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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • Bill Gates et Mark Zuckerberg vont enseigner la programmation à travers l'initiative Code.org

    Bill Gates et Zuckerberg rejoignent la campagne Hour of code une initiative de code.org destinée à apprendre la programmation aux plus jeunesLa moisson est abondante pour le vaste marché de l'emploi aux États-Unis, mais les ouvriers sont peu nombreux. Le « Bureau of Labor Statistics » américain estime que les années à venir devraient donner naissance à près de 122 000 opportunités d'emploi en relation avec l'informatique. La condition requise pour postuler à ces offres sera d'avoir au minimum...

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  • Back-sliding into Unmanaged Code

    - by Laila
    It is difficult to write about Microsoft's ambivalence to .NET without mentioning clichés about dog food.  In case you've been away a long time, you'll remember that Microsoft surprised everyone with the speed and energy with which it introduced and evangelised the .NET Framework for managed code. There was good reason for this. Once it became obvious to all that it had sleepwalked into third place as a provider of development languages, behind Borland and Sun, it reacted quickly to attract the best talent in the industry to produce a windows version of the Java runtime, with Bounds-checking, Automatic Garbage collection, structures exception handling and common data types. To develop applications for this managed runtime, it produced several excellent languages, and more are being provided. The only thing Microsoft ever got wrong was to give it a stupid name. The logical step for Microsoft would be to base the entire operating system on the .NET framework, and to re-engineer its own applications. In 2002, Bill Gates, then Microsoft Chairman and Chief Software Architect said about their plans for .NET, "This is a long-term approach. These things don't happen overnight." Now, eight years later, we're still waiting for signs of the 'long-term approach'. Microsoft's vision of an entirely managed operating system has subsided since the Vista fiasco, but stays alive yet dormant as Midori, still being developed by Microsoft Research. This is an Internet-centric fork of the singularity operating system, a research project started in 2003 to build a highly-dependable operating system in which the kernel, device drivers, and applications are all written in managed code. Midori is predicated on the prevalence of connected systems, with provisions for distributed concurrency where application components exist 'in the cloud', and supports a programming model that can tolerate cancellation, intermittent connectivity and latency. It features an entirely new security model that sandboxes applications for increased security. So have Microsoft converted its existing applications to the .NET framework? It seems not. What Windows applications can run on Mono? Very few, it seems. We all thought that .NET spelt the end of DLL Hell and the need for COM interop, but it looks as if Bill Gates' idea of 'not overnight' might stretch to a decade or more. The Operating System has shown only minimal signs of migrating to .NET. Even where the use of .NET has come to dominate, when used for server applications with IIS, IIS itself is still entirely developed in unmanaged code. This is an irritation to Microsoft's greatest supporters who committed themselves fully to the NET framework, only to find parts of the Ambivalent Microsoft Empire quietly backsliding into unmanaged code and the awful C++. It is a strategic mistake that the invigorated Apple didn't make with the Mac OS X Architecture. Cheers, Laila

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  • Using Code Rocket's Flowchart and Pseudocode Tool Support

    This article provides a walk through of a couple of iterations of using Code Rocket's pseudocode and flowchart tool support for designing and implementing a form of binary search algorithm using the Code Rocket plug-in for Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ruby: how to step through ruby code

    - by user1647484
    I'm trying to learn how to step through Ruby code (written by more experienced programmers) in order to improve my knowledge of Ruby. Problem is that I don't really know how to do it well. Googling the topic brought me to an about.com page on Ruby; I thought a higher quality more comprehensive answer should belong on StackOverflow, so if anyone can write an answer (with an example) for it, showing how a beginner can step through code to learn as much as possible about it, it'd be much appreciated.

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • Speaking At The Chicago Code Camp

    - by Tim Murphy
    I just got news that my talk on Office Open XML has been accepted for the Chicago Code Camp.  I hear that they will be announcing the full schedule of sessions soon.  Be sure to register and join us.  As a bonus the guys from .NET Rocks will be there. http://www.chicagocodecamp.com del.icio.us Tags: .NET Rocks,Chicago Code Camp,Speaking,OOXML SDK 2.0,OOXML,Office Open XML,PSC Group

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  • Diff annotation tool

    - by l0b0
    Among the 11 proven practices for more effective, efficient peer code review, diff annotation seems to be the one particularly well suited to tool assistance. The article is written by the architect of SmartBear's CodeCollaborator, so he of course recommends using that. Does anyone know of any alternatives? I can't think of anything that would be even close to paper+pen+marker in pure developer efficiency when it comes to explaining a piece of code.

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  • Debugging site written mainly in JScript with AJAX code injection

    - by blumidoo
    Hello, I have a legacy code to maintain and while trying to understand the logic behind the code, I have run into lots of annoying issues. The application is written mainly in Java Script, with extensive usage of jQuery + different plugins, especially Accordion. It creates a wizard-like flow, where client code for the next step is downloaded in the background by injecting a result of a remote AJAX request. It also uses callbacks a lot and pretty complicated "by convention" programming style (lots of events handlers are created on the fly based on certain object names - e.g. current page name, current step name). Adding to that, the code is very messy and there is no obvious inner structure - the functions are scattered in the code, file names do not reflect the business role of the code, lots of functions and code snippets are most likely not used at all etc. PROBLEM: How to approach this code base, so that the inner flow of the code can be sort-of "reverse engineered" using a suite of smart debugging tools. Ideally, I would like to be able to attach to the running application and step through the code, breaking on each new function call. Also, it would be nice to be able to create a "diagram of calls" in the application (i.e. in order to run a particular page logic, this particular flow of function calls was executed in a particular order). Not to mention to be able to run a coverage analysis, identifying potentially orphaned code fragments. I would like to stress out once more, that it is impossible to understand the inner logic of the application just by looking at the code itself, unless you have LOTS of spare time and beer crates, which I unfortunately do not have :/ (shame...) An IDE of some sort that would aid in extending that code would be also great, but I am currently looking into possibility to use Visual Studio 2010 to do the job, as the site itself is a mix of Classic ASP and ASP.NET (I'd say - 70% Java Script with jQuery, 30% ASP). I have obviously tried FireBug, but I was unable to find a way to define a breakpoint or step into the code, which is "injected" into the client JS using AJAX calls (i.e. the application retrieves the code by invoking an URL and injects it to the client local code). Venkman debugger had similar issues. Any hints would be welcome. Feel free to ask additional questions.

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  • ADF Code Guidelines

    - by Chris Muir
    During Oracle Open World 2012 the ADF Product Management team announced a new OTN website, the ADF Architecture Square.  While OOW represents a great opportunity to let customers know about new and exciting developments, the problem with making announcements during OOW however is customers are bombarded with so many messages that it's easy to miss something important. So in this blog post I'd like to highlight as part of the ADF Architecture Square website, one of the initial core offerings is a new document entitled ADF Code Guidelines. Now the title of this document should hopefully make it obvious what the document contains, but what's the purpose of the document, why did Oracle create it? Personally having worked as an ADF consultant before joining Oracle, one thing I noted amongst ADF customers who had successfully deployed production systems, that they all approached software development in a professional and engineered way, and all of these customers had their own guideline documents on ADF best practices, conventions and recommendations.  These documents designed to be consumed by their own staff to ensure ADF applications were "built right", typically sourced their guidelines from their team's own expert learnings, and the huge amount of ADF technical collateral that is publicly available.  Maybe from manuals and whitepapers, presentations and blog posts, some written by Oracle and some written by independent sources. Now this is all good and well for the teams that have gone through this effort, gathering all the information and putting it into structured documents, kudos to them.  But for new customers who want to break into the ADF space, who have project pressures to deliver ADF solutions without necessarily working on assembling best practices, creating such a document is understandably (regrettably?) a low priority.  So in recognising this hurdle, at Oracle we've devised the ADF Code Guidelines.  This document sets out ADF code guidelines, practices and conventions for applications built using ADF Business Components and ADF Faces Rich Client (release 11g and greater).  The guidelines are summarized from a number of Oracle documents and other 3rd party collateral, with the goal of giving developers and development teams a short circuit on producing their own best practices collateral. The document is not a final production, but a living document that will be extended to cover new information as discovered or as the ADF framework changes. Readers are encouraged to discuss the guidelines on the ADF EMG and provide constructive feedback to me (Chris Muir) via the ADF EMG Issue Tracker. We hope you'll find the ADF Code Guidelines useful and look forward to providing updates in the near future. Image courtesy of paytai / FreeDigitalPhotos.net

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  • How to: Show wait cursor in managed and native code

    - by TechTwaddle
    Someone on the MSDN forum asked about how to show a wait cursor, like when your application is loading or performing some (background) task. It’s pretty simple to show the wait cursor in both managed and native code, and in this post we will see just how. Managed Code (C#) Set Cursor.Current to Cursors.WaitCursor, and call Cursor.Show(). And to come back to normal cursor, set Cursor.Current to Cursors.Default and call Show() again. Below is a button handler for a sample app that I made, (watch the video below) private void button1_Click(object sender, EventArgs e) {     lblProgress.Text = "Downloading ether...";     lblProgress.Update();     Cursor.Current = Cursors.WaitCursor;     Cursor.Show();     //do some processing     for (int i = 0; i < 50; i++)     {         progressBar1.Value = 2 * (i + 1);         Thread.Sleep(100);     }     Cursor.Current = Cursors.Default;     Cursor.Show();     lblProgress.Text = "Download complete.";     lblProgress.Update(); }   Native Code In native code, call SetCursor(LoadCursor(NULL, IDC_WAIT)); to show the wait cursor; and SetCursor(LoadCursor(NULL, IDC_ARROW)); to come back to normal. The same button handler for native version of the app is below, case IDC_BUTTON_DOWNLOAD:     {         HWND temp;         temp = GetDlgItem(hDlg, IDC_STATIC_PROGRESS);         SetWindowText(temp, L"Downloading ether...");         UpdateWindow(temp);         SetCursor(LoadCursor(NULL, IDC_WAIT));         temp = GetDlgItem(hDlg, IDC_PROGRESSBAR);         for (int i=0; i<50; i++)         {             SendMessage(temp, PBM_SETPOS, (i+1)*2, 0);             Sleep(100);         }         SetCursor(LoadCursor(NULL, IDC_ARROW));         temp = GetDlgItem(hDlg, IDC_STATIC_PROGRESS);         SetWindowText(temp, L"Download Complete.");         UpdateWindow(temp);     }     break; Here is a video of the sample app running. First the managed version is deployed and the native version next,

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  • Is it possible to get the exit code from a subshell?

    - by Geo
    Let's imagine I have a bash script, where I call this: bash -c "some_command" do something with code of some_command here Is it possible to obtain the code of some_command? I'm not executing some_command directly in the shell running the script because I don't want to alter it's environment.

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  • How to edit the code table for one row only?

    - by TomatoSandwich
    I understand that dw-control.Object.columnname.Values("Red~tR/Blue~tB) changes columnname's values for all rows, but is there code that can just change the dropdown values of a code table for specific row/s? I've tried dw-control.Object.columnname[row].Values but I get R0039 in response :(

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  • Google Code Jam Returns!

    Given a list of cell phone towers, the cost or gain of upgrading each one, and the requirement that every upgraded tower can only have upgraded towers in...

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  • Should code comments have scope?

    - by Rig Veda
    I am asking this because I have seen places where, whoever coded initially had provided proper comments, but later on modifications were made to the code but the comments were left untouched. I remember reading somewhere " Don't get suckered in by the comments, debug only code". So is it a good/ relevant/ practical idea that tells the scope of the comments so as to prompt the developer for editing the comment. Your thoughts.

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  • Windows Live Writer Code Snippet Plugin

    - by schnieds
    I love Windows Live Writer as a blogging application and use it pretty much exclusively for writing my blog posts. The only downside is that I have found it difficult to get code snippets formatted correctly in my posts. Luckily a friend of mine, Tyson Swing, turned me on to a great code snippet plugin for Windows Live writer.[Read More]Aaron Schniederhttp://www.churchofficeonline.com

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  • Slides and demo code for Columnstore Index session

    - by Hugo Kornelis
    Almost a week has passed after SQLBits X in London , so I guess it’s about time for me to share the slides and demo code of my session on columnstore indexes. After all, I promised people I would do that – especially when I found out that I had enough demos prepared to fill two sessions! I made some changes to the demo code. I added extra comments, not only to the demos I could not explain and run during the session, but also to the rest, so that people who missed the session will also be able to...(read more)

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