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  • SEO Strategies - When All Else Fails - Build Inbound Links

    There are times when you are trying to break ground in a niche with very high competition that you just seem to be getting no where fast. You have tweaked every page element you can think of to maximise the optimisation of every page on your website, you have built your Sitemap and submitted to all search engines and still you have not moved up the ranks or made any progress.

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  • Do Not Do This When You Build a Website

    More and more people are becoming comfortable purchasing online due to the increased security present on the Internet today. Everybody understands the phrase, "Google it," when you ask somebody where they found that new bracelet they are wearing.

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  • How to Build a Website That Ranks!

    The age of the Internet brought to light an entire new generation of entrepreneurs. It has made millionaires out of its original pioneers and has reserved a spot of opportunity for those with the will to learn and the dedication to advertise. It is an opportunity that is unbiased to race, age and sex. It is for this reason that many have gotten involved in the Internet.

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  • Build Your Website

    Having your own website is a necessity for starting a business online. It will serve as your platform for your business matters of which it is concerned.

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  • Matplotlib pick event order for overlapping artists

    - by Ajean
    I'm hitting a very strange issue with matplotlib pick events. I have two artists that are both pickable and are non-overlapping to begin with ("holes" and "pegs"). When I pick one of them, during the event handling I move the other one to where I just clicked (moving a "peg" into the "hole"). Then, without doing anything else, a pick event from the moved artist (the peg) is generated even though it wasn't there when the first event was generated. My only explanation for it is that somehow the event manager is still moving through artist layers when the event is processed, and therefore hits the second artist after it is moved under the cursor. So then my question is - how do pick events (or any events for that matter) iterate through overlapping artists on the canvas, and is there a way to control it? I think I would get my desired behavior if it moved from the top down always (rather than bottom up or randomly). I haven't been able to find sufficient enough documentation, and a lengthy search on SO has not revealed this exact issue. Below is a working example that illustrates the problem, with PathCollections from scatter as pegs and holes: import matplotlib.pyplot as plt import sys class peg_tester(): def __init__(self): self.fig = plt.figure(figsize=(3,1)) self.ax = self.fig.add_axes([0,0,1,1]) self.ax.set_xlim([-0.5,2.5]) self.ax.set_ylim([-0.25,0.25]) self.ax.text(-0.4, 0.15, 'One click on the hole, and I get 2 events not 1', fontsize=8) self.holes = self.ax.scatter([1], [0], color='black', picker=0) self.pegs = self.ax.scatter([0], [0], s=100, facecolor='#dd8800', edgecolor='black', picker=0) self.fig.canvas.mpl_connect('pick_event', self.handler) plt.show() def handler(self, event): if event.artist is self.holes: # If I get a hole event, then move a peg (to that hole) ... # but then I get a peg event also with no extra clicks! offs = self.pegs.get_offsets() offs[0,:] = [1,0] # Moves left peg to the middle self.pegs.set_offsets(offs) self.fig.canvas.draw() print 'picked a hole, moving left peg to center' elif event.artist is self.pegs: print 'picked a peg' sys.stdout.flush() # Necessary when in ipython qtconsole if __name__ == "__main__": pt = peg_tester() I have tried setting the zorder to make the pegs always above the holes, but that doesn't change how the pick events are generated, and particularly this funny phantom event.

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  • How to update QStandartItemModel without freezing the main UI

    - by user1044002
    I'm starting to learn PyQt4 and have been stuck on something for a long time now and can't figure it out myself: Here is the concept: There is a TreeView with custom QStandartItemModel, which gets rebuild every couple of seconds, and can have a lot (hundreds at least) of entries, there also will be additional delegates for the different columns etc. It's fairly complex and the building time for even plain model, without delegates, goes up to .3 sec, which makes the TreeView to freeze. Please advice me for the best approach on solving this. I was thing of somehow building the model in different thread, and eventually sending it to the TreeView, where it would just perform setModel() with the new one, but couldn't make that work. here is some code that may illustrate the problem a bit: from PyQt4.QtCore import * from PyQt4.QtGui import * import sys, os, re, time app = QApplication(sys.argv) REFRESH = 1 class Reloader_Thread(QThread): def __init__(self, parent = None): QThread.__init__(self, parent) self.loaders = ['\\', '--', '|', '/', '--'] self.emit(SIGNAL('refresh')) def run(self): format = '|%d/%b/%Y %H:%M:%S| ' while True: self.emit(SIGNAL('refresh')) self.sleep(REFRESH) class Model(QStandardItemModel): def __init__(self, viewer=None): QStandardItemModel.__init__(self,None) self.build() def build(self): stTime = time.clock() newRows = [] for r in range(1000): row = [] for c in range(12): item = QStandardItem('%s %02d%02d' % (time.strftime('%H"%M\'%S'), r,c)) row.append(item) newRows.append(row) eTime = time.clock() - stTime outStr = 'Build %03f' % eTime format = '|%d/%b/%Y %H:%M:%S| ' stTime = time.clock() self.beginRemoveRows(QModelIndex(), 0, self.rowCount()) self.removeRows(0, self.rowCount()) self.endRemoveRows() eTime = time.clock() - stTime outStr += ', Remove %03f' % eTime stTime = time.clock() numNew = len(newRows) for r in range(numNew): self.appendRow(newRows[r]) eTime = time.clock() - stTime outStr += ', Set %03f' % eTime self.emit(SIGNAL('status'), outStr) self.reset() w = QWidget() w.setGeometry(200,200,800,600) hb = QVBoxLayout(w) tv = QTreeView() tvm = Model(tv) tv.setModel(tvm) sb = QStatusBar() reloader = Reloader_Thread() tvm.connect(tvm, SIGNAL('status'), sb.showMessage) reloader.connect(reloader, SIGNAL('refresh'), tvm.build) reloader.start() hb.addWidget(tv) hb.addWidget(sb) w.show() app.setStyle('plastique') app.processEvents(QEventLoop.AllEvents) app.aboutToQuit.connect(reloader.quit) app.exec_()

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  • Python Socket Getting Connection Reset

    - by Ian
    I created a threaded socket listener that stores newly accepted connections in a queue. The socket threads then read from the queue and respond. For some reason, when doing benchmarking with 'ab' (apache benchmark) using a concurrency of 2 or more, I always get a connection reset before it's able to complete the benchmark (this is taking place locally, so there's no external connection issue). class server: _ip = '' _port = 8888 def __init__(self, ip=None, port=None): if ip is not None: self._ip = ip if port is not None: self._port = port self.server_listener(self._ip, self._port) def now(self): return time.ctime(time.time()) def http_responder(self, conn, addr): httpobj = http_builder() httpobj.header('HTTP/1.1 200 OK') httpobj.header('Content-Type: text/html; charset=UTF-8') httpobj.header('Connection: close') httpobj.body("Everything looks good") data = httpobj.generate() sent = conn.sendall(data) def http_thread(self, id): self.log("THREAD %d: Starting Up..." % id) while True: conn, addr = self.q.get() ip, port = addr self.log("THREAD %d: responding to request: %s:%s - %s" % (id, ip, port, self.now())) self.http_responder(conn, addr) self.q.task_done() conn.close() def server_listener(self, host, port): self.q = Queue.Queue(0) sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.bind( (host, port) ) sock.listen(5) for i in xrange(4): #thread count thread.start_new(self.http_thread, (i+1, )) while True: self.q.put(sock.accept()) sock.close() server('', 9999) When running the benchmark, I get totally random numbers of good requests before it errors out, usually between 4 and 500. Edit: Took me a while to figure it out, but the problem was in sock.listen(5). Because I was using apache benchmark with a higher concurrency (5 and up) it was causing the backlog of connections to pile up, at which point the connections started getting dropped by the socket.

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  • PyQt QAbstractListModel seems to ignore tristate flags

    - by mcieslak
    I've been trying for a couple days to figure out why my QAbstractLisModel won't allow a user to toggle a checkable item in three states. The model returns the Qt.IsTristate and Qt.ItemIsUserCheckable in the flags() method, but when the program runs only Qt.Checked and Qt.Unchecked are toggled on edit. class cboxModel(QtCore.QAbstractListModel): def __init__(self, parent=None): super(cboxModel, self).__init__(parent) self.cboxes = [ ['a',0], ['b',1], ['c',2], ['d',0] ] def rowCount(self,index=QtCore.QModelIndex()): return len(self.cboxes) def data(self,index,role): if not index.isValid: return QtCore.QVariant() myname,mystate = self.cboxes[index.row()] if role == QtCore.Qt.DisplayRole: return QtCore.QVariant(myname) if role == QtCore.Qt.CheckStateRole: if mystate == 0: return QtCore.QVariant(QtCore.Qt.Unchecked) elif mystate == 1: return QtCore.QVariant(QtCore.Qt.PartiallyChecked) elif mystate == 2: return QtCore.QVariant(QtCore.Qt.Checked) return QtCore.QVariant() def setData(self,index,value,role=QtCore.Qt.EditRole): if index.isValid(): self.cboxes[index.row()][1] = value.toInt()[0] self.emit(QtCore.SIGNAL("dataChanged(QModelIndex,QModelIndex)"), index, index) print self.cboxes return True return False def flags(self,index): if not index.isValid(): return QtCore.Qt.ItemIsEditable return QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsEditable | QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsTristate You can test it with this, class MainForm(QtGui.QMainWindow): def __init__(self, parent=None): super(MainForm, self).__init__(parent) model = cboxModel(self) self.view = QtGui.QListView() self.view.setModel(model) self.setCentralWidget(self.view) app = QtGui.QApplication(sys.argv) form = MainForm() form.show() app.exec_() and see that only 2 states are available. I'm assuming there's something simple I'm missing. Any ideas? Thanks!

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  • Pass in a value into Python Class through command line

    - by chrissygormley
    Hello, I have got some code to pass in a variable into a script from the command line. The script is: import sys, os def function(var): print var class function_call(object): def __init__(self, sysArgs): try: self.function = None self.args = [] self.modulePath = sysArgs[0] self.moduleDir, tail = os.path.split(self.modulePath) self.moduleName, ext = os.path.splitext(tail) __import__(self.moduleName) self.module = sys.modules[self.moduleName] if len(sysArgs) > 1: self.functionName = sysArgs[1] self.function = self.module.__dict__[self.functionName] self.args = sysArgs[2:] except Exception, e: sys.stderr.write("%s %s\n" % ("PythonCall#__init__", e)) def execute(self): try: if self.function: self.function(*self.args) except Exception, e: sys.stderr.write("%s %s\n" % ("PythonCall#execute", e)) if __name__=="__main__": test = test() function_call(sys.argv).execute() This works by entering ./function <function> <arg1 arg2 ....>. The problem is that I want to to select the function I want that is in a class rather than just a function by itself. The code I have tried is the same except that function(var): is in a class. I was hoping for some ideas on how to modify my function_call class to accept this. Thanks for any help.

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  • Visual Studio 2008: Start custom build target via project/solution context menu - without add-in

    - by Achim
    I have a custom build target in a visual studio 2008 c# project. Is there a simple way to add a context menu item to the project, so that the custom build target can be executed via the ide? The build target is not integrated into the default build process and has to be started by hand. This step should be simple for all developers and should not force them to execute msbuild from the command line. Any hint for a simple, working solution? regards, Achim

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  • Unable to resolve class in build.gradle using Android Studio 0.60/Gradle 0.11

    - by saywhatnow
    Established app working fine using Android Studio 0.5.9/ Gradle 0.9 but upgrading to Android Studio 0.6.0/ Gradle 0.11 causes the error below. Somehow Studio seems to have lost the ability to resolve the android tools import at the top of the build.gradle file. Anyone got any ideas on how to solve this? build file 'Users/[me]/Repositories/[project]/[module]/build.gradle': 1: unable to resolve class com.android.builder.DefaultManifestParser @ line 1, column 1. import com.android.builder.DefaultManifestParser 1 error at org.codehaus.groovy.control.ErrorCollector.failIfErrors(ErrorCollector.java:302) at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:858) at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:548) at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:497) at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:306) at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:287) at org.gradle.groovy.scripts.internal.DefaultScriptCompilationHandler.compileScript(DefaultScriptCompilationHandler.java:115) ... 77 more 2014-06-09 10:15:28,537 [ 92905] INFO - .BaseProjectImportErrorHandler - Failed to import Gradle project at '/Users/[me]/Repositories/[project]' org.gradle.tooling.BuildException: Could not run build action using Gradle distribution 'http://services.gradle.org/distributions/gradle-1.12-all.zip'. at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:53) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:57) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:64) [project]/[module]/build.gradle import com.android.builder.DefaultManifestParser apply plugin: 'android-sdk-manager' apply plugin: 'android' android { sourceSets { main { manifest.srcFile 'src/main/AndroidManifest.xml' res.srcDirs = ['src/main/res'] } debug { res.srcDirs = ['src/debug/res'] } release { res.srcDirs = ['src/release/res'] } } compileSdkVersion 19 buildToolsVersion '19.0.0' defaultConfig { minSdkVersion 14 targetSdkVersion 19 } signingConfigs { release } buildTypes { release { runProguard false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt' signingConfig signingConfigs.release applicationVariants.all { variant -> def file = variant.outputFile def manifestParser = new DefaultManifestParser() def wmgVersionCode = manifestParser.getVersionCode(android.sourceSets.main.manifest.srcFile) println wmgVersionCode variant.outputFile = new File(file.parent, file.name.replace("-release.apk", "_" + wmgVersionCode + ".apk")) } } } packagingOptions { exclude 'META-INF/LICENSE.txt' exclude 'META-INF/NOTICE.txt' } } def Properties props = new Properties() def propFile = file('signing.properties') if (propFile.canRead()){ props.load(new FileInputStream(propFile)) if (props!=null && props.containsKey('STORE_FILE') && props.containsKey('STORE_PASSWORD') && props.containsKey('KEY_ALIAS') && props.containsKey('KEY_PASSWORD')) { println 'RELEASE BUILD SIGNING' android.signingConfigs.release.storeFile = file(props['STORE_FILE']) android.signingConfigs.release.storePassword = props['STORE_PASSWORD'] android.signingConfigs.release.keyAlias = props['KEY_ALIAS'] android.signingConfigs.release.keyPassword = props['KEY_PASSWORD'] } else { println 'RELEASE BUILD NOT FOUND SIGNING PROPERTIES' android.buildTypes.release.signingConfig = null } }else { println 'RELEASE BUILD NOT FOUND SIGNING FILE' android.buildTypes.release.signingConfig = null } repositories { maven { url 'https://repo.commonsware.com.s3.amazonaws.com' } maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } dependencies { compile 'com.github.gabrielemariotti.changeloglib:library:1.4.+' compile 'com.google.code.gson:gson:2.2.4' compile 'com.google.android.gms:play-services:+' compile 'com.android.support:appcompat-v7:+' compile 'com.squareup.okhttp:okhttp:1.5.+' compile 'com.octo.android.robospice:robospice:1.4.11' compile 'com.octo.android.robospice:robospice-cache:1.4.11' compile 'com.octo.android.robospice:robospice-retrofit:1.4.11' compile 'com.commonsware.cwac:security:0.1.+' compile 'com.readystatesoftware.sqliteasset:sqliteassethelper:+' compile 'com.android.support:support-v4:19.+' compile 'uk.co.androidalliance:edgeeffectoverride:1.0.1+' compile 'de.greenrobot:eventbus:2.2.1+' compile project(':captureActivity') compile ('de.keyboardsurfer.android.widget:crouton:1.8.+') { exclude group: 'com.google.android', module: 'support-v4' } compile files('libs/CWAC-LoaderEx.jar') }

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  • Sounds for build error/success in Visual C++?

    - by jwfearn
    On long Visual C++ builds, it would be really helpful to hear some sort of (optional) sounds for such build/compile results as: individual compile error file compile success/failure build success/failure batch build success/failure Does anyone know how to enable sounds for these kinds of build occurrences in Visual C++ (especially Visual C++ 2008 on Vista)?

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  • Build failing - VS2010 solution on TFS2008

    - by Nick
    I have migrated a VS2008 ASP.NET MVC solution to VS2010/MVC2/.NET 4.0 The solution builds locally and all unit tests pass. Our TFS server is still TFS2008 and I am having problems getting the CI build to pass. The projects all build successfully, the unit tests all run and pass but the Running Tests item fails. I followed this blog post on how to get the build working and I'm almost there. Combing the log file for failures I have found the following: Test Run Completed. Passed 1101 ------------ Total 1101 Results file: C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\TestResults\apptemetrybuild_ATT15DEV01 2010-04-27 09_09_59_Any CPU_Release.trx Test Settings: Default Test Settings Waiting to publish... Publishing results of test run apptemetrybuild@ATT15DEV01 2010-04-27 09:09:59_Any CPU_Release to http://att15tfs01:8080/... .....Publish completed successfully. Command: D:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\MSTest.exe /nologo /searchpathroot:"C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release" /resultsfileroot:"C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\TestResults" /testcontainer:"C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\\Attenda.Stargate.Security.Tests.dll" /publish:"http://att15tfs01:8080/" /publishbuild:"vstfs:///Build/Build/149" /teamproject:"Client Portal 3" /platform:"Any CPU" /flavor:"Release" The "TestToolsTask" task is using "MSTest.exe" from "D:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\MSTest.exe". Loading C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\\Attenda.Stargate.Security.Tests.dll... C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\\Attenda.Stargate.Security.Tests.dll Could not load file or assembly 'file:///C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\Attenda.Stargate.Security.Tests.dll' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. MSBUILD : warning MSB6006: "MSTest.exe" exited with code 1. [C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\BuildType\TFSBuild.proj] The previous error was converted to a warning because the task was called with ContinueOnError=true. Build continuing because "ContinueOnError" on the task "TestToolsTask" is set to "true". Done executing task "TestToolsTask" -- FAILED. It looks like it's trying to use the 2008 MSTest tool even though I have specified ToolsVersion="4.0" in the tfsbuild.proj and changed the MSBuildPath in the TfsBuildService.exe.config on the build server. Can anyone point me in the right direction to get this to build successfully? Many thanks, Nick

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  • Get an error when trying to set the build version with the AssemblyInfo Task

    - by Glenn Slaven
    I've added the AssemblyInfo Task reference to my C# project file (VS2008 .NET 3.5), but when I build I get the following error The "AssemblyInfo" task failed unexpectedly. System.ArgumentException: version Parameter name: The specified string is not a valid version number at Microsoft.Build.Extras.Version.ParseVersion(String version) at Microsoft.Build.Extras.AssemblyInfo.Execute() at Microsoft.Build.BuildEngine.TaskEngine.ExecuteInstantiatedTask(EngineProxy engineProxy, ItemBucket bucket, TaskExecutionMode howToExecuteTask, ITask task, Boolean& taskResult) My assemblyinfo file has these two attributes: [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]

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  • Creating a post-build step in Xcode 3.2

    - by jsheehy
    I'm actually looking for a genuine "post build" phase - not the Run script stage. The reason for this is that I want to do some parsing of a target's build-state.dat which is where Xcode puts all of its build output. The problem is that this file isn't actually created until after the build has succeeded or failed, thus anything in the Run Script phase can't see it. Any clues? Thanks

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  • Babel Obfuscator: Sample effective post build event for free version

    - by JL
    Does anyone have a sample post build event for Babel Obfuscator I can just copy and paste into my .net assembly release build configuration? The documentation for Babel is 54 pages long, and unfortunately doesn't come with any real world samples on how to use it with Visual Studio integration. Failing that , is there a free obfuscator out there that integrates well with VS 2008 post build, so that it will obfuscate the release DLL during each new build. I was using Eazfuscator which broke since they released version 2.8. Thank you

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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  • iscsitarget suddenly broken after upgrade of the 12.04 Hardware Stack

    - by RapidWebs
    After an upgrade to the latest Hardware Stack using Ubuntu 12.04, my iscsi service is not longer operational. The error from the service is such: FATAL: Module iscsi_trgt not found. I have learned that I might need to reinstall the package iscsitarget-dkms. this package builds a driver or something during installation, from source. During this build process, it reports and error, and now has also broke my package manager. Here is the relevant output: Building module: cleaning build area.... make KERNELRELEASE=3.13.0-34-generic -C /lib/modules/3.13.0-34-generic/build M=/var/lib/dkms/iscsitarget/1.4.20.2/build........(bad exit status: 2) Error! Bad return status for module build on kernel: 3.13.0-34-generic (i686) Consult /var/lib/dkms/iscsitarget/1.4.20.2/build/make.log for more information. Errors were encountered while processing: iscsitarget E: Sub-process /usr/bin/dpkg returned an error code (1) and this is the information provided by make.log: or iscsitarget-1.4.20.2 for kernel 3.13.0-34-generic (i686) Fri Aug 15 22:07:15 EDT 2014 make: Entering directory /usr/src/linux-headers-3.13.0-34-generic LD /var/lib/dkms/iscsitarget/1.4.20.2/build/built-in.o LD /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/built-in.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/tio.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/iscsi.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/nthread.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.o /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c: In function ‘worker_thread’: /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:73:28: error: void value not ignored as it ought to be /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:74:3: error: implicit declaration of function ‘get_io_context’ [-Werror=implicit-function-declaration] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:74:21: warning: assignment makes pointer from integer without a cast [enabled by default] cc1: some warnings being treated as errors make[2]: * [/var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.o] Error 1 make[1]: * [/var/lib/dkms/iscsitarget/1.4.20.2/build/kernel] Error 2 make: * [module/var/lib/dkms/iscsitarget/1.4.20.2/build] Error 2 make: Leaving directory `/usr/src/linux-headers-3.13.0-34-generic' I am at a loss on how to resolve this issue. any help would be appreciated!

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  • How do I build a DIY NAS?

    - by Kaushik Gopal
    I'm looking for good, detailed instructions on how to build a DIY NAS (Network Access Storage). I'm planning on doing it cheap (old PC config + open source software). I would like to know: What hardware I need to built one What kind of hard-drive setup I should take (like RAID) Or any other relevant hardware related advices (power supply, motherboard etc...) What software I should run on it, both what OS and software to manage the contents effectively So the NAS is recognizable and accessible to my network I can make sure my Windows computers will recognize it (when using Linux distro's) I can access my files from outside my network I already did a fair bit of searching and found these links, but while these links are great they delve more on the hardware side. I'm looking for more instructions in the software side. Ubuntu Setting up a Home NAS DIY NAS Smackdown How to Configure an $80 File Server in 45 Minutes FreeNAS Build a NAS Device With an Old PC and Free Software Build Your Own NAS Device

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  • AWS EC2 and build-essential

    - by Randy Hartmen
    Hi, I am trying to compile Node.js on Amazon EC2, but I can't even install "build essential". Where's the problem? Thanks. sudo yum install build-essential Loaded plugins: fastestmirror, security Loading mirror speeds from cached hostfile (...) No package build-essential available. Error: Nothing to do ./configure Checking for program g++ or c++ : not found Checking for program icpc : not found Checking for program c++ : not found error: could not configure a cxx compiler! could not configure a cxx compiler!

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  • Upgrade TFS 2010 build server to support .net 4.5

    - by JustEngland
    What is needed in the tfs 2010 build agent, to build .net 4.5 projects, in tfs 2008 we had to set the MSBuildPath property, but the configuration seems to be different in 2010. I get the following error message. (614): The imported project "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v11.0\WebApplications\Microsoft.WebApplication.targets" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk. How we handled it in 2008 http://blogs.msdn.com/b/willbar/archive/2009/11/01/building-net-4-0-applications-using-team-build-2008.aspx

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  • dinamically resizing row height in QTreeWidget/QTreeView during edinitg items

    - by serge
    Hi everyone, I have some problems with sizing row's height in QTreeWidget. I use QStyledItemDelegate with QPlainTextEdit. During editing text in QPlainTextEdit i check for changes with a help of: rect = self.blockBoundingRect(self.firstVisibleBlock()) and if text it's height changes i need row in QTreeWidget also resizing. But i don't know how to inform TreeWidget or a Delegate about changes, i even tried to initialize editor with index, that i could use in a future, but it suddenly changes: class MyEditor(QPlainTextEdit): def __init__(self, index = None, parent=None): super(MyEditor, self).__init__(parent) self.index = index self.connect(self, SIGNAL("textChanged()"), self.setHeight) def setHeight(self): if self.index: rect = self.blockBoundingRect(self.firstVisibleBlock()) self.resize(rect.width(), rect.height()) self.emit(SIGNAL("set_height"), QSize(rect.width(), rect.height()), self.index) How can i bound editor's size changes with TreeWidget? And one more thing, by default all items (cells) in TreeWidget have -1 or some big value as default width. I need whole text in cell to be visible, so how can i limit it only by visible range and expand it in height? Thank you in advance, Serge

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  • Problem with AquaTerm on Snow Leopard

    - by cheetah
    When i try to install AquaTerm on Snow leopard from MacPorts i got this: ---> Computing dependencies for aquaterm ---> Building aquaterm Error: Target org.macports.build returned: shell command "cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm" && /usr/bin/xcodebuild -target "AquaTerm" -configuration Deployment build OBJROOT=build/ SYMROOT=build/ MACOSX_DEPLOYMENT_TARGET=10.6 ARCHS=x86_64 SDKROOT= USER_APPS_DIR=/Applications/MacPorts FRAMEWORKS_DIR=/opt/local/Library/Frameworks" returned error 1 Command output: [WARN]Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'AquaTerm.framework-Info.plist'. CopyPlistFile build/Deployment/AquaTerm.framework/Versions/A/Resources/AquaTerm.framework-Info.plist AquaTerm.framework-Info.plist cd /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist AquaTerm.framework-Info.plist --outdir /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.framework/Versions/A/Resources error: can't exec '/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist' (No such file or directory) Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 71 Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 71 === BUILD NATIVE TARGET AquaTerm OF PROJECT AquaTerm WITH CONFIGURATION Deployment === Check dependencies Warning: Multiple build commands for output file /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/help.html [WARN]Warning: Multiple build commands for output file /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/help.html CopyTiffFile build/Deployment/AquaTerm.app/Contents/Resources/Cross.tiff English.lproj/Cross.tiff cd /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff English.lproj/Cross.tiff --outdir /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources error: can't exec '/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff' (No such file or directory) Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff failed with exit code 71 Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff failed with exit code 71 ** BUILD FAILED ** The following build commands failed: AQTFwk: CopyPlistFile /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.framework/Versions/A/Resources/AquaTerm.framework-Info.plist AquaTerm.framework-Info.plist AquaTerm: CopyTiffFile /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/Cross.tiff English.lproj/Cross.tiff (2 failures) Error: Status 1 encountered during processing. Before reporting a bug, first run the command again with the -d flag to get complete output. How i can solve this problem?

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  • python blocking sockets, send returns immediately

    - by Mark
    Hi, I am writing a multithreaded socket application in Python using the socket module. the server listens for connections and when it gets one it spawns a thread for that socket. the server thread sends some data to the client. but the client is not yet ready to receive it. I thought this would have caused the server to wait until the client starts recv but instead returns immediately the client then calls recv which is blocking and no data is ever received. client socket constructor self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.__clientSocket.connect((server, port)) server socket constructor self.servSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.servSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) #self.servSock.settimeout(None) self.servSock.setblocking(1) self.servSock.bind((self.addr,self.port)) self.servSock.listen(5) listening accept thread try: (cs, address) = self.servSock.accept() except socket.timeout: return threadName = '\r\nClient %s:%s\r\n' % (cs, address) print threadName clientSocketHandler = ClientSocket() clientSocketHandler.setClientSocket(cs) self.clients.newThread(self.clientFunc, {clientSocketHandler : "1"}, threadName).start() server and clients send/rec methods from inside ClientSocket receivedData = self.__clientSocket.recv(1024*1024) self.__clientSocket.send(s) any ideas why send() is returning straight away?

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