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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • Is there benifit to maintain a large project with bad code?

    - by upton
    I'm currently maintain a large project with more than 100000 LOC. The code use the MFC as its framework, in genral, it only has interface part which heavily use the mfc api and a business logic part which full of bad code, confusing logic. The company has some small features delivered to the customer each year(most features are adding code to exisiting project, finding some reference of some api or variable and it' s no different with fixing 3-4 bugs ), most of the tasks are to resove issue and optimize performance . Like other company with maintaining position, it value people who knows much logic about its product. There are people who can quickly finish the job on such project, is it worth to train myself like such a programmer? Is there benifits to work on such project for a long time?

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  • What do you need to know to be a world-class master software developer? [closed]

    - by glitch
    I wanted to bring up this question to you folks and see what you think, hopefully advise me on the matter: let's say you had 30 years of learning and practicing software development in front of you, how would you dedicate your time so that you'd get the biggest bang for your buck. What would you both learn and work on to be a world-class software developer that would make a large impact on the industry and leave behind a legacy? I think that most great developers end up being both broad generalists and specialists in one-two areas of interest. I'm thinking Bill Joy, John Carmack, Linus Torvalds, K&R and so on. I'm thinking that perhaps one approach would be to break things down by categories and establish a base minimum of "software development" greatness. I'm thinking: Operating Systems: completely internalize the core concepts of OS, perhaps gain a lot of familiarity with an OSS one such as Linux. Anything from memory management to device drivers has to be complete second nature. Programming Languages: this is one of those topics that imho has to be fully grokked even if it might take many years. I don't think there's quite anything like going through the process of developing your own compiler, understanding language design trade-offs and so on. Programming Language Pragmatics is one of my favorite books actually, I think you want to have that internalized back to back, and that's just the start. You could go significantly deeper, but I think it's time well spent, because it's such a crucial building block. As a subset of that, you want to really understand the different programming paradigms out there. Imperative, declarative, logic, functional and so on. Anything from assembly to LISP should be at the very least comfortable to write in. Contexts: I believe one should have experience working in different contexts to truly be able to appreciate the trade-offs that are being made every day. Embedded, web development, mobile development, UX development, distributed, cloud computing and so on. Hardware: I'm somewhat conflicted about this one. I think you want some understanding of computer architecture at a low level, but I feel like the concepts that will truly matter will be slightly higher level, such as CPU caching / memory hierarchy, ILP, and so on. Networking: we live in a completely network-dependent era. Having a good understanding of the OSI model, knowing how the Web works, how HTTP works and so on is pretty much a pre-requisite these days. Distributed systems: once again, everything's distributed these days, it's getting progressively harder to ignore this reality. Slightly related, perhaps add solid understanding of how browsers work to that, since the world seems to be moving so much to interfacing with everything through a browser. Tools: Have a really broad toolset that you're familiar with, one that continuously expands throughout the years. Communication: I think being a great writer, effective communicator and a phenomenal team player is pretty much a prerequisite for a lot of a software developer's greatness. It can't be overstated. Software engineering: understanding the process of building software, team dynamics, the requirements of the business-side, all the pitfalls. You want to deeply understand where what you're writing fits from the market perspective. The better you understand all of this, the more of your work will actually see the daylight. This is really just a starting list, I'm confident that there's a ton of other material that you need to master. As I mentioned, you most likely end up specializing in a bunch of these areas as you go along, but I was trying to come up with a baseline. Any thoughts, suggestions and words of wisdom from the grizzled veterans out there who would like to share their thoughts and experiences with this? I'd really love to know what you think!

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  • Getting weather information (from a thermometer and a hygrometer)

    - by EKS
    I have decided, as a arrogant geek, to build my own home ventilation and heating system, and will try to do this as my little project. I have always been annoyed with the lack of good ventilation systems at work, so I accept building my own is arrogant. Does anyone know about a device I can interact with that allows me to get temperature and humidity that I can interact with using C#? I cannot get it from the Internet because I need to get the humidity from my server "room", so I can control the dehumidifier there. Similar with temperature, outside is not that important. It would be a huge plus if the sensors had some sort of wireless access.

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  • How I improve my problem-solving ability

    - by gcc
    How we can improve our problem-solving ability ? Every one says same thing "real programmer knows how to handle real problem.", but they forget something how they take this ability, or where ( I know in school, no one gives us any ability, of course in my opinion. ) If you have any idea except above ones, feel free when you give an advice solve more problem do more exercise, write code, search google then write more ... For me, my question is like "Use complex/known library instead of using your own." In other words, I want your experience, book recommendation, web page

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  • Preparing for Interview: I feel like, I wanna start coding all data structures again.... Is it a right way to start?

    - by howtechstuffworks
    I started preparing for my interview. I will be graduating this May. Right now, I am doing an internship in an product based company, so I did my fair share of preparation. The thing is, whenever, I try to do something, I always think that I should start everything from page 1. It is sometimes not at all helpful.... For example, reading a programming book from page 1 is not going to helpful, as I never completed one and always stopped half way through or rushed through towards deadlines. I am facing a similar situation now. I feel like, I wanna start coding all data structures from first(I attempted and finished atleast 6-7 last fall, preparing for interview). Now I feel like, I wanna code everything from first, instead of attempting something new.... I am not quite sure, what this is, but this is the way I have been..... LOL

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • How to learn to deliver quality software designs when working on a tight deadline?

    - by chester89
    I read many books about how to design great software, but I kind of struggle to come up with a good design decisions when it comes to business apps, especially when the timeframe is tough. In the company I currently work for, the following situation happen all the time: my teamlead tells me that there's a task to do, I call some guy or a girl from business who tells me exactly what is it they want, and then I start coding. The task always fits in some existing application (we do only web apps or web services), usually it's purpose is to pull data from one datasource and put into the other one, with some business logic attached in the process. I start coding and then, after spending some time on a problem, my code didn't work as expected - either because of technical mistake or my lack of knowledge of the domain. The business is ringing me 2-3 times a day to hurry me up. I ask my team lead to help, he comes up, sees my code and goes like 'What's this?'. Then he throws away about half of my code, including all the design decisions I made, writes 2-3 methods that does the job (each of them usually 200-300 lines long or more, by the way), and task is complete, code works as it should have. The guy is smarter than me, obviously, and I'm aware of that. My goal is to be better software developer, that means write better code, not finish the job quicker with some crappy code. And the thing is, when I have enough time to tackle a problem, I can come up with a design that is good (in my opinion, of course), but I fall short to do so when I'm on a tight deadline. What should I do? I am fully aware that it's rather vague explanation, but please bear with me

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  • How to morph from a programmer noob to a guru?

    - by didxga
    I have been a programmer for two years, and i am getting hard to level up my skill especially working at legacy code maintenance right now. I think working hard is not enough to elevate my skill, because there are ton of opensource around us, the preoject i have been involved are all mixture of opensources --- from front end to back end from presentation tier to business logic tier. My work is just gluing all these together or something fewer complex which is to collect data from UI to logic module then retrieve the data processed and put it to UI. Sometime there is a need to add some simple logic(like assembling the data to a form that fit business logic interface) while transport data. Could you please give me any suggestion what should i do on the side to improve my skill? Thanks!

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  • What non-programming books should a programmer read (that helps developing programming skills/thinking)?

    - by FeatureCreep
    There are a lot of questions about what programming books should be on the programmer's bookshelf. How about non-programming related books that can help you become a better programmer or developer? It would also be interesting to know why they would help. My first choice would be Sun Tzu's "Art of War" (however cliché), because it made it obvious that the success of any project depends on the strength of its weakest link (and warfare is a big project).

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  • Should I be concerned that I can't program very fast without Google? [closed]

    - by seth
    Possible Duplicate: Google is good or bad for programmer? I'm currently in college to be a software engineer, and one of the main principles taught to us is how to learn for ourselves, and how to search the web when we have a doubt. This leads to a proactive attitude - when I need something, I go get it. Recently, I started wondering how much development would I be able to do without internet access and the answer bugged me quite a bit. I know the concept of the languages and how to use them, but I was amazed by how "slow" things were without having the Google to help in the development. Most of the problems I have are related to specific syntax. For example, reading and writing to a file in Java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code and fully understand what it does, but I am sure that without Google it would take me a few tries to get the code correct. Is this normal? Should I be worried and try to change something in my programming behaviour?

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  • How do you learn to effectively use more than one framework

    - by LongTTH
    Someday, my leader told me that don't reinvent the wheels, use framework built-in classes. (with a serious mood) when I implement some algorithm has been supported by .NET fx. And seriously, I didn't know about these support before, cause this is the first time I work with .NET). So I have this questions. For example, for building an Web-App we have some ways: C# with ASP.NET framework Java with JavaEE (and friends like Struts, Spring v.v.) framework. PHP with Zend framework. ... It just takes about 1 months to learn language (C#, Java, PHP...), BUT learning to use a framework effectively takes you at least SOME YEARS working (to know every bit of code has been built-in). So, how do you learn to use effectively 2 (or more) frameworks? Any ideas are welcome!

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  • Programers first day at work [closed]

    - by peraueb8921
    Next week I am getting my first job as a programmer in a well known company. I have worked in other companies before, but mostly in IT department. As you can understand, I am very determined to succeed in there. I have found some related articles in the Web, but I am not even sure they are written from developers. So I am asking you, to tell us about what will you do in another way if you could "reverse" the time, and what can I do to succeed. Of course "work hard" is one of them but what about book/article reading, certifications, good practises to make good impression to my team leader or whatever else you think would help? I know that it maybe fit better at wordplace.stackexchange.com, but this is a programmer oriented post and can only be answered by experienced programmers. Thank you.

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  • How to get some experience in a new programming language? [closed]

    - by BeCool
    I have commercial experience in one programming language but I want to make a switch to another programming language (C#/.NET). I am in full-time employment so whenever I get free time I read relevant books or use online resources available. My questions are - How do I develop experience in the new language of interest (without leaving current job)? The best way I find to learn is to develop a project - How do you / Where can you find new test projects which you can refer to in the interview (these don't have to be real projects but perhaps I can take the code with me in a usb stick as proof). Do you have any tips/advice for me regarding best way to switch career? My lanugauge of choice is C# - so c# related answers will be appreciated.

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  • Will you still play a good Red Alert 3 mission map? [closed]

    - by W.N.
    I've been creating a RA3 mission map (play in Skirmish), most likely a remake of RA2 Yuri "To the Moon" mission, with more interesting elements. However, because of my work, the process was corrupted for more than a year. And now, I see that very few people still play RA3. So, should I continue making this map? Because there're still a lot of work to complete this map. I can assure you, the mission will be interesting. However, if few people play it, there's no need to waste time to it. Please give me some advice. Thank you.

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  • WINAPI window management question

    - by gekod
    I'm learning to develop windows applications using WINAPI and plain C. Now I got a bit confused with all those handles and would like to ask if you guys could teach me some good practices to structure and handle controls and windows. Here's where I get confused: Using the IDs declared in the resources for each object, we can get their handles using GetDlgItem(). Now what if we don't know their parent, which is needed by this function. One example: We have the main window created at launch. Then we register two new window classes and create a window for each new class and we create a message function for each too. Now if inside one of the children windows I create a button and inside the other child window I create a text label. Now when we click the button inside of child window A the label in child window B shall be modified to whatever. The WM_COMMAND for the button is interpreted inside the message loop for child window A. Now what would be the best and more elegant way to access the text label inside the child window B? I am in the process of learning the WINAPI and just want to learn it right from the start instead of producing Hacked code that someday becomes unreadable and to later have to adapt to a new way of programing.

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  • Which Provides a better Foundation Java or .Net (C#, ASP.NET)?

    - by Deadlocked_Thread
    I am not asking this question to start arguments (people often consider Java and .Net as religions) but which provides a better foundation and helps to gain real programming skills (of Computer Science and Web Development), I have worked with ASP.NET and C# but most of my time spends on Dragging and Dropping i am a C++ programmer and Drag and Drop irritates me.I haven't tried Java so i want to ask is Java also like .Net family (Drag and Drop)?

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  • What personal milestones can you use to measure growth in your programming abilities?

    - by GWLlosa
    How can you determine objectively, over time, that you are getting any better at producing code? For example, I may sit here and feel that "I know <language> now, and I use <technique> now, so I must be better." But this does not account for my own bias, or the fact that I may be getting better at a slower rate than intended, or I may actually suck at <technique> and not realize it. What methods are available for one to objectively rate one's own abilities? What about to objectively compare them to their peer groups?

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  • Working for a company vs starting my own? [closed]

    - by Mark
    I need some advice, I am considering going to grad school for CS. I have a few big projects I came up with on my own that I am extremely motivated to work on and complete and try to turn it into a career. I am currently completing an internship working for a big company, decent pay, 9-5 hours in an office. I feel like working for the same company many people would enjoy and like, is extremely boring in my opinion and procedural at times and kills my motivation. As a result, I am kind of unsure if I should continue to get my CS M.S. degree and start working for a big company? What I would enjoy doing most is working for myself and developing my own project, but I am not sure if I will be able to finanically support myself doing that and I do not want to miss out on a big opportuinities/ job offers to work for a company. With that being said, I will never know if my project will ever succeed if I don't give it %110 of my time and dedication, so if I decide to go that route and work on my own project, I will have to set everything else aside, If anyone could give me any advice on what they think about my situation?

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  • What it is that will completely change the scene as we know it today?

    - by Eyewan
    Have you ever thought about what it is that it might be next in programming and IT industries that will completely change the scene as we know it today. Do you ever pause and think of something like that, what could it be? I think that it is really important for developers to have the awareness about such thing. That is what drives us to continually learn and improve ourselves, always something new awaits us just around the corner and everything is going to change in blink of an eye.

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  • How do I overcome my silence, Patience and be talkative? [closed]

    - by Pallavi
    Hi Everyone, I am a professional working in a industry for 6 years worked in 3 differnt companies. In previous current company and previous company I had bad bosses. As a result I could not talk with them properly and being a honest person I didnt have rapo with them. I am nt able to open up and communicate my views clearly to anyone. I guess I live in my shell if I dont like the comments or surrounding. I want to be talkative and expressive. Can anybody help me to do so?

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  • How to draw a map for the game?

    - by user36689
    I wanted to make a small game, it will be about space. But I had a couple of questions, how to draw a map for the game? I would like to have lots of planets, possible consolidation of the system (as the solar system) But how to draw these planets? Is it really necessary to draw them by hand? I plan to give the names of the planets, but maybe I will not do what is best to do? Prompt Council Help me, please) I'm sorry if that is not the case)) Thanks in advance!

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  • Representing a world in memory

    - by user9993
    I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in memory. I have this part mostly working, however I've hit a wall regarding how to represent the contents of each chunk in memory because of my so far limited understanding of OOP languages. The design I have currently has a ChunkManager class that uses a .NET List type to store instances of Chunk classes. The "chunks" consist of "blocks". It's similar to a Minecraft style game. Inside the Chunk classes, I have some information such as the chunk's X/Y coordinate etc, and I also have a three dimensional array of Block objects. (Three dimensional because I need XYZ values) Here's the problem: The Block class has some basic properties, and I had planned on making different types of blocks inherit from this "base" class. So for example, I would have "StoneBlock", "WaterBlock" etc. So because I have blocks of many different types, I don't know how I would create an array with different object types in each cell. This is how I currently have the three dimensional array declared in my Chunk class: private Block[][][] ArrayOfBlocks; But obviously this will only accept Block objects, not any of the other classes that inherit from Block. How would I go about creating this? Or am I doing it completely wrong and there's a better way?

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  • What personal milestones can you use to measure growth in your programming abilities?

    - by GWLlosa
    How can you determine objectively, over time, that you are getting any better at producing code? For example, I may sit here and feel that "I know now, and I use now, so I must be better." But this does not account for my own bias, or the fact that I may be getting better at a slower rate than intended, or I may actually suck at and not realize it. What methods are available for one to objectively rate one's own abilities? What about to objectively compare them to their peer groups?

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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