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  • CoreData Model Objects for API

    - by theiOSguy
    I am using CoreData in my application. I want to abstract out all the CoreData related stuff as an API so that the consume can use the API instead of directly using CoreData and its generated model objects. CoreData generates the managed objects model as following @interface Person : NSManagedObject @end I want to define my API for example MyAPI and it has a function called as createPerson:(Person*)p; So the consumer of this createPerson API needs to create a Person data object (like POJO in java world) and invoke this API. But I cannot create Person object using Person *p = [Person alloc] init] because the designated initializer for this Person model created by CoreData does not allow this type of creation. So should I define corresponding user facing data object may be PersonDO and this API should take that instead to carry the data into the API implementation? Is my approach right? Any expert advise if design the API this way is a good design pattern?

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Should repeated use of the camera crash an app?

    - by Sam
    I have an app that builds a slideshow from user images. They can grab from their library or take a picture. I have found that repeated use of grabbing an image from the library is fine. But repeated use of taking a picture causes erratic behavior. I have been getting crashes but mostly what happens seems to be a reloading of the view after "didFinishPickingMediaWithInfo", which messes things up. I have no leaks and it seems to be releasing properly after each picture is taken. I am resizing the image and saving it in a data base. Is anyone else running into this situation? Was the camera not designed to be called this often?

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  • How to select "child" entities in subview?

    - by Andy
    I am trying to manage a drill-down list of data. I've got an entity, Contact, that has a to-many relationship with another entity, Rule. In my root view controller, I use a fetched results controller to manage and display the list of Contacts. When a Contact is tapped, I push a new view controller onto the stack with a list of the Contact's Rules. I have not been able to figure out how to use a second fetched results controller to display the Rules, so I'm using the following: // create a set of the contact's rules rules = [NSMutableSet set]; rules = [self.contact mutableSetValueForKey:@"rule"]; // create an array of rules from the set arrayOfRules = [NSMutableArray arrayWithCapacity:[rules count]]; for (id oneObject in rules) [arrayOfRules addObject:oneObject]; // sort the array of rules NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"phoneLabel" ascending:YES]; [arrayOfRules sortUsingDescriptors:[NSArray arrayWithObject:descriptor]]; [descriptor release]; I create a set of Rules, then use that to create an array of Rules for sorting. I then use these two collections to populate the grouped table view. All of this appears to be working correctly. Here's my problem: There are several different actions a user can take in this view, and most of them require that I know which Rule was tapped. But I can't figure out how to get that. For instance, say a user wants to delete a Rule. It seems to me the proper approach is something like... [rules removeObject:ruleObjectToBeRemoved] ...but I can't figure out how to specifiy ruleObjectToBeRemoved. I hope all of this makes sense. As usual, thanks in advance for any advice you can offer.

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  • How to remove deletedObjects from ManagedObjectContext?

    - by Babut
    Hi, I have two enities: path <-- node. (one to many) In nodes ArrayController I override -DeleteObjects: to remove path if the last node is removed. Everything works perfect, but it's impossible to save edited document, because nodes are left in [ManagedObjectContext deletedObjcets]. It gives error on save. How to clean them up? Babut

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  • Query interface for iPhone CoreData store

    - by JT
    Hi, another iPhone newbie question... I have the following: NSPersistentStoreCoordinator NSManagedObjectContext NSManagedObjectModel Is it possible to run queries directly on the store (since its a sqlite DB)? I'm trying to delete all the records from a tableview, and figured a "DELETE FROM table" would be nice and quick as opposed to looping through the records and removing them manually (which i'm also struggling with). Thanks for your time, James

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  • Retrieving Relationships from within two arrays of pointers

    - by DanF
    In a portion of a program I'm working on, I need to count all the times each person has worked on projects with each other person. Let's say we have "Employee" entities and "Session" entities. In each session, there are four project types, "A", "B", "C", & "D", each a many-to-many relationship to Employees. I'm making a loop to systematically review every person a selected person has worked with. First, I put all their project types in a single array, so it's easier to loop through, but by the time I ask the last nested Project for its Employee members, I get an "unrecognized selector" error. IBOutlet NSArrayController * list; int x; for(x = 0; x < [list count]; x++){ NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectAs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectBs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectCs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectDs"]; NSArray *masterList = [[NSArray alloc] initWithObjects: projectAs, projectBs, projectCs, projectDs, nil]; int y; for(y = 0; y < [masterList count]; y++){ int z; for(z = 0; z < [[masterlist objectAtIndex:y] count]; z++){ //And now to make an Array of this employee's partners on the selected object, to run comparisons on. //I also have an array of keys for each session's teams, so that's what I'm referencing here: NSArray * thisTeam = [list objectAtIndex:y] objectAtIndex:z] valueForKey:projectKey]; This throws an exception... namely, -[_NSFaultingMutableSet objectAtIndex:]: unrecognized selector sent to instance What's wrong with that last Array creation?

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  • What does -setPropagatesDeletesAtEndOfEvent: actually do?

    - by dontWatchMyProfile
    Let me try it: If I don't set this, then the default value is YES. So when I delete an managed object from the context, the context propagates this immediately to the persistent store so the object is gone? And when I set this to NO, then objects are deleted from the persistent store only when calling -save? Is that really true? I mean: If it was true, then the default behavior is that once you call the context to delete an object, the object is gone. Lets assume you're not using an undo manager. So... gone. Right? No rollback possible? Or can it still be recovered with a rollback?

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  • Can someone help me with two-entity coreData iOS6?

    - by user1878923
    I'm new in iOS development and i need simple example (project) with explained two-entity coreData with to-many relationship between A and B entities on iOS6 with storyboard interface and ARC. In storyboard should be two UITableView controllers which present entities A and B and two UIViewControllers which present adding string data from text fields I searched in many books, sites, video lessons like "lynda.com", but i still not understand how and where i should implement two-entity coredata with one to-many relationship in code. Can someone give me link to understandable tutorial or put the project on GitHub?

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  • NSManagedObjectID into NSData

    - by papr
    I found this wonderful NSManagedObjectID. This would be very good for referencing an Entity/NSManagedObject/NSEntityDescription, right? Let's get an ID from an entity: NSEntityDescription *entity = [self newEntity]; NSManagedObjectID *objID = [entity objectID]; So... any idea how to get this objID into a string? Or better: NSData. Actually something to be able to save it to the NSUserDefaults. ;-) Btw: NSFetchRequest doesn't want to work in my case. I use an modified version of this example: answer of an old question.

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • Animating removeFromSuperview

    - by user230949
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • best way to use CoreLocation across multiple views

    - by Matt
    I have two views in my app, one is a general view where CoreLocation works away calculating the users location while the user is doing other stuff in the view. The second view is accessed by the user when they touch a button allowing them to locate themselves more accurately using a mapview and MapKit, i would like the mapview in this view to show the location that CoreLocation has already identified in the first view AND to continue displaying this location based on updates from CoreLocation in the other view. Is the best way here to create a singleton that encapsulates the CoreLocation stuff and have this referenced in the view with the map, or to use notifications ? or to use some other better practice for my scenario ? Thanks

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  • What's -mutableSetValueForKey: returning, actually? Is that something special?

    - by dontWatchMyProfile
    From the docs: You usually access to-many relationships using mutableSetValueForKey:, which returns a proxy object that both mutates the relationship and sends appropriate key-value observing notifications for you. So this returns an "intelligent" NSMutableSet which automatically lets the context delete objects when they get deleted from the set, and reverse? Is that a proxy object?

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  • What is the best way to create derived properties

    - by user342788
    I have a datamodel with to-many to-many relations. Using the example of employee database let say the entity division is related to department which in turn is related to employee. The employee has an attribute salary. How best to have a attribute at the level of division which is derived from the salary attribute. For example average salary or maximum salary. I would need those attributes to sort the list of departments.

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  • suggestion for designing an application to show plists

    - by thndrkiss
    Hi, I am new to iphone programming designs. I have hundreds of plists on my server. On the first launch i will be downloading all these plists into my application and storing it here. What are all the best ways to save and retrieve these plists in my application ? What are the iPhone libraries that should be used to get the best and memory efficient iphone application ?

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  • How to find an audio file's length (in seconds)

    - by mIL3S
    Hi all! (Objective C) Just using simple AudioServicesPlaySystemSoundID and its counterparts, but I can't find in the documentation if there is already a way to find the length of an audio file. I know there is AudioServicesGetPropertyInfo, but that seems to return a byte-buffer - do audio files embed their length in themselves and I can just extract it with this? Or is there perhaps a formula based on bit-rate * fileSize to convert to length-of-time? mIL3S www.milkdrinkingcow.com

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  • CALayer Position Contents to Bottom Left

    - by Louis
    I am attempting to draw an image onto a CALayer. I only need an image, so I have created my later as follows: CALayer *layer = [CALayer layer]; I add my image as follows: NSImage *img = [[NSImage alloc] initWithContentsOfFile:@"path/to/img.png"]; [layer setContents:img]; This works, however it draws my images to fill the entire parent frame (stretching my image in the process). Reading the docs, I found the following: [layer setContentsGravity:@"kCAGravityBottomLeft"]; I am attempting to draw my image in the bottom left of the parent frame, however no matter what I do it draws my icon in the bottom center. Is there anyway to specify the bottom left?

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