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  • Updating a deallocated UIWebView from a background thread

    - by Dan Ray
    As you can see from the title, I've programmed myself into a corner and I've got several things working against me... In a UIViewController subclass that manages a large and complex view. One part of it is a UIWebView that contains output from a web request that I had to build and execute, and manually assemble HTML from. Since it takes a second or two to run, I dropped it into the background by calling self performSelectorInBackground:. Then from that method I call there, I use self performSelectorOnMainThread: to get back to the surface of the thread stack to update the UIWebView with what I just got. Like this (which I've cut down to show only the relevant issues): -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //then get mapquest directions NSLog(@"Got called to handle new location!"); [manager stopUpdatingLocation]; [self performSelectorInBackground:@selector(getDirectionsFromHere:) withObject:newLocation]; } - (void)getDirectionsFromHere:(CLLocation *)newLocation { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CLLocationCoordinate2D here = newLocation.coordinate; // assemble a call to the MapQuest directions API in NSString *dirURL // ...cut for brevity NSLog(@"Query is %@", dirURL); NSString *response = [NSString stringWithContentsOfURL:[NSURL URLWithString:dirURL] encoding:NSUTF8StringEncoding error:NULL]; NSMutableString *directionsOutput = [[NSMutableString alloc] init]; // assemble response into an HTML table in NSString *directionsOutput // ...cut for brevity [self performSelectorOnMainThread:@selector(updateDirectionsWithHtml:) withObject:directionsOutput waitUntilDone:NO]; [directionsOutput release]; [pool drain]; [pool release]; } - (void)updateDirectionsWithHtml:(NSString *)directionsOutput { [self.directionsWebView loadHTMLString:directionsOutput baseURL:nil]; } This all works totally great, UNLESS I've backed out of this view controller before CLLocationManager hits its delegate method. If this happens after I've already left this view, I get: 2010-06-07 16:38:08.508 EverWondr[180:760b] bool _WebTryThreadLock(bool), 0x1b6830: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Despite what this says, I can repeatably cause this crash when I back out too early. I'm not at all convinced that attempting a UI update from a background thread is really the issue; I think it's that my UIWebView is deallocated. I suspect that the fact I was just IN a background thread makes the runtime suspect something's up about that, but I feel fairly sure that's not it. So how do I tell CLLocationManager not to worry about it, when I'm backing out of that view? I tried [self.locationManager stopUpdatingLocation] inside my viewWillDisappear method, but that didn't do it. (Incidentally, MapQuest's apis are FANTASTIC. Way WAY better than anything Google provides. I can't recommend them highly enough.)

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  • ASP.Net HttpHandler ProcessRequest() firing twice

    - by Doug
    Hi there, I have a strange issue where i have a a HttpHandler having its ProcessRequest() event firing twice. i have nothing else in the class except a pointer to a static method so i'm lost. I have done some googling to no avail even thought it appears a few people are having similar issues: Code: public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { Common.Tracker.TrackPageView(context); }

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  • user creating/saving

    - by Xaver
    i want to write 2 program: 1) programm saves all local users to the file. 2) loads file find that users not found on local machine and create user. for searching all users which create on local machine i use next code: foreach (ManagementObject user in userSearcher.Get()) { if ((bool)user["LocalAccount"]) { string UserName = (string)user["FullName"]; } } How can i save the settings of user by name and create user?

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  • resignFirstResponder OR - (IBAction) doneButtonOnKeyboardPressed: (id)sender

    - by mihirpmehta
    I was just wondering which approach is better to hide keyboard in iphone application 1 Implement - (IBAction) doneButtonOnKeyboardPressed: (id)sender { } Method on Textfield 's Did End On Exit Event OR In Textfield implement this -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { [txtName resignFirstResponder]; return YES; } Which Option is better to choose in which situation...? Any one Option has advantage over other...?

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  • Problems using wxWidgets (wxMSW) within multiple DLL instances

    Preface I'm developing VST-plugins which are DLL-based software modules and loaded by VST-supporting host applications. To open a VST-plugin the host applications loads the VST-DLL and calls an appropriate function of the plugin while providing a native window handle, which the plugin can use to draw it's GUI. I managed to port my original VSTGUI code to the wxWidgets-Framework and now all my plugins run under wxMSW and wxMac but I still have problems under wxMSW to find a correct way to open and close the plugins and I am not sure if this is a wxMSW-only issue. Problem If I use any VST-host application I can open and close multiple instances of one of my VST-plugins without any problems. As soon as I open another of my VST-plugins besides my first VST-plugin and then close all instances of my first VST-plugin the application crashes after a short amount of time within the wxEventHandlerr::ProcessEvent function telling me that the wxTheApp object isn't valid any longer during execution of wxTheApp-FilterEvent (see below). So it seems to be that the wxTheApp objects was deleted after closing all instances of the first plugin and is no longer available for the second plugin. bool wxEvtHandler::ProcessEvent(wxEvent& event) { // allow the application to hook into event processing if ( wxTheApp ) { int rc = wxTheApp->FilterEvent(event); if ( rc != -1 ) { wxASSERT_MSG( rc == 1 || rc == 0, _T("unexpected wxApp::FilterEvent return value") ); return rc != 0; } //else: proceed normally } .... } Preconditions 1.) All my VST-plugins a dynamically linked against the C-Runtime and wxWidgets libraries. With regard to the wxWidgets forum this seemed to be the best way to run multiple instances of the software side by side. 2.) The DllMain of each VST-Plugin is defined as follows: // WXW #include "wx/app.h" #include "wx/defs.h" #include "wx/gdicmn.h" #include "wx/image.h" #ifdef __WXMSW__ #include <windows.h> #include "wx/msw/winundef.h" BOOL APIENTRY DllMain ( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: { wxInitialize(); ::wxInitAllImageHandlers(); break; } case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: wxUninitialize(); break; } return TRUE; } #endif // __WXMSW__ class Application : public wxApp {}; IMPLEMENT_APP_NO_MAIN(Application) Question How can I prevent this behavior respectively how can I properly handle the wxTheApp object if I have multiple instances of different VST-plugins (DLL-modules), which are dynamically linked against the C-Runtime and wxWidgets libraries? Best reagards, Steffen

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  • How to add objects to association in OnPreInsert, OnPreUpdate

    - by Dmitriy Nagirnyak
    Hi, I have an event listener (for Audit Logs) which needs to append audit log entries to the association of the object: public Company : IAuditable { // Other stuff removed for bravety IAuditLog IAuditable.CreateEntry() { var entry = new CompanyAudit(); this.auditLogs.Add(entry); return entry; } public virtual IEnumerable<CompanyAudit> AuditLogs { get { return this.auditLogs } } } The AuditLogs collection is mapped with cascading: public class CompanyMap : ClassMap<Company> { public CompanyMap() { // Id and others removed fro bravety HasMany(x => x.AuditLogs).AsSet() .LazyLoad() .Access.ReadOnlyPropertyThroughCamelCaseField() .Cascade.All(); } } And the listener just asks the auditable object to create log entries so it can update them: internal class AuditEventListener : IPreInsertEventListener, IPreUpdateEventListener { public bool OnPreUpdate(PreUpdateEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } public bool OnPreInsert(PreInsertEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } private static void LogProperty(IAuditable auditable) { var entry = auditable.CreateAuditEntry(); entry.CreatedAt = DateTime.Now; entry.Who = GetCurrentUser(); // Might potentially execute a query. // Also other information is set for entry here } } The problem with it though is that it throws TransientObjectException when commiting the transaction: NHibernate.TransientObjectException : object references an unsaved transient instance - save the transient instance before flushing. Type: PropConnect.Model.UserAuditLog, Entity: PropConnect.Model.UserAuditLog at NHibernate.Engine.ForeignKeys.GetEntityIdentifierIfNotUnsaved(String entityName, Object entity, ISessionImplementor session) at NHibernate.Type.EntityType.GetIdentifier(Object value, ISessionImplementor session) at NHibernate.Type.ManyToOneType.NullSafeSet(IDbCommand st, Object value, Int32 index, Boolean[] settable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.WriteElement(IDbCommand st, Object elt, Int32 i, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.PerformInsert(Object ownerId, IPersistentCollection collection, IExpectation expectation, Object entry, Int32 index, Boolean useBatch, Boolean callable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.Recreate(IPersistentCollection collection, Object id, ISessionImplementor session) at NHibernate.Action.CollectionRecreateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() As the cascading is set to All I expected NH to handle this. I also tried to modify the collection using state but pretty much the same happens. So the question is what is the last chance to modify object's associations before it gets saved? Thanks, Dmitriy.

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Title: Using Window Handle to disable Mouse clicks and Keyboard Inputs using Pinvoke c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Specifying properties when initialising

    - by maxp
    void Foo() { bool ID = "test"; var testctrl = new Control() {ID = (ID**=="abc"?ID:ID**)}; } Is it possible to get the value of ID** in the code above? The problem is they both have the same property names. Please ignore the fact the specific ID assignment is pointless, im just using it as an example.

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  • error by creating process

    - by Tyzak
    hello i want to get startet with programming with WIN32, therefore i wrote a programm that creates a process but in the line of code where i create the process the programm gets an error an dosn't work (abend). i don't know if the code in programm 1 is wrong or the code in the second programm that should be created by the first. ( I don't know if the code in the first programm after "createprocess" is right because i didn't get further with debugging, because in this line i get the error.(i tested it without the cout,waitforobject and close handle but i didn't work either )). First Programm: #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { bool ret; bool retwait; STARTUPINFO startupinfo; GetStartupInfo (&startupinfo); PROCESS_INFORMATION pro2info; ret = CreateProcess(NULL, L"D:\\betriebssystemePRA1PRO2.exe", NULL, NULL, false, CREATE_NEW_CONSOLE, NULL, NULL, &startupinfo, &pro2info); cout<<"hProcess: "<<pro2info.hProcess<<endl; cout<<"dwProcessId: "<<pro2info.dwProcessId <<endl; retwait= WaitForSingleObject (pro2info.hProcess, 100); retwait= WaitForSingleObject (pro2info.hProcess, 100); CloseHandle (pro2info.hProcess);//prozesshandle schließen retwait= WaitForSingleObject (pro2info.hProcess, 100); ExitProcess(0); } Seconde Programm: #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { int b; b=GetCurrentProcessId(); cout<<b<<endl; cout<<"Druecken Sie Enter zum Beenden"<<endl; cin.get(); //warten bis Benutzer bestätigt Sleep (700); ExitProcess(0); cout<<"test"; } Thanks in advance

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  • How to make a parameter optional in WSDL?

    - by user305069
    I have a WebService API which needs 2 of its parameters to be optional in the WSDL public wsProxy[] Insert(wsProxy[] proxies, string loginname, string password, bool returnNewData) { //code here } I need to a way to show loginname and password as optional in the WSDL. Is there any way to do this in C#. Can I maybe add an tag in front of the parameters like this [optional]loginname? I have been looking around but haven't been able to find anything so far.

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  • Lifetime issue of IDisposable unmanaged resources in a complex object graph?

    - by stakx
    This question is about dealing with unmanaged resources (COM interop) and making sure there won't be any resource leaks. I'd appreciate feedback on whether I seem to do things the right way. Background: Let's say I've got two classes: A class LimitedComResource which is a wrapper around a COM object (received via some API). There can only be a limited number of those COM objects, therefore my class implements the IDisposable interface which will be responsible for releasing a COM object when it's no longer needed. Objects of another type ManagedObject are temporarily created to perform some work on a LimitedComResource. They are not IDisposable. To summarize the above in a diagram, my classes might look like this: +---------------+ +--------------------+ | ManagedObject | <>------> | LimitedComResource | +---------------+ +--------------------+ | o IDisposable (I'll provide example code for these two classes in just a moment.) Question: Since my temporary ManagedObject objects are not disposable, I obviously have no control over how long they'll be around. However, in the meantime I might have Disposed the LimitedComObject that a ManagedObject is referring to. How can I make sure that a ManagedObject won't access a LimitedComResource that's no longer there? +---------------+ +--------------------+ | managedObject | <>------> | (dead object) | +---------------+ +--------------------+ I've currently implemented this with a mix of weak references and a flag in LimitedResource which signals whether an object has already been disposed. Is there any better way? Example code (what I've currently got): LimitedComResource: class LimitedComResource : IDisposable { private readonly IUnknown comObject; // <-- set in constructor ... void Dispose(bool notFromFinalizer) { if (!this.isDisposed) { Marshal.FinalReleaseComObject(comObject); } this.isDisposed = true; } internal bool isDisposed = false; } ManagedObject: class ManagedObject { private readonly WeakReference limitedComResource; // <-- set in constructor ... public void DoSomeWork() { if (!limitedComResource.IsAlive()) { throw new ObjectDisposedException(); // ^^^^^^^^^^^^^^^^^^^^^^^ // is there a more suitable exception class? } var ur = (LimitedComResource)limitedComResource.Target; if (ur.isDisposed) { throw new ObjectDisposedException(); } ... // <-- do something sensible here! } }

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  • modalViewController use very much memory

    - by burki
    Hi! I'm presenting a modalViewController that uses a certain amount of memory, of course. But now, if I call the method - (void)dismissModalViewControllerAnimated:(BOOL)animated it seems that the modalViewController remains in the memory. How can I solve this problem? Thanks.

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  • Get Attribute value in ViewEngine ASP.NET MVC 3

    - by Kushan Fernando
    I'm writting my own view engine. public class MyViewEngine : RazorViewEngine { public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) { // Here, how do I get attributes defined on top of the Action ? } } ASP.NET MVC Custom Attributes within Custom View Engine Above SO Question has how to get attributes defined on top of the Controller. But I need to get attributes defined on Action.

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  • requestAccessToEntity for both iOS6 and 5.x - EKEventStore

    - by ShiShi
    following iOS6 eventKit and the new privacy settings I am using the following code - which works perfectly fine on iOS6 devices. Still, I would like the same code to work also for devices with iOS 5.x and I wish not to write a the "same code" twice - Seems wrong. Can anyone assist in an elegant solution ? EKEventStore *eventStore = [[EKEventStore alloc] init]; [eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { // some code }];

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  • LINQ If .Any matches .Any

    - by molgan
    Hello I have 2 string arrays, and I would like to return if any of them exists in _authRole array. How is that done? string[] _userRoles = userdata.Split(','); string[] _authRoles = AuthRoles.Split(','); bool isAuthorized = _authRoles.Any(_userRoles ??); /M

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  • iphone calls both if and else at the same time?

    - by David Schiefer
    Hi, I need to determine what file type a file is and then perform a certain action for it. this seems to work fine for some types, however all media types such as videos and sound files get mixed up. I determine the file type by doing this: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); } I do this for various file types and just define an "else" for all the others. Here's the problem though. The iPhone calls them both. Here's what the log reveals: 2010-05-11 18:51:12.421 Test [5113:207] Matched MP3 2010-05-11 18:51:12.449 Test [5113:207] Matched ELSE I've never seen anything like this before. This is my "matchedMP3" function: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:urlAddress]]; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } and here's the else statement: else { NSLog(@"Matched ELSE"); [[NSUserDefaults standardUserDefaults] setObject:rowValue forKey:@"rowValue"]; NSString*rowValue = [[NSUserDefaults standardUserDefaults] objectForKey:@"rowValue"]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; webViewHeader.prompt = rowValue; [documentViewer setDelegate:self]; NSString *encodedString = [urlAddress stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; //Create a URL object. NSURL *url = [NSURL URLWithString:encodedString]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [documentViewer loadRequest:requestObj]; [navigationController pushViewController:webView animated:YES]; } I can't see a reason why it wouldn't work. What happens is that both the webview and the MediaPlayer toggle their own player, so they overlap and play their sound/video a few secs apart from each other. Any help would be appreciated & thank for you taking the time to read through my code.

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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • Variable sized packet structs with vectors

    - by Rev316
    Lately I've been diving into network programming, and I'm having some difficulty constructing a packet with a variable "data" property. Several prior questions have helped tremendously, but I'm still lacking some implementation details. I'm trying to avoid using variable sized arrays, and just use a vector. But I can't get it to be transmitted correctly, and I believe it's somewhere during serialization. Now for some code. Packet Header class Packet { public: void* Serialize(); bool Deserialize(void *message); unsigned int sender_id; unsigned int sequence_number; std::vector<char> data; }; Packet ImpL typedef struct { unsigned int sender_id; unsigned int sequence_number; std::vector<char> data; } Packet; void* Packet::Serialize(int size) { Packet* p = (Packet *) malloc(8 + 30); p->sender_id = htonl(this->sender_id); p->sequence_number = htonl(this->sequence_number); p->data.assign(size,'&'); //just for testing purposes } bool Packet::Deserialize(void *message) { Packet *s = (Packet*)message; this->sender_id = ntohl(s->sender_id); this->sequence_number = ntohl(s->sequence_number); this->data = s->data; } During execution, I simply create a packet, assign it's members, and send/receive accordingly. The above methods are only responsible for serialization. Unfortunately, the data never gets transferred. Couple of things to point out here. I'm guessing the malloc is wrong, but I'm not sure how else to compute it (i.e. what other value it would be). Other than that, I'm unsure of the proper way to use a vector in this fashion, and would love for someone to show me how (code examples please!) :) Edit: I've awarded the question to the most comprehensive answer regarding the implementation with a vector data property. Appreciate all the responses!

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  • How to work with file and streams in php,case: if we open file in Class A and pass open stream to Cl

    - by Rachel
    I have two class, one is Business Logic Class{BLO} and the other one is Data Access Class{DAO} and I have dependency in my BLO class to my Dao class. Basically am opening a csv file to write into it in my BLO class using inside its constructor as I am creating an object of BLO and passing in file from command prompt: Code: $this->fin = fopen($file,'w+') or die('Cannot open file'); Now inside BLO I have one function notifiy, which call has dependency to DAO class and call getCurrentDBSnapshot function from the Dao and passes the open stream so that data gets populated into the stream. Code: Blo Class Constructor: public function __construct($file) { //Open Unica File for parsing. $this->fin = fopen($file,'w+') or die('Cannot open file'); // Initialize the Repository DAO. $this->dao = new Dao('REPO'); } Blo Class method that interacts with Dao Method and call getCurrentDBSnapshot. public function notifiy() { $data = $this->fin; var_dump($data); //resource(9) of type (stream) $outputFile=$this->dao->getCurrentDBSnapshot($data); // So basically am passing in $data which is resource((9) of type (stream) } Dao function: getCurrentDBSnapshot which get current state of Database table. public function getCurrentDBSnapshot($data) { $query = "SELECT * FROM myTable"; //Basically just preparing the query. $stmt = $this->connection->prepare($query); // Execute the statement $stmt->execute(); $header = array(); while ($row=$stmt->fetch(PDO::FETCH_ASSOC)) { if(empty($header)) { // Get the header values from table(columnnames) $header = array_keys($row); // Populate csv file with header information from the mytable fputcsv($data, $header); } // Export every row to a file fputcsv($data, $row); } var_dump($data);//resource(9) of type (stream) return $data; } So basically in am getting back resource(9) of type (stream) from getCurrentDBSnapshot and am storing that stream into $outputFile in Blo class method notify. Now I want to close the file which I opened for writing and so it should be fclose of $outputFile or $data, because in both the cases it gives me: var_dump(fclose($outputFile)) as bool(false) var_dump(fclose($data)) as bool(false) and var_dump($outputFile) as resource(9) of type (Unknown) var_dump($data) as resource(9) of type (Unknown) My question is that if I open file using fopen in class A and if I call class B method from Class A method and pass an open stream, in our case $data, than Class B would perform some work and return back and open stream and so How can I close that open stream in Class A's method or it is ok to keep that stream open and not use fclose ? Would appreciate inputs as am not very sure as how this can be implemented.

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  • calling UIview methdods

    - by mindfreak
    I want to call this method in a user defined function (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation Is it possible ?? if yes,How ?? Pl. guide me.

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  • How to modify a given class to use const operators

    - by zsero
    I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to: Create a copy operator which takes a const argument Modify all my operators to const But because this header file is given to me there is an operator what I cannot make into const. It is a simple: float & operator [] (int i) { return _item[i]; } In the given program, this operator is used to get and set data. My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator. How can I make all my operators into const, while preserving the functionality of the already written program? Here is the full declaration of the class: class Vector3f { float _item[3]; public: float & operator [] (int i) { return _item[i]; } Vector3f(float x, float y, float z) { _item[0] = x ; _item[1] = y ; _item[2] = z; }; Vector3f() {}; Vector3f & operator = ( const Vector3f& obj) { _item[0] = obj[0]; _item[1] = obj[1]; _item[2] = obj[2]; return *this; }; Vector3f & operator += ( const Vector3f & obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return *this; }; bool operator ==( const Vector3f & obj) { bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]); return x; } // my copy operator Vector3f(const Vector3f& obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return this; } };

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  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • in C# sharp, how you pronounce 'T?'

    - by plinth
    How do you pronounce 'bool?', 'int?' and their ilk? I've been mulling over options like "nullable of T", "T hook", "T huh", "T what" and "T" with a rising inflection. I'm not particularly satisfied with these as they seem either cumbersome or affected or both.

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