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  • C++ Sentinel/Count Controlled Loop beginning programming

    - by Bryan Hendricks
    Hello all this is my first post. I'm working on a homework assignment with the following parameters. Piecework Workers are paid by the piece. Often worker who produce a greater quantity of output are paid at a higher rate. 1 - 199 pieces completed $0.50 each 200 - 399 $0.55 each (for all pieces) 400 - 599 $0.60 each 600 or more $0.65 each Input: For each worker, input the name and number of pieces completed. Name Pieces Johnny Begood 265 Sally Great 650 Sam Klutz 177 Pete Precise 400 Fannie Fantastic 399 Morrie Mellow 200 Output: Print an appropriate title and column headings. There should be one detail line for each worker, which shows the name, number of pieces, and the amount earned. Compute and print totals of the number of pieces and the dollar amount earned. Processing: For each person, compute the pay earned by multiplying the number of pieces by the appropriate price. Accumulate the total number of pieces and the total dollar amount paid. Sample Program Output: Piecework Weekly Report Name Pieces Pay Johnny Begood 265 145.75 Sally Great 650 422.50 Sam Klutz 177 88.5 Pete Precise 400 240.00 Fannie Fantastic 399 219.45 Morrie Mellow 200 110.00 Totals 2091 1226.20 You are required to code, compile, link, and run a sentinel-controlled loop program that transforms the input to the output specifications as shown in the above attachment. The input items should be entered into a text file named piecework1.dat and the ouput file stored in piecework1.out . The program filename is piecework1.cpp. Copies of these three files should be e-mailed to me in their original form. Read the name using a single variable as opposed to two different variables. To accomplish this, you must use the getline(stream, variable) function as discussed in class, except that you will replace the cin with your textfile stream variable name. Do not forget to code the compiler directive #include < string at the top of your program to acknowledge the utilization of the string variable, name . Your nested if-else statement, accumulators, count-controlled loop, should be properly designed to process the data correctly. The code below will run, but does not produce any output. I think it needs something around line 57 like a count control to stop the loop. something like (and this is just an example....which is why it is not in the code.) count = 1; while (count <=4) Can someone review the code and tell me what kind of count I need to introduce, and if there are any other changes that need to be made. Thanks. [code] //COS 502-90 //November 2, 2012 //This program uses a sentinel-controlled loop that transforms input to output. #include <iostream> #include <fstream> #include <iomanip> //output formatting #include <string> //string variables using namespace std; int main() { double pieces; //number of pieces made double rate; //amout paid per amount produced double pay; //amount earned string name; //name of worker ifstream inFile; ofstream outFile; //***********input statements**************************** inFile.open("Piecework1.txt"); //opens the input text file outFile.open("piecework1.out"); //opens the output text file outFile << setprecision(2) << showpoint; outFile << name << setw(6) << "Pieces" << setw(12) << "Pay" << endl; outFile << "_____" << setw(6) << "_____" << setw(12) << "_____" << endl; getline(inFile, name, '*'); //priming read inFile >> pieces >> pay >> rate; // ,, while (name != "End of File") //while condition test { //begining of loop pay = pieces * rate; getline(inFile, name, '*'); //get next name inFile >> pieces; //get next pieces } //end of loop inFile.close(); outFile.close(); return 0; }[/code]

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  • Java Client-Server problem when sending multiple files

    - by Jim
    Client public void transferImage() { File file = new File(ServerStats.clientFolder); String[] files = file.list(); int numFiles = files.length; boolean done = false; BufferedInputStream bis; BufferedOutputStream bos; int num; byte[] byteArray; long count; long len; Socket socket = null ; while (!done){ try{ socket = new Socket(ServerStats.imgServerName,ServerStats.imgServerPort) ; InputStream inStream = socket.getInputStream() ; OutputStream outStream = socket.getOutputStream() ; System.out.println("Connected to : " + ServerStats.imgServerName); BufferedReader inm = new BufferedReader(new InputStreamReader(inStream)); PrintWriter out = new PrintWriter(outStream, true /* autoFlush */); for (int itor = 0; itor < numFiles; itor++) { String fileName = files[itor]; System.out.println("transfer: " + fileName); File sentFile = new File(fileName); len = sentFile.length(); len++; System.out.println(len); out.println(len); out.println(sentFile); //SENDFILE bis = new BufferedInputStream(new FileInputStream(fileName)); bos = new BufferedOutputStream(socket.getOutputStream( )); byteArray = new byte[1000000]; count = 0; while ( count < len ){ num = bis.read(byteArray); bos.write(byteArray,0,num); count++; } bos.close(); bis.close(); System.out.println("file done: " + itor); } done = true; }catch (Exception e) { System.err.println(e) ; } } } Server public static void main(String[] args) { BufferedInputStream bis; BufferedOutputStream bos; int num; File file = new File(ServerStats.serverFolder); if (!(file.exists())){ file.mkdir(); } try { int i = 1; ServerSocket socket = new ServerSocket(ServerStats.imgServerPort); Socket incoming = socket.accept(); System.out.println("Spawning " + i); try { try{ if (!(file.exists())){ file.mkdir(); } InputStream inStream = incoming.getInputStream(); OutputStream outStream = incoming.getOutputStream(); BufferedReader inm = new BufferedReader(new InputStreamReader(inStream)); PrintWriter out = new PrintWriter(outStream, true /* autoFlush */); String length2 = inm.readLine(); System.out.println(length2); String filename = inm.readLine(); System.out.println("Filename = " + filename); out.println("ACK: Filename received = " + filename); //RECIEVE and WRITE FILE byte[] receivedData = new byte[1000000]; bis = new BufferedInputStream(incoming.getInputStream()); bos = new BufferedOutputStream(new FileOutputStream(ServerStats.serverFolder + "/" + filename)); long length = (long)Integer.parseInt(length2); length++; long counter = 0; while (counter < length){ num = bis.read(receivedData); bos.write(receivedData,0,num); counter ++; } System.out.println(counter); bos.close(); bis.close(); File receivedFile = new File(filename); long receivedLen = receivedFile.length(); out.println("ACK: Length of received file = " + receivedLen); } finally { incoming.close(); } } catch (IOException e){ e.printStackTrace(); } } catch (IOException e1){ e1.printStackTrace(); } } The code is some I found, and I have slightly modified it, but I am having problems transferring multiple images over the server. Output on Client: run ServerQueue.Client Connected to : localhost transfer: Picture 012.jpg 1312743 java.lang.ArrayIndexOutOfBoundsException Connected to : localhost transfer: Picture 012.jpg 1312743 Cant seem to get it to transfer multiple images. But bothsides I think crash or something because the file never finishes transfering

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  • C++ Linked List - Reading data from a file with a sentinel

    - by Nick
    So I've done quite a bit of research on this and can't get my output to work correctly. I need to read in data from a file and have it stored into a Linked List. The while loop used should stop once it hits the $$$$$ sentinel. Then I am to display the data (by searching by ID Number[user input]) I am not that far yet I just want to properly display the data and get it read in for right now. My problem is when it displays the data is isn't stopping at the $$$$$ (even if I do "inFile.peek() != EOF and omit the $$$$$) I am still getting an extra garbage record. I know it has something to do with my while loop and how I am creating a new Node but I can't get it to work any other way. Any help would be appreciated. students.txt Nick J Cooley 324123 60 70 80 90 Jay M Hill 412254 70 80 90 100 $$$$$ assign6.h file #pragma once #include <iostream> #include <string> using namespace std; class assign6 { public: assign6(); // constructor void displayStudents(); private: struct Node { string firstName; string midIni; string lastName; int idNum; int sco1; //Test score 1 int sco2; //Test score 2 int sco3; //Test score 3 int sco4; //Test score 4 Node *next; }; Node *head; Node *headPtr; }; assign6Imp.cpp // Implementation File #include "assign6.h" #include <fstream> #include <iostream> #include <string> using namespace std; assign6::assign6() //constructor { ifstream inFile; inFile.open("students.txt"); head = NULL; head = new Node; headPtr = head; while (inFile.peek() != EOF) //reading in from file and storing in linked list { inFile >> head->firstName >> head->midIni >> head->lastName; inFile >> head->idNum; inFile >> head->sco1; inFile >> head->sco2; inFile >> head->sco3; inFile >> head->sco4; if (inFile != "$$$$$") { head->next = NULL; head->next = new Node; head = head->next; } } head->next = NULL; inFile.close(); } void assign6::displayStudents() { int average = 0; for (Node *cur = headPtr; cur != NULL; cur = cur->next) { cout << cur->firstName << " " << cur->midIni << " " << cur->lastName << endl; cout << cur->idNum << endl; average = (cur->sco1 + cur->sco2 + cur->sco3 + cur->sco4)/4; cout << cur->sco1 << " " << cur->sco2 << " " << cur->sco3 << " " << cur->sco4 << " " << "average: " << average << endl; } }

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  • why i am getting popup message when I am tryiing to update user.

    - by kumar
    I am getting Popup mesage something like You have chosen to open Update which is a:application/json From : http://localhost:1234 which ok cancel buttons.. I am using this code to run.. [HttpPost] public JsonResult MEdit(ExpenseBE e) { var cache = CacheFactory.GetCacheManager(); string F_ACTION = "U"; string F_DEBUG = "Y"; var excUpdateStatus = false; for (int i = 0; i <= cache.Count; i++) { var x = (ExpenseBE)cache.GetData("a" + i); if (x != null) { string Resolutioncode = e.Exception.ResolutionCode; string reasoncode = e.Exception.ReasonCode; string actioncode = e.Exception.ActionCode; e.Exception.ExceptionID = x.Exception.ExceptionID; e.Exception.ReasonCode = reasoncode; e.Exception.ReasonCode = Resolutioncode; e.Exception.ActionCode = actioncode; e.Exception.Sequence = x.Exception.Sequence; e.Exception.FollowupDate = x.Exception.FollowupDate; e.Exception.IOL = x.Exception.IOL; e.Exception.LastUpdateUser = User.Identity.Name.ToUpper().Remove(0, 4); excUpdateStatus = common.UpdateException(e.Exception, F_ACTION, F_DEBUG); } } return Json(excUpdateStatus.ToString()); } and my view is <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<NorthernTrust.ATP.iTool.Core.Business.Entities.Specialist.ExpenseBE>" %> <% using (Html.BeginForm("MEdit", "expense", FormMethod.Post)) { %> <%= Html.ValidationSummary(true)%> <fieldset class="clearfix" id="fieldset-exception"> <legend>Mass Edit Exception Information</legend> <div class="fiveper"> <label for="ExceptionStatus"> Status: <span> </span> </label> <label for="ResolutionCode"> Resolution: <span> <%=Html.DropDownListFor(model=>model.Exception.ResolutionCode,new SelectList(Model.LookupCodes["C_EXCPT_RESL"], "Key", "Value"))%> </span> </label> <label for="ReasonCode"> Reason: <span><%=Html.DropDownListFor(model => model.Exception.ReasonCode, new SelectList(Model.LookupCodes["C_EXCPT_RSN"], "Key", "Value"))%></span> </label> <label for="ExceptionStatus"> Action Taken: <span><%=Html.DropDownListFor(model => model.Exception.ActionCode, new SelectList(Model.LookupCodes["C_EXCPT_ACT"], "Key", "Value"))%></span> </label> </div> <div class="fiveper"> <label for="FollowupDate"> Follow-up: <span><input type="text" id="exc-flwup-" /></span> <%--<%=Html.EditorFor(model=>model.Exception.FollowupDate) %>--%> </label> <label for="IOL"> Inquiry #: <%=Html.TextBox("Inquiery", ViewData["inq"] ?? "")%> </label> <label>Comment</label> <span> <%=Html.TextArea("value") %> <%=Html.ValidationMessage("value")%> </span> </div> <br /> <br /> <div> <button id="btnSelect" class="button">Select All</button> <button id="btnCancel" class="button">Cancel</button> <input type="submit" class="button" value="Save" /> </div> </fieldset> <% } %> <script type="text/javascript"> $(document).ready(function() { $('#btnSelectAll').click(function() { function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; } $('#btnSelect').click(function() { $('#input [type=checkbox]').attr('checked', 'checked'); }); // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if ('success' == statusText) { $('#error-msg span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg span:last').html('<strong>Update failed.</strong> ' + responseText); } $('#error-msg').removeClass('hide'); } $('#exc').ajaxForm({ target: '#error-msg', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' }); $('.button').button(); }); $('.button').button(); $("input[id^='exc-flwup-']").datepicker({ duration: '', showTime: true, constrainInput: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); $('#ui-timepicker-div').bgiframe(); }); </script> please correct me if i am doing somwhere wrong? thanks

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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  • C++ run error: pointer being freed was not allocated

    - by Dale Reves
    I'm learning c++ and am working on a program that keeps giving me a 'pointer being freed was not allocated' error. It's a grocery store program that inputs data from a txt file, then user can enter item# & qty. I've read through similar questions but what's throwing me off is the 'pointer' issue. I would appreciate if someone could take a look and help me out. I'm using Netbeans IDE 7.2 on a Mac. I'll just post the whole piece I have so far. Thx. #include <iostream> #include <fstream> #include <string> #include <vector> using namespace std; class Product { public: // PLU Code int getiPluCode() { return iPluCode; } void setiPluCode( int iTempPluCode) { iPluCode = iTempPluCode; } // Description string getsDescription() { return sDescription; } void setsDescription( string sTempDescription) { sDescription = sTempDescription; } // Price double getdPrice() { return dPrice; } void setdPrice( double dTempPrice) { dPrice = dTempPrice; } // Type..weight or unit int getiType() { return iType; } void setiType( int iTempType) { iType = iTempType; } // Inventory quantity double getdInventory() { return dInventory; } void setdInventory( double dTempInventory) { dInventory = dTempInventory; } private: int iPluCode; string sDescription; double dPrice; int iType; double dInventory; }; int main () { Product paInventory[21]; // Create inventory array Product paPurchase[21]; // Create customer purchase array // Constructor to open inventory input file ifstream InputInventory ("inventory.txt", ios::in); //If ifstream could not open the file if (!InputInventory) { cerr << "File could not be opened" << endl; exit (1); }//end if int x = 0; while (!InputInventory.eof () ) { int iTempPluCode; string sTempDescription; double dTempPrice; int iTempType; double dTempInventory; InputInventory >> iTempPluCode >> sTempDescription >> dTempPrice >> iTempType >> dTempInventory; paInventory[x].setiPluCode(iTempPluCode); paInventory[x].setsDescription(sTempDescription); paInventory[x].setdPrice(dTempPrice); paInventory[x].setiType(iTempType); paInventory[x].setdInventory(dTempInventory); x++; } bool bQuit = false; //CREATE MY TOTAL VARIABLE HERE! int iUserItemCount; do { int iUserPLUCode; double dUserAmount; double dAmountAvailable; int iProductIndex = -1; //CREATE MY SUBTOTAL VARIABLE HERE! while(iProductIndex == -1) { cout<<"Please enter the PLU Code of the product."<< endl; cin>>iUserPLUCode; for(int i = 0; i < 21; i++) { if(iUserPLUCode == paInventory[i].getiPluCode()) { dAmountAvailable = paInventory[i].getdInventory(); iProductIndex = i; } } //PLU code entry validation if(iProductIndex == -1) { cout << "You have entered an invalid PLU Code."; } } cout<<"Enter the quantity to buy.\n"<< "There are "<< dAmountAvailable << "available.\n"; cin>> dUserAmount; while(dUserAmount > dAmountAvailable) { cout<<"That's too many, please try again"; cin>>dUserAmount; } paPurchase[iUserItemCount].setiPluCode(iUserPLUCode);// Array of objects function calls paPurchase[iUserItemCount].setdInventory(dUserAmount); paPurchase[iUserItemCount].setdPrice(paInventory[iProductIndex].getdPrice()); paInventory[iProductIndex].setdInventory( paInventory[iProductIndex].getdInventory() - dUserAmount ); iUserItemCount++; cout <<"Are you done purchasing items? Enter 1 for yes and 0 for no.\n"; cin >> bQuit; //NOTE: Put Amount * quantity for subtotal //NOTE: Put code to update subtotal (total += subtotal) // NOTE: Need to create the output txt file! }while(!bQuit); return 0; }

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  • sorting, average and finding the lowest number from a static array Java

    - by user3701322
    i'm trying to input students and input their results for course work and exams and what i'm having trouble with is finding the average total score, the lowest total score and printing all students in order of total scores highest - lowest import java.util.*; import java.text.*; public class Results { static String[] name = new String[100]; static int[] coursework = new int[100]; static int[] exam = new int[100]; static int count = 0; public static void main(String[] args) { Scanner input = new Scanner(System.in); boolean flag = true; while(flag) { System.out.println( "1. Add Student\n" + "2. List All Students\n" + "3. List Student Grades\n" + "4. Total Score Average\n" + "5. Highest Total Score\n" + "6. Lowest Total Score\n" + "7. List all Students and Total Scores\n" + "8. Quit\n"); System.out.print("Enter choice (1 - 8): "); int choice = input.nextInt(); switch(choice) { case 1: add(); break; case 2: listAll(); break; case 3: listGrades(); break; case 4: average(); break; case 5: highestTotal(); break; case 6: lowestTotal(); break; case 7: order(); break; case 8: flag = false; break; default: System.out.println("\nNot an option\n"); } DateFormat dateFormat = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss"); Date date = new Date(); System.out.println(dateFormat.format(date)); } System.out.println("\n\nHave a nice day"); }//end of main static void add() { Scanner input = new Scanner(System.in); System.out.println("Insert Name: "); String names = input.nextLine(); System.out.println("Insert Coursework: "); int courseworks = input.nextInt(); System.out.println("Insert Exam: "); int exams = input.nextInt(); name[count] = names; coursework[count] = courseworks; exam[count] = exams; count++; } static void listAll() { for(int i=0;i<count;i++) { System.out.printf("%s %d %d\n", name[i], coursework[i], exam[i]); } } static void listGrades() { for(int i=0;i<count;i++){ if(coursework[i] + exam[i] > 79) { System.out.println(name[i] + " HD"); } else if(coursework[i] + exam[i] > 69) { System.out.println(name[i] + " DI"); } else if(coursework[i] + exam[i] > 59) { System.out.println(name[i] + " CR"); } else if(coursework[i] + exam[i] > 49) { System.out.println(name[i] + " PA"); } else { System.out.println(name[i] + " NN"); } } } static void average() { } static void highestTotal() { int largest=exam[0]; String student=name[0]; for(int i=0; i<exam.length; i++){ if(exam[i]>largest){ largest = exam[i] + coursework[i]; student = name[i]; } } System.out.printf(student + ": "+ largest + "\n" ); } static void lowestTotal() { int min = 0; for(int i=0; i<=exam[i]; i++){ for(int j =0; j<=exam[i]; j++){ if(exam[i]<=exam[j] && j==exam[j]){ min = exam[i] + coursework[i]; } else{ continue; } } } System.out.printf(name + ": "+ min + "\n" ); } static void order() { } }

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  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

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  • program crashes at CIN input | C++

    - by TimothyTech
    hello okay, so i made a DOS program however my game always crashes on my second time running to the cin function. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; //call functions int create_enemyHP (int a); int create_enemyAtk (int a); int find_Enemy(int a); int create_enemyDef (int a); // user information int userHP = 100; int userAtk = 10; int userDef = 5; string userName; //enemy Information int enemyHP; int enemyAtk; int enemyDef; string enemies[] = {"Raider", "Bandit", "Mugger"}; int sizeOfEnemies = sizeof(enemies) / sizeof(int); string currentEnemy; int chooseEnemy; // ACTIONS int journey; int test; int main() { // main menu cout << "welcome brave knight, what is your name? " ; cin >> userName; cout << "welcome " << userName << " to Darland" << endl; //TRAVELING MENU: cout << "where would you like to travel? " << endl; cout << endl << " 1.> Theives Pass " << endl; cout << " 2.> Humble Town " << endl; cout << " 3.> Mission HQ " << endl; cin >> journey; if (journey == 1) { // action variable; string c_action; cout << "beware your journey grows dangerous " << endl; //begins battle // Creating the enemy, HP ATK DEF AND TYPE. ; srand(time(0)); enemyHP = create_enemyHP(userHP); enemyAtk = create_enemyAtk(userAtk); enemyDef = create_enemyDef(userDef); chooseEnemy = find_Enemy(sizeOfEnemies); currentEnemy = enemies[chooseEnemy]; cout << " Here comes a " << currentEnemy << endl; cout << "stats: " << endl; cout << "HP :" << enemyHP << endl; cout << "Attack : " << enemyAtk << endl; cout << "Defense : " << enemyDef << endl; ACTIONS: cout << "Attack <A> | Defend <D> | Items <I>"; cin >> c_action; //if ATTACK/DEFEND/ITEMS choice if (c_action == "A" || c_action == "a"){ enemyHP = enemyHP - userAtk; cout << " you attack the enemy reducing his health to " << enemyHP << endl; userHP = userHP - enemyAtk; cout << "however he lashes back causing you to have " << userHP << "health left " << endl; //end of ATTACK ACTION } the last line "cin c_action crashes. i use two other pages. they just create the functions. is it a complier issue. also why does my complier always shutdown after it runs he app. is there a way to stop it?

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  • TStringList and TThread that does not free all of its memory

    - by VanillaH
    Version used: Delphi 7. I'm working on a program that does a simple for loop on a Virtual ListView. The data is stored in the following record: type TList=record Item:Integer; SubItem1:String; SubItem2:String; end; Item is the index. SubItem1 the status of the operations (success or not). SubItem2 the path to the file. The for loop loads each file, does a few operations and then, save it. The operations take place in a TStringList. Files are about 2mb each. Now, if I do the operations on the main form, it works perfectly. Multi-threaded, there is a huge memory problem. Somehow, the TStringList doesn't seem to be freed completely. After 3-4k files, I get an EOutofMemory exception. Sometimes, the software is stuck to 500-600mb, sometimes not. In any case, the TStringList always return an EOutofMemory exception and no file can be loaded anymore. On computers with more memory, it takes longer to get the exception. The same thing happens with other components. For instance, if I use THTTPSend from Synapse, well, after a while, the software cannot create any new threads because the memory consumption is too high. It's around 500-600mb while it should be, max, 100mb. On the main form, everything works fine. I guess the mistake is on my side. Maybe I don't understand threads enough. I tried to free everything on the Destroy event. I tried FreeAndNil procedure. I tried with only one thread at a time. I tried freeing the thread manually (no FreeOnTerminate...) No luck. So here is the thread code. It's only the basic idea; not the full code with all the operations. If I remove the LoadFile prodecure, everything works good. A thread is created for each file, according to a thread pool. unit OperationsFiles; interface uses Classes, SysUtils, Windows; type TOperationFile = class(TThread) private Position : Integer; TPath, StatusMessage: String; FileStringList: TStringList; procedure UpdateStatus; procedure LoadFile; protected procedure Execute; override; public constructor Create(Path: String; LNumber: Integer); end; implementation uses Form1; procedure TOperationFile.LoadFile; begin try FileStringList.LoadFromFile(TPath); // Operations... StatusMessage := 'Success'; except on E : Exception do StatusMessage := E.ClassName; end; end; constructor TOperationFile.Create(Path : String; LNumber: Integer); begin inherited Create(False); TPath := Path; Position := LNumber; FreeOnTerminate := True; end; procedure TOperationFile.UpdateStatus; begin FileList[Position].SubItem1 := StatusMessage; Form1.ListView4.UpdateItems(Position,Position); end; procedure TOperationFile.Execute; begin FileStringList:= TStringList.Create; LoadFile; Synchronize(UpdateStatus); FileStringList.Free; end; end. What could be the problem? I thought at one point that, maybe, too many threads are created. If a user loads 1 million files, well, ultimately, 1 million threads is going to be created -- although, only 50 threads are created and running at the same time. Thanks for your input.

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  • file doesn't open, running outside of debugger results in seg fault (c++)

    - by misterich
    Hello (and thanks in advance) I'm in a bit of a quandry, I cant seem to figure out why I'm seg faulting. A couple of notes: It's for a course -- and sadly I am required to use use C-strings instead of std::string. Please dont fix my code (I wont learn that way and I will keep bugging you). please just point out the flaws in my logic and suggest a different function/way. platform: gcc version 4.4.1 on Suse Linux 11.2 (2.6.31 kernel) Here's the code main.cpp: // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <cstdlib> /// EXIT_SUCCESS, EXIT_FAILURE #include <iostream> /// cin, cout, ifstream #include <cassert> /// assert // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header for the dictionary class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR CONSTANTS #define ENTER '\n' /// Used to accept new lines, quit program. #define SPACE ' ' /// One way to end the program // /////////////////////////////////////////////////////////////////////////////////// // CUSTOM DATA TYPES /// File Namespace -- keep it local namespace { /// Possible program prompts to display for the user. enum FNS_Prompts { fileName_, /// prints out the name of the file noFile_, /// no file was passed to the program tooMany_, /// more than one file was passed to the program noMemory_, /// Not enough memory to use the program usage_, /// how to use the program word_, /// ask the user to define a word. notFound_, /// the word is not in the dictionary done_, /// the program is closing normally }; } // /////////////////////////////////////////////////////////////////////////////////// // Namespace using namespace std; /// Nothing special in the way of namespaces // /////////////////////////////////////////////////////////////////////////////////// // FUNCTIONS /** prompt() prompts the user to do something, uses enum Prompts for parameter. */ void prompt(FNS_Prompts msg /** determines the prompt to use*/) { switch(msg) { case fileName_ : { cout << ENTER << ENTER << "The file name is: "; break; } case noFile_ : { cout << ENTER << ENTER << "...Sorry, a dictionary file is needed. Try again." << endl; break; } case tooMany_ : { cout << ENTER << ENTER << "...Sorry, you can only specify one dictionary file. Try again." << endl; break; } case noMemory_ : { cout << ENTER << ENTER << "...Sorry, there isn't enough memory available to run this program." << endl; break; } case usage_ : { cout << "USAGE:" << endl << " lookup.exe [dictionary file name]" << endl << endl; break; } case done_ : { cout << ENTER << ENTER << "like Master P says, \"Word.\"" << ENTER << endl; break; } case word_ : { cout << ENTER << ENTER << "Enter a word in the dictionary to get it's definition." << ENTER << "Enter \"?\" to get a sorted list of all words in the dictionary." << ENTER << "... Press the Enter key to quit the program: "; break; } case notFound_ : { cout << ENTER << ENTER << "...Sorry, that word is not in the dictionary." << endl; break; } default : { cout << ENTER << ENTER << "something passed an invalid enum to prompt(). " << endl; assert(false); /// something passed in an invalid enum } } } /** useDictionary() uses the dictionary created by createDictionary * - prompts user to lookup a word * - ends when the user enters an empty word */ void useDictionary(Dictionary &d) { char *userEntry = new char; /// user's input on the command line if( !userEntry ) // check the pointer to the heap { cout << ENTER << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } do { prompt(word_); // test code cout << endl << "----------------------------------------" << endl << "Enter something: "; cin.getline(userEntry, INPUT_LINE_MAX_LEN, ENTER); cout << ENTER << userEntry << endl; }while ( userEntry[0] != NIL && userEntry[0] != SPACE ); // GARBAGE COLLECTION delete[] userEntry; } /** Program Entry * Reads in the required, single file from the command prompt. * - If there is no file, state such and error out. * - If there is more than one file, state such and error out. * - If there is a single file: * - Create the database object * - Populate the database object * - Prompt the user for entry * main() will return EXIT_SUCCESS upon termination. */ int main(int argc, /// the number of files being passed into the program char *argv[] /// pointer to the filename being passed into tthe program ) { // EXECUTE /* Testing code * / char tempFile[INPUT_LINE_MAX_LEN] = {NIL}; cout << "enter filename: "; cin.getline(tempFile, INPUT_LINE_MAX_LEN, '\n'); */ // uncomment after successful debugging if(argc <= 1) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// no file was passed to the program } else if(argc > 2) { prompt(tooMany_); prompt(usage_); return EXIT_FAILURE; /// more than one file was passed to the program } else { prompt(fileName_); cout << argv[1]; // print out name of dictionary file if( !argv[1] ) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// file does not exist } /* file.open( argv[1] ); // open file numEntries >> in.getline(file); // determine number of dictionary objects to create file.close(); // close file Dictionary[ numEntries ](argv[1]); // create the dictionary object */ // TEMPORARY FILE FOR TESTING!!!! //Dictionary scrabble(tempFile); Dictionary scrabble(argv[1]); // creaate the dicitonary object //*/ useDictionary(scrabble); // prompt the user, use the dictionary } // exit return EXIT_SUCCESS; /// terminate program. } Dict.h/.cpp #ifndef DICT_H #define DICT_H // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (Custom header files) #include "entry.h" /// class for dictionary entries // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define INPUT_LINE_MAX_LEN 256 /// Maximum length of each line in the dictionary file class Dictionary { public : // // Do NOT modify the public section of this class // typedef void (*WordDefFunc)(const char *word, const char *definition); Dictionary( const char *filename ); ~Dictionary(); const char *lookupDefinition( const char *word ); void forEach( WordDefFunc func ); private : // // You get to provide the private members // // VARIABLES int m_numEntries; /// stores the number of entries in the dictionary Entry *m_DictEntry_ptr; /// points to an array of class Entry // Private Functions }; #endif ----------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <iostream> /// cout, getline #include <fstream> // ifstream #include <cstring> /// strchr // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header file required by assignment //#include "entry.h" /// Dicitonary Entry Class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define COMMA ',' /// Delimiter for file #define ENTER '\n' /// Carriage return character #define FILE_ERR_MSG "The data file could not be opened. Program will now terminate." #pragma warning(disable : 4996) /// turn off MS compiler warning about strcpy() // /////////////////////////////////////////////////////////////////////////////////// // Namespace reference using namespace std; // /////////////////////////////////////////////////////////////////////////////////// // PRIVATE MEMBER FUNCTIONS /** * Sorts the dictionary entries. */ /* static void sortDictionary(?) { // sort through the words using qsort } */ /** NO LONGER NEEDED?? * parses out the length of the first cell in a delimited cell * / int getWordLength(char *str /// string of data to parse ) { return strcspn(str, COMMA); } */ // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS /** constructor for the class * - opens/reads in file * - creates initializes the array of member vars * - creates pointers to entry objects * - stores pointers to entry objects in member var * - ? sort now or later? */ Dictionary::Dictionary( const char *filename ) { // Create a filestream, open the file to be read in ifstream dataFile(filename, ios::in ); /* if( dataFile.fail() ) { cout << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } */ if( dataFile.is_open() ) { // read first line of data // TEST CODE in.getline(dataFile, INPUT_LINE_MAX_LEN) >> m_numEntries; // TEST CODE char temp[INPUT_LINE_MAX_LEN] = {NIL}; // TEST CODE dataFile.getline(temp,INPUT_LINE_MAX_LEN,'\n'); dataFile >> m_numEntries; /** Number of terms in the dictionary file * \todo find out how many lines in the file, subtract one, ingore first line */ //create the array of entries m_DictEntry_ptr = new Entry[m_numEntries]; // check for valid memory allocation if( !m_DictEntry_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // loop thru each line of the file, parsing words/def's and populating entry objects for(int EntryIdx = 0; EntryIdx < m_numEntries; ++EntryIdx) { // VARIABLES char *tempW_ptr; /// points to a temporary word char *tempD_ptr; /// points to a temporary def char *w_ptr; /// points to the word in the Entry object char *d_ptr; /// points to the definition in the Entry int tempWLen; /// length of the temp word string int tempDLen; /// length of the temp def string char tempLine[INPUT_LINE_MAX_LEN] = {NIL}; /// stores a single line from the file // EXECUTE // getline(dataFile, tempLine) // get a "word,def" line from the file dataFile.getline(tempLine, INPUT_LINE_MAX_LEN); // get a "word,def" line from the file // Parse the string tempW_ptr = tempLine; // point the temp word pointer at the first char in the line tempD_ptr = strchr(tempLine, COMMA); // point the def pointer at the comma *tempD_ptr = NIL; // replace the comma with a NIL ++tempD_ptr; // increment the temp def pointer // find the string lengths... +1 to account for terminator tempWLen = strlen(tempW_ptr) + 1; tempDLen = strlen(tempD_ptr) + 1; // Allocate heap memory for the term and defnition w_ptr = new char[ tempWLen ]; d_ptr = new char[ tempDLen ]; // check memory allocation if( !w_ptr && !d_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // copy the temp word, def into the newly allocated memory and terminate the strings strcpy(w_ptr,tempW_ptr); w_ptr[tempWLen] = NIL; strcpy(d_ptr,tempD_ptr); d_ptr[tempDLen] = NIL; // set the pointers for the entry objects m_DictEntry_ptr[ EntryIdx ].setWordPtr(w_ptr); m_DictEntry_ptr[ EntryIdx ].setDefPtr(d_ptr); } // close the file dataFile.close(); } else { cout << ENTER << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } } /** * cleans up dynamic memory */ Dictionary::~Dictionary() { delete[] m_DictEntry_ptr; /// thou shalt not have memory leaks. } /** * Looks up definition */ /* const char *lookupDefinition( const char *word ) { // print out the word ---- definition } */ /** * prints out the entire dictionary in sorted order */ /* void forEach( WordDefFunc func ) { // to sort before or now.... that is the question } */ Entry.h/cpp #ifndef ENTRY_H #define ENTRY_H // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C++ Std lib) #include <cstdlib> /// EXIT_SUCCESS, NULL // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define NIL '\0' /// C-String terminator #define MEM_ERR_MSG "Memory allocation has failed. Program will now terminate." // /////////////////////////////////////////////////////////////////////////////////// // CLASS DEFINITION class Entry { public: Entry(void) : m_word_ptr(NULL), m_def_ptr(NULL) { /* default constructor */ }; void setWordPtr(char *w_ptr); /// sets the pointer to the word - only if the pointer is empty void setDefPtr(char *d_ptr); /// sets the ponter to the definition - only if the pointer is empty /// returns what is pointed to by the word pointer char getWord(void) const { return *m_word_ptr; } /// returns what is pointed to by the definition pointer char getDef(void) const { return *m_def_ptr; } private: char *m_word_ptr; /** points to a dictionary word */ char *m_def_ptr; /** points to a dictionary definition */ }; #endif -------------------------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "entry.h" /// class header file // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /* * only change the word member var if it is in its initial state */ void Entry::setWordPtr(char *w_ptr) { if(m_word_ptr == NULL) { m_word_ptr = w_ptr; } } /* * only change the def member var if it is in its initial state */ void Entry::setDefPtr(char *d_ptr) { if(m_def_ptr == NULL) { m_word_ptr = d_ptr; } }

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  • Android Out of memory regarding png image

    - by turtleboy
    I have a jpg image in my app that shows correctly. In my listview i'd like to make the image more transparent so it is easier to see the text. I changed the image to a png format and altered it's opacity in GIMP. Now that the new image is in the app drawable folder. Im getting the following error. why? 09-28 09:24:07.560: I/global(20140): call socket shutdown, tmpsocket=Socket[address=/178.250.50.40,port=80,localPort=35172] 09-28 09:24:07.570: I/global(20140): call socket shutdown, tmpsocket=Socket[address=/212.169.27.217,port=84,localPort=55656] 09-28 09:24:07.690: D/dalvikvm(20140): GC_FOR_ALLOC freed 113K, 4% free 38592K/39907K, paused 32ms 09-28 09:24:07.690: I/dalvikvm-heap(20140): Forcing collection of SoftReferences for 28072816-byte allocation 09-28 09:24:07.740: D/dalvikvm(20140): GC_BEFORE_OOM freed 9K, 4% free 38582K/39907K, paused 43ms 09-28 09:24:07.740: E/dalvikvm-heap(20140): Out of memory on a 28072816-byte allocation. 09-28 09:24:07.740: I/dalvikvm(20140): "main" prio=5 tid=1 RUNNABLE 09-28 09:24:07.740: I/dalvikvm(20140): | group="main" sCount=0 dsCount=0 obj=0x40a57490 self=0x1b6e9a8 09-28 09:24:07.740: I/dalvikvm(20140): | sysTid=20140 nice=0 sched=0/0 cgrp=default handle=1074361640 09-28 09:24:07.740: I/dalvikvm(20140): | schedstat=( 2289118000 760844000 2121 ) utm=195 stm=33 core=1 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:486) 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:773) 09-28 09:24:07.740: I/dalvikvm(20140): at android.content.res.Resources.loadDrawable(Resources.java:2042) 09-28 09:24:07.740: I/dalvikvm(20140): at android.content.res.TypedArray.getDrawable(TypedArray.java:601) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.View.<init>(View.java:2812) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.ViewGroup.<init>(ViewGroup.java:410) 09-28 09:24:07.740: I/dalvikvm(20140): at android.widget.LinearLayout.<init>(LinearLayout.java:174) 09-28 09:24:07.740: I/dalvikvm(20140): at android.widget.LinearLayout.<init>(LinearLayout.java:170) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Constructor.constructNative(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Constructor.newInstance(Constructor.java:417) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.createView(LayoutInflater.java:586) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.onCreateView(LayoutInflater.java:653) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:678) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:466) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:396) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:352) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:278) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Activity.setContentView(Activity.java:1897) 09-28 09:24:07.740: I/dalvikvm(20140): at com.carefreegroup.ShowMoreDetails.onCreate(ShowMoreDetails.java:26) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Activity.performCreate(Activity.java:4543) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1071) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2181) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2260) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.access$600(ActivityThread.java:139) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1277) 09-28 09:24:07.740: I/dalvikvm(20140): at android.os.Handler.dispatchMessage(Handler.java:99) 09-28 09:24:07.740: I/dalvikvm(20140): at android.os.Looper.loop(Looper.java:156) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.main(ActivityThread.java:5045) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Method.invokeNative(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Method.invoke(Method.java:511) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 09-28 09:24:07.740: I/dalvikvm(20140): at dalvik.system.NativeStart.main(Native Method) 09-28 09:24:07.740: E/dalvikvm(20140): Out of memory: Heap Size=46115KB, Allocated=38582KB, Limit=65536KB 09-28 09:24:07.740: E/dalvikvm(20140): Extra info: Footprint=39907KB, Allowed Footprint=46115KB, Trimmed=892KB 09-28 09:24:07.740: E/Bitmap_JNI(20140): Create Bitmap Failed. 09-28 09:24:07.740: A/libc(20140): Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1) 09-28 09:24:09.750: I/dalvikvm(20367): Turning on JNI app bug workarounds for target SDK version 10... 09-28 09:24:09.940: D/dalvikvm(20367): GC_CONCURRENT freed 864K, 21% free 3797K/4771K, paused 2ms+2ms thanks. [update] @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.showmoredetailslayout); actualCallTime = (TextView)findViewById(R.id.actualcalltime); doubleUp = (TextView)findViewById(R.id.doubleupcallid); needName = (TextView)findViewById(R.id.needname); needNameLabel = (TextView)findViewById(R.id.neednamelabel); getRotaDetails = (Button)findViewById(R.id.buttongetrotadetails); intent = this.getIntent(); String actualTimeIn = intent.getStringExtra("actTimeIn"); String actualTimeOut = intent.getStringExtra("actTimeOut"); String doubleUpValue = intent.getStringExtra("doubleUpValue"); String needNameWithCommas = intent.getStringExtra("needNameWithCommas"); callID = intent.getStringExtra("callID"); String[] needs = needNameWithCommas.split(","); actualCallTime.setText("This call was completed at " + actualTimeIn + " -" + actualTimeOut); if( ! doubleUpValue.equalsIgnoreCase("") || doubleUpValue.equalsIgnoreCase("]")){ doubleUp.setText("This call was not a double up "); }else{ doubleUp.setText("This call was a double up " + doubleUpValue); } needNameLabel.setText("Purpose of Call: "); for (int i = 0; i < needs.length; i++){ needName.append( needs[i] + "\n"); } getRotaDetails.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(ShowMoreDetails.this, GetRotaDetails.class); intent.putExtra("callIDExtra", callID); startActivity(intent); } }); } }

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  • LINQ – SequenceEqual() method

    - by nmarun
    I have been looking at LINQ extension methods and have blogged about what I learned from them in my blog space. Next in line is the SequenceEqual() method. Here’s the description about this method: “Determines whether two sequences are equal by comparing the elements by using the default equality comparer for their type.” Let’s play with some code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: // int[] numbersCopy = numbers; 3: int[] numbersCopy = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 4:  5: Console.WriteLine(numbers.SequenceEqual(numbersCopy)); This gives an output of ‘True’ – basically compares each of the elements in the two arrays and returns true in this case. The result is same even if you uncomment line 2 and comment line 3 (I didn’t need to say that now did I?). So then what happens for custom types? For this, I created a Product class with the following definition: 1: class Product 2: { 3: public int ProductId { get; set; } 4: public string Name { get; set; } 5: public string Category { get; set; } 6: public DateTime MfgDate { get; set; } 7: public Status Status { get; set; } 8: } 9:  10: public enum Status 11: { 12: Active = 1, 13: InActive = 2, 14: OffShelf = 3, 15: } In my calling code, I’m just adding a few product items: 1: private static List<Product> GetProducts() 2: { 3: return new List<Product> 4: { 5: new Product 6: { 7: ProductId = 1, 8: Name = "Laptop", 9: Category = "Computer", 10: MfgDate = new DateTime(2003, 4, 3), 11: Status = Status.Active, 12: }, 13: new Product 14: { 15: ProductId = 2, 16: Name = "Compact Disc", 17: Category = "Water Sport", 18: MfgDate = new DateTime(2009, 12, 3), 19: Status = Status.InActive, 20: }, 21: new Product 22: { 23: ProductId = 3, 24: Name = "Floppy", 25: Category = "Computer", 26: MfgDate = new DateTime(1993, 3, 7), 27: Status = Status.OffShelf, 28: }, 29: }; 30: } Now for the actual check: 1: List<Product> products1 = GetProducts(); 2: List<Product> products2 = GetProducts(); 3:  4: Console.WriteLine(products1.SequenceEqual(products2)); This one returns ‘False’ and the reason is simple – this one checks for reference equality and the products in the both the lists get different ‘memory addresses’ (sounds like I’m talking in ‘C’). In order to modify this behavior and return a ‘True’ result, we need to modify the Product class as follows: 1: class Product : IEquatable<Product> 2: { 3: public int ProductId { get; set; } 4: public string Name { get; set; } 5: public string Category { get; set; } 6: public DateTime MfgDate { get; set; } 7: public Status Status { get; set; } 8:  9: public override bool Equals(object obj) 10: { 11: return Equals(obj as Product); 12: } 13:  14: public bool Equals(Product other) 15: { 16: //Check whether the compared object is null. 17: if (ReferenceEquals(other, null)) return false; 18:  19: //Check whether the compared object references the same data. 20: if (ReferenceEquals(this, other)) return true; 21:  22: //Check whether the products' properties are equal. 23: return ProductId.Equals(other.ProductId) 24: && Name.Equals(other.Name) 25: && Category.Equals(other.Category) 26: && MfgDate.Equals(other.MfgDate) 27: && Status.Equals(other.Status); 28: } 29:  30: // If Equals() returns true for a pair of objects 31: // then GetHashCode() must return the same value for these objects. 32: // read why in the following articles: 33: // http://geekswithblogs.net/akraus1/archive/2010/02/28/138234.aspx 34: // http://stackoverflow.com/questions/371328/why-is-it-important-to-override-gethashcode-when-equals-method-is-overriden-in-c 35: public override int GetHashCode() 36: { 37: //Get hash code for the ProductId field. 38: int hashProductId = ProductId.GetHashCode(); 39:  40: //Get hash code for the Name field if it is not null. 41: int hashName = Name == null ? 0 : Name.GetHashCode(); 42:  43: //Get hash code for the ProductId field. 44: int hashCategory = Category.GetHashCode(); 45:  46: //Get hash code for the ProductId field. 47: int hashMfgDate = MfgDate.GetHashCode(); 48:  49: //Get hash code for the ProductId field. 50: int hashStatus = Status.GetHashCode(); 51: //Calculate the hash code for the product. 52: return hashProductId ^ hashName ^ hashCategory & hashMfgDate & hashStatus; 53: } 54:  55: public static bool operator ==(Product a, Product b) 56: { 57: // Enable a == b for null references to return the right value 58: if (ReferenceEquals(a, b)) 59: { 60: return true; 61: } 62: // If one is null and the other not. Remember a==null will lead to Stackoverflow! 63: if (ReferenceEquals(a, null)) 64: { 65: return false; 66: } 67: return a.Equals((object)b); 68: } 69:  70: public static bool operator !=(Product a, Product b) 71: { 72: return !(a == b); 73: } 74: } Now THAT kinda looks overwhelming. But lets take one simple step at a time. Ok first thing you’ve noticed is that the class implements IEquatable<Product> interface – the key step towards achieving our goal. This interface provides us with an ‘Equals’ method to perform the test for equality with another Product object, in this case. This method is called in the following situations: when you do a ProductInstance.Equals(AnotherProductInstance) and when you perform actions like Contains<T>, IndexOf() or Remove() on your collection Coming to the Equals method defined line 14 onwards. The two ‘if’ blocks check for null and referential equality using the ReferenceEquals() method defined in the Object class. Line 23 is where I’m doing the actual check on the properties of the Product instances. This is what returns the ‘True’ for us when we run the application. I have also overridden the Object.Equals() method which calls the Equals() method of the interface. One thing to remember is that anytime you override the Equals() method, its’ a good practice to override the GetHashCode() method and overload the ‘==’ and the ‘!=’ operators. For detailed information on this, please read this and this. Since we’ve overloaded the operators as well, we get ‘True’ when we do actions like: 1: Console.WriteLine(products1.Contains(products2[0])); 2: Console.WriteLine(products1[0] == products2[0]); This completes the full circle on the SequenceEqual() method. See the code used in the article here.

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  • Java Program Compiles and Runs, but doesn't work

    - by Richard Long
    When I run this program I enter information in a text box, push the search button, but nothing happens. The program just sits there until I press Cntrl C to break it. It looks like it should work, but I can't figure out what is hanging the program up. Here is the code: First class: import java.io.*; import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.*; public class NameGameFrame extends JFrame { public static String name; static JTextField textfield = new JTextField(20); static JTextArea textarea = new JTextArea(30,30); public static String num; public static String [] fields; public static int [] yearRank; public static boolean match; public static int getInts, marker, year, max; public static void main( String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Name Game"); frame.setLocation(500,400); frame.setSize(800,800); JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); JLabel label = new JLabel("Enter the Name or Partial Name to search:"); c.gridx = 0; c.gridy = 0; c.insets = new Insets(2,2,2,2); panel.add(label,c); c.gridx = 0; c.gridy = 1; panel.add(textarea,c); JButton button = new JButton("Search"); c.gridx = 1; c.gridy = 1; panel.add(button,c); c.gridx = 1; c.gridy = 0; panel.add(textfield,c); frame.getContentPane().add(panel, BorderLayout.NORTH); frame.pack(); frame.setVisible(true); button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent ae) { name = textfield.getText(); java.io.File file = new java.io.File("namesdata.txt"); try { Scanner input = new Scanner(file); num = input.nextLine(); NameRecord nr = new NameRecord(name); while (input.hasNext()) { if(match = num.toLowerCase().contains(name.toLowerCase())) { nr.getRank(); nr.getBestYear(marker); } } } catch(FileNotFoundException e) { System.err.format("File does not exist\n"); } textarea.setText(fields[0]); } }); } } This is the second class: import java.io.*; import java.util.*; public class NameRecord { public NameRecord( String name) { } public static int getBestYear(int marker) { switch (marker) { case 1: year = 1900; break; case 2: year = 1910; break; case 3: year = 1920; break; case 4: year = 1930; break; case 5: year = 1940; break; case 6: year = 1950; break; case 7: year = 1960; break; case 8: year = 1970; break; case 9: year = 1980; break; case 10: year = 1990; break; case 11: year = 2000; break; } return year; } public static int getRank() { fields = num.split(" "); max = 0; for (int i = 1; i<12; i++) { getInts = Integer.parseInt(fields[i]); if(getInts>max) { max = getInts; marker = i; } } return max; } }

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  • JPA 2.1 Schema Generation (TOTD #187)

    - by arungupta
    This blog explained some of the key features of JPA 2.1 earlier. Since then Schema Generation has been added to JPA 2.1. This Tip Of The Day (TOTD) will provide more details about this new feature in JPA 2.1. Schema Generation refers to generation of database artifacts like tables, indexes, and constraints in a database schema. It may or may not involve generation of a proper database schema depending upon the credentials and authorization of the user. This helps in prototyping of your application where the required artifacts are generated either prior to application deployment or as part of EntityManagerFactory creation. This is also useful in environments that require provisioning database on demand, e.g. in a cloud. This feature will allow your JPA domain object model to be directly generated in a database. The generated schema may need to be tuned for actual production environment. This usecase is supported by allowing the schema generation to occur into DDL scripts which can then be further tuned by a DBA. The following set of properties in persistence.xml or specified during EntityManagerFactory creation controls the behaviour of schema generation. Property Name Purpose Values javax.persistence.schema-generation-action Controls action to be taken by persistence provider "none", "create", "drop-and-create", "drop" javax.persistence.schema-generation-target Controls whehter schema to be created in database, whether DDL scripts are to be created, or both "database", "scripts", "database-and-scripts" javax.persistence.ddl-create-script-target, javax.persistence.ddl-drop-script-target Controls target locations for writing of scripts. Writers are pre-configured for the persistence provider. Need to be specified only if scripts are to be generated. java.io.Writer (e.g. MyWriter.class) or URL strings javax.persistence.ddl-create-script-source, javax.persistence.ddl-drop-script-source Specifies locations from which DDL scripts are to be read. Readers are pre-configured for the persistence provider. java.io.Reader (e.g. MyReader.class) or URL strings javax.persistence.sql-load-script-source Specifies location of SQL bulk load script. java.io.Reader (e.g. MyReader.class) or URL string javax.persistence.schema-generation-connection JDBC connection to be used for schema generation javax.persistence.database-product-name, javax.persistence.database-major-version, javax.persistence.database-minor-version Needed if scripts are to be generated and no connection to target database. Values are those obtained from JDBC DatabaseMetaData. javax.persistence.create-database-schemas Whether Persistence Provider need to create schema in addition to creating database objects such as tables, sequences, constraints, etc. "true", "false" Section 11.2 in the JPA 2.1 specification defines the annotations used for schema generation process. For example, @Table, @Column, @CollectionTable, @JoinTable, @JoinColumn, are used to define the generated schema. Several layers of defaulting may be involved. For example, the table name is defaulted from entity name and entity name (which can be specified explicitly as well) is defaulted from the class name. However annotations may be used to override or customize the values. The following entity class: @Entity public class Employee {    @Id private int id;    private String name;     . . .     @ManyToOne     private Department dept; } is generated in the database with the following attributes: Maps to EMPLOYEE table in default schema "id" field is mapped to ID column as primary key "name" is mapped to NAME column with a default VARCHAR(255). The length of this field can be easily tuned using @Column. @ManyToOne is mapped to DEPT_ID foreign key column. Can be customized using JOIN_COLUMN. In addition to these properties, couple of new annotations are added to JPA 2.1: @Index - An index for the primary key is generated by default in a database. This new annotation will allow to define additional indexes, over a single or multiple columns, for a better performance. This is specified as part of @Table, @SecondaryTable, @CollectionTable, @JoinTable, and @TableGenerator. For example: @Table(indexes = {@Index(columnList="NAME"), @Index(columnList="DEPT_ID DESC")})@Entity public class Employee {    . . .} The generated table will have a default index on the primary key. In addition, two new indexes are defined on the NAME column (default ascending) and the foreign key that maps to the department in descending order. @ForeignKey - It is used to define foreign key constraint or to otherwise override or disable the persistence provider's default foreign key definition. Can be specified as part of JoinColumn(s), MapKeyJoinColumn(s), PrimaryKeyJoinColumn(s). For example: @Entity public class Employee {    @Id private int id;    private String name;    @ManyToOne    @JoinColumn(foreignKey=@ForeignKey(foreignKeyDefinition="FOREIGN KEY (MANAGER_ID) REFERENCES MANAGER"))    private Manager manager;     . . . } In this entity, the employee's manager is mapped by MANAGER_ID column in the MANAGER table. The value of foreignKeyDefinition would be a database specific string. A complete replay of Linda's talk at JavaOne 2012 can be seen here (click on CON4212_mp4_4212_001 in Media). These features will be available in GlassFish 4 promoted builds in the near future. JPA 2.1 will be delivered as part of Java EE 7. The different components in the Java EE 7 platform are tracked here. JPA 2.1 Expert Group has released Early Draft 2 of the specification. Section 9.4 and 11.2 provide all details about Schema Generation. The latest javadocs can be obtained from here. And the JPA EG would appreciate feedback.

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  • JPA 2?EJB 3.1?JSF 2????????! WebLogic Server 12c?????????Java EE 6??????|WebLogic Channel|??????

    - by ???02
    ????????????????????????????????????????·???????????Java EE 6???????????????·????WebLogic Server 12c?(???)?????????Oracle Enterprise Pack for Eclipse 12c?????Java EE 6??????3???????????????????????JSF 2.0?????????????????????????JAX-RS????RESTful?Web???????????????(???)?????????????JSF 2.0???????????????? Java EE 6??????????????????????????????????????JSF(JavaServer Faces) 2.0??????????Java EE?????????????????????????????????Struts????????????????????????????????JSF 2.0?Java EE 6??????????????????????????????????????????????????JSP(JavaServer Pages)?JSF???????????????????????·???????????????????????Web???????????????????????????????????????????????????????????????????????????????? ???????????????????????????????EJB??????????????EMPLOYEES??????????????????????XHTML????????????????????????????????????????????????????????????ManagedBean????????????JSF 2.0????????????????????? ?????????Oracle Enterprise Pack for Eclipse(OEPE)?????????????????Eclipse(OEPE)???????·?????OOW?????????????????·???????????Properties?????????????????·???·????????????????????????????Project Facets????????????JavaServer Faces?????????????Apply?????????OK???????????? ???JSF????????????????????????????ManagedBean???IndexBean?????????????OOW??????????????????·???????????????NEW?-?Class??????New Java Class??????????????????????Package????managed???Name????IndexBean???????Finish???????????? ?????IndexBean??????·????????????????????????????????????????????IndexBean(IndexBean.java)?package managed;import java.util.ArrayList;import java.util.List;import javax.ejb.EJB;import javax.faces.bean.ManagedBean;import ejb.EmpLogic;import model.Employee;@ManagedBeanpublic class IndexBean {  @EJB  private EmpLogic empLogic;  private String keyword;  private List<Employee> results = new ArrayList<Employee>();  public String getKeyword() {    return keyword;  }  public void setKeyword(String keyword) {    this.keyword = keyword;  }  public List getResults() {    return results;  }  public void actionSearch() {    results.clear();    results.addAll(empLogic.getEmp(keyword));  }} ????????????????keyword?results??????????????????????????????Session Bean???EmpLogic?????????????????@EJB?????????????????????????????????????????????????????????????????????actionSearch??????????????EmpLogic?????????·????????????????????result???????? ???ManagedBean?????????????????????????????????????????·??????OOW??????????????WebContent???????index.xhtml????? ???????????index.xhtml????????????????????????????????????????????????(Index.xhtml)?<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"  xmlns:ui="http://java.sun.com/jsf/facelets"  xmlns:h="http://java.sun.com/jsf/html"  xmlns:f="http://java.sun.com/jsf/core"><h:head>  <title>Employee??????</title></h:head><h:body>  <h:form>    <h:inputText value="#{indexBean.keyword}" />    <h:commandButton action="#{indexBean.actionSearch}" value="??" />    <h:dataTable value="#{indexBean.results}" var="emp" border="1">      <h:column>        <f:facet name="header">          <h:outputText value="employeeId" />        </f:facet>        <h:outputText value="#{emp.employeeId}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="firstName" />        </f:facet>        <h:outputText value="#{emp.firstName}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="lastName" />        </f:facet>        <h:outputText value="#{emp.lastName}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="salary" />        </f:facet>        <h:outputText value="#{emp.salary}" />      </h:column>    </h:dataTable>  </h:form></h:body></html> index.xhtml???????????????????ManagedBean???IndexBean??????????????????????????????IndexBean?????actionSearch??????????h:commandButton???????????????????????????????????????? ???Web???????????????(web.xml)??????web.xml???????·?????OOW???????????WebContent?-?WEB-INF?????? ?????????????web-app??????????????welcome-file-list(????)?????????????Web???????????????(web.xml)?<?xml version="1.0" encoding="UTF-8"?><web-app xmlns:javaee="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" version="3.0">  <javaee:display-name>OOW</javaee:display-name>  <servlet>    <servlet-name>Faces Servlet</servlet-name>    <servlet-class>javax.faces.webapp.FacesServlet</servlet-class>    <load-on-startup>1</load-on-startup>  </servlet>  <servlet-mapping>    <servlet-name>Faces Servlet</servlet-name>    <url-pattern>/faces/*</url-pattern>  </servlet-mapping>  <welcome-file-list>    <welcome-file>/faces/index.xhtml</welcome-file>  </welcome-file-list></web-app> ???JSF????????????????????????????? ??????Java EE 6?JPA 2.0?EJB 3.1?JSF 2.0????????????????????????????????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????????????????????????????????????????????Oracle WebLogic Server 12c(12.1.1)??????Next??????????????? ?????????????????????Domain Directory??????Browse????????????????????????C:\Oracle\Middleware\user_projects\domains\base_domain??????Finish???????????? ?????WebLogic Server?????????????????????????????????????????????????????????????????????OEPE??Servers???????Oracle WebLogic Server 12c???????????·???????????????Properties??????????????????????????????WebLogic?-?Publishing????????????Publish as an exploded archive??????????????????OK???????????? ???????????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????Finish???????????? ???????????????????????????????????????????????·??????????????????????????????????????????firstName?????????????????JAX-RS???RESTful?Web??????? ?????????JAX-RS????RESTful?Web??????????????? Java EE??????????Java EE 5???SOAP????Web??????????JAX-WS??????????Java EE 6????????JAX-RS?????????????RESTful?Web????????????·????????????????????????JAX-RS????????Session Bean??????·?????????Web???????????????????????????????????????????????JAX-RS?????????? ?????????????????????????????JAX-RS???RESTful Web??????????????????????????·?????OOW???????????·???????????????Properties???????????????????????????Project Facets?????????????JAX-RS(Rest Web Services)???????????Further configuration required?????????????Modify Faceted Project???????????????JAX-RS??????·?????????????????JAX-RS Implementation Library??????Manage libraries????(???????????)?????????????? ??????Preference(Filtered)???????????????New????????????????New User Library????????????????User library name????JAX-RS???????OK???????????????????Preference(Filtered)?????????????Add JARs????????????????????????C:\Oracle\Middleware\modules \com.sun.jersey.core_1.1.0.0_1-9.jar??????OK???????????? ???Modify Faceted Project??????????JAX-RS Implementation Library????JAX-RS????????????????????JAX-RS servlet class name????com.sun.jersey.spi.container.servlet.ServletContainer???????OK?????????????Project Facets???????????????????OK?????????????????? ???RESTful Web??????????????????????????????????(???????EmpLogic?????????????)??RESTful Web?????????????EmpLogic(EmpLogic.java)?package ejb; import java.util.List; import javax.ejb.LocalBean; import javax.ejb.Stateless; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; import javax.ws.rs.GET;import javax.ws.rs.Path;import javax.ws.rs.PathParam;import javax.ws.rs.Produces;import model.Employee; @Stateless @LocalBean @Path("/emprest")public class EmpLogic {     @PersistenceContext(unitName = "OOW")     private EntityManager em;     public EmpLogic() {     }  @GET  @Path("/getname/{empno}")  // ?  @Produces("text/plain")  // ?  public String getEmpName(@PathParam("empno") long empno) {    Employee e = em.find(Employee.class, empno);    if (e == null) {      return "no data.";    } else {      return e.getFirstName();    }  }} ?????????????????????@Path("/emprest ")????????????RESTful Web????????????HTTP??????????????JAX-RS????????????????????????RESTful Web?????Web??????????????????@Produces???????(?)??????????????????????????text/plain????????????????????????????application/xml?????????XML???????????application/json?????JSON?????????????????? ???????????????Web???????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????Finish???????????????????Web??????http://localhost:7001/OOW/jaxrs/emprest/getname/186????????????????URL?????????(186)?employeeId?????????????firstName????????????????*    *    * ????????3??????WebLogic Server 12c?OEPE????Java EE 6?????????????????Java EE 6????????????????·????????????????????????????Java EE?????????????????????????????????????????????????????????????????????????????????

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  • SQL Server Configuration timeouts - and a workaround [SSIS]

    - by jamiet
    Ever since I started writing SSIS packages back in 2004 I have opted to store configurations in .dtsConfig (.i.e. XML) files rather than in a SQL Server table (aka SQL Server Configurations) however recently I inherited some packages that used SQL Server Configurations and thus had to immerse myself in their murky little world. To all the people that have ever gone onto the SSIS forum and asked questions about ambiguous behaviour of SQL Server Configurations I now say this... I feel your pain! The biggest problem I have had was in dealing with the change to the order in which configurations get applied that came about in SSIS 2008. Those changes are detailed on MSDN at SSIS Package Configurations however the pertinent bits are: As the utility loads and runs the package, events occur in the following order: The dtexec utility loads the package. The utility applies the configurations that were specified in the package at design time and in the order that is specified in the package. (The one exception to this is the Parent Package Variables configurations. The utility applies these configurations only once and later in the process.) The utility then applies any options that you specified on the command line. The utility then reloads the configurations that were specified in the package at design time and in the order specified in the package. (Again, the exception to this rule is the Parent Package Variables configurations). The utility uses any command-line options that were specified to reload the configurations. Therefore, different values might be reloaded from a different location. The utility applies the Parent Package Variable configurations. The utility runs the package. To understand how these steps differ from SSIS 2005 I recommend reading Doug Laudenschlager’s blog post Understand how SSIS package configurations are applied. The very nature of SQL Server Configurations means that the Connection String for the database holding the configuration values needs to be supplied from the command-line. Typically then the call to execute your package resembles this: dtexec /FILE Package.dtsx /SET "\Package.Connections[SSISConfigurations].Properties[ConnectionString]";"\"Data Source=SomeServer;Initial Catalog=SomeDB;Integrated Security=SSPI;\"", The problem then is that, as per the steps above, the package will (1) attempt to apply all configurations using the Connection String stored in the package for the "SSISConfigurations" Connection Manager before then (2) applying the Connection String from the command-line and then (3) apply the same configurations all over again. In the packages that I inherited that first attempt to apply the configurations would timeout (not unexpected); I had 8 SQL Server Configurations in the package and thus the package was waiting for 2 minutes until all the Configurations timed out (i.e. 15seconds per Configuration) - in a package that only executes for ~8seconds when it gets to do its actual work a delay of 2minutes was simply unacceptable. We had three options in how to deal with this: Get rid of the use of SQL Server configurations and use .dtsConfig files instead Edit the packages when they get deployed Change the timeout on the "SSISConfigurations" Connection Manager #1 was my preferred choice but, for reasons I explain below*, wasn't an option in this particular instance. #2 was discounted out of hand because it negates the point of using Configurations in the first place. This left us with #3 - change the timeout on the Connection Manager. This is done by going into the properties of the Connection Manager, opening the "All" tab and changing the Connect Timeout property to some suitable value (in the screenshot below I chose 2 seconds). This change meant that the attempts to apply the SQL Server configurations timed out in 16 seconds rather than two minutes; clearly this isn't an optimum solution but its certainly better than it was. So there you have it - if you are having problems with SQL Server configuration timeouts within SSIS try changing the timeout of the Connection Manager. Better still - don't bother using SQL Server Configuration in the first place. Even better - install RC0 of SQL Server 2012 to start leveraging SSIS parameters and leave the nasty old world of configurations behind you. @Jamiet * Basically, we are leveraging a SSIS execution/logging framework in which the client had invested a lot of resources and SQL Server Configurations are an integral part of that.

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  • Building Visual Studio Setup Projects with TFS 2010 Team Build

    - by Jakob Ehn
    One of the most common complaints from people starting to use Team Build is that is doesn’t support building Microsoft’s own Setup and Deployment project (*.vdproj). When creating a default build definition that compiles a solution containing a setup project, you’ll get the following warning: The project file "MyProject.vdproj" is not supported by MSBuild and cannot be built.   This is what the problem is all about. MSBuild, that is used for compiling your projects, does not understand the proprietary vdproj format defined by Microsoft quite some time ago. Unfortunately there is no sign that this will change in the near future, in fact the setup projects has barely changed at all since they were introduced. VS 2010 brings no new features or improvements hen it comes to the setup projects. VS 2010 does include a limited version of InstallShield which promises to be more MSBuild friendly and with more or less the same features as VS setup projects. I hope to get a closer look at this installer project type soon. But, how do we go about to build a Visual Studio setup project and produce an MSI as part of a Team Build process? Well, since only one application known to man understands the vdproj projects, we will have to installa copy of Visual Studio on the build server. Sad but true. After doing this, we use the Visual Studio command line interface (devenv) to perform the build. In this post I will show how to do this by using the InvokeProcess activity directly in a build workflow template. You’ll want to run build your setup projects after you have successfully compiled the projects.   Install Visual Studio 2010 on the build server(s)   Open your build process template /remember to branch or copy the xaml file before modifying it!)   Locate the Try to Compile the Project activity   Drop an instance of the InvokeProcess activity from the toolbox onto the designer, after the Run MSBuild for Project activity   Drop an instance of the WriteBuildMessage activity inside the Handle Standard Output section. Set the Importance property to Microsoft.TeamFoundation.Build.Client.BuildMessageImportance.High (NB: This is necessary if you want the output from devenv to show up in the build log when running the build with the default verbosity) Set the Message property to stdOutput   Drop an instance of the WriteBuildError activity to the Handle Error Output section Set the Message property to errOutput   Select the InvokeProcess activity and set the values of the parameters to:     The finished workflow should look like this:     This will generate the MSI files, but they won’t be copied to the drop location. This is because we are using devenv and not MSBuild, so we have to do this explicitly   Drop a Sequence activity somewhere after the Copy to Drop location activity.   Create a variable in the Sequence activity of type IEnumerable<String> and call it GeneratedInstallers   Drop a FindMatchingFiles activity in the sequence activity and set the properties to:     Drop a ForEach<String> activity after the FindMatchingFiles activity. Set the Value property to GeneratedInstallers   Drop an InvokeProcess activity inside the ForEach activity.  FileName: “xcopy.exe” Arguments: String.Format("""{0}"" ""{1}""", item, BuildDetail.DropLocation) The Sequence activity should look like this:     Save the build process template and check it in.   Run the build and verify that the MSI’s is built and copied to the drop location.   Note 1: One of the drawback of using devenv like this in a team build is that since all the output from the default compilations is placed in the Binaries folder, the outputs is not avaialable when devenv is invoked, which causes the whole solution to rebuild again. In TFS 2008, this was pretty simple to fix by using the CustomizableOutDir property. In TFS 2010, the same feature is not avaialble. Jim Lamb blogged about this recently, have a look at it if you have a problem with this: http://blogs.msdn.com/jimlamb/archive/2010/04/13/customizableoutdir-in-tfs-2010.aspx   Note 2: Although the above solution works, a better approach is to wrap this in a custom activity that you can use in your builds. I will come back to this in a future post.

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  • CascadingDropDown jQuery Plugin for ASP.NET MVC

    - by rajbk
    CascadingDropDown is a jQuery plugin that can be used by a select list to get automatic population using AJAX. A sample ASP.NET MVC project is attached at the bottom of this post.   Usage The code below shows two select lists : <select id="customerID" name="customerID"> <option value="ALFKI">Maria Anders</option> <option value="ANATR">Ana Trujillo</option> <option value="ANTON">Antonio Moreno</option> </select>   <select id="orderID" name="orderID"> </select> When a customer is selected in the first select list, the second list will auto populate itself with the following code: $("#orderID").CascadingDropDown("#customerID", '/Sales/AsyncOrders'); Internally, an AJAX post is made to ‘/Sales/AsyncOrders’ with the post body containing  customerID=[selectedCustomerID]. This executes the action AsyncOrders on the SalesController with signature AsyncOrders(string customerID).  The AsyncOrders method returns JSON which is then used to populate the select list. The JSON format expected is shown below : [{ "Text": "John", "Value": "10326" }, { "Text": "Jane", "Value": "10801" }] Details $(targetID).CascadingDropDown(sourceID, url, settings) targetID The ID of the select list that will auto populate.  sourceID The ID of the select list, which, on change, causes the targetID to auto populate. url The url to post to Options promptText Text for the first item in the select list Default : -- Select -- loadingText Optional text to display in the select list while it is being loaded. Default : Loading.. errorText Optional text to display if an error occurs while populating the list Default: Error loading data. postData Data you want posted to the url in place of the default Example : { postData : { customerID : $(‘#custID’), orderID : $(‘#orderID’) }} will cause customerID=ALFKI&orderID=2343 to be sent as the POST body. Default: A text string obtained by calling serialize on the sourceID onLoading (event) Raised before the list is populated. onLoaded (event) Raised after the list is populated, The code below shows how to “animate” the  select list after load. Example using custom options: $("#orderID").CascadingDropDown("#customerID", '/Sales/AsyncOrders', { promptText: '-- Pick an Order--', onLoading: function () { $(this).css("background-color", "#ff3"); }, onLoaded: function () { $(this).animate({ backgroundColor: '#ffffff' }, 300); } }); To return JSON from our action method, we use the Json ActionResult passing in an IEnumerable<SelectListItem>. public ActionResult AsyncOrders(string customerID) { var orders = repository.GetOrders(customerID).ToList().Select(a => new SelectListItem() { Text = a.OrderDate.HasValue ? a.OrderDate.Value.ToString("MM/dd/yyyy") : "[ No Date ]", Value = a.OrderID.ToString(), }); return Json(orders); } Sample Project using VS 2010 RTM NorthwindCascading.zip

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  • Hierarchical View/ViewModel/Presenters in MVPVM

    - by Brian Flynn
    I've been working with MVVM for a while, but I've recently started using MVPVM and I want to know how to create hierarchial View/ViewModel/Presenter app using this pattern. In MVVM I would typically build my application using a hierarchy of Views and corresponding ViewModels e.g. I might define 3 views as follows: The View Models for these views would be as follows: public class AViewModel { public string Text { get { return "This is A!"; } } public object Child1 { get; set; } public object Child2 { get; set; } } public class BViewModel { public string Text { get { return "This is B!"; } } } public class CViewModel { public string Text { get { return "This is C!"; } } } In would then have some data templates to say that BViewModel and CViewModel should be presented using View B and View C: <DataTemplate DataType="{StaticResource local:BViewModel}"> <local:BView/> </DataTemplate> <DataTemplate DataType="{StaticResource local:CViewModel}"> <local:CView/> </DataTemplate> The final step would be to put some code in AViewModel that would assign values to Child1 and Child2: public AViewModel() { this.Child1 = new AViewModel(); this.Child2 = new BViewModel(); } The result of all this would be a screen that looks something like: Doing this in MVPVM would be fairly simple - simply moving the code in AViewModel's constructor to APresenter: public class APresenter { .... public void WireUp() { ViewModel.Child1 = new BViewModel(); ViewModel.Child2 = new CViewModel(); } } But If I want to have business logic for BViewModel and CViewModel I would need to have a BPresenter and a CPresenter - the problem is, Im not sure where the best place to put these are. I could store references to the presenter for AViewModel.Child1 and AViewModel.Child2 in APresenter i.e.: public class APresenter : IPresenter { private IPresenter child1Presenter; private IPresenter child2Presenter; public void WireUp() { child1Presenter = new BPresenter(); child1Presenter.WireUp(); child2Presenter = new CPresenter(); child2Presenter.WireUp(); ViewModel.Child1 = child1Presenter.ViewModel; ViewModel.Child2 = child2Presenter.ViewModel; } } But this solution seems inelegant compared to the MVVM approach. I have to keep track of both the presenter and the view model and ensure they stay in sync. If, for example, I wanted a button on View A, which, when clicked swapped the View's in Child1 and Child2, I might have a command that did the following: var temp = ViewModel.Child1; ViewModel.Child1 = ViewModel.Child2; ViewModel.Child2 = temp; This would work as far as swapping the view's on screen (assuming the correct Property Change notification code is in place), but now my APresenter.child1Presenter is pointing to the presenter for AViewModel.Child2, and APresenter.child2Presenter is pointing to the presenter for AViewModel.Child1. If something accesses APresenter.child1Presenter, any changes will actually happen to AViewModel.Child2. I can imagine this leading to all sorts of debugging fun. I know that I may be misunderstanding the pattern, and if this is the case a clarification of what Im doing wrong would be appreciated.

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  • Parallelism in .NET – Part 20, Using Task with Existing APIs

    - by Reed
    Although the Task class provides a huge amount of flexibility for handling asynchronous actions, the .NET Framework still contains a large number of APIs that are based on the previous asynchronous programming model.  While Task and Task<T> provide a much nicer syntax as well as extending the flexibility, allowing features such as continuations based on multiple tasks, the existing APIs don’t directly support this workflow. There is a method in the TaskFactory class which can be used to adapt the existing APIs to the new Task class: TaskFactory.FromAsync.  This method provides a way to convert from the BeginOperation/EndOperation method pair syntax common through .NET Framework directly to a Task<T> containing the results of the operation in the task’s Result parameter. While this method does exist, it unfortunately comes at a cost – the method overloads are far from simple to decipher, and the resulting code is not always as easily understood as newer code based directly on the Task class.  For example, a single call to handle WebRequest.BeginGetResponse/EndGetReponse, one of the easiest “pairs” of methods to use, looks like the following: var task = Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The compiler is unfortunately unable to infer the correct type, and, as a result, the WebReponse must be explicitly mentioned in the method call.  As a result, I typically recommend wrapping this into an extension method to ease use.  For example, I would place the above in an extension method like: public static class WebRequestExtensions { public static Task<WebResponse> GetReponseAsync(this WebRequest request) { return Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); } } This dramatically simplifies usage.  For example, if we wanted to asynchronously check to see if this blog supported XHTML 1.0, and report that in a text box to the user, we could do: var webRequest = WebRequest.Create("http://www.reedcopsey.com"); webRequest.GetReponseAsync().ContinueWith(t => { using (var sr = new StreamReader(t.Result.GetResponseStream())) { string str = sr.ReadLine();; this.textBox1.Text = string.Format("Page at {0} supports XHTML 1.0: {1}", t.Result.ResponseUri, str.Contains("XHTML 1.0")); } }, TaskScheduler.FromCurrentSynchronizationContext());   By using a continuation with a TaskScheduler based on the current synchronization context, we can keep this request asynchronous, check based on the first line of the response string, and report the results back on our UI directly.

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  • Dependency Replication with TFS 2010 Build

    - by Jakob Ehn
    Some time ago, I wrote a post about how to implement dependency replication using TFS 2008 Build. We use this for Library builds, where we set up a build definition for a common library, and have the build check the resulting assemblies back into source control. The folder is then branched to the applications that need to reference the common library. See the above post for more details. Of course, we have reimplemented this feature in TFS 2010 Build, which results in a much nicer experience for the developer who wants to setup a new library build. Here is how it looks: There is a separate build process template for library builds registered in all team projects The following properties are used to configure the library build: Deploy Folder in Source Control is the server path where the assemblies should be checked in DeploymentFiles is a list of files and/or extensions to what files to check in. Default here is *.dll;*.pdb which means that all assemblies and debug symbols will be checked in. We can also type for example CommonLibrary.*;SomeOtherAssembly.dll in order to exclude other assemblies You can also see that we are versioning the assemblies as part of the build. This is important, since the resulting assemblies will be deployed together with the referencing application.   When the build executes, it will see of the matching assemblies exist in source control, if not, it will add the files automatically:   After the build has finished, we can see in the history of the TestDeploy folder that the build service account has in fact checked in a new version: Nice!   The implementation of the library build process template is not very complicated, it is a combination of customization of the build process template and some custom activities. We use the generic TFActivity (http://geekswithblogs.net/jakob/archive/2010/11/03/performing-checkins-in-tfs-2010-build.aspx) to check in and out files, but for the part that checks if a file exists and adds it to source control, it was easier to do this in a custom activity:   public sealed class AddFilesToSourceControl : BaseCodeActivity { // Files to add to source control [RequiredArgument] public InArgument<IEnumerable<string>> Files { get; set; } [RequiredArgument] public InArgument<Workspace> Workspace { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { foreach (var file in Files.Get(context)) { if (!File.Exists(file)) { throw new ApplicationException("Could not locate " + file); } var ws = this.Workspace.Get(context); string serverPath = ws.TryGetServerItemForLocalItem(file); if( !String.IsNullOrEmpty(serverPath)) { if (!ws.VersionControlServer.ServerItemExists(serverPath, ItemType.File)) { TrackMessage(context, "Adding file " + file); ws.PendAdd(file); } else { TrackMessage(context, "File " + file + " already exists in source control"); } } else { TrackMessage(context, "No server path for " + file); } } } } This build template is a very nice tool that makes it easy to do dependency replication with TFS 2010. Next, I will add funtionality for automatically merging the assemblies (using ILMerge) as part of the build, we do this to keep the number of references to a minimum.

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  • Distinctly LINQ &ndash; Getting a Distinct List of Objects

    - by David Totzke
    Let’s say that you have a list of objects that contains duplicate items and you want to extract a subset of distinct items.  This is pretty straight forward in the trivial case where the duplicate objects are considered the same such as in the following example: List<int> ages = new List<int> { 21, 46, 46, 55, 17, 21, 55, 55 }; IEnumerable<int> distinctAges = ages.Distinct(); Console.WriteLine("Distinct ages:"); foreach (int age in distinctAges) { Console.WriteLine(age); } /* This code produces the following output: Distinct ages: 21 46 55 17 */ What if you are working with reference types instead?  Imagine a list of search results where items in the results, while unique in and of themselves, also point to a parent.  We’d like to be able to select a bunch of items in the list but then see only a distinct list of parents.  Distinct isn’t going to help us much on its own as all of the items are distinct already.  Perhaps we can create a class with just the information we are interested in like the Id and Name of the parents.  public class SelectedItem { public int ItemID { get; set; } public string DisplayName { get; set; } } We can then use LINQ to populate a list containing objects with just the information we are interested in and then get rid of the duplicates. IEnumerable<SelectedItem> list = (from item in ResultView.SelectedRows.OfType<Contract.ReceiptSelectResults>() select new SelectedItem { ItemID = item.ParentId, DisplayName = item.ParentName }) .Distinct(); Most of you will have guessed that this didn’t work.  Even though some of our objects are now duplicates, because we are working with reference types, it doesn’t matter that their properties are the same, they’re still considered unique.  What we need is a way to define equality for the Distinct() extension method. IEqualityComparer<T> Looking at the Distinct method we see that there is an overload that accepts an IEqualityComparer<T>.  We can simply create a class that implements this interface and that allows us to define equality for our SelectedItem class. public class SelectedItemComparer : IEqualityComparer<SelectedItem> { public new bool Equals(SelectedItem abc, SelectedItem def) { return abc.ItemID == def.ItemID && abc.DisplayName == def.DisplayName; } public int GetHashCode(SelectedItem obj) { string code = obj.DisplayName + obj.ItemID.ToString(); return code.GetHashCode(); } } In the Equals method we simply do whatever comparisons are necessary to determine equality and then return true or false.  Take note of the implementation of the GetHashCode method.  GetHashCode must return the same value for two different objects if our Equals method says they are equal.  Get this wrong and your comparer won’t work .  Even though the Equals method returns true, mismatched hash codes will cause the comparison to fail.  For our example, we simply build a string from the properties of the object and then call GetHashCode() on that. Now all we have to do is pass an instance of our IEqualitlyComarer<T> to Distinct and all will be well: IEnumerable<SelectedItem> list =     (from item in ResultView.SelectedRows.OfType<Contract.ReceiptSelectResults>()         select new SelectedItem { ItemID = item.dahfkp, DisplayName = item.document_code })                         .Distinct(new SelectedItemComparer());   Enjoy. Dave Just because I can… Technorati Tags: LINQ,C#

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  • Query Logging in Analysis Services

    - by MikeD
    On a project I work on, we capture the queries that get executed on our Analysis Services instance (SQL Server 2008 R2) and use the table for helping us to build aggregations and also we aggregate the query log daily into a data warehouse of operational data so we can track usage of our Analysis databases by users over time. We've learned a couple of helpful things about this logging that I'd like to share here.First off, the query log table automatically gets cleaned out by SSAS under a few conditions - schema changes to the analysis database and even regular data and aggregation processing can delete rows in the table. We like to keep these logs longer than that, so we have a trigger on the table that copies all rows into another table with the same structure:Here is our trigger code:CREATE TRIGGER [dbo].[SaveQueryLog] on [dbo].[OlapQueryLog] AFTER INSERT AS       INSERT INTO dbo.[OlapQueryLog_History] (MSOLAP_Database, MSOLAP_ObjectPath, MSOLAP_User, Dataset, StartTime, Duration)      SELECT MSOLAP_Database, MSOLAP_ObjectPath, MSOLAP_User, Dataset, StartTime, Duration FROM inserted Second, the query logging process is "best effort" - if SSAS cannot connect to the database listed in the QueryLogConnectionString in the Analysis Server properties, it just stops logging - it doesn't generate any errors to the client at all, which is a good thing. Once it stops logging, it doesn't retry later - an hour, a day, a week, or even a month later, so long as the service doesn't restart.That has burned us a couple of times, when we have made changes to the service account that is used for SSAS, and that account doesn't have access to the database we want to log to. The last time this happened, we noticed a while later that no logging was taking place, and I determined that the service account didn't have sufficient permissions, so I made the necessary changes to give that service account access to the logging database. I first tried just the db_datawriter role and that wasn't enough, so I granted the service account membership in the db_owner role. Yes, that's a much bigger set of permissions, but I didn't want to search out the specific permissions at the time. Once I determined that the service account had the appropriate permissions, I wanted to get query logging restarted from SSAS, and I wondered how to do that? Having just used a larger hammer than necessary with the db_owner role membership, I considered just restarting SSAS to get it logging again. However, this was a production server, and it was in the middle of business hours, and there were active users connecting to that SSAS instance, so I thought better of it.As I considered the options, I remembered that the first time I set up query logging, by putting in a valid connection string to the QueryLogConnectionString server property, logging started immediately after I saved the properties. I wondered if I could make some other change to the connection string so that the query logging would start again without restarting the service. I went into the connection string dialog, went to the All page, and looked at the properties I could change that wouldn't affect the actual connection. Aha! The Application Name property would do just nicely - I set it to "SSAS Query Logging" (it was previously blank) and saved the changes to the server properties. And the query logging started up right away. If I need to get this running again in the future, I could just make a small change in the Application Name property again, save it, and even change it back again if I wanted to.The other nice side effect of setting the Application Name property is that now I can see (and possibly filter for or filter out) the SQL activity in that database that is related to the query logging process in Profiler:  To sum up:The SSAS Query Logging process will automatically delete rows from the QueryLog table, so if you want to keep them longer, put a trigger on the table to copy the rows to another tableThe SSAS service account requires more than db_datawriter role membership (and probably less than db_owner) in the database specified in the QueryLogConnectionString server property to successfully insert log rows to the QueryLog  table.Query logging will stop quietly whenever it encounters an error. Make a change to the QueryLogConnectionString server property (such as the Application Name attribute) to get query logging to restart and you won't have to restart the service.

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  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

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