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  • How can I track the last location of a shipment effeciently using latest date of reporting?

    - by hash
    I need to find the latest location of each cargo item in a consignment. We mostly do this by looking at the route selected for a consignment and then finding the latest (max) time entered against nodes of this route. For example if a route has 5 nodes and we have entered timings against first 3 nodes, then the latest timing (max time) will tell us its location among the 3 nodes. I am really stuck on this query regarding performance issues. Even on few hundred rows, it takes more than 2 minutes. Please suggest how can I improve this query or any alternative approach I should acquire? Note: ATA= Actual Time of Arrival and ATD = Actual Time of Departure SELECT DISTINCT(c.id) as cid,c.ref as cons_ref , c.Name, c.CustRef FROM consignments c INNER JOIN routes r ON c.Route = r.ID INNER JOIN routes_nodes rn ON rn.Route = r.ID INNER JOIN cargo_timing ct ON c.ID=ct.ConsignmentID INNER JOIN (SELECT t.ConsignmentID, Max(t.firstata) as MaxDate FROM cargo_timing t GROUP BY t.ConsignmentID ) as TMax ON TMax.MaxDate=ct.firstata AND TMax.ConsignmentID=c.ID INNER JOIN nodes an ON ct.routenodeid = an.ID INNER JOIN contract cor ON cor.ID = c.Contract WHERE c.Type = 'Road' AND ( c.ATD = 0 AND c.ATA != 0 ) AND (cor.contract_reference in ('Generic','BP001','020-543-912')) ORDER BY c.ref ASC

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • Combining javascripts into a single file

    - by toomanyairmiles
    Having read up recently on yahoo's web optimisation tips and using YSlow I've implemented a few of their ideas on one of my sites http://www.gwynfryncottages.com you can see the file here http://www.gwynfryncottages.com/js/gw-custom.js. While this technique seems to work perfectly on most occasions, and really does speed up the site, I do notice a significantly higher number of errors where the javascripts don't load or don't load completely while I'm working on the site so three questions:- is combining scripts this way a good idea at all in terms of reliablity? is there any way to measure the number of errors? is there any way to 'pre-load' the javascript or ensure that the number of loading errors is reduced?

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  • Why does adding Crossover to my Genetic Algorithm give me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • How to correctly cache images

    - by James Simpson
    I just installed Google's Page Speed plugin to Firebug, and everything looks good except for caching. I have set headers to cache my JS and CSS files, but it says the images aren't being cached. How can I make sure the images get cached for 30 days? These are static images, so I can't just add the headers with PHP like I did with the other files.

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  • Should i use HttpResponse.End() for a fast webapp?

    - by acidzombie24
    HttpResponse.End() seems to throw an exception according to msdn. Right now i have the choice of returning a value to say end thread (it only goes 2 functions deep) or i can call end(). I know that throwing exceptions is significantly slower (read the comment for a C#/.NET test) so if i want a fast webapp should i consider not calling it when it is trivially easy to not call it? -edit- I do have a function call in certain functions and in the constructor in classes to ensure the user is logged in. So i call HttpResponse.End() in enough places although hopefully in regular site usage it doesn't occur too often.

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  • Optimize MySQL query (ngrams, COUNT(), GROUP BY, ORDER BY)

    - by Gerardo
    I have a database with thousands of companies and their locations. I have implemented n-grams to optimize search. I am making one query to retrieve all the companies that match with the search query and another one to get a list with their locations and the number of companies in each location. The query I am trying to optimize is the latter. Maybe the problem is this: Every company ('anunciante') has a field ('estado') to make logical deletes. So, if 'estado' equals 1, the company should be retrieved. When I run the EXPLAIN command, it shows that it goes through almost 40k rows, when the actual result (the reality matching companies) are 80. How can I optimize this? This is my query (XXX represent the n-grams for the search query): SELECT provincias.provincia AS provincia, provincias.id, COUNT(*) AS cantidad FROM anunciantes JOIN anunciante_invertido AS a_i0 ON anunciantes.id = a_i0.id_anunciante JOIN indice_invertido AS indice0 ON a_i0.id_invertido = indice0.id LEFT OUTER JOIN domicilios ON anunciantes.id = domicilios.id_anunciante LEFT OUTER JOIN localidades ON domicilios.id_localidad = localidades.id LEFT OUTER JOIN provincias ON provincias.id = localidades.id_provincia WHERE anunciantes.estado = 1 AND indice0.id IN (SELECT invertido_ngrama.id_palabra FROM invertido_ngrama JOIN ngrama ON ngrama.id = invertido_ngrama.id_ngrama WHERE ngrama.ngrama = 'XXX') AND indice0.id IN (SELECT invertido_ngrama.id_palabra FROM invertido_ngrama JOIN ngrama ON ngrama.id = invertido_ngrama.id_ngrama WHERE ngrama.ngrama = 'XXX') AND indice0.id IN (SELECT invertido_ngrama.id_palabra FROM invertido_ngrama JOIN ngrama ON ngrama.id = invertido_ngrama.id_ngrama WHERE ngrama.ngrama = 'XXX') AND indice0.id IN (SELECT invertido_ngrama.id_palabra FROM invertido_ngrama JOIN ngrama ON ngrama.id = invertido_ngrama.id_ngrama WHERE ngrama.ngrama = 'XXX') AND indice0.id IN (SELECT invertido_ngrama.id_palabra FROM invertido_ngrama JOIN ngrama ON ngrama.id = invertido_ngrama.id_ngrama WHERE ngrama.ngrama = 'XXX') GROUP BY provincias.id ORDER BY cantidad DESC And this is the query explained (hope it can be read in this format): id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY anunciantes ref PRIMARY,estado estado 1 const 36669 Using index; Using temporary; Using filesort 1 PRIMARY domicilios ref id_anunciante id_anunciante 4 db84771_viaempresas.anunciantes.id 1 1 PRIMARY localidades eq_ref PRIMARY PRIMARY 4 db84771_viaempresas.domicilios.id_localidad 1 1 PRIMARY provincias eq_ref PRIMARY PRIMARY 4 db84771_viaempresas.localidades.id_provincia 1 1 PRIMARY a_i0 ref PRIMARY,id_anunciante,id_invertido PRIMARY 4 db84771_viaempresas.anunciantes.id 1 Using where; Using index 1 PRIMARY indice0 eq_ref PRIMARY PRIMARY 4 db84771_viaempresas.a_i0.id_invertido 1 Using index 6 DEPENDENT SUBQUERY ngrama const PRIMARY,ngrama ngrama 5 const 1 Using index 6 DEPENDENT SUBQUERY invertido_ngrama eq_ref PRIMARY,id_palabra,id_ngrama PRIMARY 8 func,const 1 Using index 5 DEPENDENT SUBQUERY ngrama const PRIMARY,ngrama ngrama 5 const 1 Using index 5 DEPENDENT SUBQUERY invertido_ngrama eq_ref PRIMARY,id_palabra,id_ngrama PRIMARY 8 func,const 1 Using index 4 DEPENDENT SUBQUERY ngrama const PRIMARY,ngrama ngrama 5 const 1 Using index 4 DEPENDENT SUBQUERY invertido_ngrama eq_ref PRIMARY,id_palabra,id_ngrama PRIMARY 8 func,const 1 Using index 3 DEPENDENT SUBQUERY ngrama const PRIMARY,ngrama ngrama 5 const 1 Using index 3 DEPENDENT SUBQUERY invertido_ngrama eq_ref PRIMARY,id_palabra,id_ngrama PRIMARY 8 func,const 1 Using index 2 DEPENDENT SUBQUERY ngrama const PRIMARY,ngrama ngrama 5 const 1 Using index 2 DEPENDENT SUBQUERY invertido_ngrama eq_ref PRIMARY,id_palabra,id_ngrama PRIMARY 8 func,const 1 Using index

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  • How to use constraint programming for optimizing shopping baskets?

    - by tangens
    I have a list of items I want to buy. The items are offered by different shops and different prices. The shops have individual delivery costs. I'm looking for an optimal shopping strategy (and a java library supporting it) to purchase all of the items with a minimal total price. Example: Item1 is offered at Shop1 for $100, at Shop2 for $111. Item2 is offered at Shop1 for $90, at Shop2 for $85. Delivery cost of Shop1: $10 if total order < $150; $0 otherwise Delivery cost of Shop2: $5 if total order < $50; $0 otherwise If I buy Item1 and Item2 at Shop1 the total cost is $100 + $90 +$0 = $190. If I buy Item1 and Item2 at Shop2 the total cost is $111 + $85 +$0 = $196. If I buy Item1 at Shop1 and Item2 at Shop2 the total cost is $100 + $10 + $85 + $0 = 195. I get the minimal price if I order Item1 and Item2 at Shop1: $190 What I tried so far I asked another question before that led me to the field of constraint programming. I had a look at cream and choco, but I did not figure out how to create a model to solve my problem. | shop1 | shop2 | shop3 | ... ----------------------------------------- item1 | p11 | p12 | p13 | item2 | p21 | p22 | p23 | . | | | | . | | | | ----------------------------------------- shipping | s1 | s2 | s3 | limit | l1 | l2 | l3 | ----------------------------------------- total | t1 | t2 | t3 | ----------------------------------------- My idea was to define these constraints: each price "p xy" is defined in the domain (0, c) where c is the price of the item in this shop only one price in a line should be non zero if one or more items are bought from one shop and the sum of the prices is lower than limit, then add shipping cost to the total cost shop total cost is the sum of the prices of all items in a shop total cost is the sum of all shop totals The objective is "total cost". I want to minimize this. In cream I wasn't able to express the "if then" constraint for conditional shipping costs. In choco these constraints exist, but even for 5 items and 10 shops the program was running for 10 minutes without finding a solution. Question How should I express my constraints to make this problem solvable for a constraint programming solver?

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  • Can this MySQL subquery be optimised?

    - by Dan
    I have two tables, news and news_views. Every time an article is viewed, the news id, IP address and date is recorded in news_views. I'm using a query with a subquery to fetch the most viewed titles from news, by getting the total count of views in the last 24 hours for each one. It works fine except that it takes between 5-10 seconds to run, presumably because there's hundreds of thousands of rows in news_views and it has to go through the entire table before it can finish. The query is as follows, is there any way at all it can be improved? SELECT n.title , nv.views FROM news n LEFT JOIN ( SELECT news_id , count( DISTINCT ip ) AS views FROM news_views WHERE datetime >= SUBDATE(now(), INTERVAL 24 HOUR) GROUP BY news_id ) AS nv ON nv.news_id = n.id ORDER BY views DESC LIMIT 15

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  • Why index_merge is not used here using MySQL?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing? Update mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 1863 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Version: mysql> select version(); +----------------------+ | version() | +----------------------+ | 5.1.36-community-log | +----------------------+

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  • what are all the Optimize tricks that you know for asp.net code ?

    - by Aristos
    After some time of many code programming on asp.net, I discover the very big speed different between string and StringBuilder. I know that is very common and known but I just mention it for start. The second think that I have found to speed up the code, is to use the const, and not the static, for declare my configuration constants value (especial the strings). With the const, the compiler not create new object, but just place the value, on the point that you have ask it, but with the static declaration, is create a new memory object and keep its on the memory. My third trick, is when I search for string, I use hash values, and not the string itself. For example, if I need a List<string SomeValues, and place inside strings that I need to search them, I prefer to use List<int SomeHashValue, and I use the hash value to locate the strings. My forth thought that I was wandering, is if is better to place big strings in one line, or separate them in different lines with the + symbol to be more easy to read out. I make some tests and see that the compiler make a good job is some split the string, in many lines, using the + symbol. What other tricks/tips do you know and use on your programming to make it run faster, and maybe use less memory. Well I know, that some times, to make something run faster, you need more memory, more cache. My priority is on speed. Because Speed Counts.

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  • Profiling short-lived Java applications

    - by ejel
    Is there any Java profiler that allows profiling short-lived applications? The profilers I found so far seem to work with applications that keep running until user termination. However, I want to profile applications that work like command-line utilities, it runs and exits immediately. Tools like visualvm or NetBeans Profiler do not even recognize that the application was ran. I am looking for something similar to Python's cProfile, in that the profiler result is returned when the application exits.

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  • Is ToString() optimized by compiler?

    - by TheVillageIdiot
    Suppose I've following Code: Console.WriteLine("Value1: " + SomeEnum.Value1.ToString() + "\r\nValue2: " + SomeOtherEnum.Value2.ToString()); Will Compiler Optimize this to: Console.WriteLine("Value1: " + SomeEnum.Value1 + "\r\nValue2: " + SomeOtherEnum.Value2); I've checked it with IL Disassembler and there are calls to IL_005a: callvirt instance string [mscorlib]System.Object::ToString() I don't know if JIT optimizes this.

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  • Better way to summarize data about stop times?

    - by Vimvq1987
    This question is close to this: http://stackoverflow.com/questions/2947963/find-the-period-of-over-speed Here's my table: Longtitude Latitude Velocity Time 102 401 40 2010-06-01 10:22:34.000 103 403 50 2010-06-01 10:40:00.000 104 405 0 2010-06-01 11:00:03.000 104 405 0 2010-06-01 11:10:05.000 105 406 35 2010-06-01 11:15:30.000 106 403 60 2010-06-01 11:20:00.000 108 404 70 2010-06-01 11:30:05.000 109 405 0 2010-06-01 11:35:00.000 109 405 0 2010-06-01 11:40:00.000 105 407 40 2010-06-01 11:50:00.000 104 406 30 2010-06-01 12:00:00.000 101 409 50 2010-06-01 12:05:30.000 104 405 0 2010-06-01 11:05:30.000 I want to summarize times when vehicle had stopped (velocity = 0), include: it had stopped since "when" to "when" in how much minutes, how many times it stopped and how much time it stopped. I wrote this query to do it: select longtitude, latitude, MIN(time), MAX(time), DATEDIFF(minute, MIN(Time), MAX(time)) as Timespan from table_1 where velocity = 0 group by longtitude,latitude select DATEDIFF(minute, MIN(Time), MAX(time)) as minute into #temp3 from table_1 where velocity = 0 group by longtitude,latitude select COUNT(*) as [number]from #temp select SUM(minute) as [totaltime] from #temp3 drop table #temp This query return: longtitude latitude (No column name) (No column name) Timespan 104 405 2010-06-01 11:00:03.000 2010-06-01 11:10:05.000 10 109 405 2010-06-01 11:35:00.000 2010-06-01 11:40:00.000 5 number 2 totaltime 15 You can see, it works fine, but I really don't like the #temp table. Is there anyway to query this without use a temp table? Thank you.

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  • some pointer to understanding GCC source code

    - by user299570
    hi, I'm student working on optimizing GCC for multi-core processor. I tried going through the source code, it is difficult to follow through it since I need to add some code to the back end. Can anyone suggest some good resource which explains the code flow through the different phases. Also suggest some development environment for debugging GCC mainly to step through the code. Is it possible on windows?

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  • What does ER_WARN_FIELD_RESOLVED mean?

    - by VolkerK
    When SHOW WARNINGS after a EXPLAIN EXTENDED shows a Note 1276 Field or reference 'test.foo.bar' of SELECT #2 was resolved in SELECT #1 what exactly does that mean and what impact does it have? In my case it prevents mysql from using what seems to be a perfectly good index. But it's not about fixing that specific query (as it is an irrelevant test). I found http://dev.mysql.com/doc/refman/5.0/en/error-messages-server.html butError: 1276 SQLSTATE: HY000 (ER_WARN_FIELD_RESOLVED) Message: Field or reference '%s%s%s%s%s' of SELECT #%d was resolved in SELECT #%d isn't much of an explaination.

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  • Faster way to split a string and count characters using R?

    - by chrisamiller
    I'm looking for a faster way to calculate GC content for DNA strings read in from a FASTA file. This boils down to taking a string and counting the number of times that the letter 'G' or 'C' appears. I also want to specify the range of characters to consider. I have a working function that is fairly slow, and it's causing a bottleneck in my code. It looks like this: ## ## count the number of GCs in the characters between start and stop ## gcCount <- function(line, st, sp){ chars = strsplit(as.character(line),"")[[1]] numGC = 0 for(j in st:sp){ ##nested ifs faster than an OR (|) construction if(chars[[j]] == "g"){ numGC <- numGC + 1 }else if(chars[[j]] == "G"){ numGC <- numGC + 1 }else if(chars[[j]] == "c"){ numGC <- numGC + 1 }else if(chars[[j]] == "C"){ numGC <- numGC + 1 } } return(numGC) } Running Rprof gives me the following output: > a = "GCCCAAAATTTTCCGGatttaagcagacataaattcgagg" > Rprof(filename="Rprof.out") > for(i in 1:500000){gcCount(a,1,40)}; > Rprof(NULL) > summaryRprof(filename="Rprof.out") self.time self.pct total.time total.pct "gcCount" 77.36 76.8 100.74 100.0 "==" 18.30 18.2 18.30 18.2 "strsplit" 3.58 3.6 3.64 3.6 "+" 1.14 1.1 1.14 1.1 ":" 0.30 0.3 0.30 0.3 "as.logical" 0.04 0.0 0.04 0.0 "as.character" 0.02 0.0 0.02 0.0 $by.total total.time total.pct self.time self.pct "gcCount" 100.74 100.0 77.36 76.8 "==" 18.30 18.2 18.30 18.2 "strsplit" 3.64 3.6 3.58 3.6 "+" 1.14 1.1 1.14 1.1 ":" 0.30 0.3 0.30 0.3 "as.logical" 0.04 0.0 0.04 0.0 "as.character" 0.02 0.0 0.02 0.0 $sampling.time [1] 100.74 Any advice for making this code faster?

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  • Theory: Can JIT Compiler be used to parse the whole program first, then execute later?

    - by unknownthreat
    Normally, JIT Compiler works by reads the byte code, translate it into machine code, and execute it. This is what I understand, but in theory, is it possible to make the JIT Compiler parses the whole program first, then execute the program later as machine code? I do not know how JIT Compiler works technically and exactly, so I don't know any feasibility in this case. But theoretically, is it possible? Or am I doing it wrong?

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • Optimizing sorting container of objects with heap-allocated buffers - how to avoid hard-copying buff

    - by Kache4
    I was making sure I knew how to do the op= and copy constructor correctly in order to sort() properly, so I wrote up a test case. After getting it to work, I realized that the op= was hard-copying all the data_. I figure if I wanted to sort a container with this structure (its elements have heap allocated char buffer arrays), it'd be faster to just swap the pointers around. Is there a way to do that? Would I have to write my own sort/swap function? #include <deque> //#include <string> //#include <utility> //#include <cstdlib> #include <cstring> #include <iostream> //#include <algorithm> // I use sort(), so why does this still compile when commented out? #include <boost/filesystem.hpp> #include <boost/foreach.hpp> using namespace std; namespace fs = boost::filesystem; class Page { public: // constructor Page(const char* path, const char* data, int size) : path_(fs::path(path)), size_(size), data_(new char[size]) { // cout << "Creating Page..." << endl; strncpy(data_, data, size); // cout << "done creating Page..." << endl; } // copy constructor Page(const Page& other) : path_(fs::path(other.path())), size_(other.size()), data_(new char[other.size()]) { // cout << "Copying Page..." << endl; strncpy(data_, other.data(), size_); // cout << "done copying Page..." << endl; } // destructor ~Page() { delete[] data_; } // accessors const fs::path& path() const { return path_; } const char* data() const { return data_; } int size() const { return size_; } // operators Page& operator = (const Page& other) { if (this == &other) return *this; char* newImage = new char[other.size()]; strncpy(newImage, other.data(), other.size()); delete[] data_; data_ = newImage; path_ = fs::path(other.path()); size_ = other.size(); return *this; } bool operator < (const Page& other) const { return path_ < other.path(); } private: fs::path path_; int size_; char* data_; }; class Book { public: Book(const char* path) : path_(fs::path(path)) { cout << "Creating Book..." << endl; cout << "pushing back #1" << endl; pages_.push_back(Page("image1.jpg", "firstImageData", 14)); cout << "pushing back #3" << endl; pages_.push_back(Page("image3.jpg", "thirdImageData", 14)); cout << "pushing back #2" << endl; pages_.push_back(Page("image2.jpg", "secondImageData", 15)); cout << "testing operator <" << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[1]? " < " : " > ") << pages_[1].path().string() << endl; cout << pages_[1].path().string() << (pages_[1] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << "sorting" << endl; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; sort(pages_.begin(), pages_.end()); cout << "done sorting\n"; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; cout << "checking datas" << endl; BOOST_FOREACH (Page p, pages_) { char data[p.size() + 1]; strncpy((char*)&data, p.data(), p.size()); data[p.size()] = '\0'; cout << p.path().string() << " " << data << endl; } cout << "done Creating Book" << endl; } private: deque<Page> pages_; fs::path path_; }; int main() { Book* book = new Book("/some/path/"); }

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  • How can i get rid of 'ORA-01489: result of string concatenation is too long' in this query?

    - by core_pro
    this query gets the dominating sets in a network. so for example given a network A<----->B B<----->C B<----->D C<----->E D<----->C D<----->E F<----->E it returns B,E B,F A,E but it doesn't work for large data because i'm using string methods in my result. i have been trying to remove the string methods and return a view or something but to no avail With t as (select 'A' as per1, 'B' as per2 from dual union all select 'B','C' from dual union all select 'B','D' from dual union all select 'C','B' from dual union all select 'C','E' from dual union all select 'D','C' from dual union all select 'D','E' from dual union all select 'E','C' from dual union all select 'E','D' from dual union all select 'F','E' from dual) ,t2 as (select distinct least(per1, per2) as per1, greatest(per1, per2) as per2 from t union select distinct greatest(per1, per2) as per1, least(per1, per2) as per1 from t) ,t3 as (select per1, per2, row_number() over (partition by per1 order by per2) as rn from t2) ,people as (select per, row_number() over (order by per) rn from (select distinct per1 as per from t union select distinct per2 from t) ) ,comb as (select sys_connect_by_path(per,',')||',' as p from people connect by rn > prior rn ) ,find as (select p, per2, count(*) over (partition by p) as cnt from ( select distinct comb.p, t3.per2 from comb, t3 where instr(comb.p, ','||t3.per1||',') > 0 or instr(comb.p, ','||t3.per2||',') > 0 ) ) ,rnk as (select p, rank() over (order by length(p)) as rnk from find where cnt = (select count(*) from people) order by rnk ) select distinct trim(',' from p) as p from rnk where rnk.rnk = 1`

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  • Most flexible minimizer/compressor for ASP.NET MVC 2?

    - by AlexanderN
    From your experience, what's the most flexible minimizer/compressor (JS+CSS) for ASP.NET MVC you've dealt with? So far mbcompress doesn't seem to be too MVC friendly weboptimizer.codeplex.com lacks documentation clientdependency.codeplex.com is still in beta compress2 seems like a good candidate, but haven't tried it yet mvcscriptmanager only combines and compresses javascript but not CSS By flexible I mean Choose what should be compressed, minified, and combined Add exceptions. E.g. if debug don't compress XYZ.JS or don't minify ABC.CSS Caching In the end, it should help offer the best YSLOW score. If you know of any other assemblies out there, please list them also.

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