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  • A tale of two (and more) apps

    Robert Cooper gave a great lightning talk at our recent Atlanta GTUG meetup, where he discussed using a single codebase to target multiple mediums (e.g. Android, Facebook, Wave...

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  • How to refactor a method which breaks "The law of Demeter" principle?

    - by dreza
    I often find myself breaking this principle (not intentially, just through bad design). However recently I've seen a bit of code that I'm not sure of the best approach. I have a number of classes. For simplicity I've taken out the bulk of the classes methods etc public class Paddock { public SoilType Soil { get; private set; } // a whole bunch of other properties around paddock information } public class SoilType { public SoilDrainageType Drainage { get; private set; } // a whole bunch of other properties around soil types } public class SoilDrainageType { // a whole bunch of public properties that expose soil drainage values public double GetProportionOfDrainage(SoilType soil, double blockRatio) { // This method does a number of calculations using public properties // exposed off SoilType as well as the blockRatio value in some conditions } } In the code I have seen in a number of places calls like so paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); or within the block object itself in places it's Soil.Drainage.GetProportionOfDrainage(this.Soil, this.GetBlockRatio()); Upon reading this seems to break "The Law of Demeter" in that I'm chaining together these properties to access the method I want. So my thought in order to adjust this was to create public methods on SoilType and Paddock that contains wrappers i.e. on paddock it would be public class Paddock { public double GetProportionOfDrainage() { return Soil.GetProportionOfDrainage(this.GetBlockRatio()); } } on the SoilType it would be public class SoilType { public double GetProportionOfDrainage(double blockRatio) { return Drainage.GetProportionOfDrainage(this, blockRatio); } } so now calls where it used would be simply // used outside of paddock class where we can access instances of Paddock paddock.GetProportionofDrainage() or this.GetProportionOfDrainage(); // if used within Paddock class This seemed like a nice alternative. However now I have a concern over how would I enforce this usage and stop anyone else from writing code such as paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); rather than just paddock.GetProportionOfDrainage(); I need the properties to remain public at this stage as they are too ingrained in usage throughout the code block. However I don't really want a mixture of accessing the method on DrainageType directly as that seems to defeat the purpose altogether. What would be the appropiate design approach in this situation? I can provide more information as required to better help in answers. Is my thoughts on refactoring this even appropiate or should is it best to leave it as is and use the property chaining to access the method as and when required?

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  • Google I/O 2012 - Not Just a Map

    Google I/O 2012 - Not Just a Map Josh Livni, Nabil Naghdy The Google Maps API is the most popular mapping platform in the world, but it offers developers and users so much more than just a map. In this session we'll review the wealth of additional value that the Maps API has to offer, and the essential features that developers should be aware of across a number of verticals, including real estate, travel, and retail. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 694 0 ratings Time: 50:50 More in Science & Technology

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  • WebSocket Protocol Updated

    WebSocket is "TCP for the Web," a next-generation full-duplex communication technology for web applications being standardized as a part of Web Applications 1.0 . The WebSocket protocol is...

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  • Google Maps API Office Hours

    Google Maps API Office Hours Interested in knowing more about the Google Maps API announcements that were made at I/O? During this week's Google Maps API Office Hours, +Josh Livni and +Paul Saxman will give an overview of the Google Maps API features that were announced at I/O, and will talk about the I/O session content that is now available online. The next Office Hours will be this Tuesday at 11am, Pacific Time. Bring your questions, and join us there! From: GoogleDevelopers Views: 167 9 ratings Time: 21:25 More in Science & Technology

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  • Google Maps Developers Live: Mapping with Style

    Google Maps Developers Live: Mapping with Style Compelling and informative map visualizations require simple, yet useful, maps... and some beautiful data. For this episode of Google Maps Developers Live, Paul Saxman discusses how he designed a few of his favorite map styles, and shares a few of his tools and techniques for designing maps for visualizations. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • Continuous Deployment to Azure powered by Git

    Today Scott Guthrie announced several updated capabilities for Azure Web Sites. Announcing: Great Improvements to Windows Azure Web Sites I recommend you checkout the full post there are some really cool improvements. My favorite is the ability to enable Continuous Deployment from your CodePlex project into Azure. David Ebbo has a great video walk-through: (Please visit the site to view this video)

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  • More Than a Map - Ubilabs

    More Than a Map - Ubilabs In Hamburg, Germany we met with certified Google Maps API development partner Ubilabs. Ubilabs founders Michael Pletziger and Martin Kleppe showed us some of the Google Maps API driven projects they have built for Germany's largest brands such as Deutsche Telekom, Blitzer.de, and BMW. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 6 0 ratings Time: 01:48 More in Science & Technology

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  • Umit Project 2010

    Umit Project is an international open source organization focused on network monitoring, with the goal of making life easier for network administrators and others who need to be...

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  • Website Design Tips For Improving Traffic

    When designing your website you should give careful consideration as to how website visitors will find you. Your answer will be the dominating factor in the design and structure of your site. If you ... [Author: Barbara Bulkin - Web Design and Development - April 03, 2010]

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • Google I/O 2012 - Bring Your App to the Big Screen

    Google I/O 2012 - Bring Your App to the Big Screen Michael Sundermeyer, Ossama Alami Google TV expands the reach of the Android and the web to television, but designing applications for the TV is fundamentally different than building apps for mobile, tablet or PCs. In this session we'll we share the core points of our user research and give you tips on how to connect with your users by designing beautiful and functional Android and web applications for the biggest screen in the house. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 617 17 ratings Time: 58:07 More in Science & Technology

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  • GDL Presents: Internet Freedom and the ITU

    GDL Presents: Internet Freedom and the ITU This week, the world's governments are gathering in Dubai to discuss the future of the Internet. Some governments want to use this meeting to increase censorship and regulate the Internet. Hear from one of the advocacy groups that's been leading efforts in opposition, and what threats may be around the corner in 2013. From: GoogleDevelopers Views: 0 1 ratings Time: 01:00:00 More in Science & Technology

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