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  • How to add user to other filesystem

    - by chris varnz
    I'm trying to work out how to add a user to a separate filesystem, as described here, specifically point 5: Add a local user and password for the user, then add the user to the adm and sudo groups. I've read around chroot, but I don't believe this will work as the default command to run is /bin/bash, which would require the target fs to be binary compatible. In this case, the target fs is armel so isn't compatible.

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  • Generating grammatically correct MUD-style attack descriptions

    - by Extrakun
    I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap %attacker% with the name of the attacker, and %defender% for the name of the defender. However, the description works, but don't read correctly. Since the game is just all text, I don't want to resort to generic descriptions (Such as "You use Attack on Goblin for 5 damage", which arguably solve the problem) How do I generate correct descriptions for cases where %attacker% refers to "You", the player? "You inflicts..." is wrong "Bees", or other plural? I need somehow to know I should prefix the name with a "The " If %attacker% is a generic noun, such as "Goblin", it will read weird as opposed to %attacker% being a name. Compare "Goblin inflicts..." vs. "Aldraic Swordbringer inflicts...." How does text-based games usually resolve such issues?

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  • What's the best language to use for a simple windows 7 dynamic gui desktop app [closed]

    - by Gregor Samsa
    [Note: I hope I am not breaking etiquette, but I originally posted a variant on this question here, but am re-asking here because I am making this now solely a question about programming.] I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. Thus it will be a cross between a calendar and a text editor. I don't particularly care if it is a web application or not. What languages are ideal for such a setup? I know some C and Python and Html, and am willing to learn others if need be. It seems to me this should be a relatively easy program to make, but I need a little direction before starting. EDIT: My OS is Windows 7.

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  • Why does Ubuntu 12.10 only see 8 cores?

    - by tunnuz
    In our lab we just bought a new machine with two 8-cores Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz processors which also support Hyper-Threading. I would expect Ubuntu to see 32 processing units, however it only detects 8 of them (the equivalent of just one processor with Hyper-Threading disabled). The bios correctly reports a total of 32 processing units. I am using Ubuntu 12.10 desktop 32 bit. Any idea about how to solve this?

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  • How to duplicate form control's checkbox in Excel 2007 with "TRUE" "FALSE" text

    - by EverWondeR
    For example I made check box in A1 with "=$B$1" So now, when I click it the "TRUE", "FALSE" text appears depending if check box is checked or not. The problem starts when I want to duplicate those two to more rows. Now every check box makes the B1 text to change, not the one it represents as in check box A1 should change B1 text, check box in cell A2 should change B2 text and so on, but now all check boxes change the same B1 text. Is there any workaround?

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  • SWT Drag and Drop support for Text widget

    - by bryantsai
    I've written an application recently using SWT. In one of its dialog box, I have a few widgets, one of which is Text, which is designed to support DND with other widgets. I've first added DND support for the 2 Tree widgets on the same dialog box (both drag source and drop target). Before I added DND support for that Text widget, I noticed that on Linux platform (gtk), SWT Text widget automatically get drag and drop support. That is, I can already drag from the other Tree widgets and drop on this Text (at any position to inserted there), as well as selecting and dragging any text from this Text to other Tree or Text widget. However, this is only working on Linux platform but not on Windows. The same program, if running on Windows, will not have any DND support for that Text widget (Tree widgets of course have DND support since I specifically write for them). So here's what I want to achieve on Windows as well: drop text at any position in Text widget. before dropping and while hovering, able to see the caret position clearly where the intended position to drop. caret position should move along with the mouse cursor. support multi-line in Text widget SOLUTION: DropTarget target = new DropTarget(sytledText, DND.DROP_MOVE | DND.DROP_COPY); target.setTransfer(new Transfer[] { TextTransfer.getInstance() }); target.addDropListener(new StyleTextDropTargetEffect(sytledText)); Use StyledText instead of Text widget Use StyledTextDropTargetEffect (or extend it) and add it as dr op listener

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  • Inline text box labels with WPF

    - by Douglas
    I'm trying to reproduce the layout of some paper forms in a WPF application. Labels for text boxes are to be "inline" with the content of the text boxes, rather than "outside" like normal Windows forms. So, with an Xxxxxx label: +-----------------------------+ | Xxxxxx: some text written | | in the multiline input. | | | | another paragraph continues | | without indentation. | | | | | +-----------------------------+ The Xxxxxx cannot be editable, if the user selects all the content of the text box, the label must remain unselected, I need to be able to style the text colour/formatting of the label separately, when there is no text in the text box, but it has focus, the caret should flash just after the label, and I need the baselines of the text in the text box and the label to line up. One solution I tried was putting a textblock partially over the input, then using text indent to indent the editable text, though this caused problems with following paragraphs, since they were indented too. I'm not sure how to indent just the first paragraph. It required some fiddling to get the text to line up - a more reliable setup would be ideal. So, any suggestions on how to set this up? Thanks

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  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

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  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

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  • DELETE and EDIT is not working in my python program

    - by user2968025
    This is a simple python program that ADD, DELETE, EDIT and VIEW student records. The problem is, DELETE and EDIT is not working. I dont know why but when I tried removing one '?' in the DELETE dunction, I had the error that says there are only 8 columns and it needs 10. But originally, there are only 9 columns. I don't know where it got the other one to make it 10. Please help.. :( import sys import sqlite3 import tkinter import tkinter as tk from tkinter import * from tkinter.ttk import * def newRecord(): studentnum="" name="" age="" birthday="" address="" email="" course="" year="" section="" con=sqlite3.connect("Students.db") cur=con.cursor() cur.execute("CREATE TABLE IF NOT EXISTS student(studentnum TEXT, name TEXT, age TEXT, birthday TEXT, address TEXT, email TEXT, course TEXT, year TEXT, section TEXT)") def save(): studentnum=en1.get() name=en2.get() age=en3.get() birthday=en4.get() address=en5.get() email=en6.get() course=en7.get() year=en8.get() section=en9.get() student=(studentnum,name,age,birthday,address,email,course,year,section) cur.execute("INSERT INTO student(studentnum,name,age,birthday,address,email,course,year,section) VALUES(?,?,?,?,?,?,?,?,?)",student) con.commit() win=tkinter.Tk();win.title("Students") lbl=tkinter.Label(win,background="#000",foreground="#ddd",width=30,text="Add Record") lbl.pack() lbl1=tkinter.Label(win,width=30,text="Student Number : ") lbl1.pack() en1=tkinter.Entry(win,width=30) en1.pack() lbl2=tkinter.Label(win,width=30,text="Name : ") lbl2.pack() en2=tkinter.Entry(win,width=30) en2.pack() lbl3=tkinter.Label(win,width=30,text="Age : ") lbl3.pack() en3=tkinter.Entry(win,width=30) en3.pack() lbl4=tkinter.Label(win,width=30,text="Birthday : ") lbl4.pack() en4=tkinter.Entry(win,width=30) en4.pack() lbl5=tkinter.Label(win,width=30,text="Address : ") lbl5.pack() en5=tkinter.Entry(win,width=30) en5.pack() lbl6=tkinter.Label(win,width=30,text="Email : ") lbl6.pack() en6=tkinter.Entry(win,width=30) en6.pack() lbl7=tkinter.Label(win,width=30,text="Course : ") lbl7.pack() en7=tkinter.Entry(win,width=30) en7.pack() lbl8=tkinter.Label(win,width=30,text="Year : ") lbl8.pack() en8=tkinter.Entry(win,width=30) en8.pack() lbl9=tkinter.Label(win,width=30,text="Section : ") lbl9.pack() en9=tkinter.Entry(win,width=30) en9.pack() btn1=tkinter.Button(win,background="#000",foreground="#ddd",width=30,text="Save Student",command=save) btn1.pack() def editRecord(): studentnum1="" def edit(): studentnum1=en10.get() studentnum="" name="" age="" birthday="" address="" email="" course="" year="" section="" con=sqlite3.connect("Students.db") cur=con.cursor() row=cur.fetchone() cur.execute("DELETE FROM student WHERE name = '%s'" % studentnum1) con.commit() def save(): studentnum=en1.get() name=en2.get() age=en3.get() birthday=en4.get() address=en5.get() email=en6.get() course=en7.get() year=en8.get() section=en8.get() student=(studentnum,name,age,email,birthday,address,email,course,year,section) cur.execute("INSERT INTO student(studentnum,name,age,email,birthday,address,email,course,year,section) VALUES(?,?,?,?,?,?,?,?,?)",student) con.commit() win=tkinter.Tk();win.title("Students") lbl=tkinter.Label(win,background="#000",foreground="#ddd",width=30,text="Edit Reocrd :"+'\t'+studentnum1) lbl.pack() lbl1=tkinter.Label(win,width=30,text="Student Number : ") lbl1.pack() en1=tkinter.Entry(win,width=30) en1.pack() lbl2=tkinter.Label(win,width=30,text="Name : ") lbl2.pack() en2=tkinter.Entry(win,width=30) en2.pack() lbl3=tkinter.Label(win,width=30,text="Age : ") lbl3.pack() en3=tkinter.Entry(win,width=30) en3.pack() lbl4=tkinter.Label(win,width=30,text="Birthday : ") lbl4.pack() en4=tkinter.Entry(win,width=30) en4.pack() lbl5=tkinter.Label(win,width=30,text="Address : ") lbl5.pack() en5=tkinter.Entry(win,width=30) en5.pack() lbl6=tkinter.Label(win,width=30,text="Email : ") lbl6.pack() en6=tkinter.Entry(win,width=30) en6.pack() lbl7=tkinter.Label(win,width=30,text="Course : ") lbl7.pack() en7=tkinter.Entry(win,width=30) en7.pack() lbl8=tkinter.Label(win,width=30,text="Year : ") lbl8.pack() en8=tkinter.Entry(win,width=30) en8.pack() lbl9=tkinter.Label(win,width=30,text="Section : ") lbl9.pack() en9=tkinter.Entry(win,width=30) en9.pack() btn1=tkinter.Button(win,background="#000",foreground="#ddd",width=30,text="Save Record",command=save) btn1.pack() win=tkinter.Tk();win.title("Edit Student") lbl=tkinter.Label(win,background="#000",foreground="#ddd",width=30,text="Edit Record") lbl.pack() lbl10=tkinter.Label(win,width=30,text="Student Number : ") lbl10.pack() en10=tkinter.Entry(win) en10.pack() btn2=tkinter.Button(win,background="#000",foreground="#ddd",width=30,text="Edit",command=edit) btn2.pack() def deleteRecord(): studentnum1="" win=tkinter.Tk();win.title("Delete Student Record") lbl=tkinter.Label(win,background="#000",foreground="#ddd",width=30,text="Delete Record") lbl.pack() lbl10=tkinter.Label(win,text="Student Number") lbl10.pack() en10=tkinter.Entry(win) en10.pack() def delete(): studentnum1=en10.get() con=sqlite3.connect("Students.db") cur=con.cursor() row=cur.fetchone() cur.execute("DELETE FROM student WHERE name = '%s';" % studentnum1) con.commit() win=tkinter.Tk();win.title("Record Deleted") lbl=tkinter.Label(win,background="#000",foreground="#ddd",width=30,text="Record Deleted :") lbl.pack() lbl=tkinter.Label(win,width=30,text=studentnum1) lbl.pack() btn=tkinter.Button(win,background="#000",foreground="#ddd",width=30,text="Ok",command=win.destroy) btn.pack() btn2=tkinter.Button(win,background="#000",foreground="#ddd",width=30,text="Delete",command=delete) btn2.pack() def viewRecord(): con=sqlite3.connect("Students.db") cur=con.cursor() win=tkinter.Tk();win.title("View Student Record"); row=cur.fetchall() lbl1=tkinter.Label(win,background="#000",foreground="#ddd",width=300,text="\n\tStudent Number"+"\t\tName"+"\t\tAge"+"\t\tBirthday"+"\t\tAddress"+"\t\tEmail"+"\t\tCourse"+"\t\tYear"+"\t\nSection") lbl1.pack() for row in cur.execute("SELECT * FROM student"): lbl2=tkinter.Label(win,width=300,text= row[0] + '\t\t' + row[1] + '\t' + row[2] + '\t\t' + row[3] + '\t\t' + row[4] + '\t\t' + row[5] + '\t\t' + row[6] + '\t\t' + row[7] + '\t\t' + row[8] + '\n') lbl2.pack() con.close() but1=tkinter.Button(win,background="#000",foreground="#fff", width=150,text="Close",command=win.destroy) but1.pack() root=tkinter.Tk();root.title("Student Records") menubar=tkinter.Menu(root) manage=tkinter.Menu(menubar,tearoff=0) manage.add_command(label='New Record',command=newRecord) manage.add_command(label='Edit Record',command=editRecord) manage.add_command(label='Delete Record',command=deleteRecord) menubar.add_cascade(label='Manage',menu=manage) view=tkinter.Menu(menubar,tearoff=0) view.add_command(label='View Record',command=viewRecord) menubar.add_cascade(label='View',menu=view) root.config(menu=menubar) lbl=tkinter.Label(root,background="#000",foreground="#ddd",font=("Verdana",15),width=30,text="Student Records") lbl.pack() lbl1=tkinter.Label(root,text="\nSubmitted by :") lbl1.pack() lbl2=tkinter.Label(root,text="Chavez, Vissia Nicole P") lbl2.pack() lbl3=tkinter.Label(root,text="BSIT 4-4") lbl3.pack()

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Which full-text search package should I use for SQLite3?

    - by Benjamin Pollack
    SQLite3 appears to come with three different full-text search engines, called FTS1, FTS2, and FTS3. The documentation available on the website mentions that FTS1 is stable, FTS2 is in development, and that you should use FTS2. Examples I find online use FTS3, which is in CVS, and not documented versus FTS2. None of the full-text search engines come with the amalgamated source, as near as I can tell. So, my question: which of these three engines, if any, should I use for full-text indexing in SQLite? Or should I simply use a third-party tool like Sphinx, or a custom solution in Lucene, instead?

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  • How can I shift html-text in the JButton to the left?

    - by Roman
    I use HTML to put text into a JButton. In this way I can play with colors and text size. What I do not like is the distance from the left border of the button and the text (this separation is too large). Is there a way to decrease this distance? I think it should be some parameter in the style of the HTML code. Sample of the code: JButton btn = new JButton("<html><span style='color:#000000; font-size: 11pt;'>" + label + "</span></html>");

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  • http_post() variables to php script from SMS message but only append data to text file if certain variable (telephone number) equals a known

    - by user1592162
    All, I have an SMS gateway application running on my server that passes incoming SMS messages to a php script. That script writes the data to a text file. Certain aspects of the message can be extracted as variables - for example: Message content: $msgdata Sender: $originator Time: $receivedtime etc... Using the script below I can easily write the message to a text file but it will write the data of every SMS that comes in. I only want to write to a text file if the $originator variable is a certain telephone number (e.g 07123456321) $date = date("d.m.Y H:i:s"); $msgdata = $_REQUEST["msgdata"]; $myFile3 = "test.txt"; $fh = fopen($myFile3, 'a') or die("can't open file"); $stringData3 = "$date - $msgdata\n"; fwrite($fh, $stringData3); fclose($fh); Your assistance is bery much appreciated. Many thanks in advance.

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  • By passing div id, can i change target of text replacement?

    - by crosenblum
    I am using the code below to replace text inside a div. But I need to loop through a specific div, instead of everything on the page, that is the div's text nodes... I just do not understand how to refer to the div in the code below. (function (parent) { var childs = parent.childNodes; // if there are children to this if (childs && childs.length) { // loop through each text node for (var i = 0, node; node = childs[i]; i++) {

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  • How can I highlight the line of text that is closest to the mouse?

    - by Aaron Digulla
    I have a long text and I'd like to offer the user a reading help: The current line should be highlighted. To make it easier, I'll just use the Y coordinate of the mouse (this way, the mouse pointer isn't going to get in the way). I have a big DIV with the id content which fills the whole width and a small DIV with the class content for the text (see here for an example). I'm using jQuery 1.4. How can I highlight the line of text that is closest to the current mouse position?

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  • In SQL Server 2008, when would I use a full text index that covered several tables?

    - by Suddy
    I wanted to do a full text search across several related tables in SQL Server 2008. From browsing this site I've realised the best option is via a view, but initially I thought I was meant to add several tables to the same full text index via Management Studio. I started to do this and realised the index would have no idea how they were related, so my question is: when would I want to have a full text index covering several tables in this way? Apologies for the vagueness, I am just trying to satisfy my curiosity after Google let me down.

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  • How do I include a newline in a text message sent as email from an ASP.Net application?

    - by Tim Goodman
    I have an ASP.Net Application that sends text messages to mobile phones. It does this by sending an email. For instance, if your phone number is 555-555-5555 and your wireless carrier is Verizon, you can send an email to [email protected] and it will show up as a text message. I want to be able to include a newline in the body of the message. How do I do this? Also please note that my ASP.Net program gets the message from a database (MS SQL Server) so what I really need to know is what characters to include in the message body when I store it in my database. I already tried \n but it just showed up in the text message as \n

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  • How to draw multiple line text to uiimageview iphone?

    - by Hu?nh Phong
    I have UITextView for text, after user press DONE, I convert text to UIImageView and show it. It works with one line of text very good, and Screenshot 1 . But if user types two lines, or more: the result is still one line??? Screenshot 2 I want to display two or more lines in UIimageView Can anybody help me! Thank you very much! Here is my code: -(UIImage *)convertTextToImage : (ObjectText *) objT; { UIGraphicsBeginImageContext(CGSizeMake(([objT.content sizeWithFont:objT.font].width+10), ([objT.content sizeWithFont:objT.font].height+10))); [[objT getcolor] set]; [objT.content drawAtPoint:CGPointMake(5, 5) withFont:objT.font]; UIImage *result = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return result; }

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  • Time Service will not start on Windows Server - System error 1290

    - by paradroid
    I have been trying to sort out some time sync issues involving two domain controllers and seem to have ended up with a bigger problem. It's horrible. They are both virtual machines (one being on Amazon EC2), which I think may complicate things regarding time servers. The primary DC with all the FSMO roles is on the LAN. I reset its time server configuration like this (from memory): net stop w32time w23tm /unregister shutdown /r /t 0 w32tm /register w32tm /config /manualpeerlist:”0.uk.pool.ntp.org,1.uk.pool.ntp.org,2.uk.pool.ntp.org,3.uk.pool.ntp.org” /syncfromflags:manual /reliable:yes /update W32tm /config /update net start w32time reg QUERY HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\W32Time\Config /v AnnounceFlags I checked to see if it was set to 0x05, which it was. The output for... w32tm /query /status Leap Indicator: 0(no warning) Stratum: 1 (primary reference - syncd by radio clock) Precision: -6 (15.625ms per tick) Root Delay: 0.0000000s Root Dispersion: 10.0000000s ReferenceId: 0x4C4F434C (source name: "LOCL") Last Successful Sync Time: 10/04/2012 15:03:27 Source: Local CMOS Clock Poll Interval: 6 (64s) While this was not what was intended, I thought I would sort it out after I made sure that the remote DC was syncing with it first. On the Amazon EC2 remote replica DC (Windows Server 2008 R2 Core)... net stop w32time w32tm /unregister shutdown /r /t 0 w32time /register net start w32time This is where it all goes wrong System error 1290 has occurred. The service start failed since one or more services in the same process have an incompatible service SID type setting. A service with restricted service SID type can only coexist in the same process with other services with a restricted SID type. If the service SID type for this service was just configured, the hosting process must be restarted in order to start this service. I cannot get the w32time service to start. I've tried resetting the time settings and tried to reverse what I have done. The Ec2Config service cannot start either, as it depends on the w32time service. All the solutions I have seen involve going into the telephony service registry settings, but as it is Server Core, it does not have that role, and I cannot see the relationship between that and the time service. w32time runs in the LocalService group and this telephony service which does not exist on Core runs in the NetworkService group. Could this have something to do with the process (svchost.exe) not being able to be run as a domain account, as it now a domain controller, but originally it ran as a local user group, or something like that? There seem to be a lot of cases of people having this problem, but the only solution has to do with the (non-existant on Core) telephony service. Who even uses that?

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  • How to dictate a Non-English text on an English Windows 7?

    - by hellelampe
    I'm using an English Windows 7 with speech recognition working fine if I'm dictating in English. I would like to dictate a letter in German. I don't need further features that let you use your computer without a mouse, I want to dictate my letter. If I just start speaking German the Windows speech recognition software just gives me English gibberish. When I set the Speech Recognition to "German" in the Speech Properties dialog, I get the error message: Speech Recognition could not start because the language configuration is not supported. The recognizer language must match the language of the user interface. Please change the recognizer language in the Speech Recognition control panel under Advanced Options. This error message doesn't help me, because it tells me that I either need to change my system language or the language I want to dictate. But that's not what I want. How can I dictate in German on my PC with the English version of Windows 7?

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  • How to see if turbo boost is working on I7 860 CPU?

    - by Jan Derk
    I just build myself a new system with a Intel I7 860 CPU. When loading it using a single threaded application like Super PI, CPU-Z shows 2.933Ghz as speed. Now I understood that the I7 goes into turbo boost mode up to 3.46GHz for a single core. How can I check that? Is there a utility to monitor CPU speed per core?

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  • How to display certain lines from a text file in Linux?

    - by Boaz
    Hi, I guess everyone knows the useful Linux cmd line utilities head and tail. Head allows you to print the first X lines of a file, tail does the same but prints the end of the file. What is a good command to print the middle of a file? something like middle --start 10000000 --count 20 (print the 10,000,000th till th 10,000,010th lines). I'm looking for something that will deal with large files efficiently. I tried tail -n 10000000 | head 10 and it's horrifically slow. Thanks, Boaz

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  • Adding text to the beginning and end of a number of files?

    - by John Feminella
    I have a number of files in a directory hierarchy. For each file, I'd like to add "abcdef" to the beginning, on its own line, and "ghijkl" to the end, on its own line. For example, if the files initially contained: # one/foo.txt apples bananas # two/three/bar.txt coconuts Then afterwards, I'd expect them to contain: # one/foo.txt abcdef apples bananas ghijkl # two/three/bar.txt abcdef coconuts ghijkl What's the best way to do this? I've gotten as far as: # put stuff at start of file find . -type f -print0 | xargs -0 sed -i 's/.../abcdef/g' # put stuff at end of file find . -type f -print0 | xargs -0 sed -i 's/.../ghijkl/g' but I can't seem to figure out how what to put in the ellipses.

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  • In Sublime Text 2, how can I indent out to a straight column with multiple cursors on a ragged edge?

    - by mtoast
    Suppose I've got multiple cursors along several lines, like this: foo| barr| foobar| baz| How can I automatically push the whitespace at the end of each line out to a flat edge, like this?: foo | barr | foobar | baz | (In these examples, | is supposed to be my cursor.) EDIT #1 When you just Tab or Space from the initial arrangement, you get this: # Useful, but not what I'm looking for foo | barr | foobar | baz | That's useful, but not what I'm looking for. I'm looking for some kind of keyboard shortcut that will let me indent from a ragged multi-cursor insert out to a straight column.

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