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  • Modular GWT design concerns

    - by GlGuru
    Hi, I have a couple of questions regarding a modular GWT based application framework. I have some ideas about them but being new to the field of web development I feel they are far from ideal. I'd appreciate a few comments and suggestions in this regard. Here are my questions: I am developing a framework which will allow third parties to embed GWT applications into our website and do some communication with them using simple iFrame postMessage. All these third party modules are going to use our SDK which is also GWT based. The problem arises that even though all the modules will be using the same codebase there is going to be a massive overheard in the amount of duplicate Javascript code (i.e. our common SDK code base which is quite large) being downloaded on the client's machine. This is highly redundant and problematic, not only due to the sheer size of duplicate code but, also due to the fact that subsequent updates of the SDK would require the modules to be recompiled which is going to create a DLL hell kind of scenario in the long run. What is the best way of doing this kind of thing? Is there a way where I can have some static GWT code (i.e. the SDK) and the dynamic GWT module refers to it (even if lies on a different domain) and it all work happily? The other part of the problem lies in providing robust scripting front end to the SDK. At first it appears to be trivial since Javascript itself is a scripting language. However, I do not know how to load and call a piece of pure Javascript code at runtime? I am willing to put restrictions on the target Javascript (i.e. having a function main and unique namespace or something). Furthermore the Javascript will come as a string from a database and not as a full URL. If its doable in Javascript how does one get this right in GWT i.e. forcing the compiler to emit a certain function in the generated Javascript? This I believe can be lesser of a problem by having a stub Javascript with all the right requirements which just loads up a GWT generated Javascript. Is any of this possible at all? I generally hate to be this verbose but I hope to find a quick solution to the problem as its holding up my progress. I'd highly appreciate any comments, suggestions and experiences.

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  • How are DX and DY coordinates calculated in flash?

    - by Meganlee1984
    I'm trying to update a clients site and the original developer left almost no instructions. The code is all updated through XML. Here is a sample of the code enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="300" CAPTION="Some photo" WIDTH="450" SRC="locanda2.jpg" DX="160" DY="80" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda3.jpg" DX="80" DY="260" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda4.jpg" DX="120" DY="60" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="393" CAPTION="Some photo" WIDTH="500" SRC="locanda5.jpg" DX="180" DY="100" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="433" SRC="locanda6.jpg" DX="60" DY="140" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda7.jpg" DX="100" DY="200" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> </GALLERY>`enter code here It relates to this page: http://meyerdavis.com/ Click Commercial Click Laconda Verde New York. The xml file pulls a jpg from 2 places, one is a thumb nail that are all 60 x 60 and then one is the bigger sized image. The issue that I'm having is that I can't figure out how the DX and DY coordinates are generated for each item. Any help would be much appreciated. ` Edit: Here's the code from the comment below. platformblock.expandspeed = 0.02; platformblock.h = 450 - platformblock.dy1; //platformblock.h = 402; platformblock.dy2 = 0; platformblock.onResize(); /**/ platformblock.onEnterFrame = function() { this.dy1 += (48 - this.dy1)*this.expandspeed; this.h = 450 - this.dy1; if(this.expandspeed<0.3) { this.expandspeed += 0.02; } if(Math.abs(this.dy1-48)<0.2) { this.dy1 = 48; } if(this.platform._height==402 && this.dy1==48){ this.h = null; this.onResize(); this.onEnterFrame = null; } } platformblock._resizeto(800, 402, _root.play, _root, 0.08); titleblockcontainer.play(); /**/ stop();

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  • What is an effective way to convert a shared memory-mapped system to another data access model?

    - by Rob Jones
    I have a code base that is designed around shared memory. Each process that needs to access the memory maps it into its own address space. The data structures in the shared memory are directly accessed, that is, there is no API. For example: Assume the following: typedef struct { int x; int y; struct { int a; int b; } z; } myStruct; myStruct s; Then a process might access this structure as: myStruct *s = mapGlobalMem(); And use it as: int tmpX = s->x; The majority of the information in the global structure is configuration information that is set once and read many times. I would like to store this information in a database and develop an API to access the database. The problem is, these references are sprinkled throughout the code. I need a way to parse the code and identify global structure references that will need to be refactored. I've looked into using ANTLR to create a parser that will identify references to a small set of structures and enter them into a custom symbol table. I could then use this symbol table to identify which source files need to be refactored. It looks like a promising approach. What other approaches are there? Of course, I'm looking for a programmatic approach. There are far too many source files to examine each one visually. This is all ordinary ANSI C. Nothing else.

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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  • How do you communicate improvements in tools and process to the development team?

    - by birryree
    Hi everyone, My team does a lot of internal tooling and infrastructure work - you can think of us as a small scale version of the teams Facebook, Etsy, Netflix, etc. who build all the infrastructure for scaling their services up to thousands/tens of thousands of servers and supporting millions of users. Lately, we've been running full steam ahead improving much of the tools we use internally, like tools for automatically creating new servers, setting up new application instances, etc. An end result of this has been decreased developer frustration, but increased 'ignorance' by most of the developer team about how to use our tools correctly and effectively. More often than not, my team will be asked by other teams to help them use the tools. Solutions we've thought up or things already in place: All our code is relatively simple and self-explanatory, with good comments where necessary, so developers could read the scripts. Counterargument: You can guess this isn't a particularly good idea, having people read our tools' code to figure out how to use it. All our code is committed to Subversion with very detailed commit messages about changes, developers could read the commit emails. Counterargument: Expect the developers to read all our commits? Ludicrous. Wiki - we have an internal company wiki, that we try to maintain with up to date information, but as we are moving so fast, the wiki has to keep pace as well. Counterargument: As mentioned, we move fast in my team, as more improvements on our tools are added daily. Again still relies on people to read something that might change constantly. Email the team? We could email the team when we have a glut of improvements to communicate. So as you can all see, we are trying to find new ideas, and explore options we haven't thought of yet. Anyone else ever been in a similar situation and have some guidance?

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  • Basic 3D Collision detection in XNA 4.0

    - by NDraskovic
    I have a problem with detecting collision between 2 models using BoundingSpheres in XNA 4.0. The code I'm using i very simple: private bool IsCollision(Model model1, Matrix world1, Model model2, Matrix world2) { for (int meshIndex1 = 0; meshIndex1 < model1.Meshes.Count; meshIndex1++) { BoundingSphere sphere1 = model1.Meshes[meshIndex1].BoundingSphere; sphere1 = sphere1.Transform(world1); for (int meshIndex2 = 0; meshIndex2 < model2.Meshes.Count; meshIndex2++) { BoundingSphere sphere2 = model2.Meshes[meshIndex2].BoundingSphere; sphere2 = sphere2.Transform(world2); if (sphere1.Intersects(sphere2)) return true; } } return false; } The problem I'm getting is that when I call this method from the Update method, the program behaves as if this method always returns true value (which of course is not correct). The code for calling is very simple (although this is only the test code): if (IsCollision(model1, worldModel1, model2, worldModel2)) { Window.Title = "Intersects"; } What is causing this?

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  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

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  • PHP W3 Validator API, Is this good? [closed]

    - by Josh Purcell
    I was trying to find a way to see if my site's code was valid or not but I continuously going over to W3 Validator so I decided to make an "API" however it really isn't! I just wanted to know if anybody can find a better solution to the one I have made. This is what I currently use, with the usage of ?uri=http://www.mydomain.com : <?php if(!$_GET['uri']) { echo "No URI!"; } else { $CheckURI = "http://validator.w3.org/check?uri=".$_GET['uri']; $URL = file_get_contents($CheckURI); $Start = strpos($URL, "<title>") + 7; $End = strpos($URL, "</title>"); $Title = substr($URL, $Start, $End-$Start); if(preg_match('[Invalid]',$Title)) { //Code is INVALID echo "<a href='$CheckURI' title='This is not good!' target='_BLANK'>INVALID Source</a>"; } elseif(preg_match('[Valid]',$Title)) { //Code is VALID echo "<a href='$CheckURI' title='Check It Yourself!' target='_BLANK'>Valid Source</a>"; } else { //It Went WRONG echo ""; } }

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  • Find non-ascii characters from a UTF-8 string

    - by user10607
    I need to find the non-ASCII characters from a UTF-8 string. my understanding: UTF-8 is a superset of character encoding in which 0-127 are ascii characters. So if in a UTF-8 string , a characters value is Not between 0-127, then it is not a ascii character , right? Please correct me if i'm wrong here. On the above understanding i have written following code in C : Note: I'm using the Ubuntu gcc compiler to run C code utf-string is xvab c long i; char arr[] = "xvab c"; printf("length : %lu \n", sizeof(arr)); for(i=0; i<sizeof(arr); i++){ char ch = arr[i]; if (isascii(ch)) printf("Ascii character %c\n", ch); else printf("Not ascii character %c\n", ch); } Which prints the output like: length : 9 Ascii character x Not ascii character Not ascii character ? Not ascii character ? Ascii character a Ascii character b Ascii character Ascii character c Ascii character To naked eye length of xvab c seems to be 6, but in code it is coming as 9 ? Correct answer for the xvab c is 1 ...i.e it has only 1 non-ascii character , but in above output it is coming as 3 (times Not ascii character). How can i find the non-ascii character from UTF-8 string, correctly. Please guide on the subject.

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  • What is the proper response to lousy error message?

    - by William Pursell
    I've just come across (for the 47 millionth time) some code that looks like this: except IOError, e: print "Problems reading file: %s." % filename sys.exit( 1 ) My first reaction is very visceral: the person who coded this is a complete idiot. How hard is it to print error messages to stderr and to include the system error message in the string? I haven't used python in years, and it took me all of 4 minutes to track down the documentation to figure out how to get the error message from the exception object e and the syntax for printing to stderr. My "complete idiot" reaction was slightly lessened since at least a non-zero value is passed to sys.exit, but I still find this code offensive. My prime thought is that the developer who wrote this is a complete novice for whom I have zero respect. Am I over-reacting? Surely there are excuses for all sorts of bad coding practices, but is there anything that can possibly excuse this sort of $#|t? I guess there are two question here: one is a duplicate of What are developer's problems with helpful error messages?, and the other is "am I over-reacting, or is it valid to conclude that the author of the above code is a novice?"

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  • When module calling gets ugly

    - by Pete
    Has this ever happened to you? You've got a suite of well designed, single-responsibility modules, covered by unit tests. In any higher-level function you code, you are (95% of the code) simply taking output from one module and passing it as input to the next. Then, you notice this higher-level function has turned into a 100+ line script with multiple responsibilities. Here is the problem. It is difficult (impossible) to test that script. At least, it seems so. Do you agree? In my current project, all of the bugs came from this script. Further detail: each script represents a unique solution, or algorithm, formed by using different modules in different ways. Question: how can you remedy this situation? Knee-jerk answer: break the script up into single-responsibility modules. Comment on knee-jerk answer: it already is! Best answer I can come up with so far: create higher-level connector objects which "wire" modules together in particular ways (take output from one module, feed it as input to another module). Thus if our script was: FooInput fooIn = new FooInput(1, 2); FooOutput fooOutput = fooModule(fooIn); Double runtimevalue = getsomething(fooOutput.whatever); BarInput barIn = new BarInput( runtimevalue, fooOutput.someOtherValue); BarOutput barOut = barModule(BarIn); It would become with a connector: FooBarConnectionAlgo fooBarConnector = new fooBarConnector(fooModule, barModule); FooInput fooIn = new FooInput(1, 2); BarOutput barOut = fooBarConnector(fooIn); So the advantage is, besides hiding some code and making things clearer, we can test FooBarConnectionAlgo. I'm sure this situation comes up a lot. What do you do?

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  • Javascript Global Variables Not Working as expected. Help?

    - by capri corn
    I am new to Javascript. I am facing a problem with global variables. I can't figure out that why the global variables are not working as the code looks ok. Please Help me solve this problem. I will breifly explain the code first.I have some text on a page which changes to text field when clicked. When I define the variables inside the functions body the code starts working fine. When these variables are defined globally as in the following code, the console displays this error: the variable is not defined. Here my code: <!DOCTYPE HTML> <html> <head> <title>Span to Text Box - Demo - DOM</title> <script type="text/javascript" language="javascript"> var textNode = document.getElementById('text'); var textValue = textNode.firstChild.nodeValue; var textboxNode = document.getElementById('textbox'); var doneButton = document.getElementById('done'); function change() { textboxNode.setAttribute('value', textValue); textNode.style.display = 'none'; textboxNode.setAttribute('type','text'); doneButton.setAttribute('type','button'); } function changeBack() { textNode.firstChild.nodeValue = textboxNode.value; textNode.style.display = 'block'; textboxNode.setAttribute('type', 'hidden'); doneButton.setAttribute('type','hidden'); } </script> </head> <body> <p id="text" onClick="change()">Click me!</p> <form onSubmit="return false;"> <input type="hidden" id="textbox" /> <input type="hidden" id="done" onClick="changeBack()" value="Done" /> </form> </body> </html> Please Help! Thanks in Advance.

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  • LiveMeeting VC PowerShell PASS – Troubleshooting SQL Server with PowerShell

    - by Laerte Junior
    Guys, join me on Wednesday July 18th 12 noon EDT (GMT -4) for a presentation called Troubleshooting SQL Server With PowerShell. It will be in English, so please make allowances for this. I’m sure that you’re aware that my English is not perfect, but it is not so bad. I will do my best, you can be sure. The registration link will be available soon from PowerShell.sqlpass.org, so I hope to see you there. It will be a session without slides. Just code; pure PowerShell code. Trust me, We will see a lot of COOL stuff.Big thanks to Aaron Nelson (@sqlvariant) for the opportunity! Here are some more details about the presentation: “Troubleshooting SQL Server with PowerShell – The Next Level’ It is normal for us to have to face poorly performing queries or even complete failure in our SQL server environments. This can happen for a variety of reasons including poor Database Designs, hardware failure, improperly-configured systems and OS Updates applied without testing. As Database Administrators, we need to take precaution to minimize the impact of these problems when they occur, and so we need the tools and methodology required to identify and solve issues quickly. In this Session we will use PowerShell to explore some common troubleshooting techniques used in our day-to-day work as s DBA. This will include a variety of such activities including Gathering Performance Counters in several servers at the same time using background jobs, identifying Blocked Sessions and Reading & filtering the SQL Error Log even if the Instance is offline The approach will be using some advanced PowerShell techniques that allow us to scale the code for multiple servers and run the data collection in asynchronous mode.

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  • Best Architecture for ASP.NET WebForms Application

    - by stack man
    I have written an ASP.NET WebForms portal for a client. The project has kind of evolved rather than being properly planned and structured from the beginning. Consequently, all the code is mashed together within the same project and without any layers. The client is now happy with the functionality, so I would like to refactor the code such that I will be confident about releasing the project. As there seems to be many differing ways to design the architecture, I would like some opinions about the best approach to take. FUNCTIONALITY The portal allows administrators to configure HTML templates. Other associated "partners" will be able to display these templates by adding IFrame code to their site. Within these templates, customers can register and purchase products. An API has been implemented using WCF allowing external companies to interface with the system also. An Admin section allows Administrators to configure various functionality and view reports for each partner. The system sends out invoices and email notifications to customers. CURRENT ARCHITECTURE It is currently using EF4 to read/write to the database. The EF objects are used directly within the aspx files. This has facilitated rapid development while I have been writing the site but it is probably unacceptable to keep it like that as it is tightly coupling the db with the UI. Specific business logic has been added to partial classes of the EF objects. QUESTIONS The goal of refactoring will be to make the site scalable, easily maintainable and secure. 1) What kind of architecture would be best for this? Please describe what should be in each layer, whether I should use DTO's / POCO / Active Record pattern etc. 2) Is there a robust way to auto-generate DTO's / BOs so that any future enhancements will be simple to implement despite the extra layers? 3) Would it be beneficial to convert the project from WebForms to MVC?

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  • C++ Windows Forms application unhandled exception error when textbox empty

    - by cmorris1441
    I'm building a temperature conversion application in Visual Studio for a C++ course. It's a Windows Forms application and the code that I've written is below. There's other code to of course, but I'm not sure you need it to help me. My problem is, when I run the application if I don't have anything entered into either the txtFahrenheit or txtCelsius2 textboxes I get the following error: "An unhandled exception of type 'System.FormatException' occurred in mscorlib.dll" The application only works right now when a number is entered into both of the textboxes. I was told to try and use this: Double::TryParse() but I'm brand new to C++ and can't figure out how to use it, even after checking the MSDN library. Here's my code: private: System::Void btnFtoC_Click(System::Object^ sender, System::EventArgs^ e) { // Convert the input in the Fahrenheit textbox to a double datatype named fahrenheit for manipulation double fahrenheit = Convert::ToDouble(txtFahrenheit->Text); // Set the result string to F * (5/9) -32 double result = fahrenheit * .5556 - 32; // Set the Celsius text box to display the result string txtCelsius->Text = result.ToString(); } private: System::Void btnCtoF_Click(System::Object^ sender, System::EventArgs^ e) { // Convert the input in the Celsius textbox to a double datatype name celsius for manipulation double celsius = Convert::ToDouble(txtCelsius2->Text); // Set the result2 string to C * (9/5) + 32 double result2 = celsius * 1.8 + 32; // Set the Fahrenheit text box to display the result2 string txtFahrenheit2->Text = result2.ToString(); }

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  • ASP.NET MVC 3 (C#) Software Architecture

    - by ryanzec
    I am starting on a relatively large and ambitious ASP.NET MVC 3 project and just thinking about the best way to organize my code. The project is basically going to be a general management system that will be capable of supporting any type management system whether it be a blogging system, cms, reservation system, wikis, forums, project management system, etc…, each of them being just a separate 'module'. You can read more about it on my blog posted here : http://www.ryanzec.com/index.php/blog/details/8 (forgive me, the style of the site kinda sucks). For those who don't want to read the long blog post the basic idea is that the core system itself is nothing more than a users system with an admin interface to manage the users system. Then you just add on module as you need them and the module I will be creating is a simple blog post to test it out before I move on to the big module which is a project management system. Now I am just trying to think of the best way to structure this so that it is easy for users to add in there own modules but easy for me to update to core system without worrying about the user modifying the core code. I think the ideal way would be to have a number of core projects that user is specifically told not to modify otherwise the system may become unstable and future updates would not work. When the user wants to add in there own modules, they would just add in a new project (or multiple projects). The thing is I am not sure that it is even possible to use multiple projects all with their own controllers, razor view template, css, javascript, etc... in one web application. Ideally each module would have some of it own razor view templates, css, javascript, image files and also need access to some of the core razor view templates, css, javascript, image files which would is in a separate project. It is possible to have 1 web application run off of controllers, razor view templates, css, javascript, image files that are store in multiple projects? Is there a better was to structure this to allow the user to easily add in module with having to modify the core code?

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  • Moving all UI logic to Client Side?

    - by Mag20
    Our team originally consisted of mostly server side developers with minimum expertise in Javascript. In ASP.NET we used to write a lot of UI logic in code-behind or more recently through controllers in MVC. A little while ago 2 high level client side developers joined our team. They can do in HTMl/CSS/Javascript pretty much anything that we could previously do with server-side code and server-side web controls: Show/hide controls Do validation Control AJAX refreshing So I started to think that maybe it would be more efficient to just create a high level API around our business logic, kinda like Amazon Fulfillment API: http://docs.amazonwebservices.com/fws/latest/APIReference/, so that client side developers would fully take over the UI, while server side developers would only concentrate on business logic. So for ordering system you would have a high level API like: OrderService.asmx CreateOrderResponse CreateOrder(CreateOrderRequest) AddOrderItem AddPayment - SubmitPayment - GetOrderByID FindOrdersByCriteria ... There would be JSON/REST access to API, so it would be easy to consume from client-side UI. We could use this API for both internal UI development and also for 3-rd parties to create their own applications. With advances in Javascript and availability of good client side developers, is it a good time to get rid of code-behind/controllers and just concentrate on developing high level APIs (ala Amazon) that client side developers can consume?

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  • Pulling in changes from a forked repo without a request on GitHub?

    - by Alec
    I'm new to the social coding community and don't know how to proceed properly in this situation: I've created a GitHub Repository a couple weeks ago. Someone forked the project and has made some small changes that have been on my to-do. I'm thrilled someone forked my project and took the time to add to it. I'd like to pull the changes into my own code, but have a couple of concerns. 1) I don't know how to pull in the changes via git from a forked repo. My understanding is that there is an easy way to merge the changes via a pull request, but it appears as though the forker has to issue that request? 2) Is it acceptable to pull in changes without a pull request? This relates to the first one. I'd put the code aside for a couple of weeks and come back to find that what I was going to work on next was done by someone else, and don't want to just copy their code without giving them credit in some way. Shouldn't there be a to pull the changes in even if they don't explicitly ask you to? What's the etiquette here I may be over thinking this, but thanks for your input in advance. I'm pretty new to the hacker community, but I want to do what I can to contribute!

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • Testing of visualization projects

    - by paxRoman
    We develop small to large visualization projects for different tasks and industries and sometimes while rewriting them a couple of times in the process we hit walls because we discover that we need to add a lot of code to support new requirements. Now we have established a design process that seems to work well (at least we reduced the development time for each new project quite a bit), but we're still left scratching our heads around this question: what exactly should we test when testing visualizations? If everything that we want to explore is on the screen (bounded visualizations)? If the data is ok - if data is valid (that's one of the nice things about visualizations you can spot errors in your datasets)? Usability? User interaction? Code quality? I can tell you for sure that a simple check of the code quality is certainly not enough! Is there a classic paper / book about how to test visualizations? Also do you happen to know about classic design patterns for visualizations (except the obvious ones like Pub-Sub)?

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  • How do you keep SOA DRY?

    - by TaylorOtwell
    In our organization, we've shifted to a more "service oriented architecture". To give an example, let's assume we need to retrieve a "Quote" object. This quote has a shipper, a consignee, phone numbers, contacts, email addresses, and other location information. In other words, a Quote object is made up of many other objects. So, it seems like it would make sense to make a "Quote Retrieval Service". In our situation, we've accomplished this by creating a .NET solution and writing the service. The service API looks something like this (in pseudo-code): Function GetQuote(String ID) Returns Quote So, so far so good. Now, when this service is consumed, to keep things "de-coupled", we are creating essentially a duplicate of the Quote object and mapping from the QuoteService version of the Quote into the consumer's version of the Quote. In many cases, these classes will have the exact same properties. So, if the Quote service is consumed by 5 other applications, we would have 6 definitions of what a "Quote" is. One for each consumer, and one for the service. This feels wrong. I thought code was supposed to be DRY, but it seems like our method of SOA is forcing us to create tons of duplicated class definitions. What are we doing wrong, or is the code duplication just a "necessary evil" of SOA?

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  • Improving performance on data pasting 2000 rows with validations

    - by Lohit
    I have N rows (which could be nothing less than 1000) on an excel spreadsheet. And in this sheet our project has 150 columns like this: Now, our application needs data to be copied (using normal Ctrl+C) and pasted (using Ctrl+V) from the excel file sheet on our GUI sheet. Copy pasting 1000 records takes around 5-6 seconds which is okay for our requirement, but the problem is when we need to make sure the data entered is valid. So we have to validate data in each row generate appropriate error messages and format the data as per requirement. So we need to at runtime parse and evaluate data in each row. Now all the formatting of data and validations come from the back-end database and we have it in a data-table (dtValidateAndFormatConditions). The conditions would be around 50. So you can see how slow this whole process becomes since N X 150 X 50 operations are required to complete this whole process. Initially it took approximately 2-3 minutes but now i have reduced it to 20 - 30 seconds. However i have increased the speed by making an expression parser of my own - and not by any algorithm, is there any other way i can improve performance, by using Divide and Conquer or some other mechanism. Currently i am not really sure how to go about this. Here is what part of my code looks like: public virtual void ValidateAndFormatOnCopyPaste(DataTable DtCopied, int CurRow) { foreach (DataRow dRow in dtValidateAndFormatConditions.Rows) { string Condition = dRow["Condition"]; string FormatValue = Value = dRow["Value"]; GetValidatedFormattedData(DtCopied,ref Condition, ref FormatValue ,iRowIndex); Condition = Parse(Condition); dRow["Condition"] = Condition; FormatValue = Parse(FormatValue ); dRow["Value"] = FormatValue; } } The above code gets called row-wise like this: public override void ValidateAndFormat(DataTable dtChangedRecords, CellRange cr) { int iRowStart = cr.Row, iRowEnd = cr.Row + cr.RowCount; for (int iRow = iRowStart; iRow < iRowEnd; iRow++) { ValidateAndFormatOnCopyPaste(dtChangedRecords,iRow); } } Please know my question needs a more algorithmic solution than code optimization, however any answers containing code related optimizations will be appreciated as well. (Tagged Linq because although not seen i have been using linq in some parts of my code).

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  • Designs for outputting to a spreadsheet

    - by Austin Moore
    I'm working on a project where we are tasked to gather and output various data to a spreadsheet. We are having tons of problems with the file that holds the code to write the spreadsheet. The cell that the data belongs to is hardcoded, so anytime you need to add anything to the middle of the spreadsheet, you have to increment the location for all the fields after that in the code. There are random blank rows, to add padding between sections, and subsections within the sections, so there's no real pattern that we can replicate. Essentially, anytime we have to add or change anything to the spreadsheet it requires a many long and tedious hours. The code is all in this one large file, hacked together overtime in Perl. I've come up with a few OO solutions, but I'm not too familiar with OO programming in Perl and all my attempts at it haven't been great, so I've shied away from it so far. I've suggested we handle this section of the program with a more OO friendly language, but we can't apparently. I've also suggested that we scrap the entire spreadsheet idea, and just move to a webpage, but we can't do that either. We've been working on this project for a few months, and every time we have to change that file, we all dread it. I'm thinking it's time to start some refactoring. However, I don't even know what could make this file easier to work with. The way the output is formatted makes it so that it has to be somewhat hardcoded. I'm wondering if anyone has insight on any design patterns or techniques they have used to tackle a similar problem. I'm open to any ideas. Perl specific answers are welcome, but I am also interested in language-agnostic solutions.

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  • Being rocked...

    - by ZacHarlan
    After almost four and half years, I finally escaped from the world of telemarketing.     I'm now at a place that writes really good code, values testing, does routine code reviews, collaborates with each other so continuously and effectively somebody should make a documentary about it!   Today alone, I had two really smart and well respected developers go line by line through my code and show me how to make it better.  Seriously, people pay really good money for something like this and they don't get near the quality of feedback as I got!     +1 for me finally getting to a point in my career where i get to work with some of the best of the best in the software world!   I've been rocked by the fact that places like this actually exist.     I've been Rocked by the sheer size, complexity and simplicity of our website.     Most importantly I've been ROCKED by the fact that this many smart people check their egos at the door, gel together and look for ways to make software better than how they found it.  This is how to grow a business with tech... hire great people and watch them go!   Seriously, bravo.

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  • Languages with a clear distinction between subroutines that are purely functional, mutating, state-changing, etc?

    - by CPX
    Lately I've become more and more frustrated that in most modern programming languages I've worked with (C/C++, C#, F#, Ruby, Python, JS and more) there is very little, if any, language support for determining what a subroutine will actually do. Consider the following simple pseudo-code: var x = DoSomethingWith(y); How do I determine what the call to DoSomethingWith(y) will actually do? Will it mutate y, or will it return a copy of y? Does it depend on global or local state, or is it only dependent on y? Will it change the global or local state? How does closure affect the outcome of the call? In all languages I've encountered, almost none of these questions can be answered by merely looking at the signature of the subroutine, and there is almost never any compile-time or run-time support either. Usually, the only way is to put your trust in the author of the API, and hope that the documentation and/or naming conventions reveal what the subroutine will actually do. My question is this: Does there exist any languages today that make symbolic distinctions between these types of scenarios, and places compile-time constraints on what code you can actually write? (There is of course some support for this in most modern languages, such as different levels of scope and closure, the separation between static and instance code, lambda functions, et cetera. But too often these seem to come into conflict with each other. For instance, a lambda function will usually either be purely functional, and simply return a value based on input parameters, or mutate the input parameters in some way. But it is usually possible to access static variables from a lambda function, which in turn can give you access to instance variables, and then it all breaks apart.)

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