty like i should be working 24-7. It is important that we do all this work to raise enough cash to get our business to the next level but every month still feels like a struggle to pay the rent (there is about £20K coming in by Jan) and i have to borrow money from friends often to buy food or get a taxi to a meeting, so it is vital the money keeps coming in. (im also 20 mins late for nearly all meetings but thats a different issue) have you experienced anything similar? how can i deal with the issues ive raised? is it realistic to develop 10 sites at once? how can i improve my relationship with my business partner? do you struggle to work at home? how do you deal with that? i think if i dont get my life on track by feb i will seriously consider giving it all up, but that seems like such a waste. any ideas!!? i need help! Thanks.

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  • Analyzing CPU usage of an iOS application

    - by Mustafa
    I'm working on an application that constructs springboard like interface (like iPhone's home screen). I have multiple pages, and each page contains many subviews. Each subview is able to detect touch and hold event. Once a touch and hold event is recognized, all the subviews start to wobble. One of the problems that i'm facing is that the CPU usage shoots to 99%, when the subviews are in wobble state, and i change the page. Instruments has a tool by the name of "CPU Sampler". I'm unable to find good set of documentation for this tool. I don't know how to read the output generated by this tool. Can anyone give me a small tutorial or guidelines? Can i check which piece of code is responsible for the CPU activity?

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  • keyboard in UIWebView shows and then hides itself on input focus

    - by Jake
    I have a page that's loading into a UIWebView (which takes 100% of the screen) on an iPad. When I touch a text field, the page positions the text field to the right place and the keyboard starts to come up, but then it turns around and goes back down and blur is called on the input field. When I try this same page in mobile Safari, the keyboard is able to deploy successfully. I can't figure out what the rules are for the keyboard to show successfully and stay up = and why this is different for uiwebview than safari. All my research on the subject has yielded no answers.

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  • Drupal does not recognize my website has been installed

    - by Marcos Buarque
    After a successful Drupal install, I was trying to follow the security recommendations and reverted the settings.php file to 444 permissions (read, read, read). Then, all of a sudden, right after doing that, Drupal does not recognize the installation process was completed. It went back to the install screen. Worst of all. I did chmod back to 666 (write, write, write) but it does not work any more. When I move forward as if I was going to install Drupal again, he tells me he does not have permissions to create the files folder under sites/default... But since the installation has already been completed... the files folder is already there... I am puzzled... Could it be some sort of server caching? Since this is one of my first adventures with a Linux server, I am a bit confused. Any help appreciated... Thanks.

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  • Drupal 7: Unable to find the wrapper "public"

    - by Raheel Hasan
    Can anyone help me with this major issue I have. I have downloaded my Drupal 7 site running fine on current server, but I cant run it on localhost or on the new server where I am trying to move it... It just gives me the "White Screen of Death"... and after commenting "set_error_handler" in boostrap.inc, I find out that the errors are all related to "public://" wrapper. This is how all the errors look like: Warning: is_dir() [function.is-dir]: Unable to find the wrapper "public" - did you forget to enable it when you configured PHP All these errors are coming from the following file: /includes/file.inc

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  • How to change TextView background color when touching in and out of view?

    - by MikeShiny
    This has to be a very simple fix, but I can't seem to figure it out. I have got my program to change the background color to change onClick, and onTouch with ACTION_DOWN and ACTION_UP. But I need it to change the color when touching the screen and going in and out of the TextView. I need it to function like a mouseOver/mouseOut event. Is there a way to do this on android? Or am I stuck with onTouch, where the action has to start from within the TextView? Right now I set the onTouch Listener on the textview itself. Should I set it somewhere else and then check if the x and y are within the Textview? Or is there another event listener I should be using? I am new to Android, any help would be appreciated. Thanks. Mike

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  • iPhone - Landscape Only App

    - by Robert
    Hello all! I am trying to make an app that will only be viewed in Landscape. I have looked up some tutorials (albeit older ones) and have done the following: -set up the info.plist to include a key for uiinterfaceorientation -in the main view controller I have set the frame to be 480 x 320 Now, the first screen loads up ok. Everything is where it should be and whatnot. However, if I click a button that is set to present a modal view controller nothing happens. Everything is linked and coded correctly but nothing happens when I press the button. Am I doing something wrong with trying to force landscape? At it's basic, this question is a how do you effectively make an app that will only be in landscape mode? Thanks for any help.

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  • How to split Code for iOS 3.0 and iOS 3.2 so I can use MPMoviePlayerViewController if OS 3.2++

    - by Allisone
    I have a video that I play. To use full screen in iOS 3.2 I use the MPMoviePlayerViewController (seems to only work with that Class). But if I want to build for iOS 3.0 I obviously get several errors, because this class is not known in iOS 3.0. I also know how to get what I want with MPMoviePlayerController in iOS 3.0, but I can only have one, either the code for iOS 3.0 or the code for iOS 3.2. How to cope with that ? I guess I have to use multiple targets, do you have suggestions on how to do that (always when I tried multiple targets I got errors and gave up :) ) ?

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  • Changing the width of dropdown area in flex combobox.

    - by DineshDu
    I have a combobox which gets populated by a remote method. I need to set the dropdownwidth of the combobox to the maximum length of the item in the combobox. I am able to achieve it by the following code. But if the resolution of the screen changes, the result is not similar. Is there any way to find the display width of the text in the dropdown? private function getGroupData(resultEvent:ResultEvent):void{ viewCbx.dataProvider = resultEvent.result as ArrayCollection; var comboDp:ArrayCollection = viewCbx.dataProvider as ArrayCollection; var dropWidth:int = 0; for each(var obj:Object in comboDp){ if(obj.groupName.length > dropWidth){ dropWidth = obj.groupName.length; } } viewCbx.dropdownWidth = dropWidth*6; }

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