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  • Refactoring SQL

    - by Mongus Pong
    Are there any formal techniques for refactoring SQL similar to this list here that is for code? I am currently working on a massive query for a particular report and I'm sure there's plenty of scope for refactoring here which I'm just stumbling through myself bit by bit.

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  • Insert a Coldfusion struct into a database

    - by Kevin
    If I wanted to save a contact form submission to the database, how can I insert the form scope in as the submission? It's been some time since I used Coldfusion. The contact forms vary depending on what part of the site it was submitted from, so it needs to scale and handle a form with 5 fields or one with 10 fields. I just want to store the data in a blob table.

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  • Transaction on Entity FrameWork Refactoring and best performance how can i?

    - by programmerist
    i try to use transaction in Entity FrameWork. i have 3 tables Personel, Prim, Finans. in Prim table you look SatisTutari (int) if i add data in SatisTutari.Text instead of int value adding float value. Trannsaction must be run! Everything is ok but how can i refactoring or give best performance or best writing Transaction coding! i have 3 table so i have 3 entities: CREATE TABLE Personel (PersonelID integer PRIMARY KEY identity not null, Ad varchar(30), Soyad varchar(30), Meslek varchar(100), DogumTarihi datetime, DogumYeri nvarchar(100), PirimToplami float); Go create TABLE Prim (PrimID integer PRIMARY KEY identity not null, PersonelID integer Foreign KEY references Personel(PersonelID), SatisTutari int, Prim float, SatisTarihi Datetime); Go CREATE TABLE Finans (ID integer PRIMARY KEY identity not null, Tutar float); Personel, Prim,Finans my tables. if you look Prim table you can see Prim value float value if i write a textbox not float value my transaction must run. protected void btnSave_Click(object sender, EventArgs e) { using (TestEntities testCtx = new TestEntities()) { using (TransactionScope scope = new TransactionScope()) { Personel personel = new Personel(); Prim prim = new Prim(); Finans finans = new Finans(); //-----------------------------------------------------------------------Step 1 personel.Ad = txtName.Text; personel.Soyad = txtSurName.Text; personel.Meslek = txtMeslek.Text; personel.DogumTarihi = DateTime.Parse(txtSatisTarihi.Text); personel.DogumYeri = txtDogumYeri.Text; personel.PirimToplami = float.Parse(txtPrimToplami.Text); testCtx.AddToPersonel(personel); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 2 prim.PersonelID = personel.PersonelID; prim.SatisTutari = int.Parse(txtSatisTutari.Text); prim.SatisTarihi = DateTime.Parse(txtSatisTarihi.Text); prim.Prim1 = double.Parse(txtPrim.Text); finans.Tutar = prim.SatisTutari * prim.Prim1; testCtx.AddToPrim(prim); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 3 lblTutar.Text = finans.Tutar.Value.ToString(); testCtx.AddToFinans(finans); testCtx.SaveChanges(); scope.Complete(); } } How can i rearrange codes. i need best practice refactoring and best solution for reading easly and performance!!!

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  • prohibiting instantiation as a temporary object (C++)

    - by SuperElectric
    I like using sentry classes in c++, but I seem to have a mental affliction that results in repeatedly writing bugs like the following: { MySentryClass(arg); // ... other code } Needless to say, this fails because the sentry dies immediately after creation, rather than at the end of the scope, as intended. Is there some way to prevent MySentryClass from being instantiated as a temporary, so that the above code either fails to compile, or at least aborts with an error message at runtime?

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  • Good style for handling constructor failure of critical object

    - by mtlphil
    I'm trying to decide between two ways of instantiating an object & handling any constructor exceptions for an object that is critical to my program, i.e. if construction fails the program can't continue. I have a class SimpleMIDIOut that wraps basic Win32 MIDI functions. It will open a MIDI device in the constructor and close it in the destructor. It will throw an exception inherited from std::exception in the constructor if the MIDI device cannot be opened. Which of the following ways of catching constructor exceptions for this object would be more in line with C++ best practices Method 1 - Stack allocated object, only in scope inside try block #include <iostream> #include "simplemidiout.h" int main() { try { SimpleMIDIOut myOut; //constructor will throw if MIDI device cannot be opened myOut.PlayNote(60,100); //..... //myOut goes out of scope outside this block //so basically the whole program has to be inside //this block. //On the plus side, it's on the stack so //destructor that handles object cleanup //is called automatically, more inline with RAII idiom? } catch(const std::exception& e) { std::cout << e.what() << std::endl; std::cin.ignore(); return 1; } std::cin.ignore(); return 0; } Method 2 - Pointer to object, heap allocated, nicer structured code? #include <iostream> #include "simplemidiout.h" int main() { SimpleMIDIOut *myOut; try { myOut = new SimpleMIDIOut(); } catch(const std::exception& e) { std::cout << e.what() << std::endl; delete myOut; return 1; } myOut->PlayNote(60,100); std::cin.ignore(); delete myOut; return 0; } I like the look of the code in Method 2 better, don't have to jam my whole program into a try block, but Method 1 creates the object on the stack so C++ manages the object's life time, which is more in tune with RAII philosophy isn't it? I'm still a novice at this so any feedback on the above is much appreciated. If there's an even better way to check for/handle constructor failure in a siatuation like this please let me know.

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  • Memory management with Objective-C Distributed Objects: my temporary instances live forever!

    - by jkp
    I'm playing with Objective-C Distributed Objects and I'm having some problems understanding how memory management works under the system. The example given below illustrates my problem: Protocol.h #import <Foundation/Foundation.h> @protocol DOServer - (byref id)createTarget; @end Server.m #import <Foundation/Foundation.h> #import "Protocol.h" @interface DOTarget : NSObject @end @interface DOServer : NSObject < DOServer > @end @implementation DOTarget - (id)init { if ((self = [super init])) { NSLog(@"Target created"); } return self; } - (void)dealloc { NSLog(@"Target destroyed"); [super dealloc]; } @end @implementation DOServer - (byref id)createTarget { return [[[DOTarget alloc] init] autorelease]; } @end int main() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; DOServer *server = [[DOServer alloc] init]; NSConnection *connection = [[NSConnection new] autorelease]; [connection setRootObject:server]; if ([connection registerName:@"test-server"] == NO) { NSLog(@"Failed to vend server object"); } else [[NSRunLoop currentRunLoop] run]; [pool drain]; return 0; } Client.m #import <Foundation/Foundation.h> #import "Protocol.h" int main() { unsigned i = 0; for (; i < 3; i ++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; id server = [NSConnection rootProxyForConnectionWithRegisteredName:@"test-server" host:nil]; [server setProtocolForProxy:@protocol(DOServer)]; NSLog(@"Created target: %@", [server createTarget]); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; [pool drain]; } return 0; } The issue is that any remote objects created by the root proxy are not released when their proxy counterparts in the client go out of scope. According to the documentation: When an object’s remote proxy is deallocated, a message is sent back to the receiver to notify it that the local object is no longer shared over the connection. I would therefore expect that as each DOTarget goes out of scope (each time around the loop) it's remote counterpart would be dellocated, since there is no other reference to it being held on the remote side of the connection. In reality this does not happen: the temporary objects are only deallocate when the client application quits, or more accurately, when the connection is invalidated. I can force the temporary objects on the remote side to be deallocated by explicitly invalidating the NSConnection object I'm using each time around the loop and creating a new one but somehow this just feels wrong. Is this the correct behaviour from DO? Should all temporary objects live as long as the connection that created them? Are connections therefore to be treated as temporary objects which should be opened and closed with each series of requests against the server? Any insights would be appreciated.

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  • jsf: propagate the viewscope to new popup window

    - by rahul_d_m
    in jsf2.0 is it possible to propagate the viewscope to new popup window, so that if new url is opened as model popup it should get the value from same managed bean. i tried by passing parent page's javax.faces.ViewState as url parameter to model popup page but getting viewexpired exception with this. i dont want to use session scope, is there any other solution?

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  • Facebook Graph API authorization problem

    - by kujawk
    If I load the following URL in Firefox and login to Facebook, I'm getting a page displaying "An invalid next or cancel parameter was specified." https://graph.facebook.com/oauth/authorize?client_id=c8caf78d724d142ee82334131ef5c9ce&redirect_uri=http://www.facebook.com/connect/login_success.html&type=user_agent&display=touch&scope=offline_access,publish_stream But if I change the display parameter to display=page I no longer get this error. Any ideas as to why?

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  • C++ Using a class template argument as a template argument for another type

    - by toefel
    Hey Everyone, I'm having this problem while writing my own HashTable. It all works, but when I try to templatize the thing, it gave me errors. I recreated the problem as follows: THIS CODE WORKS: typedef double Item; class A { public: A() { v.push_back(pair<string, Item>("hey", 5.0)); } void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, double> > v; typedef vector< pair<string, double> >::iterator Iterator; }; THIS CODE DOES NOT: template<typename ValueType> class B { public: B(){} void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, ValueType> > v; typedef vector< pair<string, ValueType> >::iterator Iterator; }; the error messages: g++ -O0 -g3 -Wall -c -fmessage-length=0 -omain.o ..\main.cpp ..\main.cpp:50: error: type std::vector<std::pair<std::string, ValueType>, std::allocator<std::pair<std::string, ValueType> > >' is not derived from typeB' ..\main.cpp:50: error: ISO C++ forbids declaration of `iterator' with no type ..\main.cpp:50: error: expected `;' before "Iterator" ..\main.cpp: In member function `void B::iterate()': ..\main.cpp:44: error: `Iterator' was not declared in this scope ..\main.cpp:44: error: expected `;' before "iter" ..\main.cpp:44: error: `iter' was not declared in this scope Does anybody know why this is happening? Thanks!

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  • Dock=>Fill a control in FlowLayoutPanel

    - by serhio
    I have a UserControl in which a FlowLayoutPanel. This user control consist of a description and some controls: [descr.] 123456789, it should be able to be reversed 987654321 [descr.] So FlowLayoutPanel is used for this scope(RightToLeft - True/False). Is this a way that the label1 fill the rest of the control(to left or right respectively)?

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  • My app does not seem to find my button from the UI file

    - by Jason94
    What i did: create a project, edited the ui file with the designer tool, ran the project, everything is ok tried to add to my cppfile: connect( pushButton_bracketBegin, SIGNAL( clicked() ), this, SLOT( pushButton_bracketBeginAction() ) ); but i get the error "‘pushButton_bracketBegin’ was not declared in this scope". this is my first project in qt and it should be fairly simple i guess (but yet out of my grasp ) :) appreciate the help

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  • Stateful beans and Stateless beans in Spring context

    - by umesh awasthi
    Hi All, i am reading spring through its official documentation and at one place i came to a line that use prototype scope for for all statefull beans while singleton for stateless beans. i know there is something as statefull as well stateless beans in EJB but this is not what they have mentioned in the documents. Can any one explain me what exact this means of statefull as well stateless beans in Spring Thanks in advance

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  • Jquery Ajax Problem

    - by oraclee
    Hi all; var v_name = null; $.ajax({ type: "GET", url: "Testpage.aspx", data: "name=test", dataType: "html", success: function(mydata) { v_name= mydata; } }); alert(v_name); Output: alert in null "success" scope in alert work how to make ? pls help

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  • return the variable used for using inside the using C#

    - by di3go
    Hello, I am returning the variable I am creating in a using statement inside the using statement (sounds funny): public DataTable foo () { using (DataTable properties = new DataTable()) { // do something return properties; } } Will this Dispose the properties variable?? After doing this am still getting this Warning: Warning 34 CA2000 : Microsoft.Reliability : In method 'test.test', call System.IDisposable.Dispose on object 'properties' before all references to it are out of scope. Any Ideas? Thanks

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  • What are nested/unnested packages in Scala 2.8?

    - by retronym
    In Scala 2.7, I could write: package com.acme.bar class Bar . package com.acme.foo class Foo { new bar.Bar } This doesn't compile in Scala 2.8 -- however this does: package com.acme package bar class Bar . package com.acme package foo class Foo { new bar.Bar } What was the motivation for this? What is the precise meaning, with regards to scope and visibility? When should I use one form over the other?

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