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  • Is Your Desktop Printer More Expensive Than Printing Services?

    - by Eric Z Goodnight
    While many users see desktop printers as the best way to print photos, compared to cheap printing services, they may be more expensive. In this simple How-To, learn how to compare the cost per print to commercial options. Readers may not think of desktop printers as “convenient,” however manufacturers are largely selling the convenience of being able to print at home. Many commercial printers may offer services that are cheaper, even at small quantities. See how a few free downloads, some internet research, and some math can save you money over the holidays Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?

    - by michael.bartnett
    Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals). But what you don't get is surface normals for the collider that you hit. Here's a screenshot to illustrate. The red line is from ContactPoint.normal and the blue line is from RaycastHit.normal. Is this an instance of Unity hiding information to provide a simplified API? Or do standard 3D realtime collision detection techniques just not collect this information? And for the second part of the question, what's a surefire and relatively efficient way to get a surface normal for a collision? I know that raycasting gives you surface normals, but it seems I need to do several raycasts to accomplish this for all scenarios (maybe a contact point/normal combination misses the collider on the first cast, or maybe you need to do some average of all the contact points' normals to get the best result). My current method: Back up the Collision.contacts[0].point along its hit normal Raycast down the negated hit normal for float.MaxValue, on Collision.collider If that fails, repeat steps 1 and 2 with the non-negated normal If that fails, try steps 1 to 3 with Collision.contacts[1] Repeat 4 until successful or until all contact points exhausted. Give up, return Vector3.zero. This seems to catch everything, but all those raycasts make me queasy, and I'm not sure how to test that this works for enough cases. Is there a better way?

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  • How can I move along an angled collision at a constant speed?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • How can I test if an oriented rectangle contains another oriented rectangle?

    - by gronzzz
    I have the following situation: To detect whether is the red rectangle is inside orange area I use this function: - (BOOL)isTile:(CGPoint)tile insideCustomAreaMin:(CGPoint)min max:(CGPoint)max { if ((tile.x < min.x) || (tile.x > max.x) || (tile.y < min.y) || (tile.y > max.y)) { NSLog(@" Object is out of custom area! "); return NO; } return YES; } But what if I need to detect whether the red tile is inside of the blue rectangle? I wrote this function which uses the world position: - (BOOL)isTileInsidePlayableArea:(CGPoint)tile { // get world positions from tiles CGPoint rt = [[CoordinateFunctions shared] worldFromTile:ccp(24, 0)]; CGPoint lb = [[CoordinateFunctions shared] worldFromTile:ccp(24, 48)]; CGPoint worldTile = [[CoordinateFunctions shared] worldFromTile:tile]; return [self isTile:worldTile insideCustomAreaMin:ccp(lb.x, lb.y) max:ccp(rt.x, rt.y)]; } How could I do this without converting to the global position of the tiles?

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  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

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  • MySQL HA Events in the UK, Germany & France

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Times"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }p { margin: 0cm 0cm 0.0001pt; font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } Oracle is running MySQL High Availability breakfast seminars in London, Düsseldorf and Paris. During these free seminars, we will review the various options and technologies at your disposal to implement highly available & highly scalable MySQL infrastructures, as well as best practices in terms of architectures. The packed agenda will include High Availability features in MySQL 5.5, MySQL Replication, MySQL Cluster, the newly released Oracle VM Template for MySQL Enterprise Edition as well as what's new in MySQL 5.6 and MySQL Cluster 7.2, including NoSQL access methods to MySQL. There are a few places left for the seminar in London taking place tomorrow, June 29th, Register Now! Learn more and register for the event in Düsseldorf, July 13th. Learn more and register for the event in Paris, September 7th. We hope to see you there!

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  • Inconsistent movement / line-of-sight around obstacles on a hexagonal grid

    - by Darq
    In a roguelike game I've been working on, one of my core design goals has been to allow the player to "Play the game, not the grid." In essence, I want the player's positioning to be tactical because of elements in the game world, not simply because some grid tiles are more advantageous than others, in relation to enemies. I am fine with world geometry not being realistic, but it needs to be consistent. In this process I have ran into most of the common problems (Square tiles? Diagonal movement, LOS, corner cases, etc.) and have moved to a hexagonal tile grid. For the most part this has been great, and I've not had too many inconsistencies. Recently however I have been stumped by the following: Points A and B are both distance 4 from the player (red lines). Line-of-sight to both are blocked by walls (black tiles). However, due to the hexagonal grid, A can be reached in 4 moves, whereas B requires 5 moves (blue lines). On a hex grid, "shortest path" seems divorced from "direct path", there may be multiple shortest paths to any point, but there is only one direct path (or two in some situations). This is fine, geometry need not be realistic. However this also seems inconsistent, similar obstacles are more effective in some positions than in others. A player running away from an enemy should be able to run in any direction, increasing the distance between the two actors. However when placing obstacles or traps between themselves and enemies, the player is best served by running in one of the six directions that don't have multiple shortest paths. Is there a way to rationalise this? Am I missing something that makes this behaviour consistent? Or is there a way to make this behaviour consistent? I am most certainly over-thinking this, but as it is one of my goals, I should do it due diligence.

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  • Bluetooth adapter turned from working fine to unrecognized

    - by easoncxz
    i had been using bluetooth fine, with devices working, but today when i turned on my computer again bluetooth strangely failed. there is a bluetooth icon on the top bar, showing "bluetooth on", but if i click on the "bluetooth settings" item, a system settings window shows up and shows me a bluetooth on-off switch which is disabled (i.e. fixed to off). more information about my case: i am a new linux used, coming from windows, and do not know supposedly-obvious commands. i am using a laptop. it initially doesn't have bluetooth. i bought a built-in type (instead of USB type) bluetooth module, and added it inside the laptop. hence, i do not have a specific FN+* key for bluetooth. in windows, i needed to install an additional driver that was intended for other machines in my laptop's seires which have built-in (i.e. factoryly built-in)j bluetooth modules. the Fn+* key seemed to only affect wifi under ubuntu. i have been successfully using magicmouse with my later-added built-in bluetooth module/adapter on both windows and ubuntu i have been trying to tweak the magicmouse scrolling speed with commands rmmod something, modprobe hid_magicmouse --scroll_speed=45 --scroll_acceleration=30 or something, then added a file `/etc/modprobe.d/magicmouse.conf". the mouse seemed to be working fine with these changes. now if i run commands like hcitool dev, the shell tells me that i do not have any "Devices" or "adapters". i seem to have bluez installed, because when i type "blue" then tab-autocomplete, a bunch of commands like bluez-test-device pops up. -- update -- some commands and their results: easoncxz@eason-Aspire-4741-ubuntu:/etc$ hcitool dev Devices: easoncxz@eason-Aspire-4741-ubuntu:/etc$ hcitool scan Device is not available: No such device easoncxz@eason-Aspire-4741-ubuntu:/etc$ rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no 2: acer-bluetooth: Bluetooth Soft blocked: no Hard blocked: no easoncxz@eason-Aspire-4741-ubuntu:/etc$ rfkill list 0: phy0: Wireless LAN Soft blocked: yes Hard blocked: no 1: acer-wireless: Wireless LAN Soft blocked: yes Hard blocked: no 2: acer-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no

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  • Spotlight on an Office – Reading TVP offices

    - by Maria Sandu
    This month we’re in the UK at the Reading offices, for ‘Spotlight on an office’. The Reading Office, which is Oracle’s UK Headquarters, is based in Thames Valley Park (TVP), which is a bustling hive of activity that houses many different companies, a gym, and even a nursery. Overlooking the Thames and some of England’s beautiful countryside, this office, just a short free bus ride from Reading Town Centre is in a fantastic location. The offices themselves are made up of 5 different buildings, each with their own car park, restaurant, and design. The main building or TVP 510 as it is referred to, sits resplendent next to an extremely blue (for the UK) pond, filled with large koi-carp that on a sunny day like to come to the surface of the lake and bask. As the main hub of activity, TVP 510 is where you will find our Dry Cleaning service, the Ozone Gym, the main restaurant (which never fails to have someone in it), and the Marquee which sits outside the back amongst the picnic benches, and is where we have Barbeques in the summer time. Another highlight of the Reading Offices is tucked away in TVP530; the home of H20, and our sports and social club. This is the building that can be best be described as having the ‘cool’ vibe, where you can relax and unwind, all whilst sipping a Starbucks (or Costa if you prefer, located in TVP550), and playing a game of Pool in the cafeteria, or alternatively you can sit back and enjoy a seat in one of the luxury massage chairs! If you feel so inclined, you can also hire out an OraBike from any of the TVP offices, and if you are anything like some of my team, cycle from Reading to Bath using the towpath starting in Thames Valley Park. Oracle’s Reading Offices are a great place to work, they are home to a diverse range of people and have great atmosphere which would suit a graduate, intern, or anyone who is looking to come and work for Oracle in the UK.

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  • Oracle Enterprise Manager Extensibility News - June 2014

    - by Joe Diemer
    Introducing Extensibility Exchange Version 2 On the heals of Enterprise Manager 12c Release 4 this week comes version 2.0 of the Extensibility Exchange.  A new theme allows optimal viewing on a number of different computing devices from large monitor displays to tablets to smartphones.   One of the first things you'll notice is a scrollable banner with the latest news related to Enterprise Manager and extensibility.  Along with the "slider" and the latest entries from Oracle and the Partner community, new features like a tag cloud and an auto-complete search box provide a better way to find the plug-in, connector or other Enterprise Manager entity you are looking for.  Once you find it, a content details page with specific info related to that particular entity will enable you to access it at the provider's site and also rate and comment on that particular item. You can also send an email from the content details page which is routed to the developer.   And if you want to use version 1 of the Extensibility Exchange instead, you will be able to do so via the "Classic" option.  Check it out today at http://www.oracle.com/goto/emextensibility. Recent Additions from Oracle's Partner Community A number of important 3rd party plug-ins have been contributed by Oracle's partner community, which can be accessed via the Extensibility Exchange or by clicking the links in this blog: Dell Open Manage Fusion I-O ION Accelerator NetApp SANtricity E-Series PostgreSQL by Blue Medora You can also check out the following best practices and labs available via the Exchange: Riverbed Stingray Traffic Manager Reference Architecture Datavail Alert Optimizer Custom Templates Apps Associates' Oracle Enterprise Manager "Test Drives" for Oracle Database 12c Management Oracle Enterprise Manager Monitoring Essentials Oracle Application Management Suite for Oracle E-Business Suite

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  • Two new Visual WebGui released simultaneously

    - by Webgui
    Two new Visual WebGui versions were released simultaneously. Downloads are available here. The first is a revision to the beta version of the upcoming 6.4 which brings all-new developer/designer interface and capabilities. The second release is the latest enhancement of the current 6.3.x version. The new 6.3.15 includes the following changes over 6.3.14: Breaking Changes [1] ---------------------------------------------------------------------------------------------- VWG-6132 - [v6.3.15] Deploy language resource assemblies next to the Gizmox.WebGUI.Forms assembly location Installation puts the resources in the assemblies folder rather thatn the GAC. That way they are copied to the output folder of the app, thus enabling their deployment to the server. Bugs fixes [7] ---------------------------------------------------------------------------------------------- VWG-5714 - Help.ShowHelp of .CHM file with images should show the images VWG-6132 - [v6.3.15] Deploy language resource assemblies next to the Gizmox.WebGUI.Forms assembly location VWG-6401 - Radiobutton: The DoubleClick event should fire. VWG-6409 - The Hourglass (white/blue) Spinner icon should not display to the left on LTR cultures VWG-6452 - Calling/Causing an update on a scrollable container should not reset the scroll position. VWG-6463 - Redrawing a scrollable container does not preserve last scrolling position. VWG-6867 - Listbox: The Items selection in run time should be work correctly Enhancements [1] ---------------------------------------------------------------------------------------------- VWG-6610 - Visifire - Add a click event handler on the graph

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  • The Twelve Days of Geekmas

    - by YatriTrivedi
    Looking for some last minute shopping for your favorite geek? We put a few holiday shopping items into the form of a song to show off just how geeky your Christmas can be. Make sure that you read through the list to the tune of the Twelve Days of Christmas. Yes, we’re really being silly today. Have fun! Image by dawolf On the twelfth day of Geekmas, a dear friend gave to me… Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • A few unpleasant facts about Visual Studio 2012.

    - by Ilya Verbitskiy
    I have been playing with Visual Studio 2012 for the last couple of days. New IDE is pretty good, but, unfortunately, I found a few unpleasant facts. First of all, new release is coming without Visual Studio setup projects. I am disappointed, because I am using it for my pet project – Easy Shutdown. The tool is a small widget-like application which allows you to reboot, log out or shut down you PC. I have not done any decision yet, but I would probably migrate to WiX. The second surprise is Microsoft will not add Visual Studio macros to the next release. Since I am lazy guy, I like small hacks using macros. For example I have macros to refresh all projects or attach to IIS.  The only way how to solve the problem is to convert your macros to Visual Studio plugin. I have not tried it yet, but I will definitely do in the nearest future. The third fact, I do not like, is Visual Studio default themes. May be somebody like it, but they are hard to adopt after Visual Studio 2010. Fortunately there is a solution. Matthew Johnson released Visual Studio 2012 Color Theme Editor. It comes with a few predefined themes. I really like the Blue one.

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  • Dual-Boot Windows 7 and Ubuntu 12.04.1

    - by z3matt
    I installed Ubuntu 12.04.1 alongside Windows 7. I wanted to check out what it's all about. By the way, i actually like the interface a lot and the free office suite is very very nice. I love how they can save to the .docx as well. Onto the story: I installed it using this tutorial and I set it all up and everything and things were great. I used the EasyBCD 2.2 Tool and created an Ubuntu 12.04.1 entry and when I boot the computer the Windows 7 and Ubuntu 12.04.1 option show up. However, when I click Ubuntu it does not boot. It say and error and says I must put in the Windows CD to repair or something like this. Here's my system specs: ASRock Extreme4 (EUFI BIOS) Corsair Vengaence 2x4GB nVidia GeForce 9800GT i5-3570K 3.4GHz Corsair 620W Modular 500GB WD Caviar Blue I have no clue what could be wrong with it and I would love any assistance. I am willing to mess around and if something happens wrong I can just reinstall windows and it won't be a huge deal. Thank you very much! Here are my partitions I made: /boot 500MB / 10000MB /home 20000MB swap area 4000MB BIOS 4000MB

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  • Rendering Text with the HTML5 Canvas

    - by dwahlin
    In a previous post I walked through the fundamentals of rendering shapes such as squares and circles using the HTML5 Canvas API. In this post I’ll provide a simple example of rendering and rotating text. To render text you can use the fillText() or strokeText() functions which take the text to render as well as the x and y coordinates of where to render it. To rotate text you can use the transform functions available with the HTML5 Canvas such as save(), rotate(), and restore(). To run the live demos that follow click the Result tab in the blue bar of each demo.   Rendering Text This example provides a simple look at how text can be rendered using the HTML5 Canvas. It iterates through a loop, updates the text and font size dynamically, measures the width of the text using the measureText() function, and then calls fillText() to render the text with the desired font size to the screen.   Here’s what the code above renders:   Rotating Text This example shows how text can be rendered and even rotated by using transform functions built into the HTML5 Canvas. The code starts by rendering text the standard way using fillText(). It then saves the state of the canvas performs an x,y coordinate transform (moves to 100, 300 respectively) and then rotates the canvas –90 degrees using the rotate() function. After the text is rendered, the canvas is reverted back to it’s existing state (saved by calling the save() function) by calling the restore() function. An additional line of text is then rendered.   Here’s what the code above renders:   If you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight.

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  • CodePlex Daily Summary for Monday, July 29, 2013

    CodePlex Daily Summary for Monday, July 29, 2013Popular ReleasesGIS Raster Tile Normalizer for GeoServer: V110 Extended to tile DEMs: 1) Now imports large DEM datasets. They are stored as 3.25 degree tiles in GeoTIFF 32 bit single band tiles ready to be used by GeoServer. Also, parallel colorized hillshade tiles are optionally created for easy visualization in GeoServer. 2) No longer uses FWTools, but the more recent 32 bit Windows 1.9 GDAL installation from Tamas at http://www.gisinternals.com/sdk/. Also required is Python 2.7, the GDAL Python Bindings from Tamas, and the Numpy python libraries. This is because we use th...R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).TX264: 0.9.7: --0.9.7 -Added: Encoding time will be shown in the log -Added: 64bit FLAC.exe -Added: Tx264 will now write version info file to its own folder -Added: Option to set encoder priorties (thx to XanaMuui&Ruriko) -Fixed: A possible error where source files were deleted -Updated: x264 to rev2345 -Updated: MediaInfo to 0.7.64 -Updated: MkvToolNix to 6.3.0 -Updated: FLAC to 1.3.0 -Updated: AlphaControls to 8.42 Stable -Updated: QAAC to 2.19 -Updated: SoX build with unicode by Lord_MulderMedia Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.English Practice Helper: English Practice Helper Demo v1.1: Fix some bug in sentences compareKartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.Blue Mercs Data Gateway: Blue Mercs Data Gateway 2.0: Changes made for major release v2.0 build in support for Microsoft Access Database build in logging support (with optional stopwatch duration) implemented thread DbContext that can be referenced to share context accross layers implented 'having' sql keyword implemented 'top(n)' and 'first' sql keywords implemented 'distinct' sql keyword implemented sql column expressions implemented CTE (common table expressions) joins are refactored allow auto join on keys when using entiti...Wix Test: WIX Test Bootstrapper (Burn): WIX Test Bootstrapper and MSI setup files. Alfa versions.ScriptZilla: ScriptZilla 1.2.5.1: New Programming Languages(C++ too !) and An Better Editor.SSISConnectionBuilder: Alpha 2: Removed SSIS SDK dependencies.VBDownloader: VBDownloader 1.0: VBDownloader v1.0 The open source solution for downloads First releasemysqllib: mysqllib 1.5: La nuova versione 1.5 vede espandersi questa libreria con nuovi metodi e nuove caratteristiche interessanti. Ecco i cambiamenti: (NEW) Aggiunta classe MySqlTable per visualizzare tutti i dettagli della tabella, tra cui una lista di dettagli delle colonne (NEW) Aggiunta classe MySqlColumn per visualizzare tutti i dettagli della colonna, tra cui una lista dei valori della colonna (NEW) Nuovi metodi GetTable(...) e GetColumn(...) per risultati dettagliati di tabelle e colonne (NEW) Nuovi met...GoAgent GUI: GoAgent GUI 1.3.5 Alpha (20130723): ????????Alpha?,???????????,?????????????。 ??????????GoAgent???(???phus lu?GitHub??????GoAgent??????,??????????????????) ????????????????????????Bug ?????????。??????????????。 ????issue????,????????,????????????????。LogicCircuit: LogicCircuit 2.13.07.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionYou can make visual elements of the circuit been visible on its symbols. This way you can build composite displays, keyboards and reuse them. Please read about displays for more details http://ww...LINQ to Twitter: LINQ to Twitter v2.1.08: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.New Projects#Zyan Drench, a game for Android: Zyan Drench is a simple yet very entertaining game for Android phones developed using Zyan Communication Framework: http://zyan.com.de Crzy Game Launcher: All in one game launcher and updater. Keep your game up-to-date with this simple to use launcher.Ecobee API: This project is a portable .NET Library wrapping the Ecobee Thermostat API.Fire-Fighting Kinect Game: Fire-Fighting Kinect Game A fire-fighting game that uses Vizard virtual reality software and the Microsoft Kinect to allow the player to put out virtual fires.Fish Atlantis: This is our homework.FreeBee 900 Pro - Open Source XBee® Pro Alternative: https://hg.codeplex.com/freebee900proFuelRex: FuelRex foi feito pra lhe ajudar em seu dia a dia. Facilite seus cálculos e obtenha números reais sobre o gasto de combustíveis, em um aplicativo totalmente.KbdPlayground: A collection of .NET helpers and experimentsMailChimpNET: MailChimpNET provides a .NET PCL based wrapper around the mailchimp.com web API.MVC Generator: Addin for Visual Studio that generates MVC from Entity Framework files. A Rapid Scaffolder with options.One More ENgine project: OMEN projet (One More ENgine) main objective is to provide a simple application container.Orchard Podcasts: The Orchard Podcasting module allows users to create and publish a podcast feed (Yahoo Media RSS) for consumption by users using Orchard v1.6+.Outlook 2013 Backup Add-In: Automatically backups psd-files after closing Outlook. This plugin is compatible with Outlook 2013 32/64 Bit Version. Project Emilie: A little help to make your WinRT XAML projects truly fast and fluid, based on work from two of the top Windows 8 applications.Search WPF: A small utility to browse the WPF classes and interfaces.sGaming: Silverlight 3D EngineTelerik Connect: Simple ASP.NET Project aiming to build a copy of the LinkedIn website functionality.Testing The Unittesting Tools in Visual Studio: This project is a collection of testprograms for verifying the different test adapters available for Visual Studio. TvLinks Torrent Searcher: Easy way to search Torrents for TV Series.xnaGaming: XNA game engine

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  • Turning laptop into WAP using netgear WNA1100? (stuck at hostapd)

    - by Vivek Sharma
    I have a Netgear WNA1100 usb wifi adapter. I have installed Atheros driver from Forum Details (btw name of the file is ath9k_htc-installer.1.0.1-maverick-fixed.deb). I wish to make a setup like connectify(windows) on ubuntu, so that I can connect my phone wirelessly to my laptop via Netgear WNA1100 (behaving as AP) and eventually use internet via my wired lan. I have installed the above mentioned driver, hostapd and hostap-utils. Following is my hostapd.conf file. ssid=vks interface=wlan1 # The interface name of the card driver=ath9k_htc # The card driver macaddr_acl=0 accept_mac_file=/etc/hostapd.accept deny_mac_file=/etc/hostapd.deny ieee80211x=1 # Use 802.1X authentication auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=88888888 wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP When i run sudo hostapd /etc/hostapd/hostapd.conf I get an error invalid/unknown driver 'ath9k_htc # The card driver I think the driver is installed fine, as i can see the blue led blinking on the netgear adapter, which was not blinking earlier. Can someone please guide me how to achieve this setup? I will appreciate an example hostapd.conf file with a simple wpa_psk security setup. Please be detailed and descriptive with commands. How to run and end it. Following is output from lsmod, i have only pasted the entries which had ath and ath related info. Which driver shall i use. Module Size Used by ath9k_htc 42903 0 ath9k_common 2563 1 ath9k_htc ath9k_hw 285176 2 ath9k_htc,ath9k_common ath 13001 2 ath9k_htc,ath9k_hw cfg80211 139811 3 ath9k_htc,mac80211,ath compat 4020 1 cfg80211 led_class 2633 3 ath9k_htc,thinkpad_acpi,sdhci Thanks.

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  • Ubuntu Server Read-Only Filesystem Issue

    - by Scott Deutsch
    We are running a virtual machine server with multiple virtual machines with ubuntu server edition 12.04 and every so often (usually after updates via webmin it seems), the hard-drive turns into read-only filesystem. Only two of the virtual machines get affected by this problem (that I noticed so far). What could be causing this issue? What could we try to fix this problem? Has anyone else had this problem before? If so, what did you do to fix it? If I use Aptitude instead of webmin, it will not turn into into a read-only filesystem. Though this could be a coincidence. Could it be a webmin issue? Thanks. UPDATE 1 Looks like this is not an update/webmin issue at all. How I know this is because one of the virtual servers is a git server and it turned into a read-only filesystem out of the blue today. With this new info provided to you, what should I try? Thanks.

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  • How lookaheads are propagated in "channel" method of building LALR parser?

    - by greenoldman
    The method is described in Dragon Book, however I read about it in ""Parsing Techniques" by D.Grune and C.J.H.Jacobs". I start from my understanding of building channels for NFA: channels are built once, they are like water channels with current you "drop" lookahead symbols in right places (sources) of the channel, and they propagate with "current" when symbol propagates, there are no barriers (the only sufficient things for propagation are presence of channel and direction/current); i.e. lookahead cannot just die out of the blue Is that right? If I am correct, then eof lookahead should be present in all states, because the source of it is the start production, and all other production states are reachable from start state. How the DFA is made out of this NFA is not perfectly clear for me -- the authors of the mentioned book write about preserving channels, but I see no purpose, if you propagated lookaheads. If the channels have to be preserved, are they cut off from the source if the DFA state does not include source NFA state? I assume no -- the channels still runs between DFA states, not only within given DFA state. In the effect eof should still be present in all items in all states. But when you take a look at DFA presented in book (pdf is from errata): DFA for LALR (fig. 9.34 in the book, p.301) you will see there are items without eof in lookahead. The grammar for this DFA is: S -> E E -> E - T E -> T T -> ( E ) T -> n So how it was computed, when eof was dropped, and on what condition? Update It is textual pdf, so two interesting states (in DFA; # is eof): State 1: S--- >•E[#] E--- >•E-T[#-] E--- >•T[#-] T--- >•n[#-] T--- >•(E)[#-] State 6: T--- >(•E)[#-)] E--- >•E-T[-)] E--- >•T[-)] T--- >•n[-)] T--- >•(E)[-)] Arc from 1 to 6 is labeled (.

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  • The internal storage of a DATETIMEOFFSET value

    - by Peter Larsson
    Today I went for investigating the internal storage of DATETIME2 datatype. What I found out was that for a datetime2 value with precision 0 (seconds only), SQL Server need 6 bytes to represent the value, but stores 7 bytes. This is because SQL Server add one byte that holds the precision for the datetime2 value. Start with this very simple repro declare    @now datetimeoffset(7) = '2010-12-15 21:04:03.6934231 +03:30'   select     cast(cast(@now as datetimeoffset(0)) as binary(9)),            cast(cast(@now as datetimeoffset(1)) as binary(9)),            cast(cast(@now as datetimeoffset(2)) as binary(9)),            cast(cast(@now as datetimeoffset(3)) as binary(10)),            cast(cast(@now as datetimeoffset(4)) as binary(10)),            cast(cast(@now as datetimeoffset(5)) as binary(11)),            cast(cast(@now as datetimeoffset(6)) as binary(11)),            cast(cast(@now as datetimeoffset(7)) as binary(11)) Now we are going to copy and paste these binary values and investigate which value is representing what time part. Prefix  Ticks       Ticks         Days    Days    Suffix  Suffix  Original value ------  ----------  ------------  ------  ------  ------  ------  ------------------------ 0x  00  0CF700             63244  A8330B  734120  D200       210  0x000CF700A8330BD200 0x  01  75A609            632437  A8330B  734120  D200       210 0x0175A609A8330BD200 0x  02  918060           6324369  A8330B  734120  D200       210  0x02918060A8330BD200 0x  03  AD05C503        63243693  A8330B  734120  D200       210  0x03AD05C503A8330BD200 0x  04  C638B225       632502470  A8330B  734120  D200       210  0x04C638B225A8330BD200 0x  05  BE37F67801    6324369342  A8330B  734120  D200       210  0x05BE37F67801A8330BD200 0x  06  6F2D9EB90E   63243693423  A8330B  734120  D200       210  0x066F2D9EB90EA8330BD200 0x  07  57C62D4093  632436934231  A8330B  734120  D200       210  0x0757C62D4093A8330BD200 Let us use the following color schema Red - Prefix Green - Time part Blue - Day part Purple - UTC offset What you can see is that the date part is equal in all cases, which makes sense since the precision doesn't affect the datepart. If you add 63244 seconds to midnight, you get 17:34:04, which is the correct UTC time. So what is stored is the UTC time and the local time can be found by adding "utc offset" minutes. And if you look at it, it makes perfect sense that each following value is 10 times greater when the precision is increased one step too. //Peter

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  • Welcome to EMACS! - the Enterprise Manager Blog from Advanced Customer Services

    - by Rajat Nigam
    Advanced Customer Services(ACS) is the specialist group within Oracle which has helped countless customers become successful with Enterprise Manager as a System Management Product of their choice. ACS has a dedicated "Center of Excellence for Enterprise Manager" with a charter to make customers successful with Enterprise Manager. ACS helps customers right from setting up Enterprise Manager Grid Control to manage enterprise class highly available application deployments, to on-going housekeeping, to evaluation and adoption of new features and solutions, migration and upgrades,  to customizations and extensions of Enterprise Manager and more. 'Emacs' is possibly the best title for this yet another blog on Enterprise Manager. Emacs is going to talk about the real life experiences that Oracle ACS and Oracle Pre-sales team has with Oracle Enterprise Manager in real customer environments from different industry verticals like Banking, Telecom, Defence, Manufacturing, Public Utlities, etc. It discusses best practices, common blue-prints, links to interesting collateral, ACS authored tools and utlitlies. Feel free to ask questions influencing business/architectural decisions to something which is very technical in nature and very specific to the tool. We absolutely welcome any comments and feedback that you can provide. Thanks for visiting our blog!    

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • Open World Day 2

    - by Antony Reynolds
    A Day in the Life of an Oracle OpenWorld Attendee Part III My second full day started with me waking up and realising that I was supposed to meet my friend Tejas Joshi (co-author of the Oracle Exalogic Elastic Cloud Handbook) at the station in 20 minutes!  Needless to say I didn’t make it, but then I felt better later when I found out he had caught the wrong shuttle bus and ended up at the airport instead of the BART! The morning was spent in the Authors Seminar arranged to give authors a whirlwind tour of Oracle Product updates and strategy plans.  It was useful to see what was happening in areas I knew little or nothing about.  In the afternoon I wandered around Java One, a very different show to OpenWorld with much more bleeding edge stuff and just plain blue sky thinking.  Of course who couldn’t love a show with a full size Duke wondering around and available for photographs. Attended a presentation on a highly available Weblogic JMS environment wich did a great job of laying out to architect a highly available solution. Dinner with customers and then collapsed exhausted into bed!

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • XNA calculate normals for linesegment

    - by Gerhman
    I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have now idea how they are calculated though, only that they are defined by a Vector3. For a visualizer that I am creating I am importing a bunch of coordinate which represent layer upon layer of line segments. At the moment I am only using a vertex buffer and adding the start and end point of each line and then rendering a linelist. The thing is now that I need to calculate the normal for the vertices of these line segments so that I can get some realistic lighting. I have no idea how to calculate these normal but I know they all face sideways and not up or down. To calculate them all I have are the start and end positions of each line segment. The below image is a representation of what I think I need to do in the case of an example layer: The red arrows represent the normal that should be calculates, the blue text represent the coordinates of the vertices and the green numbers represent their indices. I would greatly appreciate it if someone could please explain to me how I should calculate these normal.

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