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  • GeForce 8800GT not even giving basic output

    - by Sam
    My Dad bought a GeForce 8800GT graphics card quite a long time ago now. It has never worked in his PC. Print out from a dxdiag: System Information Time of this report: 4/13/2010, 19:52:40 Machine name: USER-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.091208-0542) Language: English (Regional Setting: English) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: Default System BIOS Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.3GHz Memory: 2046MB RAM Page File: 1045MB used, 3296MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 32bit Unicode DxDiag Notes Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. DirectX Debug Levels Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) Display Devices Card name: ATI Radeon HD 2400 PRO Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor (0x94C3) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_94C3&SUBSYS_00000000&REV_00 Display Memory: 1012 MB Dedicated Memory: 245 MB Shared Memory: 767 MB Current Mode: 1280 x 960 (32 bit) (75Hz) Monitor: Generic PnP Monitor Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll Driver Version: 7.14.0010.0523 (English) DDI Version: 10 Driver Attributes: Final Retail Driver Date/Size: 8/22/2007 02:43:14, 3021312 bytes That info is from the current card that is installed in it and has been installed since its purchase roughly 3-4 years ago. When I physically install the card I put it into a purple slot on the motherboard that the old card was in (if I go into the device manager and select properties on the current card it confirms that the slot is a "PCI Slot 16 (PCI bus 2, device 0, function 0)") and boot up the computer but get absolutely no output. The screen that we have registers that it is connected to something (by not displaying the screen it does when the cable is unplugged) but just remains blank, no output at all. I recently took the card to my University and one of my friends who is better with hardware issues than I am tried it in his system and it worked perfectly. No issues whatsoever. I do not have a spec list for his system but I could get one if you need it. If you need any more information on this issue I will be happy to supply you with it as I am starting to get very annoyed with this problem ^_^

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • List of good Inkscape tutorial

    - by marco.ragogna
    Inkscape seems to be a great open source software to draw and create vector graphics. Now, I would like to learn more how to use it and I would like to ask you to list here good tutorials and articles that helped you in learning Inkscape. Thank you

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  • Upgrading ATI Catalyst drivers fails

    - by Iain
    I'm trying to upgrade my ATI HD 5770 graphics card drivers, as they keep crashing, but the upgrade keeps failing half way through. I have tried the full driver package and the drivers-only package. 10-5_vista64_win7_64_dd_ccc_enu.exe 10-5_vista64_win7_64_dd.exe I'm on Windows 7 Home Premium 64 bit. How can I upgrade?

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  • GPU not powering on

    - by Lerp
    So I got home from work yesterday and went to turn my computer on as per usual to be greeted by this: The screens remained black, so I rebooted; I go as far as GRUB before my screens went black again. I rebooted again, they didn't turn on. I rebooted again, I got as far as the windows login screen. This time I unplugged it, opened it up and cleaned it but to no luck. The GPU was still being tempermental. I repeated the process of turning off and on several times until one time it work as normal. I happily played games for the rest of the night (5-6 hours?) thinking everything was jolly good now. Well I get home from work today and it is doing the SAME thing. Sometimes everything displays normally for a few seconds to minutes then the screens go black; then sometimes the screens don't come on at all. Summary and additional points Screens sometimes turn on before shortly turning off, sometimes they don't; I cannot seem to determine any pattern between when they do or do not turn off. The build has been working fine for about 8 months now so I know it's not hardware incompatibility. If I plug a monitor into the on board graphics I can use the PC normally (just in low graphics mode) I have two monitors and it's a case of they both turn on or not. So I think I can rule out the monitors being dead. I have tried replacing the GPU I have tried replacing the RAM I have tried flashing the CMOS I have tried cleaning the inside The GPU is a Radeon HD 7870 My questions Is my GPU dead? It's not very old and I would rather have a method of being certain it's the GPU before I fork out some money I can't really afford. I do not have a second PC here to test it in. If my GPU is dead why does it sometimes work and sometimes not? Update Okay, it was working again.. at least I thought it was. I left it running for 10-20minutes with the screens black. Turned it off and straight back on and it worked for all of 10minutes. I was then updating the post in joy thinking I could play some games for the rest of the night when BAM it went black again. So yeah, I don't know :C

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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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  • What GTX 285 should I choose?

    - by Thomaschaaf
    I'm trying to buy a graphics card and the GTX 285 models seem to be in the right pricerange. A friend of mine suggested me the ZOTAC GeForce GTX 285 over the XFX Black Editon. Which card maker and edition would you choose? Is the AMP! a good decision for the ZOTAC?

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  • Are there any issues with using an ATI 5870 on an nVidia motherboard?

    - by Liam
    I have an Alienware machine, so I'm not entirely sure on the make of motherboard, however, I do know it's got nforce on it and allows me to use nVidia cards in SLI. My 8800GTX has recently died and I'm looking to buy a replacement - I'm considering the ATI 5870, but what I want to know is, if I choose this card, does it mean I will need to change motherboard just to change graphics card vendor or does it not matter?

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  • Display is slightly blurry on (native) 1920x1080 resolution

    - by Martin Tuskevicius
    I have a computer monitor that is approximately 23" in size. Its native resolution is 1920x1080, and Windows 7 will not allow it to be any higher. However, I cannot make the resolution a little lower as well. When I right-click on my desktop and select 'Screen resolution,' the vertical slider has only two options: 1920x1080 and 1280x720. There are no real problems that I am having besides the fact that the image is slightly blurry. I can easily make things out and see them, but I definitely feel that the image is not as clear as it could be. My graphics card is ATI Radeon HD 5450 and it has the latest graphics drivers installed. I've tried playing around with the AMD VISION Engine Control Center to see if I can change an option to make the image clearer, but I had no luck. I did find one odd thing, though. When I lowered the refresh rate from 60Hz to 50Hz, the image kind of "zoomed in" but it also became perfectly clear like I would expect it to look. The problem is that when I use 50Hz, the image zooms in a little on the center and I lose maybe an inch and a half of the screen (I do not see the bar at the top of applications, I do not see the Windows taskbar thing, etc). I figured if I could somehow zoom in so that the entire image fills the screen (not the slightly cropped version) then I would have the perfectly crisp image of 50Hz, and also the uncropped image of 60Hz. However, upon zooming in, the image began to look blurry again just like it did with 60Hz. So I am at a loss here. I do not know how to make the image look as clear as it should. I have the latest drivers (I updated them today) and I know that my monitor supports the resolution that I am trying to use. Has anybody experienced something like this before? I'd really appreciate any input - thanks! Update: I have figured out how to make the display look crisp! I set it to the 50Hz option, and then I changed the scaling through the monitor itself, rather than software. Now, however, I am finding that games look pretty bad because since it is clear, the lower quality really becomes apparent. I cannot run new games at 1080p, so I run them at the lowest resolution possible (1280x720, since it is the only other option offered, as I have mentioned). So I am wondering, is there a way to have Windows display more resolution options?

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  • Automatic picture size adjustment

    - by CChriss
    Does anyone know of a free utility that allows you to paste into it a graphics file (any type would work for me, jpg, bmp, png, etc) and it will size the file to within a preset size boundary? For instance, if I preset it to resize files to be a maximum of 400 wide by 300 tall, and I paste in a file 500x500, it would shrink the file to fit within the 300 tall limit. Thanks.

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  • 3 Monitors on GTX 460 and P7H55-PRO

    - by Ahren
    I have a dual monitor setup on my GTX 460. I'd like to use the integrated graphics combo of my P7H55-PRO + I3 550 to display a 3rd monitor. This won't be used for gaming, just for more work space. Is it possible? The integrated display adapter won't show up in the device manager at all. The monitor is plugged in and powered, and working, but doesn't show up in display settings. OS = Windows 7 64bit RAM = 8GB

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  • Radeon X1300 acceleration

    - by user30966
    Hello, I've just bought a Samsung XL2370 with a native resolution of 1920x1080. Should a Radeon X1300 be capable of shifting around windows on a screen that size? Because maximising and minimising windows, scrolling in Firefox and VS2008 seems very slow and jerky. Does the Radeon X1300 have any hardware accelearation? My old display was only 1028x768 and I never noticed any problems. Maybe is it time to buy a new graphics card? Thanks, AJ

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  • Core Graphics Rotating a Path

    - by Scott Langendyk
    This should be a simple one, basically I have a few paths drawn with core graphics, and I want to be able to rotate them (for convenience). I've tried using CGContextRotateCTM(context); but it's not rotating anything. Am I missing something? Here's the source for drawRect - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 1.5); CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadow(context, CGSizeMake(0, 1), 0); CGContextBeginPath(context); CGContextMoveToPoint(context, 13.5, 13.5); CGContextAddLineToPoint(context, 30.5, 13.5); CGContextAddLineToPoint(context, 30.5, 30.5); CGContextAddLineToPoint(context, 13.5, 30.5); CGContextAddLineToPoint(context, 13.5, 13.5); CGContextClosePath(context); CGContextMoveToPoint(context, 26.2, 13.5); CGContextAddLineToPoint(context, 26.2, 17.8); CGContextAddLineToPoint(context, 30.5, 17.8); CGContextMoveToPoint(context, 17.8, 13.5); CGContextAddLineToPoint(context, 17.8, 17.8); CGContextAddLineToPoint(context, 13.5, 17.8); CGContextMoveToPoint(context, 13.5, 26.2); CGContextAddLineToPoint(context, 17.8, 26.2); CGContextAddLineToPoint(context, 17.8, 30.5); CGContextStrokePath(context); CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 0, [UIColor clearColor].CGColor); CGContextFillRect(context, CGRectMake(26.2, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 26.2, 4.3, 4.3)); CGContextRotateCTM(context, M_PI / 4); }

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  • Blackberry (Java) - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • iPhone: no way to draw on screen outside drawRect?

    - by Seva Alekseyev
    Is there a way to draw on the iPhone screen (on a UIView in a UIWindow) outside of that view's drawRect() method? If so, how do I obtain the graphics context? The graphics guide mentions class NSGraphicsContext, but the relevant chapter seems like a blind copy/paste from Mac OS X docs, and there's no such class in iPhone SDK.

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  • Approaches for Content-based Item Recommendations

    - by PartlyCloudy
    Hello, I'm currently developing an application where I want to group similar items. Items (like videos) can be created by users and also their attributes can be altered or extended later (like new tags). Instead of relying on users' preferences as most collaborative filtering mechanisms do, I want to compare item similarity based on the items' attributes (like similar length, similar colors, similar set of tags, etc.). The computation is necessary for two main purposes: Suggesting x similar items for a given item and for clustering into groups of similar items. My application so far is follows an asynchronous design and I want to decouple this clustering component as far as possible. The creation of new items or the addition of new attributes for an existing item will be advertised by publishing events the component can then consume. Computations can be provided best-effort and "snapshotted", which means that I'm okay with the best result possible at a given point in time, although result quality will eventually increase. So I am now searching for appropriate algorithms to compute both similar items and clusters. At important constraint is scalability. Initially the application has to handle a few thousand items, but later million items might be possible as well. Of course, computations will then be executed on additional nodes, but the algorithm itself should scale. It would also be nice if the algorithm supports some kind of incremental mode on partial changes of the data. My initial thought of comparing each item with each other and storing the numerical similarity sounds a little bit crude. Also, it requires n*(n-1)/2 entries for storing all similarities and any change or new item will eventually cause n similarity computations. Thanks in advance! UPDATE tl;dr To clarify what I want, here is my targeted scenario: User generate entries (think of documents) User edit entry meta data (think of tags) And here is what my system should provide: List of similar entries to a given item as recommendation Clusters of similar entries Both calculations should be based on: The meta data/attributes of entries (i.e. usage of similar tags) Thus, the distance of two entries using appropriate metrics NOT based on user votings, preferences or actions (unlike collaborative filtering). Although users may create entries and change attributes, the computation should only take into account the items and their attributes, and not the users associated with (just like a system where only items and no users exist). Ideally, the algorithm should support: permanent changes of attributes of an entry incrementally compute similar entries/clusters on changes scale something better than a simple distance table, if possible (because of the O(n²) space complexity)

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  • sphinx cuts symbol

    - by YS-PRO
    I have a music collection and use sphinx for searching in it. Search mode is SPH_MATCH_PHRASE, but when I search f.e. for "B'Day" album - sphinx cuts "'" and searching by "Day" query. How can I force sphinx to search by exact phrase without filtering any symbols?

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  • Intel Atom: NVIDIA ION vs. Radeon HD 4330 Graphics

    <b>Phoronix:</b> "Before devoting this hardware to the farm, we ran a few benchmarks comparing the performance of NVIDIA's ION GeForce 9400M graphics processor to the ATI Radeon HD 4330 graphics processor found on the MSI 6667BB-004US and several other Atom-powered devices."

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