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  • Android app works on emulator but not on phone ("Can't dispatch DDM chunk XXXX: no handler defined")

    - by JR_vv2
    Hey all, I made a very simple application to start playing around with Android development. It works fine on the emulator, but it gives me the following error when I try to install it on my HTC Hero (v1.5): Sorry! The application Simple Dial (process com.foo.simpledial) has stopped unexpectedly. Please try again. (Force Close button) and on in the Eclipse console, I get the following message: [2010-06-14 23:10:52 - Simple Dial] Uploading Simple Dial.apk onto device 'HT9BSHF00222' [2010-06-14 23:10:53 - Simple Dial] Installing Simple Dial.apk... [2010-06-14 23:10:56 - Simple Dial] Success! [2010-06-14 23:10:56 - Simple Dial] Starting activity com.alanvaghti.simpledial.DialActivity on device [2010-06-14 23:10:57 - Simple Dial] ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-06-14 23:10:57 - Simple Dial] ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-06-14 23:10:57 - Simple Dial] ActivityManager: Starting: Intent { action=android.intent.action.MAIN categories={android.intent.category.LAUNCHER} comp={com.alanvaghti.simpledial/com.alanvaghti.simpledial.DialActivity} } I did put 'android:debuggable="true"' inside the application tag on the manifest.xml Any ideas on what is going on?? Thanks in advance.

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  • VS2008 Express no longer opens projects after VS2010 express Phone

    - by Alikar
    So I installed the new april release of the VS2010 express for windows phone 7 and now VS2008 express C# no longer opens .csproj files. I'm at a loss as to why this is as I've not changed anything in the files themselves. I'm currently uninstalling windows phone 7 in the hopes that I will be able to open my files again. I have a feeling though I'm going to need to uninstall 2008 as well and the reinstall it to get everything to work. In the future how should I install 2010 express for win 7 phone to prevent it from interfering with 2008 express?

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  • Layout Question - OnItemClickListener not working now

    - by user244190
    Ok, after figuring out the earlier question 'Layout Question', now my OnItemClickListener, and ItemLongClickListener(ContextMenu) have stopped working. With just the TextView it works fine xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/txtVehName" android:hint="@string/VEH_NAME" android:textSize="18dp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:layout_alignParentBottom="true" > </TextView> <RadioButton android:id="@+id/rbDefault" android:text="" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_alignParentBottom="true" > </RadioButton> </RelativeLayout> Anyone have any ideas as to why this would stop working? thanks

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  • Is there a faster way to launch Activity on Android when using maven?

    - by Kamilski81
    Within Eclipse, everything works perfectly when I run 'mvn install android:deploy'...however, this takes about 18 seconds to complete. Is there a faster way to launch my android application. When I try to run my main Activity via 'Android Application' I get a huge stack trace: 09-05 14:03:09.915: E/AndroidRuntime(689): FATAL EXCEPTION: main 09-05 14:03:09.915: E/AndroidRuntime(689): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.soraapps.android.purseprideapp/com.soraapps.android.purseprideapp.PursePrideActivity}: java.lang.ClassNotFoundException: com.soraapps.android.purseprideapp.PursePrideActivity in loader dalvik.system.PathClassLoader[/data/app/com.soraapps.android.purseprideapp-2.apk] 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1569) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.os.Handler.dispatchMessage(Handler.java:99) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.os.Looper.loop(Looper.java:123) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.main(ActivityThread.java:3683) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.reflect.Method.invokeNative(Native Method) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.reflect.Method.invoke(Method.java:507) 09-05 14:03:09.915: E/AndroidRuntime(689): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 09-05 14:03:09.915: E/AndroidRuntime(689): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 09-05 14:03:09.915: E/AndroidRuntime(689): at dalvik.system.NativeStart.main(Native Method) 09-05 14:03:09.915: E/AndroidRuntime(689): Caused by: java.lang.ClassNotFoundException: com.soraapps.android.purseprideapp.PursePrideActivity in loader dalvik.system.PathClassLoader[/data/app/com.soraapps.android.purseprideapp-2.apk] 09-05 14:03:09.915: E/AndroidRuntime(689): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:240) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.ClassLoader.loadClass(ClassLoader.java:551) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.ClassLoader.loadClass(ClassLoader.java:511) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1561) 09-05 14:03:09.915: E/AndroidRuntime(689): ... 11 more Here is my pom.xml: https://gist.github.com/3656482 And here is what my files look like after I try building and running the project. (see gen and bin folders) http://cl.ly/image/3Q0x052S2Z3Q

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  • Android Set up Question - Which API Level do I Install?

    - by Greg
    Hi all, I'm trying to set up the Android SDK on Ubuntu. Someday I want to make apps that can reach most of the market. I've heard I need to make the apps compatible with Android 1.6 for this. Does that mean everything I install should be for Android 1.6 (API level 4?). Will I have any trouble running the apps on my phone with is Android 2.1?

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  • Progress dialog getting dismissed before the thread gets finished - Android

    - by user264953
    Hi experts, I use the code provided by Fedor in the following link, in order to get the latitude and longitude from my simple demo app. I am trying to fetch the latitude and longitude using the MyLocation class provided by him in that link. What is the simplest and most robust way to get the user's current location in Android? I try to fetch the latitude and longitude on a button click. On the button click, I start an async task and delegate the location fetching work to the do in background method of my asynctask. pre execute - progressdialog initiated. post execute - progress dialog dismissed. This is how, the progress dialog in my code should work and here is the issue which I have. THe progress dialog gets initiated correctly, but even before the latitude and longitude gets printed in the doinbackground method, the progress dialog gets dismissed. I do not understand why this happens. Here is my front end activity public class LocationServices extends Activity { MyLocation myLocation = new MyLocation(); LocationResult locationResult; TextView tv1, tv2; Location location; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv1 = (TextView) findViewById(R.id.tv1); tv2 = (TextView) findViewById(R.id.tv2); Button btn = (Button) findViewById(R.id.Button01); btn.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { new LocationAsyncTasking().execute(); } }); } public class LocationAsyncTasking extends AsyncTask<String, Void, Void> { ProgressDialog dialog; int totalAvail; protected void onPreExecute() { // this.dialog.setMessage("Inserting data..."); dialog = new ProgressDialog(LocationServices.this); this.dialog.setMessage("Fetching data..."); this.dialog.show(); } protected Void doInBackground(String... args) { Looper.prepare(); locationResult = new LocationResult() { public void gotLocation(Location location) { // TODO Auto-generated method stub // LocationServices.this.location = location; System.out.println("Progress dialog should be present now - latitude"+location.getLatitude()); System.out.println("Progress dialog should be present now - longitude"+location.getLongitude()); } }; myLocation.getLocation(LocationServices.this, locationResult); return (null); } protected void onProgressUpdate(Integer... progress) { } protected void onPostExecute(Void unused) { dialog.dismiss(); } } } I am quite puzzled, thinking of what makes this progress dialog disappear even before the SOP in doinbackground is finished. Experts, please help me understand and resolve this issue. Any help in this regard is well appreciated. Looking forward, Best Regards, Rony

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  • Android Expandable List View Update

    - by Gaurav Arora
    I am implementing a chatting application, where I have made a service to listen all the presence changed. On the change of the presence I want to update the data and I am unable to update the data that is showing in the expandable list view. Please suggest me a means to do the same. public class UserMenuActivity extends ExpandableListActivity { private XMPPConnection connection; String name,availability,subscriptionStatus; TextView tv_Status; /** Variable Define here */ private String[] data = { "View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] data_Contact = { "Rename Category","Move Contact to Category", "View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] data_child_contact = { "Open chat", "Delete Contact","View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] menuItem = { "Chats", "Contacts", "CGM Groups", "Pending","Request" }; private List<String> menuItemList = Arrays.asList(menuItem); private int commonGroupPosition = 0; private String etAlertVal; private DatabaseHelper dbHelper; private int categoryID, listPos; /** New Code here.. */ private ArrayList<String> groupNames; private ArrayList<ArrayList<ChildItems>> childs; private UserMenuAdapter adapter; private Object object; private String[] data2 = { "PIN Michelle", "IP Call" }; private ListView mlist2; private ImageButton mimBtnMenu; private LinearLayout mllpopmenu; private View popupView; private PopupWindow popupWindow; private AlertDialog.Builder alert; private EditText input; private TextView mtvUserName, mtvUserTagLine; private ExpandableListView mExpandableListView; public static List<CategoryDataClass> categoryList; private boolean menuType = false; private String childValContact=""; public static Context context; @Override public void onBackPressed() { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); } else { if (CCMStaticVariable.CommonConnection.isConnected()) { CCMStaticVariable.CommonConnection.disconnect(); } super.onBackPressed(); } } @SuppressWarnings("unchecked") @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_MENU) { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); } else { if (commonGroupPosition >= 4 && menuType == true) { if(childValContact == ""){ mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data_Contact)); }else{ mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data_child_contact)); } } else if (commonGroupPosition == 0) { mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data)); } } return true; } return super.onKeyDown(keyCode, event); } @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.usermenulayout); dbHelper = new DatabaseHelper(UserMenuActivity.this); //this.context = context.getApplicationContext(); XMPPConn.getContactList(); connection = CCMStaticVariable.CommonConnection; Presence userPresence = new Presence(Presence.Type.available); userPresence.setPriority(24); userPresence.setMode(Presence.Mode.away); connection.sendPacket(userPresence); } @Override protected void onResume() { super.onResume(); Presence userPresence = new Presence(Presence.Type.available); userPresence.setPriority(24); userPresence.setMode(Presence.Mode.away); connection.sendPacket(userPresence); XMPPConn.getContactList(); setExpandableListView(); } public boolean onChildClick(ExpandableListView parent, View v, int groupPosition, int childPosition, long id) { if (groupPosition == 1 && childPosition == 0) { startActivity(new Intent(UserMenuActivity.this, InvitetoCCMActivity.class)); } else if (groupPosition == 1 && childPosition != 0) { Intent intent = new Intent(UserMenuActivity.this, UserChatActivity.class); intent.putExtra("userNameVal", XMPPConn.mfriendList.get(childPosition - 1).friendName); startActivity(intent); } else if (groupPosition == 2 && childPosition == 0) { startActivity(new Intent(UserMenuActivity.this, CreateGroupActivity.class)); } else if (groupPosition == 2 && childPosition != 0) { String GROUP_NAME = childs.get(groupPosition).get(childPosition) .getName().toString(); int end = GROUP_NAME.indexOf("("); CCMStaticVariable.groupName = GROUP_NAME.substring(0, end).trim(); startActivity(new Intent(UserMenuActivity.this, GroupsActivity.class)); } else if (groupPosition >= 4) { childValContact = childs.get(groupPosition).get(childPosition).getName().trim(); showToast("user==>"+childValContact, 0); } return false; } private void setExpandableListView() { /***###############GROUP ARRAY ############################*/ final ArrayList<String> groupNames = new ArrayList<String>(); groupNames.add("Chats (2)"); groupNames.add("Contacts (" + XMPPConn.mfriendList.size() + ")"); groupNames.add("CGM Groups (" + XMPPConn.mGroupList.size() + ")"); groupNames.add("Pending (1)"); XMPPConn.getGroup(); categoryList = dbHelper.getAllCategory(); /**Group From Sever*/ if (XMPPConn.mGroupList.size() > 0) { for (int g = 0; g < XMPPConn.mGroupList.size(); g++) { XMPPConn.getGroupContact(XMPPConn.mGroupList.get(g).groupName); groupNames.add(XMPPConn.mGroupList.get(g).groupName + "(" + XMPPConn.mGroupContactList.size()+ ")"); } } if(categoryList.size() > 0){ for (int cat = 0; cat < categoryList.size(); cat++) { groupNames.add(categoryList.get(cat).getCategoryName()+ "(0)"); } } this.groupNames = groupNames; /*** ###########CHILD ARRAY * #################*/ ArrayList<ArrayList<ChildItems>> childs = new ArrayList<ArrayList<ChildItems>>(); ArrayList<ChildItems> child = new ArrayList<ChildItems>(); child.add(new ChildItems("Alisha", "Hi",0)); child.add(new ChildItems("Michelle", "Good Morning",0)); childs.add(child); child = new ArrayList<ChildItems>(); child.add(new ChildItems("", "",0)); if (XMPPConn.mfriendList.size() > 0) { for (int n = 0; n < XMPPConn.mfriendList.size(); n++) { child.add(new ChildItems(XMPPConn.mfriendList.get(n).friendNickName, XMPPConn.mfriendList.get(n).friendStatus, XMPPConn.mfriendList.get(n).friendState)); } } childs.add(child); /************** CGM Group Child here *********************/ child = new ArrayList<ChildItems>(); child.add(new ChildItems("", "",0)); if (XMPPConn.mGroupList.size() > 0) { for (int grop = 0; grop < XMPPConn.mGroupList.size(); grop++) { child.add(new ChildItems( XMPPConn.mGroupList.get(grop).groupName + " (" + XMPPConn.mGroupList.get(grop).groupUserCount + ")", "",0)); } } childs.add(child); child = new ArrayList<ChildItems>(); child.add(new ChildItems("Shuchi", "Pending (Waiting for Authorization)",0)); childs.add(child); /************************ Group Contact List *************************/ if (XMPPConn.mGroupList.size() > 0) { for (int g = 0; g < XMPPConn.mGroupList.size(); g++) { /** Contact List */ XMPPConn.getGroupContact(XMPPConn.mGroupList.get(g).groupName); child = new ArrayList<ChildItems>(); for (int con = 0; con < XMPPConn.mGroupContactList.size(); con++) { child.add(new ChildItems( XMPPConn.mGroupContactList.get(con).friendName, XMPPConn.mGroupContactList.get(con).friendStatus,0)); } childs.add(child); } } if(categoryList.size() > 0){ for (int cat = 0; cat < categoryList.size(); cat++) { child = new ArrayList<ChildItems>(); child.add(new ChildItems("-none-", "",0)); childs.add(child); } } this.childs = childs; /** Set Adapter here */ adapter = new UserMenuAdapter(this, groupNames, childs); setListAdapter(adapter); object = this; mlist2 = (ListView) findViewById(R.id.list2); mimBtnMenu = (ImageButton) findViewById(R.id.imBtnMenu); mllpopmenu = (LinearLayout) findViewById(R.id.llpopmenu); mtvUserName = (TextView) findViewById(R.id.tvUserName); mtvUserTagLine = (TextView) findViewById(R.id.tvUserTagLine); //Set User name.. System.out.println("CCMStaticVariable.loginUserName===" + CCMStaticVariable.loginUserName); if (!CCMStaticVariable.loginUserName.equalsIgnoreCase("")) { mtvUserName.setText("" + CCMStaticVariable.loginUserName); } /** Expandable List set here.. */ mExpandableListView = (ExpandableListView) this .findViewById(android.R.id.list); mExpandableListView.setOnGroupClickListener(new OnGroupClickListener() { @Override public boolean onGroupClick(ExpandableListView parent, View v, int groupPosition, long id) { XMPPConn.getContactList(); if (parent.isGroupExpanded(groupPosition)) { commonGroupPosition = 0; }else{ commonGroupPosition = groupPosition; } String GROUP_NAME = groupNames.get(groupPosition); int end = groupNames.get(groupPosition).indexOf("("); String GROUP_NAME_VALUE = GROUP_NAME.substring(0, end).trim(); if (menuItemList.contains(GROUP_NAME_VALUE)) { menuType = false; CCMStaticVariable.groupCatName = GROUP_NAME_VALUE; } else { menuType = true; CCMStaticVariable.groupCatName = GROUP_NAME_VALUE; } long findCatId = dbHelper.getCategoryID(GROUP_NAME_VALUE); if (findCatId != 0) { categoryID = (int) findCatId; } childValContact=""; showToast("Clicked on==" + GROUP_NAME_VALUE, 0); return false; } }); /** Click on item */ mlist2.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int pos,long arg3) { if (commonGroupPosition >= 4) { if(childValContact == ""){ if (pos == 0) { showAlertEdit(CCMStaticVariable.groupCatName); } /** Move contact to catgory */ if (pos == 1) { startActivity(new Intent(UserMenuActivity.this,AddContactCategoryActivity.class)); } }else{ if(pos == 0){ Intent intent = new Intent(UserMenuActivity.this,UserChatActivity.class); intent.putExtra("userNameVal",childValContact); startActivity(intent); } if(pos == 1){ XMPPConn.removeEntry(childValContact); showToast("Contact deleted sucessfully", 0); Intent intent = new Intent(UserMenuActivity.this,UserMenuActivity.class); } } } else { /** MyProfile */ if (pos == 0) { startActivity(new Intent(UserMenuActivity.this, MyProfileActivity.class)); } /** New multiperson chat start */ if (pos == 1) { startActivity(new Intent(UserMenuActivity.this, NewMultipersonChatActivity.class)); } /** New Broadcast message */ if (pos == 2) { startActivity(new Intent(UserMenuActivity.this, NewBroadcastMessageActivity.class)); } /** Click on add category */ if (pos == 3) { showAlertAdd(); } if (pos == 4) { startActivity(new Intent(UserMenuActivity.this, CreateGroupActivity.class)); } if (pos == 5) { startActivity(new Intent(UserMenuActivity.this, InvitetoCCMActivity.class)); } if (pos == 6) { startActivity(new Intent(UserMenuActivity.this, SearchActivity.class)); } if (pos == 7) { onGroupExpand(2); for (int i = 0; i < groupNames.size(); i++) { mExpandableListView.expandGroup(i); } } /** Click on settings */ if (pos == 8) { startActivity(new Intent(UserMenuActivity.this, SettingsActivity.class)); } if (pos == 10) { System.exit(0); } if (pos == 14) { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); if (popupWindow.isShowing()) { popupWindow.dismiss(); } } else { mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter( UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data)); } } } } }); } /** Toast message display here.. */ private void showToast(String msg, int time) { Toast.makeText(this, msg, time).show(); } public String showSubscriptionStatus(String friend){ return friend; } } Service.class public class UpdaterService extends Service { private XMPPConnection connection; String Friend; String user = ""; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { // Toast.makeText(this, "My Service Created", Toast.LENGTH_LONG).show(); super.onCreate(); } @Override public void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } @Override public void onStart(Intent intent, int startId) { // TODO Auto-generated method stub showToast("My Service Started", 0); connection = getConnection(); if (connection.isConnected()) { final Roster roster = connection.getRoster(); RosterListener r1 = new RosterListener() { @Override public void presenceChanged(Presence presence) { // TODO Auto-generated method stub XMPPConn.getContactList(); } @Override public void entriesUpdated(Collection<String> arg0) { // TODO Auto-generated method stub //notification("entriesUpdated"); } @Override public void entriesDeleted(Collection<String> arg0) { // TODO Auto-generated method stub //notification("entriesDeleted"); } @Override public void entriesAdded(Collection<String> arg0) { // TODO Auto-generated method stub Iterator<String> it = arg0.iterator(); if (it.hasNext()) { user = it.next(); } RosterEntry entry = roster.getEntry(user); if(entry.getType().toString().equalsIgnoreCase("to")){ int index_of_Alpha = Friend.indexOf("@"); String subID = Friend.substring(0, index_of_Alpha); notification("Hi "+subID+" wants to add you"); } } }; if (roster != null) { roster.setSubscriptionMode(Roster.SubscriptionMode.manual); System.out.println("subscription going on"); roster.addRosterListener(r1); } } else { showToast("Connection lost-", 0); } } protected void showToast(String msg, int time) { Toast.makeText(this, msg, time).show(); } private XMPPConnection getConnection() { return CCMStaticVariable.CommonConnection; } /** Notification manager */ private void notification(CharSequence message) { String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.ic_launcher; CharSequence tickerText = message; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, tickerText, when); Context context = getApplicationContext(); CharSequence contentTitle = "CCM"; CharSequence contentText = message; Intent notificationIntent = new Intent(this, ManageNotification.class); notificationIntent.putExtra("Subscriber_ID",user ); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); notification.flags |= Notification.FLAG_AUTO_CANCEL; final int HELLO_ID = 1; mNotificationManager.notify(HELLO_ID, notification); } } Here is my adapter class public class UserMenuAdapter extends BaseExpandableListAdapter { private ArrayList<String> groups; private ArrayList<ArrayList<ChildItems>> childs; private Context context; public LayoutInflater inflater; ImageView img_availabiliy; private static final int[] EMPTY_STATE_SET = {}; private static final int[] GROUP_EXPANDED_STATE_SET = {android.R.attr.state_expanded}; private static final int[][] GROUP_STATE_SETS = { EMPTY_STATE_SET, // 0 GROUP_EXPANDED_STATE_SET // 1 }; public UserMenuAdapter(Context context, ArrayList<String> groups, ArrayList<ArrayList<ChildItems>> childs) { this.context = context; this.groups = groups; this.childs = childs; inflater = LayoutInflater.from(context); } @Override public Object getChild(int groupPosition, int childPosition) { return childs.get(groupPosition).get(childPosition); } @Override public long getChildId(int groupPosition, int childPosition) { return (long) (groupPosition * 1024 + childPosition); } @Override public View getChildView(int groupPosition, int childPosition, boolean isLastChild, View convertView, ViewGroup parent) { View v = null; if (convertView != null) v = convertView; else v = inflater.inflate(R.layout.child_layout, parent, false); ChildItems ci = (ChildItems) getChild(groupPosition, childPosition); TextView tv = (TextView) v.findViewById(R.id.tvChild); tv.setText(ci.getName()); TextView tv2 = (TextView) v.findViewById(R.id.tvChild2); tv2.setText(ci.getDailyStatus()); img_availabiliy = (ImageView)v.findViewById(R.id.img_childlayout_AVAILABILITY); ImageView friendPics = (ImageView)v.findViewById(R.id.ivFriendPics); if(ci.getStatusState() == 1){ img_availabiliy.setImageResource(R.drawable.online); } else if(ci.getStatusState()==0){ img_availabiliy.setImageResource(R.drawable.offline); } else if (ci.getStatusState()==2) { img_availabiliy.setImageResource(R.drawable.away); } else if(ci.getStatusState()==3){ img_availabiliy.setImageResource(R.drawable.busy); } else{ img_availabiliy.setImageDrawable(null); } if((groupPosition == 1 && childPosition == 0)){ friendPics.setImageResource(R.drawable.inviteto_ccm); img_availabiliy.setVisibility(View.INVISIBLE); } else if(groupPosition == 2 && childPosition == 0){ friendPics.setImageResource(R.drawable.new_ccmgroup); img_availabiliy.setVisibility(View.VISIBLE); }else{ if(ci.getPicture()!= null){ Bitmap bitmap = BitmapFactory.decodeByteArray(ci.getPicture(), 0, ci.getPicture().length); bitmap = Bitmap.createScaledBitmap(bitmap, 50, 50, true); friendPics.setImageBitmap(bitmap); }else{ friendPics.setImageResource(R.drawable.avatar); } img_availabiliy.setVisibility(View.VISIBLE); } return v; } @Override public int getChildrenCount(int groupPosition) { return childs.get(groupPosition).size(); } @Override public Object getGroup(int groupPosition) { return groups.get(groupPosition); } @Override public int getGroupCount() { return groups.size(); } @Override public long getGroupId(int groupPosition) { return (long) (groupPosition * 1024); } @Override public View getGroupView(int groupPosition, boolean isExpanded, View convertView, ViewGroup parent) { View v = null; if (convertView != null) v = convertView; else v = inflater.inflate(R.layout.group_layout, parent, false); String gt = (String) getGroup(groupPosition); TextView tv2 = (TextView) v.findViewById(R.id.tvGroup); if (gt != null) tv2.setText(gt); /**Set Image on group layout, Max/min*/ View ind = v.findViewById( R.id.explist_indicator); View groupInd = v.findViewById( R.id.llgroup); if( ind != null ) { ImageView indicator = (ImageView)ind; if( getChildrenCount( groupPosition ) == 0 ) { indicator.setVisibility( View.INVISIBLE ); } else { indicator.setVisibility( View.VISIBLE ); int stateSetIndex = ( isExpanded ? 1 : 0) ; Drawable drawable = indicator.getDrawable(); drawable.setState(GROUP_STATE_SETS[stateSetIndex]); } } if( groupInd != null ) { RelativeLayout indicator2 = (RelativeLayout)groupInd; if( getChildrenCount( groupPosition ) == 0 ) { indicator2.setVisibility( View.INVISIBLE ); } else { indicator2.setVisibility( View.VISIBLE ); int stateSetIndex = ( isExpanded ? 1 : 0) ; Drawable drawable2 = indicator2.getBackground(); drawable2.setState(GROUP_STATE_SETS[stateSetIndex]); } } return v; } @Override public boolean hasStableIds() { return true; } @Override public boolean isChildSelectable(int groupPosition, int childPosition) { return true; } public void onGroupCollapsed(int groupPosition) { } public void onGroupExpanded(int groupPosition) { } } I just want to update my list in ON PRESENCE CHANGED method in the Service class.. Please suggest me a means to do the same.

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  • Intercepting POST in WebView using NDK

    - by ravi
    I am trying to intercept http POST method in WebView android, but not able to find any suitable method for the same. In API 11 there is a method shouldInterceptRequest, but it gives only webviewq and url as parameters so cater only GET request, it doesnot provide POST body data and request type indicator. My question : Is there any way to override this method in android NDK ? or if i can pass a flag which identify request and also i can provide POST data. Also if you have any other solution, tell me.

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  • How can I run an android frame animation without it skewing?

    - by GameDev123
    I have a small state machine that runs a series of frame by frame animations in an ImageView, in a nested hierarchy of layouts. There is more than adequate space to display each frame of the animation. Each frame of the animation is cropped to fit the minimum amount of area, in order to save memory. If a frame only contains 50x50 worth of pixels then the png is 50x50. There is no transparent padding to keep them the same size. The ImageView is directly within a RelativeLayout, and is anchored to the bottom left with some padding. The general idea being that the character in the animation performs some action, which results in individual frames of the animation growing or shrinking. The issue is that individual frames of animation are skewed, and there does not appear to be any way of preventing this. If I set the source of the imageview directly to one of the frames of animation, it displays fine in the layout manager. I have tried this with Adjust View Bounds set to true, false, and undefined. I have tried using the background and the src attribute of imageview to set the animation drawable, I have tried every configuration of layout manager and setting minimum/maximum size that I can think of, and it still stretches the character on various frames depending on the size of the source png. In essence, all I want to do is say "I want this ImageView to anchor in the bottom left and then display any frame that happens to be in it without stretching or skewing it in any way aside from that which occurred when the frame png's were loaded." Seems simple, but I have yet to come across any way of doing it. Here is the layout of the imageview as of my last test, I had to remove bits of the XML to get it to display but nothing pertinent: RelativeLayout android:orientation="horizontal" android:layout_above="@+id/MenuOptions" android:layout_width="fill_parent" android:id="@+id/AnimationLayout" android:clipChildren="false" android:minHeight="180dp" android:layout_height="fill_parent" android:layout_below="@+id/GameBarLayout" ImageView android:id="@+id/animatedImg" android:layout_height="wrap_content" android:layout_width="wrap_content" android:visibility="visible" android:baselineAlignBottom="true" android:minHeight="180dp" android:minWidth="200dp" android:adjustViewBounds="true" android:layout_alignParentBottom="true" android:paddingLeft="30dp" android:paddingBottom="10dp" android:src="@drawable/idle01"/ImageView /RelativeLayout Here is how an animation is set up: animationDrawable = new AnimationDrawable(); animationDrawable.addFrame(res.getDrawable(R.drawable.idle01), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle02), 16); animationDrawable.addFrame(res.getDrawable(R.drawable.idle03), 16);

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  • Determine phone number based on time zone?

    - by Zachary Burt
    I have a (potentially international) phone number. It may or may not have a country code prefix. Does anyone know of a database that will help me map phone number = time zone? I would even just like to map phone number = country, since I can probably create country = time zone by scraping existing data on the web. This is a more complicated problem than it looks; for example, how do I know if it's a US-based number -- e.g. is it a USA area code, or an international country calling code? Any language is fine; I can port it.

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • How to change active culture on Windows Phone 7

    - by Sam
    [Update] I see I need the full example to explain. In my Windows Phone 7 App, I got a page containing a TextBox bound to a Decimal "Amount": <TextBox Text="{Binding Amount,Mode=TwoWay}" InputScope="CurrencyAmount"/> The phone settings are set to German. In german localization, a value like 1234.56m would be formatted 1.234,56 (unlike the US, where it should be 1,234.56). Problem is, when I enter a value like 1.234,56 in the textbox, the content will be interpreted for US, resulting in 1.23456m, when it should have been 1234.56m. So, how do I get the binding on the WP7 to use the current phone culture instead of a generic US one? In Germany people expect to enter a colon for decimals instead of a dot.

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  • Google Play: how dev can give (already purchased) app to customer as a gift?

    - by Tertium
    Yes, SO, I know, it's not a "programmer's" question:) But customers sometimes help us (devs) with our code, so we (devs) shold be grateful. I think answer to my question will be useful for all fellow android devs. User has purchased my app. Refund period (15min) is over of course. Now I'd like to return money to him as a gift, because he helped me in testing a little. If I refund the entire order in Checkout-Orders will user keep my app 'purchased'? I mean will he be able to uninstall and install it again from GooglePlay-MyApps and will app be marked "purchased"? Will Google LVL accept him to run the app? I've done such refunds before, but then they called it "Android Market", and refund was 12h, and there were no LVL. Maybe somebody know another way to make a small gift using Google Play?

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  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

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  • Send SMS from PC through Android Phone

    - by Kaushik Gopal
    I have an HTC Hero Android (European version) unlocked phone. I'm looking for an app that will let me type away on my PC all my text messages and send the SMSs directly from the PC through my phone. I'm basically looking at something like Nokia PC Suite's equivalent.

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  • Format Phone Numbers on Android

    - by gsharp
    Hi Is there a (hidden) setting that allows to set the phone number format on Android? I'm in swiss and we use the following format a -- 123 456 78 90 the acutally setting of the phone is b -- 123-456-7890 so what can i do to format string 'b' into 'a'. Thank for you help.

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  • Restoring android after ubuntu touch fails

    - by deimus
    I'm trying to restore android after playing around with ubuntu touch I follow exactly the same steps described the ubuntu's wiki page i.e. Download the factory image corresponding to your device's model and version (initial table has links). Ensure the device is connected and powered on. Extract the downloaded file and cd into the extracted directory. run adb reboot-bootloader run ./flash-all.sh (use sudo if lack of permissions on the workstation don't allow you to talk to the device). The archive is downloaded successfully, checked the sha1 checksum everything is ok. But the ./flash-all.sh fails like this sending 'bootloader' (2308 KB)... OKAY [ 0.513s] writing 'bootloader'... OKAY [ 0.292s] finished. total time: 0.805s rebooting into bootloader... OKAY [ 0.007s] finished. total time: 0.008s sending 'radio' (12288 KB)... OKAY [ 2.668s] writing 'radio'... OKAY [ 1.372s] finished. total time: 4.040s rebooting into bootloader... OKAY [ 0.009s] finished. total time: 0.009s archive does not contain 'boot.sig' archive does not contain 'recovery.sig' failed to allocate 435793780 bytes error: update package missing system.img My device is Nexus 4. Tried both 4.2.2 and 4.3 androind versions for Nexus 4 still the same. Any ideas how problem can be solved ?

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  • Android Design - Service vs Thread for Networking

    - by Nevyn
    I am writing an Android app, finally (yay me) and for this app I need persistant, but user closeable, network sockets (yes, more than one). I decided to try my hand at writing my own version of an IRC Client. My design issue however, is I'm not sure how to run the Socket connectivity itself. If I put the sockets at the Activity level, they keeps getting closed shortly after the Activity becomes non-visible (also a problem that needs solving...but I think i figured that one out)...but if I run a "connectivity service", I need to find out if I can have multiple instances of it running (the service, that is...one per server/socket). Either that or a I need a way to Thread the sockets themselves and have multiple threads running that I can still communicate with directly (ID system of some sort). Thus the question: Is it a 'better', or at least more "proper" design pattern, to put the Socket and networking in a service, and have the Activities consume said service...or should I tie the sockets directly to some Threaded Process owned by the UI Activity and not bother with the service implementation at all? I do know better than to put the networking directly on the UI thread, but that's as far as I've managed to get.

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  • create a simple game board android

    - by user2819446
    I am a beginner in Android and I want to create a very simple 2D game. I've already programmed a Tic-Tac-Toe game. The drawing of the game board and connecting it with my game and input logic was quite difficult (as it was done separately, canvas drawing, calculating positions, etc). By now I figured out that there must be a simpler way. All I want is a simple grid; something like this: http://www.blelb.com/deutsch/blelbspots/spot29/images/hermannneg.gif. The edges should be visible and black, and each cell editable, containing either an image or nothing, so I can detect if the player is on that cell or not, move it... Think of it as Chess or something similar. Searching the internet during the last days, I am a bit overwhelmed of all the different options. After all, I think Gridview or Gridlayout is what I am searching for, but I'm still stuck. I hope you can help me with some good advice or maybe a link to a nice tutorial. I have checked several already, and none were exactly what I was searching for.

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  • Functional Languages that compile to Android's Dalvik VM?

    - by Berin Loritsch
    I have a software problem that fits the functional approach to programming, but the target market will be on the Android OS. I ask because there are functional languages that compile to Java's VM, but Dalvik bytecode != Java bytecode. Alternatively, do you know if the dx utility can intelligently convert the .class files generated from functional languages like Scala? Edit: In order to add a bit more helpfulness to the community, and also to help me choose better, can I refine the question a bit? Have you used any alternate languages with Dalvik? Which ones? What are some "gotchas" (problems) that I might run into? Is performance acceptable? By that, I mean the application still feels responsive to the user. I've never done mobile phone development, but I grew up on constrained devices and I'm under no illusion that there is a cost to using non-standard languages with the platform. I just need to know if the cost is such that I should shoe-horn my approach into default language (i.e. apply functional principles in the OOP language).

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  • How to Create Geo-Reminders in Android with GeoNote

    - by Zainul Franciscus
    Unlike most reminders that remind you to do a certain action at a desired time, GeoNote gives you reminders when you enter a location. If you’re a big fan of location-based services, then GeoNote is the perfect reminder for you. Image by Menino.Us GeoNote is one of the few Geo-Reminder applications that are available on the market for free. Its simple interface allows us to create To-Do list quickly. Just click the “Add Location” button to add your first note Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition A History of Vintage Transformers [Infographic] Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate instance of the extended thread class each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate thread each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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