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  • Building NDK app with Android ADT on Windows

    - by Michael Sh
    While there are tons of information on the topic, there is no clear guide on how to compile C++ code in ADT. Is Cygwin is required? Where the build artifacts go? How to confogure the destination folder for the build package? Are there a debug and release versions? Is it possible to debug and step through the C++ code in ADT? Maybe it all is described in a single resource, then a link would be welcome!

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  • Android ListView in Activity getting Refreshed on Changing Orientation

    - by y ramesh rao
    I have Activity with ListView inside it and in the onCreate method of the Activity I have code for populating the Data of the ListView this Data is a server based and so populating includes calling Network URLs. I have the ArrayAdapter of the ListView in the Same Activity Class. Now the Issue I'am facing is that, in Rest all scenarios my Activity is behaving in a proper way but when the Orientation [ Portrait to Landscaped or other way round] is taking place the Data is Getting lost and Newer Data calls are Required to Populate the Same Old Data now this is something that is not intended out the code how should I deal with it.

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  • how to repeat alarm week day on in android

    - by user1662296
    I want to get alarm on monday to friday only. my code is here if (chk_weekday.isChecked()) { int day = calNow.get(Calendar.DAY_OF_WEEK); if (day == 2 || day == 3 || day == 4 || day == 5 || day == 6) { alarmManager.setRepeating(AlarmManager.RTC_WAKEUP, calSet.getTimeInMillis(), 1 * 60 * 60 * 1000, pendingIntent); } Have a Idea.

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  • Bitmap Confusion Android

    - by Farhan
    I am getting an image from gallery in onActivityResult() through intent.getdata(). Now i get the data and set it to a bitmap, its size is 716x716 and its setting to full screen. (ImageView's width and height is set to wrap content). Now i created another bitmap after scaling the original through Bitmap.CreateScaledBitmap(orgBitmap,30,30,false); After this, i make sure these things(width,height n size) and they happen as they should be but the problem is that the image is still taking the full screen... rather it should only take 30dp x 30dp. Anyone have an idea what might be the problem??? Thanx

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  • android existing activity read intent of file from OnResume

    - by manhon
    I have associated my app with txt file. So user can select a file in File explorer app and select my app to open it. In OnCreate: Intent intent = getIntent(); String action = intent.getAction(); if (action != null && action.equals(Intent.ACTION_VIEW)) { txtFilePath = intent.getData().getPath(); } However, when user did not close my app, and he goes back to file explorer and open another file, OnCreate is not called. OnResusme is called instead. I put below code in OnResume: Intent intent = getIntent(); String action = intent.getAction(); if (action != null && action.equals(Intent.MAIN)) { txtFilePath = intent.getData().getPath(); } However, txtFilePath is null. Why? Thank a lot for help.

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  • How to influence linebreak in Android Textview

    - by Lord Flash
    I have an Appwidget displaying days until an event like: eventname (-231 days) If possible I want to display this String in one line. If the eventname is too long I want to display the full term in braces into a new line. So that it is like: longeventname (-231 days) instead of: longeventname (-231 days) (or anything similar) Is there a way to archive this? Can I make (-231 days) "atomic"? string.getLength won't work since the size of the widget will vary by device.

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  • Where to store Android preference keys?

    - by pixel
    When I create preference activity I define all preferences in xml file. Every preference has a key defined in this xml. But when I access preference I write: SharedPreferences appPreferences = PreferenceManager.getDefaultSharedPreferences(this); boolean foo_value = appPreferences.getBoolean("foo_key_defined_in_xml", false); Is there any way to avoid acessing "foo_key_defined_in_xml" in hard-coded way? Maybe there is a possibility to access it in R style way?

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  • Android URLConnection GET query works WiFi but different response 3G

    - by kisplit
    Hey, I have some code which queries a web server using HTTP GET URLConnection connection = new URL("www.example.com" + "?blah=ok").openConnection(); connection.setRequestProperty("Accept-Charset", "UTF-8"); InputStream http_response = connection.getInputStream(); Now when I run this code while connected to WiFi I get the expected response but when I run this with WiFi disabled I instead seem to get the response of www.example.com without the appended query. Does anyone know why this is happening?

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  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Android Signal 11 (SIGSEGV)

    - by Naturjoghurt
    I read many posts here and on other sites, but can not find the problem creating my Error: I use an AsyncTask because I want to easily manipulate the UI Thread before and after Execution. In doInBackground I create a ThreadPoolExecutor and execute Runnables. If I only execute 1 Runnable with the Executor, there is no Problem, but if I execute another Runnable I get following Error: 06-26 18:00:42.288: A/libc(25073): Fatal signal 11 (SIGSEGV) at 0x7f486162 (code=1), thread 25106 (pool-1-thread-2) 06-26 18:00:42.304: D/dalvikvm(25073): GC_CONCURRENT freed 119K, 2% free 8908K/9056K, paused 4ms+4ms, total 45ms 06-26 18:00:42.327: I/System.out(25073): In Check All with Prefix: a and Length: 4 06-26 18:00:42.390: I/DEBUG(126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 06-26 18:00:42.390: I/DEBUG(126): Build fingerprint: 'google/yakju/maguro:4.2.2/JDQ39/573038:user/release-keys' 06-26 18:00:42.390: I/DEBUG(126): Revision: '9' 06-26 18:00:42.390: I/DEBUG(126): pid: 25073, tid: 25106, name: pool-1-thread-2 >>> de.uni_duesseldorf.cn.distributed_computing2 <<< 06-26 18:00:42.390: I/DEBUG(126): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 7f486162 ... 06-26 18:00:42.538: I/DEBUG(126): memory map around fault addr 7f486162: 06-26 18:00:42.538: I/DEBUG(126): 60292000-60391000 06-26 18:00:42.538: I/DEBUG(126): (no map for address) 06-26 18:00:42.538: I/DEBUG(126): bed14000-bed35000 [stack] I set up the ThreadPoolExecutor like this: // numberOfPackages: Number of Runnables to be executed public void initializeThreadPoolExecutor (int numberOfPackages) { int corePoolSize = Runtime.getRuntime().availableProcessors(); int maxPoolSize = numberOfPackages; long keepAliveTime = 60; final BlockingQueue workingQueue = new LinkedBlockingQueue(); executor = new ThreadPoolExecutor(corePoolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, workingQueue); } I have no clue, why it fails when starting the second Thread. Maybe Memory Leaks? Any Help appreciated. Thanks in Advance

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  • Phonegap 2.1 for Android - Hello World App 3 errors at launch

    - by noway
    I developed something with Phonegap for iOS, but this is my first trial for Android. I created my hello world application with CLI sth like this mentioned here: $ /path/to/cordova-android/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName Even though I created this app in Eclipse Workspace, I needed to import it to Eclipse. I created two AVDs. One for API level 8, one for API level 16. When I try to build, it gives me these three errors and a warning. What is wrong with my setup? Description Resource Path Location Type error: No resource identifier found for attribute 'hardwareAccelerated' in package 'android' AndroidManifest.xml /com.example.test.testprojectname line 20 Android AAPT Problem error: No resource identifier found for attribute 'xlargeScreens' in package 'android' AndroidManifest.xml /com.example.test.testprojectname line 22 Android AAPT Problem error: Error: String types not allowed (at 'configChanges' with value 'orientation|keyboardHidden|keyboard|screenSize|locale'). AndroidManifest.xml /com.example.test.testprojectname line 51 Android AAPT Problem The import android.app.Activity is never used testprojectname.java /com.example.test.testprojectname/src/com/example/test line 22 Java Problem

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  • Android: How to do this framing paint?

    - by iDroid Explorer
    I Have Some static images like below: Now, I want is, when i touch on the face or hand, then the selected color should be fill on that skin portion. See below image of result: So how to get the result like above ?? Redo and Undo Functionality Should be also there. I have try with the FloodFill color but doing that i can only able to do color in to the perticular portion. as FloodFill only fill the color till the same pixwl color comes. If the touch place pixel color get change the it will not fill color on it. So Usinf FloodFill i got the result like below image, If i press on the hand, then only hand portion will fill with color, instead of it i want to fill color to the other hand and face also. So Please help me in this case. EDITED After some reply i got the solution like this one. But still there is a memory issue. It consume lots of memory to draw the color. So please can anyone help me for it ?

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  • add limited product to cart in android

    - by user1859172
    I have to develop one shopping cart app. Here i have to add the product only 5.otherwise have to display the message on alert dialog like 5 products only allowed. How can i develop this.please help me This is my code: ImageButton mImgAddCart = (ImageButton) findViewById(R.id.img_add); mImgAddCart.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub mTitle = txttitle.getText().toString(); mCost = text_cost_code.getText().toString(); mCost = mCost.replace("From ", ""); mTotal = txt_total.getText().toString(); mTotal = mTotal.replace("From ", ""); mQty = edit_qty_code.getText().toString(); if (Constants.mItem_Detail.size() <= 0) { HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } else { for (int i = 0; i < Constants.mItem_Detail.size(); i++) { if (Constants.mItem_Detail.get(i).get(KEY_TITLE) .equals(mTitle)) { Constants.mItem_Detail.remove(i); break; } else { } } HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } AlertDialog.Builder alertdialog = new AlertDialog.Builder( Small.this); alertdialog.setTitle(getResources() .getString(R.string.app_name)); alertdialog.setMessage("Add in ViewCart"); alertdialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub finish(); } }); alertdialog.show(); } }); How can i set the condition for this.please give me one idea.

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  • Android - Fill Layout with Buttons

    - by GuyNoir
    Just a quick question about how you would go about implementing this. I want there to be buttons at the bottom of the screen, but if the screen size is larger, more buttons would be added. For example, at a small screen size, there might be 4-5 buttons at the bottom, but if you ran it on a tablet or something similar, there would be maybe 20 buttons. Any suggestions? It can't scroll either, it just has to dynamically fill the layout with buttons. Thanks.

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  • Android moving back to first activity on button click

    - by cppdev
    I am writing a application where I am dealing with 4 activities, let's say A, B, C & D. Activity A invokes B, B invokes C, C invokes D. On each of the activity, I have a button called "home" button. When user clicks on home button in any of the B, C, D activities, application should go back to A activity screen ? How to simulate "home" button in this case ?

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  • Error in Android's clearCheck() for RadioGroup?

    - by Manuel R. Ciosici
    I'm having an issue with RadioGroup's clearChecked(). I'm displaying a multiple choice question to the user and after the user selects an answer I check the answer, give him some feedback and then move to the next question. In the process of moving to the next question I clearCheck on the RadioGroup. Can anyone explain to me why the onCheckedChanged method is called 3 times? Once when the change actually occurs (with the user changes), once when I clearCheck(with -1 as the selected id) and once in between (with the user changes again)? As far as I could tell the second trigger is provoked by clearCheck. Code below: private void checkAnswer(RadioGroup group, int checkedId){ // this makes sure it doesn't blow up when the check is cleared // also we don't check the answer when there is no answer if (checkedId == -1) return; if (group.getCheckedRadioButtonId() == -1) return; // check if correct answer if (checkedId == validAnswerId){ score++; this.giveFeedBack(feedBackType.GOOD); } else { this.giveFeedBack(feedBackType.BAD); } // allow for user to see feedback and move to next question h.postDelayed(this, 800); } private void changeToQuestion(int questionNumber){ if (questionNumber >= this.questionSet.size()){ // means we are past the question set // we're going to the score activity this.goToScoreActivity(); return; } //clearing the check gr.clearCheck(); // give change the feedback back to question imgFeedback.setImageResource(R.drawable.question_mark); //OTHER CODE HERE } and the run method looks like this public void run() { questionNumber++; changeToQuestion(questionNumber); }

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  • Providing unique layout for specific resolution in Android 2.3.3

    - by user1384991
    I need to use specific xml-layouts based on screen resolution, not size. So, the first design is used for resolution <= 480x800, and the second - for resolution = 480x800. How is it done ? update. Possible solution: Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); final int height = display.getHeight(); final int width = display.getWidth();

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