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  • Contacts Issue: Google Contacts, Nokia 5800 And Outlook, Sync and Images

    - by josecortesp
    Hello everyone, this is a multi-question, so please, feel free to answer just one or all of them. My actual situation is: Google contacts sync with Nokia 5800 using MFE(google sync), using google's fake "exchange server". Outlook sync with google using GoContact Sync software (http://www.webgear.co.nz/Products/GOContactSync.aspx). What I want, a easy(or not) way to correctly sync the three of them, even if I have to change some of my "escenario". I know outlook<-google contacts sync is not good yet, but if someone can suggest me some better SW than GoContact Sync. It'll be good. What I really want is to sync a least name, phone, email and image. Then, is there a way to get all my google contacts to by default use their own google image? I noted that, usually i have to manually choose it, and sometimes it doesn't work. I'll like to use something or someone's service to do this automatically. I have tried some services like Soocial, but it gives me a lot of trouble after the first sync, because soccial can ONLY get ALL your contacts, not just "My Contacts"; and also it gives me like 100 bad contacts in outlook because of their beta client. The final goal of all of this is to Get only "My Contacts" from google in Outlook and in the 5800 with their images Get ALL my contacts with their default image, meaning, the contact's personal image Get a solution to correctly sync the three of them, using Google's as the base for the rest of them. Thanks in advance. Again, feel free to sugest me solutions to just one or all them.

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  • amavisd + postfix + dovecot blocks gif images

    - by David W
    I occasionally have a client who tries to email me and says his email gets blocked by my server. When I check the logs, I see this: Sep 6 18:12:52 myers amavis[15197]: (15197-08) p.path BANNED:1 [email protected]: "P=p003,L=1,M=multipart/mixed | P=p002,L=1/2,M=application/ms-tnef,T=tnef,N=winmail.dat | P=p004,L=1/2/1,T=image,T=gif,N=image001.gif,N=image001.gif", matching_key="(?-xism:^\\.(exe|lha|tnef|cab|dll)$)" And then a little later... Sep 6 18:12:58 myers amavis[15197]: (15197-08) Blocked BANNED (.image,.gif,image001.gif,image001.gif), [213.199.154.205] [157.56.236.229] <[email protected]> - > <[email protected]>, quarantine: banned-g4QhZGvwJvDF, Message-ID <6A9596BE385EC1499F83E464FA9ECCA20C668320@BY2PRD0611MB417.namprd06.prod.outlook.com>, mail_id: g4QhZGvwJvDF, Hits: -, size: 20916, 8439 ms From this and the bounce that he forwards me (to a different address I give him), I determine that its bouncing because of the file in his signature (image001.gif). However, that does NOT match the "key" in this part of the log: matching_key="(?-xism:^\\.(exe|lha|tnef|cab|dll)$)" Furthermore, the .gif extension is nowhere to be found in the /etc/amavisd.conf file (i.e. I'm not blocking emails because they contain .gif images). Am I missing something here? This is strange... and annoying.

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  • Creating Custom ISO Images

    - by ericl42
    I am working on creating some custom ISO images using primarily Fedora and CentOS. I want the image to be a bootable live CD with some specific files on it. I also want it to have the option to be able to be downloaded to the hard drive. I've read some various articles but want to get a few more opinions since I've never done this before. Currently I'm trying 2 different methods. Install Fedora with the configuration exactly how I want it and then run the livecd-tools program to pull everything I currently have to an ISO. I haven't got this to work yet but I do see a few issues with it. Such as the default passwords I had to put in. Run a Fedora live CD and install a few things I want on it and then copy the image of it. I believe this would work better since it has more of a live cd feel. However I"m not 100% sure how I should go about pulling the current image to my own ISO. I know some people have said to use mkisofs and a few other programs but any advice would be greatly appreciated.

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  • how to generate random bubbles from array of sprites in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to generate random bubbles from array of sprites here is my code (void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; //CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"1.png",@"5.png", @"3.png", nil]; for(int i = 0; i < images.count; ++i) { NSString *image = [images objectAtIndex:i]; // generate random number based on size of array (array size is larger than 10) CCSprite*target = [CCSprite spriteWithFile:image]; float offsetFraction = ((float)(i+1))/(images.count+1); target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; //[target runAction:]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(winSize.width/2,winSize. height/2)]; This code generating bubbles with *.png colour bubbles but i want to generate randomly because for shooting the bubbles by shooter class help me please id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } }

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  • jQuery Cycle plugin pagerAnchorBuilder images becoming undefined

    - by Casey Becking
    I have a slideshow built in flash that I want to mimic in jQuery. The slide show uses the images from the slideshow as the pager numbers. The problem im having is once i apply links to the slideshow images the pagerAnchorBuilder image returns an undefined for the src of the image. Javascript - $(function() { $('#slideshow').before('<ul id="nav">').cycle({ fx: 'fade', timeout: 7000, pager: '#nav', pagerAnchorBuilder: function(idx, slide) { return '<li><a href="#"><img src="' + slide.src + '" width="100" height="60" /></a></li>'; } }); }); HTML - <div id="slideshow" class="pics"> <a href="http://google.com"><img src="home_1.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_2.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_3.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_4.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_5.jpg" width="1000" height="600" /></a> </div> If i remove the href's from the slideshow the images in the pager show up without issues. Im not sure if this is a bug or something i need to find a fix for?

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  • jQuery UI Dialog adding unwanted inline styles to images

    - by oliver
    I am using JQUery UI to for the front end of a rails app I am developing. I am using jQuery dialog windows for displaying some tabbed data and inside one of these tabs I want to render some images. The rendering of the images works fine if I view the page without Javascript, however for some reason when putting it all in a dialog window all but the last image that I render gets some inline styles from somewhere! wihtout the dialog window: <img alt="Dsc_0085" class="picture" src="/system/sources/3/normal/DSC_0085.jpg?1260300748" /> <img alt="Dsc_0006" class="picture" src="/system/sources/4/normal/DSC_0006.jpg?1260301612" /> with the dialog window: <img alt="Dsc_0085" class="picture" src="/system/sources/3/normal/DSC_0085.jpg?1260300748" style="height: 0px; width: 0px; border-top-width: 1px; border-bottom-width: 1px; font-size: 22px; border-left-width: 1px; border-right-width: 1px; display: inline; "> <img alt="Dsc_0006" class="picture" src="/system/sources/4/normal/DSC_0006.jpg?1260301612" style="display: inline; "> I can't work out why putting the images into a dialog window is giving them inline styles with height and width of 0px, does anyone have any ideas?

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  • Memory leak while asynchronously loading BitmapSource images

    - by harry
    I have a fair few images that I'm loading into a ListBox in my WPF application. Originally I was using GDI to resize the images (the originals take up far too much memory). That was fine, except they were taking about 400ms per image. Not so fine. So in search of another solution I found a method that uses TransformedBitmap (which inherits from BitmapSource). That's great, I thought, I can use that. Except I'm now getting memory leaks somewhere... I'm loading the images asynchronously using a BackgroundWorker like so: BitmapSource bs = ImageUtils.ResizeBitmapSource(ImageUtils.GetImageSource(photo.FullName)); //BitmapSource bs = ImageUtils.GetImageSource(photo.FullName); bs.Freeze(); this.dispatcher.Invoke(new Action(() => { photo.Source = bs; })); GetImageSource just gets the Bitmap from the path and then converts to BitmapSource. Here's the code snippet for ResizeBitmapSource: const int thumbnailSize = 200; int width; int height; if (bs.Width > bs.Height) { width = thumbnailSize; height = (int)(bs.Height * thumbnailSize / bs.Width); } else { height = thumbnailSize; width = (int)(bs.Width * thumbnailSize / bs.Height); } BitmapSource tbBitmap = new TransformedBitmap(bs, new ScaleTransform(width / bs.Width, height / bs.Height, 0, 0)); return tbBitmap; That code is essentially the code from: http://rongchaua.net/blog/c-wpf-fast-image-resize/ Any ideas what could be causing the leak?

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  • Policy file error while loading images form facebook

    - by Fahim Akhter
    Hi, I making a game leaderboard on facebook. I'm not using connect but working inside the canvas. When I try to load the images from facebook it gives me the following error. SecurityError: Error #2122: Security sandbox violation: Loader.content: http://test cannot access http://profile.ak.fbcdn.net/v22941/254/15/q652310588_2173.jpg A policy file is required, but the checkPolicyFile flag was not set when this media was loaded. Here is my loader code public var preLoader:Loader; preLoader=new Loader(); **update** Security.loadPolicyFile('http://api.facebook.com/crossdomain.xml'); Security.allowDomain('http://profile.ak.fbcdn.net'); Security.allowInsecureDomain('http://profile.ak.fbcdn.net'); **update-end** public function imageContainer(Imagewidth:Number,Imageheight:Number,url:String,path:String) { preLoader=new Loader(); Security.loadPolicyFile("http://api.facebook.com/crossdomain.xml"); var context:LoaderContext = new LoaderContext(); context.checkPolicyFile = true; context.applicationDomain = ApplicationDomain.currentDomain; preLoader.load(new URLRequest(path),context); Any Ideas? I am importing the right class though. UPDATE: I am loading the images from a different domain say , calling func http://fahim.com images are from http://profile.ak.fbcdn.net/v22941/254/15/q652310588_2173.jpg something ( I have made sure the pictures are static do not require a facebook login or anything , they are just user public profile pictures)

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  • Load Images in WPF application

    - by LLS
    I am not familiar with WPF, and I just feel quite confusing. I am trying to create a little computer game, and there are elements I want to display dynamically. I use Image class and add the images to a canvas. But I'm not sure whether it's a good practice. I feel that adding controls to canvas seem to be a little wired. And I'm a little concerned about the performance, because I may need many images. The real problem is, I can't load the images from the image files. I see an example in a text book like this (XMAL): <Image Panel.ZIndex="0" Margin="0,0,0,0" Name ="image1"> <Image.Source> <BitmapImage UriSource="Bell.gif" /> </Image.Source> </Image> Where Bell.gif is added into the project. And I tried to copy this in code to create an image. new Image { Source = new BitmapImage(new Uri("Blockade.bmp"))} But I got invalid Uri exception. After some search in the Internet, I found that loading resources dynamically seems to be difficult. Can I load the files added to the project dynamically? If I use absolute path then it's OK. But I can't expect every computer will put the files in the same location. Can I use relative path? I tried new Image { Source = new BitmapImage(new Uri(@"Pictures\Blank Land.bmp", UriKind.Relative)) } But it doesn't work. (The image is blank) Thanks.

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • How to move/drag multiple images with CALayer???

    - by gbf.sara
    I have more than 10 images in screen and i want to move each image using CALayer concept. While am trying to move first image,its working. Even when i drag my second image also, its working. But after that when i get back to first image and when i try to move , am struck up. its not working. I dono where it went wrong. Here's ma code //Assigning Layer to UIImage// layer = [CALayer layer]; UIImage *image1 = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.png",[tiv imageName]]]; layer.contents = (id)image1.CGImage; layer.position=CGPointMake(200,200); layer.frame = CGRectMake(110, 180, 100, 100); [self.view.layer addSublayer:layer]; [layer needsDisplay]; [self.view.layer needsDisplay]; [layer needsLayout]; //Here i try to move my image// - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSArray *allTouches = [touches allObjects]; int count = [allTouches count]; if (count == 1) { if (CGRectContainsPoint([layer frame], [[allTouches objectAtIndex:0] locationInView:self.view])) { layer.position = [[allTouches objectAtIndex:0] locationInView:self.view]; return; } } if (count > 1) { if (CGRectContainsPoint([layer frame], [[allTouches objectAtIndex:-1] locationInView:self.view])) { layer.position = [[allTouches objectAtIndex:0] locationInView:self.view]; return; } } } Also ive planned to use single CALayer for multiple images.. When i click an image, it should be placed in that CALayer and when i click another, the same CALayer should take the latter one. So tat whenever i drag an image it should move(no matter how many images r there) . Do u think this concept will work out or is there any other idea??? My concept may seems to be a basic one. Am new to this environment n so kindly help me..

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  • Text over floated images

    - by Barbara
    I need to put some text over a series of images in a gallery. I found many tutorials about the text part however the images need to be floated. Whenever I add float:left though the trick no longer works. My code (css inline for sack of brevity): <a href="/photos/photo1.php" title="photo1"> <span style="position: relative; width: 100%;"> <img src="/photos/photo1.jpg" alt="" /> <span style="position: absolute; top: 10px; left: 0; width: 100%;">Text over image</span> </span> </a> <a href="/photos/photo2.php" title="photo2"> <span style="position: relative; width: 100%;"> <img src="/photos/photo2.jpg" alt="" /> <span style="position: absolute; top: 10px; left: 0; width: 100%;">Text over image</span> </span> </a> This way the images are one under another but like I said I need to float them without breaking everything else.

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  • Jquery Cycle Lite plugin unable to see images that have been loaded by an AJAX call

    - by William Macdonald
    Hi, I am having problems using the jquery cycle lite plugin on some images that are added via AJAX. Here is the jquery code: $(function() { resizeWindow(); $(window).bind("resize", resizeWindow); $("#assignment-nav").accordion({ header: "h3", autoHeight: false }); $(".project").click(function() { // get the HTML and load into div $('.image-holder').empty(); var justTheNumber = $(this).attr('id').replace('project-',''); $.get("get_project_images.php", {project_id:justTheNumber}, function(data){ $('.image-holder').append(data); } ); $(".image-holder").cycle({ // Cycle plugin prev: '#prev', next: '#next', timeout: 0, speed: 250 }) }); }); My code works fine in that the IMG tags are loaded and the first image of the slide show is displayed. However the prev/next buttons don't work. When I load the images via static HTML the slideshow prev/next links works fine. (I just copied and pasted the generated HTML.) I understand I need to use something like .bind or .live to make the Cycle plugin 'see' the new images. I have tried everything I can think of but I can't make it work. What am I doing wrong ?

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  • diffuculty in appending images dynamically in an Custom List View

    - by ganesh
    Hi I have written an custom List view which binds images according to the result from a feed @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.row_for_stopnames, null); holder = new ViewHolder(); holder.name = (TextView)convertView.findViewById(R.id.stop_name); holder.dis = (TextView)convertView.findViewById(R.id.distance); holder.route_one=(ImageView)convertView.findViewById(R.id.one); holder.route_two=(ImageView)convertView.findViewById(R.id.two); holder.route_three=(ImageView)convertView.findViewById(R.id.three); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.name.setText(elements.get(position).get("stop_name")); holder.dis.setText(elements.get(position).get("distance")); String[] route_txt=elements.get(position).get("route_name").split(","); for(int i=0;i<route_txt.length;i++) { if(i==0) { holder.route_one.setBackgroundResource(Utils.getRouteImage().get(stop_txt[0])); } else if(i==1) { holder.route_two.setBackgroundResource(Utils.getRouteImage().get(stop_txt[1])); } else if(i==2) { holder.route_three.setBackgroundResource(Utils.getRouteImage().get(stop_txt[2])); } } convertView.setOnClickListener(new OnItemClickListener(position,elements)); return convertView; } class ViewHolder { TextView name; TextView dis; ImageView route_one; ImageView route_two; ImageView route_three; } for every stop name there may be route_names, maximum of three routes.I have to bind images according to the number of route names.This is what I tried to do by the above code .This works fine until I start scrolling up and down .When I do so the route images gets displayed where it does not want to be,this behaviour is unpredictable.I will be glad if someone explain me why this happens,and the best way to do this.The getRouteImage method of Utils class returns HashMap with key String and value a drawable

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  • CSS background images not showing in IE?

    - by Kevin
    In IE8 and below, I'm doing this <ul class="dependants_list" style="border-bottom: dashed 1px #53a1dc"> <li class="dependants_summary"> <strong>Name:</strong> De Silva, Angelina<br /> <strong>Gender:</strong> Female<br /> <strong>Date of birth:</strong> 7/3/2009<br /> </li> <form action="/Dependant/Delete/11413" method="get"><input class="delete btn" id="Delete_this_Profile" name="Delete_this_Profile" type="submit" value="Delete this Profile" /> </form><form action="/Dependant/Edit/11413" method="get"><input class="edit btn" id="Modify_this_Profile" name="Modify_this_Profile" type="submit" value="Modify this Profile" /> </form><br /><hr style="display:none" /> and the CSS for it is: .dependants_summary { overflow: hidden; margin-bottom: 10px; padding-right: 0px; padding-left: 85px; padding-top: 5px; padding-bottom: 5px; width: 430px; float: left; font: 120% Arial, Helvetica, sans-serif; } .dependants_list { padding: 0; } .dependants_list li:nth-child(odd) { background: #fff url("../images/dependant_male.png") no-repeat scroll 8px 9px; } .dependants_list li:nth-child(even) { background: #c9e3f4 url("../images/dependant_male.png") no-repeat scroll 8px 9px; } The images are not being shown in IE, but they are in ffox and chrome

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  • Indexing community images for google image search

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • Prepare community images for google image search indexing

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • Prepare your site images for google image search indexing

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • Align 3 images in a div , left-centre-right, uneven margin

    - by Adrian
    I could find a work around for this if I wanted but it seems wrong and am trying to learn to code in a neater way. Basically I have a div with 3 images in it, the div is 700px, and each image is 220px, So thats 660px with two 20px gaps left and right of the centre image, and the outside images going all the way to their end of the div. Is there a quicker way of doing this without setting up seperate ids for each image? .contentpictureblock { float:left; } .contentpictureblock img { margin-right:20px; } <div class="contentpictureblock"> <img src="http://..."> <img src="http://..."> <img src="http://..."> </div> Doing the above^ pushes the third image to the next line, which is understandable. I know I could always make seperate divs for each image, and adjust the margins for each one but Im just wondering is there a quicker one off overflow type command that I could apply to the above? It would mean the right margin would be on all the images but would have no effect on its positioning in the last image. Thanks for the help.

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  • jquery append 'x' number images elements applying 'x' to src and class

    - by Yusaf
    I have a directory with 590 pictures and my issue is being able to pull images using jquery alone from that directory and appending them which i have found out can not be done alone using jquery/javascript. alternatively i have renamed the pictures 1.jpg,2.jpg ... 590.jpg . how using jquery can i append 590 images to a div leaving me with the number of the appended element applied to the src being 'lq'+numberofappended+'.jpg' and class being 'image-'+numberofappended as a result leaving me with the below <div class="imagecontainer"> <img src="lq/1.jpg" class="image-1"/> <img src="lq/2.jpg" class="image-2"/> <img src="lq/3.jpg" class="image-3"/> ... <img src="lq/590.jpg" class="image-590"/> </div> if what I have will be too extensive can i append 50 images at a time and apply a jquery pagination loading another 50 each time i reach the end of the page. I personally know how to use append in jquery but I don't know how to individually append an image and depending on which append number it is applying it to the src and class.

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  • Combining two .png images into one image using .NET

    - by Omega
    I have two (actually many) .png images in my application. Both have transparent areas here and there. I want, in my application, to take both images, combine them, and display the result in a picture box. Later I want to save the result through a button. So far I managed to find the two images and combine them, but it seems the transparency thing won't work. I mean, if you put one image over another, only the top image is visible as the result because, apparently, the image's background is a plain white box. Which is not. Here is a bit of my code: Dim Result As New Bitmap(96, 128) Dim g As Graphics = Graphics.FromImage(Result) Dim Name As String For Each Name In BasesCheckList.CheckedItems Dim Layer As New Bitmap(resourcesPath & "Bases\" & Name) For x = 0 To Layer.Width - 1 For y = 0 To Layer.Height - 1 Result.SetPixel(x, y, Layer.GetPixel(x, y)) Next Next Layer = Nothing Next resourcesPath is the path to my resources folder. Bases is a folder in it. And Name is the image's name. Thank you.

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  • Turning a series of raw images into movie frames in Android

    - by Nicholas Killewald
    I've got an Android project I'm working on that, ultimately, will require me to create a movie file out of a series of still images taken with a phone's camera. That is to say, I want to be able to take raw image frames and string them together, one by one, into a movie. Audio is not a concern at this stage. Looking over the Android API, it looks like there are calls in it to create movie files, but it seems those are entirely geared around making a live recording from the camera on an immediate basis. While nice, I can't use that for my purposes, as I need to put annotations and other post-production things on the images as they come in before they get fed into a movie (plus, the images come way too slowly to do a live recording). Worse, looking over the Android source, it looks like a non-trivial task to rewire that to do what I want it to do (at least without touching the NDK). Is there any way I can use the API to do something like this? Or alternatively, what would be the best way to go about this, if it's even feasible on cell phone hardware (which seems to keep getting more and more powerful, strangely...)?

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  • Keep the images downloaded in the listview during scrolling

    - by Paveliko
    I'm developing my first app and have been reading a LOT here. I've been trying to find a solution for the following issue for over a week with no luck. I have an Adapter that extends ArrayAdapter to show image and 3 lines of text in each row. Inside the getView I assign relevant information for the TextViews and use ImageLoader class to download image and assign it to the ImageView. Everything works great! I have 4.5 rows visible on my screen (out of total of 20). When I scroll down for the first time the images continue to download and be assigned in right order to the list. BUT when I scroll back the list looses all the images and start redrawing them again (0.5-1 sec per image) in correct order. From what I've been reading it's the standard list performance but I want to change it. I want that, once the image was downloaded, it will be "sticked" to the list for the whole session of the current window. Just like in Contacts list or in the Market. It is only 20 images (6-9kb each). Hope I managed to explain myself.

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  • Updating iOS application content which include images

    - by azamsharp
    I am working on a Vegetable gardening application. Apart from the vegetable name and description I also have vegetable image. Currently, I have all the images in the Supported Files folder in the Xcode project. But later on I want to update the application dynamically without having the user download a new version. When the user updates the application or downloads new data from the server that data will include the images. Can I store those images in the supporting file folder or somewhere where they can be references by just the name. RELATED QUESTION: I will also allow the user to take pictures of their vegetables and then write notes about the vegetables like "just planted", "about to harvest" etc. What is the recommended approach for storing pictures/photos. I can always store them in the user's photo library and then store the reference in the local database and then fetch and display the picture using the reference. The problem with that approach might be that if the user accidentally deletes the picture from the library then it will no longer be displayed in my application. The only way I see if to store the picture in the app local database as a BLOB.

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  • uploading images with the help of arrays and fetch errors

    - by bonny
    i use a script to upload a couple of images to a directory. the code works great in case of just one picture will be uploaded. if i like to upload two images or more and have an extension that is not accepted, the script will upload the one with the extension that is allowed to upload and shows the errormessage for the one who is not accepted. but the upload takes place. that's my first problem. second problem will be: in case of an errormessage i would like to display a message in which it is said, which of the images will be not allowed. i do not know how to fetch this one that has an unaccepted ending into a variable that i can echo to the errormessage. here is the code i use: if(!empty($_FILES['image']['tmp_name'])){ $allowed_extension = array('jpg', 'jpeg', 'png', 'bmp', 'tiff', 'gif'); foreach($_FILES['image']['name'] as $key => $array_value){ $file_name = $_FILES['image']['name'][$key]; $file_size = $_FILES['image']['size'][$key]; $file_tmp = $_FILES['image']['tmp_name'][$key]; $file_extension = strtolower(end(explode('.', $file_name))); if (in_array($file_extension, $allowed_extension) === false){ $errors[] = 'its an unaccepted format in picture $variable_that_count'; continue; } if ($file_size > 2097152){ $errors[] = 'reached maxsize of 2MB per file in picture $variable_that_count'; } if (count($errors) == 0){ $path = "a/b/c/"; $uploadfile = $path."/".basename($_FILES['image']['name'][$key]); if (move_uploaded_file($_FILES['image']['tmp_name'][$key], $uploadfile)){ echo "success."; } } } } hope it will be clear what i like to approach. if there is someone who could help out i really would appreciate. thanks a lot.

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