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  • assign, not toggle, category

    - by Hemal Pandya
    The Home/Categorize option in ribbon on Outlook 2010 toggles categories. If a group of mails is selected where some of the mails already have the selected category assigned then the action removes the category from those mails and assigns to the rest. I view mails grouped by conversation and would like to repeatedly assign a category to all mails in the group. I can clear all categories before assigning, but that would work only if the mails have only one category assigned. Ideally, I would like to change the behavior of the existing button. If not, a different menu option or shortcut. Is there a way to do either of this?

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  • Architecture of an action multiplayer game from scratch

    - by lcf
    Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes. So this is a "real-time" action multiplayer game. I have familiarized myself with concepts like lag compensation, view interpolation, input prediction and pretty much everything that I need for this. I have also prepared a set of prototypes to confirm that I understood everything correctly. My question is about the situation when game engine must be rewind to the past to find out whether there was a "hit" (sometimes it may involve the whole 'recomputation' of the world from that moment in the past up to the present moment. I already have a piece of code that does it, but it's not as neat as I need it to be. The domain logic of the app (the physics of the game) must be separated from the presentation (render) and infrastructure tools (e.g. the remote server interaction specifics). How do I organize all this? :) Is there any worthy implementation with open sources I can take a look at? What I'm thinking is something like this: -> Render / User Input -> Game Engine (this is the so called service layer) -> Processing User Commands & Remote Server -> Domain (Physics) How would you add into this scheme the concept of "ticks" or "interactions" with the possibility to rewind and recalculate "the game"? Remember, I cannot change the Domain/Physics but only the Game Engine. Should I store an array of "World's States"? Should they be just some representations of the world, optimized for this purpose somehow (how?) or should they be actual instances of the world (i.e. including behavior and all that). Has anybody had similar experience? (never worked on a game before if that matters)

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Refactoring and Open / Closed principle

    - by Giorgio
    I have recently being reading a web site about clean code development (I do not put a link here because it is not in English). One of the principles advertised by this site is the Open Closed Principle: each software component should be open for extension and closed for modification. E.g., when we have implemented and tested a class, we should only modify it to fix bugs or to add new functionality (e.g. new methods that do not influence the existing ones). The existing functionality and implementation should not be changed. I normally apply this principle by defining an interface I and a corresponding implementation class A. When class A has become stable (implemented and tested), I normally do not modify it too much (possibly, not at all), i.e. If new requirements arrive (e.g. performance, or a totally new implementation of the interface) that require big changes to the code, I write a new implementation B, and keep using A as long as B is not mature. When B is mature, all that is needed is to change how I is instantiated. If the new requirements suggest a change to the interface as well, I define a new interface I' and a new implementation A'. So I, A are frozen and remain the implementation for the production system as long as I' and A' are not stable enough to replace them. So, in view of these observation, I was a bit surprised that the web page then suggested the use of complex refactorings, "... because it is not possible to write code directly in its final form." Isn't there a contradiction / conflict between enforcing the Open / Closed Principle and suggesting the use of complex refactorings as a best practice? Or the idea here is that one can use complex refactorings during the development of a class A, but when that class has been tested successfully it should be frozen?

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  • How to create a template with contact info in Windows Live Mail?

    - by Elliott
    Is it possible to create a template to use in Windows Live mail which I can load peoples details into from my contact list? I currently send emails to people but I have to manually view them in the address book, then copy there details into an email. What I would like is to open the template, select the email address and everything else is auto completed, such as first name, address etc. These would go in set fields which I set within the template. Is this possible? I am willing to switch to another mail account if needed but I would prefer it to be in Windows Live Mail. Thank you. :)

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  • IRC "proxy" for persistent connection between several computers

    - by Zeta Two
    I'm looking for a program that enables me to stay connected to one or more IRC networks and be able to view the log even though I connect from several different computers. I'm thinking about something like a proxy running on a server who always is connected to the servers/channels I want and to which I connect from whichever client I want to use. Does anyone know of a program like this? Edit: Apparently I could be running a IRC session in a shell on a server and connect to this but I would like something more GUI:ish.

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  • Why is Thunar not creating and showing thumbnails of images?

    - by darenw
    Thunar is my main file manager. Normally it automatically creates thumbnail images of all images in the directory being viewed. After experimenting with other Linux distros then installing Arch Linux once and for all, Thunar is not showing thumbs. Image files all get the same generic image icon. Googling turned up some information: Something called gvfs needs to be installed. I have it. Still no go. (Apparently this isn't actually needed anyway.) Someone had this problem and fixed it by running some mime-related command (I didn't save any notes) I did this same command but no go. Checking the obvious: in Thunar's Edit/Preferences, yes, the [x] Show thumbnails is turned on. When I view one image in GIMP or EOG, the generic icon in Thunar is replaced by a thumbnail. But only for that one file I opened.

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  • Running NginX (with Apache) and cPanel/WHM

    - by ub3rst4r
    I was wondering if its a good idea to be running NginX as the webserver (on port 80) and Apache as the reverse proxy (on port 8080) with cPanel/WHM being used as a control panel? I also installed Nginx Admin so the configuration for NginX is managed by WHM. The reason I am asking is because I came across an article (http://kbeezie.com/view/apache-with-nginx/) which explains how to setup Apache as a reverse proxy but it states If you are using a control panel based hosting such as cpanel/whm, this method is not advised. Most of the servers configuration is handled automatically in those cases, and making manual changes will likely lead to problems (plus you won’t get support from the control panel makers or your hosting provider in most cases). Anyone have any past experiences with this and can say if its good/bad idea?

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  • Demoted domain controller and now IIS has permissions issues

    - by tladuke
    I have a machine that was a domain controller and everything else, includin an IIS site. I built new 2 new domain controllers and transferred the FSMO roles and waited a day and then demoted the original domain controller. Now the IIS site says : HTTP Error 401.2 - Unauthorized You are not authorized to view this page due to invalid authentication headers. I have a call in with the web app vendor, but maybe someone can guess what I need to fix now. I haven't looked at IIS since this was installed and am pretty lost. I thought about restoring the machine from a backup, but I think that would be an Active Directory disaster, right? The server is Windows 2008 (not R2). The new DCs are 2008 R2

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  • Stylecop 4.7.37.0 has been released

    - by TATWORTH
    Stylecop  4.7.37.0 has been released at http://stylecop.codeplex.com/releases/view/79972The release notes follow:Add docs for new SA1650 spelling rule.Fix for 7395. Dont remove parenthesis around await expressions.Insert a returns element into docs within a see element.Update our tools folder StyleCop dll'sfix for 7392. Insert generic type docs for return types correctly.Fix for 7393. Allow documentation elements with attributes to end the string and still be valid.Make sure the MSBuild Task logs the warning id and type of exception. Unless the description field holds all this info VS cannot show the text in the Error List.Load custom dictionaries for multiple cultures. For a culture like en-GB; we load CustomDictionary.xml, then look for CustomDictionary.en-GB.xml and then CustomDictionary.en.xmlUpdate standard shipping dictionaries.Element documentation spelling fixes.Reduce the standard dictionaryUpdate our own devbuild StyleCop checks.Don't check spelling of xml documentation attributes are anything inside  <c> or <code> elements.Update StylingStyling update.Add timestamps for all the dependant files into the StyleCopResults.cache. Add a FileSystemWatcher to all custom dictionary files.Write out the full violation into the StyleCopResults.cache.Change a rules description text.Styling fixes.Styling fixes.NEW RULE: Check Spelling Of Element Documetation. Fix over 2000 spelling errors in our source code. Update the VS addin to show the rule violation in more detail. Add spelling checker to the deployment.Set our own Culture to en-USDocumentation spelling fixes.First draft of the documentation spelling checker.Fix for 7325. Don't throw 1126 in goto statements.Fix for 7090. Add TargetsDir to registry during install.Fix for 7060. Sort usings after moving them inside namespace.Fix FxCop issues.Fix for 7389. Detect CpuCount on Unix/MACFix for 6788. Allow opening curly brackets for scope. Added new tests.Updating constants.Fix for 7167. Show version number of StyleCop in VS Help window.Only output StyleCop excluded files if there are any.

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  • Small business VPN solution

    - by Crash893
    I've been looking for a while but I'd like to to implement a vpn solution for anywhere from 1-5 employees at a time (possibly 10 in a year or so) edit: Basically I would like outside users to fire up a client or open a web page and be able to access things inside the company network (share drives / printers/ webapps /etc) I've looked at Astaro Gateway but im not sure if that's the right tool for the job. I know "best" is a subjective term so i would like to break it into to different suggestions 1) what is the cheapest solution given the criteria above 2) what solution will result in the least amount of headaches from the point of view of maintenance and learning curve.

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  • Red Samurai Performance Audit Tool – OOW 2013 release (v 1.1)

    - by JuergenKress
    We are running our Red Samurai Performance Audit tool and monitoring ADF performance in various projects already for about one year and the half. It helps us a lot to understand ADF performance bottlenecks and tune slow ADF BC View Objects or optimise large ADF BC fetches from DB. There is special update implemented for OOW'13 - advanced ADF BC statistics are collected directly from your application ADF BC runtime and later displayed as graphical information in the dashboard. I will be attending OOW'13 in San Francisco, feel free to stop me and ask about this tool - I will be happy to give it away and explain how to use it in your project. Original audit screen with ADF BC performance issues, this is part of our Audit console application: Audit console v1.1 is improved with one more tab - Statistics. This tab displays all SQL Selects statements produced by ADF BC over time, logged users, AM access load distribution and number of AM activations along with user sessions. Available graphs: Daily Queries  - total number of SQL selects per day Hourly Queries - Last 48 Hours Logged Users - total number of user sessions per day SQL Selects per Application Module - workload per Application Module Number of Activations and User sessions - last 48 hours - displays stress load Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Red Samurai,ADF performance,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • htaccess - Redirects with more than 1 level deep not working

    - by barfoon
    Hey everyone, Just moved to shared hosting on GoDaddy and Im trying to get my .htaccess rules working. Heres what I have: ErrorDocument 404 /error.php Options FollowSymLinks RewriteEngine On RewriteBase / RewriteCond %{HTTP_HOST} ^www\.mydomain\.org$ RewriteRule ^(.*)$ http://mydomain.org/$1 [R=301,L] RewriteRule ^view/(\w+)$ viewitem.php?itemid=$1 [R=301,L] RewriteRule ^category/(\w+)$ viewcategory.php?tag=$1 [R=301,L] RewriteRule ^faq$ faq.php RewriteRule ^about$ about.php RewriteRule ^contact$ contact.php RewriteRule ^submit$ submit.php RewriteRule ^contactmsg$ handler-contact.php All the pages @ the root of the domain seem to be working i.e mydomain.org/faq, mydomain.org/about are working. But whenever I try mydomain.org/category/somecategory, I get a 404. How can I fix my .htaccess to obey these rules that are more than 1 level deep? Thanks,

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  • inetmgr missing after vista iis7 install

    - by GHarping
    I have installed IIS7 on Vista with all options from Programs and Features->Turn on/off windows features. I have searched for inetmgr accross the whole system with no luck. It is also not present in C:\Windows\System32\inetsrv. The IIS Admin Service is shown as running in the list of all services. Might anyone know what the problem is? My initial problem before this was that after installing IIS and trying to view any arbitrary page via localhost/*filename*, i recieved the error HTTP Error 404.4 - Not Found The resource you are looking for does not have a handler associated with it.

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  • What's this folder?: c8c6ac6192a47b59df

    - by Mehper C. Palavuzlar
    I'm running Win XP SP3 on an IBM R50e laptop, and I just realized a folder named c8c6ac6192a47b59df in the root of my C:\ drive. I can see 2 folders in it named amd64 and i386. These two folders cannot be opened. XP says: c8c6ac6192a47b59df cannot be accessed. Access Denied. However, when I view the properties of the strangely-named folder, it shows 2 folders, 0 files, 0 bytes. I tried Unlocker to be able to unlock and delete the folder, but Unlocker says there are no handlers. What's this folder and how can I delete it?

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  • VMWare Server :: VM set to 2gb RAM but vmware process shows 100mb physical, 1900mb virtual

    - by brad
    I've set up a VMWare instance to run CastIron Integration Appliance. I allocated 2gb of memory to the instance, assuming it would take this as physical memory (my server has 8gb total). When I view top however on the server, the vmware-vmx process has about 100m Resident memory and 1900m Virtual. Running CastIron it reports that the appliance often hits 50% memory usage. Does this mean I'm using 900mb of harddrive space as memory? I wanted VMWare to use 2gb of physical memory, no swap. Can anyone tell me how to achieve this? Setup Debian Lenny 5.0.3 VMWare Server 2.0.2

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  • Handling window resize with arbitrary aspect ratios

    - by DormoTheNord
    I'm currently making a 2D game using SFML. I want the aspect ratio to be maintained when the user resizes the window. I also want the game to work with any arbitrary aspect ratio (like any media player would). Here is the code I have so far: void os::GameEngine::setCameraViewport() { sf::FloatRect tempViewport; float viewAspectRatio = (float)aspectRatio.x / aspectRatio.y; float screenAspectRatio = (float)gameWindow.getSize().x / gameWindow.getSize().y; if (viewAspectRatio > screenAspectRatio) { // Viewport is wider than screen, fit on X } else if (viewAspectRatio < screenAspectRatio) { // Screen is wider than viewport, fit on Y } else // window aspect ratio matches view aspect ratio { tempViewport.height = 1; tempViewport.width = 1; tempViewport.left = 0; tempViewport.top = 0; } viewport = tempViewport; camera.setViewport(viewport); gameWindow.setView(camera); } The problem is I'm having trouble with the logic to determine the properties of the viewport.

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  • How do I make my Boot Camp partition bootable again?

    - by Dan Herbert
    I needed to resize my Boot Camp partition so I used Gparted to move and resize it. This seemed to work, except that now I can't boot into Windows. I can boot into OS X just fine. OS X can recognize the Boot Camp partition and view its contents. When I try to reboot into Windows, however I get the message: No bootable device -- insert boot disk and press any key The only solutions I've been able to find online suggest that the only way to fix this is to either clone the drive or remove the Windows partition and re-install it. Is there any way to fix my Windows partition so that I don't have to reinstall Windows again?

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  • Getting Started with GlassFish 4 and OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12.1.1.2.2 introduces new support for GlassFish 4.0, the reference implementation of Java EE7.  Getting started with GlassFish 4.0 in Eclipse couldn't be easier. Follow these short steps to get GlassFish 4.0 setup so you can start developing, deploying, and debugging your Java EE7 applications. Prerequisites GlassFish 4.0 Oracle Enterprise Pack for Eclipse 12.1.1.2.2+ from OTN or Eclipse Marketplace Setting up the server connection In the Servers view, click to add a New > Server . Select GlassFish 4.0 from the list of supported server configurations. Pick your GlassFish installation directory (usually <glassfish 4>/glassfish) and select your domain. After you click Finish you should now be setup to launch Glassfish 4.0 in normal and debug mode within Eclipse as well as associate projects for deployment through the Add and Remove wizard. Using GlassFish tools in Eclipse GlassFish server tools provide some useful information about your running GlassFish 4.0 environment. Resources displays current resources deployed in the domain including your JDBC Connection Pool and JDBC Resource names. I find this extra bit of information useful when working with JPA. Deployed Applications shows the current active deployments in GlassFish which can be undeployed as needed from within Eclipse. Deployed Web Services provides information about SOAP-based web services deployed in this domain. Also with the running server are quick launch links to open the Administrative Console, Server Logs, and the GlassFish Community Site all within Eclipse's embedded browser.

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  • How do I resolve the error "The file exists" when restoring a cube backup?

    - by Ant
    I'm trying to restore a cube backup (a .abf file) using SQL Server Management Studio, but I'm getting the error message: The following system error occurred: The file exists. . (Microsoft SQL Server 2005 Analysis Services) (yes, there really are two dots) Does anyone know how to resolve this so I can restore the backup? Here are the steps I'm using: Open Microsoft SQL Server Management Studio Make the connection to the AS server Right-click on the Databases node on the server tree view Choose Restore... Type in a new database name in Restore database Select the backup file in From backup file Enter the correct password Optionally tick Allow database overwrite (it happens both ways) Press OK -- get the above error message

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  • How do I adjust the actual font sizes in Internet Explorer?

    - by Cyberherbalist
    I like having as much stuff on the screen at once as I can. But as a consequence of getting on in years, small font sizes are starting to become a problem. Internet Explorer has the ability to increase the font size of text in webpages (those pages that don't set the font size explicitly). On the main menu, it is View | Text Size. The choices are: Smallest, Smaller, Medium, Larger, Largest. Medium is on many web pages just a tad too small to me. But if I go to Larger the font size is way too big. My question is, is there a way to set these text size jumps differently from what they seem to be?

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  • problem with intel 82865 motherboard graphic driver in windows 7

    - by Sanjay Kumar Yadav
    I have cpu with Pentium 4 3GHz processor. My motherboard is Intel 82865. I have installed the graphic driver for intel 82865 by using the graphic driver of Windows XP and changing the program's compatibility to Windows XP SP2. I got many thing ok with that. For example many resolutions and I can also play GTA. But what I want to know is why I cant view Aero and transparency effect in windows 7. It says contact the manufacturer for compbatible WDDM graphic driver.

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  • How to handle Real Time Data from a database perspective?

    - by balexandre
    I have an idea in mind, but it still confuses me the database area. Imagine that I want to show real time data, and using one of the latest browser technologies (web sockets - even using older browsers) it is very easy to show to all observables (user browser) what everyone is doing. Remy Sharp has an example about the simplicity about this. But I still don't get the database part, how would I feed, let's imagine (using Remy game Tron) that I want to save the path for each connected user in a database and if a client wants to see what is going on with a 5 sec delay, he will see that, not only the 5 sec until that moment but the continuation in time ... how can I query a DB like that? SELECT x, y FROM run WHERE time >= DATEADD(second, -5, rundate); is not the recommended path right? and pulling this x in x time ... this is not real data feed correct? If can someone help me understand the Database point of view, I would greatly appreciate.

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  • Video on Hyperion Tax Provision

    - by Lia Nowodworska - Oracle
    ( in via Jan) EPM Information Development has asked us to remind you about the new video available for Hyperion Tax Provision. You can view it on the OracleEPMWebcasts YouTube channel here: http://bit.ly/1jxLlCy An information rich 4:40 minutes of your time.  So please take a look. The video gives a brief overview of the main features of  Hyperion Tax Provision. You will learn ... That Tax Provision and reporting System builds on the Hyperion Financial Close Reporting Platform That much of the Tax Provision flow process is similar to the Financial Close Process and that the modules have been aligned to work together very closely. That HTP enables you to integrate Book- and Tax Reporting on a common platform. That It uses the technology of HFM, ties in with SmartView and can be used with Hyperion Financial Reporting. That the native integration between the Financial System and the Tax System creates transparency for the Tax Departments and removes bottlenecks in the tax process. More technical information can be found here: Oracle Hyperion Tax Provision Data Sheet Oracle Hyperion Tax Provision White Paper Oracle Hyperion Tax Provision Documentation If you have another 45 minutes to spare and want to get into greater detail, then you can check out the recording of an Advisor Webcast that we did earlier last year: You can find this via KM Doc Oracle Business Analytics Advisor Webcast Schedule and Archive Recordings (Doc ID 1456233.1) -> Select the Tab "Archived 2013" and it is the third from the top: "Oracle Hyperion Tax Provision - Features and Overview with Demo" If you have questions towards that Advisor Webcast, you may participate in the Community Discussion about it. (layout and post: Torben, authorized: Lia)

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  • Hyperic HQ metrics not working

    - by Robin Weston
    I am having a problem with Hyperic HQ. Several metrics, some in IIS 6.x (Request Execution Time, Request Wait Time) and some in .NET 2.0 (Bytes in all Heaps, Exceptions Thrown per Minute), always show 0. If I view perfmon on the server itself I can see that the counters have values greater than zero. There are some metrics that work fine, such as Total Get Requests per Minute and the other IIS defaults. I have looked in the server logs but nothing obvious shows up. Please advise. Am happy to find more information if required.

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