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  • Accessing clearcase view drive from virtual machine is slow

    - by PermanentGuest
    I have a windows XP virtual machine running under a Windows XP host. On the host : On the host clearcase 7.1.1.2 is installed. I have a dynamic view mapped onto some drive. The view has certain VOB/directory structure where my application DLLs from the nightly build and config files are stored. I run my application on the host machine which uses the DLLs and config files from the VOB and everything runs smooth. Now I want to move this set-up to a virtual machine. On the guest : I'm running the guest with a vm-player. I don't want to install clear-case on this as I don't want to expose this machine onto the network. The network setting in the guest is 'host-only'. I have mapped the host's clearcase view drive as a shared folder and I'm able to access this drive from the virtual machine. Also, the application is running. However, the problem is that the access of the clearcase drive from the virtual machine is very slow. I can experience this from the windows explorer. Due to this, the starting of my application takes several seconds in the virtual machine while on the guest it comes up pretty fast. My question is : Is there any way to speed up the performance? I have managed to copy some of the DLLs which don't change frequently to the virtual machine to improve the performance. However, there are still lot of DLLs which have to be taken from the clearcase drive as they change frequently. VMplayer version is : VM Player 3.0.1 build-227600 Both guest and host is : Windows XP service pack 3 Host clearcase is : clearcase 7.1.1.2

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  • unsetting application role in classic ASP

    - by user303526
    Hi, I'm trying to unset an application role but have been failing miserably. I was able to get the cookie value after setting (sp_setapprole) the application role. But I haven't been able to use that cookie (type varbinary / byte array) in my query to unset using sp_unsetapprole. If it was any other stored procedure it wouldn't have been a problem. I was able to use Command object and create a parameter which takes data type input of adVarBinary (204) and execute the command line.. but to the Server the query goes as below. exec sp_executesql N'sp_unsetapprole @P1 ',N'@P1 varbinary(36)',0x01000000CD11697F8F0ED3627BC1DAD25FB9CEB3A2EC5B289C658235E510CD9F29230000 Since sp_setapprole and sp_unsetapprole have to be run ad hoc, the sql server is failing to run this line. And I'm finding it hard to append varbinary cookie value to a simple query such as 'sp_unsetapprole ' & varKookie so it runs "directly" on to the server. Any kind of suggestions are welcome. Thanks, Nandagopal

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  • Replace XML Bullet Points Found in Feed in Classic ASP

    - by StevieB
    Hey I am currently reading in a XML file which contains bullet list in the following container i.e. ? the average pension contribution rate for executive directors . I am having a problem with symbol directly before the text of each bullet point I want to remove it i.e Replace(text,"old","new") but i cant seem to find what value that bullet point actually is to replace of that makes sense. Thanks

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  • Invalid authorization specification error with Classic ASP accessing MSSQL DB

    - by Scott
    Hi, I am getting the following error: Invalid authorization specification I've narrowed down the error to my connection string. I have verified the server name, database, user & password are correct. Here is the string: "Provider=SQLOLEDB;Server=xxxxx.db.12345.hostedresource.com;Database=foo;UID=fooUser;PWD=fooPW" The SQL server is hosted on Godaddy so I don't have access to its settings. Please help, I've scoured the internet for a solution!

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  • Insert problem using ADO with classic ASP

    - by Kemal Akcali
    ' Setting variables Dim con, sql_insert, data_source data_source = "project_db" sql_insert = "insert into cart ( UserID,Count,ProductName,ProductDescription,ProductPrice) values ('"&user_id&"','"&count&"','"&product_name&"','"&product_description&"','"&product_price&"')" ' Creating the Connection Object and opening the database Set con = Server.CreateObject("ADODB.Connection") con.Open data_source ' Executing the sql insertion code con.Execute sql_insert ' Done. Now Close the connection con.Close Set con = Nothing AS you can see , it is a simple code . and it worked in my local host for 5 or 6 times. but now it didn't work. What's the problem ? I think , it's about my database or memory. i setup 2 different iis in 2 different computer and they behave same... please help.. Thanks

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  • classic .net app pool + iis 7.5 + compression modules

    - by user328648
    I have windows 2008 r2 installed on my server, so iis 7.5 is. I am not able run any of the class.net applications on iis. one of the compression modules throws exception. Detailed Error Information Module DynamicCompressionModule Notification SendResponse Handler StaticFile Error Code 0x8007007e Requested URL http://localhost:8081/a.html Physical Path C:\inetpub\TestWebSite\a.html Logon Method Anonymous Logon User Anonymous i tried diferent logon methods, different sites even static html pages are not served. Error never changes. sorry for poor english.

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

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  • Disk Error on Boot (Possible boot sector issue)

    - by Choco
    I own a 4-5 year old Dell Dimension E510 with Windows XP: Media Center Edition. I have 2 drives installed: C Drive: Windows XP: Media Center Edition G Drive: 2 partitions: Windows 7 (beta) Windows XP (professional) That is also the order they are connected. The C Drive is my primary drive. When I attempt to boot the computer, the bios loading screen appears normally; the progress bar moves and it's fine. The very next page, however, supposed to be a boot choice. When I installed Windows 7 onto the G Drive in context of the C drive it added a boot selector to the C drive's boot sequence. It gives me the option of booting Windows 7 or Windows XP: Media Center Edition. However, my problem is now this: After the bios screen I previously mentioned, instead of a boot selector, I receive the following error: A disk read error occurred. Press CTRL+ALT+DEL to restart. The drive is spinning up normally. I hear no odd noises/clicks/scraping coming from it, even after disabling the other drive to listen to it carefully. According to me, it's a boot sector issue. I have never experienced this before, but maybe during a recent shutdown, Windows XP: MCE errored out and ruined the boot sector. Dilemma! I don't have the Windows XP: MCE disc, because it was installed by the factory. I have accessed the hidden partition on the drive before (you hit a key combination on the bios screen and it comes up with an interface to fix your drive). However, I don't want to reformat the drive (which is what the interface gives me the option to do). I want to possibly fix the boot sector. How can I achieve that?

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  • P2P synchronization: can a player update fields of other players?

    - by CherryQu
    I know that synchronization is a huge topic, so I have minimized the problem to this example case. Let's say, Alice and Bob are playing a P2P game, fighting against each other. If Alice hits Bob, how should I do the network component to make Bob's HP decrease? I can think of two approaches: Alice perform a Bob.HP--, then send Bob's reduced HP to Bob. Alice send a "I just hit Bob" signal to Bob. Bob checks it, and reduce its own HP, then send his new HP to everyone including Alice. I think the second approach is better because I don't think a player in a P2P game should be able to modify other players' private fields. Otherwise cheating would be too easy, right? My philosophy is that in a P2P game especially, a player's attributes and all attributes of its belonging objects should only be updated by the player himself. However, I can't prove that this is right. Could someone give me some evidence? Thanks :)

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  • How can I make SWF files be opened with the standalone player?

    - by shanethehat
    I have installed the standalone Flash debug player to /usr/lib/flashplayerdebugger and I can now use it to test within Flash Builder (Eclipse), but I can't make an SWF open with it from Nautilus. If I right click and select Open With Other Application it is not in the list of programs, and I can't see how to add it. How can I make it the default application for SWF files opened in Nautilus? Update - *.desktop file [Desktop Entry] Name=Flash Player Debuger Type=Application Exec=/usr/lib/flashplayerdebugger Categories=GNOME;Player;AudioVideo; MimeType=application/x-shockwave-flash;

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  • Flash Player : un chercheur trouve comment contourner le bac à sable et transmettre des données à un serveur distant

    Flash Player : un chercheur trouve comment contourner le bac à sable et transmettre des données à un serveur distant Un chercheur a trouvé un moyen de contourner la Sandbox de Flash Player, une mesure de sécurité introduite récemment par Adobe. Billy Rios a publié sur son blog la procédure pour contourner la protection qui isole le processus du Player du reste de la machine, un contournement du « bac à sable » qui pourrait donner la possibilité à un pirate de voler des données et de les transmettre à un serveur distant. Cette preuve de faisabilité (PoC) liée aux fichiers SWF montre que l'on peut transmettre des données locales sans que l'utilisateur victime n'ait aucune ind...

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  • How can I gain access to a player instance in a Minecraft mod?

    - by Andrew Graber
    I'm creating Minecraft mod with a pickaxe that takes away experience when you break a block. The method for taking away experience from a player is addExperience on EntityPlayer, so I need to get an instance of EntityPlayer for the player using my pickaxe when the pickaxe breaks a block, so that I can remove the appropriate amount of experience. My pickaxe class currently looks like this: public class ExperiencePickaxe extends ItemPickaxe { public ExperiencePickaxe(int ItemID, EnumToolMaterial material){ super(ItemID, material); } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D) { EntityPlayer e = new EntityPlayer(); // create an instance e.addExperience(-1); } return true; } } Obviously, I cannot actually create a new EntityPlayer since it is an abstract class. How can I get access to the player using my pickaxe?

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  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

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  • In a multiplayer game, should I store the list of character names on the Player class?

    - by Gökhan Nas
    I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on Player class that keeps created player names but it confused me. It will tell me name is valid or unvalid depends on the other players has this name. Questions; Does implementation does make sense ? If i have 1000 players, is it means it consumes 1000 times of memory of this list? Or it just consume as like there is one? What is your suggestion for place that I can keep player name list? A new class?

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  • Soccer Game only with National Team names (country names) what about player names? [duplicate]

    - by nightkarnation
    This question already has an answer here: Legal issues around using real players names and team emblems in an open source game 2 answers Ok...this question hasn't been asked before, its very similar to some, but here's the difference: I am making a soccer/football simulator game, that only has national teams (with no official logos) just the country names and flags. Now, my doubt is the following...can I use real player names (that play or played on that national team?) From what I understand if I use a player name linked to a club like Barcelona FC (not a national team) I need the right from the club and the association that club is linked to, right? But If I am only linking the name just to a country...I might just need the permission of the actual player (that I am using his name) and not any other associations, correct? Thanks a lot in advance! Cheers, Diego.

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  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

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  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

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  • How to stream a shoutcast radio broadcast in Flash (Shoutcast Flash Player)

    - by Jourdan
    I've been looking for a solution to this for years, but nothing is conclusively documented. There are many Shoutcast Flash players out there (e.g. radio.de) so I know it's possible. However, most of my research leads to this: s = new Sound(); s.loadSound ("url.of.shoutcaststream:8003",true); Which works for me in FireFox but not in IE. I don't want to buy a component, I want to know how those components do it so that I can build my own custom player.

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  • XSPF Web Music Player and restarting music in surfing

    - by Felicita
    I asked a question in this link; Streaming music background function music(){ $txt = '<object type="application/x-shockwave-flash" data="http://***.com/slim.swf?&autoplay=true&repeat=true&shuffle=true&song_url=http: //***.com/music.mp3&" width="200" height="20"> <param name="movie" value="http://***.com/slim.swf?&autoplay=true&repeat=true&shuffle=true& song_url=http://***.com/music.mp3&" /> <img src="noflash.gif" width="0" height="0" alt="" /> </object>'; echo $txt; } I have added this player with a simple php fonction. Palyer working perfect but when page changes, the music restarts. I want that I will be continued. What is wrong in code?

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  • symbol lookup error in player-stage !

    - by Arkapravo
    Hi everyone ! I was getting a symbol lookup error in player stage, I rectified it after hours of hit and trial ! ( see my blogspot ). Even then in about 30 uses, the error resurfaces and I have to rectify it !. As of now, I am able to work fine ! the rectification just takes about 30 seconds. However, I am not sure why is this happening! Can someone please explain whatever is SYMBOL LOOKUP ERROR and why does it happens ? Many thanks ! Arkapravo

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  • Video not playing in IE in hidden div using JW Player, SWFObject and FancyZoom

    - by lgomez
    Hi all, I have a video that is meant to start playing when a user clicks on an image and said image opens a FancyZoom overlay. It works fine in every browser except IEs. If I place the video in a div that is not hidden (display:none actually), the video starts as expected. So it seems there is a problem with either Flash, JW Player, SWFObject or any combination of these when trying to load a video in a hidden div. Anyone know any workarounds? I tried modifying the FancyZoom library (see my fork: http://github.com/lgomez/fancy-zoom/blob/master/prototype/js/fancyzoom.js) so I could use a callback to inject the video AFTER the zoom effect was completed but that did'n work. Thanks!

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