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  • access Elf section header table

    - by idealistikz
    Assume I have the following: Elf_FIle_Header *fileHeader //struct pointer, points to start of the Elf file header fileHeader->offset //byte offset from start of file to section headers Elf_Section_Header *sectionHeader = (Elf_Section_Header *)(char *)fileHeader + fileHeader->offset Why doesn't the above line point me to the start of the section header table? How do I point to the start of the section header table?

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  • How to call DLL function in vbscript

    - by amritad
    I am writing VB script in which I have to call a function of a COM DLL. The fuction which I want to use is in structure and thus I want to create the object of that structure to access the required function. e.g. I have a dll 'BasicCom.dll', in which struct abc { bool xyz(); } Now I want to call xyz(). Is any one have any idea, how to deal with such call in Vb script.

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  • 'Invalid conversion from some_type** to const some_type**'

    - by petersohn
    I've got a function that requires const some_type** as an argument (some_type is a struct, and the function needs a pointer to an array of this type). I declared a local variable of type some_type*, and initialized it. Then I call the function as f(&some_array), and the compiler (gcc) says: error: invalid conversion from ‘some_type**’ to ‘const some_type**’ What's the problem here? Why can't I convert a variable to const?

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  • [Visual C++]Forcing memory alignment of variables/data-structures

    - by John
    I'm looking at using SSE and I gather aligning data on 16byte boundaries is recommended. There are two cases to consider: float data[4]; struct myystruct { float x,y,z,w; }; I'm not sure the first case can be done explicitly, though there's perhaps a compiler option I could use? In the second case I remember being able to control packing in old versions of GCC several years back, is this still possible?

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  • template; Point<2, double>; Point<3, double>

    - by Oops
    Hi, I want to create my own Point struct it is only for purposes of learning C++. I have the following code: template <int dims, typename T> struct Point { T X[dims]; Point(){} Point( T X0, T X1 ) { X[0] = X0; X[1] = X1; } Point( T X0, T X1, T X2 ) { X[0] = X0; X[1] = X1; X[2] = X2; } Point<dims, int> toint() { //how to distinguish between 2D and 3D ??? Point<dims, int> ret = Point<dims, int>( (int)X[0], (int)X[1]); return ret; } std::string str(){ //how to distinguish between 2D and 3D ??? std::stringstream s; s << "{ X0: " << X[0] << " | X1: " << X[1] << " }"; return s.str(); } }; int main(void) { Point<2, double> p2d = Point<2, double>( 12.3, 45.6 ); Point<3, double> p3d = Point<3, double>( 12.3, 45.6, 78.9 ); Point<2, int> p2i = p2d.toint(); //OK Point<3, int> p3i = p3d.toint(); //m??? std::cout << p2d.str() << std::endl; //OK std::cout << p3d.str() << std::endl; //m??? std::cout << p2i.str() << std::endl; //m??? std::cout << p3i.str() << std::endl; //m??? char c; std::cin >> c; return 0; } of couse until now the output is not what I want. my questions is: how to take care of the dimensions of the Point (2D or 3D) in member functions of the Point? many thanks in advance Oops

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  • c++/boost: use tuple ctors when subclassing

    - by bbb
    Hi there, is there some way to use a boost tuple's ctors as an addition to the subclass methods (and ctors) like here? // typedef boost::tuple<int, SomeId, SomeStatus> Conn; // Conn(1); // works and initializes using default ctors of Some* struct Conn : boost::tuple<int, AsynchId, AccDevRetStatus> {}; Conn(1); // "no matching function call" (but i want it so much) T.H.X.

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  • missing subscript c++

    - by Makenshi
    right now c++ is giving me this error: error C2087 'color' missing subscript first time i get this and i dont know what to do .< hope any1 can help me struct Color{ float r; float g; float b; };Color color[][]; and im using it here for(int i=0;i<cubes;i++) { color[i][0].r = fRand();color[i][0].g=fRand(.5);color[i][0].b=fRand(); ...etc

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  • Template class + virtual function = must implement?

    - by sold
    This code: template <typename T> struct A { T t; void DoSomething() { t.SomeFunction(); } }; struct B { }; A<B> a; is easily compiled without any complaints, as long as I never call a.DoSomething(). However, if I define DoSomething as a virtual function, I will get a compile error saying that B doesn't declare SomeFunction. I can somewhat see why it happens (DoSomething should now have an entry in the vtable), but I can't help feeling that it's not really obligated. Plus it sucks. Is there any way to overcome this? EDIT 2: Okay. I hope this time it makes sence: Let's say I am doing intrusive ref count, so all entities must inherit from base class Object. How can I suuport primitive types too? I can define: template <typename T> class Primitive : public Object { T value; public: Primitive(const T &value=T()); operator T() const; Primitive<T> &operator =(const T &value); Primitive<T> &operator +=(const T &value); Primitive<T> &operator %=(const T &value); // And so on... }; so I can use Primitive<int>, Primitive<char>... But how about Primitive<float>? It seems like a problem, because floats don't have a %= operator. But actually, it isn't, since I'll never call operator %= on Primitive<float>. That's one of the deliberate features of templates. If, for some reason, I would define operator %= as virtual. Or, if i'll pre-export Primitive<float> from a dll to avoid link errors, the compiler will complain even if I never call operator %= on a Primitive<float>. If it would just have fill in a dummy value for operator %= in Primitive<float>'s vtable (that raises an exception?), everything would have been fine.

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  • C/C++ __restrict type

    - by aaa
    hello. Is there a way to define using typedef integral/float type which implies no aliasng? something equivalent to (but primitive construct): template < typename T > struct restrict { T* __restrict data; };

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  • Understanding of a C Code Required..

    - by RBA
    int Size(struct node* node) { if(node == NULL) { return 0; } else if(node != NULL) { return (Size(node->left) + 1 + Size(node->right)); } } Hi, Can Anybody please post the stack trace for the following piece of code. Lets say if we insert the values 2, 1, 10, 5... Then what could be the stack representation during the recursion process.. Please, its very urgent, and its very confusing too...

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  • Flexible array member in C-structure

    - by Arpan
    Quoting from the C-std section 6.7.2.1, struct s { int n; double d[]; }; This is a valid structure declaration. I am looking for some practical use of this kind of syntax. To be precise, how is this construct any more or less powerful than keeping a double* as the 2nd element? Or is this another case of 'you-can-do-it-in-multiple-ways'? Arpan

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  • How to check total cache size using a program

    - by user1888541
    so I'm having some trouble creating a program to measure cache size in C. I understand the basic concept of going about this but I'm still having trouble figuring out exactly what I am doing wrong. Basically, I create an array of varying length (going by power of 2s) and access each element in the array and put it in a dummy variable. I go through the array and do this around 1000 times to negate the "noise" that would otherwise occur if I only did it once to get an accurate measurement for time. Then, I look for the size that causes a big jump in access time. Unfortunately, this is where I am having my problem, I don't see this jump using my code and clearly I am doing something wrong. Another thing is that I used /proc/cpuinfo to check the cache and it said the size was 6114 but that was not a power of 2. I was told to go by powers of 2 to figure out the cache can anyone explain why this is? Here is the just of my code...I will post the rest if need be { struct timeval start; struct timeval end; // int n = 1; // change this to test different sizes int array_size = 1048576*n; // I'm trying to check the time "manually" first before creating a loop for the program to do it by itself this is why I have a separate "n" variable to increase the size char x = 0; int i =0, j=0; char *a; a =malloc(sizeof(char) * (array_size)); gettimeofday(&start,NULL); for(i=0; i<1000; i++) { for(j=0; j < array_size; j += 1) { x = a[j]; } } gettimeofday(&end,NULL); int timeTaken = (end.tv_sec * 1000000 + end.tv_usec) - (start.tv_sec *1000000 + start.tv_usec); printf("Time Taken: %d \n", timeTaken); printf("Average: %f \n", (double)timeTaken/((double)array_size); }

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  • question about a macro in Linux Kernel List implementation

    - by holydiver
    I generally have ignored using macros while writing in C but I think I know fundamentals about them. While i was reading the source code of list in linux kernel, i saw something like that: #define LIST_HEAD_INIT(name) { &(name), &(name) } #define LIST_HEAD(name) \ struct list_head name = LIST_HEAD_INIT(name) (You can access the remaining part of the code from here.) I didn't understand the function of ampersands(I don't think they are the address of operands here) in LIST_HEAD_INIT and so the use of LIST_HEAD_INIT in the code. I'd appreciate if someone can enlighten me.

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  • PHP text parsing and / or make your own language?

    - by AlexanderJohannesen
    Been Googling around without finding much at all, so does anyone know of a class or library that helps you parse any sort of language, like a Domain Specific Language (I'm creating one, so I'm flexible in what the syntax and format can be) into either PHP code or some helpful struct or a class hiearchy or ... ? Anything goes at this point. :) I want to experiment with parsing text files into tokens, building up a small grammar and syntax library to express things like Business Natural Languages.

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  • Iterating through boost ptr_vector

    - by Ockonal
    Hello, I have a ptr_vector list of my own objects. Something like this: boost::ptr_vector<SomeClass> *list; list.push_back(new SomeClass()>; ... BOOST_FOREACH(SomeClass *tempObj, list) // [x] { tempObj->... } >‘boost::ptr_vector<SomeClass>*’ is not a class, struct, or union type

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  • Go - Data types for validation

    - by nevalu
    How to create a new data type for Go which to can check/validate its schema when is created a new variable (of that type)? By example, to validate if a string has 20 characters, I tried: // Format: 2006-01-12T06:06:06Z func date(str string) { if len(str) != 20 { fmt.Println("error") } } var Date = date() type Account struct { domain string username string created Date } but it fails because Date is not a type.

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  • Why is this undefined behaviour?

    - by xryl669
    Here's the sample code: X * makeX(int index) { return new X(index); } struct Tmp { mutable int count; Tmp() : count(0) {} const X ** getX() const { static const X* x[] = { makeX(count++), makeX(count++) }; return x; } }; This reports Undefined Behaviour on CLang version 500 in the static array construction. For sake of simplication for this post, the count is not static, but it does not change anything.

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  • Binary Search Tree Contains Function

    - by Suede
    I am trying to write a "contains" function for a binary search tree. I receive the following error at compile "Unhandled exception at 0x77291CB3 (ntdll.dll) in BST.exe: 0xC00000FD: Stack overflow (parameters: 0x00000001, 0x001E2FFC)." The following is my code. struct Node { int data; Node* leftChild; Node* rightChild; Node() : leftChild(NULL), rightChild(NULL) {} }; struct BST { Node* root; BST() : root(NULL) {} void insert(int value); bool contains(int value); }; void BST::insert(int value) { Node* temp = new Node(); temp->data = value; if(root == NULL) { root = temp; return; } Node* current; current = root; Node* parent; parent = root; current = (temp->data < current->data ? (current->leftChild) : (current->rightChild) while(current != NULL) { parent = current; current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild) } if(temp->data < parent->data) { parent->leftChild = temp; } if(temp->data > parent->data) { parent->rightChild = temp; } } bool BST::contains(int value) { Node* temp = new Node(); temp->data = value; Node* current; current = root; if(temp->data == current->data) { // base case for when node with value is found std::cout << "true" << std::endl; return true; } if(current == NULL) { // base case if BST is empty or if a leaf is reached before value is found std::cout << "false" << std::endl; return false; } else { // recursive step current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild); return contains(temp->data); } } int main() { BST bst; bst.insert(5); bst.contains(4); system("pause"); } As it stands, I would insert a single node with value '5' and I would search the binary search tree for a node with value '4' - thus, I would expect the result to be false.

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  • Telephone Directory

    - by Mizukage of Meron 5
    I need your help. We are ask to make a telephone directory program that asks your name, address, and telephone number. If the name you entered already exists, it will display that it already exists. This is what i have so far... #include<stdio.h> #include<conio.h> struct file { char name[25],address[25]; double telno; }; char tempname[25],tempadd[25]; double tempnum; int x; int choice; FILE *fp; main() { struct file rec; clrscr(); fp=fopen("TelDir.txt","a+"); while(!feof(fp)) { fscanf(fp,"%s %s %.0lf,&tempname,&tempadd,&tempnum); printf("\n%s\t\t%s\t\t\t%.0lf",tempname,tempadd,tempnum); printf("\nEnter Name: "); gets(rec.name); if(strcmp(rec.name,tempname)==1) { printf("\n\nALREADY EXIST!"); printf("\n%s\t\t%s\t\t\t%.0lf",tempname,tempadd,tempnum); getch(); } else { printf("Enter Address: "); scanf("%s",&rec.address); printf("Enter your Telephone No.: "); scanf("%lf",&rec.telno); printf("%s\t\t%s\t\t%\t\t0lf",rec.name,rec.address,rec.telno); fprintf(fp,"%s %s %.0lf\n",rec.name,rec.address,rec.telno); } } fclose(fp); getch(); } But this thing doesn't work. I don't know where the error is. Can someone help me on this? I would really appreciate if you could help me somehow.

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  • Linux signals with extra information parameter

    - by Tester
    I was to have some extra information in the callback to sa_sigaction handler, it does not seems possible. So I was wondering if you could suggest me alternatives. Basic requirements: Function A raises an signal/event with a pointer to a struct Handler function tackles the event. The handler function would only be called on an event and a loop to wait for the event, as in select() , is undesirable. TIA

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  • efficiently convert string (or tuple) to ctypes array

    - by Mu Mind
    I've got code that takes a PIL image and converts it to a ctypes array to pass out to a C function: w_px, h_px = img.size pixels = struct.unpack('%dI'%(w_px*h_px), img.convert('RGBA').tostring()) pixels_array = (ctypes.c_int * len(pixels))(*pixels) But I'm dealing with big images, and unpacking that many items into function arguments seems to be noticeably slow. What's the simplest thing I can do to get a reasonable speedup? I'm only converting to a tuple as an intermediate step, so if it's unnecessary, all the better.

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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