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  • How to use an Audio Unit on the iPhone

    - by CodeToaster
    I'm looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow? Is it possible to chain audio units together (for example, to simultaneously add an echo effect and a change in pitch)? EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.

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  • Static Libraries on iPhone device

    - by Akusete
    I have two projects, a Cocoa iPhone application and a static library which it uses. I've tested it successfully on the iPhone simulator, but when I try to deploy it to my iPhone device I get (symbol not found) link errors. If I remove the dependancy of the library the project builds/runs fine. I have made sure all the build settings are set to iPhoneOS not the simulator. Im sure its something simple, but has anyone run into similar problems moving from iPhone simulator to device? --EDIT: I have managed to create new projects (one for the application and one for the static library), and successfully get them to run on the iPhone or simulator. But I have a very strange problem... for each specific project I cannot get it working for BOTH the device and the simulator... I have double checked the build settings, made sure the libraries that are being references are for the matching build settings (I believe) but I cannot resolve these linking errors. I think I must be doing something very wrong... all the apple documentation says 'its super simple - one click' but this is giving me a lot of problems. This is probably something to do with xCode build settings, but I cannot seem to understand why selecting the different build platforms and rebuilding the libraries does not work.

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  • Iphone & Web App synch

    - by Jack Welsh
    I am trying to build an Iphone App client for our CRM solution so our sales people would be able to access the information available in our CRM through an Iphone App. I am trying to find out what is the recommended approach to architect the application when it comes to the database. I am not sure where should the data reside, should I save a subset of the data on the iPhone, or should I just rely on webservices and pull the information I need from the database whenever I need it. Also, is there any best practices or frameworks to build such applications on the Iphone.

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  • Is NSDictionary key order guaranteed the same as initialized if it never changes?

    - by Thaurin
    I've run into the same problem as found in this question. However, I have a follow-up question. I seem to be in the same situation as the original asker: I have a plist with a hierarchy of dictionaries that define a configuration screen. These are not mutable and will stay the same throughout the application. Since the original discussion seems to focus on problems arising from mutating the dictionary, I must ask for comfirmation: is the order of a dictionary guaranteed the same as they are in the plist, i.e. as it is read (with initWithContentsOfFile)? Can I use allKeys on it in this case to get a correct-order array of keys if the dictionary never changes?

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  • Need to play flash videos on iphone

    - by Yannis
    Hi all, I am building this iphone app for a client and they have a large set of flash video files that they need to play/stream to the iphone. I understand that the iphone doesnt natively support flv playback but isnt there anything I can do to get around this problem? In case it helps, they are using the akamai flash player on their website to play these video files. Thanks in advance.

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  • Licensing iPhone apps per user in existing system

    - by Alxandr
    I've been asked by my job to write a iPhone app for an existing system for managing worktasks. This system is proprietary and costs money, so in order to login you need to be a customer. Now, I've got two questions about the legality of licensing iPhone apps with this system: My company would like to be able to sell the app for profit, but not as a one-time payment, but as a added subscription-fee to the already existing one. Is it legal for us (according with the terms of distributing an iPhone app on the Apple App Store) to do this? That way we'll just add another field to the users-database saying weather or not iPhone is enabled for them, and distribute the app as a free app on App Store. If the previous question is not legal, we'd like to just create a free app and distribute it as part of the existing system. In other words, no extra fee for using the iPhone app for the users, but still free distribution trough App Store. Due to our company not being american or having an office in the U.S. at all enterprice account is not an option. Please let me know if there is anything wrong with any of the above approaches.

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  • Connecting CoreData to my App on an iPhone Device

    - by Lauren Quantrell
    I apologize ahead of time for what I'm sure is a complete newbie lapse. Running my iPhone app on iPhone simulator - no problem. But I loaded the app on an iPhone device for the first time and it appears as if the SQLite database I'm using (NSManagedObjectContext) isn't connected or didn't upload. The app installs but with no data. How do I get it all to upload and work on the device? I appreciate any help. lq

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  • iphone flash lite 2.0 support?

    - by cometta
    1.i dont have iphone, so may i know does iphone come with pre-installed flash lite 2.0 or above? if answer is Not, if a web page that embed flash lite app. can it prompt user of iphone to install flash lite easily ? 2. where can i get list of phones that support flash lite 2.0 and above?

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  • iPhone SpeakHere example produces different number of samples

    - by pion
    I am looking at the SpeakHere example and added the following: // Overriding the output audio route UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof (audioRouteOverride), &audioRouteOverride); assert(status == noErr); // Changing the default output route. The new output route remains in effect unless you change the audio session category. This option is available starting in iPhone OS 3.1. UInt32 doChangeDefaultRoute = 1; status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute); assert(status == noErr); // Enable Bluetooth. See audioRouteOverride & doChangeDefaultRoute above // http://developer.apple.com/iphone/library/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Cookbook/Cookbook.html#//apple_ref/doc/uid/TP40007875-CH6-SW2 UInt32 allowBluetoothInput = 1; status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, sizeof(allowBluetoothInput), &allowBluetoothInput); assert(status == noErr); Also, void AQRecorder::handleInputBufferCallback(void *aqData, ... ... if (inNumPackets > 0) { NSLog(@"Number of samples = %d", inBuffer->mAudioDataByteSize/2); // print out the number of sample status = AudioFileWritePackets(aqr->mAudioFile, FALSE, inBuffer->mAudioDataByteSize, inPacketDesc, aqr->mCurrentPacket, &inNumPackets, inBuffer->mAudioData); assert(status == noErr); aqr->mCurrentPacket += inNumPackets; } ... Notice the "NSLog(@"Number of samples = %d", inBuffer-mAudioDataByteSize/2); // print out the number of sample" statement above. I am using iPhone SDK 3.1.3. I got the following results The number of samples is around 44,100 on Simulator The number of samples is around 22,000 on iPhone The number of samples is around 4,000 on iPhone using Jawbone Bluetooth I am new on this. Why did itproduce different number of samples? Thanks in advance for your help.

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  • Costs and Scope in developing a typical iphone application

    - by ali
    Iam new to iphone development and have been tasked to development a fairly simple iphone application. It would basically show listings of information eg accommodations, restaurants...around 8-9 different types. Drilling on one would show the details of it. These are dynamically sourced from a db (through an xml feed) that powers an existing website. Also users should have ability to save favourites and also an interactive google map showing locations of these places. Just would like to know how long would such an iphone application take to develop and what would it costs. As iam new to iphone dev, i do not know how big the scope is, any complications to anticipate, scope creep issues, and how much to charge. Want to give a reasonable estimate so that i dont overcharge.

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  • Difference between Facebook query from iphone and from web

    - by Aashutosh
    Hi, I am creating a iphone application for the existing web application. The fql which is happening at the web is giving me right results but the fql happening at the iphone is not giving all the results. select name, pic_square, pic_big, uid, sex, birthday, relationship_status , current_location, meeting_sex, interests, music, tv, movies, books, quotes, education_history, work_history from user where uid = XXXXXXX is giving me different result in web when compared to the iphone. Thanks, Aashutosh

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  • iPhone Mobile Safari File System Access

    - by Jon Smallberries
    Is it possible to write to a file in a native iPhone application and have a Safari browser read from that file after having the browser opened from the native app? Alternatively (and this would be great!), would it be possible to launch a mobile Safari webapp from a native iPhone app, and have that application access the OS 3.0 External Accessory Framework? My assumption is no... Basically, I have a functioning iPhone app that wraps a simple mobile Safari webapp, but I'd like to utilize the external accessory framework once I have launched the Safari webapp from the iPhone app...

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  • EXC_BAD_ACCESS with NSUserdefaults on iphone.

    - by Andreas Johannessen
    I have the following code in my ApplicationDelegate. My deployment target is 3.0 and upwards, however I get a EXC_BAD_ACCESS when I launch the app with the following code on my iPhone with 3.1.3, however on the simulator which has 4.2 it runs fine. I would really appriciate help on this one, thanks in advance. When I comment this block when I deploy to 3.1.3 device it runs without bad access. + (void)initialize { NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *pListPath = [path stringByAppendingPathComponent:@"Settings.bundle/Root.plist"]; NSDictionary *pList = [NSDictionary dictionaryWithContentsOfFile:pListPath]; NSMutableArray *prefsArray = [pList objectForKey:@"PreferenceSpecifiers"]; NSMutableDictionary *regDictionary = [NSMutableDictionary dictionary]; for (NSDictionary *dict in prefsArray) { NSString *key = [dict objectForKey:@"Key"]; if(key) { id value = [dict objectForKey:@"DefaultValue"]; [regDictionary setObject:value forKey:key]; } } [[NSUserDefaults standardUserDefaults] registerDefaults:regDictionary]; } UPDATE: I traced the error to happen on this line: [[NSUserDefaults standardUserDefaults] registerDefaults:regDictionary]; So there is probaly another syntax on earlier iOS, or am I wrong?

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  • Iphone apps development.

    - by dicaprio
    I'm very keen to learn Iphone apps development. Can you experts give me some tips as to which programing tool I should learn? tools I should install [of course , I prefer free tools]?, operating system I need? [I only have windows xp and unix flavours on my Personal laptop]. Do I need to have Iphone to test my apps? [poor guy, I don't own a Iphone].

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  • Securing files on IPhone

    - by clearbrian
    Hi Is there a way to decompile the binary from an IPhone app. I jailbroke my IPhone and was surprised to find other app's dbs wide open to be copied. So I exported my most important table and hardcoded it into code. Instead of loading table into array from a db I just generated code to fill the array and kept only the most basic DB info so relationships still work. Took a while but now works fine. I was just wondering am I safe, could someone decompile the binary for the app easily and extract the data. In Java its easy to decompile *.class files though thats bytecode where I presume iphone apps are more low level. I know IPhone sdk 4 can mark files as secure. Anyone know can this be overridden by jailbreaks or is this an unix lock?

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  • audio frameworks in iPhone

    - by suse
    Hello, I would like to know the follwing information about iPhone audio system Heirarchy of the audio framework in iPhone OS. i know that there are 3 main audio frameworks in iPhone OS.i.e AVFoundation Framework CoreAudio Framework OpenAL Framework what are the audio formats supported in each of the above framework?I mean will all the framework support all audio formats or are they dependent about the audio formats it support? Thank You

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  • iPhone Network Share Access

    - by user361988
    I am trying to download a data file from a local network share to an iPhone device. I have placed the file on a computer on the network and can view through browsers such as Chrome or Mozilla, from any computer on the local network. However, Safari on a Mac and the iPhone do not find the file! An example of the URL I use is 'file://computer/SharedDocs/file.csv'. Why do Safari and the iPhone fail to find the file?

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  • How to develop an iPhone application

    - by Ankur
    I want to develop an ebook application for iPhone. I'm new to iPhone developement, so don't have much idea about how to proceed. What I know is, I need the following:- iPhone SDK Intel Mac running mac OS X Xcode (?) Please indicate is that correct and how I can proceed to build an ebook application. Thanks.

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  • iPhone/iPad universal build problem with firmware version

    - by DigitalVanilla
    Hello guys, I was doing a project as Universal binary for iPhone/iPad. I created the iPhone app side and I was doing to complete the iPad too. I noticed one thing, on iPad classes I use the UIPopoverController class, means that when I build now for 3.2 in the Simulator, it runs te iPad one and it works fine, BUT if I want to see the iPhone version app, means 3.1.3, It give me an error of framework missing in the iPad classes. I have no idea how to solve this problem because I cannot anymore see the iPhone version of the app and make changes. I can only remove all the iPad classes and after reimport again. thanks guys!

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  • Iphone application requiring user registeration?

    - by Lucky
    I am creating an iphone application that requires the users to have an account at my website. But if i have to distribute it through apple store, how should I make the users of this Iphone Application first create an account with my website. There could be a few options like : 1) Ask the user to create an account when he/she tries to run the application on iphone. 2) Provide a 'Sign-Up' page in the Iphone application itself. My question is "Is there any mechanism provided by Apple Store to make the user sign-up to my website before he/she can download the application". Kindly give in your suggestions for the same. Which would be the best approach for solving my problem. Thanks, LG

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  • iPhone SDK - How is data shared in a unversal app

    - by norskben
    Stack overflow I want to make a universal version of my app available, but I am wondering how is data managed between the iPad and the iPhone versions? -Are they completely independent? or if I have a plist in the iPad app, does it also appear in the iPhone app. If so, is there any syncing etc etc. I have a few months experience with single iPad or iPhone apps, but never a universal. Thanks again.

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  • iPhone - How to import native calendar events to my iphone app?

    - by sachi
    I am doing one simple application using iPhone calendar, where I need to import the iPhone native calendar events into my iPhone app. How can I do this. I have a piece of code but it doesn't seems to be working. I have added some events into my iPhone native calendar. But when i retrieve it's not fetching anything. Here is the piece of code. -(IBAction)importCalEvents:(id)sender { NSArray *caleandarsArray = [[NSArray alloc] init]; caleandarsArray = [[eventStore calendars] retain]; NSLog(@"Calendars from Array : %@", caleandarsArray); for (EKCalendar *CalendarEK in caleandarsArray) { NSLog(@"Calendar Title : %@", CalendarEK.title); } }

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