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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas. P.S. Sorry for the cross-post. I wrote this up on SO and then remembered that there was a game dev-focused one. Curious to see if I get different answers one place than the other....

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  • Why doesn't the Windows 7 volume mixer remember per-application levels for all applications?

    - by mdives
    If I have the device's master level set to 50, and then lower an application level to 25; Once I close that application and reopen it, the volume levels should persist. The master level should remain at 50 and the application's at 25. This does happen for most applications. However, for one in particular, Napster, it does not. I subscribe to Napster's streaming service. I use the Napster desktop application to connect to that service. Every time that I open the Napster app, I have to adjust the application's volume level down in the volume mixer. When I open the app again after closing it, I have to do the same thing, the volume mixer is not remembering the set level. In fact. The level is reset back to 50, the same level as the device's master level. Has anyone else experienced this, with Napster or any other application? Is there a solution or is this a known issue?

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  • Problems creating a functioning table

    - by Hoser
    This is a pretty simple SQL query I would assume, but I'm having problems getting it to work. if (object_id('#InfoTable')is not null) Begin Drop Table #InfoTable End create table #InfoTable (NameOfObject varchar(50), NameOfCounter varchar(50), SampledValue float(30), DayStamp datetime) insert into #InfoTable(NameOfObject, NameOfCounter, SampledValue, DayStamp) select vPerformanceRule.ObjectName AS NameOfObject, vPerformanceRule.CounterName AS NameOfCounter, Perf.vPerfRaw.SampleValue AS SampledValue, Perf.vPerfHourly.DateTime AS DayStamp from vPerformanceRule, vPerformanceRuleInstance, Perf.vPerfHourly, Perf.vPerfRaw where (ObjectName like 'Logical Disk' and CounterName like '% Free Space' AND SampleValue > 95 AND SampleValue < 100) order by DayStamp desc select NameOfObject, NameOfCounter, SampledValue, DayStamp from #InfoTable Drop Table #InfoTable I've tried various other forms of syntax, but no matter what I do, I get these error messages. Msg 207, Level 16, State 1, Line 10 Invalid column name 'NameOfObject'. Msg 207, Level 16, State 1, Line 10 Invalid column name 'NameOfCounter'. Msg 207, Level 16, State 1, Line 10 Invalid column name 'SampledValue'. Msg 207, Level 16, State 1, Line 10 Invalid column name 'DayStamp'. Msg 207, Level 16, State 1, Line 22 Invalid column name 'NameOfObject'. Msg 207, Level 16, State 1, Line 22 Invalid column name 'NameOfCounter'. Msg 207, Level 16, State 1, Line 22 Invalid column name 'SampledValue'. Msg 207, Level 16, State 1, Line 22 Invalid column name 'DayStamp'. Line 10 is the first 'insert into' line, and line 22 is the second select line. Any ideas?

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  • Silverlight Tree View with Multiple Levels

    - by psheriff
    There are many examples of the Silverlight Tree View that you will find on the web, however, most of them only show you how to go to two levels. What if you have more than two levels? This is where understanding exactly how the Hierarchical Data Templates works is vital. In this blog post, I am going to break down how these templates work so you can really understand what is going on underneath the hood. To start, let’s look at the typical two-level Silverlight Tree View that has been hard coded with the values shown below: <sdk:TreeView>  <sdk:TreeViewItem Header="Managers">    <TextBlock Text="Michael" />    <TextBlock Text="Paul" />  </sdk:TreeViewItem>  <sdk:TreeViewItem Header="Supervisors">    <TextBlock Text="John" />    <TextBlock Text="Tim" />    <TextBlock Text="David" />  </sdk:TreeViewItem></sdk:TreeView> Figure 1 shows you how this tree view looks when you run the Silverlight application. Figure 1: A hard-coded, two level Tree View. Next, let’s create three classes to mimic the hard-coded Tree View shown above. First, you need an Employee class and an EmployeeType class. The Employee class simply has one property called Name. The constructor is created to accept a “name” argument that you can use to set the Name property when you create an Employee object. public class Employee{  public Employee(string name)  {    Name = name;  }   public string Name { get; set; }} Finally you create an EmployeeType class. This class has one property called EmpType and contains a generic List<> collection of Employee objects. The property that holds the collection is called Employees. public class EmployeeType{  public EmployeeType(string empType)  {    EmpType = empType;    Employees = new List<Employee>();  }   public string EmpType { get; set; }  public List<Employee> Employees { get; set; }} Finally we have a collection class called EmployeeTypes created using the generic List<> class. It is in the constructor for this class where you will build the collection of EmployeeTypes and fill it with Employee objects: public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;            type = new EmployeeType("Manager");    type.Employees.Add(new Employee("Michael"));    type.Employees.Add(new Employee("Paul"));    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} You now have a data hierarchy in memory (Figure 2) which is what the Tree View control expects to receive as its data source. Figure 2: A hierachial data structure of Employee Types containing a collection of Employee objects. To connect up this hierarchy of data to your Tree View you create an instance of the EmployeeTypes class in XAML as shown in line 13 of Figure 3. The key assigned to this object is “empTypes”. This key is used as the source of data to the entire Tree View by setting the ItemsSource property as shown in Figure 3, Callout #1. Figure 3: You need to start from the bottom up when laying out your templates for a Tree View. The ItemsSource property of the Tree View control is used as the data source in the Hierarchical Data Template with the key of employeeTypeTemplate. In this case there is only one Hierarchical Data Template, so any data you wish to display within that template comes from the collection of Employee Types. The TextBlock control in line 20 uses the EmpType property of the EmployeeType class. You specify the name of the Hierarchical Data Template to use in the ItemTemplate property of the Tree View (Callout #2). For the second (and last) level of the Tree View control you use a normal <DataTemplate> with the name of employeeTemplate (line 14). The Hierarchical Data Template in lines 17-21 sets its ItemTemplate property to the key name of employeeTemplate (Line 19 connects to Line 14). The source of the data for the <DataTemplate> needs to be a property of the EmployeeTypes collection used in the Hierarchical Data Template. In this case that is the Employees property. In the Employees property there is a “Name” property of the Employee class that is used to display the employee name in the second level of the Tree View (Line 15). What is important here is that your lowest level in your Tree View is expressed in a <DataTemplate> and should be listed first in your Resources section. The next level up in your Tree View should be a <HierarchicalDataTemplate> which has its ItemTemplate property set to the key name of the <DataTemplate> and the ItemsSource property set to the data you wish to display in the <DataTemplate>. The Tree View control should have its ItemsSource property set to the data you wish to display in the <HierarchicalDataTemplate> and its ItemTemplate property set to the key name of the <HierarchicalDataTemplate> object. It is in this way that you get the Tree View to display all levels of your hierarchical data structure. Three Levels in a Tree View Now let’s expand upon this concept and use three levels in our Tree View (Figure 4). This Tree View shows that you now have EmployeeTypes at the top of the tree, followed by a small set of employees that themselves manage employees. This means that the EmployeeType class has a collection of Employee objects. Each Employee class has a collection of Employee objects as well. Figure 4: When using 3 levels in your TreeView you will have 2 Hierarchical Data Templates and 1 Data Template. The EmployeeType class has not changed at all from our previous example. However, the Employee class now has one additional property as shown below: public class Employee{  public Employee(string name)  {    Name = name;    ManagedEmployees = new List<Employee>();  }   public string Name { get; set; }  public List<Employee> ManagedEmployees { get; set; }} The next thing that changes in our code is the EmployeeTypes class. The constructor now needs additional code to create a list of managed employees. Below is the new code. public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;    Employee emp;    Employee managed;     type = new EmployeeType("Manager");    emp = new Employee("Michael");    managed = new Employee("John");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Tim");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);     emp = new Employee("Paul");    managed = new Employee("Michael");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Sara");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} Now that you have all of the data built in your classes, you are now ready to hook up this three-level structure to your Tree View. Figure 5 shows the complete XAML needed to hook up your three-level Tree View. You can see in the XAML that there are now two Hierarchical Data Templates and one Data Template. Again you list the Data Template first since that is the lowest level in your Tree View. The next Hierarchical Data Template listed is the next level up from the lowest level, and finally you have a Hierarchical Data Template for the first level in your tree. You need to work your way from the bottom up when creating your Tree View hierarchy. XAML is processed from the top down, so if you attempt to reference a XAML key name that is below where you are referencing it from, you will get a runtime error. Figure 5: For three levels in a Tree View you will need two Hierarchical Data Templates and one Data Template. Each Hierarchical Data Template uses the previous template as its ItemTemplate. The ItemsSource of each Hierarchical Data Template is used to feed the data to the previous template. This is probably the most confusing part about working with the Tree View control. You are expecting the content of the current Hierarchical Data Template to use the properties set in the ItemsSource property of that template. But you need to look to the template lower down in the XAML to see the source of the data as shown in Figure 6. Figure 6: The properties you use within the Content of a template come from the ItemsSource of the next template in the resources section. Summary Understanding how to put together your hierarchy in a Tree View is simple once you understand that you need to work from the bottom up. Start with the bottom node in your Tree View and determine what that will look like and where the data will come from. You then build the next Hierarchical Data Template to feed the data to the previous template you created. You keep doing this for each level in your Tree View until you get to the last level. The data for that last Hierarchical Data Template comes from the ItemsSource in the Tree View itself. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Silverlight TreeView with Multiple Levels” from the drop down list.

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  • vb.net sqlite how to loop through selected records and pass each record as a parameter to another fu

    - by mazrabul
    Hi, I have a sqlite table with following fields: Langauge level hours German 2 50 French 3 40 English 1 60 German 1 10 English 2 50 English 3 60 German 1 20 French 2 40 I want to loop through the records based on language and other conditions and then pass the current selected record to a different function. So I have the following mixture of actual code and psudo code. I need help with converting the psudo code to actual code, please. I am finding it difficult to do so. Here is what I have: Private sub mainp() Dim oslcConnection As New SQLite.SQLiteConnection Dim oslcCommand As SQLite.SQLiteCommand Dim langs() As String = {"German", "French", "English"} Dim i as Integer = 0 oslcConnection.ConnectionString = "Data Source=" & My.Settings.dbFullPath & ";" oslcConnection.Open() oslcCommand = oslcConnection.CreateCommand Do While i <= langs.count If langs(i) = "German" Then oslcCommand.CommandText = "SELECT * FROM table WHERE language = '" & langs(i) & "';" For each record selected 'psudo code If level = 1 Then 'psudo code update level to 2 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code If level = 2 Then 'psudo code update level to 3 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code Next 'psudo code End If If langs(i) = "French" Then oslcCommand.CommandText = "SELECT * FROM table WHERE language = '" & langs(i) & "';" For each record selected 'psudo code If level = 1 Then 'psudo code update level to 2 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code If level = 2 Then 'psudo code update level to 3 'psudo code minorp(currentRecord) 'psudo code: calling minorp function and passing the whole record as a parameter End If 'psudo code Next 'psudo code End If Loop End Sub Many thanks for your help.

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  • UNHCR and Stanyslas Matayo Receive Duke's Choice Award 2012

    - by Geertjan
    This year, NetBeans Platform applications winning Duke's Choice Awards were not only AgroSense, by Ordina in the Netherlands, and the air command and control system by NATO... but also Level One, the UNHCR registration and emergency management system. Unfortunately, Stanyslas Matayo, the architect and lead engineer of Level One, was unable to be at JavaOne to receive his award. It would have been really cool to meet him in person, of course, and he would have joined the NetBeans Party and NetBeans Day, as well as the NetBeans Platform panel discussions that happened at various stages throughout JavaOne. Instead, he received his award at Oracle Day 2012 Nairobi, some days ago, where he presented Level One and received the Duke's Choice Award: Level One is the UNHCR (UN refugee agency) application for capturing information on the first level details of refugees in an emergency context. In its recently released initial version, the application was used in Niger to register information about families in emergency contexts. Read more about it here and see the screenshot below. Congratulations, Stanyslas, and the rest of the development team working on this interesting and important project!

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  • I cannot enter my password when using sudo to install Sophos AV for Linux

    - by dycharlie
    I cannot type my password as shown below. After successfully unlocking root account in Ubuntu 12.04 LTS. saintmichael@ubuntu:~$ sudo usage: sudo [-D level] -h | -K | -k | -V usage: sudo -v [-AknS] [-D level] [-g groupname|#gid] [-p prompt] [-u user name|#uid] usage: sudo -l[l] [-AknS] [-D level] [-g groupname|#gid] [-p prompt] [-U user name] [-u user name|#uid] [-g groupname|#gid] [command] usage: sudo [-AbEHknPS] [-C fd] [-D level] [-g groupname|#gid] [-p prompt] [-u user name|#uid] [-g groupname|#gid] [VAR=value] [-i|-s] [<command>] usage: sudo -e [-AknS] [-C fd] [-D level] [-g groupname|#gid] [-p prompt] [-u user name|#uid] file ... saintmichael@ubuntu:~$ sudo ./sophos-av/install.sh [sudo] password for saintmichael:

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Looking for a previous post about skillsets for an embedded/firmware engineer. Can't find it anymore [closed]

    - by Sandiego
    I remember reading a post inquiring the basic/advanced skills required for embedded engineer works. The top comment divides the answer into two parts, the basic level/design level ,not purely coding(something like this...). Then another level : writing application(all about programming). For each level/category, the top comment talks about the necessary skills/knowledge/college courses(for me at least) . While I was searching for this post as I was trying to read it again, I found similar questions, but these are not the one I saw: http://stackoverflow.com/questions/1091931/what-skill-set-should-a-low-level-programmer-possess http://stackoverflow.com/questions/45247/how-do-i-get-started-in-embedded-programming http://electronics.stackexchange.com/questions/3343/how-to-become-an-embedded-software-developer Has anyone seen the post I'm talking about? This is a repost from Stackoverflow where I was told that this question is off-topic. So..please help guys

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  • Multi-level navigation controller on left-hand side of UISplitView with a small twist.

    - by user141146
    Hi. I'm trying make something similar to (but not exactly like) the email app found on the iPad. Specifically, I'd like to create a tab-based app, but each tab would present the user with a different UISplitView. Each UISplitView contains a Master and a Detail view (obviously). In each UISplitView I would like the Master to be a multi-level navigational controller where new UIViewControllers are pushed onto (or popped off of) the stack. This type of navigation within the UISplitView is where the application is similar to the native email app. To the best of my knowledge, the only place that has described a decent "splitviewcontroller inside of a uitabbarcontroller" is here: http://stackoverflow.com/questions/2475139/uisplitviewcontroller-in-a-tabbar-uitabbarcontroller and I've tried to follow the accepted answer. The accepted solution seems to work for me (i.e., I get a tab-bar controller that allows me to switch between different UISplitViews). The problem is that I don't know how to make the left-hand side of the UISplitView to be a multi-level navigation controller. Here is the code I used within my app delegate to create the initial "split view 'inside' of a tab bar controller" (it's pretty much as suggested in the aforementioned link). - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSMutableArray *tabArray = [NSMutableArray array]; NSMutableArray *array = [NSMutableArray array]; UISplitViewController *splitViewController = [[UISplitViewController alloc] init]; MainViewController *viewCont = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; array = [NSMutableArray array]; splitViewController = [[UISplitViewController alloc] init]; viewCont = [[Master2 alloc] initWithNibName:@"Master2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[Slave2 alloc] initWithNibName:@"Slave2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; // Add the tab bar controller's current view as a subview of the window [tabBarController setViewControllers:tabArray]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } the class MainViewController is a UIViewController that contains the following method: - (IBAction)push_me:(id)sender { M2 *m2 = [[[M2 alloc] initWithNibName:@"M2" bundle:nil] autorelease]; [self.navigationController pushViewController:m2 animated:YES]; } this method is attached (via interface builder) to a UIButton found within MainViewController.xib Obviously, the method above (push_me) is supposed to create a second UIViewController (called m2) and push m2 into view on the left-side of the split-view when the UIButton is pressed. And yet it does nothing when the button is pressed (even though I can tell that the method is called). Thoughts on where I'm going wrong? TIA!

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  • How can I get SQL Server transactions to use record-level locks?

    - by Joe White
    We have an application that was originally written as a desktop app, lo these many years ago. It starts a transaction whenever you open an edit screen, and commits if you click OK, or rolls back if you click Cancel. This worked okay for a desktop app, but now we're trying to move to ADO.NET and SQL Server, and the long-running transactions are problematic. I found that we'll have a problem when multiple users are all trying to edit (different subsets of) the same table at the same time. In our old database, each user's transaction would acquire record-level locks to every record they modified during their transaction; since different users were editing different records, everyone gets their own locks and everything works. But in SQL Server, as soon as one user edits a record inside a transaction, SQL Server appears to get a lock on the entire table. When a second user tries to edit a different record in the same table, the second user's app simply locks up, because the SqlConnection blocks until the first user either commits or rolls back. I'm aware that long-running transactions are bad, and I know that the best solution would be to change these screens so that they no longer keep transactions open for a long time. But since that would mean some invasive and risky changes, I also want to research whether there's a way to get this code up and running as-is, just so I know what my options are. How can I get two different users' transactions in SQL Server to lock individual records instead of the entire table? Here's a quick-and-dirty console app that illustrates the issue. I've created a database called "test1", with one table called "Values" that just has ID (int) and Value (nvarchar) columns. If you run the app, it asks for an ID to modify, starts a transaction, modifies that record, and then leaves the transaction open until you press ENTER. I want to be able to start the program and tell it to update ID 1; let it get its transaction and modify the record; start a second copy of the program and tell it to update ID 2; have it able to update (and commit) while the first app's transaction is still open. Currently it freezes at step 4, until I go back to the first copy of the app and close it or press ENTER so it commits. The call to command.ExecuteNonQuery blocks until the first connection is closed. public static void Main() { Console.Write("ID to update: "); var id = int.Parse(Console.ReadLine()); Console.WriteLine("Starting transaction"); using (var scope = new TransactionScope()) using (var connection = new SqlConnection(@"Data Source=localhost\sqlexpress;Initial Catalog=test1;Integrated Security=True")) { connection.Open(); var command = connection.CreateCommand(); command.CommandText = "UPDATE [Values] SET Value = 'Value' WHERE ID = " + id; Console.WriteLine("Updating record"); command.ExecuteNonQuery(); Console.Write("Press ENTER to end transaction: "); Console.ReadLine(); scope.Complete(); } } Here are some things I've already tried, with no change in behavior: Changing the transaction isolation level to "read uncommitted" Specifying a "WITH (ROWLOCK)" on the UPDATE statement

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  • Apps crashing with EXC_BAD_ACCESS when changing to a custom keyboard layout

    - by Adam Lindberg
    I have a custom layout installed (svdvorak_mac6.keylayout). After a reboot another keyboard layout was selected, so I selected my usual one instead. This lead to a lot of apps suddenly starting to crash (Chrome, Skype, Adium etc). I can change to any other built in layout for OS X, but as soon as I choose one custom installed one (either form ~/Library/Keyboard Layouts/ or from /Library/Keyboard Layouts/) the apps crash. The only thing I can remember that I did before the reboot was to install Google's video chat plugin for the browser. Here's the crash report from Adium: Process: Adium [372] Path: /Applications/Adium.app/Contents/MacOS/Adium Identifier: com.adiumX.adiumX Version: 1.4.1 (1.4.1) Code Type: X86 (Native) Parent Process: launchd [182] Date/Time: 2010-12-22 22:39:47.833 +0100 OS Version: Mac OS X 10.6.5 (10H574) Report Version: 6 Interval Since Last Report: 257401 sec Crashes Since Last Report: 39 Per-App Interval Since Last Report: 1178959 sec Per-App Crashes Since Last Report: 8 Anonymous UUID: 7CBACDEB-FBAF-4CD5-9C15-7AEA8AC4B5EF Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.HIToolbox 0x99722b6d islGetInputSourceProperty + 1107 1 com.apple.HIToolbox 0x9972262c TSMGetInputSourceProperty + 526 2 com.apple.HIToolbox 0x9972787a _ISSendWindowServerKeyboardLayoutUpdate + 412 3 com.apple.HIToolbox 0x9972622b _TSMSetInputSourceSelected + 1429 4 com.apple.HIToolbox 0x99980209 TSMMessagePortCallBack + 574 5 com.apple.CoreFoundation 0x9226840c __CFMessagePortPerform + 540 6 com.apple.CoreFoundation 0x921d34db __CFRunLoopRun + 6523 7 com.apple.CoreFoundation 0x921d1464 CFRunLoopRunSpecific + 452 8 com.apple.CoreFoundation 0x921d1291 CFRunLoopRunInMode + 97 9 com.apple.HIToolbox 0x99717f58 RunCurrentEventLoopInMode + 392 10 com.apple.HIToolbox 0x99717d0f ReceiveNextEventCommon + 354 11 com.apple.HIToolbox 0x99717b94 BlockUntilNextEventMatchingListInMode + 81 12 com.apple.AppKit 0x9189478d _DPSNextEvent + 847 13 com.apple.AppKit 0x91893fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 14 com.apple.AppKit 0x91856247 -[NSApplication run] + 821 15 com.apple.AppKit 0x9184e2d9 NSApplicationMain + 574 16 com.adiumX.adiumX 0x0000322e 0x1000 + 8750 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x968f5982 kevent + 10 1 libSystem.B.dylib 0x968f609c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x968f5559 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x968f52fe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x968f4d81 _pthread_wqthread + 390 5 libSystem.B.dylib 0x968f4bc6 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x968f4a12 __workq_kernreturn + 10 1 libSystem.B.dylib 0x968f4fa8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x968f4bc6 start_wqthread + 30 Thread 3: com.apple.CFSocket.private 0 libSystem.B.dylib 0x968ee0c6 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x92211c83 __CFSocketManager + 1091 2 libSystem.B.dylib 0x968fc85d _pthread_start + 345 3 libSystem.B.dylib 0x968fc6e2 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x968f4a12 __workq_kernreturn + 10 1 libSystem.B.dylib 0x968f4fa8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x968f4bc6 start_wqthread + 30 Thread 5: 0 libSystem.B.dylib 0x968cf15a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x968fcce5 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x9692bac8 pthread_cond_timedwait_relative_np + 47 3 ...apple.AddressBook.framework 0x9310043f -[ABRemoteImageLoader workLoop] + 283 4 com.apple.Foundation 0x97822bf0 -[NSThread main] + 45 5 com.apple.Foundation 0x97822ba0 __NSThread__main__ + 1499 6 libSystem.B.dylib 0x968fc85d _pthread_start + 345 7 libSystem.B.dylib 0x968fc6e2 thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x968cf0fa mach_msg_trap + 10 1 libSystem.B.dylib 0x968cf867 mach_msg + 68 2 com.apple.CoreFoundation 0x921d237f __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x921d1464 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x921d1291 CFRunLoopRunInMode + 97 5 com.apple.Foundation 0x9785b7d0 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329 6 com.apple.Foundation 0x97822bf0 -[NSThread main] + 45 7 com.apple.Foundation 0x97822ba0 __NSThread__main__ + 1499 8 libSystem.B.dylib 0x968fc85d _pthread_start + 345 9 libSystem.B.dylib 0x968fc6e2 thread_start + 34 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000670 ebx: 0x9972272e ecx: 0x00000000 edx: 0x00000002 edi: 0xa0c3b214 esi: 0x00000004 ebp: 0xbfffe6c8 esp: 0xbfffe660 ss: 0x0000001f efl: 0x00010202 eip: 0x99722b6d cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x00000000 Binary Images: 0x1000 - 0x1a0ff7 +com.adiumX.adiumX 1.4.1 (1.4.1) <136586E8-F3F5-99ED-DB1F-48C0027686CB> /Applications/Adium.app/Contents/MacOS/Adium 0x1f9000 - 0x23efe7 +AIUtilities ??? (???) <565A1BC2-4B50-6277-D127-AFBF01F90CE3> /Applications/Adium.app/Contents/Frameworks/AIUtilities.framework/Versions/A/AIUtilities 0x2af000 - 0x307ff7 +com.adiumX.AdiumPurple ??? (1.0) <F4C2A8E4-695E-7CCE-41F3-F8960AFDC149> /Applications/Adium.app/Contents/Frameworks/AdiumLibpurple.framework/Versions/A/AdiumLibpurple 0x34b000 - 0x3ddfe7 +Adium ??? (???) <774A171B-ED45-D221-6A37-486AA15C8BA5> /Applications/Adium.app/Contents/Frameworks/Adium.framework/Versions/A/Adium 0x439000 - 0x510ff7 +com.googlepages.openspecies.rtool.libglib 2.0.0 (2.0.0) <C620AA58-CFC4-855E-1F2F-F84D9335CD5D> /Applications/Adium.app/Contents/Frameworks/libglib.framework/Versions/2.0.0/libglib 0x53d000 - 0x53eff7 +com.googlepages.openspecies.rtool.libgmodule 2.0.0 (2.0.0) <11FF9396-454A-394B-1B12-D84AD535F6F6> /Applications/Adium.app/Contents/Frameworks/libgmodule.framework/Versions/2.0.0/libgmodule 0x542000 - 0x578fe7 +com.googlepages.openspecies.rtool.libgobject 2.0.0 (2.0.0) <D69FB8D0-D271-EC20-42DD-04FCC65A72BF> /Applications/Adium.app/Contents/Frameworks/libgobject.framework/Versions/2.0.0/libgobject 0x58e000 - 0x590ff7 +com.googlepages.openspecies.rtool.libgthread 2.0.0 (2.0.0) <5D4B8DC6-28E3-9285-8E2A-2D7A3CBE11C5> /Applications/Adium.app/Contents/Frameworks/libgthread.framework/Versions/2.0.0/libgthread 0x594000 - 0x59eff7 +com.googlepages.openspecies.rtool.libintl 8 (8) <343C9F94-8840-4465-64E4-86A0092AD69F> /Applications/Adium.app/Contents/Frameworks/libintl.framework/Versions/8/libintl 0x5a3000 - 0x5cbff7 +com.googlepages.openspecies.rtool.libmeanwhile 1 (1) <7B341D44-FA86-F7C3-E800-7D1169EB9CE2> /Applications/Adium.app/Contents/Frameworks/libmeanwhile.framework/Versions/1/libmeanwhile 0x5e0000 - 0x81bff7 +libpurple 8.5.0 (compatibility 8.0.0) <DEB5CE6C-2A4A-16CA-E0EF-DDE812865406> /Applications/Adium.app/Contents/Frameworks/libpurple.framework/Versions/0/libpurple 0x8c3000 - 0x978fe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <AACC86C0-86B4-B1A7-003F-2A0AF68973A2> /usr/lib/libcrypto.0.9.7.dylib 0x9be000 - 0x9ccff7 +com.dpompa.fribidi ??? 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(0.1.1) <025882EC-04DA-763B-18F5-5266A5D185FD> /Applications/Adium.app/Contents/Frameworks/OAuthConsumer.framework/Versions/A/OAuthConsumer 0x2296000 - 0x22a6fe7 +com.googlepages.openspecies.rtool.libjson-glib 1.0.0 (1.0.0) <016CAFB1-DD85-3C9D-411C-C696D9D57213> /Applications/Adium.app/Contents/Frameworks/libjson-glib.framework/Versions/1.0.0/libjson-glib 0x2784000 - 0x2788ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x278d000 - 0x2793ffb com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x15fda000 - 0x15fdcff7 apop.so ??? (???) <B365DF5B-6A00-9595-27FF-4811B12B1C19> /usr/lib/sasl2/apop.so 0x15fe0000 - 0x15fe9ff7 digestmd5WebDAV.so ??? (???) <FC8C0A3E-1BC3-5016-95E1-E7EF9FF37242> /usr/lib/sasl2/digestmd5WebDAV.so 0x15fee000 - 0x15ff0ff7 libanonymous.2.so ??? (???) <41A1E196-0AB4-1ADD-6362-BB53A0E57ABA> /usr/lib/sasl2/libanonymous.2.so 0x15ff4000 - 0x15ff6ff7 libcrammd5.2.so ??? (???) <032F08C3-2D26-F956-4799-1012A1BBCB71> /usr/lib/sasl2/libcrammd5.2.so 0x15ffa000 - 0x15ffcff7 login.so ??? (???) <4E0B45F7-243E-A3FD-AA75-EF653590BF17> /usr/lib/sasl2/login.so 0x16100000 - 0x16116ff7 dhx.so ??? (???) <B50D8278-4246-4086-E0AF-3CBE96AE9837> /usr/lib/sasl2/dhx.so 0x16123000 - 0x1612bff7 libdigestmd5.2.so ??? (???) <E8D78B02-D51C-F2CB-C4BA-AC9231ED8006> /usr/lib/sasl2/libdigestmd5.2.so 0x16130000 - 0x16135ff7 libgssapiv2.2.so ??? (???) <193995B9-1C15-BEB2-40B7-1598D82F29BB> /usr/lib/sasl2/libgssapiv2.2.so 0x1613a000 - 0x1613fff7 libntlm.so ??? (???) <F97C955D-E521-216F-E8F0-79E8C907217A> /usr/lib/sasl2/libntlm.so 0x16144000 - 0x1614bff7 libotp.2.so ??? (???) <3DF61F7F-4929-A37D-01CB-9A7A90E3B9B7> /usr/lib/sasl2/libotp.2.so 0x16152000 - 0x16154ff7 libplain.2.so ??? (???) <5CC9D89A-9656-EEE8-64AB-E61A22FA8465> /usr/lib/sasl2/libplain.2.so 0x16158000 - 0x1615cff7 libpps.so ??? (???) <C5A25A99-412E-AD7F-D6FD-C4CC07B7B2A5> /usr/lib/sasl2/libpps.so 0x16161000 - 0x16164ff7 mschapv2.so ??? (???) <34DFB657-5E2E-5B83-713B-F57ACFB1E091> /usr/lib/sasl2/mschapv2.so 0x16169000 - 0x1616bff7 shadow_auxprop.so ??? (???) <4073854F-B4C8-A0D4-C0FF-7A0C93BFC70E> /usr/lib/sasl2/shadow_auxprop.so 0x16170000 - 0x16172ff7 smb_lm.so ??? (???) <4B7A54D8-241D-CC8C-8759-4C7DC562369D> /usr/lib/sasl2/smb_lm.so 0x16177000 - 0x1617aff7 smb_nt.so ??? (???) <7B7D31B1-10A1-1AE9-E323-C19A3C52DC03> /usr/lib/sasl2/smb_nt.so 0x1617f000 - 0x16182ff7 smb_ntlmv2.so ??? (???) <3BFE5AA9-F215-36B5-E7D7-46BE1BFD63EA> /usr/lib/sasl2/smb_ntlmv2.so 0x194c1000 - 0x19639fe7 GLEngine ??? (???) <A4BBE58C-1211-0473-7B78-C3BA7AC29C9B> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x1966b000 - 0x19a70fe7 libclh.dylib 3.1.1 C (3.1.1) <D1A3D8AD-0FED-4AD2-AB43-CF804B7BDBF9> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib 0x19ae8000 - 0x19b0cfe7 GLRendererFloat ??? (???) <EFE5EC6D-74B2-37A2-92E4-526A2EF6B791> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0x8f0c8000 - 0x8f811ff7 com.apple.GeForceGLDriver 1.6.24 (6.2.4) <DCC16E52-B1F1-90E6-E839-D30DF4CBA468> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver 0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <39AC3185-E633-68AA-7CD6-1230E7F1CEF4> /usr/lib/dyld 0x90003000 - 0x90005fe7 com.apple.ExceptionHandling 1.5 (10) <03218275-EBEC-39AA-895A-BA72A5FDBB7A> /System/Library/Frameworks/ExceptionHandling.framework/Versions/A/ExceptionHandling 0x90006000 - 0x90074ff7 com.apple.QuickLookUIFramework 2.3 (327.6) <74706A08-5399-24FE-00B2-4A702A6B83C1> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.framework/Versions/A/QuickLookUI 0x90075000 - 0x900b2ff7 com.apple.SystemConfiguration 1.10.5 (1.10.2) <362DF639-6E5F-9371-9B99-81C581A8EE41> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x900fa000 - 0x901d5feb com.apple.DesktopServices 1.5.9 (1.5.9) <CED00AC1-924B-0E45-7D5E-1CEA8929F5BE> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x901d6000 - 0x9021aff3 com.apple.coreui 2 (114) <2234855E-3BED-717F-0BFA-D1A289ECDBDA> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9021b000 - 0x9021bff7 com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x90258000 - 0x90302fe7 com.apple.CFNetwork 454.11.5 (454.11.5) <D8963574-285A-3BD6-6B25-07D39C6F67A4> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x90303000 - 0x9033efeb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x90342000 - 0x90366ff7 libJPEG.dylib ??? (???) <46AF3A0F-2B8D-87B9-62D4-0905678A64DA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x90367000 - 0x9036afe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x9036b000 - 0x903d5fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x903d6000 - 0x903daff7 IOSurface ??? (???) <D849E1A5-6B0C-2A05-2765-850EC39BA2FF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x903db000 - 0x903edff7 com.apple.MultitouchSupport.framework 207.10 (207.10) <E1A6F663-570B-CE54-0F8A-BBCCDECE3B42> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x90437000 - 0x90470ff7 libcups.2.dylib 2.8.0 (compatibility 2.0.0) <D6F24434-8217-DF72-2126-1953080680D7> /usr/lib/libcups.2.dylib 0x9049b000 - 0x904ccff7 libGLImage.dylib ??? (???) <78F59EAB-BBD4-7366-CA84-970547501978> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x904ec000 - 0x909a5ffb com.apple.VideoToolbox 0.484.20 (484.20) <E7B9F015-2569-43D7-5268-375ED937ECA5> /System/Library/PrivateFrameworks/VideoToolbox.framework/Versions/A/VideoToolbox 0x909a6000 - 0x90ab5fe7 com.apple.WebKit 6533.19 (6533.19.4) <A942073C-83DF-33ED-3D01-A24DE8AEAB3D> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit 0x90ab6000 - 0x90ae6ff7 com.apple.MeshKit 1.1 (49.2) <5A74D1A4-4B97-FE39-4F4D-E0B80F0ADD87> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/MeshKit 0x90cc5000 - 0x90cfdff7 com.apple.LDAPFramework 2.0 (120.1) <131ED804-DD88-D84F-13F8-D48E0012B96F> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x90cfe000 - 0x90f61fef com.apple.security 6.1.1 (37594) <1949216A-7583-B73A-6112-4D55CA5852E3> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x90f62000 - 0x90f64ff7 com.apple.securityhi 4.0 (36638) <E7D83480-77BB-72F9-72F3-AEE198CE589F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x90f65000 - 0x910e7fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <35DB7644-0780-D2AB-F6A9-45F28D2D434A> /usr/lib/libicucore.A.dylib 0x910e8000 - 0x91217fe3 com.apple.audio.toolbox.AudioToolbox 1.6.5 (1.6.5) <0A0F68E5-4806-DB51-764B-D97554B801AD> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x91218000 - 0x91538ff3 com.apple.CoreServices.CarbonCore 861.23 (861.23) <B08756E4-32C5-CC33-0268-7C00A5ED7537> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x91539000 - 0x91578ff7 com.apple.ImageCaptureCore 1.0.3 (1.0.3) <7E02D104-F31C-CF72-71B4-DA5DF7B48337> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCore 0x91579000 - 0x915b0fe7 libssl.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <7DCB5938-3140-E71A-92BD-8C242F30C8F5> /usr/lib/libssl.0.9.8.dylib 0x915c4000 - 0x9163ffff com.apple.AppleVAFramework 4.10.12 (4.10.12) <89C4EBE2-FE27-3160-0BD1-D0C2ED5F3605> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA 0x91640000 - 0x91742fef com.apple.MeshKitIO 1.1 (49.2) <D0401AC5-1F92-2BBB-EBAB-58EDD3BA61B9> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/Frameworks/MeshKitIO.framework/Versions/A/MeshKitIO 0x91743000 - 0x91744ff7 com.apple.audio.units.AudioUnit 1.6.5 (1.6.5) <BE4C2495-B758-AD22-DCC0-56A6791E948E> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x91769000 - 0x91777fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib 0x91778000 - 0x9179afef com.apple.DirectoryService.Framework 3.6 (621.9) <F2EEE9D7-D4FB-14F3-E647-ABD32754F557> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService 0x9184c000 - 0x9212cff7 com.apple.AppKit 6.6.7 (1038.35) <ABC7783C-E4D5-B848-BED6-99451D94D120> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x9212d000 - 0x9218efe7 com.apple.CoreText 3.5.0 (???) <BB50C045-25F5-65B8-B1DB-8CDAEF45EB46> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x9218f000 - 0x92194ff7 com.apple.OpenDirectory 10.6 (10.6) <C1B46982-7D3B-3CC4-3BC2-3E4B595F0231> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x92195000 - 0x92310fe7 com.apple.CoreFoundation 6.6.4 (550.42) <C78D5079-663E-9734-7AFA-6CE79A0539F1> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x92311000 - 0x92351ff3 com.apple.securityinterface 4.0.1 (37214) <43CE8A8D-64E5-F36E-4900-FBB1BD6557F1> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface 0x92352000 - 0x92355ff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <B624AACE-991B-0FFA-2482-E69970576CE1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x924b9000 - 0x925fcfef com.apple.QTKit 7.6.6 (1756) <4D809734-4E1B-8E18-C825-86C5422FC3DC> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit 0x925fd000 - 0x9260dff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <E276514D-394B-2FDD-6264-07A444AA6A4E> /usr/lib/libsasl2.2.dylib 0x92615000 - 0x92618ff7 libCoreVMClient.dylib ??? (???) <1F738E81-BB71-32C5-F1E9-C1302F71021C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x9262c000 - 0x92652ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x9294d000 - 0x9295dff7 com.apple.DSObjCWrappers.Framework 10.6 (134) <95DC4010-ECC4-3A75-5DEE-11BB2AE895EE> /System/Library/PrivateFrameworks/DSObjCWrappers.framework/Versions/A/DSObjCWrappers 0x9295e000 - 0x929a0ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x929a1000 - 0x929abfe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x929ac000 - 0x92a5cff3 com.apple.ColorSync 4.6.3 (4.6.3) <0354B408-665F-8B3F-87FF-64E6322276F0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x92a5d000 - 0x92c3ffff com.apple.imageKit 2.0.3 (1.0) <B4DB05F7-01C5-35EE-7AB9-41BD9D63F075> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.framework/Versions/A/ImageKit 0x92cf5000 - 0x92d4bff7 com.apple.MeshKitRuntime 1.1 (49.2) <CB9F38B1-E107-EA62-EDFF-02EE79F6D1A5> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/Frameworks/MeshKitRuntime.framework/Versions/A/MeshKitRuntime 0x92d4c000 - 0x92d55ff7 com.apple.DiskArbitration 2.3 (2.3) <6AA6DDF6-AFC3-BBDB-751A-64AE3580A49E> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x92dc6000 - 0x92df8fe3 libTrueTypeScaler.dylib ??? (???) <6E9D1A50-330E-F1F4-F93D-9ECC8A61B21A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x92e7a000 - 0x92e88ff7 com.apple.opengl 1.6.11 (1.6.11) <286D1BC4-4CD8-3CD4-F723-5C196FE15FE0> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x92e89000 - 0x92ec7ff7 com.apple.QuickLookFramework 2.3 (327.6) <66955C29-0C99-D02C-DB18-4952AFB4E886> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook 0x92ec8000 - 0x92f92fef com.apple.CoreServices.OSServices 357 (357) <3A26F553-722D-3536-EEDE-FB41FCDAA7FD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x92f93000 - 0x92f97ff7 libGIF.dylib ??? (???) <DA5758A4-71B0-DD6E-7402-B7FB15387569> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x92f98000 - 0x93099fe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <ED8E45C6-B078-15E8-938D-99D8FD1EAE64> /usr/lib/libxml2.2.dylib 0x9309a000 - 0x932a1feb com.apple.AddressBook.framework 5.0.3 (875) <759B660B-00F6-F08C-37CD-69468C774B5E> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook 0x932a2000 - 0x933aeff7 libGLProgrammability.dylib ??? (???) <8B308FAE-843F-EE76-0254-3374CBFFA7B3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x933bf000 - 0x933c2ffb com.apple.help 1.3.1 (41) <6A5AD406-9D8E-5BAC-51E1-E09AB9A6D159> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x933c3000 - 0x9372eff7 com.apple.QuartzCore 1.6.3 (227.34) <CC1C1631-D8D1-D416-171E-A1683274E479> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9372f000 - 0x93740ff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <3036AD83-4F1D-1028-54EE-54165E562650> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x93741000 - 0x93755ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x93790000 - 0x937e1ff7 com.apple.HIServices 1.8.1 (???) <51BDD848-32A5-2425-BE07-BD037A89630A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x937e2000 - 0x937e2ff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib 0x937e3000 - 0x93a0eff3 com.apple.QuartzComposer 4.2 ({156.28}) <08AF01DC-110D-9443-3916-699DBDED0149> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer 0x93a17000 - 0x93a21ffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <7486003F-8FDB-BD6C-CB34-DE45315BD82C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition 0x93a22000 - 0x93a28fff com.apple.CommonPanels 1.2.4 (91) <CE92759E-865E-8A3B-1488-ECD497E4074D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x93b47000 - 0x93b94feb com.apple.DirectoryService.PasswordServerFramework 6.0 (6.0) <27F3FF53-F818-9836-2101-3E963FE0C0E0> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer 0x93b95000 - 0x93c30ff7 com.apple.ApplicationServices.ATS 4.4 (???) <ECB16606-4DF8-4AFB-C91D-F7947C26040F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x93c31000 - 0x93c31ff7 com.apple.quartzframework 1.5 (1.5) <7DD4EBF1-60C4-9329-08EF-6E59731D9430> /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz 0x93d51000 - 0x93d72fe7 com.apple.opencl 12.3 (12.3) <DEA600BF-4F54-66B5-DB2F-DC57FD518543> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x93d73000 - 0x93e77fe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <BDEFA030-5E75-7C47-2904-85AB16937F45> /usr/lib/libcrypto.0.9.8.dylib 0x93e78000 - 0x93ef8feb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x93ef9000 - 0x93f68ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x93f69000 - 0x94122feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <C145139E-24C4-5A3D-B17C-809D528354B2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x94123000 - 0x94166ff7 com.apple.NavigationServices 3.5.4 (182) <8DC6FD4A-6C74-9C23-A4C3-715B44A8D28C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices 0x941a0000 - 0x941fafe7 com.apple.CorePDF 1.3 (1.3) <EA168671-F44F-BFE4-AA7D-3801DA29A650> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF 0x941fb000 - 0x94258ff7 com.apple.framework.IOKit 2.0 (???) <A769737F-E0D6-FB06-29B4-915CF4F43420> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x94259000 - 0x9425dff7 libGFXShared.dylib ??? (???) <C3A805C4-C0E5-B300-430A-7E811395CB8E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x942ef000 - 0x9439dff3 com.apple.ink.framework 1.3.3 (107) <233A981E-A2F9-56FB-8BDE-C2DEC3F20784> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x9439e000 - 0x94b8d557 com.apple.CoreGraphics 1.545.0 (???) <1AB39678-00D5-FB88-3B41-93D78348E0DE> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x94b8e000 - 0x94bd7fe7 libTIFF.dylib ??? (???) <AC1FC806-F7F4-174B-375F-FE5D6008666C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x94e21000 - 0x94f4ffe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x95ea3000 - 0x95ee6ff7 libGLU.dylib ??? (???) <F8580594-0B38-F3ED-A715-CB3776B747A0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x95eef000 - 0x95f71ffb SecurityFoundation ??? (???) <A8D248DE-8670-970D-39E3-A9738CFDBEE1> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x95f72000 - 0x95f7fff7 com.apple.NetFS 3.2.1 (3.2.1) <94A52A6D-F071-09D7-E80F-F633F17233FE> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x95f80000 - 0x95f82ff7 libRadiance.dylib ??? (???) <10048B4A-2AE8-A4E2-21B8-C6E7A8C5B76F> snip... Superuser character limit :-(

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  • Condition Error: Property is not declared. It may be inaccessible due to its protection level.

    - by Stoive
    I've have a workflow whose root activity is a custom NativeActivity with a public InArgument called XmlData. When I try and use this argument in a child If activity I get the following error using XmlData within the condition: 'XmlData' is not declared. It may be inaccessible due to its protection level I'm adding the argument inside CacheMetadata using the metadata.AddArgument method, and I've tried adding the child property it has using both AddChild and AddImplementationChild. If I replace my custom activity with an ActivityBuilder and use code to create a DynamicActivityProperty then the condition can be compiled successfully, so I don't see what I'm missing when I use my own code.

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  • C# How to get the current project directory or the bin directory and move a few level up?

    - by melaos
    Hi there, I have an ASP.Net MVC app, and i have some xsl files inside of the Content directory. I've try a few methods to get directory dynamically buy keep on coming short. So how do i get the directory to point to the Content/xsl folder? the closest that i came to was with this: this.GetType().Assembly.CodeBase which only returns the project DLL, but i can't figure out how to move up a few levels from there or what .net library to use to navigate around the path. there's no ../.. :( Basically i want to navigate to the Content/xsl folder which is at the same level of the Bin directory. Any idea? thanks.

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  • Lazy Load images on Listview in android(Beginner Level)?

    - by Praveen Chandrasekaran
    Hi all, I am working on the listview with the custom adapter. I want to load the images and text view on it. The images are load from the internet urls. I just want to show the images which are visible list item to hte user. I refered the Shelves opensource project example from romainguy, but its to complicated to understand the code. For a beginner level, I just want to know how to handle the tag between the adapter and activity. From the commonsware example I can set the tag on adapter, but can't show the corresponding image at the idle state of the listview. Please help me with your ideas. Sample codes are more understandable. Thanks. EDIT: The combination of Efficient and Slow Adapter in ApiDemos is more helpful to understand.

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  • Is there a way to replace the Eclipse JDT's code completion list with a multi-level tree?

    - by Uri
    I know that the eclipse code completion widget can be customized to add new suggestions and even to change the order. I'm wondering whether there's a way to replace the current list format (or single-level tree, if this is a tree control) with a tree of multiple levels. Thus, for example, instead of selecting from a list of methods sorted by name, I will select from a category and then from a subcategory, and then from the items. I'm not too familiar with that part of the SDK, but I'd like to know if this is feasible. Thanks!

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  • How is thread synchronization implemented, at the assembly language level?

    - by Martin
    While I'm familiar with concurrent programming concepts such as mutexes and semaphores, I have never understood how they are implemented at the assembly language level. I imagine there being a set of memory "flags" saying: lock A is held by thread 1 lock B is held by thread 3 lock C is not held by any thread etc But how is access to these flags synchronized between threads? Something like this naive example would only create a race condition: mov edx, [myThreadId] wait: cmp [lock], 0 jne wait mov [lock], edx ; I wanted an exclusive lock but the above ; three instructions are not an atomic operation :(

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  • How do I programmatically determine the current zoom level of a browser window?

    - by Mihai Fonoage
    Hi, I want to find out the zoom level of what is being displayed in a browser window based on the javascripts' window object properties (http://www.javascriptkit.com/jsref/window.shtml) to which I have access. I just can't seem to find the right mathematical formula for the zoom based on the inner width, page offset, etc. I found a solution, but that uses the document.body.getBoundingClientRect call which does not return anything in my case and for which I can't tell if there's a suitable replacement from the window properties. I am using Safari. Thank you, Mihai

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  • How to get the current project directory or the bin directory and move a few level up?

    - by melaos
    I have an ASP.Net MVC app, and i have some xsl files inside of the Content directory. I've try a few methods to get directory dynamically buy keep on coming short. So how do i get the directory to point to the Content/xsl folder? the closest that i came to was with this: this.GetType().Assembly.CodeBase which only returns the project DLL, but i can't figure out how to move up a few levels from there or what .net library to use to navigate around the path. there's no ../.. :( Basically i want to navigate to the Content/xsl folder which is at the same level of the Bin directory.

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  • Set top level directory to be handled by Perl?

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    I have an Apache server set up to use mod_perl. I have it set up to handle all requests using a Perl module MyModule. Here is part of my httpd.conf: LoadModule perl_module modules/mod_perl.so <Directory /> Order Deny,Allow Allow from all </Directory> PerlModule MyModule <Location /> SetHandler modperl PerlResponseHandler MyModule </Location> This seems to work fine, except top level directory (ie. www.mysite.com/) is not being sent to MyModule. What's going wrong?

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  • How to preserve whitespace indentation of text enclosed in HTML <pre> tags excluding the current indentation level of the <pre> tag in the document?

    - by Michael Barton
    I'm trying to display my code on a website but I'm having problems preserving the whitespace indentation correctly. For instance given the following snippet: <html> <body> Here is my code: <pre> def some_funtion return 'Hello, World!' end </pre> <body> </html> This is displayed in the browser as: Here is my code: def some_funtion return 'Hello, World!' end When I would like it displayed as: Here is my code: def some_funtion return 'Hello, World!' end The difference is that that current indentation level of the HTML pre tag is being added to the indentation of the code. I'm using nanoc as a static website generator and I'm using google prettify to also add syntax highlighting. Can anyone offer any suggestions?

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  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

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  • What is a good Very-High level UI framework for JavaScript?

    - by Robert Gould
    I need to write a temporary Web-based graphical front-end for a custom server system. In this case performance and scalability aren't issues, since at most 10 people may check the system simultaneously. Also it should be PHP or Python (server) & JavaScript (client) (can't use Flex or Silverlight for very specific non-programming related issues). So I know I could use YUI or jQuery, but was wondering if there is something even more high-level that would say allow me to write such a little project within a few hours of work, and get done with it. Basically I want to be as lazy as possible (this is throw-away code anyways) and get the job done in as little time as possible. Any suggestions?

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