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  • Winamp playing sound but no video

    - by Greg Sansom
    I am having problems playing video in Winamp (the movie I am trying to play is an AVI - not sure if other formats work). I have installed the K-Lite Codec Pack, and the video does work in Winamp Classic. I can also play the video in Winamp on another machine (although I can't remember the exact configuration details of that machine - and I don't think they're relevant). There are a few symptoms: The content of the Video view is either empty, transparent, or displays rendering from other programs. Opening the Visualization view shows the following error: MILKDROP ERROR DirectX initialization failed (GetDeviceCaps). This means that no valid 3D-accelerated display adapter could be found on your computer. If you know this is not the case, it is possible that your graphics subsystem is unstable; please try rebooting your computer and then try to run the plugin again. Otherwise, please install a 3D-accelerated display adapter. Trying to open streams via the SHOUTCast TV plugin shows Error opening video output, and the video does not open. Opening the file with WMC causes the following error (although the movie still plays): Error creating DX9 allocation presenter CreateDevice failed D3DERR_NOTAVAILABLE There are no warnings displayed in Device Manager, although the display adapter is the standard Windows one. Running DxDiag shows no problems (codec for Video listed as XviD 1.1.2 Final). GSpot reports that codecs are installed. System specs: - Windows Server 2008 r2 Standard 64-bit, with latest updates; - .NET 3.5.1 installed; - Winamp v5.6.01 (latest version); - DirectX 11 (Latest version); - K-Lite Codec Pack 7.0.0 (Full); - Machine is HP DC7600 - full specs here. Please comment if there is any more information which will help to diagnose the problem.

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  • Is Hyper-V server suitable as a desktop testbench?

    - by Thomas.Winsnes
    At the moment we are running a test bench with several desktop computers, that are reimaged every time we need to test on a different operation system. Also because different versions of our software is tested on each image, we have to install our software every time we want to test it. The problem we have had with going with a virtualization technology is that our software is depending on directx/opengl and 3D acceleration, and this has not been something that virtual machines have excelled at. With the release of SP1 for Windows 7 and Server 2008 R2 Hyper-V has gotten better 3D acceleration support, so we are looking into virtualizing our testbench using this. Our test scenario would most likely be something close to this: 1. Remote into the hyper-V server and load the test VM needed for the current tests 2. Remote into the VM and install the new version of the software 3. Run the tests It would be nice, but not essential, if our support team could remote into the VMs to match the users OS+software combination when doing support. Does anyone have any experience with this kind of settup with hyper-v?

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  • Flickering dual screens in Virtual Box Ubuntu 13.10 Guest

    - by alexleonard
    I have Ubuntu 13.10 x64 installed as a guest in VirtualBox (under a Windows 8.1 host) and have the settings for the virtual machine setup to run with a monitor count of 2, 128MB video memory and 3D acceleration enabled. In my guest I have the virtual box additions installed (which allowed me to have two 1920x1080 screens). Here's a screenshot of my VM settings. My laptop is an Asus N550JV which has both Intel's HD Graphics 4600 GPU and Nvidia's GeForce GT 750M. By default though I believe the Intel GFX card is being used to render the VM. When I boot up the VM it loads perfectly on dual screens, however whenever I move the mouse from one screen to the other (I have a Dell S2340L running over a HDMI connection as a second screen) the screen flickers. I've tried a variety of settings changes in both Ubuntu and the VM settings, but cannot seem to stop this screen flicker. I also used the NVidia control panel in Windows to force the dedicated graphics card to always be used but found that the display driver sometimes crashed whilst working in the VM, resulting in my VM session being destroyed, so I figured it's better to stick with the Intel GFX as that appears to be more stable. I also tried without 3D acceleration but that was much worse, and if I ran the VM with a low amount of graphics memory it really struggled. Here's my dmesg output: http://pastebin.com/1LJuYWMj (not sure if this is helpful in this situation). I read some posts suggesting changes to /etc/X11/xorg.conf but I don't appear to have an xorg.conf file. There were also a few posts (though related to Synergy) suggesting running xset -dpms but this command doesn't appear to have had any effect for me. As an additional note, I'm finding that window drawing in the guest is a little laggy/glitchy. For example, quickly scrolling through a web page may result in parts of the viewport displaying original content. Certainly I notice drawing issues most in the web browser, but it also impacts other software with parts of the window not being drawn when, say, switching between accounts in thunderbird. Any suggestions greatly appreciated!

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  • moving from WinXP to WinServer in VmWare

    - by Alex
    I have a Vmware machine for.Net application testing. Current setup: Host OS: win7 Guest OS: Right now the guest OS is Win Xp Pro x64, which runs great with just 1 gigabyte of RAM and 10 gigs of disk space. * This part can be skipped * As I said, there was a program that I needed to test, but unfortunately, by default, Vmware installs crappy display drivers(called SVGA II) on XP machines and there is NO way to upgrade them! This resulted in my program's error (the program used SlimDX (DirectX wrapper) to do some stuff..). Eventually I found out that display drivers most certainly is the problem. For example, Windows 7 virtual machine uses SVGA 3D drivers and I have NO problems running my SlimDX-based program. Now, regarding Windows Server 2008! Apparently, WDDM driver is supported by WS2008, which means that I'll be able to install SVGA 3D and to test my DX apps. * end of skip * The questions are: Will WS2008 be as smooth with just 1 gig of RAM just like Win XP was? Will 10 gigs of HDD be enough? Or the server requires more? Will I be able to install .Net ver. 4 on WS2008? Are there any limitations that I need to be aware of as a .Net programmer? EDIT: I was hoping that WS2008 is XP-based, not Vista-vased/W7-based. In comparison, W7 virtual machine with 2 gigs of RAM and 2 proc cores nearly kills my Host OS. Whereas, WinXp runs extremely fast even with 1 core and 1 gig of RAM. That's the main reason why I want to try WS2008..

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  • Set Height of Div Equal to Parent Tag

    - by Phong Dang
    Hello, I have a snip code HTML as below : <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns:o="urn:schemas-microsoft-com:office:office" lang="en-us" dir="ltr"> <head> <meta http-equiv="X-UA-Compatible" content="IE=8" /> <meta name="GENERATOR" content="Microsoft SharePoint" /> <meta name="progid" content="SharePoint.WebPartPage.Document" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Expires" content="0" /> <title>Demo </title> <style type="text/css"> A { font-weight: normal; font-size: 10pt; text-decoration: none; } </style> <link rel="stylesheet" type="text/css" href="/_layouts/1033/styles/Themable/wiki.css?rev=AWRyZDbGxZSekWBubaxPXw%3D%3D" /> <link rel="stylesheet" type="text/css" href="/_layouts/1033/styles/Themable/corev4.css?rev=w9FW7ASZnUjiWWCtJEcnTw%3D%3D" /> </head> <body topmargin="0" leftmargin="0" marginheight="0" marginwidth="0" style="height:100%;"> <form method="" name="frm"> <table style="border-bottom: black 1px solid; border-left: black 1px solid; border-collapse: collapse; border-top: black 1px solid; border-right: black 1px solid" id="ctl00_m_g_510fd150_a968_41ee_a28d_d47ff4a7198e_BambooCalendarControl" height="100%"> <tbody> <tr> <td style="border-top: black 1px solid; border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> <span> <nobr>8:00 AM</nobr> </span> </td> <td style="border-bottom: #d4d0c8 1px dotted; background-color: #ccffcc; border-left: 0px; border-top: black 1px solid; border-right: black 1px solid" height="100%" valign="top" rowspan="8" width="50%"> <div style="border-bottom: gray 1px solid; border-left: gray 1px solid; background-color: #ffa500; height: 100%; overflow: hidden; border-top: gray 1px solid; border-right: gray 1px solid" nowrap width="100%" valign="top"> <a style="height: 100%; color: black" href="#"><font color="white">Item </font></a> </div> </td> <td style="border-bottom: #d4d0c8 1px dotted; border-left: 0px; border-top: black 1px solid; border-right: black 1px solid" height="25" valign="top" width="100%" colspan="1"> </td> </tr> <tr> <td style="border-bottom: black 1px solid; border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> </td> <td style="border-bottom: black 1px solid; border-left: 0px; border-right: black 1px solid" height="25" valign="top" width="100%" colspan="1"> </td> </tr> <tr> <td style="border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> <span> <nobr>9:00 AM</nobr> </span> </td> <td style="border-bottom: #d4d0c8 1px dotted; background-color: #ccffcc; border-left: 0px; border-right: black 1px solid" height="100%" valign="top" rowspan="4" width="50%"> <div style="border-bottom: gray 1px solid; border-left: gray 1px solid; background-color: #bdb76b; height: 100%; overflow: hidden; border-top: gray 1px solid; border-right: gray 1px solid" nowrap width="100%" valign="top"> <a style="height: 100%; color: black" title="" href="#"><font color="white">Item 2 </font> </a> </div> </td> </tr> <tr> <td style="border-bottom: black 1px solid; border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> </td> </tr> <tr style="border-left: medium none; border-right: #696969 1px solid"> <td style="border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> <span> <nobr>10:00 AM</nobr> </span> </td> </tr> <tr> <td style="border-bottom: black 1px solid; border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> </td> </tr> <tr> <td style="border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> <span> <nobr>11:00 AM</nobr> </span> </td> <td style="border-bottom: #d4d0c8 1px dotted; border-left: 0px; border-top: black 1px solid; border-right: black 1px solid" height="25" valign="top" width="100%" colspan="1"> </td> </tr> <tr> <td style="border-bottom: black 1px solid; border-right: black 1px solid" height="25" valign="top" rowspan="1" width="1%" align="right"> </td> <td style="border-bottom: black 1px solid; border-left: 0px; border-right: black 1px solid" height="25" valign="top" width="100%" colspan="2"> </td> </tr> </tbody> </table> </form> </body> </html> I set the height of the div 100% so that it full of TD but it did not effect. Please help me ! Thanks / PD

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  • CodePlex Daily Summary for Friday, May 21, 2010

    CodePlex Daily Summary for Friday, May 21, 2010New Projects.Net wrapper around the Neo4j Rest Server: Neo4jRestSharp is a .Net API wrapper for the Neo4j Rest Server. Neo4j is an open sourced java based transactional graph database that stores data ...3D Editor Application Framework: A starting point for building 3D editing applications, such as video game editors, particle system editors, 3D modelling tools, visualization tools...Bulk Actions for SharePoint: This project aims to provide some essential and generic bulk actions for SharePoint lists. Idea is to include any custom actions that can be applie...CineRemote - The hometheater control board: CineRemote's purpose is to offer an alternative to expensive control system for dedicated hometheater rooms. CrmContrib: CrmContrib is a collection of useful items for developers and customizers working with the Dynamics CRM platform.db2xls: OleDb,Sql Server,Sqlite,....to excel, from sqlHappyNet - Silverlight reference application: HappyNet is a project using best practices to build an e-commerce web site. It is a full Silverlight application based on a solid architecture (PR...IP Multicast Library: IP Multicast Library makes it easier for developers to add Multicast, messaging to projects.Linkbutton Web Part: This Link Button Web Part can be installed in any SharePoint 2007 web site. You can onfigure a URL with query string that will be used by the Link...Majordomus pro Windows: Nástroj určený pro správce a vývojáře slouží k řízenému spuštění používaných a vypnutí nepotřebných služeb, procesů a aplikací ve Windows. Pomocí s...MRDS Samples: The MRDS Samples site hosts a variety of code samples for Microsoft Robotics Developer Studio (RDS).Mute4: Mute4 is a simple application that allows you to set a mute/vibration profile and it will switch back to your normal profile automatically after a ...Niko Neko Pureya: Niko Neko Pureya is a media player designed for people who watches a series of videos (like anime). It is very simple and easy to use & learn. And ...NVPX - VP8 Video Codec for .Net: NVPx allows you to use the now open-source VP8 codec on the .Net platform.openrs: openrs is an open-source RuneScape 2 emulator designed to be used with newer engine clients.Prism Evaluation: prism evaluationProj4Net: Proj4Net is a C#/.Net library to transform point coordinates from one geographic coordinate system to another, including datum transformation. The ...Read it to me!: Read it to me will allow you to load txt and rtf files and then speak them using SAPI 5 voices that are installed on your computer with an option t...sGSHOPedit: -SilverDice: SilverDice...SilverDude Toolkit for Silverlight: SilverDude Toolkit for Silverlight contains a collection of silverlight controls making life easier for developers. You'll no longer have to worry ...Silverlight Report: Open-Source Silverlight Reporting Engine. This project allows you to create and print reports using Silverlight 4.SimTrain5000: Train simulation project on University College of Northern Denmark.Springshield Sample Site for EPiServer CMS: City of Springshield - The accessible sample site for EPiServer CMS 6.Teach.Net: Teach.Net is a library/framework that can be used to create applications for testing and learning.The Amoeba Project: The Amoeba Project is a platform to be developed to embrace most of the latest Microsoft Technologies. Still in a conceptual stage however, it loo...The Fastcopy Helper: The Fastcopy Helper is a auxiliary tool for fastcopy.vow: vowWCF Client Generator: This code generator avoids the shortcomings of svcutil when generating proxies for services with a large number of methods.WebCycle: WebCycle is a screensaver application that cycles through web pages. This was originally created to cycle through Reporting Services reports so th...XGate2D - XNA 2D Game Engine: XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), ...XNA Catapult Minigame for XNA 4: XNA 4 implementation of the Catapult Minigame Sample from XNA Creators Club.New ReleasesADefHelpDesk: ADefHelpDesk (Standard ASP.NET Version) 01.00.00: ADefHelpDesk a Help Desk / Ticket Tracker module * NOTE: This version is NOT a DotNetNuke module - It is a standard ASP.NET Application * SQL 2005...Bulk Actions for SharePoint: First Release: First Release - Includes following bulk list actions: *Delete *Checkin/Checkout *Publish/Unpublish *Move *Update MetadataCheck-in Wizard for ArenaChMS: v1.2.1: v 1.2.0 updated to work with Arena 2009.2 (see notes below). Added support for "At Kiosk" and "At Location" printing. Added support for print l...ConfigTray: 1.5: Version 1.5 will have a new UI for managing ConfigTray config. Instead of manually editing configtray.exe.config to add/delete/edit settings and fi...CrmContrib: CrmContribWorkflow 1.0 ALPHA1: This is an initial release of the CrmContribWorkflow 1.0 components. At the moment there are only two activities included in this release. Add Cont...DemotToolkit: DemotToolkit-0.1.0.50830: Initial release.DemotToolkit: DemotToolkit-0.1.1.51107: Fixed crashing in some circumstances.Dot Game: Dot Game Stable Release: Dot Game This is latest stable release without network play mode. (Network play mode is under development)Dynamic Survey Forms - SharePoint Web Part: Fix for missing dlls and documentation: Added missing assemblies to setup.zip. Installation instructions.EnhSim: V1.9.8.7: Added Sharpened Twilight ScaleEvent Scavenger: Viewer 3.2.2: Fixed a bug in the viewer where the previous view 'Top x' filter was not restored after the application was reopened.F# Project Extender: V0.9.2.0 (VS2008,VS2010): F# project extender for Visual Studio 2008 and Visual Studio 2010. Fixed bugs: -VS2010 crash on MoveUp(MoveDown) of renamed file -Adding files brea...FlickrNet API Library: 3.0 Beta 2: The final Beta for the 3.0 release. Fixes a major issue with Photosets.GetList as well as a number of smaller bugs, and adds the new Usage extras ...Folder Bookmarks: Folder Bookmarks 1.5.7: The latest version of Folder Bookmarks (1.5.7), with the new Help feature - all the instructions needed to use the software (If you have any sugges...Linkbutton Web Part: V1.1: Use WinZip to unzip. See docs folder for installation instructions.Live-Exchange Calendar Sync: Live-Exchange Calendar Sync Final: Live-Exchange Calendar Sync Beta May 14, 2010 release of Live-Exchange Calendar Sync 1.0 . (Version 46127) Getting StartedInfo about installation ...MEFedMVVM: MEFedMVVM: This version contains the MEFedMVVM ViewModelLocator and also some basic services such as Mediator and StateManager. You can download the code fr...Mentor Text Database: May 2010 Release with instrumentation: This should function the same as the previous version. Some enhancements have been made, and additional instrumentation has been added to help anal...Merthin: SSF 2010: Code and documentation presented at the Student Science Fair of the Faculty of Mathematics and Computer Science at the University of Habana. The ma...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store_02.01.00: NB_Store v2.1.0 THIS IS AN ALPHA RELEASE FOR TESTING ONLY......DO NOT USE IT ON A LIVE SYSTEM.NerdDinner.com - Where Geeks Eat: NerdDinner - Four Database Access Samples: Chris Sells worked with Nick Muhonen from Useable Concepts and Nick created four samples exploring how an ASP.NET MVC application can access databa...openrs: Devstart: Trunk release, empty project.Over Store: OverStore 1.19.0.0: - Version number is increased. - Add methods for specifying custom callback methods to TableMappingRepositoryConfiguration. - Object attaching fu...Rnwood.SmtpServer: Rnwood.SmtpServer 2.0: SmtpServer 2.0 is a .NET SMTP server component written in pure c#. It was written to power http://smtp4dev.codeplex.com/ but can easily be used by ...Scrum Sprint Monitor: v1.0.0.48524 (.NET 4-TFS 2010): What is new in this release? #6132 - Bug with open work hours; Added untested support for MSF for Agile process template; Improved data reporti...SharePoint Rsync List: 1.0.0.0: This initial 1.0 release includes a new feature which manages timer jobs on your sync listShould: Beta 1.1: Updated the namespaces. The extension methods are now in the root Should namespace. The other classes are not in child namespaces.SilverDude Toolkit for Silverlight: SilverDude Toolkit for Silverlight: Kindly give your comments about this project and tell how you feel about it. I'm still new in creating controls, hopefully you guys can support me....Silverlight Report: SilverlightReport_v0.1_alpha_bin: SilverlightReport v0.1 alphaSLARToolkit - Silverlight Augmented Reality Toolkit: SLARToolkit 1.0.2.0: Fixed a problem with long referenced DetectionResults that might have caused an IndexOutOfRangeException Added Marker.LoadFromResource to get rid...The Fastcopy Helper: My Fastcopy Helper 1.0: This Source Code Is use a method to run it . The method is thinked by my bain. So , The Performance maybe lower.Thinktecture.DataObjectModel: Thinktecture.DataObjectModel v0.12: Some bugs fixed. See ChangeLog.txt for more infos.Umbraco CMS: Umbraco 4.0.4.1: A stability release fixing 13 issues based on feedback from 4.0.3 users. Most importantly is a fix to a serious date bug where day and month could ...Usa*Usa Libraly: Smart.Web.Mobile ver 0.2: Smart.Web.Mobile pictgram convert library for japanese galapagos k-tai( ゚д゚) ver 0.2. - Custom encoding for HttpRequest.ContentEncoding / HttpResp...VCC: Latest build, v2.1.30520.0: Automatic drop of latest buildvow: dream: I have a dreamvow: test: testWCF Client Generator: Version 0.9.1.42927: Initial feature set complete. Detailed UI pending.WebCycle: WebCycle 1.0.20: Initial CodePlex releaseWebCycle: WebCycle 1.0.21: Added Uri validataion before saving settingsWhois Application: 1.5 release: - uses the whois.iana.org to dynamically lookup the whois server for each top level domain - enables enter key press for searchWing Beats: Wing Beats 0.9: This first release is focused on the core functionality and XHTML 1.0 strict generation in Asp.NET MVC.Most Popular ProjectsWeb Service Software FactoryPlasmaAquisição de Sinais Vitais em Tempo Real (Vital signs realtime data acquisition)Octtree XNA-GS DrawableGameComponentRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Most Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationPHPExcelBlogEngine.NETSQL Server PowerShell ExtensionsCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Windows Azure Security GuidanceFluent Ribbon Control Suite

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  • CodePlex Daily Summary for Monday, April 12, 2010

    CodePlex Daily Summary for Monday, April 12, 2010New Projects3 Hour Game Design Contest: The 3 Hour Game Design Contest is a programming contest for making simple games in 3 hours. 3 hours may not seem like enough time to make a game, b...BI Monkey SSIS ETL Framework: The BI Monkey SSIS ETL Framework is an ETL Execution, Control and Logging system for ETL projects using SSIS. It is supported by a SQL Server metad...Blend Sample Data Helpers: Helper behavior classes to generate sample images and data from Internet sources such as Flickr images. Bold TCP for Delphi 7: Open Sourcing the Bold TCP for Delphi 7.cfThreadingTools: This library project contains classes and extensions which will allow easy handling of multi-threaded UI-accesses.CuBiX_SDL: CuBiX_SDL : CuBiX est un projet personnel.Draglets: Draglets makes it easier for editors and CMS-developers to move and reorder content at their web sites. It's developed in ASP.NET, C# with WCF and ...DSQLT - Dynamic SQL Templates: DSQLT - Dynamic SQL Templates Use Stored Procedures as templates for dynamic SQL statements. Substitute parameters @0-@9 with values like objectna...Edtter: Edtter is a sample web application built on ASP.NET MVC 2 Framework. (Japanese Version Only)Forms Based Authentication Management - SharePoint2007FBA: This is my own update to Stacy Draper's FBABasic project for Forms Based Authentication in MOSS 2007. In additon to managing your fba user's roles,...Height Map to 3D World at XNA: Height Map to 3D World is a XNA project that developed firstly by Eric Grossinger and secondly improved by Karadeniz Technical University Computer ...HouseFly: A simple contact and note taking applicationITM 495 - iPhone Web App: School ProjectKaufleute: This will be finished laterLR: this project is about connecting toPowerShell Integration Services: A set of tools aimed at Extract Transform and Load tasks. Focused on getting the most common ETL tasks done without SSIS. Salient: A collection of, hopefully, useful libraries.Samurai.Validation: Extensible and flexible .Net object validation frameworkSamurai.Workflow: Samurai Workflow is a slim, easy-to-use workflow framework for WPF applications.SharePoint User Management WebPart: SharePoint User Management WebPartUrl shorte(ne)r: It's simple Url Shortener (like: http://tinyurl.com) Currently only Polish language is supported. In future will be provided multi language suppor...Yasbg: Yasbg (pronounced yas-bug) is Yet Another Static Blog Generator. It is made in C# using MarkdownSharp for markdown. Currently in alpha. New Releases.NET Extensions - Extension Methods Library: Release 2010.06: Added an universal approach for grouping extension methods like conversions. Conversion are now available on any data type (it's actually extension...3 Hour Game Design Contest: 3H-GDC mVII: This is the collection of game files for the 7th 3H-GDCB&W Port Scanner: Black`n`White Port Scanner 3.0: B&W Port Scanner 3 includes FTP Server detection tool, Better stability, Optimized memory management, Saving & Opening Result sets ... and more new...BI Monkey SSIS ETL Framework: Framework v1 Alpha: This Alpha release is not fully tested and some functionality is not operating as intended.Bluetooth Radar: Version 1.7: UI Changes Device UserControl Randomly placed devices.BugTracker.NET: BugTracker.NET 3.4.1: For the tasks/time tracking feature, added a way of viewing all the tasks at once, not just the tasks for one bug. Also added a way of exporting a...cfThreadingTools: cfThreadingTools 0.1.1.8: This is the first public available release. Following items are included: BaseTools-class which allows thread-safe setting of properties and callin...DeepZoom Pivot Constructor: DeepZoom Pivot Constructor v0.1: This is a test release of the library platform - Targets .NET 3.5 No samples yet, etc., but it works well :-)DSQLT - Dynamic SQL Templates: Initial release with License Included: nothing changed but license print procedure included the zip file contains database backup SQL script readmeForms Based Authentication Management - SharePoint2007FBA: SharePoint2007FBA 1.0.0.0: Downloads for the Project solution and the WSP package. Please read the Setup Guide. If you are unfamiliar with setting up Forms Based Authenticati...Foursquare BlogEngine Widget: foursquare widget for BlogEngine.NET version 0.3: To see the changes which have been made, visit http://philippkueng.ch/post/Foursquare-BlogEngineNET-widget-version-03.aspx For installation instruc...Framework Detector: FrameworkDetect Support .NET 4 v2: FrameworkDetect Support .NET 4Happy Turtle Plugins for BVI :: Repository Based Versioning for Visual Studio: Happy Turtle 1.0.46860: This is the second beta release of the SVN based version incrementor. Please feel free to create a thread in the discussion tabs and provide feedb...Height Map to 3D World at XNA: 3DWorld: Just open .rar file and extract it any folder and run Proje2Dto3D.exe file.HTML Ruby: 6.20.2: Removed rubyLineSpace option Improved options panel Fixed ruby text font-size rendering issue with complex ruby annotation Removed more waste...HTML Ruby: 6.20.3: Removed unused code Temporary partial fix for Firefox 3.7a4pre nightly buildHTML Ruby: 6.21.0: Added support for current HTML5 ruby annotation format. All ruby annotations are converted to XHTML 1.1 complex ruby annotation.Kooboo HTML form: Kooboo HTML Form Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo Menu: Kooboo CMS Menu for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo Meta: Kooboo Meta Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo PageMenu: Kooboo CMS PageMenu for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo Search: Kooboo CMS Search module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Numina Application/Security Framework: Numina.Framework Core 50212: Added bulk import user page Added General settings page for updating Company Name, Theme, and API Key Add/Edit application calls Full URL to h...Rawr: Rawr 2.3.14: - Rawr3: Tons of fixes for Rawr3 compatability and UI. - Significant performance improvements all around. - More fixes and improvements to Wowhea...Rich Ajax empowered Web/Cloud Applications: 6.4 beta 2: The first fully featured version of Visual webGui offering web/cloud development tool that puts all ASP.NET Ajax limits behind with enhanced perfor...SharePoint User Management WebPart: User Management Web part 1.0: Most of the organization have one SharePoint Site which is configured with windows authenticated which is for internal employees having AD authenti...SkeinLibManaged: SkeinLibManaged 1.1.0.0 (Beta): This is the compiled DLL with XML documentation, so there should be plenty of context sensitive help and Intellisense. This is the Release version,...VCC: Latest build, v2.1.30411.0: Automatic drop of latest buildVFPX: Code References 1.1 Beta: Visit the Code References Info Page for complete information about this release.VisioAutomation: VisioAutomation 2.5.0: VisioAutomation 2.5.0- General cleanup/bugfixes - Many low-level changes the the VisioAutomation extension methods - these are far fewer now - This...Visual Studio DSite: English To Spanish Translator (Visual C++ 2008): A simple english to spanish translator made in visual c 2008, using the Google Translate API.WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.10.00: Whats NewFile Browser: Inherits Folder Permissions from DotNetNuke Updated the Editor to Version 3.2.1 revision 5372 Added CkEditor jQuery Adap...Web/Cloud Applications Development Framework | Visual WebGui: 6.4 beta 2: The first fully featured version of Visual webGui offering web/cloud development tool that puts all ASP.NET Ajax limits behind with unique develope...WPF Data Virtualization: 1.0.0.0: First ReleaseYasbg: Yasbg Alpha: ReadmeYet Another Static Blog Generator is a command line utility that generates static html files for blogs. Currently, it is NOT feed enabled. I...異世界の新着動画: Ver. 10-04-12: ニコ生の仕様変更に対応 アンケート時間の設定追加Most Popular ProjectsWBFS ManagerRawrASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsRawrnopCommerce. Open Source online shop e-commerce solution.AutoPocopatterns & practices – Enterprise LibraryShweet: SharePoint 2010 Team Messaging built with PexFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterBlogEngine.NETBeanProxy

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  • CodePlex Daily Summary for Wednesday, March 10, 2010

    CodePlex Daily Summary for Wednesday, March 10, 2010New ProjectsASP.NET jQuery MessageBox: The ASP.NET jQuery it's an Web User Control that uses jQuery framework to enable diferent ways to present information to the user, by using these ...CommentRemover: Utility for removing comments from source codes. Support PL/SQL, Delphi, C/C#/C++ Developed in C# Requirement Microsoft .NET Framework 3.5DotNetNuke® RadMenu: DNNRadMenu makes it easy to create skins which use telerik RadMenu functionality. Licensing permits anyone (including designers) to use the compon...DotNetNuke® Skin AlphaBrisk: A DotNetNuke Design Challenge skin package submitted to the "Web Standards" category by dnnskin.net. Eight themes using transparent png, div, CSS, ...DotNetNuke® Skin Collaborate: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Cuong Dang of R2Integrated. This package is 100% XHTML an...DotNetNuke® Skin TR: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Tracy Wittenkeller of T-Worx. This package is 100% XHTML, ...Encrypted Notes: Encrypted Notes is similar to Notes, but uses Triple DES to encrypt text and files. It has a random key generator, and can save the key. It is deve...FalconLobby: FalconLobby is an authorized AddOn for Falcon 4.0 Allied Force which was created to support the multiplayer experience. FalconLobby retrieves the l...INETA Europe WebSite: Website for INETA EuropeInsert a Favorite (Bookmark) plugin for Windows Live Writer: This Windows Live Writer plugin allows you to select a Favorite (Bookmark) and insert it into your blog entry.Javascript Lib: an javascript libraryjqGrid ASP.Net MVC Control: A fully integrated ASP.Net MVC (2.0) grid control based on the successfull jqGrid plugin for the jQuery jscript framework. Among the features of...Mosaictor: Mosaictor is a per project of mine that I started halfway my education. It is a photo mosaic creator using locally saved files and files obtained t...Notes: Notes is a simple but fast text editor. It can save in many text formats, and includes many features, such as templates (soon to be customizable), ...notmuchweb: A web frontend for notmuchPervasiveID: The PID is actively involved in Open Source ID community-building and education. PID members frequently travel the world to attend ID conferences a...Proyect Electronica: Proyecto de electronicaRapidshare Downloader 2: Rapidshare Downloader 2ROAD is Rapid Oberon Application Development: A suite of integrated tools for the develpment of Oberon-2 applicationSDNTFSIntegration: TFS Integration.SilverlightImageUpload: SilverlightImageUploadSMIL - SharePoint Map Integration Layer: .Useful SharePoint Site Workflow Utilities: This project aims to make it easy use SharePoint 2010's Site Workflows as "event handlers" for various back end systems by providing ways to start ...Windows Media Autorization: Windows Media Autorizaton PlugIn for windows media 9 WinMo Twitter Widget StarterKit: This project will allow you to quickly create Widgets that run on a Windows Mobile 6.5 phone to allow you to view Tweets designated by a hash tag. ...XNA 3D World Studio Content Pipeline: XNA 3D World Studio Content Pipeline New ReleasesAPSales - CRM Software as a Service: APSales 0.1.2: This version add some interesting features to the project: Implements a Grid Control Custom View Query Use lastest version(2.0.2) of APEnnead.net ...ASP.NET jQuery MessageBox: ASP.NET jQuery MessageBox 0.1: Project Description The ASP.NET jQuery it's an Web User Control que uses jQuery framework to enable diferent ways to present information to the use...BTP Tools: CSBC+CUVC+HCSBC.dict files 2010-03-09: a space character should be only between <Strong Number Pattern> and <Count> like: <Text><Strong Number pattern><space character> <Count> The abov...Citrix HDX MediaStream for Flash System Verifier: HDX Flash Verifier Beta (v1.20): Reduced the number of exceptions that terminate the verification process.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: LarsW.MexEdmxFixer 1.5: Added some missing sub elements from the EDMX file's Designer element; Connection and Output. Without them, some of the properties in the designer ...CommonLibrary.NET: CommonLibrary.NET 0.9.4 - Beta 2: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars,...Encrypted Notes: Source Code: This has the all the code for Encrypted Notes in a Text file.Hybrid Windows Service: Release Assembly: Main Assembly. Usage: 1. Add reference to this dll in your 'Windows Service' project. 2. Replace references to ServiceBase to HybridServiceBase in...jqGrid ASP.Net MVC Control: Version 1.0.0.0: Initial Versionkdar: KDAR 0.0.16: KDAR - Kernel Debugger Anti Rootkit - KINTERRUPT object check added - load image notifier check addedlatex2mathml: 1.0 alpha: This is the first public release of Latex2MathML. Lots are left to add and fix. I encourage you to test it. If something goes wrong, send me the lo...MapWindow GIS: MapWindow 6.0 msi (March 9): This fixes a bug with saving and opening maps.Microsoft Research Biology Extension for Excel: MSR Biology Extension for Excel - Beta 2 (Update): This is an updated release for the Beta 2 Installer for the MSR Biology Extension for Excel. A couple of identified issues with the installation f...Notes: Notes 5.2: This is the latest version of Notes (5.2). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have extracted the...Notes: Source Code: This has the all the code for Notes in a Text file.RedBulb for XNA Framework: Tree Massacre XMAS Edition (Sample): Tree Massacre XMAS Edition Source Code and Creators Club Package http://bayimg.com/image/jalkiaacb.jpgRoTwee: RoTwee (7.0.2.0): Now color mode is introduced to RoTwee. Push change color button and you can change color mode of RoTwee. Recommended mode is active rainbow mode :)SharePoint Team-Mailer: SharePoint Team-Mailer v1.0: Recommended versionsPWadmin: pwAdmin v0.7_nightly: Nightly Build --------------------- + Target JRE -> 1.5.0_21 + Target ApplicationServer -> Apache Tomcat 5.5.28 + Added xml editor (only working fo...SQL Server PowerShell Extensions: 2.1 Production: Release 2.1 re-implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 9 modules with 133 advanced functions, 2 cmdlets and 7 scri...TMap for VS2010: TMap for VS2010 (MSF Agile) RC Release: Release of the TMap process template for VS2010 combined with the MSF Agile process template basd on the Release Candidate. The references to the g...TS3QueryLib.Net: TS3QueryLib.Net Version 0.19.14.0: Changelog Added property "IsClientRecording" to class "ClientListEntry" which is used in method "GetClientList" of QueryRunner class. (Change of Be...VCC: Latest build, v2.1.30309.0: Automatic drop of latest buildWinMo Twitter Widget StarterKit: Tweet Viewer Files: Files necessary to create your own Tweet ViewerWPF AutoComplete TextBox Control: Version 1.1: This release includes accumulated bug fixes since the initial release. Besides, adds experimental asynchronous support. Sample application gets...XNA 3D World Studio Content Pipeline: XNA 3DWS Content Pipeline: This is an rar file containing the latest content importer codeMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesASP.NET Ajax LibraryMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsjQuery Library for SharePoint Web ServicesBlogEngine.NETN2 CMSFasterflect - A Fast and Simple Reflection APIFarseer Physics Enginepatterns & practices – Enterprise LibraryCaliburn: An Application Framework for WPF and Silverlight

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  • Oracle Coherence & Oracle Service Bus: REST API Integration

    - by Nino Guarnacci
    This post aims to highlight one of the features found in Oracle Coherence which allows it to be easily added and integrated inside a wider variety of projects.  The features in question are the REST API exposed by the Coherence nodes, with which you can interact in the wider mode in memory data grid.Oracle Coherence and Oracle Service Bus are natively integrated through a feature found in the Oracle Service Bus, which allows you to use the coherence grid cache during the configuration phase of a business service. This feature allows you to use an intermediate layer of cache to retrieve the answers from previous invocations of the same service, without necessarily having to invoke the real business service again. Directly from the web console of Oracle Service Bus, you can decide the policies of eviction of the objects / answers and define the discriminating parameters that identify their uniqueness.The coherence REST APIs, however, allow you to integrate both products for other necessities enabling realization of new architectures design.  Consider coherence’s node as a simple service which interoperates through the stardard services and in particular REST (with JSON and XML). Thinking of coherence as a company’s shared service, able to have an implementation of a centralized “map and reduce” which you can access  by a huge variety of protocols (transport and envelopes).An amazing step forward for those who still imagine connectors and code. This type of integration does not require writing custom code or complex implementation to be self-supported. The added value is made unique by the incredible value of both products independently, and still more out of their simple and robust integration.As already mentioned this scenario discovers a hidden new door behind the columns of these two products. The door leads to new ideas and perspectives for enterprise architectures that increasingly wink to next-generation applications: simple and dynamic, perhaps towards the mobile and web 2.0.Below, a small and simple demo useful to demonstrate how easily is to integrate these two products using the Coherence REST API. This demo is also intended to imagine new enterprise architectures using this approach.The idea is to create a centralized system of alerting, fed easily from any company’s application, regardless of the technology with which they were built . Then use a representation standard protocol: RSS, using a service exposed by the service bus; So you can browse and search only the alerts that you are interested on, by category, author, title, date, etc etc.. The steps needed to implement this system are very simple and very few. Here they are listed below and described to be easily replicated within your environment. I would remind you that the demo is only meant to demonstrate how easily is to integrate Oracle Coherence and the Oracle Service Bus, and stimulate your imagination to new technological approaches.1) Install the two products: In this demo used (if necessary, consult the installation guides of 2 products)  - Oracle Service Bus ver. 11.1.1.5.0 http://www.oracle.com/technetwork/middleware/service-bus/downloads/index.html - Oracle Coherence ver. 3.7.1 http://www.oracle.com/technetwork/middleware/coherence/downloads/index.html 2) Because you choose to create a centralized alerting system, we need to define a structure type containing some alerting attributes useful to preserve and organize the information of the various alerts sent by the different applications. Here, then it was built a java class named Alert containing the canonical properties of an alarm information:- Title- Description- System- Time- Severity 3) Therefore, we need to create two configuration files for the coherence node, in order to save the Alert objects within the grid, through the rest/http protocol (more than the native API for Java, C + +, C,. Net). Here are the two minimal configuration files for Coherence:coherence-rest-config.xml resty-server-config.xml This minimum configuration allows me to use a distributed cache named "alerts" that can  also be accessed via http - rest on the host "localhost" over port "8080", objects are of type “oracle.cohsb.Alert”. 4) Below  a simple Java class that represents the type of alert messages: 5) At this point we just need to startup our coherence node, able to listen on http protocol to manage the “alerts” cache, which will receive incoming XML or JSON objects of type Alert. Remember to include in the classpath of the coherence node, the Alert java class and the following coherence libraries and configuration files:  At this point, just run the coherence class node “com.tangosol.net.DefaultCacheServer”advising you to set the following parameters:-Dtangosol.coherence.log.level=9 -Dtangosol.coherence.log=stdout -Dtangosol.coherence.cacheconfig=[PATH_TO_THE_FILE]\resty-server-config.xml 6) Let's create a procedure to test our configuration of Coherence and in order to insert some custom alerts in our cache. The technology with which you want to achieve this functionality is fully not considerable: Javascript, Python, Ruby, Scala, C + +, Java.... Because the protocol to communicate with Coherence is simply HTTP / JSON or XML. For this little demo i choose Java: A method to send/put the alert to the cache: A method to query and view the content of the cache: Finally the main method that execute our methods:  No special library added in the classpath for our class (json struct static defined), when it will be executed, it asks some information such as title, description,... in order to compose and send an alert to the cache and then it will perform an inquiry, to the same cache. At this point, a good exercise at this point, may be to create the same procedure using other technologies, such as a simple html page containing some JavaScript code, and then using Python, Ruby, and so on.7) Now we are ready to start configuring the Oracle Service Bus in order to integrate the two products. First integrate the internal alerting system of Oracle Service Bus with our centralized alerting system based on coherence node. This ensures that by monitoring, or directly from within our Proxy Message Flow, we can throw alerts and save them directly into the Coherence node. To do this I choose to use the jms technology, natively present inside the Oracle Weblogic / Service Bus. Access to the Oracle WebLogic Administration console and create and configure a new JMS connection factory and a new jms destination (queue). Now we should create a new resource of type “alert destination” within our Oracle Service Bus project. The new “alert destination” resource should be configured using the newly created connection factory jms and jms destination. Finally, in order to withdraw the message alert enqueued in our JMS destination and send it to our coherence node, we just need to create a new business service and proxy service within our Oracle Service Bus project.Our business service is responsible for sending a message to our REST service Coherence using as a method action: PUT Finally our proxy service have to collect all messages enqueued on the destination, execute an xquery transformation on those messages  in order to translate them into valid XML / alert objects useful to be sent to our coherence service, through the newly created business service. The message flow pipeline containing the xquery transformation: Incredibly,  we just did a basic first integration between the native alerting system of Oracle Service Bus and our centralized alerting system by simply configuring our coherence node without developing anything.It's time to test it out. To do this I create a proxy service able to generate an alert using our "alert destination", whenever the proxy is invoked. After some invocation to our proxy that generates fake alerts, we could open an Internet browser and type the URL  http://localhost: 8080/alerts/  so we could see what has been inserted within the coherence node. 8) We are ready for the final step.  We would create a new message flow, that can be used to search and display the results in standard mode. To do this I choosen the standard representation of RSS, to display a formatted result on a huge variety of devices such as readers for the iPhone and Android. The inquiry may be defined already at the time of the request able to return only feed / items related to our needs. To do this we need to create a new business service, a new proxy service, and finally a new XQuery Transformation to take care of translating the collection of alerts that will be return from our coherence node in a nicely formatted RSS standard document.So we start right from this resource (xquery), which has the task of transforming a collection of alerts / xml returned from the node coherence in a type well-formatted feed RSS 2.0 our new business service that will search the alerts on our coherence node using the Rest API. And finally, our last resource, the proxy service that will be exposed as an RSS / feeds to various mobile devices and traditional web readers, in which we will intercept any search query, and transform the result returned by the business service in an RSS feed 2.0. The message flow with the transformation phase (Alert TO Feed Items): Finally some little tricks to follow during the routing to the business service, - check for any queries present in the url to require a subset of alerts  - the http header "Accept" to help get an answer XML instead of JSON: In our little demo we also static added some coherence parameters to the request:sort=time:desc;start=0;count=100I would like to get from Coherence that the results will be sorted by date, and starting from 1 up to a maximum of 100.Done!!Just incredible, our centralized alerting system is ready. Inheriting all the qualities and capabilities of the two products involved Oracle Coherence & Oracle Service Bus: - RASP (Reliability, Availability, Scalability, Performance)Now try to use your mobile device, or a normal Internet browser by accessing the RSS just published: Some urls you may test: Search for the last 100 alerts : http://localhost:7001/alarmsSearch for alerts that do not have time set to null (time is not null):http://localhost:7001/alarms?q=time+is+not+nullSearch for alerts that the system property is “Web Browser” (system = ‘Web Browser’):http://localhost:7001/alarms?q=system+%3D+%27Web+Browser%27Search for alerts that the system property is “Web Browser” and the severity property is “Fatal” and the title property contain the word “Javascript”  (system = ‘Web Broser’ and severity = ‘Fatal’ and title like ‘%Javascript%’)http://localhost:8080/alerts?q=system+%3D+%27Web+Browser%27+AND+severity+%3D+%27Fatal%27+AND+title+LIKE+%27%25Javascript%25%27 To compose more complex queries about your need I would suggest you to read the chapter in the coherence documentation inherent the Cohl language (Coherence Query Language) http://download.oracle.com/docs/cd/E24290_01/coh.371/e22837/api_cq.htm . Some useful links: - Oracle Coherence REST API Documentation http://download.oracle.com/docs/cd/E24290_01/coh.371/e22839/rest_intro.htm - Oracle Service Bus Documentation http://download.oracle.com/docs/cd/E21764_01/soa.htm#osb - REST explanation from Wikipedia http://en.wikipedia.org/wiki/Representational_state_transfer At this URL could be downloaded the whole materials of this demo http://blogs.oracle.com/slc/resource/cosb/coh-sb-demo.zip Author: Nino Guarnacci.

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  • CodePlex Daily Summary for Wednesday, March 28, 2012

    CodePlex Daily Summary for Wednesday, March 28, 2012Popular Releasescallisto: callisto 2.0.22: Patched update contains new option to enable or disable file sharing.JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classSPSiteInstaller: SPSiteInstaller v1.3: Now you can upgrade your existing structure, just use ./remsolns ./addsolns ./createpages ./addwebparts as per your requirements, i.e. after adding more pages/webparts etc to the siteconfig.xml, you can now rerun the above as many times as you want, if a page already exists, it will be skipped, if a webpart is already on a page, it wont be added again.Picturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0menu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;New Projects.NET File Cache: FileCache is a concrete implementation of the .Net Framework 4's System.Runtime.Caching.ObjectCache that uses the local filesystem as the target location.ASP.NET MVC / Web API / Web Pages: This is the source code repository for open source ASP.NET products. The products include MVC, Web API and Web Pages with Razor.AudioManager in XNA: This project shows how to create an audio engine in xna. The audio engine support xna's simple audio libraries and XACT, The project is written using xna 4.0, c# programming language and the Visual Studio IDE.CLab: CLabDominorder: A multi-agent simulation of dominoes (the agents) that are placed in a random order on a board and then try to form some kind of ordering. (Used for evaluating the MASON framework) -all in java- Easy Eject: Easy Eject lets you eject USB drives quickly. Excel File Cleaner: This tool is designed to reduce the size and speed up Excel 2007/2010 workbooks. It will only work for the new XML File formats (XLSX and XLSM). It cleans the files by reducing the number of styles in use and the number of activated cells. See Microsoft KBs: KB213904 & KB244435.ForumMVC: the forum site use MVCFreshbooks.NET: C# Client Library to use the Freshbooks APIFrogger 3D: FROGGER 3D GAME: 3D remake of the classic Konami game: you have to help 5 frogs to reach their respective holes passing over a street full of cars and a river where you can only use trunks and waterlily to pass-by without drowning. Levels: the numbers of levels is potentially infinite, even if you will find levels over the 15th almost undoable... Note: Some third parties code & models have been used in the game, all rights reserved to respective owners... Project made for XNA exam of M...Gestione11: Management Software created with LightswitchIntel: The Dungeon of Doom: A text based RPG, mostly being done to learn C++. This summary will be expanded as the project is completed.ketabresan: ketabresan is an online book delivery projectKinect anti theft: Kinect anti theft application. It uses the capturemylog to save datas.Komon: enterprise framework targeting datadriven systemslocal.angle API: The local.angle API makes it easier for developers using .Net to integrate with the local.angle group of community websites.MessageTel: It`s a simple app for forward phone number You can download it from ZuneMarketplace for free. Just search "MessageTel"Modularity: Create modules for asp.net using a base class that helps you subscribe to application events easier than before and in a unit testable manner.MongoLP - A LinqPad Driver: A MongoDB LinqPad driver that uses the official C# driver from 10gen.MvcApplicationTeste: Projeto testeNokia Developer Days - Windows Phone: Nokia Developer Days - Windows PhoneOrchard Inline Editing: An implementation of inline editing for Orchard CMS, this version currently takes advantage of fluid infusion.Paulo FPU: Projeto exemplo.PES Championship Control: Projeto open-source que visa criar um aplicativo desktop/web para controle de um campeonato de pro-evolution soccer.projectforgit: projectforgitQuickbookWorkers: Hello!SharpUpdater: Auto-updater for Windows Desktop applicatons.SovoktvAPI: Library for Sovoktv REST APIStyleRepair: A tool that will automatically fix certain StyleCop warnings. Tool is based on StyleCopFixer with added functionality and will be hosted at http://stylerepair.codeplex.com This tool is still in development and more warnings will be added soon. Rules 1200-1207 are fixed using NArrange with optional regions. The tool allows for fixing multiple warnings at once, however, it is best at this point to fix groups of only the same warning number at once as warnings are not fixed in any pa...SWCustomRibbon: Create your custom Ribbon Tab, Groups and Buttons! So you can add your favourite links to the Ribbon menu quite easy.Theme Override Orchard module: This Orchard module adds configuration to the admin page that lets override the styling of the current theme (works with tenants too).txresearch: Research ProjectsUnity AutoRegisterExtension: This project is unity container extension that is attribute base register.Visual Localizer: Visual Localizer is an opensource plugin for Visual Studio 2008 and 2010. It makes localizing of completed C# projects much easier by providing such functions as automatic string-lookup, advanced work with ResX files etc.Vodigi Open Source Interactive Digital Signage: Vodigi is a free, open source, interactive digital signage software solution that offers all the features you need to promote and advertise your products and services. With Vodigi, you can have a virtual sales team dedicated to promoting and advertising your products and services... a team that knows your products and services inside and out, can provide detailed interactive information about your products and services, and is available any time... day or night... to help you succeed. ...WishProject: WishProject é um projeto voltado para estudos dos frameworks wicket, Spring e HibernateWP7PUBLISH: WP7PUBLISH is a framework for building content delivery system applications.WtCHJqueryPlugins: WtCHJqueryPluginsYouTube API Class & Server Control for ASP.NET 4.0: This project have option to use YouTube API easily into your asp.net application using the simple dll file. Also you can display YouTube Videos in your website using Server Control simply.

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  • List of Upcoming Appearances

    - by Chris Gardner
    Greetings. I know I have been in work sponsored hiding lately. We are working furiously on a beta project to secure a contract, and I can't really talk about it yet. Hopefully, the contracts will be soon signed. Not only will we then have money, but I can talk about all this really cool tech with which I have been playing. However, since the contract is not signed, I need to bring you people up to date with where I will be during the summer. Let's face it, you can't be a speaker / blogger without pandering to shameless self-promotion. First, I will, once again, be staffing the Hands-on-Labs at TechEd North America. Unfortunately, TechEd North America is already sold out for this year. However, if you're already going, drop by the labs and say Hi. Also, keep an eye on Twitter to track me throughout the event. Also, look for a post in a few hours with my specific picks for what content I'm looking forward to seeing this year. Immediately following TechEd North America, I will be flying into Knoxville to speak at CodeStock. I will be presenting my introduction and intermediate Xbox 360 development talks. There are a TON of great content at CodeStock this year, but there are only about 50 tickets left. After that whirlwind of work, things settle for awhile. That means I'm available to speak at your User Group, luncheon, bowling league, birthday party, anniversary, or bat mitzvah. Mid August brings us to That Conference. This one is going to be a blast. If you haven't heard of That Conference yet, you should really check it out. This will also be my introduction and intermediate Xbox 360 development talks. This is a new conference, and it looks like it will be a great one. Finally, we will turn our attention to DevLink. DevLink has the distinction of picking up my newest talk, Creating Stereoscopic 3D Graphics in XNA. On top of that, I'm giving an general Xbox 360 and Windows Phone 7 talk. DevLink has added an new "XNA and Kinect" track, so there will me a ton of great game content. That should bring us through the summer. As I solidify the Stereoscopic talk, look for some content on that to creep up on here. I will say it's the first topic I've played around with that is easier in 3D than 2D. Also, the organizers of Alabama Code Camp are still trying to reschedule the event. When that happens, I'll get that information out. Also, we are looking to expand our development team. If you are interested in working for / with me, keep an eye on the T & W Operations website. I know we're immediately looking for a junior level developer, but I think a few higher level position may come up soon. You MUST apply through the website, but drop me a personal line if you do apply. I'll keep an eye out for the application.

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • 2D Rendering with OpenGL ES 2.0 on Android (matrices not working)

    - by TranquilMarmot
    So I'm trying to render two moving quads, each at different locations. My shaders are as simple as possible (vertices are only transformed by the modelview-projection matrix, there's only one color). Whenever I try and render something, I only end up with slivers of color! I've only done work with 3D rendering in OpenGL before so I'm having issues with 2D stuff. Here's my basic rendering loop, simplified a bit (I'm using the Matrix manipulation methods provided by android.opengl.Matrix and program is a custom class I created that just calls GLES20.glUniformMatrix4fv()): Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); program.setUniformMatrix4f("Projection", projection); At this point, I render the quads (this is repeated for each quad): Matrix.setIdentityM(modelview, 0); Matrix.translateM(modelview, 0, quadX, quadY, 0); program.setUniformMatrix4f("ModelView", modelview); quad.render(); // calls glDrawArrays and all I see is a sliver of the color each quad is! I'm at my wits end here, I've tried everything I can think of and I'm at the point where I'm screaming at my computer and tossing phones across the room. Anybody got any pointers? Am I using ortho wrong? I'm 100% sure I'm rendering everything at a Z value of 0. I tried using frustumM instead of orthoM, which made it so that I could see the quads but they would get totally skewed whenever they got moved, which makes sense if I correctly understand the way frustum works (it's more for 3D rendering, anyway). If it makes any difference, I defined my viewport with GLES20.glViewport(0, 0, windowWidth, windowHeight); Where windowWidth and windowHeight are the same values that are pased to orthoM It might be worth noting that the android.opengl.Matrix methods take in an offset as the second parameter so that multiple matrices can be shoved into one array, so that'w what the first 0 is for For reference, here's my vertex shader code: uniform mat4 ModelView; uniform mat4 Projection; attribute vec4 vPosition; void main() { mat4 mvp = Projection * ModelView; gl_Position = vPosition * mvp; } I tried swapping Projection * ModelView with ModelView * Projection but now I just get some really funky looking shapes... EDIT Okay, I finally figured it out! (Note: Since I'm new here (longtime lurker!) I can't answer my own question for a few hours, so as soon as I can I'll move this into an actual answer to the question) I changed Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); to float ratio = windowWwidth / windowHeight; Matrix.orthoM(projection, 0, 0, ratio, 0, 1, -1, 1); I then had to scale my projection matrix to make it a lot smaller with Matrix.scaleM(projection, 0, 0.05f, 0.05f, 1.0f);. I then added an offset to the modelview translations to simulate a camera so that I could center on my action (so Matrix.translateM(modelview, 0, quadX, quadY, 0); was changed to Matrix.translateM(modelview, 0, quadX + camX, quadY + camY, 0);) Thanks for the help, all!

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Create bullet physics rigid body along the vertices of a blender model

    - by Krishnabhadra
    I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine. What I have done I have created a small model in blender which contains a Cube (default blender cube) at the origin and a UVSphere hovering exactly on top of this cube (without touching the cube) I saved the file to get MyModel.blend. Then I used File -> Export -> PVRGeoPOD (.pod/.h/.cpp) in Blender to export the model to .pod format to use along with Cocos3D. In the coding side, I added necessary bullet files to my Cocos3D template project in XCode. I am also using a bullet objective C wrapper. -(void) initializeScene { _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setup camera, lamp etc.*/ .......... ........... /*Add models created in blender to scene*/ [self addContentFromPODFile: @"MyModel.pod"]; /*Create OpenGL ES buffers*/ [self createGLBuffers]; /*get models*/ CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; /*Those boring grey colors..*/ [cubeNode setColor:ccc3(255, 255, 0)]; [sphereNode setColor:ccc3(255, 0, 0)]; float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertices; int cVertexCount = (CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); // for (int i = 0; i < cVertexCount * 3; i+=3) { // printf("\n%f", cVertexData[i]); // printf("\n%f", cVertexData[i+1]); // printf("\n%f", cVertexData[i+2]); // } /*Trying to create a triangle mesh that curresponds the cube in 3D space.*/ int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++){ unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2] ), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2] ), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2] )); offset += 18; } [self releaseRedundantData]; /*Create a collision shape from triangle mesh*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); /*Create physics objects*/ gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); } When I run the sphere and cube shows up fine. I expect the sphere object to fall directly on top of the cube, since I have given it a mass of 1 and the physics world gravity is given as -9.8 in y direction. But What is happening the spere rotates around cube three or times and then just jumps out of the scene. Then I know I have some basic misunderstanding about the whole process. So my question is, how can I create a physics collision shape which corresponds to the shape of a particular mesh model. I may need complex shapes than cube and sphere, but before going into them I want to understand the concepts.

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  • Silverlight Cream for June 01, 2010 -- #874

    - by Dave Campbell
    In this Issue: Michael Washington, Alan Beasley and Michael Washington, Miroslav Miroslavov, Max Paulousky, Teresa and Ronald Burger, Laurent Duveau, Tim Heuer, Jeff Brand, Mike Snow, and John Papa. Shoutouts: To pay homage to the Advanced Options button in Expression Blend, Adam Kinney posted: Expression Blend Advanced Options square wallpaper SilverLaw stood his drag and drop ripple on it's head for this one: Silver Soccer - A Case Study for the Flexible Surface Effect (Silverlight 4) From SilverlightCream.com: Expression Blend DataStore - A Powerful Tool For Designers Michael Washington dug into the documentation and with some Microsoft assistance has figured out how to use the SetDataStoreAction in SketchFlow... good tutorial and a game to demonstrate it's use. Windows Phone 7 View Model Style Video Player Alan Beasley and Michael Washington teamed up again to produce a ViewModel-Style Video Player for WP7 ... very nice interface I might add... very detailed tutorial and all the code... oh, and did you notice it uses MVVMLight... on WP7? ... just thought I'd mention that :) Navigation in 3D world of 2D objects In part 7 of the CompleteIT code explenation, Miroslav Miroslavov is discussing some of the very cool animation they did... 3D, moving camera... cool stuff! Search Engine Optimization (SEO) for Silverlight Applications. Part 2 Max Paulousky has part 2 of his Silverlight 4 and SEO series up. In part 2 he's discussing sitemaps and html content providing. He also has good links showing where to submit your sitemaps and information. Mousin’ down the PathListBox Teresa and Ronald Burger (not sure which) has a post up about the PathListBox and how they drew the path that they ended up using, and the code used to enable animation. Dynamically apply and change Theme with the Silverlight Toolkit We've all had fun playing with themes, but Laurent Duveau has an example up of letting your users change the theme at run-time. Microsoft Translator client library for Silverlight Tim Heuer has been playing with the Microsoft Translator for Silverlight and he has a "Works on My Machine" license on what he's making available .. but considering his access to resources... I'd say go for it :) Custom Per-Page Transitions in Windows Phone 7 Jeff Brand has a follow-on to his other WP7 post about page transitions and is now discussing per-page transitions Silverlight Tip of the Day #26 – Changing the Startup Class Mike Snow's latest 'tip' is a little more involved than a tip ... changing the startup class and actually removing (in his example), the page and app classes... code and xaml! I've seen this before but never explained as clean... fun stuff. Behaviors in Blend 4 (Silverlight TV #30) Episode 30 of Silverlight TV (now a tag at Silverlight Cream) finds John Papa talking to Adam Kinney about Behaviors in Blend 4... not only using them but creating a custom one. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:

    - by user36845
    We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be seen in the 5th and 6th Picture. The objects seen on the left are in layer 1 and the ones on the right are in layer 2. We then wrote a script that switches the culling masks of the cameras between the two layers at the push of buttons 1 and 2 respectively, and accomplishes object-selective antialiasing as seen in the first the three pictures. (The way two cameras separately switch culling masks between layers is illustrated in pictures 7,8 & 9.) HOWEVER, after making the environment 3D (see pictures 1-4), by parenting the 2 cameras under First-Person Controller, we started moving around in the environment and stumbled upon a big issue: When we look at the objects from such an angle as in the 4th Picture and we want to apply antialiasing to the first object (object on the left) which stands closer to our cameras now, the culling mask of 1st camera which is at depth 0, has to be switched to that object’s layer while the second object has to be in the culling mask of the 2nd camera at depth 1. And since the two image outputs of two superposed cameras are laid on top of one another; we obtain the erroneous/unrealistic result of the object farther in the back appearing closer to the camera than the front object (see 4th Picture). We already tried switching depths of cameras so that the 1st camera –with AA- now has depth 1 and the second has depth 0; BUT the camera with the AA effect Works in such a way that it applies the AA effect to its full view. So; the camera with the AA effect always has to remain at the lowest depth and the layer of the object to be antialiased has to be then assigned to the culling mask of the AA camera; otherwise all objects in the AA camera’s view (the two cubes in our case) become antialised, which we don’t want. So; how can we resolve this? The pictures are below and in the comments since each post can have 2 pics: Pic 1. No button is pushed: Both objects seem aliased. Pic 2. Button 1 is pushed: Left (1st) object is antialiased. 2nd object remains aliased. Pic 3. Button 2 is pushed: Right (2nd) object is antialiased. 1st object remains aliased. Pic 4. The problematic result in 3D, when using two superposed cameras with different depths Pic 5. Camera 1’s properties can be seen: using AA post-processing and its depth is 0 Pic 6. Camera 2’s properties can be seen: NOT using AA post-processing and its depth is 1 Pic 7. When no button is pushed, both objects are in the culling mask of Camera 2 and are aliased Pic 8. When pushed 1, camera 1 (bottom) shows the 1st object and camera 2 (top) shows the 2nd Pic 9. When pushed 2, camera 1 (bottom) shows the 2nd object and camera 2 (top) shows the 1st

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  • Educational, well-written FOSS projects to read, study or discuss

    - by Godot
    Before you say it: yes, this "question" has been asked other times. However, I could not fine many of such questions and not that easily, and those I found had similar results. What I'm trying to say that there are no comprehensive lists of well written Open Source projects, so I decided to set some requirements for the entries (one or possibly more): Idiomatic use of the language in which they are written The project should be lightweight. Not as in "a few kbs", as in "clean" and possibly following the UNIX philosophy, making an efficient use of resources and performing its duty and nothing more. No code bloat, most importantly. Projects like Firefox and GNOME wouldn't qualify, for example. Minimal reliance on external, non-standard libraries, with exceptions for some common FOSS libraries (curses, Xlib, OpenGL and possibly "usual suspects" like gtk+, webkit and Boost). Reliance on well-written libraries is welcome. No reliance on proprietary software - for obvious reasons (programs that rely on XNA, DirectX, Cocoa and similar, for example). Well-documented code is welcome. Include link to web interfaces to their repositories if possible. Here are some sample projects that often pop up in these threads: Operating Systems Plan 9 from Bell Labs: More or less, the official "sequel" to UNIX. Written in C by the same people who invented C! NetBSD: The most portable BSD implementation, written in C and also a good example of portable and organized code. Network and Databases Sqlite: Extremely lightweight and extremely efficient, one of the best pieces of C software I've seen. Count the lines yourself! Lighttpd: A small but pretty reliable web server written in C. Programming languages and VMs Lua: extremely lightweight multi-paradigm programming language. Written in C. Tiny C Compiler: Really tiny C compiler. Not really comparable to GCC or Clang but does its job. PyPy: A Python implementation written in Python. Pharo: OK, I admit it, I'm not really a Smalltalk expert but Pharo is a fork of Squeak and looked rather interesting. Stackless Python - An implementation of Python that doesn't rely on the C call stack - written in C (with some parts in Python) Games and 3D: Angband: One of the most accessible roguelike codebases around here, written in C. Ogre3D: Cross-platform 3D engine. Gets bloated if you don't skip the platform-specific implementation code, otherwise is a pretty solid example of good C++ OO. Simon Tatham's Portable Puzzle Collection: Title says it all. Other - dwm: Lightweight window manager. Written in C. Emulation and Reverse Engineering - Bochs: x86 emulator, written in C++ and tiny enough. - MAME: If you want to see C at one of its lowest levels, MAME is for you. May not be as clean as the other projects but it can teach you A LOT. Before you ask: I didn't mention Linux because it has become quite bloated in the last few years, Linus has also confirmed it. Nonetheless, it'd be a great educational read the same, even if for other reasons. Same for GCC. Feel free to edit or wikify my post. I hope you won't lock my question, I'm only trying to organize a little community effort for the good of all those people who want to enhance their coding skills.

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  • How do I revert updates/tweaks to get to a usable GUI?

    - by Frankenmartin
    I just installed 12.04 the other day and then ran into trouble upon restarting after installing updates. What I did before the problem occurred: I did not make many changes before this problem occurred. Changes I did make included: Downloading and installing Adobe Flash Player (off topic but: I am under the impression that Java, "C&C" and Shockwave can not be run in Ubuntu. Could anybody verify this?) I also installed gnome-tweak-tool and used it to install several themes. These themes worked well until restarting after the update. Is it possible that one of these themes caused the problem (in combination with the update or because of the restart)? Installed 215 updates from update manager and restarted my system. Current Situation: Unity 3D is unusable since restarting after running updates. When I log in after entering my password the following things happen: the overhead panel disappears and the screen goes black for a minute my wallpaper flashes for a couple seconds but then the screen goes black again after another minute the wallpaper reappears but nothing else does and I am not able to open anything or even right click. after 5 minutes I can finally get a right click menu eventually a box comes up warning about a Compiz failure and asking to let it quit--which I did. Using the right click functionality I was able to create a new folder on the desktop and use this to open a file browser. In doing so I noticed that the downloads I had made were missing (music, image files, etc., even after unpacking several .zip and .rar files) even though I believe that everything should still be there. Any new windows that I create are un-closable/minimizable/movable/etc, because the window bars are missing. I have tried rebooting several times but the results are the same. I was able to browse some off the System Settings windows by clicking on the wallpaper link in the right click menu. In doing so I navigated into the update manager and noticed that updates were selected to be accepted from some "unsupported sources". I do not recall setting these options myself and wonder why these--potentially dangerous--options would be selected by default. Unity 2D is usable but not free of bugs--I stumbled across the ability to log into a Unity 2D session while trying to log into Unity 3D. So far I have only noticed one bug in Unity 2D: the close, minimize and maximize buttons are invisible--however they are still usable despite being invisible. What I need: I'm very new to Linux and Ubuntu and still am in the feeling out stages. As such I will have some trouble answering clarifying questions. I haven't used the terminal yet and would probably not be comfortable using it without very clear instructions. What I do need is to know how I can roll back/remove all those updates so I can use my computer regularly again. I do believe that I could follow step-by-step instructions as long as they are clear and concise if someone knows what my problem is.

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  • Screen Aspect Ratio

    - by Bill Evjen
    Jeffrey Dean, Pixar Aspect Ratio is very important to home video. What is aspect ratio – the ratio from the height to the width 2.35:1 The image is 2.35 times wide as it is high Pixar uses this for half of our movies This is called a widescreen image When modified to fit your television screen They cut this to fit the box of your screen When a comparison is made huge chunks of picture is missing It is harder to find what is going on when these pieces are missing The whole is greater than the pieces themselves. If you are missing pieces – you are missing the movie The soul and the mood is in the film shots. Cutting it to fit a screen, you are losing 30% of the movie Why different aspect ratios? Film before the 1950s 1.33:1 Academy Standard There were all aspects of images though. There was no standard. Thomas Edison developed projecting images onto a wall/screen He didn’t patent it as he saw no value in it. Then 1.37:1 came about to add a strip of sound This is the same size as a 35mm film Around 1952 – TV comes along NTSC Television followed the Academy Standard (4x3) Once TV came out, movie theater attendance plummets So Film brought forth color to combat this. Also early 3D Also Widescreen was brought forth. Cinema-Scope Studios at the time made movies bigger and bigger There was a Napoleon movie that was actually 4x1 … really wide. 1.85:1 Academy Flat 2.35:1 Anamorphic Scope (aka Panavision/Cinemascope) Almost all movies are made in these two aspect ratios Pixar has done half in one and half in the other Why choose one over the other? Artist choice It is part of the story the director wants to tell Can we preserve the story outside of the theaters? TVs before 1998 – they were very square Now TVs are very wide Historical options Toy Story released as it was and people cut it in a way that wasn’t liked by the studio Pan and Scan is another option Cut and then scan left or right depending on where the action is Frame Height Pixar can go back and animate more picture to account for the bottom/top bars. You end up with more sky and more ground The characters seem to get lost in the picture You lose what the director original intended Re-staging For animated movies, you can move characters around – restage the scene. It is a new completely different version of the film This is the best possible option that Pixar came up with They have stopped doing this really as the demand as pretty much dropped off Why not 1.33 today? There has been an evolution of taste and demands. VHS is a linear item The focus is about portability and not about quality Most was pan and scan and the quality was so bad – but people didn’t notice DVD was introduced in 1996 You could have more content – two versions of the film You could have the widescreen version and the 1.33 version People realized that they are seeing more of the movie with the widescreen High Def Televisions (16x9 monitors) This was introduced in 2005 Blu-ray Disc was introduced in 2006 This is all widescreen You cannot find a square TV anymore TVs are roughly 1.85:1 aspect ratio There is a change in demand Users are used to black bars and are used to widescreen Users are educated now What’s next for in-flight entertainment? High Def IFE Personal Electronic Devices 3D inflight

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  • The Latest Major Release of AutoVue is Now Available!

    - by Pam Petropoulos
    Click here to read the full press release. To learn more about AutoVue 20.2, check out the What's New in AutoVue 20.2 Datasheet AutoVue 20.2 continues to set the standard for enterprise level visualization with Augmented Business Visualization, a new paradigm which reconciles information and business data from multiple sources into a single view, providing rich and actionable visual decision-making environments. The release also includes; capabilities that enhance end-to-end approval workflow; solutions to visually enable the mobile workforce; and support for the latest manufacturing and high tech formats.     New capabilities in release 20.2 include: ·         Enhancements to the Augmented Business Visualization framework o    Creation of 2D hotspots has been extended in 2D drawings, PDF and image files and can now be defined as regional boxes, rather than just text strings o    New 3D Hotspot links in models and drawings. Parts or components of 3D models can be selected to create hotspot links. ·         Enhanced end-to-end approval workflows with digital stamping and batch stamping improvements ·         Solutions that visually enable the mobile workforce and extend enterprise visualization to mobile devices, including iPads through OVDI (Oracle Virtual Desktop Infrastructure) ·         Enhancements to AutoVue enterprise readiness: reliability and performance improvements, as well as security enhancements which adhere to Oracle’s Software Security Assurance standards ·         Timely support for new MCAD, ECAD, and Office formats ·         New 20.2 versions of AutoVue Document Print Services and Integration SDK (iSDK) ·         New Dutch language availability   The press release also contains terrific supporting quotes from AutoVue customers and partners.        “AutoVue’s stamping enhancements will greatly benefit our building permit management processes,” said Ties Kremer, Information Manager, Noordenveld Municipality, Netherlands. “The ability to batch stamp documents will speed up our approval processes, enable us to save time and money, and help us meet our regulatory compliance obligations.”          “AutoVue provides our non-technical teams in marketing and sales with access to customer order requirements and supporting CAD documents and drawings,” said James Lim, Regional Technical Systems Manager at Molex Incorporated. “AutoVue 20.2 has enabled us to refine our quotation process, and reduce order errors.”         “We are excited about our use of AutoVue’s Augmented Business Visualization framework, which will offer Meridian users enhanced access to related technical documentation,” said Edwin van Dijk, Director of Product Management, BlueCielo.  “By including AutoVue’s new regional hotspot capabilities within BlueCielo Meridian Enterprise, the context of engineering information is carried over into the visual representation of complex assets, thereby helping us to improve productivity and operational excellence.”    

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  • How do I pass a cookie to a Sinatra app using curl?

    - by Brandon Toone
    I'm using the code from the example titled "A Slightly Bigger Example" from this tutorial http://rubylearning.com/blog/2009/09/30/cookie-based-sessions-in-sinatra/ to figure out how to send a cookie to a Sinatra application but I can't figure out how to set the values correctly When I set the name to be "brandon" in the application it creates a cookie with a value of BAh7BiIJdXNlciIMYnJhbmRvbg%3D%3D%0A which is a url encoding (http://ostermiller.org/calc/encode.html) of the value BAh7BiIJdXNlciIMYnJhbmRvbg== Using that value I can send a cookie to the app correctly curl -b "rack.session=BAh7BiIJdXNlciIMYnJhbmRvbg==" localhost:9393 I'm pretty sure that value is a base64 encoding of the ruby hash for the session since the docs (http://rack.rubyforge.org/doc/classes/Rack/Session/Cookie.html) say The session is a Ruby Hash stored as base64 encoded marshalled data set to :key (default: rack.session). I thought that meant all I had to do was base64 encode {"user"=>"brandon"} and use it in the curl command. Unfortunately that creates a different value than BAh7BiIJdXNlciIMYnJhbmRvbg==. Next I tried taking the base64 encoded value and decoding it at various base64 decoders online but that results in strange characters (a box symbol and others) so I don't know how to recreate the value to even encode it. So my question is do you know what characters/format I need to get the proper base64 encoding and/or do you know of another way to pass a value using curl such that it will register as a proper cookie for a Sinatra app?

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  • QT- QImage and multi-threading problem.

    - by umanga
    Greetings all, Please refer to image at : http://i48.tinypic.com/316qb78.jpg We are developing an application to extract cell edges from MRC images from electron microscope. MRC file format stores volumetric pixel data (http://en.wikipedia.org/wiki/Voxel) and we simply use 3D char array(char***) to load and store data (gray scale values) from a MRC file. As shown in the image,there are 3 viewers to display XY,YZ and ZX planes respectively. Scrollbars on the top of the viewers use to change the image slice along an axis. Here is the steps we do when user changes the scrollbar position. 1) get the new scrollbar value.(this is the selected slice) 2) for the relavant plane (YZ,XY or ZX), generate (char* slice;) array for the selected slice by reading 3D char array (char***) 3) Create a new QImage* (Format_RGB888) and set pixel values by reading 'slice' (using img-setPixel(x,y,c);) 4) This new QImage* is painted in the paintEvent() method. We are going to execute "edge-detection" process in a seperate thread since it is an intensive process.During this process we need to draw detected curve (set of pixels) on top of above QImage*.(as a layer).This means we need to call drawPoint() methods outside the QT thread. Is it the best wayto use QImage for this case? What is the best way to execute QT drawing methods from another thread? thanks in advance,

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  • error insert text in papervision typography class

    - by safeDomain
    hi evryone , i am encounter with a small problem i want to make a 3d rtl text animation with papervision this code generet a problem to this : [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. but when using a english text this error dont genereta my code : package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.scenes.Scene3D import org.papervision3d.view.Viewport3D import org.papervision3d.cameras.Camera3D import org.papervision3d.render.BasicRenderEngine import org.papervision3d.typography.Font3D import org.papervision3d.typography.fonts.HelveticaBold import org.papervision3d.typography.Text3D import org.papervision3d.materials.special.Letter3DMaterial import flash.text.engine.FontDescription import flash.text.engine.ElementFormat import flash.text.engine.TextElement import flash.text.engine.TextBlock import flash.text.engine.TextLine /** * ... * @author vahid */ public class Main extends Sprite { private var fd:FontDescription private var ef:ElementFormat private var te:TextElement protected var st:String; private var scene:Scene3D private var view:Viewport3D private var camera:Camera3D private var render:BasicRenderEngine private var vpWidth:Number = stage.stageWidth; private var vpHeight:Number = stage.stageHeight; private var text3d:Text3D private var font3d:Font3D //private var font:HelveticaBold private var textMaterial:Letter3DMaterial private var text:String public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // rtl block fd = new FontDescription () ef = new ElementFormat (fd) te = new TextElement ("?????? ?????? ???? ?????? ?? papervision", ef) text = te.text //3d block scene = new Scene3D () view = new Viewport3D (vpWidth,vpHeight,true,true,false,false) camera = new Camera3D () render = new BasicRenderEngine() addChild (view) this.addEventListener (Event.ENTER_FRAME , renderThis) textMaterial = new Letter3DMaterial(0xFF0000,1) font3d = new HelveticaBold() text3d = new Text3D (text, font3d, textMaterial) scene.addChild (text3d) } protected function renderThis(e:Event):void { text3d.rotationY +=5 render.renderScene(scene,camera,view) } } } i am using flashdevelop. please help me thank's

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  • Java3D: Problem with order of objects that have a transparent PNG texture

    - by Sebastian
    Hello! Today I tried to program a little fish tank with Java 3D. The fish tank rotates and fishes are placed in it. The fishes in the box are Java 3D Boxes with a PNG picture that has an alpha channel. Without activated transparency the order of the objects is correct. But when I enable it, some fishes in the back come to the front what looks really wrong. I tried NICEST, FASTEST and BLENDED as Transparency Options but I had no effort. Does someone know what the problem could be? Vector3f[] posf = new Vector3f[5]; posf[0] = new Vector3f(-0.22f, -0.1f, -0.2f); posf[1] = new Vector3f(-0.34f, 0.1f, 0.2f); posf[2] = new Vector3f(0.3f, -0.2f, 0.3f); Appearance fischapp = new Appearance(); fischapp.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST, 1f)); try { fischapp.setTexture(new TextureLoader(ImageIO.read(new File("nemo.png")), this).getTexture()); } catch(IOException exc) { System.out.println(exc.getMessage()); } for(int i = 0; i Thank you!

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