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  • UISearchBar and UINavigationItem

    - by tbehunin
    I can't seem to get a UISearchBar to position itself from the far left to the far right in the navigation bar. In the -(void)viewDidLoad method, I have the following code: `UISearchBar *sb = [[UISearchBar alloc] initWithFrame:self.tableView.tableHeaderView.frame]; sb.delegate = self; self.navigationItem.titleView = sb; [sb sizeToFit]; [sb release];` When you build and run, it looks just fine at first glance. However, looking more closely, you can tell there is a margin/space on the left. This wouldn't be a big deal in the grand scheme of things, but when I tap the search bar to start a search, I animate the cancel button into view. Because the search bar is positioned slightly to the right, the animation is jerky and the cancel button falls off the end like so: link text It seems as if the UINavigationItem is like a table with three cells, where there is a padding on the first and last which I can't remove - nor does there seem to be a way to 'merge' it all together and then place the search bar there. I know this look is possible, because the AppStore search has a search bar in the navigation bar and it goes all the way to the edges. Anyone know how to get the search bar to go all the way to the edges so my slide-in cancel button animation will work properly?

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  • Ipad MPMovieplayerController video loads but automatically pauses when played

    - by slayerIQ
    Hello I am trying to get the MPMovieplayerController to work. I load a video everything goes wel i even see the first frame but then it automatically pauses, if i press play it pauses again. In the simulator it works perfectly but on the ipad device it gives the problem. I can even seek through the video and i see the frame i seeked to but nothing plays. This is some output from the console: 2010-06-08 22:16:13.145 app[3089:207] Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. [Switching to thread 12803] warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/VCH263.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/H264H2.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/MP4VH2.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/JPEGH1.videodecoder" (file not found). 2010-06-08 22:16:15.145 app[3089:207] setting file:///private/var/mobile/Applications/46CE5456-6338-4BBF-A560-DCEFF700ACE0/tmp/MediaCache/ I dont get those warning when using the simulator BTW. Does anyone know how to fix this ?

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  • Getting an Error Trying to Create an Object in Python

    - by Nick Rogers
    I am trying to create an object from a class in python but I am getting an Error, "e_tank = EnemyTank() TypeError: 'Group' object is not callable" I am not sure what this means, I have tried Google but I couldn't get a clear answer on what is causing this error. Does anyone understand why I am unable to create an object from my EnemyTank Class? Here is my code: #Image Variables bg = 'bg.jpg' bunk = 'bunker.png' enemytank = 'enemy-tank.png' #Import Pygame Modules import pygame, sys from pygame.locals import * #Initializing the Screen pygame.init() screen = pygame.display.set_mode((640,360), 0, 32) background = pygame.image.load(bg).convert() bunker_x, bunker_y = (160,0) class EnemyTank(pygame.sprite.Sprite): e_tank = pygame.image.load(enemytank).convert_alpha() def __init__(self, startpos): pygame.sprite.Sprite.__init__(self, self.groups) self.pos = startpos self.image = EnemyTank.image self.rect = self.image.get_rect() def update(self): self.rect.center = self.pos class Bunker(pygame.sprite.Sprite): bunker = pygame.image.load(bunk).convert_alpha() def __init__(self, startpos): pygame.spriter.Sprite.__init__(self, self.groups) self.pos = startpos self.image = Bunker.image self.rect = self.image.get_rect() def getCollisionObjects(self, EnemyTank): if (EnemyTank not in self._allgroup, False): return False self._allgroup.remove(EnemyTank) result = pygame.sprite.spritecollide(EnemyTank, self._allgroup, False) self._allgroup.add(EnemyTank) def update(self): self.rect.center = self.pos #Setting Up The Animation x = 0 clock = pygame.time.Clock() speed = 250 allgroup = pygame.sprite.Group() EnemyTank = allgroup Bunker = allgroup e_tank = EnemyTank() bunker = Bunker()5 #Main Loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.blit(background, (0,0)) screen.blit(bunker, (bunker_x, bunker_y)) screen.blit(e_tank, (x, 0)) pygame.display.flip() #Animation milli = clock.tick() seconds = milli/1000. dm = seconds*speed x += dm if x>640: x=0 #Update the Screen pygame.display.update()

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  • CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet

    - by srikanth rongali
    My code is in cocos2d. I am getting this error in my code. To get the fast animation I used CCSpriteSheet CCSpriteSheet *danceSheet = [CCSpriteSheet spriteSheetWithFile:@"new1.png"]; [self addChild:danceSheet]; CCSprite *danceSprite = [CCSprite spriteWithTexture:danceSheet.texture rect:CGRectMake(0, 0, 119, 320)]; [danceSheet addChild:danceSprite]; danceSprite.position = ccp(danceSprite.contentSize.width/2,danceSprite.contentSize.height/2); CCAnimation *danceAnimation = [CCAnimation animationWithName:@"dance" delay:0.1f]; int frameCount = 0; for (int x = 0; x < 13; x++) { // create an animation frame CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:danceSheet.texture rect:CGRectMake(x*119,0,119,320) offset:ccp(0,0)]; [danceAnimation addFrame:frame]; frameCount++; NSLog(@"frameCount value: %d", frameCount); if (frameCount == 13) break; } CCAnimate *danceAction = [CCAnimate actionWithAnimation:danceAnimation restoreOriginalFrame:NO ]; [danceSprite runAction:danceAction]; But when I touched the screen it is giving the error CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet

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  • Can't write the SysWow64 value to registry with vbscript for Screensaver

    - by Valentein
    Scripts, registries, screen-savers, oh my! I'm trying to use a screen-saver on a Windows XP 64 bit machine which uses a .NET app which makes an interop call which relies on some x86 Shockwave Dlls (some Shockwave animation). Everything should be in the %systemroot%\WINNT\SysWOW64 directory. When the timeout for the screensaver occurs, the process should looks like this: Screensaver.scr - .NET app - shockwave animation. During installation I want a vbscript to my screen-saver file to copy the Screensaver.scr to the SysWow64 directory and then set the proper registry key to this file for Windows to launch the screen-saver. The code is something like this: Dim sScreenSaver, tScreenSaver sScreenSaver = "C:\SourceFiles\bin\ScreenSaver.scr" 'screensaver tScreenSaver = "C:\winnt\SysWOW64\" Set WshShell = WScript.CreateObject("WScript.Shell") 'script shell to run objects Set FSO = createobject("scripting.filesystemobject") 'file system object 'copy screensaver FSO.CopyFile sScreenSaver, tScreenSaver, True 'set screen saver Dim p1 p1 = "HKEY_CURRENT_USER\Control Panel\Desktop\" WshShell.RegWrite p1 & "SCRNSAVE.EXE", (tScreenSaver & "ScreenSaver.scr") After installation, I can verify the the Screensaver exists in the correct directory. (It actually seems to be in both the system32 and the sysWOW64 directories---whether that's the install script or something I did post-install I'm in the process of verifying.) However, the registry entry is not correct. In both the 32 and 64 bit regedit I see the HKCU\ControlPanel\Desktop\SCRNSAVE.EX is set to: C:\WINNT\system32\Screensaver.scr This isn't right. The screen-saver won't run from this directory. It only runs from SysWOW64. If I manually edit the registry with regedit to the correct SysWOW64 path everything works fine. Is this a problem with using the script or is this a Windows registry redirection, or filesystem redirection problem? You'd think this would be simple...

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  • Making Firefox render canvas text the same as CSS text

    - by Dan Forys
    I've been experimenting with the canvas tag and Javascript. I've made a page that takes Tweets from the Twitter public timeline and animates them into view. It works by using a canvas element in the background for the animation. When the animation is complete, it creates a div element with the same text over the top. I do this so that the tweet text is selectable and links are clickable. Now, in Safari, Chrome and even Opera, the canvas text and div text look almost exactly the same. Yet in Firefox, the size of the text is different enough to make it 'jump' at the point it changes into the div. Does anyone know how to make Firefox render the text the same on the canvas element and the div using CSS? Or is this a rendering inconsistency with the engine. I have put the page on my website if you want to see what I mean. Now for the code: The CSS I'm using for rendering the div contains: line-height: 21px; font-weight: 100; font-family: Georgia, "New Century Schoolbook", "Nimbus Roman No9 L", serif; font-size: 20px; For rendering on the canvas I'm using: this.context.font = this.scale + 'px Georgia'; this.context.fillStyle = "white"; this.context.strokeStyle = 'white'; this.context.fillText(this.text, 0, 0); this.context.strokeText(this.text, 0, 0); where this.scale is an animated scale factor that finishes at 20px exactly. So, to recap, I'm using the same font and ending up at the same px size, yet Firefox renders the text differently between Canvas and CSS. (edit) Here's a screenshot example: First line is the text animating in using canvas, second line is the resulting div.

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  • How can I handle events within my custom control?

    - by highone
    I am not looking to create new events. I need to create a canvas control that optionally fades in or out depending on whether or not the mouse is over it. The code below probably explains what I want to do better than I can. private Storyboard fadeInStoryboard; private Storyboard fadeOutStoryboard; public FadingOptionPanel() { InitializeComponent(); } public static readonly DependencyProperty FadeEnabledProperty = DependencyProperty.Register("IsFadeEnabled", typeof(bool), typeof(FadingOptionPanel), new FrameworkPropertyMetadata(true, OnFadeEnabledPropertyChanged, OnCoerceFadeEnabledProperty)); public bool IsFadeEnabled { get { return (bool)GetValue(FadeEnabledProperty); } set { SetValue(FadeEnabledProperty, value); } } private static void OnFadeEnabledPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { } private static object OnCoerceFadeEnabledProperty(DependencyObject sender, object data) { if (data.GetType() != typeof(bool)) { data = true; } return data; } private void FadingOptionPanel_MouseEnter(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeInStoryboard.Begin(this); } } private void FadingOptionPanel_MouseLeave(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeOutStoryboard.Begin(this); } } private void FadingOptionsPanel_Loaded(object sender, RoutedEventArgs e) { //Initialize Fade In Animation DoubleAnimation fadeInDoubleAnimation = new DoubleAnimation(); fadeInDoubleAnimation.From = 0; fadeInDoubleAnimation.To = 1; fadeInDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.5)); fadeInStoryboard = new Storyboard(); fadeInStoryboard.Children.Add(fadeInDoubleAnimation); Storyboard.SetTargetName(fadeInDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeInDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); //Initialize Fade Out Animation DoubleAnimation fadeOutDoubleAnimation = new DoubleAnimation(); fadeOutDoubleAnimation.From = 1; fadeOutDoubleAnimation.To = 0; fadeOutDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.2)); fadeOutStoryboard = new Storyboard(); fadeOutStoryboard.Children.Add(fadeOutDoubleAnimation); Storyboard.SetTargetName(fadeOutDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeOutDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); } I originally was using this code inside a usercontrol instead of a custom control before I found out that usercontrols don't support content.

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  • jQuery and XHTML layout problems in ie7

    - by abysslogic
    Hi there, I am back again with more layout problems on my up and coming website. I am able to achieve the proper animation, positioning and results with my layout / splash on every modern browser (excluding ie7 or older). I have an image in the center of the page, that is text-align: center'd, and pushed to a vertical center by having a div (#SPLASH_HEAD) set to 50% on the top half of the page. The loading animation changes the height of #SPLASH_HEAD to 0px, to drag the image to the top (and then do other things). In ie7 (or compatability mode), it appears that there is an error in jquery-1.4.2.min.js, line 116 char 165 (which I dont think has anything to do with the actual jQuery file itself). The splash is not centered either vertically (#SPLASH_HEAD does not register at 50% of window height) and is not centered properly with margin-left. Also, none of the other elements are hidden properly (with .hide()) as ie7 does not appear to be loading all of my jQuery / javascript. heres a link: www.voidsync.com/test (it would be easier to view the source on there) thanks!

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  • UINavigationController flashes white when I add it to a superview

    - by Chris Stamper
    Hey guys, I'm adding a NavigationController as a subview of my main view, with the flip animation (like a utility app/flipview thing). Here's how I'm doing it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:.7]; [UIView setAnimationTransition:([self.tableController.view superview] ? UIViewAnimationTransitionFlipFromLeft : UIViewAnimationTransitionFlipFromRight) forView:self.tableHostView cache:YES]; [self.tableController.view removeFromSuperview]; settingsView* backView1 = [[settingsView alloc] initWithNibName:@"settingsView" bundle:nil]; backView1.delegate = self; UINavigationController* settingsNavStack = [[UINavigationController alloc]initWithRootViewController:backView1]; [backView1 release]; settingsNavStack.view.frame = CGRectMake(0, 0, 320, 460); settingsNavStack.navigationItem.title = @"Settings"; [self setBackView:settingsNavStack]; [settingsNavStack release]; [self.tableHostView addSubview:self.backView.view]; [[self backView]setDelegate: self]; When it loads, the view comes in very nicely. However, the navigation bar stays white until like .2 secs after the animation finishes. Anyone know why the navigation bar wouldn't display right away?

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • Why does presentModalViewController not always work?

    - by E-Madd
    My application requires data from a server in order to run. The first thing it does is displays a view controller (LoadingViewController) that is responsible for checking if the data is saved to my PersistentStoreCoordinator. If the data isn't cached locally, it gets it from my server and caches it, and posts a notification that the LoadingViewController is listening for. When that notification comes through, LoadingViewController presents the application's MainViewController using the presentModalViewController with a flip animation. So far, so good... no errors. However, if the application loads and determines the data IS cached - the presentModalViewController does not work and the main application view never appears. No errors. I've even gone as far as adding a button to the Loading view that executes the same code when pressed and the damn thing works. I'm suspicious it has something to do with the timing of it all but I'm clueless as to what I can do to ensure the view is displayed with that flipping animation if the data is already cached locally. Any suggestions?

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • WPF Trigger / Style overrides another

    - by ozczecho
    I have a listview defined as such <ListView Width="auto" SelectionMode="Single" ItemContainerStyle="{StaticResource baseListViewStyle}" .... Then in "baseListViewStyle" I have defined some base styles to apply to my list views, including a Style trigger: <Style x:Key="baseListViewStyle" TargetType="ListViewItem"> <Setter Property="Height" Value="20" /> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Foreground" Value="Red" /> </Trigger> </Style.Triggers> </Style> The trigger here highlights the row when mouse is over it. Nice. I also have a Data Trigger on the listviewitem: <Style.Triggers> <DataTrigger Binding="{Binding IsTestTrue}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource SomeFunkyAnimation}" /> </DataTrigger.EnterActions> </DataTrigger> If test is true then a nice little fade animation is played out. This all works except when I move my mouse over the row where "test is true" the animation stops and the mouse over style is displayed. Any ideas how I can override that style in my DataTrigger? TIA

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  • Jquery animate bottom problem

    - by andrea
    It's strange. I have an animation that start when i .hover on a DIV. Into this div i have another in position absolute that i want to move up until the mouse stay on main div and go down in your position when i go out of main div. A simple hover effect. I have write down this function that work well apart a strange bug. var inside = $('.inside') inside.hover(function() { $(this).children(".coll_base").stop().animate({ bottom:'+=30px' },"slow") }, function() { $(this).children(".coll_base").stop().animate({ bottom:'-=30px' },"slow"); }); i need +=30 and -=30 because i have to apply this function to a range of div with different bottom. The problem is that if i hover on and out of div the DIV animate right but when go down he decrease the value of bottom every animation. If i go up and down from the main div i see that the animated div go down even beyond the main div. I think that i miss something to resolve this bug. Thanks for any help

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  • How to make a big switch control structure with variable check values?

    - by mystify
    For example, I have a huge switch control structure with a few hundred checks. They're an animation sequence, which is numbered from 0 to n. Someone said I can't use variables with switch. What I need is something like: NSInteger step = 0; NSInteger i = 0; switch (step) { case i++: // do stuff break; case i++: // do stuff break; case i++: // do stuff break; case i++: // do stuff break; } The point of this is, that the animation system calls a method with this big switch structure, giving it a step number. I want to be able to simply cut-copy-paste large blocks and put them in a different position inside the switch. for example, the first 50 blocks to the end. I could do that easily with a huge if-else structure, but it would look ugly and something tells me switch is much faster. How to?

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  • Jquery - binding click event to a variable

    - by Kayote
    All, I am really stuck/ confused at this point. I have an array with 6 items in it. Each item in the array is dynamically filled with elements using jquery '.html' method. However, I cannot seem to be able to attach/ bind an event to this dynamically created variable. As soon as the browser gets to the problem line (see the area labeled 'PROBLEM AREA'), I get a 'undefined' error, which is really confusing as all the previous code on the very same variable works just fine. var eCreditSystem = document.getElementById("creditSystem"); var i = 0; var eCreditT = new Array(6); // 6 members created which will be recycled function createCreditTransaction () // func called when a transaction occurs, at the mo, attached to onclick() { if (i < 6) { eCreditT[i] = undefined; // to delete the existing data in the index of array addElements (i); } else if (i > 5 || eCreditT[i] != undefined) { ... } } function addElements (arrayIndex) // func called from within the 'createCreditTransaction()' func { eCreditT[i] = $(document.createElement('div')).addClass("cCreditTransaction").appendTo(eCreditSystem); $(eCreditT[i]).attr ('id', ('trans' + i)); $(eCreditT[i]).html ('<div class="cCreditContainer"><span class="cCreditsNo">-50</span>&nbsp;<img class="cCurrency" src="" alt="" /></div><span class="cCloseMsg">Click box to close.</span><div class="dots"></div><div class="dots"></div><div class="dots"></div>'); creditTransactionSlideOut (eCreditT[i], 666); // calling slideOut animation console.log(eCreditT[i]); // this confirms that the variable is not undefined /* ***** THE PROBLEM AREA ***** */ $(eCreditT[i]).on ('click', function () // if user clicks on the transaction box { creditTransactionSlideBackIn (eCreditT[i], 150); // slide back in animation }); return i++; }

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  • jQuery: Stop browser scrolling on event update beyond the fold?

    - by neezer
    I have several links at the bottom of my page that update content at the top of my page (more than a viewport away). Here's the gist of what the update looks like: $('#private-photo div').fadeOut(function() { $(this).html('<%= escape_javascript(image_tag current_user.private_photo.image.url(:profile)) %>'); }).fadeIn(); Basically it's just fading out the old content and fading in the new content. My problem is that when this happens, the browser window automatically scrolls up just far enough so that the bottom of the updated content (#private-photo div) appears at the top of the browser viewport. I do not want this to happen. I want the content to be updated (still fading in and out), but without the browser viewport realigning its focus. I want to keep the animation because if the user has a big enough screen, or if they are using a link closer to the top of the page, I still want them to see the animation. Any ideas about how to prevent the browser from scrolling as described? If not, any suggestions for workarounds? FYI, I have this same problem in Safari 4, Chrome (for Mac), & Firefox 3.5. EDIT: Here's the link that calls the update action, which is itself inside a Colorbox: $('a.edit-photo').colorbox({ title: function() { return 'Edit Photo in ' + $(this).attr('rel'); }, overlayClose: false, onComplete: function() { $('#edit-photo-modal').submit(function(e) { $('#photo_submit').after('<span id="saving">Saving...</span>'); e.preventDefault(); $.post($(this).attr('action'), $(this).serialize(), function() { $('#edit-photo-modal #saving').text('Saved!'); }, "script"); }); } }); The lightbox opens, presents a form fetched through an AJAX request, then (on submit) triggers the update action mentioned above. I had these links outside of the Colorbox in an earlier design revision, and they exhibited the same problem, so I've ruled out Colorbox itself as a cause. If you need anymore info, let me know!

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  • CSS3 transition on table row using height property

    - by Alexis Leclerc
    I have an HTML table displaying some information with a few rows. On each row, the user can click to reveal some additional rows that contains information related to the clicked row. Something like this: While the additional rows are being created with an AJAX request, a loading row is inserted right after the clicked row : Currently, everything works perfectly (drill down style), but I would like to add some animation to the loading row. I found a question ( this one ) that has a JSFiddle showing kind of what I want ( this fiddle ). I tried to implement something similar with CSS3 transitions, but I can't get it to work. Here's my simulated attempt ( fiddle only for deployment of the loading row ) using these transitions : -webkit-transition: height 0.1s ease-in-out; -moz-transition: height 0.1s ease-in-out; -ms-transition: height 0.1s ease-in-out; -o-transition: height 0.1s ease-in-out; transition: height 0.1s ease-in-out; Any thought on why my fiddle doesn't do any animation? Any other methods you would propose? Thanks!

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  • Jquery / PHP - pre-loading next page before navigating to it.

    - by Tim
    Hey all Using jQuery, is there a way to prevent going to the next page until the animation has finished AND the next page has completely loaded (including images)? The code below works but it is a bit clunky. You can see what I am trying to achieve here: http://bit.ly/aOeYgE The first three or so pages work. But when you click to go to the homepage a few times (after it's cached) you will see that it jumps, and the animation isn't very smooth. As you can see with the code below, the height is immediately set to 0, then when the page has loaded the height is set to 500px. When users navigate to a new page, the height should go back to 0, the next page content should load, and then upon loading the new window, the first bit of code will run again to set the width back to 500px. $(".content-center").css({"height": "0px"}); $(window).load(function() { if($('.content-center').is(':not(:animated)')) { $('.content-center').animate({height: "500px"}, 450); } }); $("a").click(function(event){ $(".content-center").animate({height: "0px"}, 500); if($('.content-center').is(':not(:animated)')) { navigate($(this).attr('href')); event.preventDefault(); } }); If anyone has any suggestions or alternative ideas to this code then it would be hugely appreciated. Many thanks Tim

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  • How accurately (in terms of time) does Windows play audio?

    - by MusiGenesis
    Let's say I play a stereo WAV file with 317,520,000 samples, which is theoretically 1 hour long. Assuming no interruptions of the playback, will the file finish playing in exactly one hour, or is there some occasional tiny variation in the playback speed such that it would be slightly more or slightly less (by some number of milliseconds) than one hour? I am trying to synchronize animation with audio, and I am using a System.Diagnostics.Stopwatch to keep the frames matching the audio. But if the playback speed of WAV audio in Windows can vary slightly over time, then the audio will drift out of sync with the Stopwatch-driven animation. Which leads to a second question: it appears that a Stopwatch - while highly granular and accurate for short durations - runs slightly fast. On my laptop, a Stopwatch run for exactly 24 hours (as measured by the computer's system time and a real stopwatch) shows an elapsed time of 24 hours plus about 5 seconds (not milliseconds). Is this a known problem with Stopwatch? (A related question would be "am I crazy?", but you can try it for yourself.) Given its usage as a diagnostics tool, I can see where a discrepancy like this would only show up when measuring long durations, for which most people would use something other than a Stopwatch. If I'm really lucky, then both Stopwatch and audio playback are driven by the same underlying mechanism, and thus will stay in sync with each other for days on end. Any chance this is true?

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  • Am I a discoverer of a bug in the WPF engine?

    - by bitbonk
    We have a MFC 8 application compiled with /CLR that contains a larger amount of Windows Forms UserControls wich again contain WPF user controls using ElementHost. Due to the architecture of our software we can not use HwndHost directly. We observed an extremely strange behavior here that we can not make any sense of: When the CPU load is very high during startup of the application and there are a lot live of ElementHost instances, the whole property engine completely stops working. For example animations that usually just work fine now never update the values of the bound properties, they just stay at some random value after startup. When I set a property that is not bound to anything the value is correctly stored in the dependency property (calling the getter returns the new value) but the visual representation never reflects that. I set the background to red but the background color does not change. We tested this on a lot of different machines all running Windows XP SP2 and it is pretty reproducible. The funny thing here is, that there is in fact one situation where the bound properties actually pickup a new value from the animation and the visual gets updated based on the property values. It is when I resize the ElementHost or when I hide and reshow the parent native control. As soon as I do this, properties that are bound to an animation pickup a new value and the visuals rerender based on the new property values - but just once - if I want to see another update I have to resize the ElementHost. Do you have any explanation of what could be happening here or how I could approach this problem to find it out? What can I do to debug this? Is there a way I can get more information about what WPF actually does or where WPF might have crashed? To me it currently seems like a bug in WPF itself since it only happens at high CPU load at startup.

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  • In a Tab Bar based app a controller release data of the other ! !

    - by Flodev03
    Hi all ! I've made a ViewBased app, in the app delegate i've set a UITabBarCotntroller, in the app i have different view Controller two of them displays text in a UITextView and labels, the other one is my "ShakeController" a UIViewController in which i've set a UIAcelerometerDelegate, in it i create a instance of UIAccelerometer, in the method which manages the shake everything works fine, in this controller i have also set a UIImageView to make a simple animation, in the view Did Load method i set my imageView.animation to an array of UIImage. My problem is : when the app is launched i use the ViewControllers and everything work fine, but when i tap the ShakeController item in the tab bar and then when i come back to the other controllers the label looks like : label and textView like : Lorem ipsum..... the text of UItextView in IB. I have noticed thaht if i comment the initialisation of my imageView to the array of image i can navigate the items (from a view controller to another) without the label change and stay what i want them to be. Notice that the two controllers are in a UINavigationController. (i use @proprety (nonnatomic, retain) then @synthesize ... then releqse in the dealloc for the labels textview and my uiimageView) Do not know what to do thanks to all

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  • jCarousel - achieving an active state AND wrap:circular

    - by swisstony
    Hey folks A while back I implemented the jCarousel image solution for a client that required a numbered active state. After a bit of googling a found the answer but noticed that the preferred circular option would not work. What would happen is that once the carousel had cycled through all its (5) images, upon the return to the first, the active state would be lost, because, according to jcarousel it was actually the 6th (the index just keeps on incrementing). I just went ahead and instead used wrap:'both' which at least had a correctly functioning active state. However now the client says they dont like this effect and simply want the animation to return to position 1 after the final image. This means I need to get'wrap: 'both' working somehow. Below is my current code. Can someone please solve this one, as its a little above my head! function highlight(carousel, obejctli,liindex,listate){ jQuery('.jcarousel-control a:nth-child('+ liindex +')').attr("class","active"); }; function removehighlight(carousel, obejctli,liindex,listate){ jQuery('.jcarousel-control a:nth-child('+ liindex +')').removeAttr("class","active"); }; jQuery('#mycarousel').jcarousel({ initCallback: mycarousel_initCallback, auto: 5, wrap: 'both', vertical: true, scroll: 1, buttonNextHTML: null, buttonPrevHTML: null, animation: 1000, itemVisibleInCallback: highlight, itemVisibleOutCallback: removehighlight }); }); Thanks in advance

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  • Adding a button bar at the bottom of ListView upon checkbox select (as in gmail app)??

    - by elto
    I have a ListView with custom adapter. In each row there is a checkbox and couple of textviews. I want user to give option to delete the check marked items, so as soon as soon clicks on one of the checkbox, I want a button bar to slide in from the bottom and stay at the bottom regardless of listview scroll. This is something like the email app behavior of Motorola Cliq and to some extent gmail app itself. I have tried adding a relativelayout (containing buttons) below the listview, which has visibility set to gone initially, but as soon as user checks a button, the visibility changes to "visible". I have added a slide-in animation to it too. It is working but problem is that it is overlapping the last element of the listview which user can not checkmark if the button bar has already become visible. So I tried to set the bottom margin of the listview equal to the height of the button bar when I'm changing the button bar visibility, which solves the problem of overlap, but now the checkbox behavior has gone weird. Clicking on one checkmark tries to checkmark another checkmark in the list for some weird reason. I noticed that this happens because as soon as I change the listview margin, list redraws itself, and during this new call to getView() method of adapter, things mess up. I wanted to ask if anyone has done something like this. What is the best method to add such button bar below list while keeping the slide-in animation intact. Also, What is the footer-view of listview and can that solve my problem?

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  • jquery delay a link from being followed

    - by Dan Sinker
    I have a short css-based animation that I want to play out before a link is followed (a card that swooped in on page load swoops out after click). Currently, however, the page called loads too quickly. I want to be able to briefly delay the href from being followed. Here's what I've got: $(document).ready(function() { $("#card").css("top","0px"); $(".clickit").click(function() { $("#card").css("top","-500"); }); }); The first line swoops the card in on page load. After that is the click call that modifies the CSS, but like I said there needs to be some kind of delay in there because the page loads immediately, instead of after the animation. The CSS that is modified looks like this: #card { width: 400px; height: 500px; position: relative; top: -500px; -webkit-transition:all .5s; } (yes, I know this is webkit-only right now) This is a problem very similar to this question from 2008, but I know jQuery has been updated significantly since then, so I wanted to see if there was a more modern solution. Thank you!

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