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  • Does main() need to be in every script containing handlers?

    - by Will Merydith
    Experienced Java programmer trying to learn Python. I have an applicaiton on Google App Engine and want to move my admin Handlers to a separate file. So now I have main.py and admin.py. I've set up app.yaml to route traffic properly, and have added the call to WSGIApplication() in each file to route to the appropriate Handler. My question is does each script file need def main() and the corresponding if statement: application = webapp.WSGIApplication([(r'/admin/(.*)', Admin)], debug=True) def main(): run_wsgi_app(application) if __name__ == '__main__': main()

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  • Installing PHP4 on a Debian (lenny) 7 32bit box

    - by Asim
    I am trying to install PHP4 on a Debian 7 32bit box but I ran into the following root@php4:~# apt-get update Get:1 http://snapshot.debian.org lenny Release.gpg [189 B] Hit http://snapshot.debian.org lenny Release Ign http://snapshot.debian.org lenny Release Hit http://snapshot.debian.org lenny/main Sources/DiffIndex Hit http://snapshot.debian.org lenny/main i386 Packages/DiffIndex Hit http://ftp.us.debian.org wheezy Release.gpg Hit http://security.debian.org wheezy/updates Release.gpg Ign http://snapshot.debian.org lenny/main Translation-en_US Ign http://snapshot.debian.org lenny/main Translation-en Hit http://ftp.us.debian.org wheezy Release Hit http://security.debian.org wheezy/updates Release Hit http://ftp.us.debian.org wheezy/main i386 Packages Hit http://ftp.us.debian.org wheezy/main Translation-en Hit http://security.debian.org wheezy/updates/main i386 Packages Hit http://security.debian.org wheezy/updates/main Translation-en Fetched 189 B in 0s (229 B/s) Reading package lists... Done W: GPG error: http://snapshot.debian.org lenny Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY A70DAF536070D3A1 I did the following to fix it gpg --keyserver hkp://subkeys.pgp.net --recv-keys A70DAF536070D3A1 gpg --export --armor A70DAF536070D3A1 | sudo apt-key add - Now I get the following KEYEXPIRED error and unsure how to fix. Even Google does not help root@php4:~# apt-get update Get:1 http://snapshot.debian.org lenny Release.gpg [189 B] Hit http://snapshot.debian.org lenny Release Ign http://snapshot.debian.org lenny Release Hit http://snapshot.debian.org lenny/main Sources/DiffIndex Hit http://security.debian.org wheezy/updates Release.gpg Hit http://snapshot.debian.org lenny/main i386 Packages/DiffIndex Hit http://ftp.us.debian.org wheezy Release.gpg Hit http://security.debian.org wheezy/updates Release Ign http://snapshot.debian.org lenny/main Translation-en_US Hit http://ftp.us.debian.org wheezy Release Hit http://security.debian.org wheezy/updates/main i386 Packages Ign http://snapshot.debian.org lenny/main Translation-en Hit http://ftp.us.debian.org wheezy/main i386 Packages Hit http://security.debian.org wheezy/updates/main Translation-en Hit http://ftp.us.debian.org wheezy/main Translation-en Fetched 189 B in 0s (275 B/s) Reading package lists... Done W: GPG error: http://snapshot.debian.org lenny Release: The following signatures were invalid: KEYEXPIRED 1246455239 Any help?

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  • Do really need a count lock on Multi threads with one CPU core?

    - by MrROY
    If i have some code looks like this(Please ignore the syntax, i want to understand it without a specified language): count = 0 def countDown(): count += 1 if __name__ == '__main__': thread1(countDown) thread2(countDown) thread3(countDown) Here i have a CPU with only one core, do i really need a lock to the variable count in case of it could be over-written by other threads. I don't know, but if the language cares a lot, please explain it under Java?C and Python, So many thanks.

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  • Puppet Directory and File ownership ignored

    - by Phil Sturgeon
    Puppet seems to be lying to me, which is not very nice. I am trying to set some files and directories included in /vagrant/src to be 666 and 777, and set the ownership group to the correct Apache user (using the PuppetLabs Apache module). Output from Puppet says yes. [default] Running provisioner: Vagrant::Provisioners::Puppet... [default] Running Puppet with /tmp/vagrant-puppet/manifests/default.pp... stdin: is not a tty No LSB modules are available. warning: require is a metaparam; this value will inherit to all contained resources warning: notify is a metaparam; this value will inherit to all contained resources notice: /Stage[main]//File[/vagrant/src/addons/]/owner: owner changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/addons/]/group: group changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/addons/]/mode: mode changed '0755' to '0777' notice: /Stage[main]//Package[curl]/ensure: ensure changed 'purged' to 'present' notice: /Stage[main]//File[/vagrant/src/system/cms/config/]/owner: owner changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/system/cms/config/]/group: group changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/system/cms/config/]/mode: mode changed '0755' to '0777' notice: /Stage[main]//File[/vagrant/src/system/cms/config/config.php]/owner: owner changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/system/cms/config/config.php]/group: group changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/system/cms/cache/]/owner: owner changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/system/cms/cache/]/group: group changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/system/cms/cache/]/mode: mode changed '0755' to '0777' notice: /Stage[main]//File[/vagrant/src/uploads/]/owner: owner changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/uploads/]/group: group changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/uploads/]/mode: mode changed '0755' to '0777' notice: /Stage[main]/Apache/Service[httpd]/ensure: ensure changed 'stopped' to 'running' notice: /Stage[main]//File[/vagrant/src/assets/cache/]/owner: owner changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/assets/cache/]/group: group changed 'vagrant' to 'www-data' notice: /Stage[main]//File[/vagrant/src/assets/cache/]/mode: mode changed '0755' to '0777' notice: Finished catalog run in 2.29 seconds Output from ls -lah says no: $ ls -lah /vagrant/src/ total 36K drwxr-xr-x 1 vagrant vagrant 510 2012-07-03 00:11 . drwxr-xr-x 1 vagrant vagrant 340 2012-07-03 08:08 .. drwxr-xr-x 1 vagrant vagrant 136 2012-07-03 00:11 addons drwxr-xr-x 1 vagrant vagrant 102 2012-07-03 00:11 assets drwxr-xr-x 1 vagrant vagrant 510 2012-07-03 07:45 .git -rw-r--r-- 1 vagrant vagrant 1.3K 2012-07-03 00:11 .gitignore -rwxr-xr-x 1 vagrant vagrant 1.4K 2012-07-03 00:11 .htaccess -rwxr-xr-x 1 vagrant vagrant 8.8K 2012-07-03 00:11 index.php drwxr-xr-x 1 vagrant vagrant 442 2012-07-03 00:11 installer -rwxr-xr-x 1 vagrant vagrant 2.8K 2012-07-03 00:11 LICENSE -rw-r--r-- 1 vagrant vagrant 1.1K 2012-07-03 00:11 phpdoc.dist.xml -rw-r--r-- 1 vagrant vagrant 3.3K 2012-07-03 00:11 README.md drwxr-xr-x 1 vagrant vagrant 204 2012-07-03 00:11 system -rw-r--r-- 1 vagrant vagrant 42 2012-07-03 00:11 .travis.yml drwxr-xr-x 1 vagrant vagrant 102 2012-07-03 00:11 uploads Whats up with that? My entire config can be found here.

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  • Parallelism in .NET – Part 15, Making Tasks Run: The TaskScheduler

    - by Reed
    In my introduction to the Task class, I specifically made mention that the Task class does not directly provide it’s own execution.  In addition, I made a strong point that the Task class itself is not directly related to threads or multithreading.  Rather, the Task class is used to implement our decomposition of tasks.  Once we’ve implemented our tasks, we need to execute them.  In the Task Parallel Library, the execution of Tasks is handled via an instance of the TaskScheduler class. The TaskScheduler class is an abstract class which provides a single function: it schedules the tasks and executes them within an appropriate context.  This class is the class which actually runs individual Task instances.  The .NET Framework provides two (internal) implementations of the TaskScheduler class. Since a Task, based on our decomposition, should be a self-contained piece of code, parallel execution makes sense when executing tasks.  The default implementation of the TaskScheduler class, and the one most often used, is based on the ThreadPool.  This can be retrieved via the TaskScheduler.Default property, and is, by default, what is used when we just start a Task instance with Task.Start(). Normally, when a Task is started by the default TaskScheduler, the task will be treated as a single work item, and run on a ThreadPool thread.  This pools tasks, and provides Task instances all of the advantages of the ThreadPool, including thread pooling for reduced resource usage, and an upper cap on the number of work items.  In addition, .NET 4 brings us a much improved thread pool, providing work stealing and reduced locking within the thread pool queues.  By using the default TaskScheduler, our Tasks are run asynchronously on the ThreadPool. There is one notable exception to my above statements when using the default TaskScheduler.  If a Task is created with the TaskCreationOptions set to TaskCreationOptions.LongRunning, the default TaskScheduler will generate a new thread for that Task, at least in the current implementation.  This is useful for Tasks which will persist for most of the lifetime of your application, since it prevents your Task from starving the ThreadPool of one of it’s work threads. The Task Parallel Library provides one other implementation of the TaskScheduler class.  In addition to providing a way to schedule tasks on the ThreadPool, the framework allows you to create a TaskScheduler which works within a specified SynchronizationContext.  This scheduler can be retrieved within a thread that provides a valid SynchronizationContext by calling the TaskScheduler.FromCurrentSynchronizationContext() method. This implementation of TaskScheduler is intended for use with user interface development.  Windows Forms and Windows Presentation Foundation both require any access to user interface controls to occur on the same thread that created the control.  For example, if you want to set the text within a Windows Forms TextBox, and you’re working on a background thread, that UI call must be marshaled back onto the UI thread.  The most common way this is handled depends on the framework being used.  In Windows Forms, Control.Invoke or Control.BeginInvoke is most often used.  In WPF, the equivelent calls are Dispatcher.Invoke or Dispatcher.BeginInvoke. As an example, say we’re working on a background thread, and we want to update a TextBlock in our user interface with a status label.  The code would typically look something like: // Within background thread work... string status = GetUpdatedStatus(); Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action( () => { statusLabel.Text = status; })); // Continue on in background method .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This works fine, but forces your method to take a dependency on WPF or Windows Forms.  There is an alternative option, however.  Both Windows Forms and WPF, when initialized, setup a SynchronizationContext in their thread, which is available on the UI thread via the SynchronizationContext.Current property.  This context is used by classes such as BackgroundWorker to marshal calls back onto the UI thread in a framework-agnostic manner. The Task Parallel Library provides the same functionality via the TaskScheduler.FromCurrentSynchronizationContext() method.  When setting up our Tasks, as long as we’re working on the UI thread, we can construct a TaskScheduler via: TaskScheduler uiScheduler = TaskScheduler.FromCurrentSynchronizationContext(); We then can use this scheduler on any thread to marshal data back onto the UI thread.  For example, our code above can then be rewritten as: string status = GetUpdatedStatus(); (new Task(() => { statusLabel.Text = status; })) .Start(uiScheduler); // Continue on in background method This is nice since it allows us to write code that isn’t tied to Windows Forms or WPF, but is still fully functional with those technologies.  I’ll discuss even more uses for the SynchronizationContext based TaskScheduler when I demonstrate task continuations, but even without continuations, this is a very useful construct. In addition to the two implementations provided by the Task Parallel Library, it is possible to implement your own TaskScheduler.  The ParallelExtensionsExtras project within the Samples for Parallel Programming provides nine sample TaskScheduler implementations.  These include schedulers which restrict the maximum number of concurrent tasks, run tasks on a single threaded apartment thread, use a new thread per task, and more.

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  • Exporting makefile from Eclipse CDT

    - by Alex Farber
    I have C++ project in the Ubuntu OS, Eclipse CDT. My final goal is to build the project binaries for FreeBSD OS. The first test. I create simple C++ CDT project with main.cpp file: cout << "OK" << endl; and build it. Then I open Terminal window in Release directory: alex@alex-linux:~/workspace/HelloWorld/Release$ ls HelloWorld main.d main.o makefile objects.mk sources.mk subdir.mk alex@alex-linux:~/workspace/HelloWorld/Release$ rm HelloWorld main.d main.o alex@alex-linux:~/workspace/HelloWorld/Release$ ls makefile objects.mk sources.mk subdir.mk alex@alex-linux:~/workspace/HelloWorld/Release$ make Building file: ../main.cpp Invoking: GCC C++ Compiler g++ -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp" Finished building: ../main.cpp Building target: HelloWorld Invoking: GCC C++ Linker g++ -o"HelloWorld" ./main.o Finished building target: HelloWorld alex@alex-linux:~/workspace/HelloWorld/Release$ ./HelloWorld OK alex@alex-linux:~/workspace/HelloWorld/Release$ So far, so good. Now I copy the whole project tree to FreeBSD and trying to build it: $ cd /home/alex/project $ ls main.cpp release $ cd release $ ls makefile objects.mk sources.mk subdir.mk $ make "makefile", line 5: Need an operator "makefile", line 10: Need an operator "makefile", line 11: Need an operator "makefile", line 12: Need an operator CDT-generated makefile doesn't work. This is makefile beginning: $ Automatically-generated file. Do not edit! -include ../makefile.init RM := rm -rf $ All of the sources participating in the build are defined here -include sources.mk -include subdir.mk -include objects.mk ... Line 5 is -include ../makefile.init. Really, there is no such file. But it works by some way on Ubuntu computer. What is the trick, how can I build this? BTW, manually written makefile works: all: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp" g++ -o"HelloWorld" ./main.o Note: $ in makefile is actually #, I replaced it because # creates formatting problems inside of stackoverflow pre block.

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  • send sms from background thread in blackberry using j2me

    - by SWATI
    hey i made a lot of search and found some similar types of code. I tried for gsm method 1 gives IllegalArgumentException try { MessageConnection _mc = (MessageConnection)Connector.open("sms://"); TextMessage tm = (TextMessage) _mc.newMessage(MessageConnection.TEXT_MESSAGE); tm.setPayloadText(smsText); tm.setAddress("965xxxxxxx"); _mc.send(tm); _mc.close(); }catch(exception e){} method 2: gives java.lang.error exception try { MessageConnection _mc = (MessageConnection)Connector.open("sms://"); TextMessage tm = (TextMessage) _mc.newMessage(MessageConnection.TEXT_MESSAGE, "//9790XXXXXX"); tm.setPayloadText(text); _mc.send(tm); _mc.close(); }catch(Exception e){} I think the problem is with address i also tried : but no success +91965xxxxxxx , 0091965xxxxxxx , 0965xxxxxxx How my application works---- i have created 2 applications-- 1) Application 1 is a background app that is a System module as well as startup application. 2) Another is a uiapplication the background app runs in background.If there comes an incoming call then a flag value is set in persistent object and after checking that value as true the sms is send to that no from whom call is made.

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  • iPhone Gameloop render update from a separate thread

    - by Rich
    Hi, I'm new to iPhone development. I have a game loop setup as follows. (void)CreateGameTick:(NSTimeInterval) in_time { [NSThread detachNewThreadSelector:@selector(GameTick) toTarget:self withObject:nil]; } My basic game tick/render looks like this (void)GameTick { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CGRect wrect = [self bounds]; while( m_running ) { [self drawRect: wrect]; } [pool release]; } My render function gets called. However nothing gets drawn (I am using Core Graphics to draw some lines on a derived UIView). If I call my update via a timer then all is well and good. Can you tell me why the render fails when done via threads? And is it possible to make it work via threads? Thanks Rich

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  • Android ASync task ProgressDialog isn't showing until background thread finishes

    - by jackbot
    I've got an Android activity which grabs an RSS feed from a URL, and uses the SAX parser to stick each item from the XML into an array. This all works fine but, as expected, takes a bit of time, so I want to use AsyncActivity to do it in the background. My code is as follows: class AddTask extends AsyncTask<Void, Item, Void> { protected void onPreExecute() { pDialog = ProgressDialog.show(MyActivity.this,"Please wait...", "Retrieving data ...", true); } protected Void doInBackground(Void... unused) { items = parser.getItems(); for (Item it : items) { publishProgress(it); } return(null); } protected void onProgressUpdate(Item... item) { adapter.add(item[0]); } protected void onPostExecute(Void unused) { pDialog.dismiss(); } } Which I call in onCreate() with new AddTask().execute(); The line items = parser.getItems() works fine - items being the arraylist containing each item from the XML. The problem I'm facing is that on starting the activity, the ProgressDialog which i create in onPreExecute() isn't displayed until after the doInBackground() method has finished. i.e. I get a black screen, a long pause, then a completely populated list with the items in. Why is this happening? Why isn't the UI drawing, the ProgressDialog showing, the parser getting the items and incrementally adding them to the list, then the ProgressDialog dismissing?

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  • NInject and thread-safety

    - by cbp
    I am having problems with the following class in a multi-threaded environment: public class Foo { [Inject] public IBar InjectedBar { get; set; } public bool NonInjectedProp { get; set; } public void DoSomething() { /* The following line is causing a null-reference exception */ InjectedBar.DoSomething(); } public Foo(bool nonInjectedProp) { /* This line should inject the InjectedBar property */ KernelContainer.Inject(this); NonInjectedProp = nonInjectedProp; } } This is a legacy class which is why I am using property rather than constructor injection. Sometime when the DoSomething() is called the InjectedBar property is null. In a single-threaded application, everything runs fine. How can this be occuring and how can I prevent it?

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  • Cygwin socket & thread & other programming issues (some question about Cygwin)

    - by SjB
    I have some question about cygwin : Can I use Cygwin develop socket based code? Does Cygwin have read() and write() functions that work with file descriptors? Can I use Pthread library in Cygwin? Does code that compiles in Cygwin also compile in Linux without any change or with little change? Will an executable file that built by Cygwin run in Linux ? Why does Cygwin not need the linker option -lpthread when I use pthread library? why in #include <iostream> don't I need to use using namespace std; ? Can I work with QT in Cygwin? If so, How?

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  • Why is my Tomcat 6 executor thread pool not being used by the connector?

    - by jwegan
    My server.xml looks like the following: <!--The connectors can use a shared executor, you can define one or more named thread pools--> <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="200" minSpareThreads="4"/> <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="10000" maxKeepAliveRequests="1" redirectPort="8443" /> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> However, in the Tomcat manager (http://localhost/manager/status) it shows to following http-8080: Max threads: -1 Current thread count: -1 Current thread busy: -1 jk-8009: Max threads: 200 Current thread count: 4 Current thread busy: 1 For some reason it looks like http-8080 isn't using the executor even though it is directed too and jk-8009 is using the executor even though it isn't instructed to. Is the manager just misreporting or have I not setup the thread pool correctly?

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  • Accessing a cache with a thread? c#

    - by maxp
    Normally i have a static class that reads and writes to HttpContext.Current.Cache However since adding threading to my project, the threads all get null reference exceptions when trying to retrieve this object. Is there any other way i can access it, workarounds or another cache i can use?

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  • Java3D getting time problem

    - by Meko
    HI ..I made little Shooter game that on screen two ships firing each other.I ahve method on paintComponent like drawing or moving object.But in some reason it works different speed on each komputer.I searchand made some modification to my game like drawing and moving objects in thread..Now it works on every ?omputer same speed.Also if I change size.But problem is I used J3DTimer.getValue() .For this library I donwnloaded Java3d. Problem is If on machine there is no this library or installation my game doesnot working .How can I solw this problem? I should say every one to setup Java#d? :)) ALso I used standart System.currentTimeMillis(); but now my game works very slow...Any idea?

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  • Is ACE reactor timer managment thread safe?

    - by idimba
    I have a module that manages timers in my aplication. This class has basibly three functions: Instance of ACE_Reactor is used internally by the module to manage the timers. schedule timer - calls ACE_Reactor::schedule_timer(). One of the arguments is a callback, called upon timer experation. cancel timer - calls ACE_Reactor::cancel_timer() The reactor executed in private timer of execution, so schedule/cancel and timeout callback are executed in different threads. ACE_Reactor::schedule_timer() receives a heap allocatec structure ( arg argument). This structure later deleted when canceling timer or when timeout handler is called. But since cancel and timeout handler are executed in different threads it looks like there's cases that the structure is deleted twice. Isn't it responsibility of reactor to ensure that timer is canceled when timeout handler is called?

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  • Effective thread Synchronization in C#

    - by n0vic3c0d3r
    I have a scenario where I need to search from many binary files (using keys) and combine the results (strings). Until now, I have been doing it in a for loop one file after the other. foreach (string file in FileSources.Keys) { aggregatedDefinitions.Append(DefinitionLookup(txtSearchWord.Text, file)); } Since this operation is very slow, I was thinking of using threads, so that I could do IO operations in parallel. Is threading the right way to go. If I use threading, how can I ensure that I get the results in the order I want. I haven't used Threading until now. It would be very helpful if you could suggest some materials/books that would help me solve my problem.

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  • pthreads_setaffinity_np: Invalid argument?

    - by hahuang65
    I've managed to get my pthreads program sort of working. Basically I am trying to manually set the affinity of 4 threads such that thread 1 runs on CPU 1, thread 2 runs on CPU 2, thread 3 runs on CPU 3, and thread 4 runs on CPU 4. After compiling, my code works for a few threads but not others (seems like thread 1 never works) but running the same compiled program a couple of different times gives me different results. For example: hao@Gorax:~/Desktop$ ./a.out Thread 3 is running on CPU 3 pthread_setaffinity_np: Invalid argument Thread Thread 2 is running on CPU 2 hao@Gorax:~/Desktop$ ./a.out Thread 2 is running on CPU 2 pthread_setaffinity_np: Invalid argument pthread_setaffinity_np: Invalid argument Thread 3 is running on CPU 3 Thread 3 is running on CPU 3 hao@Gorax:~/Desktop$ ./a.out Thread 2 is running on CPU 2 pthread_setaffinity_np: Invalid argument Thread 4 is running on CPU 4 Thread 4 is running on CPU 4 hao@Gorax:~/Desktop$ ./a.out pthread_setaffinity_np: Invalid argument My question is "Why does this happen? Also, why does the message sometimes print twice?" Here is the code: #define _GNU_SOURCE #include <stdio.h> #include <pthread.h> #include <stdlib.h> #include <sched.h> #include <errno.h> #define handle_error_en(en, msg) \ do { errno = en; perror(msg); exit(EXIT_FAILURE); } while (0) void *thread_function(char *message) { int s, j, number; pthread_t thread; cpu_set_t cpuset; number = (int)message; thread = pthread_self(); CPU_SET(number, &cpuset); s = pthread_setaffinity_np(thread, sizeof(cpu_set_t), &cpuset); if (s != 0) { handle_error_en(s, "pthread_setaffinity_np"); } printf("Thread %d is running on CPU %d\n", number, sched_getcpu()); exit(EXIT_SUCCESS); } int main() { pthread_t thread1, thread2, thread3, thread4; int thread1Num = 1; int thread2Num = 2; int thread3Num = 3; int thread4Num = 4; int thread1Create, thread2Create, thread3Create, thread4Create, i, temp; thread1Create = pthread_create(&thread1, NULL, (void *)thread_function, (char *)thread1Num); thread2Create = pthread_create(&thread2, NULL, (void *)thread_function, (char *)thread2Num); thread3Create = pthread_create(&thread3, NULL, (void *)thread_function, (char *)thread3Num); thread4Create = pthread_create(&thread4, NULL, (void *)thread_function, (char *)thread4Num); pthread_join(thread1, NULL); pthread_join(thread2, NULL); pthread_join(thread3, NULL); pthread_join(thread4, NULL); return 0; }

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  • How to view specific thread in sms app 1.5

    - by Jared
    In Android 1.6 and up I use Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse("content://mms-sms/threadID?recipient=" + address)); This isn't working in the 1.5 version of the app. Its a notification so as long its possible by using a PendingIntent. Thanks, Jared

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  • Gracefully exiting from thread in Ruby

    - by jasonbogd
    Hi, I am trying out Mongrel and using the following code: require 'rubygems' require 'mongrel' class SimpleHandler < Mongrel::HttpHandler def process(request, response) response.start(200) do |head, out| head["Content-Type"] = "text/plain" out.write("Hello World!\n") end end end h = Mongrel::HttpServer.new("0.0.0.0", "3000") h.register("/test", SimpleHandler.new) puts "Press Control-C to exit" h.run.join trap("INT") do puts "Exiting..." end Basically, this just prints out "Hello World!" when I go to localhost:3000/test. It works fine, and I can close the program with Control-C. But when I press Control-C, this gets outputted: my_web_server.rb:17:in `join': Interrupt from my_web_server.rb:17 So I tried putting that trap("INT") statement at the end, but it isn't getting called. Solution? Thanks.

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  • Check if thread is EDT is necessary?

    - by YuppieNetworking
    Hello, I have an UI implemented with Swing. One component does some work that may take some time, so I use SwingUtilities.invokeLater. However, I was reading some old code and found this in an ActionListener: if (!SwingUtilities.isEventDispatchThread()) { SwingUtilities.invokeLater(new Runnable() { public void run() { // code X } }); } else { // code X } I thought that it made sense since it separates code X from the EDT. However, I found it error-prone since I have used it a couple of times and both times I forgot the else part. The question is: is the SwingUtilities.isEventDispatchThread() checking necessary? Or could I assume that I am not in the EDT and always use invokeLater? Thanks a lot.

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  • Advantages of Thread pooling in embedded systems

    - by Microkernel
    I am looking at the advantages of threadpooling design pattern in Embedded systems. I have listed few advantages, please go through them, comment and please suggest any other possible advantages that I am missing. Scalability in systems like ucos-2 where there is limit on number of threads. Increasing capability of any task when necessary like Garbage collection (say in normal systems if garbage collection is running under one task, its not possible to speed it up, but in threadpooling we can easily speed it up). Can set limit on the max system load. Please suggest if I am missing anything.

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  • STAThread and Process output capture in c#

    - by alex
    Hi: This is a strange problem I encountered. I have an window application written in c# to do testing. It has a MDI parent form that is hosting a few children forms. One of the forms launch test cripts by creating processes and capture the scripts output to a text box. Another form open serial port and monitoring the status of the device I am working on(like a shell). If I ran both of them together, the output of the script seems only appear in the text box after the test is done. However, If I don't open the serial port form, the output of the script is captured in real time. Does anyone knows what's causing the problem? I notice the onDataReceived even handler for serial port form has a [STAThread] header to it. Will this cause the serial port thread having higher priority than other processes? Thanks in advance.

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  • How to deal with OpenMP thread pool contention

    - by dpe82
    I'm working on an application that uses both coarse and fine grained multi-threading. That is, we manage scheduling of large work units on a pool of threads manually, and then within those work units certain functions utilize OpenMP for finer grain multithreading. We have realized gains by selectively using OpenMP in our costliest loops, but are concerned about creating contention for the OpenMP worker pool as we add OpenMP blocks to cheaper loops. Is there a way to signal to OpenMP that a block of code should use the pool if it is available, and if not it should process the loop serially?

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  • Accessing UI thread of a form?

    - by Nick Brooks
    I'm using C# and I'm making an application where a lot of UI loading must be done in background. Is it possible to do it unsafely and ignore InvalidOperationExceptions? The only way I found it to put try...catch statements around every single line of code but this will take ages as there is too much code.

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  • Cross Thread Exception in PropertyChangedEvent in WPF

    - by Ashish Ashu
    I have a ListView that is binded to my custom collection. At run time , I am updating the certain properties of my entity in my custom collection in my ViewModel. At the same time , I am also doing the custom sorting in the listview. The custom sorting is applicable when I click on the any column header of the listview. For example, I am updating the current datetime on my entity on every 5 seconds and simulaneously , I am applying custom sorting based on DateTime. (The Listview is third party control). Hence I am doing two operations on my custom collection at the same time. Should I pass the dispatcher of my control in the view model and call any methods ( which updates any entity in my custom collection ) through UI dispatcher ?

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