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  • Some problems I have on my iphone 5s

    - by abbasi
    I have some problems with my iphone 5s that would like to state here hope to get the sultions for them: 1- My iOS version was 7.0.2 and I installed some good apps on it, then I updated my iOS to version 7.0.3. After that when I tap some of my apps, first page of them appear and immediately vanish and don't go to the app. Does anybody know how to solve it? 2- At what percentage I should recharge the buttery? Thanks.

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  • Disable iPhone Yahoo contacts sync

    - by User
    Every time I plug in my iPhone, iTunes pops up a dialog asking for sync with Yahoo contacts. after I cancel, it pops up again, for 4-5 more times. But the 'Sync Yahoo!Address Book contacts' option is disabled in iTunes and I definitely don't want this to happen. If there any way to tell iTunes to stop trying to sync with Yahoo?

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  • Sync multiple gmail contacts on iPhone

    - by Webnet
    I'm trying to setup my iPhone so that it is synced with 2 gmail contact lists. I'd prefer not to just "import" them and would like to avoid using any 3rd party software/sites. I have 1 gmail account setup as an exchange with gmail, contacts, and calendars. I'm hoping someone can tell me how to do this.

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  • Facebook to iPhone sync only

    - by pmac72
    Is there a simple way to sync your Facebook contacts to your iPhone and only that direction? The Facebook app syncs both ways and there are contacts on my phone that I do not want on Facebook. At least that is how I interpret their warning when you turn sync on.

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  • UIScrollView with pages enabled and device rotation/orientation changes (MADNESS)

    - by jbrennan
    I'm having a hard time getting this right. I've got a UIScrollView, with paging enabled. It is managed by a view controller (MainViewController) and each page is managed by a PageViewController, its view added as a subview of the scrollView at the proper offset. Scrolling is left-right, for standard orientation iPhone app. Works well. Basically exactly like the sample provided by Apple and also like the Weather app provided with the iPhone. However, when I try to support other orientations, things don't work very well. I've supported every orientation in both MainViewController and PageViewController with this method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } However, when I rotate the device, my pages become quite skewed, and there are lots of drawing glitches, especially if only some of the pages have been loaded, then I rotate, then scroll more, etc... Very messy. I've told my views to support auto-resizing with theView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; But to no avail. It seems to just stretch and distort my views. In my MainViewController, I added this line in an attempt to resize all my pages' views: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * ([self.viewControllers count]), self.scrollView.frame.size.height); for (int i = 0; i < [self.viewControllers count]; i++) { PageViewController *controller = [self.viewControllers objectAtIndex:i]; if ((NSNull *)controller == [NSNull null]) continue; NSLog(@"Changing frame: %d", i); CGRect frame = self.scrollView.frame; frame.origin.x = frame.size.width * i; frame.origin.y = 0; controller.view.frame = frame; } } But it didn't help too much (because I lazily load the views, so not all of them are necessarily loaded when this executes). Is there any way to solve this problem?

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  • AVAudioPlayer working in Simulator, but not on device

    - by cannyboy
    My mp3 playing code is: NSError *error; soundObject = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:audioPathString] error:&error]; if (soundObject == nil) NSLog(@"%@", [error description]); soundObject.delegate = self; soundObject.numberOfLoops = 0; soundObject.volume = 1.0; NSLog(@"about to play"); [soundObject prepareToPlay]; [soundObject play]; NSLog(@"[soundObject play];"); The mp3 used to play fine, and it still does on the simulator. But not on the device. I've recently added some sound recording code (not mine) to the software. It uses AudioQueue stuff which is slightly beyond me. Does that conflict with AVAudioPlayer? Or what could be the problem? I've noticed that as soon as the audiorecording code starts working, I can't adjust the volume on the device anymore, so maybe it blocks the audio playback?. EDIT The solution seems to be to put this in my code. I put it in applicationDidFinishLaunching: [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil]; UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); The first line allows both play and record, whilst the other lines apparently reroute things to make the volume louder. All audio code is voodoo to me.

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  • Saving data - does work on Simulator, not on Device

    - by Peter Hajas
    I use NSData to persist an image in my application. I save the image like so (in my App Delegate): - (void)applicationWillTerminate:(UIApplication *)application { NSLog(@"Saving data"); NSData *data = UIImagePNGRepresentation([[viewController.myViewController myImage]image]); //Write the file out! NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; [data writeToFile:path_to_file atomically:YES]; NSLog(@"Data saved."); } and then I load it back like so (in my view controller, under viewDidLoad): NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; if([[NSFileManager defaultManager] fileExistsAtPath:path_to_file]) { NSLog(@"Found saved file, loading in image"); NSData *data = [NSData dataWithContentsOfFile:path_to_file]; UIImage *temp = [[UIImage alloc] initWithData:data]; myViewController.myImage.image = temp; NSLog(@"Finished loading in image"); } This code works every time on the simulator, but on the device, it can never seem to load back in the image. I'm pretty sure that it saves out, but I have no view of the filesystem. Am I doing something weird? Does the simulator have a different way to access its directories than the device? Thanks!

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  • iPhone - UIViewController not rotating when device orientation changes

    - by Ryu
    I have got my own custom UIViewController, which contains a UIScrollView with an UIImageView as it's subview. I would like to make the image to auto rotate when device orientation changes, but it doesn't seem to be working... In the header file, I've got; @interface MyViewController : UIViewController <UIScrollViewDelegate> { IBOutlet UIScrollView *containerView; UIImageView *imageView; } These components are initialised in the loadView function as below; containerView = [[UIScrollView alloc] initWithFrame:frame]; NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://..."]]; UIImage *image = [[UIImage alloc] initWithData:data]; imageView = [[UIImageView alloc] initWithImage:image]; [image release]; [containerView addSubview:imageView]; And I have added the following method, assuming that's all I need to make the view auto-rotate... -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } MyViewController loads fine with the image I've specified to grab from the URL, and the shouldAutorotate... function is being called, with the correct UIInterfaceOrientation, when I flip the device too. However, didRotateFromInterfaceOrientation method do not get called, and the image doesn't seem to rotate itself... Could someone please point out what I need to add, or what I have done wrong here? Thanks in advance!

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  • Sound does not working in Device

    - by diana
    In my app i write for record NSArray *filePaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *recordingDirectory = [filePaths objectAtIndex: 0]; NSString *resourcePath = [recordingDirectory stringByAppendingString:@"/sound.caf"]; self.soundFileURL = [NSURL fileURLWithPath:resourcePath]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; audioSession.delegate = self; [audioSession setActive: YES error: nil]; [[AVAudioSession sharedInstance] setCategory : AVAudioSessionCategoryRecorderror: nil]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; AVAudioRecorder *newRecorder = [[AVAudioRecorder alloc] initWithURL: soundFileURL settings: recordSettings error: nil]; [recordSettings release]; self.soundRecorder = newRecorder; [newRecorder release]; soundRecorder.delegate = self; [soundRecorder prepareToRecord]; [soundRecorder record]; recording = YES; I write for stop recording [soundRecorder stop]; recording = NO; self.soundRecorder = nil; I write for play AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: self.soundFileURL error: nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [button setTitle : @"Pause"forState: UIControlStateHighlighted]; [button setTitle : @"Pause"forState: UIControlStateNormal]; [player play]; In iPhone Simulator all ok I record then stop then play and all work fine. But in my iPhone device no sound. Any help will be greatly apprecieated

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  • NULL pointer dereference in swiotlb_unmap_sg_attrs() on disk IO

    - by Inductiveload
    I'm getting an error I really don't understand when reading or writing files using a PCIe block device driver. I seem to be hitting an issue in swiotlb_unmap_sg_attrs(), which appears to be doing a NULL dereference of the sg pointer, but I don't know where this is coming from, as the only scatterlist I use myself is allocated as part of the device info structure and persists as long as the driver does. There is a stacktrace to go with the problem. It tends to vary a bit in exact details, but it always crashes in swiotlb_unmap_sq_attrs(). I think it's likely I have a locking issue, as I am not sure how to handle the locks around the IO functions. The lock is already held when the request function is called, I release it before the IO functions themselves are called, as they need an (MSI) IRQ to complete. The IRQ handler updates a "status" value, which the IO function is waiting for. When the IO function returns, I then take the lock back up and return to request queue handling. The crash happens in blk_fetch_request() during the following: if (!__blk_end_request(req, res, bytes)){ printk(KERN_ERR "%s next request\n", DRIVER_NAME); req = blk_fetch_request(q); } else { printk(KERN_ERR "%s same request\n", DRIVER_NAME); } where bytes is updated by the request handler to be the total length of IO (summed length of each scatter-gather segment).

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  • Fake location for the device (custom)

    - by AtomRiot
    I know there are a few apps out there to fake a devices location but specifically what i want to do is use a location grabbed from a url. What direction should I look for setting the location on the device. The scenario i have is a jailbroken Wi-Fi iPad tethered to a nexus one. The nexus one would host a background service that when a request is recieved, it would respond with gps data of its current location. The jailbroken ipad would have a background service that either updated the location on a time interval, or on a per request basis (depending on how i have to implement it) by submitting a request to the tethered nexus one service. That data would then be set on the ipad and an application requesting location would get the service data. The goal is to recreate the location faker app's functionality with the exception of the spoofed location comes from the nexus ones gps via the service but i have not yet found out how to set the location data for the device. I can ofcourse implement this in a per app basis but it would be awesome to have any app be able to use it.

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  • The HTG Guide to Using a Bluetooth Keyboard with Your Android Device

    - by Matt Klein
    Android devices aren’t usually associated with physical keyboards. But, since Google is now bundling their QuickOffice app with the newly-released Kit-Kat, it appears inevitable that at least some Android tablets (particularly 10-inch models) will take on more productivity roles. In recent years, physical keyboards have been rendered obsolete by swipe style input methods such as Swype and Google Keyboard. Physical keyboards tend to make phones thick and plump, and that won’t fly today when thin (and even flexible and curved) is in vogue. So, you’ll be hard-pressed to find smartphone manufacturers launching new models with physical keyboards, thus rendering sliders to a past chapter in mobile phone evolution. It makes sense to ditch the clunky keyboard phone in favor of a lighter, thinner model. You’re going to carry around in your pocket or purse all day, why have that extra bulk and weight? That said, there is sound logic behind pairing tablets with keyboards. Microsoft continues to plod forward with its Surface models, and while critics continue to lavish praise on the iPad, its functionality is obviously enhanced and extended when you add a physical keyboard. Apple even has an entire page devoted specifically to iPad-compatible keyboards. But an Android tablet and a keyboard? Does such a thing even exist? They do actually. There are docking keyboards and keyboard/case combinations, there’s the Asus Transformer family, Logitech markets a Windows 8 keyboard that speaks “Android”, and these are just to name a few. So we know that keyboard products that are designed to work with Android exist, but what about an everyday Bluetooth keyboard you might use with Windows or OS X? How-To Geek wanted look at how viable it is to use such a keyboard with Android. We conducted some research and examined some lists of Android keyboard shortcuts. Most of what we found was long outdated. Many of the shortcuts don’t even apply anymore, while others just didn’t work. Regardless, after a little experimentation and a dash of customization, it turns out using a keyboard with Android is kind of fun, and who knows, maybe it will catch on. Setting things up Setting up a Bluetooth keyboard with Android is very easy. First, you’ll need a Bluetooth keyboard and of course an Android device, preferably running version 4.1 (Jelly Bean) or higher. For our test, we paired a second-generation Google Nexus 7 running Android 4.3 with a Samsung Series 7 keyboard. In Android, enable Bluetooth if it isn’t already on. We’d like to note that if you don’t normally use Bluetooth accessories and peripherals with your Android device (or any device really), it’s best practice to leave Bluetooth off because, like GPS, it drains the device’s battery more quickly. To enable Bluetooth, simply go to “Settings” -> “Bluetooth” and tap the slider button to “On”. To set up the keyboard, make sure it is on and then tap “Bluetooth” in the Android settings. On the resulting screen, your Android device should automatically search for and hopefully find your keyboard. If you don’t get it right the first time, simply turn the keyboard on again and then tap “Search for Devices” to try again. If it still doesn’t work, make sure you have fresh batteries and the keyboard isn’t paired to another device. If it is, you will need to unpair it before it will work with your Android device (consult your keyboard manufacturer’s documentation or Google if you don’t know how to do this). When Android finds your keyboard, select it under “Available Devices” … … and you should be prompted to type in a code: If successful, you will see that device is now “Connected” and you’re ready to go. If you want to test things out, try pressing the “Windows” key (“Apple” or “Command”) + ESC, and you will be whisked to your Home screen. So, what can you do? Traditional Mac and Windows users know there’s usually a keyboard shortcut for just about everything (and if there isn’t, there’s all kinds of ways to remap keys to do a variety of commands, tasks, and functions). So where does Android fall in terms of baked-in keyboard commands? There answer to that is kind of enough, but not too much. There are definitely established combos you can use to get around, but they aren’t clear and there doesn’t appear to be any one authority on what they are. Still, there is enough keyboard functionality in Android to make it a viable option, if only for those times when you need to get something done (long e-mail or important document) and an on-screen keyboard simply won’t do. It’s important to remember that Android is, and likely always will be a touch-first interface. That said, it does make some concessions to physical keyboards. In other words, you can get around Android fairly well without having to lift your hands off the keys, but you will still have to tap the screen regularly, unless you add a mouse. For example, you can wake your device by tapping a key rather than pressing its power button. However, if your device is slide or pattern-locked, then you’ll have to use the touchscreen to unlock it – a password or PIN however, works seamlessly with a keyboard – other things like widgets and app controls and features, have to be tapped. You get the idea. Keyboard shortcuts and navigation As we said, baked-in keyboard shortcut combos aren’t necessarily abundant nor apparent. The one thing you can always do is search. Any time you want to Google something, start typing from the Home screen and the search screen will automatically open and begin displaying results. Other than that, here is what we were able to figure out: ESC = go back CTRL + ESC = menu CTRL + ALT + DEL = restart (no questions asked) ALT + SPACE = search page (say “OK Google” to voice search) ALT + TAB (ALT + SHIFT + TAB) = switch tasks Also, if you have designated volume function keys, those will probably work too. There’s also some dedicated app shortcuts like calculator, Gmail, and a few others: CMD + A = calculator CMD + C = contacts CMD + E = e-mail CMD + G = Gmail CMD + L = Calendar CMD + P = Play Music CMD + Y = YouTube Overall, it’s not a long comprehensive list and there’s no dedicated keyboard combos for the full array of Google’s products. Granted, it’s hard to imagine getting a lot of mileage out of a keyboard with Maps but with something like Keep, you could type out long, detailed lists on your tablet, and then view them on your smartphone when you go out shopping. You can also use the arrow keys to navigate your Home screen over shortcuts and open the app drawer. When something on the screen is selected, it will be highlighted in blue. Press “Enter” to open your selection. Additionally, if an app has its own set of shortcuts, e.g. Gmail has quite a few unique shortcuts to it, as does Chrome, some – though not many – will work in Android (not for YouTube though). Also, many “universal” shortcuts such as Copy (CTRL + C), Cut (CTRL + X), Paste (CTRL + V), and Select All (CTRL + A) work where needed – such as in instant messaging, e-mail, social media apps, etc. Creating custom application shortcuts What about custom shortcuts? When we were researching this article, we were under the impression that it was possible to assign keyboard combinations to specific apps, such as you could do on older Android versions such as Gingerbread. This no long seems to be the case and nowhere in “Settings” could we find a way to assign hotkey combos to any of our favorite, oft-used apps or functions. If you do want custom keyboard shortcuts, what can you do? Luckily, there’s an app on Google Play that allows you to, among other things, create custom app shortcuts. It is called External Keyboard Helper (EKH) and while there is a free demo version, the pay version is only a few bucks. We decided to give EKH a whirl and through a little experimentation and finally reading the developer’s how-to, we found we could map custom keyboard combos to just about anything. To do this, first open the application and you’ll see the main app screen. Don’t worry about choosing a custom layout or anything like that, you want to go straight to the “Advanced settings”: In the “Advanced settings” select “Application shortcuts” to continue: You can have up to 16 custom application shortcuts. We are going to create a custom shortcut to the Facebook app. We choose “A0”, and from the resulting list, Facebook. You can do this for any number of apps, services, and settings. As you can now see, the Facebook app has now been linked to application-zero (A0): Go back to the “Advanced settings” and choose “Customize keyboard mappings”: You will be prompted to create a custom keyboard layout so we choose “Custom 1”: When you choose to create a custom layout, you can do a great many more things with your keyboard. For example, many keyboards have predefined function (Fn) keys, which you can map to your tablet’s brightness controls, toggle WiFi on/off, and much more. A word of advice, the application automatically remaps certain keys when you create a custom layout. This might mess up some existing keyboard combos. If you simply want to add some functionality to your keyboard, you can go ahead and delete EKH’s default changes and start your custom layout from scratch. To create a new combo, select “Add new key mapping”: For our new shortcut, we are going to assign the Facebook app to open when we key in “ALT + F”. To do this, we press the “F” key while in the “Scancode” field and we see it returns a value of “33”. If we wanted to use a different key, we can press “Change” and scan another key’s numerical value. We now want to assign the “ALT” key to application “A0”, previously designated as the Facebook app. In the “AltGr” field, we enter “A0” and then “Save” our custom combo. And now we see our new application shortcut. Now, as long as we’re using our custom layout, every time we press “ALT + F”, the Facebook app will launch: External Keyboard Helper extends far beyond simple application shortcuts and if you are looking for deeper keyboard customization options, you should definitely check it out. Among other things, EKH also supports dozens of languages, allows you to quickly switch between layouts using a key or combo, add up to 16 custom text shortcuts, and much more! It can be had on Google Play for $2.53 for the full version, but you can try the demo version for free. More extensive documentation on how to use the app is also available. Android? Keyboard? Sure, why not? Unlike traditional desktop operating systems, you don’t need a physical keyboard and mouse to use a mobile operating system. You can buy an iPad or Nexus 10 or Galaxy Note, and never need another accessory or peripheral – they work as intended right out of the box. It’s even possible you can write the next great American novel on one these devices, though that might require a lot of practice and patience. That said, using a keyboard with Android is kind of fun. It’s not revelatory but it does elevate the experience. You don’t even need to add customizations (though they are nice) because there are enough existing keyboard shortcuts in Android to make it usable. Plus, when it comes to inputting text such as in an editor or terminal application, we fully advocate big, physical keyboards. Bottom line, if you’re looking for a way to enhance your Android tablet, give a keyboard a chance. Do you use your Android device for productivity? Is a physical keyboard an important part of your setup? Do you have any shortcuts that we missed? Sound off in the comments and let us know what you think.     

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  • Is Appcelerator Titanium now banned on the iPhone?

    - by altuzar
    This question has been answered quite clearly for MonoTouch here: http://stackoverflow.com/questions/2604033/is-monotouch-now-banned-on-the-iphone But what about Appcelerator Titanium? The new TOS from Apple and their iPhone 4 OS: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Titanium uses JavaScript but is not executed be the iPhone OS WebKit engine directly. In their Developer blog, Jeff Haynie says Titanium is on the clear, but I don't know if they are in denial. It’s our belief that we are fully in compliance with iPhone OS 4.0 ToS as we interpret them. I haven't found any official word by Apple, only opinions. And I'm quite confussed. I'm not writing another line of code for my App until... you know.

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  • Interface builder UIButton custom background image not working on simulator/device

    - by xenonii
    I'm trying to do something really simple. I have an image for a button and I'm trying to set it on a custom button in interface builder. I set the background image accordingly (no case sensitivity problem here). In interface builder it shows up, but in the simulator or on the device it doesn't appear at all. Just the button's text will appear. Do I need to turn on some flag or something of the sort?

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  • iPhone first responders

    - by William Jockusch
    I am confused about the iPhone responder chain. Specifically, in the iPhone event handling guide http://developer.apple.com/iPhone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/EventHandling/EventHandling.html, we have the following: The first responder is the responder object in an application (usually a UIView object) that is designated to be the first recipient of events other than touch events. But UIView is a subclass of UIResponder. And the UIResponder class reference says this: - (BOOL)canBecomeFirstResponder Return Value YES if the receiver can become the first responder, NO otherwise. Discussion Returns NO by default. If a responder object returns YES from this method, it becomes the first responder and can receive touch events and action messages. Subclasses must override this method to be able to become first responder. I am confused by the apparent contradiction. Can anyone clear it up for me? For what it's worth, I did set up a simple view-based application, and call canBecomeFirstResponder and isFirstResponder on its view. Both returned NO.

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  • get image from iphone, using phonegap camera api

    - by udhaya
    I'm new to Xcode and iPhone apps. I want to select an image from iPhone (camera or library) and send to php via ajax. http://wiki.phonegap.com/iPhone:-Camera-API I'm using the phonegap framework, Xcode iPhone SDK version 3.1.x. On clicking button it calls function with parameter 0 or 1, but it does not initialize camera or display the library. I checked the simulator virtual phone; there is no icon for camera, but the pictures album is there. I used the same code as in the above link. What do I do, what and how to check? any other functions to get photos using phonegap?

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  • Concerting an iTunes iphone OS 4.0 backup to 3.2

    - by Moitah
    Hello ! I use my 4.0 iPhone for both work and personal stuff. So iTunes keeps, every time I sync my iPhone, a backup in ~/Library/Application Support/MobileSync/Backup. I recently bought an iPad (OS 3.2). I'd like to be able to duplicate my iPhone backup, and restore it on the iPad (so I'll have all my apps settings, passwords, application positions, etc... from the iPhone on the iPad) So, I need to convert the backup from 4.0 to 3.2. I know this is not officially supported by Apple, but has any of you guys figured that out ? There are 5 easily editable files in the backup folder : Info.plist Manifest.mbdb Manifest.mbdx Manifest.plist Status.plist Thanks !

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  • DC: Mac Developer vs iPhone Developer

    - by Khou
    http://developer.apple.com/programs/ so whats the difference between Mac Developer and iPhone Developer membership? If you signup to Mac Developer you can download the iPhone SDK anyways? so why would you sign to iphone developer?

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  • Hiding UITabBar when rotating device iPhone

    - by Tom G
    Has anyone successfully hidden a UITabbar when rotating the device? I have one view in the UItabbar controller that i rotate (So effectively one tab that rotates) When this happens i want the tab bar to disappear... but nothing seems to work! Either the tabbar still remains visible Or it disappears along with the view Or the tabbar disappears and the view no longer rotates! So if anyone has successfully accomplished this task any advice would be greatly appreciated! Thanks Tom

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  • Dashcode development for iPhone resources

    - by gonso
    I've been developing web applications and iPhone applications for years. Now I want to create a web application oriented to the iPhone browser. I willing to use Dashcode, since it seams to have tons of cool features that make my web app look like an native iPhone app. The problem I face is twofold: On one side I don't know it Dashcode development will allow me to do all I want (session control, runtime datasources, etc); on the other side I'm having a hard time finding good documentation, tutorials and books on Dashcode programing for the iPhone. Looks like 90% of the links out there are for Dashcode widgets. Can you advise me on the best resources to learn Dashcode (for mobile Safari) programming? Thanks Gonso

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  • Select image iphone simulator using phonegap camera api

    - by udhaya
    I'm new to Xcode and iPhone apps. I want to select an image from iPhone (camera or library) and send to php via ajax. http://wiki.phonegap.com/iPhone:-Camera-API I'm using the phonegap framework, Xcode iPhone SDK version 3.1.x. On clicking button it calls function with parameter 0 or 1, but it does not initialize camera or display the library. I used the same code as in the above link. it shows this error in debug console: 2010-03-25 23:36:02.337 PhoneGap[7433:207] Camera.getPicture: Camera not available. simulator dsnt have camera, but photos(from library) also not wokring! what might be the error? i think when using navigator.camera.getPicture first check for camera and if not break and shws error ~?

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