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  • Why is LogMeIn via Ubuntu so slow to refresh?

    - by CT
    At work I use logmein.com to do remote support to many users. When I do this on my Ubuntu box, it connects, but then it reloads the page on every mouse click or event. How do I make this work more like using logmein.com while on Mac or Windows. Thanks. Using Ubuntu 10.04 64bit.

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  • Removing 'bundled' software to make a slow laptop faster?

    - by spdegabrielle
    My brother-in-law has a cheap HP laptop used by his kids for schoolwork. It had got into a bit of a state and was running slowly with some dubious software. I removed a bunch of stuff that had been installed, that was obviously not required (three different driver scanners!), had been downloaded in error or looked like malware. I also disabled as many 'start on login' apps as I could and removed AVG replacing it with MSE. (AVG is uninstalled and replaced with MSE after failing to detect malware) What remains is a significant quantity of bundled HP and 'nero backup' software, including a HP restore utility (apparently something like the osx hidden partition restore), the trackpad driver. is there anything else I can do to breath a little more life into the old 'celeron' laptop? Should I bit the bullet and just put win8 on it? Will the trackpad still work?

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  • Why is my PC boot time slow when USB HDD attached?

    - by John
    I have a USB Hard disk that I am using as a secondary drive just for extra storage. When this is attached and I start my PC the second screen says searching for mass storage dives for about 5 minutes before continuing on. The same happens when I have a USB pen disk attached upon boot. If I attach the device after the PC has loaded then it is very quick however plugging and unplugging is not ideal. Is there away to disable this in the BIOS as I cannot instantly see an option. On boot it informs me I have an American Trends AMIBIOS in the BIOS setup it states the version as v02.58 2006. This is running on a ASUS MV2 Motherboard.

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  • Why is Cuteflow slow on XAMPP 1.7.1?

    - by gsk
    I have recently installed cuteflow (a PHP based document circulation application) on my machine as I need to customize this software. I have XAMPP 1.7.1 running on a windows xp machine on which this application is deployed. While all my other applications that are running on XAMPP are loading fast, only this application is taking exorbitant amount of time. The same cuteflow application is running very well on my colleagues machines.

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  • Windows 7 very slow after restart, but fine after complete shutdown?

    - by lkm
    I have a Dell pc running Windows 7 with the Intel i3 processor. Whenever I restart the computer, the os crawls. For example, I move the mouse and then I see it move on the screen 10 seconds later... Everything runs slowly. This happens only on a restart (it's fine when I turn it on after it has been shut down). Any ideas what is causing this (I haven't installed any new software since buying it). Does it sound like a hardware or software issue?

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  • Ubuntu 9.10 Karmic, nVidea Quadro NVS 280 PCi, Eizo S1921 Dual Screen (Twin View) Slow Window Draws

    - by Spasm
    I have been following this Tutorial to get dual monitors working on my box http://www.dwasifar.com/?p=862&cpage=1#comment-5727 It works! However, when ever I move a window, the redraw of that window takes 3-8 seconds. Even moving the window takes the same amount of time Is this being done in software rather than the nVidea hardware? The windows themselves do not respond. I have seen a few old threads but no relevant fixes - If anyone could suggest a fix I would very much appreciate it. I have tried: sudo nvidea-xconfig sudo nvidia-settings Then configure TwinView go to save the config... and the error unable to parse xorg.conf file and the error in the console VALIDATION ERROR: Data incomplete in file /etc/X11/xorg.conf. Undefined Device "null" referenced by Screen "Configured Screen Device" Segmentation fault

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  • Why my backup to USB Drive is too slow?

    - by Jonas
    I have tried several backup solutions for my data and none of them was good enough. I basically want to make a copy of my files to an attached USB Drive from time to time. I don't mind starting my backups manually, since the USB Drive is not always connected. My problem is that my data contains a lot of files (a huge amount), so backing up takes forever (more than 20 hours). Using "rsync" an other similar solutions is not working because the I/O needed to check the file for changes takes longer than the time to actually copy it. Any suggestions?

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • Slow queries in Rails- not sure if my indexes are being used.

    - by Max Williams
    I'm doing a quite complicated find with lots of includes, which rails is splitting into a sequence of discrete queries rather than do a single big join. The queries are really slow - my dataset isn't massive, with none of the tables having more than a few thousand records. I have indexed all of the fields which are examined in the queries but i'm worried that the indexes aren't helping for some reason: i installed a plugin called "query_reviewer" which looks at the queries used to build a page, and lists problems with them. This states that indexes AREN'T being used, and it features the results of calling 'explain' on the query, which lists various problems. Here's an example find call: Question.paginate(:all, {:page=>1, :include=>[:answers, :quizzes, :subject, {:taggings=>:tag}, {:gradings=>[:age_group, :difficulty]}], :conditions=>["((questions.subject_id = ?) or (questions.subject_id = ? and tags.name = ?))", "1", 19, "English"], :order=>"subjects.name, (gradings.difficulty_id is null), gradings.age_group_id, gradings.difficulty_id", :per_page=>30}) And here are the generated sql queries: SELECT DISTINCT `questions`.id FROM `questions` LEFT OUTER JOIN `taggings` ON `taggings`.taggable_id = `questions`.id AND `taggings`.taggable_type = 'Question' LEFT OUTER JOIN `tags` ON `tags`.id = `taggings`.tag_id LEFT OUTER JOIN `subjects` ON `subjects`.id = `questions`.subject_id LEFT OUTER JOIN `gradings` ON gradings.question_id = questions.id WHERE (((questions.subject_id = '1') or (questions.subject_id = 19 and tags.name = 'English'))) ORDER BY subjects.name, (gradings.difficulty_id is null), gradings.age_group_id, gradings.difficulty_id LIMIT 0, 30 SELECT `questions`.`id` AS t0_r0 <..etc...> FROM `questions` LEFT OUTER JOIN `answers` ON answers.question_id = questions.id LEFT OUTER JOIN `quiz_questions` ON (`questions`.`id` = `quiz_questions`.`question_id`) LEFT OUTER JOIN `quizzes` ON (`quizzes`.`id` = `quiz_questions`.`quiz_id`) LEFT OUTER JOIN `subjects` ON `subjects`.id = `questions`.subject_id LEFT OUTER JOIN `taggings` ON `taggings`.taggable_id = `questions`.id AND `taggings`.taggable_type = 'Question' LEFT OUTER JOIN `tags` ON `tags`.id = `taggings`.tag_id LEFT OUTER JOIN `gradings` ON gradings.question_id = questions.id LEFT OUTER JOIN `age_groups` ON `age_groups`.id = `gradings`.age_group_id LEFT OUTER JOIN `difficulties` ON `difficulties`.id = `gradings`.difficulty_id WHERE (((questions.subject_id = '1') or (questions.subject_id = 19 and tags.name = 'English'))) AND `questions`.id IN (602, 634, 666, 698, 730, 762, 613, 645, 677, 709, 741, 592, 624, 656, 688, 720, 752, 603, 635, 667, 699, 731, 763, 614, 646, 678, 710, 742, 593, 625) ORDER BY subjects.name, (gradings.difficulty_id is null), gradings.age_group_id, gradings.difficulty_id SELECT count(DISTINCT `questions`.id) AS count_all FROM `questions` LEFT OUTER JOIN `answers` ON answers.question_id = questions.id LEFT OUTER JOIN `quiz_questions` ON (`questions`.`id` = `quiz_questions`.`question_id`) LEFT OUTER JOIN `quizzes` ON (`quizzes`.`id` = `quiz_questions`.`quiz_id`) LEFT OUTER JOIN `subjects` ON `subjects`.id = `questions`.subject_id LEFT OUTER JOIN `taggings` ON `taggings`.taggable_id = `questions`.id AND `taggings`.taggable_type = 'Question' LEFT OUTER JOIN `tags` ON `tags`.id = `taggings`.tag_id LEFT OUTER JOIN `gradings` ON gradings.question_id = questions.id LEFT OUTER JOIN `age_groups` ON `age_groups`.id = `gradings`.age_group_id LEFT OUTER JOIN `difficulties` ON `difficulties`.id = `gradings`.difficulty_id WHERE (((questions.subject_id = '1') or (questions.subject_id = 19 and tags.name = 'English'))) Actually, looking at these all nicely formatted here, there's a crazy amount of joining going on here. This can't be optimal surely. Anyway, it looks like i have two questions. 1) I have an index on each of the ids and foreign key fields referred to here. The second of the above queries is the slowest, and calling explain on it (doing it directly in mysql) gives me the following: +----+-------------+----------------+--------+---------------------------------------------------------------------------------+-------------------------------------------------+---------+------------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+----------------+--------+---------------------------------------------------------------------------------+-------------------------------------------------+---------+------------------------------------------------+------+----------------------------------------------+ | 1 | SIMPLE | questions | range | PRIMARY,index_questions_on_subject_id | PRIMARY | 4 | NULL | 30 | Using where; Using temporary; Using filesort | | 1 | SIMPLE | answers | ref | index_answers_on_question_id | index_answers_on_question_id | 5 | millionaire_development.questions.id | 2 | | | 1 | SIMPLE | quiz_questions | ref | index_quiz_questions_on_question_id | index_quiz_questions_on_question_id | 5 | millionaire_development.questions.id | 1 | | | 1 | SIMPLE | quizzes | eq_ref | PRIMARY | PRIMARY | 4 | millionaire_development.quiz_questions.quiz_id | 1 | | | 1 | SIMPLE | subjects | eq_ref | PRIMARY | PRIMARY | 4 | millionaire_development.questions.subject_id | 1 | | | 1 | SIMPLE | taggings | ref | index_taggings_on_taggable_id_and_taggable_type,index_taggings_on_taggable_type | index_taggings_on_taggable_id_and_taggable_type | 263 | millionaire_development.questions.id,const | 1 | | | 1 | SIMPLE | tags | eq_ref | PRIMARY | PRIMARY | 4 | millionaire_development.taggings.tag_id | 1 | Using where | | 1 | SIMPLE | gradings | ref | index_gradings_on_question_id | index_gradings_on_question_id | 5 | millionaire_development.questions.id | 2 | | | 1 | SIMPLE | age_groups | eq_ref | PRIMARY | PRIMARY | 4 | millionaire_development.gradings.age_group_id | 1 | | | 1 | SIMPLE | difficulties | eq_ref | PRIMARY | PRIMARY | 4 | millionaire_development.gradings.difficulty_id | 1 | | +----+-------------+----------------+--------+---------------------------------------------------------------------------------+-------------------------------------------------+---------+------------------------------------------------+------+----------------------------------------------+ The query_reviewer plugin has this to say about it - it lists several problems: Table questions: Using temporary table, Long key length (263), Using filesort MySQL must do an extra pass to find out how to retrieve the rows in sorted order. To resolve the query, MySQL needs to create a temporary table to hold the result. The key used for the index was rather long, potentially affecting indices in memory 2) It looks like rails isn't splitting this find up in a very optimal way. Is it, do you think? Am i better off doing several find queries manually rather than one big combined one? Grateful for any advice, max

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • can unbuntu 13.03 be loaded with flash drive? USB

    - by Steve Shaw
    I am wanting to do a split pc, half win xp, half unbuntu 13.04, want to use the linux for internet surfing, youtube, crackle, hulu videos viewing. My pc is a older DELL C521, 1.87ghz, 1.5 gb ram, 32bit, 80gb hd...will this be better than present slow slow slow win xp? need it for internet mostly. Would consider dumping win xp later on if I get the hang of the linux distro...any help appreciated. thanks

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  • Dynamically alter outter div as inner one gets bigger.

    - by Razor Storm
    I have two divs, one inside another. The outter one is called #wrapper, while the inner one is called #pad. Now #pad allows user input, and I have a javascript (jQuery) function that changes the content of #pad based on what the user input is. Sometimes, because of this function, #pad's content will cause the div to become more elongated than before. Now obviously I would wish for #wrapper to grow longer as well to accommodate this change in #pad's length. However, this does not occur. #wrapper { clear:both; padding-top:0.5em; /*padding-left:50px;*/ height: 100%; background-color: rgba(255,255,255,0.4); -moz-border-radius: 20px 20px 0px 0px; -webkit-border-radius: 20px 20px 0px 0px; border-radius: 20px 20px 0px 0px; } #pad { margin-top: 25px; -moz-border-radius: 5px; border: solid 1px #DDD; margin-left:25px; padding-left:25px; margin-right:25px; padding-right:25px; margin-bottom:2em; } This is the javascript function: function preview() { var id1=$("#input1").val(); var id2=$("#input2").val(); var id3=$("#input3").val(); var id4=$("#input4").val(); var id5=$("#input5").val(); if(id1!= null && id1!="") { if( $("#preview1").attr("src")!=id1) { $("#preview1").attr("src",id1); $("#preview1").fadeIn("slow"); } } else { $("#preview1").attr("src",""); $("#preview1").fadeOut("slow"); } if(id2!= null && id2!="") { if( $("#preview2").attr("src")!=id2) { $("#preview2").attr("src",id2); $("#preview2").fadeIn("slow"); } } else { $("#preview2").attr("src",""); $("#preview2").fadeOut("slow"); } if(id3!= null && id3!="") { if( $("#preview3").attr("src")!=id3) { $("#preview3").attr("src",id3); $("#preview3").fadeIn("slow"); } } else { $("#preview3").attr("src",""); $("#preview3").fadeOut("slow"); } if(id4!= null && id4!="") { if( $("#preview4").attr("src")!=id4) { $("#preview4").attr("src",id4); $("#preview4").fadeIn("slow"); } } else { $("#preview4").attr("src",""); $("#preview4").fadeOut("slow"); } if(id5!= null && id5!="") { if( $("#preview5").attr("src")!=id5) { $("#preview5").attr("src",id5); $("#preview5").fadeIn("slow"); } } else { $("#preview5").attr("src",""); $("#preview5").fadeOut("slow"); } setTimeout("preview()",1000); $("#wrapper").attr("height",$(document).attr("height")); } http://surveys.mylifeisberkeley.com/

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  • On my computer, will Ubuntu be faster then XP? [closed]

    - by pgrytdal
    I was recently given a HP Compaq presario SR1200NX. It has Windows XP installed on it. After having Windows 7, then Ubuntu, I find XP to be really slow. I was wondering if XP is slow? The processor itself is slow? Or a combination thereof? Specs can be found here: http://h10025.www1.hp.com/ewfrf/wc/document?docname=c00245801&cc=ca&dlc=en&lc=en&jumpid=reg_r1002_usen_c-001_title_r0002

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  • Network throughput issue (ARP-related)

    - by Joel Coel
    The small college where I work is having some very strange network issues. I'm looking for any advice or ideas here. We were fine over the summer, but the trouble began few days after students returned to campus in force for the fall term. Symptoms The main symptom is that internet access will work, but it's very slow... often to the point of timeouts. As an example, a typical result from Speedtest.net will return .4Mbps download, but allow 3 to 8 Mbps upload speed. Lesser symptoms may include severely limited performance transferring data to and from our file server, or even in some cases the inability to log in to the computer (cannot reach the domain controller). The issue crosses multiple vlans, and has effected devices on nearly every vlan we operate. The issue does not impact all machines on the network. An unaffected machine will typically see at least 11Mbps download from speedtest.net, and perhaps much more depending on larger campus traffic patterns at the time. There is one variation on the larger issue. We have one vlan where users were unable to log into nearly all of the machines at all. IT staff would log in using a local administrator account (or in some cases cached credentials), and from there a release/renew or pinging the gateway would allow the machine to work... for a while. Complicating this issue is that this vlan covers our computer labs, which use software called Deep Freeze to completely reset the hard drives after a reboot. It could just the same issue manifesting differently because of stale data on machines that have not permanently altered low-level info for weeks. We were able to solve this, however, by creating a new vlan and moving the labs over to the new vlan wholesale. Instigations Eventually we noticed that the effected machines all had recent dhcp leases. We can predict when a machine will become "slow" by watching when a dhcp lease comes up for renewal. We played with setting the lease time very short for a test vlan, but all that did was remove our ability to predict when the machine would become slow. Machines with static IPs have pretty much always worked normally. Manually releasing/renewing an address will never cause a machine to become slow. In fact, in some cases this process has fixed a machine in that state. Most of the time, though, it doesn't help. We also noticed that mobile machines like laptops are likely to become slow when they cross to new vlans. Wireless on campus is divided up into "zones", where each zone maps to a small set of buildings. Moving to a new building can place you in a zone, thereby causing you to get a new address. A machine resuming from sleep mode is also very likely to be slow. Mitigations Sometimes, but not always, clearing the arp cache on an effected machine will allow it to work normally again. As already mentioned, releasing/renewing a local machine's IP address can fix that machine, but it's not guaranteed. Pinging the default gateway can also sometimes help with a slow machine. What seems to help most to mitigate the issue is clearing the arp cache on our core layer-3 switch. This switch is used for our dhcp system as the default gateway on all vlans, and it handles inter-vlan routing. The model is a 3Com 4900SX. To try to mitigate the issue, we have the cache timeout set on the switch all the way down to the lowest possible time, but it hasn't helped. I also put together a script that runs every few minutes to automatically connect to the switch and reset the cache. Unfortunately, this does not always work, and can even cause some machines to end up in the slow state for a short time (though these seem to correct themselves after a few minutes). We currently have a scheduled job that runs every 10 minutes to force the core switch to clear it's ARP cache, but this is far from perfect or desirable. Reproduction We now have a test machine that we can force into the slow state at will. It is connected to a switch with ports set up for each of our vlans. We make the machine slow by connecting to different vlans, and after a new connection or two it will be slow. It's also worth noting in this section that this has happened before at the start of prior terms, but in the past the problem has gone away on it's own after a few days. It solved itself before we had a chance to do much diagnostic work... hence why we've allowed it to drag so long into the term this time 'round; the expectation was this would be a short-lived situation. Other Factors It's worth mentioning that we have had about half a dozen switches just outright fail over the last year. These are mainly 2003/2004-era 3Coms (mostly 4200's) that were all put in at about the same time. They should still be covered under warranty, buy HP has made getting service somewhat difficult. Mostly in power supplies that have failed, but in a couple cases we have used a power supply from a switch with a failed mainboard to bring a switch with a failed power supply back to life. We do have UPS devices on all but three of four switches now, but that was not the case when I started two and a half years ago. Severe budget constraints (we were on the Dept. of Ed's financially challenged institutions list a couple years back) have forced me to look to the likes of Netgear and TrendNet for replacements, but so far these low-end models seem to be holding their own. It's also worth mentioning that the big change on our network this summer was migrating from a single cross-campus wireless SSID to the zoned approach mentioned earlier. I don't think this is the source of the issue, as like I've said: we've seen this before. However, it's possible this is exacerbating the issue, and may be much of the reason it's been so hard to isolate. Diagnosis At first it seemed clear to us, given the timing and persistent nature of the problem, that the source of the issue was an infected (or malicious) student machine doing ARP cache poisoning. However, repeated attempts to isolate the source have failed. Those attempts include numerous wireshark packet traces, and even taking entire buildings offline for brief periods. We have not been able even to find a smoking gun bad ARP entry. My current best guess is an overloaded or failing core switch, but I'm not sure on how to test for this, and the cost of replacing it blindly is steep. Again, any ideas appreciated.

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  • mysql thread count

    - by Ryan M.
    We have a web application that uses apache and mysql. Generally (according to Munin) our MySQL thread count sits between 2 and 4 at all times. The other day, our server almost came to a halt. HTTP requests were slow or wouldn't go through at all, SSH would work, but would take 30+ seconds to register keystrokes, etc.. So we pull up Munin and the only thing that's out of normal boundaries is the Mysql thread count. CPU usage was under 1%, load was under 1.0, plenty of available RAM. As mentioned before, the thread count floats around 2 to 4. At the time of our slow downs it had spiked to 14. So I start poking around the Internet and I see that in most cases, you'll start to see a higher thread count when you start running into slow queries. If I understand it correctly, the request comes in that takes a while to process, in the mean time other requests are coming in, so a new thread will be created to work on the request (yes?). But at the time of the slow down, we had 0 slow queries. My question is: What else can cause mysql to create additional threads. And would this sudden spike in threads possibly cause the server to slow down? To fix the issue, we restarted apache and everything went back to it's beautiful, normal self. Considering the the Server Vitals (CPU, RAM, Network, etc) were all ideal, and the thread count was the only thing out of place, this seems like the most logical thing to pursue as the possible cause. If it matters, we're on Mysql 5.1.40. Server is FreeBSD 7.2 and the server in question is inside a jail.

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  • How can I animate multiple elements sequentially using jQuery?

    - by lorenzium
    I thought it would be simple but I still can't get it to work. By clicking one button, I want several animations to happen - one after the other - but now all the animations are happening at once. Here's my code - can someone please tell me where I'm going wrong?: $(".button").click(function(){ $("#header").animate({top: "-50"}, "slow") $("#something").animate({height: "hide"}, "slow") $("ul#menu").animate({top: "20", left: "0"}, "slow") $(".trigger").animate({height: "show", top: "110", left: "0"}, "slow"); });

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  • How can I animate multiple elements sequentially using jQuery?

    - by lorenzium
    I thought it would be simple but I still can't get it to work. By clicking one button, I want several animations to happen - one after the other - but now all the animations are happening at once. Here's my code - can someone please tell me where I'm going wrong?: $(".button").click(function(){ $("#header").animate({top: "-50"}, "slow") $("#something").animate({height: "hide"}, "slow") $("ul#menu").animate({top: "20", left: "0"}, "slow") $(".trigger").animate({height: "show", top: "110", left: "0"}, "slow"); });

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  • How much multiple style sheets slow down to website?

    - by metal-gear-solid
    Here is 3 css file (one is only for IE) <link rel="stylesheet" href="css/blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i keep divide scree.css into these css in my website Now it will be 6 css ( one is only for IE) <link rel="stylesheet" href="css/blueprint/reset.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/grid.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/typography.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/forms.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i go for method two for a website even after production . Does it really slowdown the website page loading speed? if yes then how much? How much these 3 extra style sheet will affect site performance?

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  • Why does Adding Core Animation slow down drawing of my NSTableView?

    - by Will Goring
    I have a simple App that displays a list of items using NSTableView. There are usually about 15-25 items in the list, and the table has 10 columns, all but one of which are text (the other's an icon.) There are simple data transformers on a couple of the columns. So nothing taxing; you'd expect it to run just fine. And as it stands, it is; the app is responsive and everything draws pretty much instantly. Scrolling, changing column sizes, resizing the window; whatever you do the redraws keep up with the mouse-pointer. Tonight, I thought I'd try adding a little visual flair to the app with Core Animation (which I've never used before,) but I've found that if anything above the NSTableView in the hierarchy is set 'Wants Core Animation Layer,' then the NSTableView redraws go to hell. Scrolling is usually fine, but resizing columns or the window causes it to pick up an effect like texture tearing, where some of the rows have the new size, and some have the old one, and everything flickers horribly. It looks terrible. Basically it looks like what you'd expect if rendering the individual rows or columns was taking a long time. I've put it through Shark and, sure enough, it looks like it's spending most of its time drawing the text in the cells; what I don't understand is why that should take longer when there's a Core Animation layer involved than when there isn't - and quite noticeably longer at that. Has anyone got any ideas? Is there any Core Animation initialisation or config I've missed or something (I've literally just ticked the "Wants Core Animation Layer" box in IB)? Cheers, Will

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