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  • Restoring android after ubuntu touch fails

    - by deimus
    I'm trying to restore android after playing around with ubuntu touch I follow exactly the same steps described the ubuntu's wiki page i.e. Download the factory image corresponding to your device's model and version (initial table has links). Ensure the device is connected and powered on. Extract the downloaded file and cd into the extracted directory. run adb reboot-bootloader run ./flash-all.sh (use sudo if lack of permissions on the workstation don't allow you to talk to the device). The archive is downloaded successfully, checked the sha1 checksum everything is ok. But the ./flash-all.sh fails like this sending 'bootloader' (2308 KB)... OKAY [ 0.513s] writing 'bootloader'... OKAY [ 0.292s] finished. total time: 0.805s rebooting into bootloader... OKAY [ 0.007s] finished. total time: 0.008s sending 'radio' (12288 KB)... OKAY [ 2.668s] writing 'radio'... OKAY [ 1.372s] finished. total time: 4.040s rebooting into bootloader... OKAY [ 0.009s] finished. total time: 0.009s archive does not contain 'boot.sig' archive does not contain 'recovery.sig' failed to allocate 435793780 bytes error: update package missing system.img My device is Nexus 4. Tried both 4.2.2 and 4.3 androind versions for Nexus 4 still the same. Any ideas how problem can be solved ?

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  • create a simple game board android

    - by user2819446
    I am a beginner in Android and I want to create a very simple 2D game. I've already programmed a Tic-Tac-Toe game. The drawing of the game board and connecting it with my game and input logic was quite difficult (as it was done separately, canvas drawing, calculating positions, etc). By now I figured out that there must be a simpler way. All I want is a simple grid; something like this: http://www.blelb.com/deutsch/blelbspots/spot29/images/hermannneg.gif. The edges should be visible and black, and each cell editable, containing either an image or nothing, so I can detect if the player is on that cell or not, move it... Think of it as Chess or something similar. Searching the internet during the last days, I am a bit overwhelmed of all the different options. After all, I think Gridview or Gridlayout is what I am searching for, but I'm still stuck. I hope you can help me with some good advice or maybe a link to a nice tutorial. I have checked several already, and none were exactly what I was searching for.

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  • Functional Languages that compile to Android's Dalvik VM?

    - by Berin Loritsch
    I have a software problem that fits the functional approach to programming, but the target market will be on the Android OS. I ask because there are functional languages that compile to Java's VM, but Dalvik bytecode != Java bytecode. Alternatively, do you know if the dx utility can intelligently convert the .class files generated from functional languages like Scala? Edit: In order to add a bit more helpfulness to the community, and also to help me choose better, can I refine the question a bit? Have you used any alternate languages with Dalvik? Which ones? What are some "gotchas" (problems) that I might run into? Is performance acceptable? By that, I mean the application still feels responsive to the user. I've never done mobile phone development, but I grew up on constrained devices and I'm under no illusion that there is a cost to using non-standard languages with the platform. I just need to know if the cost is such that I should shoe-horn my approach into default language (i.e. apply functional principles in the OOP language).

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate instance of the extended thread class each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate thread each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Move a 2D square on y axis on android GLES2

    - by Dan
    I am trying to create a simple game for android, to start i am trying to make the square move down the y axis but the way i am doing it dosent move the square at all and i cant find any tutorials for GLES20 The on draw frame function in the render class updates the users position based on accleration dew to gravity, gets the transform matrix from the user class which is used to move the square down, then the program draws it. All that happens is that the square is drawn, no motion happens public void onDrawFrame(GL10 gl) { user.update(0.0, phy.AccelerationDewToGravity); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); // Re draws black background GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, 12, user.SquareVB);//triangleVB); GLES20.glEnableVertexAttribArray(maPositionHandle); GLES20.glUniformMatrix4fv(maPositionHandle, 1, false, user.getTransformMatrix(), 0); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); } The update function in the player class is public void update(double vh, double vv) { Vh += vh; // Increase horrzontal Velosity Vv += vv; // Increase vertical velosity //Matrix.translateM(mMMatrix, 0, (int)Vh, (int)Vv, 0); Matrix.translateM(mMMatrix, 0, mMMatrix, 0, (float)Vh, (float)Vv, 0); }

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  • Android Card Game Database for Deck Building

    - by Singularity222
    I am making a card game for Android where a player can choose from a selection of cards to build a deck that would contain around 60 cards. Currently, I have the entire database of cards created that the user can browse. The next step is allowing the user to select cards and create a deck with whatever cards they would like. I have a form where the user can search for specific cards based off a few different attributes. The search results are displayed in a List Activity. My thought about deck creation is to add the primary key of each card the user selects to a SQLite Database table with the amount they would like in the deck. This way as the user performs searches for cards they can see the state of the deck. Once the user decides to save the deck. I'll export the card list to XML and wipe the contents of the table. If the user wanted to make changes to the deck, they would load it, it would be parsed back into the table so they could make the changes. A similar situation would occur when the eventually load the deck to play a game. I'm just curious what the rest of you may think of this method. Currently, this is a personal project and I am the only one working on it. If I can figure out the best implementation before I even begin coding I'm hoping to save myself some time and trouble.

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  • Unity3D Android : Game Over/Retry

    - by user3666251
    Im making a simple 2D game for android using the Unity3D game engine.I created all the levels and everything but Im stuck at making the game over/retry menu.So far I've been using new scenes as a game over menu.I used this simple script : pragma strict var level = Application.LoadLevel; function OnCollisionEnter(Collision : Collision) { if(Collision.collider.tag == "Player") { Application.LoadLevel("GameOver"); } } And this as a 'menu' : #pragma strict var myGUISkin : GUISkin; var btnTexture : Texture; function OnGUI() { GUI.skin = myGUISkin; if (GUI.Button(Rect(Screen.width/2-60,Screen.height/2+30,100,40),"Retry")) Application.LoadLevel("Easy1"); if (GUI.Button(Rect(Screen.width/2-90,Screen.height/2+100,170,40),"Main Menu")) Application.LoadLevel("MainMenu"); } The problem stands at the part where I have to create over 200 game over scenes,obscales(the objects that kill the player) and recreate the same script over 200 times for each level. Is there any other way to make this faster and less painful? I've been searching the web but didn't find anything useful according to my issue. Thank you.

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • How do I mount my Android phone?

    - by Amanda
    I'm puzzled because my phone used to just appear when I plugged it in. It doesn't anymore and The development options are definitely set to allow USB debugging. The phone is charging via USB but doesn't appear in lsusb [0 amanda@luna android-sdk-linux_86]$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 17ef:4807 Lenovo UVC Camera Bus 003 Device 012: ID 413c:1003 Dell Computer Corp. Keyboard Hub Bus 003 Device 003: ID 08ff:2810 AuthenTec, Inc. AES2810 Bus 003 Device 013: ID 413c:2010 Dell Computer Corp. Keyboard Bus 003 Device 014: ID 046d:c001 Logitech, Inc. N48/M-BB48 [FirstMouse Plus] adb devices -l shows nothing. In my Wireless and Network settings I changed the USB connection settings to "Mass storage" -- they were set to "Ask on connection" though I definitely wasn't getting asked. I don't get any Click here to connect via USB alert either. I'm not even sure whether the issue is my phone or my computer. It seems odd that it isn't even appearing in lsusb Not for nothing, the thumb drive on my keyring also does not appear in lsusb -- I've tried both in a bunch of different ports. I kind of assume the thumb drive is just borked, but it could be my OS.

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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • Fastest way to parse big json android

    - by jem88
    I've a doubt that doesn't let me sleep! :D I'm currently working with big json files, with many levels. I parse these object using the 'default' android way, so I read the response with a ByteArrayOutputStream, get a string and create a JSONObject from the string. All fine here. Now, I've to parse the content of the json to get the objects of my interest, and I really can't find a better way that parse it manually, like this: String status = jsonObject.getString("status"); Boolean isLogged = jsonObject.getBoolean("is_logged"); ArrayList<Genre> genresList = new ArrayList<Genre>(); // Get jsonObject with genres JSONObject jObjGenres = jsonObject.getJSONObject("genres"); // Instantiate an iterator on jsonObject keys Iterator<?> keys = jObjGenres.keys(); // Iterate on keys while( keys.hasNext() ) { String key = (String) keys.next(); JSONObject jObjGenre = jObjGenres.getJSONObject(key); // Create genre object Genre genre = new Genre( jObjGenre.getInt("id_genre"), jObjGenre.getString("string"), jObjGenre.getString("icon") ); genresList.add(genre); } // Get languages list JSONObject jObjLanguages = jsonObject.getJSONObject("languages"); Iterator jLangKey = jObjLanguages.keys(); List<Language> langList = new ArrayList<Language>(); while (jLangKey.hasNext()) { // Iterate on jlangKey obj String key = (String) jLangKey.next(); JSONObject jCurrentLang = (JSONObject) jObjLanguages.get(key); Language lang = new Language( jCurrentLang.getString("id_lang"), jCurrentLang.getString("name"), jCurrentLang.getString("code"), jCurrentLang.getString("active").equals("1") ); langList.add(lang); } I think this is really ugly, frustrating, timewaster, and fragile. I've seen parser like json-smart and Gson... but seems difficult to parse a json with many levels, and get the objects! But I guess that must be a better way... Any idea? Every suggestion will be really appreciated. Thanks in advance!

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  • Unity3D : Pause Menu - Android

    - by user3666251
    Im making a 2D game for android.I almost completed the game but now I need a pause game option.I added a pause icon on the top right side of the screen.The icon is a gui texture.Here is what I did so far : I made a script which will bring up some buttons (which is not working) and attached it to the GUITexture.This is the script : #pragma strict function OnMouseDown() { Debug.Log("*Pause Menu Opens*"); Time.timeScale = 0; if (GUI.Button(Rect(10,10,100,50),"Restart")); Application.LoadLevel(Application.loadedLevel); if (GUI.Button(Rect(10,60,100,50),"MainMenu")); Application.LoadLevel("MainMenu"); } Now,the problem stands at the part where the buttons won't show up,the game freezes at the first frame but the buttons won't show up.Please,if you can help I would be realy thankful. Thank you. Edit #1 : I just noticed that when I click "Pause" the game freezes and it takes me to the MainMenu.That's because I added the GUIButton which takes you to the main menu.I think the whole script structure is wrong.I also forgot to mention that Im new in scripting/unity. Thank you.

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  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Android ListActivity OnListItemClick error with Webviews

    - by Tista
    I've been figuring how to popup a webview all day when a row in my ListActivity is clicked. I can't even show a Toast when it's clicked. Need help I'm still new with Android, a web developer trying to learn. Thanks before. package com.mf.ar; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.app.ListActivity; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.ArrayAdapter; import android.widget.Toast; public class ListViewer extends ListActivity { private String mJSON; private String[] listRows; private String[] listRowsURI; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.listview); Bundle the = getIntent().getExtras(); this.mJSON = the.getString("JSON"); Log.i("ListViewIntentJSON", this.mJSON); try { JSONObject UrbJSON = new JSONObject(mJSON); JSONObject UrbQuery = UrbJSON.getJSONObject("query"); int rows = UrbQuery.getInt("row"); Log.i("UrbRows", String.format("%d",rows)); JSONArray resultArray = UrbJSON.getJSONArray("result"); this.listRows = new String[rows]; for(int i=0; i<rows; i++) { this.listRows[i] = resultArray.getJSONObject(i). getString("business_name").toString(); } this.listRowsURI = new String[rows]; for(int i=0; i<rows; i++) { this.listRowsURI[i] = resultArray.getJSONObject(i). getString("business_uri_mobile").toString(); } } catch(JSONException e) { e.printStackTrace(); } this.setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, ListViewer.this.listRows)); } @Override protected void onListItemClick(android.widget.ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); String theURI = ListViewer.this.listRowsURI[position].toString(); /*String theURI = ListViewer.this.listRowsURI[position].toString(); //String theURI = "http://www.mediafusion.web.id"; WebView webview = new WebView(this); //setContentView(webview); //addContentView(webview, null); webview.getSettings().setJavaScriptEnabled(true); getWindow().requestFeature(Window.FEATURE_PROGRESS); final Activity activity = this; webview.setWebChromeClient(new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% activity.setProgress(progress * 1000); } }); webview.setWebViewClient(new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); } }); webview.loadUrl(theURI);*/ Toast.makeText(ListViewer.this.getApplicationContext(), theURI, Toast.LENGTH_SHORT); } }

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  • Android custom view - setting it to take up max space available but no more

    - by Rich
    I have a custom View class in my app that I'm using in xml layouts. Wherever I'm using this view in my xml, I don't want it to stretch it's container, but I want it to fill out whatever space is available. Here's an example to make it a little clearer. I have a LinearLayout set to horizontal orientation with my custom view followed by a TextView. The TextView is going to stretch the LinearLayout so that it takes up the space it needs and no more. I want my custom view to take up the vertical space that the TextView has made available. Let's say the TextView ends up being 50px tall because of it's contents. The LinearLayout is thus stretched to about this height (not taking into account any margins or padding), so I just want the view to know it can stretch to that height and not "push on" its container. Without overriding and of the measurement methods of the base class (onMeasure, etc) my View is actually stretching to take up as much space as possible. I have already played around with wrap_content and fill_parent a bunch, so I'm assuming I need to do something in one of the View class' measure methods.

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  • Android ksoap nested soap objects in request gives error in response

    - by Smalesy
    I'm trying to do the following soap request on Android using KSOAP. It contains a list of nested soap objects. However, I must be doing something wrong as I get an error back. The request I am trying to generate is as follows: <?xml version="1.0" encoding="utf-8"?> <soap12:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://www.w3.org/2003/05/soap-envelope"> <soap12:Body> <SetAttendanceMarks xmlns="http://hostname.net/"> <strSessionToken>string</strSessionToken> <LessonMarks> <Count>int</Count> <LessonMarks> <LessonMark> <StudentId>int</StudentId> <EventInstanceId>int</EventInstanceId> <Mark>string</Mark> </LessonMark> <LessonMark> <StudentId>int</StudentId> <EventInstanceId>int</EventInstanceId> <Mark>string</Mark> </LessonMark> </LessonMarks> </LessonMarks> </SetAttendanceMarks> </soap12:Body> </soap12:Envelope> My code is as follows: public boolean setAttendanceMarks(List<Mark> list) throws Exception { boolean result = false; String methodName = "SetAttendanceMarks"; String soapAction = getHost() + "SetAttendanceMarks"; SoapObject lessMarksN = new SoapObject(getHost(), "LessonMarks"); for (Mark m : list) { PropertyInfo smProp =new PropertyInfo(); smProp.setName("LessonMark"); smProp.setValue(m); smProp.setType(Mark.class); lessMarksN.addProperty(smProp); } PropertyInfo cProp =new PropertyInfo(); cProp.setName("Count"); cProp.setValue(list.size()); cProp.setType(Integer.class); SoapObject lessMarks = new SoapObject(getHost(), "LessonMarks"); lessMarks.addProperty(cProp); lessMarks.addSoapObject(lessMarksN); PropertyInfo sProp =new PropertyInfo(); sProp.setName("strSessionToken"); sProp.setValue(mSession); sProp.setType(String.class); SoapObject request = new SoapObject(getHost(), methodName); request.addProperty(sProp); request.addSoapObject(lessMarks); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER12); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(getURL()); androidHttpTransport.debug = true; androidHttpTransport.call(soapAction, envelope); String a = androidHttpTransport.requestDump; String b = androidHttpTransport.responseDump; SoapObject resultsRequestSOAP = (SoapObject) envelope.bodyIn; SoapObject res = (SoapObject) resultsRequestSOAP.getProperty(0); String resultStr = res.getPropertyAsString("Result"); if (resultStr.contentEquals("OK")) { result = true; } return result; } The error I get is as follows: <?xml version="1.0" encoding="utf-8"?><soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <soap:Fault> <soap:Code> <soap:Value>soap:Sender</soap:Value> </soap:Code> <soap:Reason> <soap:Text xml:lang="en">Server was unable to read request. ---&gt; There is an error in XML document (1, 383). ---&gt; The specified type was not recognized: name='LessonMarks', namespace='http://gsdregapp.net/', at &lt;LessonMarks xmlns='http://gsdregapp.net/'&gt;.</soap:Text> </soap:Reason> <soap:Detail /> </soap:Fault> </soap:Body> </soap:Envelope> Can anybody tell me what I am doing wrong? I will be most grateful for any assistance!

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  • Android - Making an activity display different things depending on what is clicked

    - by user3682017
    I have a listview that is populated by an arraylist of classes. public void populateThingsList(){ listExample.add(new Example("Example name", 1, "Example detail 1", "Example detail 2", R.drawable.1_icon, "Example detail 3")); listExample.add(new Example("Example name1", 2, "Example detail 1", "Example detail 2", R.drawable.2_icon, "Example detail 3")); listExample.add(new Example("Example name2", 3, "Example detail 1", "Example detail 2", R.drawable.3_icon, "Example detail 3")); listExample.add(new Example("Example name3", 4, "Example detail 1", "Example detail 2", R.drawable.4_icon, "Example detail 3")); listExample.add(new Example("Example name4", 5, "Example detail 1", "Example detail 2", R.drawable.5_icon, "Example detail 3")); listExample.add(new Example("Example name5", 6, "Example detail 1", "Example detail 2", R.drawable.6_icon, "Example detail 3")); listExample.add(new Example("Example name6", 7, "Example detail 1", "Example detail 2", R.drawable.7_icon, "Example detail 3")); listExample.add(new Example("Example name7", 8, "Example detail 1", "Example detail 2", R.drawable.8_icon, "Example detail 3")); listExample.add(new Example("Example name8", 9, "Example detail 1", "Example detail 2", R.drawable.9_icon, "Example detail 3")); listExample.add(new Example("Example name9", 10, "Example detail 1", "Example detail 2", R.drawable.10_icon, "Example detail 3")); } This is the code for the clicklistener. ListView list = (ListView) findViewById(R.id.exampleListView); list.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Example clickedexample = listExample.get(position); startActivity(new Intent("com.example.app.EXAMPLEACTIVITY")); } } Is there any way I can get the information from clickedExample and set the textViews and imageView in ExampleActivity depending on which one was clicked?

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  • Android SQLiteConstraintException: error code 19: constraint failed

    - by Tom D
    I've seen other questions about this exception, but all of them seem to be resolved with the solution that a row with the primary key specified already exists. This doesn't seem to be the case for me. I have tried replacing all single quotes in my strings with double quotes, but the same problem occurs. I'm trying to insert a row into the Settings table of the SQLite database I've created by doing the following: db.execSQL("DROP TABLE IF EXISTS "+Settings.SETTINGS_TABLE_NAME + ";"); db.execSQL(CREATE_MEDIA_TABLE); db.execSQL(CREATE_SETTINGS_TABLE); Cursor c = getAllSettings(); //If there isn't already a settings row, create a row full of defaults if(c.getCount()==0){ ContentValues cv = new ContentValues(); cv.put(Settings.SETTING_UNIQUE_ID, "'"+Settings.uniqueID+"'"); cv.put(Settings.SETTING_DEVICE_ID, Settings.SETTING_DEVICE_ID_DEFAULT); cv.put(Settings.SETTING_CONNECTION_PREFERENCE, Settings.SETTING_CONNECTION_PREFERENCE_DEFAULT); cv.put(Settings.SETTING_AD_HOC_ENABLED, Settings.SETTING_AD_HOC_ENABLED_DEFAULT); cv.put(Settings.SETTING_SERVER_ADDRESS, Settings.SETTING_SERVER_ADDRESS_DEFAULT); cv.put(Settings.SETTING_RECORDING_MODE, Settings.SETTING_RECORDING_MODE_DEFAULT); cv.put(Settings.SETTING_PREVIEW_ENABLED, Settings.SETTING_PREVIEW_ENABLED_DEFAULT); cv.put(Settings.SETTING_PICTURE_RESOLUTION_X, Settings.SETTING_PICTURE_RESOLUTION_X_DEFAULT); cv.put(Settings.SETTING_PICTURE_RESOLUTION_Y, Settings.SETTING_PICTURE_RESOLUTION_Y_DEFAULT); cv.put(Settings.SETTING_VIDEO_RESOLUTION_X, Settings.SETTING_VIDEO_RESOLUTION_X_DEFAULT); cv.put(Settings.SETTING_VIDEO_RESOLUTION_Y, Settings.SETTING_VIDEO_RESOLUTION_Y_DEFAULT); cv.put(Settings.SETTING_VIDEO_FPS, Settings.SETTING_VIDEO_FPS_DEFAULT); cv.put(Settings.SETTING_AUDIO_BITRATE_KBPS, Settings.SETTING_AUDIO_BITRATE_KBPS_DEFAULT); cv.put(Settings.SETTING_STORE_TO_SD, Settings.SETTING_STORE_TO_SD_DEFAULT); cv.put(Settings.SETTING_STORAGE_LIMIT_MB, Settings.SETTING_STORAGE_LIMIT_MB_DEFAULT); this.db.insert(Settings.SETTINGS_TABLE_NAME, null, cv); } The CREATE_SETTINGS_TABLE string is defined as the following: private static String CREATE_SETTINGS_TABLE = "CREATE TABLE IF NOT EXISTS " + Settings.SETTINGS_TABLE_NAME + "(" + Settings.SETTING_UNIQUE_ID + " TEXT NOT NULL PRIMARY KEY, " + Settings.SETTING_DEVICE_ID + " TEXT NOT NULL , " + Settings.SETTING_CONNECTION_PREFERENCE + " TEXT NOT NULL CHECK("+Settings.SETTING_CONNECTION_PREFERENCE+" IN("+Settings.SETTING_CONNECTION_PREFERENCE_ALLOWED+")), " + Settings.SETTING_AD_HOC_ENABLED + " TEXT NOT NULL CHECK("+Settings.SETTING_AD_HOC_ENABLED+" IN("+Settings.SETTING_AD_HOC_ENABLED_ALLOWED+")), " + Settings.SETTING_SERVER_ADDRESS + " TEXT NOT NULL, " + Settings.SETTING_RECORDING_MODE + " TEXT NOT NULL CHECK("+Settings.SETTING_RECORDING_MODE+" IN("+Settings.SETTING_RECORDING_MODE_ALLOWED+")), " + Settings.SETTING_PREVIEW_ENABLED + " TEXT NOT NULL CHECK("+Settings.SETTING_PREVIEW_ENABLED+" IN("+Settings.SETTING_PREVIEW_ENABLED_ALLOWED+")), " + Settings.SETTING_PICTURE_RESOLUTION_X + " TEXT NOT NULL, " + Settings.SETTING_PICTURE_RESOLUTION_Y + " TEXT NOT NULL, " + Settings.SETTING_VIDEO_RESOLUTION_X + " TEXT NOT NULL, " + Settings.SETTING_VIDEO_RESOLUTION_Y + " TEXT NOT NULL, " + Settings.SETTING_VIDEO_FPS + " TEXT NOT NULL, " + Settings.SETTING_AUDIO_BITRATE_KBPS + " TEXT NOT NULL, " + Settings.SETTING_STORE_TO_SD + " TEXT NOT NULL CHECK("+Settings.SETTING_STORE_TO_SD+" IN("+Settings.SETTING_STORE_TO_SD_ALLOWED+")), " + Settings.SETTING_STORAGE_LIMIT_MB + " TEXT NOT NULL )"; However, when I execute my insert, I always get: 03-19 19:37:36.974: ERROR/Database(386): Error inserting server_address='0.0.0.0' storage_limit='-1' connection='none' preview_enabled='0' sd_enabled='1' video_fps='15' audio_bitrate='96' device_id='-1' recording_mode='none' picture_resolution_x='-1' picture_resolution_y='-1' unique_id='000000000000000' adhoc_enable='0' video_resolution_x='320' video_resolution_y='240' 03-19 19:45:34.284: ERROR/Database(446): android.database.sqlite.SQLiteConstraintException: error code 19: constraint failed It seems as if all the columns in my insert are not null. The row's primary key HAS to be unique, because it's the only row in the table. Therefore, the only thing I can think of is my CHECK conditions aren't true. Here are the predefined strings I'm using: public static final String SETTING_UNIQUE_ID = "unique_id"; public static final String SETTING_DEVICE_ID = "device_id"; public static final String SETTING_DEVICE_ID_DEFAULT = "'-1'"; public static final String SETTING_CONNECTION_PREFERENCE = "connection"; public static final String SETTING_CONNECTION_PREFERENCE_3G = "'3g'"; public static final String SETTING_CONNECTION_PREFERENCE_WIFI = "'wifi'"; public static final String SETTING_CONNECTION_PREFERENCE_NONE = "'none'"; public static final String SETTING_CONNECTION_PREFERENCE_ALLOWED = SETTING_CONNECTION_PREFERENCE_3G+","+SETTING_CONNECTION_PREFERENCE_WIFI+","+SETTING_CONNECTION_PREFERENCE_NONE; public static final String SETTING_CONNECTION_PREFERENCE_DEFAULT = SETTING_CONNECTION_PREFERENCE_NONE; public static final String SETTING_AD_HOC_ENABLED = "adhoc_enable"; public static final String SETTING_AD_HOC_ENABLED_ALLOWED = TRUE+","+FALSE; public static final String SETTING_AD_HOC_ENABLED_DEFAULT = FALSE; public static final String SETTING_SERVER_ADDRESS = "server_address"; public static final String SETTING_SERVER_ADDRESS_DEFAULT = "'0.0.0.0'"; public static final String SETTING_RECORDING_MODE = "recording_mode"; public static final String SETTING_RECORDING_MODE_VIDEO = "'video'"; public static final String SETTING_RECORDING_MODE_AUDIO = "'audio'"; public static final String SETTING_RECORDING_MODE_PICTURE = "'picture'"; public static final String SETTING_RECORDING_MODE_NONE = "'none'"; public static final String SETTING_RECORDING_MODE_ALLOWED = SETTING_RECORDING_MODE_VIDEO+","+SETTING_RECORDING_MODE_AUDIO+","+SETTING_RECORDING_MODE_PICTURE+","+SETTING_RECORDING_MODE_NONE; public static final String SETTING_RECORDING_MODE_DEFAULT = SETTING_RECORDING_MODE_NONE; public static final String SETTING_PREVIEW_ENABLED = "preview_enabled"; public static final String SETTING_PREVIEW_ENABLED_ALLOWED = TRUE+","+FALSE; public static final String SETTING_PREVIEW_ENABLED_DEFAULT = FALSE; public static final String SETTING_PICTURE_RESOLUTION_X = "picture_resolution_x"; public static final String SETTING_PICTURE_RESOLUTION_X_DEFAULT = "'-1'"; public static final String SETTING_PICTURE_RESOLUTION_Y = "picture_resolution_y"; public static final String SETTING_PICTURE_RESOLUTION_Y_DEFAULT = "'-1'"; public static final String SETTING_VIDEO_RESOLUTION_X = "video_resolution_x"; public static final String SETTING_VIDEO_RESOLUTION_X_DEFAULT = "'320'"; public static final String SETTING_VIDEO_RESOLUTION_Y = "video_resolution_y"; public static final String SETTING_VIDEO_RESOLUTION_Y_DEFAULT = "'240'"; public static final String SETTING_VIDEO_FPS = "video_fps"; public static final String SETTING_VIDEO_FPS_DEFAULT = "'15'"; public static final String SETTING_AUDIO_BITRATE_KBPS = "audio_bitrate"; public static final String SETTING_AUDIO_BITRATE_KBPS_DEFAULT = "'96'"; public static final String SETTING_STORE_TO_SD = "sd_enabled"; public static final String SETTING_STORE_TO_SD_ALLOWED = TRUE+","+FALSE; public static final String SETTING_STORE_TO_SD_DEFAULT = TRUE; public static final String SETTING_STORAGE_LIMIT_MB = "storage_limit"; public static final String SETTING_STORAGE_LIMIT_MB_DEFAULT = "'-1'"; public static final String SETTING_CLIP_LENGTH_SECONDS = "clip_length"; public static final String SETTING_CLIP_LENGTH_SECONDS_DEFAULT = "'300'"; Does anyone see what could be going on? I'm stumped. Thanks in advance.

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  • android listview loadmore button with xml parsing

    - by user1780331
    Hi i have to developed listview with load more button using xml parsing in android application. Here i have faced some problem. my xml feed is empty means how can hide the load more button on last page. i have used below code here. public class CustomizedListView extends Activity { // All static variables private String URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=1"; // XML node keys static final String KEY_SONG = "Order"; static final String KEY_TITLE = "orderid"; static final String KEY_DATE = "date"; static final String KEY_ARTIST = "payment_method"; int current_page = 1; ListView lv; LazyAdapter adapter; ProgressDialog pDialog; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lv = (ListView) findViewById(R.id.list); ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes <song> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } Button btnLoadMore = new Button(this); btnLoadMore.setText("Load More"); btnLoadMore.setBackgroundResource(R.drawable.lgnbttn); // Adding Load More button to lisview at bottom lv.addFooterView(btnLoadMore); // Getting adapter adapter = new LazyAdapter(this, songsList); lv.setAdapter(adapter); btnLoadMore.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // Starting a new async task new loadMoreListView().execute(); } }); } private class loadMoreListView extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request pDialog = new ProgressDialog( CustomizedListView.this); pDialog.setMessage("Please wait.."); //pDialog.setIndeterminateDrawable(getResources().getDrawable(R.drawable.my_progress_indeterminate)); pDialog.setIndeterminate(true); pDialog.setCancelable(false); pDialog.show(); pDialog.setContentView(R.layout.custom_dialog); } protected Void doInBackground(Void... unused) { current_page += 1; // Next page request URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=" + current_page; ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); NodeList nl = doc.getElementsByTagName(KEY_SONG); if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } else // looping through all item nodes <item> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } // get listview current position - used to maintain scroll position int currentPosition = lv.getFirstVisiblePosition(); // Appending new data to menuItems ArrayList adapter = new LazyAdapter( CustomizedListView.this, songsList); lv.setAdapter(adapter); lv.setSelectionFromTop(currentPosition + 1, 0); } }); return (null); } protected void onPostExecute(Void unused) { // closing progress dialog pDialog.dismiss(); } } } EDIT: Here i have to run the app means the listview is displayed on perpage 4 items.my last page having 1 item.please refer this screenshot:http://screencast.com/t/fTl4FETd In last page i have to click the load more button means have to go next activity and successfully hide the button on empty page..please refer this screenshot:http://screencast.com/t/wyG5zdp3r i have to check the condition for empty page: if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } How can i write the conditon fot last page?????pleas ehelp me Here i wish to need the o/p is hide the button on last page. Please help me.how can i check the condition.give me some code programmatically.

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  • add limited product to cart in android

    - by user1859172
    I have to develop one shopping cart app. Here i have to add the product only 5.otherwise have to display the message on alert dialog like 5 products only allowed. How can i develop this.please help me This is my code: ImageButton mImgAddCart = (ImageButton) findViewById(R.id.img_add); mImgAddCart.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub mTitle = txttitle.getText().toString(); mCost = text_cost_code.getText().toString(); mCost = mCost.replace("From ", ""); mTotal = txt_total.getText().toString(); mTotal = mTotal.replace("From ", ""); mQty = edit_qty_code.getText().toString(); if (Constants.mItem_Detail.size() <= 0) { HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } else { for (int i = 0; i < Constants.mItem_Detail.size(); i++) { if (Constants.mItem_Detail.get(i).get(KEY_TITLE) .equals(mTitle)) { Constants.mItem_Detail.remove(i); break; } else { } } HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } AlertDialog.Builder alertdialog = new AlertDialog.Builder( Small.this); alertdialog.setTitle(getResources() .getString(R.string.app_name)); alertdialog.setMessage("Add in ViewCart"); alertdialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub finish(); } }); alertdialog.show(); } }); How can i set the condition for this.please give me one idea.

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  • Getting ADB to run

    - by gh0st_h4wk
    I've recently installed ubuntu and I need Android SDK (and subsequently, adb) in order to develop my apps to college. The fact is that, no matter what I do, I can't get adb to work. Exporting its place to the PATH didn't worked. I only get "file or directory not found" error while this are the contents of the PATH variable: renan@RocketQueen:~$ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/renan/adt/sdk/tools:/home/renan/adt/sdk/platform-tools I don't want to install android-tools-adb/fastboot because they're outdate when compared to SDK Manager ones. What do I need to do in order for it to work from anywhere when called from terminal?

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  • App-V Problems After SCCM 2007 SP2 Upgrade

    - by GAThrawn
    We're running an SCCM (MS System Centre Config Manager, successor to SMS) 2007 environment and delivering a number of applications to clients virtualized using App-V 4.5.1. The App-V apps are delivered by SCCM in Download-and-Execute, not streaming mode. The SCCM environment was recently service packed to SCCM 2007 SP2 (amongst other things this gives Win7 support). We also pushed out the updated SCCM clients to our workstations. This seems to have broken file associations for virtual apps for a large number of our users. The users can still open their App-V apps by finding the specific app on their Start Menu and clicking it's icon, but double-clicking an associated file in Explorer, or opening an email attachment gives the "This action is only valid for installed applications" error. There is a Technet blog entry from the App-V team talking about this issue "Upgrade to ConfigMgr 2007 SP2 may break App-V File Type Associations" but running the script there comes back saying "The User Interface option has been updated" but hasn't seemed to fix the problems for any of our users. Unfortunately the Technet blogs don't seem to have comments switched on so you can't see how this has worked out for other people. Anyone else had this problem, have you found any other way to fix it?

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  • Has anyone got Ubuntu Touch working on Nexus 5?

    - by user1628
    I have been debating whether to get a nexus 5 phone since it came out. My only fear is that I won't like android. I love ubuntu, I know that I'd love ubuntu. So I have a few question related to Ubuntu Touch: Is it easy or possible to switch between Ubuntu Touch and Android? Would I have to keep hacking the phone? Can I dual boot them? Would I lose my data every time I switch? The nexus 5 isn't mentioned here: https://wiki.ubuntu.com/Touch/Devices Does that mean it simply won't work if I follow the porting instructions? Would I have to do a bit of hacking? Has anyone got it working? Will it eventually be supported?

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